Java JRE 1.4 Beta 8.3 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 112 name: Max Cavalera Player 112: B Dark Elf Blitzer 7 3 4 8 [Block] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step] Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Tackle, Block, Mighty Blow, Piling On, Thick Skull] Player 3 name: Flinstone Hammer Player 3: R Dwarf Runner 6 3 3 7 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 4 name: Running Forlife Player 4: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Dodge, Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing my Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=49576] Connected as server to game 'screamingfans'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=49586] Connected as server to game 'screamingfans'. Waiting for client. Done receiving file. Waiting for Guitarmageddon to finish TURN: 0 Start sending sync... ...done sending sync. 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 5 ) Move ended for Jimmy Page 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 4 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Move ended for Max Cavalera [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) Move ended for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 1 ) Move ended for Tegan 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 16, 12 ) Move ended for Jack Black 113: Select an action for Sara Select an action for Sara Turn time limit reached. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 16, 13 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. 12: tackle zone state changed to true Multiple Block selected. 103 blocked. 107 blocked. Dauntless NOT successful. (3+3=6) PRO Roll(2) - PRO fails Waiting for opponent to choose a block die. PUSHBACK SKILL SELECTED: Move ended for Right Said Fred Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) Move ended for Ferdinand Krafty Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) Move ended for Pick Asunder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) Move ended for Laz Zer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for FourKarter Pounder Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) Move ended for Flinflon Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 7, 9 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite Turn time limit reached. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) Move ended for Softy Granite Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 8, 8 ) Move ended for Merrily Unconscious Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 2 ) 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (16, 0) 101 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 16, 1 ) 101 blocked. Screaming Midgets , Choose a block die. POW Tegan is knocked over. Player pushed to (16, -2) (5, 1) + 0, 0: Tegan has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 0 ) 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 17, 1 ) Move ended for Jesus Jones [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 8 ) GET BALL FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 6 + 0 = 6 4 moved (MP) to ( 6, 8 ) Move ended for Running Forlife Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sara Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 105: Select an action for Kerry King Select an action for Kerry King 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Rocky George FourKarter Pounder is knocked over. Player pushed to (15, 7) 15 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 5) + 0, (1, 4) + 0, 0: FourKarter Pounder has been stunned. 15: status changed from 0 to 2. [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) Move ended for Jack Black 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 105: Select an action for Kerry King Select an action for Kerry King 105: Select an action for Kerry King Select an action for Kerry King 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) Move ended for Jimi Hendrix [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 7 ) Move ended for Max Cavalera Rocky George has already moved this turn. 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 5 + 0 = 5 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 11, 4 ) Move ended for Kerry King [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kirk Hammett Player pushed to (14, 6) 12 moved (MP) to ( 15, 6 ) [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page Turn time limit reached. 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jimmy Page Guitarmageddon: All players have moved. Player pushed to (14, 7) 12 moved (MP) to ( 15, 7 ) Guitarmageddon turn ended. [Game Saved] 15: status changed from 2 to 1. FourKarter Pounder rolls over. Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 11, 5 ) Move ended for Laz Zer Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 12, 5 ) Move ended for Flinflon Hammer Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 10 ) Move ended for Running Forlife Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 12, 10 ) Move ended for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 10 ) 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Merrily Unconscious uses TACKLE to bring his opponent down. Jack Black is knocked over. Player pushed to (9, 12) 109 moved (MP) to ( 9, 12 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 0 to 1. Move ended for Merrily Unconscious [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 17, 6 ) Move ended for Jesus Jones Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Turn time limit reached. 10: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 103 blocked. 112 blocked. Dauntless NOT successful. (4+2=6) PRO Roll(5) - PRO works! Dauntless successful. (5+6=11) Screaming Midgets , Choose a block die. POW SKILL SELECTED: Move ended for Right Said Fred Rocky George is knocked over. Max Cavalera is knocked over. Player pushed to (17, 8) 112 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW Move ended for Pick Asunder Screaming Midgets: All players have moved. Jimmy Page is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) (3, 1) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 10, 11 ) Move ended for Jack Black 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 9, 8 ) 102 moved (MP) to ( 10, 9 ) 4 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Running Forlife is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 3 to 1. Jimi Hendrix is knocked over. Move ended for Jimi Hendrix Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 3) + 0, (1, 5) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 0 to 2. Verified Opponent Roll = 8 Ball moved to ( 17, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Foul Fishbreath TARGET: 5 --- ROLL: 6 + 0 = 6 Guitarmageddon turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Running Forlife Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 15, 6 ) Move ended for FourKarter Pounder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 17, 7 ) Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW Move ended for Jesus Jones Kirk Hammett is knocked over. Player pushed to (19, 8) 107 moved (MP) to ( 19, 8 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) Move ended for Ferdinand Krafty Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 14, 8 ) Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 9 ) Move ended for Pick Asunder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 105 blocked. Dauntless successful. (5+1=6) Screaming Midgets , Choose a block die. POW Move ended for Laz Zer Kerry King is knocked over. Player pushed to (10, 3) 105 moved (MP) to ( 10, 3 ) (3, 5) + 0, (4, 2) + 0, 0: Kerry King has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) Move ended for Flinflon Hammer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on SKILL SELECTED: Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Merrily Unconscious Merrily Unconscious uses TACKLE to bring his opponent down. Jack Black is knocked over. Player pushed to (9, 12) 109 moved (MP) to ( 9, 12 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 3) + 1, 1: Jack Black has been badly hurt! 109: status changed from 0 to 8. 2 moved (MP) to ( 10, 11 ) Waiting for opponent to decide to use apothecary. Turn time limit reached. No apothecary or not used. 109 moved to dugout ( 28, 11 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Softy Granite SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 12) 113 moved (MP) to ( 16, 12 ) Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Jimi Hendrix rolls over. 105: status changed from 2 to 1. Kerry King rolls over. 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 9 ) Move ended for Kirk Hammett [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 10 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 9 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. SKULL Sara is knocked over. Move ended for Sara Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Sara has been knocked prone. 113: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 9 ) Move ended for Running Forlife Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 10 ) Move ended for Merrily Unconscious Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 107 blocked. Screaming Midgets , Choose a block die. POW Kirk Hammett is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (1, 5) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 17, 11 ) Move ended for Softy Granite [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 9 ) Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 18, 12 ) Move ended for Foul Fishbreath Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 19, 11 ) Move ended for Jesus Jones Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 13 ) Move ended for Ferdinand Krafty Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 18, 5 ) Move ended for FourKarter Pounder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 5 ) Move ended for Laz Zer Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 8 ) Move ended for Flinflon Hammer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 18, 8 ) Move ended for Right Said Fred Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 12 ) Move ended for Jimi Hendrix [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Kerry King 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jimmy Page 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Laz Zer is knocked over. Player pushed to (15, 4) 8 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 16, 6 ) Move ended for Rocky George [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 3 --- ROLL: 2 + 0 = 2 Sara is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Sara has been knocked prone. Move ended for Sara 113: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 11 ) 5 moved (MP) to ( 22, 11 ) 5 moved (MP) to ( 23, 11 ) Move ended for Jesus Jones Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 12 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 11 ) Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 13 ) Move ended for Pick Asunder Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 11 ) Move ended for Running Forlife Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 15, 5 ) Move ended for Laz Zer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 5 ) Move ended for FourKarter Pounder Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 9 ) Move ended for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 14, 13 ) 102 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (12, 12) 102 moved (MP) to ( 12, 12 ) Move ended for Ferdinand Krafty [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 10 ) Move ended for Kerry King 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 113: status changed from 6 to 0. 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 11) 4 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 13, 11 ) 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 4 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 12, 11 ) Move ended for Sara [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 6 ) Move ended for Kirk Hammett [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Rocky George FourKarter Pounder is knocked over. Player pushed to (11, 4) 15 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 6) 8 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 8 ) Move ended for Jimmy Page [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Move ended for Jimi Hendrix 102 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 3) + 0, (5, 1) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 0 to 2. Guitarmageddon turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) 1 moved (MP) to ( 25, 12 ) 1 moved (MP) to ( 26, 12 ) 1 moved (MP) to ( 27, 11 ) Foul Fishbreath scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=11,y=11] : current status = 4 4 : current square = java.awt.Point[x=11,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=23,y=11] : current status = 0 5 : current square = java.awt.Point[x=23,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=21,y=11] : current status = 4 6 : current square = java.awt.Point[x=21,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=21,y=13] : current status = 0 7 : current square = java.awt.Point[x=21,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=6] : current status = 4 8 : current square = java.awt.Point[x=14,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=14,y=13] : current status = 0 10 : current square = java.awt.Point[x=14,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=16,y=9] : current status = 0 11 : current square = java.awt.Point[x=16,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=18,y=8] : current status = 0 12 : current square = java.awt.Point[x=18,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=18,y=4] : current status = 1 15 : current square = java.awt.Point[x=18,y=4] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=13] : current status = 2 102 : current square = java.awt.Point[x=15,y=13] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (3) Dave Mustaine stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=12,y=10] : current status = 0 105 : current square = java.awt.Point[x=12,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=17,y=6] : current status = 0 107 : current square = java.awt.Point[x=17,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=29,y=12] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=17,y=8] : current status = 1 112 : current square = java.awt.Point[x=17,y=8] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=12,y=11] : current status = 0 113 : current square = java.awt.Point[x=12,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 13, 1 ) 11 moved (SP) to ( 13, 13 ) 12 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 11, 13 ) 11 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 9, 9 ) 1 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 12, 1 ) 8 moved (SP) to ( 11, 13 ) 11 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 11, 13 ) 11 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 12, 13 ) 1 moved (SP) to ( 8, 9 ) 2 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 8, 9 ) 10 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 12, 13 ) Waiting for Guitarmageddon to set players on field. 113 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 4 ) Turn time limit reached. 113 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 20, 8 ) 107 moved (SP) to ( 24, 7 ) 103 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 22, 8 ) 106 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 7 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 4) Kickoff Roll (6+4) = Blitz! KICK skill used. Kick result. Direction: 3 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) Move ended for Ferdinand Krafty Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 12 ) Move ended for Flinflon Hammer Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 10 ) Move ended for Voicing my Concern Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) Move ended for Softy Granite Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 9 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 103 blocked. 112 blocked. Dauntless NOT successful. (1+1=2) PRO Roll(1) - PRO fails 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 15, 8 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 3 ) (6) Go for it successful. 5 moved (MP) to ( 18, 3 ) (5) Go for it successful. 5 moved (MP) to ( 19, 3 ) Move ended for Jesus Jones Screaming Midgets turn ended. Ball placed at (-1, -1) Ball moved to ( 24, 3 ) Scatter roll: 7 Ball moved to ( 23, 4 ) Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 103: Select an action for Rocky George Select an action for Rocky George 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Rocky George [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 113: Select an action for Sara Select an action for Sara 101: Select an action for Tegan Select an action for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 2 ) Move ended for Kerry King 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 2 + 0 = 2 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 20, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Jimmy Page Ball moved to ( 14, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Jimi Hendrix dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Move ended for Jimi Hendrix 102 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 3) + 0, (4, 6) + 0, 2: Jimi Hendrix has been badly hurt! 102: status changed from 3 to 8. 102 moved (SP) to ( 28, 12 ) Verified Opponent Roll = 1 Ball moved to ( 15, 1 ) Guitarmageddon turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) Move ended for Merrily Unconscious Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 8, 4 ) Move ended for Foul Fishbreath Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 16, 2 ) 105 blocked. Dauntless successful. (5+6=11) Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Kerry King is knocked over. Player pushed to (14, 2) 105 moved (MP) to ( 14, 2 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 15, 2 ) Move ended for Jesus Jones [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty Tegan is knocked over. Player pushed to (16, 12) 101 moved (MP) to ( 16, 12 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Tegan has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 16, 10 ) Move ended for Flinflon Hammer Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) Move ended for Voicing my Concern Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 107 blocked. 112 blocked. Dauntless successful. (5+5=10) Screaming Midgets , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Right Said Fred Kirk Hammett is knocked over. Max Cavalera is knocked over. Player pushed to (17, 9) 112 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (5, 2) + 1, 0: Max Cavalera has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 4) + 1, 0: Kirk Hammett has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 10 ) 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 2 ) Move ended for Pick Asunder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 16, 5 ) Move ended for Laz Zer Turn time limit reached. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 18, 5 ) (5) Go for it successful. 15 moved (MP) to ( 19, 5 ) Move ended for FourKarter Pounder Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 9 ) Move ended for Jimmy Page [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 11 ) Move ended for Tegan [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Sara Flinflon Hammer is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 4) + 0, (1, 6) + 0, 0: Flinflon Hammer has been stunned. 11: status changed from 0 to 2. [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 18, 2 ) Move ended for Rocky George [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Kerry King TARGET: 3 --- ROLL: 1 + 0 = 1 Kerry King is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Kerry King has been knocked prone. Move ended for Kerry King Guitarmageddon: All players have moved. 105: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] 11: status changed from 2 to 1. Flinflon Hammer rolls over. Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) Move ended for Voicing my Concern Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 4 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 3 ) Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 17, 8 ) Move ended for Laz Zer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 18, 1 ) Move ended for Jesus Jones Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Merrily Unconscious TARGET: 4 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) Pass selected. QUICK PASS PASS FINAL RESULT: Merrily Unconscious TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Merrily Unconscious Ball moved to ( 19, 5 ) GET BALL FINAL RESULT: FourKarter Pounder TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 5 ) 15 moved (MP) to ( 22, 5 ) 15 moved (MP) to ( 23, 5 ) Move ended for FourKarter Pounder Screaming Midgets turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 8 ) Move ended for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Jimmy Page Laz Zer is knocked over. Player pushed to (13, 7) 8 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 113: Select an action for Sara Select an action for Sara 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 4 ) Move ended for Rocky George Guitarmageddon turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Dave Mustaine stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 5 (5) Kirk Hammett regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 3 (3) Max Cavalera stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 9 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 15: status changed from 3 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 6 Guitarmageddon Winnings Roll: 6 + -1 Verified Opponent Roll = 3 Screaming Midgets Winnings Roll: 3 + -1 Verified Opponent Roll = 10 Kyle Gass gets an MVP award. Verified Opponent Roll = 4 Running Forlife gets an MVP award. Verified Opponent Roll = 2 Guitarmageddon FF Roll: 2 + -1 Verified Opponent Roll = 3 Screaming Midgets FF Roll: 3 + 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 D6: 1(92) 2(85) 3(110) 4(91) 5(123) 6(103) Total(604) D8: 1(2) 2(0) 3(1) 4(0) 5(0) 6(0) 7(1) 8(2) Total(6) GAME OVER Final Score: Screaming Midgets: 1 Guitarmageddon: 0 WINNINGS Screaming Midgets: 20000 Guitarmageddon: 50000