Java JRE 1.4 Beta 8.4 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Joyeuse Confrerie Team 1 race: Dark Elf Player 1 name: Venexiana Stevenson Player 1: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 3 name: Raspoutine Player 3: B Dark Elf Blitzer 7 3 4 8 [Block] Player 8 name: Tir Fixe Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 10 name: Simon Bradt Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Manuel Estevez Player 11: L Dark Elf Lineman 6 3 4 8 [] Player 12 name: Bepi Faliero Player 12: L Dark Elf Lineman 6 3 4 8 [] Player 13 name: Johannes Milner Player 13: L Dark Elf Lineman 6 3 4 8 [] Player 14 name: Igor Spatzetov Player 14: L Dark Elf Lineman 6 3 4 8 [] Player 15 name: Casse-Machoires Player 15: L Dark Elf Lineman 6 3 4 8 [] Player 16 name: OSullivan Player 16: L Dark Elf Lineman 6 3 4 8 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49162] Connected as server to game 'fallenconfrerie'. Sending Team File... Done Sending File Receiving: Fallen Angels.html Done receiving file. Team 2 name: Fallen Angels Team 2 race: Necromantic Player 101 name: Astaroth Player 101: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy] Player 102 name: Asmodeus Player 102: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy] Player 103 name: Baphomet Player 103: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 104 name: Belial Player 104: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 105 name: Samael Player 105: W Wight 6 3 3 8 [Block, Regenerate] Player 106 name: Ahriman Player 106: Z Zombie 4 3 2 8 [Regenerate] Player 107 name: Baal Player 107: Z Zombie 4 3 2 8 [Regenerate] Player 108 name: Dagon Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Ishtar Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Moloch Player 110: Z Zombie 4 3 2 8 [Regenerate] Player 111 name: Nergal Player 111: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(4+1) Current Weather: Nice Gate: 51000 screaming fans show up for the game. Picked TAILS. Coin flip is: TAILS! Joyeuse Confrerie win the toss. Opponent Kicking. Waiting for Fallen Angels to set players on field. 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 16, 1 ) 109 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 23, 9 ) 101 moved (SP) to ( 23, 5 ) 105 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 18, 7 ) Joyeuse Confrerie Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 15, 4 ) 11 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Fallen Angels to kick off. Ball placed at (21, 5) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Joyeuse Confrerie quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 6 Kick result. Direction: 8 Distance: 6 12 moved (SP) to ( 15, 11 ) 1 moved (SP) to ( 15, 12 ) 3 moved (SP) to ( 15, 13 ) 16 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 15, 8 ) 11 moved (SP) to ( 9, 8 ) Sending Team File... Done Sending File 8 moved (SP) to ( 14, 8 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 14 moved (SP) to ( 15, 10 ) Ball placed at (21, 5) Ball placed at (21, 5) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Simon Bradt TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Touchback!! Joyeuse Confrerie, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 15, 13 ) [Game Saved] Ball in play. Joyeuse Confrerie start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Block selected. 107 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Venexiana Stevenson Baal is knocked over. Player pushed to (17, 14) 107 moved (MP) to ( 17, 14 ) (6, 4) + 0, (5, 6) + 0, 3: Baal has been badly hurt! 107: status changed from 0 to 8. (1) Baal does NOT regenerate. 1 moved (MP) to ( 16, 13 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Bepi Faliero 12: Select an action for Bepi Faliero Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Igor Spatzetov Nergal is knocked over. Player pushed to (17, 11) 111 moved (MP) to ( 17, 11 ) (2, 4) + 0, (0, 0) + 0, 0: Nergal has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Tir Fixe 8: Select an action for Tir Fixe Select an action for Casse-Machoires 15: Select an action for Casse-Machoires Select an action for Manuel Estevez 11: Select an action for Manuel Estevez Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) Move ended for Bepi Faliero Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) Move ended for Raspoutine Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: OSullivan TARGET: 2 --- ROLL: 6 + 0 = 6 OSullivan slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 19, 12 ) 16 moved (MP) to ( 20, 13 ) Move ended for OSullivan [Game Saved] Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 5 + 0 = 5 Tir Fixe slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) (1) Tir Fixe trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 8 moved (MP) to ( 18, 12 ) Move ended for Tir Fixe [Game Saved] Select an action for Casse-Machoires 15: Select an action for Casse-Machoires Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) Move ended for Manuel Estevez Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Block selected. 103 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Simon Bradt STAND FIRM skill used. [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Block selected. 103 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Johannes Milner Baphomet is knocked over. STAND FIRM skill used. (4, 2) + 0, (0, 0) + 0, 0: Baphomet has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Casse-Machoires TARGET: 4 --- ROLL: 4 + 0 = 4 Casse-Machoires slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 2 + 0 = 2 Casse-Machoires slips past his opponent(s) unhindered. 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 20, 9 ) 15 moved (MP) to ( 21, 9 ) (6) Go for it successful. 15 moved (MP) to ( 22, 9 ) 102 blocked. (1) Casse-Machoires trips and falls trying to go for it! Move ended for Casse-Machoires Joyeuse Confrerie: All players have moved. (5, 3) + 0, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 15: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 1 [Game Saved] 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Baphomet 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 4 ) Move ended for Moloch 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 21, 11 ) Move ended for Dagon 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Nergal 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 18, 11 ) Move ended for Ahriman 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 11 ) Move ended for Belial 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 17, 7 ) Move ended for Ishtar 101: Select an action for Astaroth Select an action for Astaroth 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 21, 13 ) Move ended for Samael 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 20, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Bepi Faliero is knocked over. 3 blocked. Player pushed to (10, 14) 3 moved (MP) to ( 19, 14 ) Player pushed to (10, 13) 12 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 1) + 2, (3, 1) + 0, 0: Bepi Faliero has been stunned. 12: status changed from 0 to 2. 101 moved (MP) to ( 20, 12 ) Move ended for Astaroth Fallen Angels turn ended. [Game Saved] 12: status changed from 2 to 1. Bepi Faliero rolls over. Joyeuse Confrerie start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Casse-Machoires Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 20, 14 ) 105 blocked. Joyeuse Confrerie , Choose a block die. POW Samael is knocked over. Player pushed to (21, 12) 105 moved (MP) to ( 21, 12 ) (3, 6) + 0, (1, 2) + 0, 0: Samael has been stunned. 105: status changed from 0 to 2. 3 moved (MP) to ( 21, 14 ) 3 moved (MP) to ( 22, 14 ) 3 moved (MP) to ( 23, 14 ) 3 moved (MP) to ( 24, 14 ) 3 moved (MP) to ( 25, 14 ) (2) Go for it successful. 3 moved (MP) to ( 26, 13 ) (2) Go for it successful. 3 moved (MP) to ( 27, 13 ) Raspoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=3] 11 : current square = java.awt.Point[x=15,y=12] : current status = 0 11 : current square = java.awt.Point[x=15,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=4] 12 : current square = java.awt.Point[x=19,y=13] : current status = 1 12 : current square = java.awt.Point[x=19,y=13] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=5] 13 : current square = java.awt.Point[x=14,y=4] : current status = 0 13 : current square = java.awt.Point[x=14,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=16,y=11] : current status = 0 14 : current square = java.awt.Point[x=16,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=22,y=9] : current status = 4 15 : current square = java.awt.Point[x=22,y=9] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=20,y=13] : current status = 0 16 : current square = java.awt.Point[x=20,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=20,y=12] : current status = 0 101 : current square = java.awt.Point[x=20,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=19,y=11] : current status = 0 104 : current square = java.awt.Point[x=19,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=21,y=12] : current status = 2 105 : current square = java.awt.Point[x=21,y=12] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=11] : current status = 0 106 : current square = java.awt.Point[x=18,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Joyeuse Confrerie Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 10, 13 ) 12 moved (SP) to ( 9, 12 ) 10 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 10, 12 ) 12 moved (SP) to ( 11, 12 ) 10 moved (SP) to ( 10, 13 ) 16 moved (SP) to ( 11, 2 ) 15 moved (SP) to ( 10, 1 ) 1 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 11, 10 ) Waiting for Fallen Angels to set players on field. 103 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 16, 7 ) *** Setup end *** Joyeuse Confrerie Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+4) = Brilliant Coaching Joyeuse Confrerie: 4 + 1 coaches Fallen Angels: 6 + 1 coaches Fallen Angels get an extra re-roll. Kick result. Direction: 4 Distance: 5 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 27, 6 ) [Game Saved] Ball in play. Waiting for Fallen Angels to finish TURN: 2 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Belial Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 10 ) [Game Saved] 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Baphomet Tir Fixe is knocked over. Player pushed to (16, 3) 8 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 6) + 0, (5, 4) + 0, 0: Tir Fixe has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Ahriman Igor Spatzetov is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) Move ended for Nergal 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) Move ended for Ishtar 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) Move ended for Moloch 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Venexiana Stevenson saved by dodge skill. Player pushed to (18, 8) 1 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 11, 7 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Venexiana Stevenson is knocked over. Player pushed to (18, 9) 1 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 13, 8 ) Move ended for Astaroth [Game Saved] 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 12 ) Move ended for Dagon 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) Move ended for Samael 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 25, 7 ) 102 moved (MP) to ( 26, 7 ) 102 moved (MP) to ( 27, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Asmodeus dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 26, 7 ) 102 moved (MP) to ( 25, 8 ) 102 moved (MP) to ( 24, 9 ) Move ended for Asmodeus Fallen Angels: All players have moved. Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 11, 11 ) Move ended for Simon Bradt Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Block selected. 108 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Bepi Faliero Dagon is knocked over. Player pushed to (13, 13) 108 moved (MP) to ( 13, 13 ) (3, 1) + 0, (0, 0) + 0, 0: Dagon has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Igor Spatzetov knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 6 + 0 = 6 Igor Spatzetov slips past his opponent(s) unhindered. Move ended for Igor Spatzetov [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 11, 7 ) Move ended for Manuel Estevez Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Venexiana Stevenson Nergal is knocked over. Player pushed to (13, 7) 111 moved (MP) to ( 13, 7 ) (4, 3) + 0, (0, 0) + 0, 0: Nergal has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 9 ) 101 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Astaroth is knocked over. (3, 6) + 0, (3, 3) + 0, 0: Astaroth has been stunned. 101: status changed from 0 to 2. Raspoutine saved by block skill. Move ended for Raspoutine [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Foul selected. 13 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 1 + 0 = 1 Johannes Milner is knocked over. (4, 6) + 0, (3, 3) + 0, 0: Johannes Milner has been stunned. 13: status changed from 4 to 2. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Astaroth rolls over. 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Nergal 104: Select an action for Belial Select an action for Belial 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Dagon 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 11, 6 ) Move ended for Baphomet [Game Saved] 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 10 ) Move ended for Ahriman 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 9 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 8) 1 moved (MP) to ( 11, 8 ) Move ended for Belial [Game Saved] 105: Select an action for Samael Select an action for Samael 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 12 ) Move ended for Asmodeus 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) Move ended for Samael 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Ishtar OSullivan is knocked over. Player pushed to (19, 2) 16 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 16: status changed from 0 to 1. 109 moved (MP) to ( 11, 2 ) [Game Saved] 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 1 ) Move ended for Moloch Fallen Angels: All players have moved. Fallen Angels turn ended. [Game Saved] 13: status changed from 2 to 1. Johannes Milner rolls over. Joyeuse Confrerie start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for OSullivan Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Manuel Estevez 11: Select an action for Manuel Estevez Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 12, 13 ) Move ended for Simon Bradt Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Block selected. 108 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Bepi Faliero Dagon is knocked over. Player pushed to (14, 14) 108 moved (MP) to ( 14, 14 ) (6, 4) + 0, (3, 6) + 0, 0: Dagon has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 5 ) Move ended for Venexiana Stevenson Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Raspoutine slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 7 ) 103 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Raspoutine [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Block selected. 103 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Igor Spatzetov Baphomet is knocked over. STAND FIRM skill used. (4, 4) + 0, (0, 0) + 0, 0: Baphomet has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Foul selected. Manuel Estevez fouls Baphomet. (4, 3) +3 (1, 2) + 0, 0: Baphomet has been stunned. 103: status changed from 1 to 2. IGMEOY Roll = 3 Move ended for Manuel Estevez [Game Saved] Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true Block selected. 110 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Casse-Machoires Joyeuse Confrerie: All players have moved. Moloch is knocked over. Player pushed to (12, 0) 110 moved (MP) to ( 12, 0 ) (4, 3) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 110: status changed from 0 to 1. 15 moved (MP) to ( 11, 1 ) Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 4 [Game Saved] 103: status changed from 2 to 1. Baphomet rolls over. Baphomet has already moved this turn. 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 11, 11 ) Move ended for Ahriman 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bepi Faliero is knocked over. Player pushed to (18, 13) 12 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 3) + 0, (1, 6) + 0, 0: Bepi Faliero has been stunned. 12: status changed from 0 to 2. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 11, 9 ) Move ended for Samael [Game Saved] 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) Move ended for Belial 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 10, 11 ) 101 moved (MP) to ( 9, 11 ) Move ended for Astaroth 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) Move ended for Asmodeus 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Moloch Fallen Angels turn ended. [Game Saved] 12: status changed from 2 to 1. Bepi Faliero rolls over. Joyeuse Confrerie start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Johannes Milner Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 14 ) 10 moved (MP) to ( 10, 13 ) 10 moved (MP) to ( 9, 13 ) 10 moved (MP) to ( 8, 13 ) 10 moved (MP) to ( 7, 12 ) 10 moved (MP) to ( 7, 11 ) Move ended for Simon Bradt Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 8 ) Move ended for Manuel Estevez Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 6, 9 ) Move ended for Venexiana Stevenson Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Raspoutine TARGET: 5 --- ROLL: 4 + 0 = 4 Raspoutine is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 3: status changed from 4 to 1. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 5 [Game Saved] 105: Select an action for Samael Select an action for Samael 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Baphomet 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Samael Manuel Estevez is knocked over. Player pushed to (19, 7) 11 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 4) + 0, (3, 6) + 0, 0: Manuel Estevez has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) [Game Saved] 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Ahriman Player pushed to (16, 9) 13 moved (MP) to ( 13, 9 ) [Game Saved] 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nergal Player pushed to (17, 5) 14 moved (MP) to ( 12, 5 ) [Game Saved] 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 11 ) Move ended for Astaroth 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 10 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Simon Bradt is knocked over. Player pushed to (22, 12) 10 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 CLAW used on armor roll. (1, 5) + 2, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 13 ) 102 moved (MP) to ( 4, 13 ) 102 moved (MP) to ( 3, 13 ) 102 moved (MP) to ( 2, 13 ) Asmodeus scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 1 (1) Dagon stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 6 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Tir Fixe regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Manuel Estevez stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 5 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Fallen Angels to set players on field. 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 18, 1 ) 111 moved (SP) to ( 19, 2 ) 109 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 16, 13 ) 111 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 22, 9 ) 101 moved (SP) to ( 22, 5 ) Joyeuse Confrerie Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 12 ) 15 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 13, 6 ) 10 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Fallen Angels to kick off. Ball placed at (21, 8) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kickoff Roll (3+6) = Brilliant Coaching Fallen Angels: 4 + 1 coaches Joyeuse Confrerie: 1 + 1 coaches Fallen Angels get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 3 Ball placed at (21, 8) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 25, 5 ) [Game Saved] Ball in play. Joyeuse Confrerie start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 17, 13 ) Move ended for Simon Bradt Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 18, 11 ) 16 moved (MP) to ( 17, 12 ) Move ended for OSullivan Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 2 + 0 = 2 Johannes Milner slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 5 ) Move ended for Johannes Milner [Game Saved] Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 7 ) Move ended for Bepi Faliero Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 18, 7 ) Move ended for Casse-Machoires Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) Move ended for Venexiana Stevenson Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 6, 6 ) 8 moved (MP) to ( 5, 6 ) 8 moved (MP) to ( 4, 5 ) GET BALL FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 2 + 0 = 2 8 moved (MP) to ( 5, 4 ) 8 moved (MP) to ( 6, 4 ) Pass selected. LONG PASS PASS FINAL RESULT: Tir Fixe TARGET: 3 --- ROLL: 5 + -1Lp = 4 Move ended for Tir Fixe Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 6 ) Move ended for Raspoutine Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 6 ) (3) Go for it successful. 14 moved (MP) to ( 19, 7 ) (5) Go for it successful. 14 moved (MP) to ( 20, 6 ) Move ended for Igor Spatzetov Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 6 [Game Saved] 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 8 ) Move ended for Belial 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 4 ) Move ended for Baphomet 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 4 ) Move ended for Ishtar 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 18, 11 ) Move ended for Ahriman 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Samael Player pushed to (11, 12) 16 moved (MP) to ( 18, 12 ) [Game Saved] 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Moloch Player pushed to (11, 13) 10 moved (MP) to ( 18, 13 ) 110 moved (MP) to ( 17, 13 ) [Game Saved] 102: Select an action for Asmodeus Select an action for Asmodeus 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 20, 2 ) Move ended for Nergal 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 24, 6 ) Move ended for Astaroth 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 DODGE BEFORE RE_ROLL: Asmodeus knocked over trying to dodge. TARGET: 6 --- ROLL: 5 + 0 = 5 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Asmodeus TARGET: 6 --- ROLL: 5 + 0 = 5 Asmodeus is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Asmodeus has been knocked prone. 102: status changed from 4 to 1. Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 21, 8 ) 14 moved (MP) to ( 20, 9 ) Move ended for Igor Spatzetov Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 23, 9 ) 3 moved (MP) to ( 24, 9 ) 3 moved (MP) to ( 25, 9 ) 3 moved (MP) to ( 26, 9 ) (1) Raspoutine trips and falls trying to go for it! Move ended for Raspoutine 3 moved (MP) to ( 27, 9 ) (5, 2) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 3: status changed from 3 to 1. Ball throw-in: 5, 5 (27, 9) Ball moved to ( 23, 13 ) Scatter roll: 3 Ball moved to ( 24, 12 ) Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 7 [Game Saved] 111: Select an action for Nergal Select an action for Nergal 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 21, 6 ) Move ended for Nergal 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 11 ) 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL OSullivan is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 16: status changed from 0 to 1. Samael saved by block skill. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 21, 10 ) Move ended for Samael [Game Saved] 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 23, 12 ) Move ended for Ahriman [Game Saved] 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Baphomet Player pushed to (12, 6) 1 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 5 ) [Game Saved] 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Asmodeus 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 7 ) 101 moved (MP) to ( 24, 8 ) 101 moved (MP) to ( 24, 9 ) 101 moved (MP) to ( 24, 10 ) 101 moved (MP) to ( 25, 11 ) 101 moved (MP) to ( 25, 12 ) Move ended for Astaroth 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belial Player pushed to (9, 6) 12 moved (MP) to ( 20, 6 ) [Game Saved] 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ishtar Johannes Milner is knocked over. Player pushed to (10, 6) 13 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 13: status changed from 0 to 1. 109 moved (MP) to ( 20, 5 ) Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for OSullivan Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Raspoutine Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 13 ) DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 6 + 0 = 6 Simon Bradt slips past his opponent(s) unhindered. 10 moved (MP) to ( 20, 13 ) 10 moved (MP) to ( 21, 13 ) 10 moved (MP) to ( 22, 13 ) Move ended for Simon Bradt [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Johannes Milner Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 21, 7 ) DODGE FINAL RESULT: Bepi Faliero TARGET: 3 --- ROLL: 1 + 0 = 1 Bepi Faliero is knocked over. (5, 4) + 0, (5, 2) + 0, 0: Bepi Faliero has been stunned. 12: status changed from 4 to 2. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 8 [Game Saved] 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Baphomet Johannes Milner is knocked over. Player pushed to (10, 7) 13 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 4) + 0, (3, 3) + 0, 0: Johannes Milner has been stunned. 13: status changed from 0 to 2. [Game Saved] 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Asmodeus Venexiana Stevenson is knocked over. Player pushed to (13, 7) 1 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 1) + 2, (4, 6) + 0, 3: Venexiana Stevenson has been badly hurt! 1: status changed from 0 to 8. 102 moved (MP) to ( 17, 6 ) 1 moved (SP) to ( 0, 11 ) [Game Saved] 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 6 ) Move ended for Ishtar 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 6 ) Move ended for Nergal 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Belial Casse-Machoires is knocked over. Player pushed to (12, 7) 15 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Samael Player pushed to (10, 9) 14 moved (MP) to ( 19, 9 ) [Game Saved] 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 25, 11 ) 101 moved (MP) to ( 25, 10 ) 101 moved (MP) to ( 26, 9 ) 3 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Raspoutine saved by block skill. Astaroth is knocked over. Move ended for Astaroth Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (4, 5) + 0, (3, 3) + 0, 0: Astaroth has been stunned. 101: status changed from 0 to 2. Fallen Angels turn ended. *** Setup start *** 101: status changed from 2 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) Dagon regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Manuel Estevez regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 4 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 5 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Starting second half. Joyeuse Confrerie Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 11, 6 ) 11 moved (SP) to ( 11, 8 ) 12 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 11, 12 ) 16 moved (SP) to ( 10, 13 ) 3 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 9, 1 ) 10 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 10, 12 ) 16 moved (SP) to ( 9, 13 ) Waiting for Fallen Angels to set players on field. 109 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 15, 1 ) *** Setup end *** Joyeuse Confrerie Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (2+5) = Changing Weather Weather roll(1+4) Current Weather: Nice Kick result. Direction: 6 Distance: 4 Ball placed at (21, 5) Scatter roll: 8 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Waiting for Fallen Angels to finish TURN: 1 108: Select an action for Dagon Select an action for Dagon 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Baphomet Bepi Faliero is knocked over. Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Moloch Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 4 ) Move ended for Nergal 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 2 ) Move ended for Ishtar 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 1 ) Move ended for Dagon 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belial Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) Move ended for Ahriman 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) Move ended for Samael 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Raspoutine is knocked over. Player pushed to (19, 9) 3 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Raspoutine has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 9 ) Move ended for Asmodeus [Game Saved] 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 9 ) Move ended for Astaroth Fallen Angels: All players have moved. Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 12 ) 16 moved (MP) to ( 7, 11 ) 16 moved (MP) to ( 7, 10 ) Move ended for OSullivan Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Bepi Faliero Select an action for Tir Fixe 8: Select an action for Tir Fixe Select an action for Raspoutine 3: Select an action for Raspoutine Select an action for Casse-Machoires 15: Select an action for Casse-Machoires Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 9, 8 ) DODGE FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 3 + 0 = 3 Raspoutine slips past his opponent(s) unhindered. 102 blocked. Joyeuse Confrerie , Choose a block die. POW Asmodeus is knocked over. Player pushed to (8, 10) 102 moved (MP) to ( 8, 10 ) (5, 4) + 0, (6, 1) + 0, 0: Asmodeus has been stunned. 102: status changed from 0 to 2. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 10 ) Move ended for Raspoutine [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner Select an action for Johannes Milner 13: Select an action for Johannes Milner Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 7, 4 ) 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 6, 6 ) 8 moved (MP) to ( 6, 7 ) Move ended for Tir Fixe Select an action for Manuel Estevez 11: Select an action for Manuel Estevez Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 4 + 0 = 4 Simon Bradt slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 6, 5 ) Move ended for Simon Bradt [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 3 + 0 = 3 Johannes Milner slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 8 ) Move ended for Johannes Milner [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 5 + 0 = 5 Igor Spatzetov slips past his opponent(s) unhindered. 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 7, 9 ) Move ended for Igor Spatzetov [Game Saved] Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true Foul selected. 15 moved (MP) to ( 9, 11 ) DODGE BEFORE RE_ROLL: Casse-Machoires knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 2 + 0 = 2 Casse-Machoires slips past his opponent(s) unhindered. Casse-Machoires fouls Asmodeus. (1, 6) +4 (2, 4) + 0, 0: Asmodeus has been stunned. 102: status changed from 2 to 2. IGMEOY Roll = 2 Move ended for Casse-Machoires [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. SKULL Move ended for Manuel Estevez Joyeuse Confrerie: All players have moved. Manuel Estevez is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 11: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 2 [Game Saved] 102: status changed from 2 to 1. Asmodeus rolls over. 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 3 ) 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 7, 5 ) Move ended for Dagon 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 8, 5 ) 109 moved (MP) to ( 7, 6 ) Move ended for Ishtar 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 7, 8 ) Move ended for Nergal 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 7 ) Move ended for Moloch 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 12 ) Move ended for Ahriman 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 12 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Casse-Machoires is knocked over. Player pushed to (21, 11) 15 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 3) + 0, (4, 6) + 0, 1: Casse-Machoires has been badly hurt! 15: status changed from 0 to 8. 105 moved (MP) to ( 9, 11 ) 15 moved (SP) to ( 0, 12 ) Move ended for Samael [Game Saved] 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 13 ) Move ended for Belial 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) Move ended for Astaroth 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Baphomet Fallen Angels: All players have moved. Bepi Faliero is knocked over. Player pushed to (17, 3) 12 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 13, 4 ) Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) Move ended for Manuel Estevez Select an action for OSullivan 16: Select an action for OSullivan Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Bepi Faliero Select an action for Johannes Milner 13: Select an action for Johannes Milner Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 11 ) Move ended for OSullivan Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 4 + 0 = 4 Johannes Milner slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 11 ) Move ended for Johannes Milner [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Raspoutine slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 10, 11 ) 101 blocked. Joyeuse Confrerie , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Astaroth is knocked over. Player pushed to (9, 13) 101 moved (MP) to ( 9, 13 ) (1, 2) + 0, (0, 0) + 0, 0: Astaroth has been knocked prone. 101: status changed from 3 to 1. Ball moved to ( 10, 13 ) GET BALL FINAL RESULT: Belial TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 9, 13 ) Scatter roll: 2 Ball moved to ( 9, 12 ) 3 moved (MP) to ( 9, 12 ) DODGE FINAL RESULT: Raspoutine TARGET: 5 --- ROLL: 2 + 0 = 2 Raspoutine is knocked over. (4, 6) + 0, (2, 2) + 0, 0: Raspoutine has been stunned. Move ended for Raspoutine 3: status changed from 0 to 2. Ball moved to ( 8, 12 ) GET BALL FINAL RESULT: Ahriman TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 8, 13 ) Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 3 [Game Saved] 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Samael OSullivan is knocked over. Player pushed to (22, 10) 16 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (4, 1) + 0, 0: OSullivan has been stunned. 16: status changed from 0 to 2. 105 moved (MP) to ( 8, 11 ) [Game Saved] 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 14 ) 104 moved (MP) to ( 8, 14 ) Move ended for Belial 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 8 ) Move ended for Moloch 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Ishtar Player pushed to (23, 4) 10 moved (MP) to ( 6, 4 ) [Game Saved] 111: Select an action for Nergal Select an action for Nergal 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Baphomet Player pushed to (17, 2) 12 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 12, 3 ) [Game Saved] 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 6, 10 ) Move ended for Ahriman 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Igor Spatzetov is knocked over. Player pushed to (23, 8) 14 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 7, 12 ) Move ended for Asmodeus [Game Saved] 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Astaroth dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 7, 13 ) Move ended for Astaroth [Game Saved] 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nergal Tir Fixe is knocked over. Player pushed to (23, 6) 8 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Tir Fixe has been knocked prone. 8: status changed from 0 to 1. Fallen Angels turn ended. [Game Saved] 3: status changed from 2 to 1. Raspoutine rolls over. 16: status changed from 2 to 1. OSullivan rolls over. Joyeuse Confrerie start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Block selected. 108 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Move ended for Simon Bradt Dagon is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Dagon has been knocked prone. 108: status changed from 0 to 1. Simon Bradt is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 10: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 4 [Game Saved] 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 6, 5 ) Move ended for Dagon 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 14 ) 104 moved (MP) to ( 6, 13 ) 104 moved (MP) to ( 5, 12 ) 104 moved (MP) to ( 4, 12 ) Move ended for Belial 103: Select an action for Baphomet Select an action for Baphomet 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 11, 7 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Manuel Estevez is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 12, 7 ) Move ended for Samael [Game Saved] 110: Select an action for Moloch Select an action for Moloch 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 10 ) 110 moved (MP) to ( 8, 11 ) 110 moved (MP) to ( 8, 12 ) Move ended for Moloch 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Baphomet Player pushed to (17, 1) 12 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 12, 2 ) [Game Saved] 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 13 ) 101 moved (MP) to ( 5, 13 ) 101 moved (MP) to ( 4, 13 ) 101 moved (MP) to ( 3, 13 ) 101 moved (MP) to ( 2, 13 ) Astaroth scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 5 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Fallen Angels to set players on field. 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 23, 9 ) 101 moved (SP) to ( 23, 6 ) 105 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 23, 8 ) 109 moved (SP) to ( 16, 11 ) 108 moved (SP) to ( 16, 13 ) 106 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 16, 1 ) Joyeuse Confrerie Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 15, 4 ) 11 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Fallen Angels to kick off. Ball placed at (21, 6) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kick result. Direction: 8 Distance: 12 Ball placed at (21, 6) Touchback!! Joyeuse Confrerie, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Joyeuse Confrerie start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bepi Faliero 12: Select an action for Bepi Faliero Select an action for Tir Fixe 8: Select an action for Tir Fixe Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 15, 13 ) Move ended for Johannes Milner Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 15, 14 ) 108 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Player pushed to (16, 12) 108 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 14 ) 3 moved (MP) to ( 19, 14 ) Move ended for Raspoutine [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 14, 13 ) 16 moved (MP) to ( 15, 14 ) 16 moved (MP) to ( 16, 14 ) 16 moved (MP) to ( 17, 14 ) (3) Go for it successful. 16 moved (MP) to ( 18, 13 ) (5) Go for it successful. 16 moved (MP) to ( 19, 13 ) Move ended for OSullivan [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Block selected. 103 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Bepi Faliero Baphomet is knocked over. STAND FIRM skill used. (1, 6) + 0, (0, 0) + 0, 0: Baphomet has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 6 + 0 = 6 Igor Spatzetov slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 4 + 0 = 4 Igor Spatzetov slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 20, 13 ) Move ended for Igor Spatzetov [Game Saved] Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 3 + 0 = 3 Tir Fixe slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 18, 12 ) Move ended for Tir Fixe [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) (6) Go for it successful. 11 moved (MP) to ( 15, 11 ) Move ended for Manuel Estevez [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 5 + 0 = 5 Simon Bradt slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 10 ) (3) Go for it successful. 10 moved (MP) to ( 20, 11 ) (5) Go for it successful. 10 moved (MP) to ( 21, 11 ) Move ended for Simon Bradt Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 5 [Game Saved] 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Baphomet 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 9 ) Move ended for Belial 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 7 ) Move ended for Ahriman 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 5 ) Move ended for Moloch 101: Select an action for Astaroth Select an action for Astaroth 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 7 ) 101 moved (MP) to ( 24, 8 ) 101 moved (MP) to ( 24, 9 ) 101 moved (MP) to ( 24, 10 ) 101 moved (MP) to ( 23, 11 ) 101 moved (MP) to ( 22, 12 ) Move ended for Astaroth 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 8 ) 105 moved (MP) to ( 22, 9 ) 105 moved (MP) to ( 22, 10 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Simon Bradt is knocked over. Player pushed to (9, 12) 10 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 21, 12 ) Move ended for Samael [Game Saved] 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 24, 10 ) 102 moved (MP) to ( 25, 11 ) 102 moved (MP) to ( 25, 12 ) 102 moved (MP) to ( 24, 13 ) 102 moved (MP) to ( 23, 13 ) Move ended for Asmodeus 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nergal Bepi Faliero is knocked over. Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 6) + 0, (3, 3) + 0, 0: Bepi Faliero has been stunned. 12: status changed from 0 to 2. 111 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Ishtar Select an action for Ishtar 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Ishtar Manuel Estevez is knocked over. Player pushed to (15, 12) 11 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 15, 11 ) [Game Saved] 108: Select an action for Dagon Select an action for Dagon 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dagon Fallen Angels: All players have moved. Johannes Milner is knocked over. Player pushed to (15, 14) 13 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 15, 13 ) Fallen Angels turn ended. [Game Saved] 12: status changed from 2 to 1. Bepi Faliero rolls over. Joyeuse Confrerie start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Johannes Milner Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Manuel Estevez Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Simon Bradt Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Block selected. 105 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Igor Spatzetov Samael is knocked over. Player pushed to (22, 11) 105 moved (MP) to ( 22, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Samael has been knocked prone. 105: status changed from 0 to 1. 14 moved (MP) to ( 21, 12 ) [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 11 ) 8 moved (MP) to ( 21, 10 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 10 ) 8 moved (MP) to ( 24, 11 ) (1) Tir Fixe trips and falls trying to go for it! Move ended for Tir Fixe 8 moved (MP) to ( 24, 12 ) (1, 5) + 0, (0, 0) + 0, 0: Tir Fixe has been knocked prone. 8: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 6 [Game Saved] 103: Select an action for Baphomet Select an action for Baphomet 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 18, 13 ) Move ended for Baphomet 106: Select an action for Ahriman Select an action for Ahriman 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 21, 11 ) Move ended for Ahriman 110: Select an action for Moloch Select an action for Moloch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 24, 9 ) Move ended for Moloch 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 12 ) Move ended for Belial 111: Select an action for Nergal Select an action for Nergal 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 18, 12 ) Move ended for Nergal 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Samael 101: Select an action for Astaroth Select an action for Astaroth 102: Select an action for Asmodeus Select an action for Asmodeus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 22, 14 ) 102 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 20, 14 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Raspoutine is knocked over. Player pushed to (11, 14) 3 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Raspoutine has been knocked prone. 3: status changed from 3 to 1. 102 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 8 Ball moved to ( 10, 14 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Asmodeus dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Asmodeus TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Ball throw-in: 3, 4 (10, 14) Ball moved to ( 10, 11 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 9, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Simon Bradt TARGET: 5 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Asmodeus TARGET: 6 --- ROLL: 3 + 0 = 3 Asmodeus is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 6) + 0, (4, 1) + 0, 0: Asmodeus has been stunned. Move ended for Asmodeus 102: status changed from 0 to 2. Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 25, 13 ) 8 moved (MP) to ( 26, 13 ) 8 moved (MP) to ( 27, 13 ) Move ended for Tir Fixe Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) Move ended for Bepi Faliero Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for OSullivan 16: Select an action for OSullivan Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 13 ) DODGE FINAL RESULT: Simon Bradt TARGET: 3 --- ROLL: 2 + 0 = 2 Simon Bradt is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. Move ended for Simon Bradt 10: status changed from 3 to 1. Ball moved to ( 22, 14 ) Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Asmodeus rolls over. 105: Select an action for Samael Select an action for Samael 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Samael Samael is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Samael has been knocked prone. 105: status changed from 0 to 1. Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 22, 14 ) DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 4 + 0 = 4 Simon Bradt slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Simon Bradt Scatter roll: 5 Ball throw-in: 6, 3 (22, 14) Ball moved to ( 24, 12 ) Scatter roll: 2 Ball moved to ( 24, 11 ) Joyeuse Confrerie turn ended. Waiting for Fallen Angels to finish TURN: 8 [Game Saved] 104: Select an action for Belial Select an action for Belial 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Belial OSullivan is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 16: status changed from 0 to 1. Belial is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Belial has been knocked prone. 104: status changed from 0 to 1. Fallen Angels turn ended. [Game Saved] Joyeuse Confrerie start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 26, 12 ) 8 moved (MP) to ( 25, 11 ) 8 moved (MP) to ( 24, 11 ) GET BALL FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 3 + 0 = 3 8 moved (MP) to ( 25, 12 ) 8 moved (MP) to ( 26, 12 ) 8 moved (MP) to ( 27, 12 ) Tir Fixe scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=18,y=14] : current status = 1 3 : current square = java.awt.Point[x=18,y=14] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=27,y=12] : current status = 4 8 : current square = java.awt.Point[x=27,y=12] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=22,y=14] : current status = 4 10 : current square = java.awt.Point[x=22,y=14] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=14] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=14] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=14,y=12] : current status = 4 11 : current square = java.awt.Point[x=14,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=16,y=9] : current status = 4 12 : current square = java.awt.Point[x=16,y=9] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=4] 13 : current square = java.awt.Point[x=14,y=14] : current status = 4 13 : current square = java.awt.Point[x=14,y=14] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=14] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=14] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=5] 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=6] 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=19,y=13] : current status = 1 16 : current square = java.awt.Point[x=19,y=13] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=20,y=13] : current status = 1 102 : current square = java.awt.Point[x=20,y=13] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=19,y=12] : current status = 1 104 : current square = java.awt.Point[x=19,y=12] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=22,y=11] : current status = 1 105 : current square = java.awt.Point[x=22,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=15,y=13] : current status = 0 108 : current square = java.awt.Point[x=15,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=24,y=9] : current status = 0 110 : current square = java.awt.Point[x=24,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Joyeuse Confrerie Winnings Roll: 5 + 2 Fallen Angels Winnings Roll: 2 + 2 Johannes Milner gets an MVP award. Astaroth gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=2 +1 for TDs Joyeuse Confrerie FF Roll: 2 + 1 not conceding roll=6 +1 for TDs +1 for cas (2) Fallen Angels FF Roll: 6 + 2 ***END Fan Factor DEBUG*** D6: 1(118) 2(79) 3(117) 4(107) 5(98) 6(108) Total(627) D8: 1(0) 2(2) 3(5) 4(4) 5(2) 6(2) 7(6) 8(9) Total(30) GAME OVER Final Score: Joyeuse Confrerie: 2 Fallen Angels: 2 WINNINGS Joyeuse Confrerie: 70000 Fallen Angels: 40000