Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Middenheim Massagers Team 1 race: Human Player 1 name: Adalwolfa Waxdernipples Player 1: B Human Blitzer 7 3 3 8 [Block] Player 2 name: Halifrid Shavederkidni Player 2: B Human Blitzer 7 3 3 8 [Block] Player 5 name: Marhilda Squeezedertestes Player 5: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 7 name: Wilda Gropederspinen Player 7: C Human Catcher 8 2 3 7 [Catch, Dodge] Player 9 name: Ulla Sandderskull Player 9: L Human Lineman 6 3 3 8 [] Player 10 name: Gustel Grabdernuts Player 10: L Human Lineman 6 3 3 8 [] Player 11 name: Franzi Pluckderpubes Player 11: L Human Lineman 6 3 3 8 [] Player 12 name: Engleberta Lickderspleenen Player 12: L Human Lineman 6 3 3 8 [] Player 13 name: Bruna Bitederlipzoff Player 13: L Human Lineman 6 3 3 8 [] Player 14 name: Klausa Peeldercuticles Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: Gemerde Rubderfacen Player 15: L Human Lineman 6 3 3 8 [] chickenbrain.blogdns.org/131.159.60.117 Server trying connection... Socket[addr=chickenbrain.blogdns.org/131.159.60.117,port=6661,localport=1200] Connected as server to game 'daemonmassage'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Daemons Defiant Team 2 race: Dark Elf Player 101 name: Azazel Player 101: L Dark Elf Lineman 6 3 4 8 [] Player 102 name: Belphegor Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: Buer Player 103: L Dark Elf Lineman 6 3 4 8 [] Player 104 name: Moloch Player 104: L Dark Elf Lineman 6 3 4 8 [] Player 105 name: Paymon Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Philotanus Player 106: L Dark Elf Lineman 6 3 4 8 [] Player 107 name: Sonneillon Player 107: L Dark Elf Lineman 6 3 5 8 [+ag] Player 108 name: Ukobach Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 109 name: Vetis Player 109: L Dark Elf Lineman 6 3 4 8 [] Player 110 name: Xaphan Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Zagam Player 111: L Dark Elf Lineman 6 3 4 8 [] Player 112 name: Abaddon Player 112: B Dark Elf Blitzer 7 3 4 8 [Block] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(6+1) Current Weather: Nice Gate: 55000 screaming fans show up for the game. Picked HEADS. Coin flip is: HEADS! Middenheim Massagers win the toss. Opponent Kicking. Waiting for Daemons Defiant to set players on field. 109 moved location (MPL) to ( 16, 1 ) 108 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 7 ) 106 moved location (MPL) to ( 18, 12 ) 105 moved location (MPL) to ( 15, 10 ) 104 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 17, 4 ) 102 moved location (MPL) to ( 15, 4 ) 111 moved location (MPL) to ( 16, 13 ) 110 moved location (MPL) to ( 18, 2 ) 102 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Middenheim Massagers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 11, 11 ) 10 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Daemons Defiant to kick off. Ball placed at (21, 6) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+4) = Brilliant Coaching Daemons Defiant: 5 + 1 coaches Middenheim Massagers: 3 + 1 coaches Daemons Defiant get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 1 Kick result. Direction: 7 Distance: 1 Ball placed at (21, 6) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Middenheim Massagers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Block selected. 105 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Gemerde Rubderfacen Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true Block selected. 104 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Ulla Sandderskull Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Block selected. 102 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Move ended for Adalwolfa Waxdernipples Belphegor is knocked over. (4, 5) + 0, (2, 4) + 0, 0: Belphegor has been stunned. 102: status changed from 0 to 2. Adalwolfa Waxdernipples saved by block skill. [Game Saved] Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) Move ended for Gustel Grabdernuts Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes Select an action for Engleberta Lickderspleenen 12: Select an action for Engleberta Lickderspleenen 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 2 ) Move ended for Engleberta Lickderspleenen Select an action for Bruna Bitederlipzoff 13: Select an action for Bruna Bitederlipzoff 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 4 ) Move ended for Bruna Bitederlipzoff Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 13 ) Move ended for Klausa Peeldercuticles Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) Move ended for Franzi Pluckderpubes Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 7 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 8 ) GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 12, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Marhilda Squeezedertestes Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) Move ended for Wilda Gropederspinen Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 9 ) 105 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Paymon is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 105: status changed from 0 to 1. Halifrid Shavederkidni saved by block skill. Move ended for Halifrid Shavederkidni Middenheim Massagers: All players have moved. Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 1 [Game Saved] 102: status changed from 2 to 1. Belphegor rolls over. 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) Move ended for Moloch 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 6 + 0 = 6 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 12 ) Move ended for Zagam [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Paymon 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ukobach Franzi Pluckderpubes is knocked over. Player pushed to (14, 11) 11 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Franzi Pluckderpubes has been knocked prone. 11: status changed from 0 to 1. 108 moved (MP) to ( 16, 11 ) [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 6 + 0 = 6 Sonneillon slips past his opponent(s) unhindered. Move ended for Sonneillon [Game Saved] 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gustel Grabdernuts is knocked over. 2 blocked. Player pushed to (15, 9) 2 moved (MP) to ( 14, 9 ) Player pushed to (14, 9) 10 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 16, 10 ) Move ended for Abaddon [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) Move ended for Philotanus 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 5 ) Move ended for Xaphan 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Move ended for Buer Bruna Bitederlipzoff is knocked over. Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Bruna Bitederlipzoff has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 16, 4 ) [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Vetis Daemons Defiant: All players have moved. Vetis is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 109: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bruna Bitederlipzoff 13: Select an action for Bruna Bitederlipzoff 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Bruna Bitederlipzoff Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 7 ) Move ended for Gemerde Rubderfacen Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 8 ) 104 blocked. Middenheim Massagers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Moloch is knocked over. Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 16, 8 ) Move ended for Halifrid Shavederkidni [Game Saved] Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Gustel Grabdernuts Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull Select an action for Engleberta Lickderspleenen 12: Select an action for Engleberta Lickderspleenen 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 17, 4 ) Move ended for Engleberta Lickderspleenen Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Franzi Pluckderpubes Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) Move ended for Marhilda Squeezedertestes Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 6 + 0 = 6 Wilda Gropederspinen slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 8 ) Move ended for Wilda Gropederspinen [Game Saved] Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 9 ) Move ended for Ulla Sandderskull Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 7 ) Move ended for Adalwolfa Waxdernipples Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Block selected. 106 blocked. Middenheim Massagers , Choose a block die. POW Move ended for Klausa Peeldercuticles Middenheim Massagers: All players have moved. Philotanus is knocked over. Player pushed to (17, 13) 106 moved (MP) to ( 17, 13 ) Turn time limit reached. (4, 3) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 2 [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 14, 4 ) Move ended for Vetis 112: Select an action for Abaddon Select an action for Abaddon 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Moloch 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Abaddon Franzi Pluckderpubes is knocked over. Player pushed to (15, 11) 11 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Franzi Pluckderpubes has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 13 ) Move ended for Philotanus 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Sonneillon Klausa Peeldercuticles is knocked over. Player pushed to (14, 14) 14 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 6) + 0, (1, 2) + 0, 0: Klausa Peeldercuticles has been stunned. 14: status changed from 0 to 2. 107 moved (MP) to ( 15, 13 ) [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 12, 9 ) Move ended for Ukobach 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Paymon Player pushed to (15, 10) 10 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 15, 9 ) [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Buer Player pushed to (15, 5) 13 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Xaphan Engleberta Lickderspleenen is knocked over. Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 5) + 0, (6, 6) + 0, 3: Engleberta Lickderspleenen has been badly hurt! 12: status changed from 0 to 8. 110 moved (MP) to ( 17, 4 ) 12 moved (SP) to ( 0, 11 ) [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 17, 9 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Halifrid Shavederkidni is knocked over. Player pushed to (13, 7) 2 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Halifrid Shavederkidni has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) Move ended for Zagam Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] 14: status changed from 2 to 1. Klausa Peeldercuticles rolls over. Middenheim Massagers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 11 ) Move ended for Franzi Pluckderpubes Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true Block selected. 105 blocked. Middenheim Massagers , Choose a block die. PUSHBACK/POW Move ended for Ulla Sandderskull Paymon is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Block selected. 102 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Gemerde Rubderfacen Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 8 ) 111 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Zagam is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. Adalwolfa Waxdernipples saved by block skill. Move ended for Adalwolfa Waxdernipples [Game Saved] Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) Move ended for Gustel Grabdernuts Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Block selected. 108 blocked. Middenheim Massagers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Marhilda Squeezedertestes Ukobach is knocked over. Player pushed to (11, 9) 108 moved (MP) to ( 11, 9 ) (6, 6) + 0, (3, 1) + 0, 0: Ukobach has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Bruna Bitederlipzoff 13: Select an action for Bruna Bitederlipzoff 13: tackle zone state changed to true Block selected. 109 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Bruna Bitederlipzoff Player pushed to (15, 3) 109 moved (MP) to ( 15, 3 ) Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 108: status changed from 2 to 1. Ukobach rolls over. 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zagam 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Paymon 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 13, 10 ) Move ended for Sonneillon 106: Select an action for Philotanus Select an action for Philotanus 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 12, 7 ) Move ended for Vetis 112: Select an action for Abaddon Select an action for Abaddon 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 6 ) Move ended for Moloch 112: Select an action for Abaddon Select an action for Abaddon 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 2 + 0 = 2 Belphegor slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 6 + 0 = 6 Belphegor slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 13, 7 ) 7 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Wilda Gropederspinen is knocked over. Player pushed to (15, 9) 7 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 7: status changed from 3 to 1. 102 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Ball moved to ( 16, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Gustel Grabdernuts TARGET: 6 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 8 ) Move ended for Belphegor [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 6 ) Move ended for Buer 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 14, 11 ) Move ended for Philotanus 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Abaddon Franzi Pluckderpubes is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 0, (6, 2) + 0, 0: Franzi Pluckderpubes has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) Abaddon saved by block skill. [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 13, 4 ) Move ended for Xaphan Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 14 ) 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 12, 12 ) (2) Go for it successful. 14 moved (MP) to ( 12, 11 ) Move ended for Klausa Peeldercuticles [Game Saved] Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true Block selected. 107 blocked. Middenheim Massagers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Gustel Grabdernuts Player pushed to (13, 11) 107 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Halifrid Shavederkidni Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Blitz selected. 104 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Moloch is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. Gemerde Rubderfacen is knocked over. Move ended for Gemerde Rubderfacen (1, 6) + 0, (0, 0) + 0, 0: Gemerde Rubderfacen has been knocked prone. 15: status changed from 0 to 1. Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 4 [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Moloch 102: Select an action for Belphegor Select an action for Belphegor 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 12, 9 ) Move ended for Ukobach 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) Move ended for Philotanus 112: Select an action for Abaddon Select an action for Abaddon 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Paymon 102 blocked. Player pushed to (16, 7) 102 moved (MP) to ( 13, 7 ) Player pushed to (15, 8) 9 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 109: Select an action for Vetis Select an action for Vetis 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Belphegor Belphegor is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Gemerde Rubderfacen Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Block selected. 104 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Move ended for Halifrid Shavederkidni Moloch is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. Halifrid Shavederkidni saved by block skill. [Game Saved] Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Block selected. 111 blocked. Middenheim Massagers , Choose a block die. PUSHBACK/POW Move ended for Adalwolfa Waxdernipples Zagam is knocked over. Player pushed to (17, 8) 111 moved (MP) to ( 17, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 7 ) 103 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Player pushed to (12, 5) 103 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 6 ) Move ended for Ulla Sandderskull [Game Saved] Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Wilda Gropederspinen Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true Block selected. 106 blocked. Middenheim Massagers , Choose a block die. POW Move ended for Gustel Grabdernuts Philotanus is knocked over. Player pushed to (14, 11) 106 moved (MP) to ( 14, 11 ) (4, 4) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Block selected. 108 blocked. Middenheim Massagers , Choose a block die. POW Move ended for Marhilda Squeezedertestes Ukobach is knocked over. Player pushed to (12, 10) 108 moved (MP) to ( 12, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Block selected. 107 blocked. Middenheim Massagers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Klausa Peeldercuticles Sonneillon is knocked over. Player pushed to (14, 10) 107 moved (MP) to ( 14, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Sonneillon has been knocked prone. 107: status changed from 0 to 1. 14 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Bruna Bitederlipzoff 13: Select an action for Bruna Bitederlipzoff 13: tackle zone state changed to true Block selected. 110 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Move ended for Bruna Bitederlipzoff Middenheim Massagers: All players have moved. Xaphan is knocked over. (6, 5) + 0, (4, 4) + 0, 0: Xaphan has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) Bruna Bitederlipzoff is knocked over. (3, 6) + 0, (5, 5) + 0, 4: Bruna Bitederlipzoff has been seriously injured!! (33) Broken Jaw - Miss next game 13: status changed from 0 to 9. 13 moved to dugout ( 0, 13 ) Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 5 [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Moloch 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zagam 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Sonneillon 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Ukobach 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Philotanus 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 10 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Wilda Gropederspinen is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 7: status changed from 0 to 1. Abaddon saved by block skill. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 12 ) Move ended for Abaddon [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 2 + 0 = 2 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 7, 7 ) 109 moved (MP) to ( 6, 7 ) Move ended for Vetis [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Belphegor knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Belphegor TARGET: 4 --- ROLL: 5 + 0 = 5 Belphegor slips past his opponent(s) unhindered. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Belphegor TARGET: 4 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 5 + 0 = 5 Belphegor slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Belphegor TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 2 Player fumbled direction: 2 Ball moved to ( 19, 6 ) Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Move ended for Belphegor Daemons Defiant: All players have moved. Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true Block selected. 108 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Gustel Grabdernuts Player pushed to (12, 11) 108 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Block selected. 104 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Move ended for Halifrid Shavederkidni Moloch is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. Halifrid Shavederkidni saved by block skill. [Game Saved] Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 11, 7 ) Move ended for Gemerde Rubderfacen Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 6 + 0 = 6 Wilda Gropederspinen slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 4 ) (1) Wilda Gropederspinen trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 7 moved (MP) to ( 18, 3 ) (4) Go for it successful. 7 moved (MP) to ( 19, 2 ) Move ended for Wilda Gropederspinen [Game Saved] Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 8 ) 102 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Player pushed to (9, 6) 102 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 6 + 0 = 6 Marhilda Squeezedertestes slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Marhilda Squeezedertestes [Game Saved] Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Ulla Sandderskull TARGET: 3 --- ROLL: 6 + 0 = 6 Ulla Sandderskull slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 8, 7 ) Move ended for Ulla Sandderskull [Game Saved] Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Block selected. 111 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Move ended for Adalwolfa Waxdernipples Zagam is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. Adalwolfa Waxdernipples saved by block skill. Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 6 [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Moloch 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zagam 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 4 + 0 = 4 Sonneillon slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 7 ) Move ended for Sonneillon [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Paymon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 6 ) Move ended for Paymon [Game Saved] 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 3 + 0 = 3 Abaddon slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 10, 8 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Abaddon is knocked over. Move ended for Abaddon Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Abaddon has been knocked prone. 112: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true Block selected. 102 blocked. Middenheim Massagers , Choose a block die. POW Move ended for Ulla Sandderskull Belphegor is knocked over. Player pushed to (9, 5) 102 moved (MP) to ( 9, 5 ) (2, 5) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 9, 6 ) [Game Saved] Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 2 ) (4) Go for it successful. 5 moved (MP) to ( 15, 2 ) (3) Go for it successful. 5 moved (MP) to ( 16, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Marhilda Squeezedertestes Ball moved to ( 19, 2 ) GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 2 ) 7 moved (MP) to ( 23, 2 ) 7 moved (MP) to ( 24, 2 ) 7 moved (MP) to ( 25, 2 ) 7 moved (MP) to ( 26, 2 ) 7 moved (MP) to ( 27, 2 ) Wilda Gropederspinen scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=7] : current status = 4 2 : current square = java.awt.Point[x=16,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=27,y=2] : current status = 4 7 : current square = java.awt.Point[x=27,y=2] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=9,y=6] : current status = 0 9 : current square = java.awt.Point[x=9,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=9,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=9,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=12,y=10] : current status = 4 10 : current square = java.awt.Point[x=12,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (6) Franzi Pluckderpubes regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=13,y=11] : current status = 4 14 : current square = java.awt.Point[x=13,y=11] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=11,y=7] : current status = 4 15 : current square = java.awt.Point[x=11,y=7] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=9,y=5] : current status = 1 102 : current square = java.awt.Point[x=9,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=9,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=12,y=5] : current status = 0 103 : current square = java.awt.Point[x=12,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=12,y=6] : current status = 0 105 : current square = java.awt.Point[x=12,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=12,y=7] : current status = 0 107 : current square = java.awt.Point[x=12,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=12,y=11] : current status = 0 108 : current square = java.awt.Point[x=12,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=6,y=7] : current status = 0 109 : current square = java.awt.Point[x=6,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=6,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=6,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (5) Xaphan regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=10,y=8] : current status = 1 112 : current square = java.awt.Point[x=10,y=8] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=10,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=10,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Middenheim Massagers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 13, 2 ) 14 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 12, 13 ) 5 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 10, 11 ) 10 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 10, 3 ) 9 moved (SP) to ( 10, 2 ) 10 moved (SP) to ( 11, 3 ) 14 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 10, 12 ) 14 moved (SP) to ( 16, 7 ) 2 moved (SP) to ( 12, 9 ) 15 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 11, 11 ) Waiting for Daemons Defiant to set players on field. 112 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 23, 8 ) 111 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Middenheim Massagers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (22, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 7 Distance: 9 Ball placed at (22, 7) Touchback!! Waiting for Daemons Defiant to give the ball to a member of their team on the field. Ball moved to ( 10, 5 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 7 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 4 ) Move ended for Philotanus 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Gustel Grabdernuts is knocked over. Player pushed to (18, 4) 10 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 6) + 0, (1, 6) + 0, 0: Gustel Grabdernuts has been stunned. 10: status changed from 0 to 2. 112 moved (MP) to ( 11, 3 ) Move ended for Abaddon [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 1 ) Move ended for Azazel 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) Move ended for Buer 104: Select an action for Moloch Select an action for Moloch 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belphegor Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) Move ended for Xaphan 104: Select an action for Moloch Select an action for Moloch 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Vetis Vetis is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 109: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] 10: status changed from 2 to 1. Gustel Grabdernuts rolls over. Middenheim Massagers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 13, 4 ) (1) Halifrid Shavederkidni trips and falls trying to go for it! Move ended for Halifrid Shavederkidni 2 moved (MP) to ( 13, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Halifrid Shavederkidni has been knocked prone. 2: status changed from 0 to 1. Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 8 [Game Saved] 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Abaddon Ulla Sandderskull is knocked over. Player pushed to (19, 1) 9 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Ulla Sandderskull has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 10, 2 ) [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 15, 1 ) 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 6 Move ended for Sonneillon Ball moved to ( 20, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Azazel TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 1 ) 101 moved (MP) to ( 6, 1 ) 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 2, 2 ) Azazel scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) Starting second half. Middenheim Massagers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 9, 8 ) 1 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 11, 11 ) 14 moved (SP) to ( 10, 12 ) 7 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 10, 2 ) Waiting for Daemons Defiant to set players on field. 109 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 21, 7 ) Turn time limit reached. 108 moved (SP) to ( 18, 6 ) 108 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) *** Setup end *** Middenheim Massagers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (5+4) = Brilliant Coaching Middenheim Massagers: 3 + 1 coaches Daemons Defiant: 1 + 1 coaches Middenheim Massagers get an extra re-roll. Kick result. Direction: 3 Distance: 3 Ball placed at (22, 10) Scatter roll: 5 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 1 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 4 ) Move ended for Buer 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 10, 0 ) 104 moved (MP) to ( 9, 1 ) Move ended for Moloch 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 1 ) Move ended for Ukobach 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Gustel Grabdernuts is knocked over. Player pushed to (18, 4) 10 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 11, 3 ) Move ended for Abaddon [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 22, 7 ) Move ended for Paymon 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 6 ) Move ended for Belphegor 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 6 ) Move ended for Philotanus 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 24, 8 ) 110 moved (MP) to ( 25, 8 ) 110 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 25, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Xaphan TARGET: 3 --- ROLL: 6 Move ended for Xaphan Ball moved to ( 7, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Paymon TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) Move ended for Sonneillon 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zagam Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 4 + 0 = 4 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 7 ) Move ended for Vetis Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 20, 7 ) Move ended for Gemerde Rubderfacen Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 9 ) (6) Go for it successful. 1 moved (MP) to ( 22, 8 ) 105 blocked. (4) Go for it successful. Middenheim Massagers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Paymon is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 105: status changed from 3 to 1. Adalwolfa Waxdernipples saved by block skill. Ball moved to ( 23, 7 ) Move ended for Adalwolfa Waxdernipples [Game Saved] Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 16, 5 ) Move ended for Franzi Pluckderpubes Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Gustel Grabdernuts Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 12, 6 ) Move ended for Klausa Peeldercuticles Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) (6) Go for it successful. 2 moved (MP) to ( 19, 6 ) (3) Go for it successful. 2 moved (MP) to ( 20, 6 ) Move ended for Halifrid Shavederkidni [Game Saved] Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Block selected. 102 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Marhilda Squeezedertestes Player pushed to (11, 5) 102 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 5 ) DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 3 + 0 = 3 Wilda Gropederspinen slips past his opponent(s) unhindered. (4) Go for it successful. 7 moved (MP) to ( 17, 4 ) (6) Go for it successful. 7 moved (MP) to ( 18, 3 ) Move ended for Wilda Gropederspinen Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 2 [Game Saved] 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Abaddon Ulla Sandderskull is knocked over. Player pushed to (19, 1) 9 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Ulla Sandderskull has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 3 ) 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 8, 5 ) 108 moved (MP) to ( 8, 6 ) 108 moved (MP) to ( 9, 7 ) Move ended for Ukobach 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 8, 3 ) 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 6, 6 ) 104 moved (MP) to ( 5, 7 ) Move ended for Moloch 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Buer Gustel Grabdernuts is knocked over. Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 4) + 0, (3, 3) + 0, 0: Gustel Grabdernuts has been stunned. 10: status changed from 0 to 2. 103 moved (MP) to ( 11, 4 ) [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 11 ) Move ended for Sonneillon [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Paymon TARGET: 3 --- ROLL: 6 + 0 = 6 Paymon slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Paymon TARGET: 3 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 2 + 0 = 2 Paymon slips past his opponent(s) unhindered. Hand off selected. Move ended for Paymon Ball moved to ( 4, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 8 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Xaphan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 4 + 0 = 4 Xaphan slips past his opponent(s) unhindered. 110 moved (MP) to ( 21, 11 ) 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 19, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Xaphan TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Xaphan Ball moved to ( 17, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 1 + 0 = 1 Zagam is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 0, (4, 4) + 0, 0: Zagam has been knocked out. Move ended for Zagam 111: status changed from 0 to 7. 111 moved (SP) to ( 29, 8 ) Daemons Defiant turn ended. [Game Saved] 10: status changed from 2 to 1. Gustel Grabdernuts rolls over. Middenheim Massagers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Block selected. 109 blocked. Middenheim Massagers , Choose a block die. POW/SKULL Move ended for Adalwolfa Waxdernipples Vetis is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 109: status changed from 0 to 1. Adalwolfa Waxdernipples saved by block skill. [Game Saved] Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 10 ) Move ended for Franzi Pluckderpubes Select an action for Ulla Sandderskull 9: Select an action for Ulla Sandderskull 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 9, 2 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 10, 4 ) Move ended for Ulla Sandderskull Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 13, 11 ) 107 blocked. (6) Go for it successful. Middenheim Massagers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 11) 107 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) Move ended for Halifrid Shavederkidni [Game Saved] Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 8 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 14, 12 ) (3) Go for it successful. 15 moved (MP) to ( 13, 12 ) (2) Go for it successful. 15 moved (MP) to ( 12, 12 ) Move ended for Gemerde Rubderfacen [Game Saved] Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) (3) Go for it successful. 7 moved (MP) to ( 9, 10 ) (3) Go for it successful. 7 moved (MP) to ( 10, 11 ) Move ended for Wilda Gropederspinen [Game Saved] Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Block selected. 108 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Marhilda Squeezedertestes Player pushed to (8, 7) 108 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Block selected. 106 blocked. Middenheim Massagers , Choose a block die. PUSHBACK/POW Move ended for Klausa Peeldercuticles Middenheim Massagers: All players have moved. Philotanus is knocked over. Player pushed to (10, 5) 106 moved (MP) to ( 10, 5 ) (1, 1) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 11, 6 ) Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Vetis knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 2 + 0 = 2 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 8 ) Move ended for Vetis [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. 107 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 7, 11 ) 107 moved (MP) to ( 6, 10 ) 107 moved (MP) to ( 5, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 5, 8 ) Hand off selected. Move ended for Sonneillon Ball moved to ( 24, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Moloch TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Moloch Select an action for Moloch 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Abaddon Ulla Sandderskull is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (4, 6) + 0, (2, 6) + 0, 0: Ulla Sandderskull has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) Abaddon saved by block skill. [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 5, 6 ) 104 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 4, 4 ) 104 moved (MP) to ( 3, 3 ) 104 moved (MP) to ( 2, 2 ) Moloch scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 1 (1) Zagam stays UNconscious. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Ulla Sandderskull stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 8 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Daemons Defiant to set players on field. 109 moved location (MPL) to ( 16, 1 ) 108 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 7 ) 106 moved location (MPL) to ( 18, 12 ) 105 moved location (MPL) to ( 15, 10 ) 104 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 17, 4 ) 102 moved location (MPL) to ( 15, 4 ) 110 moved location (MPL) to ( 18, 2 ) 101 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 16, 13 ) 101 moved (SP) to ( 17, 4 ) Middenheim Massagers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 13, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File *** Setup end *** Waiting for Daemons Defiant to kick off. Ball placed at (19, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (5+5) = Blitz! Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kick result. Direction: 4 Distance: 3 Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 1 (1) Buer trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 8, 12 ) Move ended for Buer [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 11 ) Move ended for Ukobach 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 13, 10 ) Move ended for Philotanus 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 12, 6 ) Move ended for Vetis 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 13, 4 ) Move ended for Xaphan 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 11 ) Move ended for Sonneillon 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 8 ) Move ended for Azazel 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) Turn time limit reached. 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Franzi Pluckderpubes is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Franzi Pluckderpubes has been knocked prone. 11: status changed from 0 to 1. 112 moved (MP) to ( 14, 9 ) Move ended for Abaddon Daemons Defiant: All players have moved. Daemons Defiant turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 11 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 23, 11 ) [Game Saved] Middenheim Massagers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Franzi Pluckderpubes Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Block selected. 104 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Adalwolfa Waxdernipples Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Block selected. 109 blocked. Middenheim Massagers , Choose a block die. PUSHBACK/POW Move ended for Gemerde Rubderfacen Vetis is knocked over. Player pushed to (11, 5) 109 moved (MP) to ( 11, 5 ) (1, 6) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 109: status changed from 0 to 1. 15 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 5 ) 102 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Player pushed to (14, 3) 102 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) Move ended for Halifrid Shavederkidni [Game Saved] Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 8 ) 5 moved (MP) to ( 6, 9 ) 5 moved (MP) to ( 6, 10 ) 5 moved (MP) to ( 6, 11 ) GET BALL BEFORE RE_ROLL: Marhilda Squeezedertestes dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 3 + 0 = 3 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 8, 9 ) (3) Go for it successful. 5 moved (MP) to ( 9, 8 ) (6) Go for it successful. 5 moved (MP) to ( 10, 8 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Marhilda Squeezedertestes fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 6 Move ended for Marhilda Squeezedertestes Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 21, 2 ) (3) Go for it successful. 7 moved (MP) to ( 22, 1 ) (2) Go for it successful. 7 moved (MP) to ( 23, 1 ) Move ended for Wilda Gropederspinen [Game Saved] Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Klausa Peeldercuticles TARGET: 3 --- ROLL: 3 + 0 = 3 Klausa Peeldercuticles slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 3 ) 14 moved (MP) to ( 18, 3 ) 14 moved (MP) to ( 19, 3 ) 14 moved (MP) to ( 20, 3 ) (5) Go for it successful. 14 moved (MP) to ( 21, 2 ) (2) Go for it successful. 14 moved (MP) to ( 22, 2 ) Move ended for Klausa Peeldercuticles [Game Saved] Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true Block selected. 112 blocked. Middenheim Massagers , Choose a block die. PUSHBACK Move ended for Gustel Grabdernuts Middenheim Massagers: All players have moved. Player pushed to (14, 10) 112 moved (MP) to ( 14, 10 ) Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 4 [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 22, 3 ) Move ended for Paymon [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Vetis 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 12, 9 ) Move ended for Ukobach 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) Move ended for Philotanus 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 6 ) Move ended for Sonneillon 104: Select an action for Moloch Select an action for Moloch 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Azazel Adalwolfa Waxdernipples is knocked over. Player pushed to (15, 6) 1 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Adalwolfa Waxdernipples has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 15, 7 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 4 ) Move ended for Moloch 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 6 + 0 = 6 Abaddon slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 3 ) 14 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Klausa Peeldercuticles is knocked over. Player pushed to (7, 1) 14 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 4) + 0, (4, 1) + 0, 0: Klausa Peeldercuticles has been stunned. 14: status changed from 0 to 2. 112 moved (MP) to ( 22, 2 ) Move ended for Abaddon [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belphegor Player pushed to (14, 5) 2 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 4 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 21, 1 ) Move ended for Xaphan Daemons Defiant turn ended. [Game Saved] 14: status changed from 2 to 1. Klausa Peeldercuticles rolls over. Middenheim Massagers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Marhilda Squeezedertestes 5: Select an action for Marhilda Squeezedertestes 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 12 ) Move ended for Marhilda Squeezedertestes Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Adalwolfa Waxdernipples Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 1 ) DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 4 + 0 = 4 Wilda Gropederspinen slips past his opponent(s) unhindered. 7 moved (MP) to ( 25, 1 ) 7 moved (MP) to ( 26, 1 ) 7 moved (MP) to ( 27, 1 ) Wilda Gropederspinen scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 4 1 : current square = java.awt.Point[x=14,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=9,y=12] : current status = 0 5 : current square = java.awt.Point[x=9,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (1) Ulla Sandderskull stays UNconscious. 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : rearrange KO player to square java.awt.Point[x=0,y=8] 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=13,y=8] : current status = 4 11 : current square = java.awt.Point[x=13,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=22,y=1] : current status = 1 14 : current square = java.awt.Point[x=22,y=1] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=6] 15 : current square = java.awt.Point[x=12,y=6] : current status = 0 15 : current square = java.awt.Point[x=12,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=8,y=12] : current status = 0 103 : current square = java.awt.Point[x=8,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=8,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=8,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=22,y=3] : current status = 0 105 : current square = java.awt.Point[x=22,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=1] : current status = 0 110 : current square = java.awt.Point[x=21,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (1) Zagam stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=22,y=2] : current status = 0 112 : current square = java.awt.Point[x=22,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Middenheim Massagers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 9, 11 ) 15 moved (SP) to ( 9, 6 ) 1 moved (SP) to ( 12, 2 ) 15 moved (SP) to ( 11, 1 ) 5 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 9, 11 ) 5 moved (SP) to ( 9, 10 ) 11 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 10, 10 ) Waiting for Daemons Defiant to set players on field. 112 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 23, 7 ) 101 moved (SP) to ( 23, 6 ) 102 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 18, 12 ) 108 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 21, 3 ) 108 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 5 ) *** Setup end *** Middenheim Massagers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (22, 9) Kickoff Roll (5+6) = Throw a rock Middenheim Massagers: 6 + 8 FanFactor Daemons Defiant: 8 + 8 FanFactor Daemons Defiant fans throw a rock. Wilda Gropederspinen is hit by the rock. (2, 6) + 0, 0: Wilda Gropederspinen has been knocked out. 7: status changed from 0 to 7. 7 moved to dugout ( 0, 9 ) Kick result. Direction: 2 Distance: 2 Ball placed at (22, 9) Scatter roll: 5 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 5 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 8 ) 108 moved (MP) to ( 9, 9 ) Move ended for Ukobach 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 11, 13 ) 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 11 ) Move ended for Xaphan 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Marhilda Squeezedertestes is knocked over. 108 blocked. Player pushed to (21, 9) 108 moved (MP) to ( 8, 9 ) Player pushed to (20, 9) 5 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (6, 5) + 0, 2: Marhilda Squeezedertestes has been badly hurt! 5: status changed from 0 to 8. 112 moved (MP) to ( 10, 10 ) 5 moved (SP) to ( 0, 12 ) Move ended for Abaddon [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 23, 6 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 22, 9 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Sonneillon Ball moved to ( 13, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Moloch TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 13, 10 ) Daemons Defiant turn ended. [Game Saved] Middenheim Massagers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples Select an action for Gemerde Rubderfacen 15: Select an action for Gemerde Rubderfacen 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 1 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 3 ) Move ended for Gemerde Rubderfacen Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 1: Select an action for Adalwolfa Waxdernipples 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 8, 8 ) 108 blocked. Middenheim Massagers , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Adalwolfa Waxdernipples is knocked over. Move ended for Adalwolfa Waxdernipples (6, 4) + 0, (6, 1) + 0, 0: Adalwolfa Waxdernipples has been stunned. 1: status changed from 0 to 2. Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 6 [Game Saved] 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Abaddon Halifrid Shavederkidni is knocked over. Player pushed to (21, 10) 2 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Halifrid Shavederkidni has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 9, 10 ) [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 12 ) Move ended for Paymon 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 11 ) 110 moved (MP) to ( 7, 10 ) Move ended for Xaphan 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Moloch TARGET: 2 --- ROLL: 3 + 0 = 3 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Moloch TARGET: 3 --- ROLL: 6 Move ended for Moloch Ball moved to ( 21, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Ukobach TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Azazel Select an action for Azazel 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Philotanus Franzi Pluckderpubes is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Franzi Pluckderpubes has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 15, 7 ) Move ended for Sonneillon [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 9 ) 108 moved (MP) to ( 6, 10 ) 108 moved (MP) to ( 5, 11 ) 108 moved (MP) to ( 5, 12 ) 108 moved (MP) to ( 4, 13 ) Move ended for Ukobach 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Vetis Gustel Grabdernuts is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Buer Player pushed to (16, 4) 14 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 12, 5 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Klausa Peeldercuticles is knocked over. Player pushed to (15, 4) 14 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Klausa Peeldercuticles has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 13, 4 ) Move ended for Azazel [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Belphegor Daemons Defiant: All players have moved. Player pushed to (16, 3) 15 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 14, 3 ) Daemons Defiant turn ended. [Game Saved] 1: status changed from 2 to 1. Adalwolfa Waxdernipples rolls over. Middenheim Massagers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Franzi Pluckderpubes Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Gustel Grabdernuts Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Klausa Peeldercuticles Select an action for Halifrid Shavederkidni 2: Select an action for Halifrid Shavederkidni 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 7, 11 ) DODGE BEFORE RE_ROLL: Halifrid Shavederkidni knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Halifrid Shavederkidni TARGET: 4 --- ROLL: 4 + 0 = 4 Halifrid Shavederkidni slips past his opponent(s) unhindered. 2 moved (MP) to ( 6, 12 ) DODGE FINAL RESULT: Halifrid Shavederkidni TARGET: 3 --- ROLL: 6 + 0 = 6 Halifrid Shavederkidni slips past his opponent(s) unhindered. 2 moved (MP) to ( 5, 13 ) 108 blocked. Middenheim Massagers , Choose a block die. PUSHBACK/POW Ukobach is knocked over. Player pushed to (3, 13) 108 moved (MP) to ( 3, 13 ) (1, 5) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. 108: status changed from 3 to 1. 2 moved (MP) to ( 4, 13 ) Ball moved to ( 3, 12 ) (3) Go for it successful. 2 moved (MP) to ( 3, 12 ) GET BALL FINAL RESULT: Halifrid Shavederkidni TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Halifrid Shavederkidni Scatter roll: 7 Ball moved to ( 2, 13 ) Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 7 [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Ukobach 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Halifrid Shavederkidni is knocked over. Player pushed to (26, 11) 2 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 3) + 0, (6, 6) + 0, 6: Halifrid Shavederkidni has been KILLED!! 2: status changed from 0 to 10. 112 moved (MP) to ( 3, 12 ) 2 moved (SP) to ( 0, 14 ) 112 moved (MP) to ( 2, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 3 + 0 = 3 Abaddon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Zagam regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Wilda Gropederspinen regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Ulla Sandderskull stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 8 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Daemons Defiant to set players on field. 109 moved location (MPL) to ( 16, 1 ) 108 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 7 ) 106 moved location (MPL) to ( 18, 12 ) 105 moved location (MPL) to ( 15, 10 ) 104 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 17, 4 ) 102 moved location (MPL) to ( 15, 4 ) 111 moved location (MPL) to ( 16, 13 ) 110 moved location (MPL) to ( 18, 2 ) 110 moved (SP) to ( 29, 1 ) 101 moved (SP) to ( 18, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Middenheim Massagers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 13, 1 ) 7 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Daemons Defiant to kick off. Ball placed at (19, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 6 Ball placed at (19, 11) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Middenheim Massagers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Klausa Peeldercuticles 14: Select an action for Klausa Peeldercuticles 14: tackle zone state changed to true Block selected. 102 blocked. Middenheim Massagers , Choose a block die. POW Move ended for Klausa Peeldercuticles Belphegor is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) (1, 5) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Gustel Grabdernuts 10: Select an action for Gustel Grabdernuts Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 5, 9 ) 11 moved (MP) to ( 4, 10 ) 11 moved (MP) to ( 4, 11 ) 11 moved (MP) to ( 4, 12 ) GET BALL BEFORE RE_ROLL: Franzi Pluckderpubes dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Franzi Pluckderpubes TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Franzi Pluckderpubes Scatter roll: 3 Ball moved to ( 5, 11 ) Middenheim Massagers turn ended. Waiting for Daemons Defiant to finish TURN: 8 [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 13, 4 ) Move ended for Paymon 111: Select an action for Zagam Select an action for Zagam 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) Move ended for Ukobach 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 1 ) Move ended for Vetis 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 2 ) Move ended for Buer 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 3 ) Move ended for Azazel 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 6 ) Move ended for Philotanus 112: Select an action for Abaddon Select an action for Abaddon 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 3 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Klausa Peeldercuticles is knocked over. Player pushed to (14, 5) 14 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 6) + 0, (5, 1) + 0, 0: Klausa Peeldercuticles has been stunned. 14: status changed from 0 to 2. 112 moved (MP) to ( 15, 4 ) Move ended for Abaddon [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Moloch Gemerde Rubderfacen is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Gemerde Rubderfacen has been knocked prone. 15: status changed from 0 to 1. Moloch is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] 14: status changed from 2 to 1. Klausa Peeldercuticles rolls over. Middenheim Massagers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wilda Gropederspinen 7: Select an action for Wilda Gropederspinen 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 6 + 0 = 6 Wilda Gropederspinen slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 6, 8 ) Move ended for Wilda Gropederspinen [Game Saved] Select an action for Franzi Pluckderpubes 11: Select an action for Franzi Pluckderpubes 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 11 ) GET BALL BEFORE RE_ROLL: Franzi Pluckderpubes dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Franzi Pluckderpubes TARGET: 3 --- ROLL: 6 + 0 = 6 11 moved (MP) to ( 5, 10 ) 11 moved (MP) to ( 5, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Franzi Pluckderpubes TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 5 Scatter roll: 4 Scatter roll: 7 Move ended for Franzi Pluckderpubes Ball moved to ( 7, 10 ) Scatter roll: 8 Ball moved to ( 6, 10 ) Middenheim Massagers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=1] : current status = 0 1 : current square = java.awt.Point[x=14,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=14] : current status = 10 2 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=6,y=8] : current status = 0 7 : current square = java.awt.Point[x=6,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (4) Ulla Sandderskull regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=3] 11 : current square = java.awt.Point[x=5,y=9] : current status = 0 11 : current square = java.awt.Point[x=5,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=5,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=5,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=4] 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=15,y=5] : current status = 1 14 : current square = java.awt.Point[x=15,y=5] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=5] 15 : current square = java.awt.Point[x=14,y=6] : current status = 1 15 : current square = java.awt.Point[x=14,y=6] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=2] : current status = 0 103 : current square = java.awt.Point[x=15,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=15,y=7] : current status = 1 104 : current square = java.awt.Point[x=15,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=18,y=7] : current status = 0 107 : current square = java.awt.Point[x=18,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=13,y=7] : current status = 0 108 : current square = java.awt.Point[x=13,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=15,y=1] : current status = 0 109 : current square = java.awt.Point[x=15,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=16,y=13] : current status = 0 111 : current square = java.awt.Point[x=16,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Middenheim Massagers Winnings Roll: 1 + 2 Daemons Defiant Winnings Roll: 1 + 3 Franzi Pluckderpubes gets an MVP award. Ukobach gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=3 not conceding roll=6 -1 for loss +1 for TDs Middenheim Massagers FF Roll: 6 + 0 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) Daemons Defiant FF Roll: 5 + 3 ***END Fan Factor DEBUG*** D6: 1(126) 2(108) 3(112) 4(128) 5(127) 6(128) Total(729) D8: 1(0) 2(4) 3(4) 4(10) 5(3) 6(4) 7(7) 8(1) Total(33) GAME OVER Final Score: Middenheim Massagers: 2 Daemons Defiant: 3 WINNINGS Middenheim Massagers: 30000 Daemons Defiant: 40000