Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Chaos Ogres Wild Team 1 race: Ogre Player 1 name: Belly Button Player 1: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 2 name: Lucky Charm Player 2: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 3 name: Goblin Thrower Player 3: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 4 name: Hungry Mutant Player 4: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 5 name: Ugly Bastard Player 5: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 6 name: Run Away Player 6: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 7 name: Missile Player 7: G Goblin 6 2 3 7 [Dodge, Right Stuff, Side Step, Stunty] Player 8 name: Killer Greenskin Player 8: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 9 name: Number 9 Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Potato Head Player 10: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 11 name: Cute little goblin Player 11: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3937] Connected as server to game 'cow2jc'. Sending Team File... Done Sending File Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Receiving: Joyeuse Confrerie.html Done receiving file. Team 2 name: Joyeuse Confrerie Team 2 race: Dark Elf Player 101 name: Venexiana Stevenson Player 101: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 103 name: Raspoutine Player 103: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 104 name: Corto Maltese Player 104: B Dark Elf Blitzer 7 3 4 8 [Block] Player 108 name: Tir Fixe Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 110 name: Simon Bradt Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Manuel Estevez Player 111: L Dark Elf Lineman 6 3 5 8 [+ag] Player 112 name: Bepi Faliero Player 112: L Dark Elf Lineman 6 3 4 8 [] Player 113 name: Johannes Milner Player 113: L Dark Elf Lineman 6 3 4 8 [] Player 114 name: Igor Spatzetov Player 114: L Dark Elf Lineman 6 3 4 8 [] Player 115 name: Casse-Machoires Player 115: L Dark Elf Lineman 6 3 4 8 [] Player 116 name: OSullivan Player 116: L Dark Elf Lineman 6 3 4 8 [] Done loading opponent team. *** Setup start *** Weather roll(3+3) Current Weather: Nice Gate: 57000 screaming fans show up for the game. Killer Greenskin manages to ignore the niggling pain. Potato Head manages to ignore the niggling pain. Cute little goblin manages to ignore the niggling pain. *** Setup start *** Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Picked HEADS. Coin flip is: TAILS! Joyeuse Confrerie win the toss. Chaos Ogres Wild Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 5, 7 ) 11 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 8, 13 ) 11 moved (SP) to ( 8, 1 ) 10 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 10, 3 ) 7 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 10, 11 ) 7 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 9, 11 ) 7 moved (SP) to ( 9, 9 ) 10 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 8, 3 ) 11 moved (SP) to ( 11, 3 ) 6 moved (SP) to ( 8, 1 ) 6 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 8, 1 ) 6 moved (SP) to ( 11, 6 ) 7 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 10, 5 ) Waiting for Joyeuse Confrerie to set players on field. 101 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 21, 6 ) 104 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 17, 3 ) 115 moved (SP) to ( 17, 8 ) 114 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 9 ) *** Setup end *** Chaos Ogres Wild Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Kick result. Direction: 1 Distance: 3 Ball placed at (21, 5) Scatter roll: 6 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 2 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) 114 moved (MP) to ( 11, 1 ) 114 moved (MP) to ( 10, 1 ) 114 moved (MP) to ( 9, 1 ) Move ended for Igor Spatzetov 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 3 + 0 = 3 Corto Maltese slips past his opponent(s) unhindered. Move ended for Corto Maltese [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 15, 2 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 3 ) Move ended for Casse-Machoires 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 12 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 14) 8 moved (MP) to ( 8, 14 ) 101 moved (MP) to ( 8, 13 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Killer Greenskin saved by dodge skill. Player pushed to (21, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 1, 0: Killer Greenskin has been stunned. 8: status changed from 0 to 0. 8 moved (SP) to ( 0, 0 ) 101 moved (MP) to ( 8, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 6, 12 ) Move ended for Venexiana Stevenson [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 (1) Manuel Estevez trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 18, 6 ) Pass selected. LONG PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 5 + -1Lp = 4 Move ended for Manuel Estevez Ball moved to ( 14, 13 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 15, 12 ) Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (5) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Hungry Mutant Bepi Faliero is knocked over. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (4) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 12 ) Move ended for Ugly Bastard [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 13, 12 ) Move ended for Missile Select an action for Lucky Charm 2: Select an action for Lucky Charm (3) BONE HEAD roll passed. 2: tackle zone state changed to true Block selected. 108 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Lucky Charm Tir Fixe is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 5) + 1, 1: Tir Fixe has been badly hurt! 108: status changed from 0 to 8. 2 moved (MP) to ( 15, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (1) BONE HEAD roll fails! Move ended for Belly Button 1: tackle zone state changed to false [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (3) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 116 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Goblin Thrower Player pushed to (16, 5) 116 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 11 ) Move ended for Run Away Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) STUNTY skill used. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 3 + 0 = 3 Cute little goblin slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 5 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Cute little goblin knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 2 + 0 = 2 Cute little goblin is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. Move ended for Cute little goblin 11: status changed from 0 to 1. Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 3 [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Bepi Faliero 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Igor Spatzetov Player pushed to (22, 0) 9 moved (MP) to ( 7, 0 ) 114 moved (MP) to ( 8, 1 ) [Game Saved] 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 7, 13 ) 101 moved (MP) to ( 8, 13 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 12, 13 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Missile is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 3) + 0, (6, 5) + 1, 6: Missile has been KILLED!! 7: status changed from 0 to 10. Venexiana Stevenson saved by block skill. 7 moved (SP) to ( 0, 14 ) Move ended for Venexiana Stevenson [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 7, 6 ) 104 moved (MP) to ( 7, 7 ) 104 moved (MP) to ( 6, 8 ) 104 moved (MP) to ( 5, 9 ) 104 moved (MP) to ( 4, 10 ) Move ended for Corto Maltese 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manuel Estevez knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Manuel Estevez TARGET: 4 --- ROLL: 3 + 0 = 3 Manuel Estevez is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 4 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (4) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 103 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Ugly Bastard Raspoutine saved by dodge skill. Player pushed to (15, 14) 103 moved (MP) to ( 15, 14 ) 5 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 113 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Hungry Mutant Johannes Milner is knocked over. Player pushed to (17, 9) 113 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 4) + 1, 0: Johannes Milner has been stunned. 113: status changed from 0 to 2. [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (1) BONE HEAD roll fails! Move ended for Lucky Charm 2: tackle zone state changed to false [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Belly Button Simon Bradt is knocked over. Player pushed to (15, 3) 110 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 2) + 1, 0: Simon Bradt has been stunned. 110: status changed from 0 to 2. 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (1) BONE HEAD roll fails! Move ended for Goblin Thrower 3: tackle zone state changed to false [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 8 ) Move ended for Cute little goblin Select an action for Potato Head 10: Select an action for Potato Head Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) Move ended for Potato Head Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 1 ) STUNTY skill used. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 9 moved (MP) to ( 6, 2 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 6 ) Move ended for Number 9 [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Run Away Chaos Ogres Wild: All players have moved. Scatter roll: 2 Ball moved to ( 14, 11 ) Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 4 [Game Saved] 110: status changed from 2 to 1. Simon Bradt rolls over. 113: status changed from 2 to 1. Johannes Milner rolls over. 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 12 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 11) 10 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 14, 12 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 12) 10 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 13, 13 ) Move ended for Venexiana Stevenson [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 2 ) 114 moved (MP) to ( 8, 3 ) 114 moved (MP) to ( 8, 4 ) 114 moved (MP) to ( 8, 5 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 9, 7 ) Move ended for Igor Spatzetov 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 13, 9 ) Move ended for Casse-Machoires 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manuel Estevez knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Manuel Estevez TARGET: 3 --- ROLL: 5 + 0 = 5 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 4 + 0 = 4 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Manuel Estevez TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: Ugly Bastard TARGET: 9 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Ugly Bastard. Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 4 + 1Qp + -2Tz = 3 Ball moved to ( 14, 14 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Ball throw-in: 1, 8 (14, 14) Ball moved to ( 7, 7 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 6, 6 ) Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (3) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 103 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Ugly Bastard Player pushed to (15, 15) (2, 5) + 0, 0: Raspoutine has been stunned. 103: status changed from 0 to 0. 103 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 101 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Hungry Mutant Venexiana Stevenson is knocked over. Player pushed to (13, 11) 101 moved (MP) to ( 13, 11 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (5, 5) + 0, 1: Venexiana Stevenson has been badly hurt! 101: status changed from 0 to 8. 4 moved (MP) to ( 14, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) Move ended for Run Away Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Blitz selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Manuel Estevez is knocked over. Player pushed to (16, 14) 111 moved (MP) to ( 16, 14 ) (6, 4) + 0, (1, 4) + 0, 0: Manuel Estevez has been stunned. 111: status changed from 0 to 2. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 10 ) 10 moved (MP) to ( 21, 9 ) Move ended for Potato Head [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (3) BONE HEAD roll passed. 2: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Lucky Charm Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 116 blocked. Chaos Ogres Wild , Choose a block die. POW/SKULL Move ended for Belly Button OSullivan is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (6, 1) + 1, 0: OSullivan has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 8 ) Belly Button is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Belly Button has been knocked prone. 1: status changed from 0 to 1. Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Manuel Estevez rolls over. 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Johannes Milner 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Casse-Machoires Cute little goblin saved by dodge skill. Player pushed to (18, 7) 11 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 12, 8 ) [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 18, 3 ) Move ended for Simon Bradt 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 1 + 0 = 1 Bepi Faliero is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. Move ended for Bepi Faliero 112: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 21, 8 ) 6 moved (MP) to ( 22, 7 ) 6 moved (MP) to ( 22, 6 ) Move ended for Run Away Select an action for Belly Button 1: Select an action for Belly Button (4) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) Move ended for Belly Button [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (1) BONE HEAD roll fails! Move ended for Goblin Thrower 3: tackle zone state changed to false [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (3) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 10 ) Move ended for Hungry Mutant [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (6) BONE HEAD roll passed. 2: tackle zone state changed to true Block selected. 113 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Lucky Charm Player pushed to (18, 8) 113 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (1) BONE HEAD roll fails! Move ended for Ugly Bastard 5: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) STUNTY skill used. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 4 + 0 = 4 Cute little goblin slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 7 ) Move ended for Cute little goblin [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) STUNTY skill used. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 5 ) Move ended for Number 9 [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 8 ) 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 23, 6 ) GET BALL FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 6 ) Move ended for Potato Head Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 6 [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 13 ) 111 moved (MP) to ( 18, 13 ) 111 moved (MP) to ( 19, 13 ) Move ended for Manuel Estevez 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 1 + 0 = 1 Simon Bradt is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 4 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 7 ) Move ended for Number 9 Select an action for Lucky Charm 2: Select an action for Lucky Charm (6) BONE HEAD roll passed. 2: tackle zone state changed to true Block selected. 113 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Lucky Charm Johannes Milner is knocked over. Player pushed to (18, 7) 113 moved (MP) to ( 18, 7 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (2, 6) + 0, 0: Johannes Milner has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 12 ) Move ended for Cute little goblin Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (2) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) Move ended for Ugly Bastard [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (5) BONE HEAD roll passed. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 19, 12 ) 111 blocked. Chaos Ogres Wild , Choose a block die. POW Manuel Estevez is knocked over. Player pushed to (19, 14) 111 moved (MP) to ( 19, 14 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) Move ended for Hungry Mutant [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 3 ) Move ended for Belly Button [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (4) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 8 ) Move ended for Goblin Thrower [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 7 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 18, 10 ) Move ended for Run Away Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 7 [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 14, 7 ) Move ended for Igor Spatzetov 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 5 + 0 = 5 Simon Bradt slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 14, 8 ) Move ended for Simon Bradt [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 5, 10 ) 104 moved (MP) to ( 6, 10 ) 104 moved (MP) to ( 7, 10 ) 104 moved (MP) to ( 8, 10 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 10, 10 ) 104 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 12, 9 ) 3 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Goblin Thrower is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 3: status changed from 0 to 1. Corto Maltese saved by block skill. Move ended for Corto Maltese [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Foul selected. 3 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Casse-Machoires fouls Goblin Thrower. (1, 1) +4 Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Casse-Machoires [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bepi Faliero TARGET: 3 --- ROLL: 5 + 0 = 5 Bepi Faliero slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 6 + 0 = 6 Bepi Faliero slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 11 ) Move ended for Bepi Faliero [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 2 + 0 = 2 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 5 + 0 = 5 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 5 + 0 = 5 Manuel Estevez slips past his opponent(s) unhindered. Move ended for Manuel Estevez Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 17, 12 ) Move ended for Run Away Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 17, 14 ) Move ended for Cute little goblin Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (6) BONE HEAD roll passed. 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 13 ) 111 blocked. Chaos Ogres Wild , Choose a block die. POW Manuel Estevez is knocked over. Player pushed to (15, 12) 111 moved (MP) to ( 15, 12 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 16, 12 ) Move ended for Ugly Bastard [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (3) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 8 ) Move ended for Lucky Charm [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 7 ) Move ended for Belly Button [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Goblin Thrower [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (5) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 9 ) Move ended for Hungry Mutant [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 16, 8 ) Move ended for Number 9 Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 8 [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 6 + 0 = 6 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 13, 9 ) Move ended for Manuel Estevez [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 1 + 0 = 1 Bepi Faliero is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. Move ended for Bepi Faliero 112: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Charm 2: Select an action for Lucky Charm (1) BONE HEAD roll fails! Move ended for Lucky Charm 2: tackle zone state changed to false [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Belly Button Simon Bradt is knocked over. Player pushed to (14, 9) 110 moved (MP) to ( 14, 9 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (3) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Goblin Thrower Player pushed to (11, 7) 115 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (2) BONE HEAD roll passed. 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 14, 10 ) 111 blocked. Chaos Ogres Wild , Choose a block die. POW Manuel Estevez is knocked over. Player pushed to (13, 8) 111 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 6) + 1, 0: Manuel Estevez has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 10 ) 5 moved (MP) to ( 13, 9 ) Move ended for Ugly Bastard [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 7 ) Potato Head scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=8] : current status = 4 1 : current square = java.awt.Point[x=14,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=12,y=8] : current status = 4 3 : current square = java.awt.Point[x=12,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=9] : current status = 0 4 : current square = java.awt.Point[x=15,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=13,y=9] : current status = 0 5 : current square = java.awt.Point[x=13,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=17,y=12] : current status = 0 6 : current square = java.awt.Point[x=17,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=14] : current status = 10 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=27,y=7] : current status = 0 10 : current square = java.awt.Point[x=27,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=17,y=14] : current status = 4 11 : current square = java.awt.Point[x=17,y=14] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=14] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=14] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=12,y=9] : current status = 0 104 : current square = java.awt.Point[x=12,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=14,y=9] : current status = 1 110 : current square = java.awt.Point[x=14,y=9] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : current status = 7 (1) Manuel Estevez stays UNconscious. 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=10] 112 : current square = java.awt.Point[x=14,y=11] : current status = 1 112 : current square = java.awt.Point[x=14,y=11] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=3] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (2) Johannes Milner stays UNconscious. 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=9] 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=4] 115 : current square = java.awt.Point[x=11,y=7] : current status = 0 115 : current square = java.awt.Point[x=11,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=5] 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : current status = 7 (1) OSullivan stays UNconscious. 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 115 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 18, 7 ) Chaos Ogres Wild Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (22, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (1+4) = Cheering Fans Joyeuse Confrerie: 6 + 6FF + 0CL Chaos Ogres Wild: 1 + 7FF + 0CL Joyeuse Confrerie get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kick result. Direction: 4 Distance: 2 Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Chaos Ogres Wild start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (6) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Ugly Bastard Igor Spatzetov is knocked over. Player pushed to (15, 9) 114 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 7 ) Move ended for Potato Head Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Belly Button Bepi Faliero is knocked over. Player pushed to (15, 6) 112 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (6, 3) + 0, 0: Bepi Faliero has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 28, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (3) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Goblin Thrower Player pushed to (15, 5) 115 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Hungry Mutant Casse-Machoires is knocked over. Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 115: status changed from 0 to 1. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 6 ) Move ended for Killer Greenskin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 8 ) Move ended for Number 9 Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 8 ) GET BALL BEFORE RE_ROLL: Run Away dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Run Away Scatter roll: 4 Ball moved to ( 6, 8 ) Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 1 [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 9, 10 ) Move ended for Corto Maltese [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 (1) Raspoutine trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 9, 5 ) Move ended for Raspoutine [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 22, 3 ) Move ended for Simon Bradt 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 4 + 0 = 4 Casse-Machoires slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 8 ) Move ended for Casse-Machoires [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Igor Spatzetov TARGET: 4 --- ROLL: 3 + 0 = 3 Igor Spatzetov is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. Move ended for Igor Spatzetov Joyeuse Confrerie: All players have moved. 114: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Charm 2: Select an action for Lucky Charm (3) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 6 ) Move ended for Lucky Charm [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (2) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 5 ) Move ended for Goblin Thrower [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 9 ) Move ended for Cute little goblin Select an action for Potato Head 10: Select an action for Potato Head Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (1) BONE HEAD roll fails! Move ended for Ugly Bastard 5: tackle zone state changed to false [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 10 ) Move ended for Belly Button [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 8, 4 ) Move ended for Potato Head Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 11, 12 ) 9 moved (MP) to ( 10, 12 ) 9 moved (MP) to ( 9, 12 ) (5) Go for it successful. 9 moved (MP) to ( 8, 11 ) Move ended for Number 9 [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (4) BONE HEAD roll passed. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 8 ) 115 blocked. Chaos Ogres Wild , Choose a block die. POW Casse-Machoires is knocked over. Player pushed to (20, 8) 115 moved (MP) to ( 20, 8 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (3, 4) + 0, 0: Casse-Machoires has been stunned. 115: status changed from 0 to 2. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 7 ) Move ended for Hungry Mutant [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 8 ) GET BALL BEFORE RE_ROLL: Run Away dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Run Away Scatter roll: 1 Ball moved to ( 5, 7 ) Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 2 [Game Saved] 115: status changed from 2 to 1. Casse-Machoires rolls over. 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 11, 5 ) Move ended for Igor Spatzetov [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 3) 10 moved (MP) to ( 8, 3 ) 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Raspoutine knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 5 + 0 = 5 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 6, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Raspoutine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 5, 6 ) 103 moved (MP) to ( 5, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 4, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 2, 6 ) Raspoutine scores a touchdown! *** Setup start *** 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Manuel Estevez regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 6 (6) Bepi Faliero regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) Johannes Milner regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 1 (1) OSullivan stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 103 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 21, 10 ) 114 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 20, 5 ) 112 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 18, 8 ) 104 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 16, 11 ) 115 moved (SP) to ( 16, 13 ) 114 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 17, 7 ) Chaos Ogres Wild Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 4 Weather roll(6+4) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 1 ) [Game Saved] Ball in play. Chaos Ogres Wild start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (3) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Hungry Mutant Bepi Faliero is knocked over. Player pushed to (16, 4) 112 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Belly Button Simon Bradt is knocked over. Player pushed to (16, 10) 110 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 1) + 1, 0: Simon Bradt has been stunned. 110: status changed from 0 to 2. 1 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (5) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) Move ended for Lucky Charm [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) Move ended for Cute little goblin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 8 ) Move ended for Number 9 Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (3) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Ugly Bastard Igor Spatzetov is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (1, 6) + 0, 0: Igor Spatzetov has been stunned. 114: status changed from 0 to 2. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 5 ) Move ended for Killer Greenskin Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (2) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 1 ) 113 blocked. Chaos Ogres Wild , Choose a block die. POW Johannes Milner is knocked over. Player pushed to (17, 2) 113 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 16, 2 ) Move ended for Goblin Thrower [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 7, 1 ) GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Run Away Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 3 [Game Saved] 110: status changed from 2 to 1. Simon Bradt rolls over. 114: status changed from 2 to 1. Igor Spatzetov rolls over. 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 1 ) Move ended for Manuel Estevez 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Johannes Milner 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Bepi Faliero knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 5 + 0 = 5 Bepi Faliero slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 3 ) Move ended for Bepi Faliero [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Goblin Thrower is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 3: status changed from 0 to 1. Raspoutine saved by block skill. 103 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 6 + 0 = 6 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) Move ended for Raspoutine [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Corto Maltese TARGET: 3 --- ROLL: 6 + 0 = 6 Corto Maltese slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Corto Maltese TARGET: 3 --- ROLL: 6 + 0 = 6 Corto Maltese slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 5 + 0 = 5 Corto Maltese slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 9, 6 ) Move ended for Corto Maltese [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Casse-Machoires TARGET: 3 --- ROLL: 1 + 0 = 1 Casse-Machoires is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 115: status changed from 4 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 13, 5 ) Move ended for Run Away Select an action for Belly Button 1: Select an action for Belly Button (1) BONE HEAD roll fails! Move ended for Belly Button 1: tackle zone state changed to false [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (2) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 8 ) (6) Go for it successful. 2 moved (MP) to ( 10, 7 ) Move ended for Lucky Charm [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (1) BONE HEAD roll fails! Move ended for Ugly Bastard 5: tackle zone state changed to false [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (4) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 12, 4 ) Move ended for Hungry Mutant [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Goblin Thrower [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 6 ) Move ended for Number 9 Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) Move ended for Potato Head Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) Move ended for Cute little goblin Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 4 [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 16, 3 ) Move ended for Igor Spatzetov [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Bepi Faliero Goblin Thrower is knocked over. Player pushed to (14, 1) 3 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 16, 2 ) [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) Move ended for Johannes Milner 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Corto Maltese knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 1 + 0 = 1 Corto Maltese is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Corto Maltese has been knocked prone. Move ended for Corto Maltese 104: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) Move ended for Killer Greenskin Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 113 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Hungry Mutant Johannes Milner is knocked over. Player pushed to (13, 2) 113 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (1) BONE HEAD roll fails! Move ended for Goblin Thrower 3: tackle zone state changed to false [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (6) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 5 ) Move ended for Ugly Bastard [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 5 ) Move ended for Belly Button [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 6 ) Move ended for Run Away Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 20, 7 ) Move ended for Cute little goblin Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 18, 7 ) Move ended for Potato Head Select an action for Lucky Charm 2: Select an action for Lucky Charm (1) BONE HEAD roll fails! Move ended for Lucky Charm 2: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 5 [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Johannes Milner 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 14, 7 ) Move ended for Raspoutine 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 12, 5 ) Move ended for Corto Maltese 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 19, 4 ) Move ended for Igor Spatzetov 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 8 ) Move ended for Simon Bradt 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 18, 11 ) Move ended for Casse-Machoires 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 22, 3 ) Move ended for Bepi Faliero 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Manuel Estevez TARGET: 5 --- ROLL: 4 + 0 = 4 Manuel Estevez is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 4 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (4) BONE HEAD roll passed. 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 2 ) Move ended for Goblin Thrower [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (5) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 113 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Hungry Mutant Johannes Milner is knocked over. Player pushed to (12, 1) 113 moved (MP) to ( 12, 1 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (4) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 6 ) Move ended for Lucky Charm [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard Select an action for Ugly Bastard 5: Select an action for Ugly Bastard Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 18, 4 ) Move ended for Killer Greenskin Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (3) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Ugly Bastard Igor Spatzetov is knocked over. Player pushed to (20, 3) 114 moved (MP) to ( 20, 3 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 7 ) Move ended for Number 9 Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 7 ) Move ended for Cute little goblin Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Potato Head Simon Bradt is knocked over. Player pushed to (17, 9) 110 moved (MP) to ( 17, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (3) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 21, 4 ) 112 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Player pushed to (22, 2) 112 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 20, 5 ) Move ended for Belly Button Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 6 [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 22, 5 ) Move ended for Igor Spatzetov 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 19, 4 ) Move ended for Bepi Faliero 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Simon Bradt 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 22, 8 ) Move ended for Casse-Machoires 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 7) 6 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 6 ) Move ended for Manuel Estevez [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) Move ended for Raspoutine [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 3 + 0 = 3 Corto Maltese slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 (1) Corto Maltese trips and falls trying to go for it! Move ended for Corto Maltese 104 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Corto Maltese has been knocked prone. Sending Team File... Done Sending File 104: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Select an action for Ugly Bastard 5: Select an action for Ugly Bastard [Game Saved] Sending Team File... Done Sending File (5) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Ugly Bastard Player pushed to (20, 3) 112 moved (MP) to ( 20, 3 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (4) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) Move ended for Goblin Thrower [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (5) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 7 ) Move ended for Hungry Mutant [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (2) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 8 ) Move ended for Lucky Charm [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Belly Button Player pushed to (18, 6) 111 moved (MP) to ( 18, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Number 9 Player pushed to (19, 5) 111 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 9 ) STUNTY skill used. DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 6 + 0 = 6 Potato Head slips past his opponent(s) unhindered. Move ended for Potato Head [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Block selected. 103 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Cute little goblin Raspoutine is knocked over. Player pushed to (21, 9) 103 moved (MP) to ( 21, 9 ) (6, 6) + 0, (3, 2) + 0, 0: Raspoutine has been stunned. 103: status changed from 0 to 2. 11 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 6 ) 111 blocked. Chaos Ogres Wild , Choose a block die. POW Manuel Estevez is knocked over. Player pushed to (20, 4) 111 moved (MP) to ( 20, 4 ) (3, 2) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. Move ended for Run Away [Game Saved] Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 20, 7 ) Move ended for Killer Greenskin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Joyeuse Confrerie to finish TURN: 7 [Game Saved] 103: status changed from 2 to 1. Raspoutine rolls over. 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Potato Head is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Potato Head has been knocked prone. 10: status changed from 0 to 1. Corto Maltese saved by block skill. 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 10 ) Move ended for Corto Maltese [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 2 + 0 = 2 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 3 ) Move ended for Manuel Estevez [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 2 + 0 = 2 Bepi Faliero slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 1 ) Move ended for Bepi Faliero [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 5 + 0 = 5 Simon Bradt slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 21, 11 ) 110 moved (MP) to ( 22, 11 ) Move ended for Simon Bradt Joyeuse Confrerie turn ended. [Game Saved] Chaos Ogres Wild start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killer Greenskin 8: Select an action for Killer Greenskin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 3 ) Move ended for Number 9 Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 6 ) Move ended for Killer Greenskin Select an action for Belly Button 1: Select an action for Belly Button (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 5 ) Move ended for Belly Button [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (2) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 21, 4 ) 114 blocked. Chaos Ogres Wild , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK Player pushed to (22, 6) 114 moved (MP) to ( 22, 6 ) 3 moved (MP) to ( 22, 5 ) Move ended for Goblin Thrower [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (1) BONE HEAD roll fails! Move ended for Ugly Bastard 5: tackle zone state changed to false [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (1) BONE HEAD roll fails! Move ended for Hungry Mutant 4: tackle zone state changed to false [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (6) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 9 ) Move ended for Lucky Charm [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 4 ) 6 moved (MP) to ( 22, 4 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Run Away knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 5 + 0 = 5 Run Away slips past his opponent(s) unhindered. 6 moved (MP) to ( 23, 4 ) STUNTY skill used. DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 5 + 0 = 5 Run Away slips past his opponent(s) unhindered. 6 moved (MP) to ( 24, 5 ) STUNTY skill used. DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 6 + 0 = 6 Run Away slips past his opponent(s) unhindered. 6 moved (MP) to ( 25, 5 ) (3) Go for it successful. 6 moved (MP) to ( 26, 5 ) (4) Go for it successful. 6 moved (MP) to ( 27, 5 ) Run Away scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=22,y=5] : current status = 4 3 : current square = java.awt.Point[x=22,y=5] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=27,y=5] : current status = 0 6 : current square = java.awt.Point[x=27,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=14] : current status = 10 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=21,y=6] : current status = 0 8 : current square = java.awt.Point[x=21,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=21,y=3] : current status = 0 9 : current square = java.awt.Point[x=21,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=19,y=9] : current status = 1 10 : current square = java.awt.Point[x=19,y=9] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=21,y=9] : current status = 1 103 : current square = java.awt.Point[x=21,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=22,y=11] : current status = 0 110 : current square = java.awt.Point[x=22,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=22,y=3] : current status = 0 111 : current square = java.awt.Point[x=22,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=22,y=1] : current status = 0 112 : current square = java.awt.Point[x=22,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=12,y=1] : current status = 1 113 : current square = java.awt.Point[x=12,y=1] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] 115 : current square = java.awt.Point[x=22,y=8] : current status = 0 115 : current square = java.awt.Point[x=22,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=7] 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : current status = 7 (1) OSullivan stays UNconscious. 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chaos Ogres Wild Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 3, 10 ) 10 moved (SP) to ( 3, 4 ) 6 moved (SP) to ( 3, 5 ) 9 moved (SP) to ( 3, 9 ) 11 moved (SP) to ( 13, 8 ) 10 moved (SP) to ( 13, 6 ) Waiting for Joyeuse Confrerie to set players on field. 112 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 12 ) *** Setup end *** Chaos Ogres Wild Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(6+3) Current Weather: Nice Kick result. Direction: 7 Distance: 5 Ball placed at (20, 7) GET BALL FINAL RESULT: Johannes Milner TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 8 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 20, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Johannes Milner TARGET: 3 --- ROLL: 6 Move ended for Johannes Milner Ball moved to ( 9, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Raspoutine Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Corto Maltese Player pushed to (15, 8) 4 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 6 ) 8 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Killer Greenskin is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 8: status changed from 0 to 1. Bepi Faliero is knocked over. Move ended for Bepi Faliero Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 6) + 0, (6, 1) + 0, 0: Bepi Faliero has been stunned. 112: status changed from 0 to 2. Joyeuse Confrerie turn ended. End of the regulation game time. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 2 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 5 ) 114: status changed from 3 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 4 (4) OSullivan regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 6 Joyeuse Confrerie Winnings Roll: 6 + 2 Verified Opponent Roll = 4 Chaos Ogres Wild Winnings Roll: 4 + 3 Verified Opponent Roll = 10 Simon Bradt gets an MVP award. Verified Opponent Roll = 2 Lucky Charm gets an MVP award. Verified Opponent Roll = 3 Joyeuse Confrerie FF Roll: 3 + -1 Verified Opponent Roll = 5 Chaos Ogres Wild FF Roll: 5 + 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 D6: 1(176) 2(143) 3(140) 4(155) 5(149) 6(155) Total(918) D8: 1(4) 2(3) 3(2) 4(5) 5(0) 6(5) 7(5) 8(0) Total(24) GAME OVER Final Score: Chaos Ogres Wild: 2 Joyeuse Confrerie: 1 WINNINGS Chaos Ogres Wild: 70000 Joyeuse Confrerie: 80000