Java JRE 1.4 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fiery Sphinxters Team 1 race: Khemri Player 1 name: Anubis Player 1: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: Sobek Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 3 name: Imhotep Player 3: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 4 name: Set Player 4: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 5 name: Cary Clavicle Player 5: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 6 name: Randy Rib Player 6: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 7 name: Sid Sacrum Player 7: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 8 name: Steve Sternum Player 8: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 9 name: Frank Fibula Player 9: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 10 name: Terry Trapezium Player 10: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 11 name: Thrud Thoracic Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: Howard Humerus Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: Mike Metatarsal Player 13: B Khemrian Blitz-Ra 6 3 2 8 [Block, Mighty Blow, Regenerate, Tackle] Player 14 name: Clark Calcaneous Player 14: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 15 name: Larry Lunate Player 15: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] /10.0.0.8 Server trying connection... Socket[addr=/10.0.0.8,port=3390,localport=1443] Connected as server to game 'fierycowboys'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 103 name: PsychoHoliII Player 103: B Dark Elf Blitzer 7 3 4 8 [Block] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 107 name: Shattered Player 107: L Dark Elf Lineman 5 3 4 8 [Block] Player 108 name: Clash Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagor Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(5+3) Current Weather: Nice Gate: 70000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. *** Setup start *** VulgarDisplayOfPower gets KNUCKLEDUSTERS. Cowboys From Hell gets a LEADER reroll. Imhotep manages to ignore the niggling pain. Dominator manages to ignore the niggling pain. Shattered manages to ignore the niggling pain. MedecineMan manages to ignore the niggling pain. BloodMessagor manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Fiery Sphinxters win the toss. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 17, 5 ) 113 moved location (MPL) to ( 19, 7 ) 104 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 16, 3 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 11 ) 106 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 16, 12 ) 106 moved (SP) to ( 16, 11 ) 112 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 28, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 6, 4 ) 14 moved (SP) to ( 6, 10 ) 10 moved (SP) to ( 9, 5 ) 15 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 13, 2 ) Turn time limit reached. 5 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Fiery Sphinxters quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 4 moved (SP) to ( 15, 11 ) 11 moved (SP) to ( 15, 10 ) 6 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 13, 12 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 6 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Imhotep Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 107 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (16, 10) 110 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 15, 9 ) Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek BloodMessagor is knocked over. Player pushed to (17, 11) 110 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Set Player pushed to (17, 12) 101 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 8 ) Move ended for Larry Lunate Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 9 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) Move ended for Clark Calcaneous Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 6 ) GET BALL BEFORE RE_ROLL: Mike Metatarsal dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Mike Metatarsal TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Mike Metatarsal Scatter roll: 3 Ball moved to ( 7, 5 ) Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 5 + 0 = 5 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 14 ) 101 moved (MP) to ( 16, 14 ) 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 13 ) Move ended for Cowboy [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 107: Select an action for Shattered Select an action for Shattered 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 8, 4 ) Move ended for PsychoHoliII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 5 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 5) 10 moved (MP) to ( 8, 5 ) 114 moved (MP) to ( 9, 5 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Terry Trapezium is knocked over. Player pushed to (22, 6) 10 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 6) + 0, (1, 4) + 0, 0: Terry Trapezium has been stunned. 10: status changed from 0 to 2. 114 moved (MP) to ( 8, 5 ) Move ended for FarBeyondDriven [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 104: Select an action for HeresyII Select an action for HeresyII 109: Select an action for MedecineMan Select an action for MedecineMan Turn time limit reached. 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 2 + 0 = 2 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 18, 12 ) Move ended for MedecineMan [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ConcreteSledge TARGET: 3 --- ROLL: 6 + 0 = 6 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: ConcreteSledge knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = 6 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 6 + 0 = 6 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 6 ) Move ended for ConcreteSledge [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. Move ended for VulgarDisplayOfPower [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 4 ) Move ended for HeresyII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Clash Player pushed to (15, 4) 1 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 15, 5 ) [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 15, 3 ) Move ended for Shattered 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 2 + 0 = 2 Dominator is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. Move ended for Dominator 106: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] 10: status changed from 2 to 1. Terry Trapezium rolls over. Fiery Sphinxters start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sobek 2: Select an action for Sobek Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 113 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 14, 12 ) 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (14, 14) 101 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 14, 13 ) 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (14, 15) (6, 3) + 0, 0: Cowboy has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 14, 14 ) Move ended for Sobek [Game Saved] Select an action for Imhotep 3: Select an action for Imhotep Turn time limit reached. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) Move ended for Imhotep Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 10, 5 ) Move ended for Larry Lunate Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) Move ended for Set Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) Move ended for Thrud Thoracic Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 4 ) Move ended for Mike Metatarsal Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 102 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Clark Calcaneous Player pushed to (9, 5) 102 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 8, 7 ) (2) Go for it successful. 5 moved (MP) to ( 8, 6 ) Move ended for Cary Clavicle [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 107 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Randy Rib Fiery Sphinxters: All players have moved. Shattered is knocked over. Player pushed to (15, 4) 107 moved (MP) to ( 15, 4 ) (6, 1) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 3 ) Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 6 ) Move ended for VulgarDisplayOfPower 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ConcreteSledge Player pushed to (22, 7) 5 moved (MP) to ( 7, 7 ) [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 4 ) Move ended for PsychoHoliII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 6 + 0 = 6 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mike Metatarsal is knocked over. Player pushed to (23, 3) 13 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 6, 4 ) 114 moved (MP) to ( 5, 3 ) 114 moved (MP) to ( 4, 3 ) 114 moved (MP) to ( 3, 3 ) 114 moved (MP) to ( 2, 3 ) FarBeyondDriven scores a touchdown! *** Setup start *** Verified Opponent Roll = 5 (5) Cowboy regains consciousness. 101: status changed from 7 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 17, 5 ) 113 moved location (MPL) to ( 19, 7 ) 104 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 16, 3 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 11 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 6, 4 ) 10 moved (SP) to ( 13, 1 ) 15 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 14, 11 ) Turn time limit reached. 11 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Touchback!! Fiery Sphinxters, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 3 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 4 ) Move ended for Mike Metatarsal Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 9 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 7 ) Move ended for Clark Calcaneous Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) Move ended for Imhotep Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 107 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Anubis Shattered is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (5, 5) + 1, 5: Shattered has been seriously injured!! (42) Fractured Leg - Niggling Injury 107: status changed from 0 to 9. 1 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 3 ) 112 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL ArtShredder is knocked over. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. Set saved by block skill. Move ended for Set [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 1 ) 10 moved (MP) to ( 15, 2 ) Move ended for Terry Trapezium Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Cary Clavicle Clash is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (6, 3) + 0, (4, 4) + 0, 0: Clash has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Thrud Thoracic TARGET: 4 --- ROLL: 6 + 0 = 6 Thrud Thoracic slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) Move ended for Thrud Thoracic [Game Saved] Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 4 ) Move ended for Larry Lunate Turn time limit reached. Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Sobek BloodMessagor is knocked over. Player pushed to (16, 10) 110 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 7 ) Move ended for Randy Rib Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 19, 3 ) Move ended for MedecineMan 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cowboy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboy is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. Move ended for Cowboy 101: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) DODGE BEFORE RE_ROLL: Imhotep knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Imhotep TARGET: 5 --- ROLL: 4 + 0 = 4 Imhotep is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone. Move ended for Imhotep 3: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 8 ) Move ended for Dominator 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 0 ) 109 moved (MP) to ( 15, 0 ) 109 moved (MP) to ( 14, 1 ) Move ended for MedecineMan 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 9 ) Move ended for Cowboy 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 17, 2 ) 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 16, 0 ) 114 moved (MP) to ( 15, 1 ) Move ended for FarBeyondDriven [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for PsychoHoliII Terry Trapezium is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 4) + 0, (5, 2) + 0, 0: Terry Trapezium has been stunned. 10: status changed from 0 to 2. 103 moved (MP) to ( 15, 2 ) [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 2 ) 4 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless NOT successful. (3+2=5) Team re-roll used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Set is knocked over. Player pushed to (14, 4) 4 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Set has been knocked prone. 4: status changed from 3 to 1. 104 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 Ball moved to ( 15, 5 ) Move ended for HeresyII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for ArtShredder 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 6 ) Move ended for VulgarDisplayOfPower 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + 0 = 5 BloodMessagor slips past his opponent(s) unhindered. Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 10: status changed from 2 to 1. Terry Trapezium rolls over. Fiery Sphinxters start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Set Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Block selected. 112 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Thrud Thoracic ArtShredder is knocked over. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) (2, 2) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. 11 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 3 ) Move ended for Anubis Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Imhotep Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) Move ended for Clark Calcaneous Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 5 ) GET BALL BEFORE RE_ROLL: Mike Metatarsal dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Mike Metatarsal TARGET: 4 --- ROLL: 4 + 0 = 4 Turn time limit reached. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 7 ) 113 blocked. Fiery Sphinxters , Choose a block die. POW VulgarDisplayOfPower is knocked over. Player pushed to (18, 5) 113 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (6, 1) + 1, 0: VulgarDisplayOfPower has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 9 ) 13 moved (MP) to ( 18, 6 ) (1) Mike Metatarsal trips and falls trying to go for it! Move ended for Mike Metatarsal 13 moved (MP) to ( 19, 6 ) (2, 3) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 3 to 1. Ball moved to ( 20, 6 ) Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 18, 1 ) 114 moved (MP) to ( 19, 1 ) 114 moved (MP) to ( 20, 2 ) 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 20, 4 ) Move ended for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 6 ) Move ended for MedecineMan 112: Select an action for ArtShredder Select an action for ArtShredder 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 17, 10 ) Hand off selected. Move ended for Cowboy Ball moved to ( 12, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: BloodMessagor TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for BloodMessagor Ball moved to ( 19, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dominator TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 8 ) 106 moved (MP) to ( 8, 8 ) 106 moved (MP) to ( 7, 9 ) 106 moved (MP) to ( 6, 10 ) 106 moved (MP) to ( 5, 11 ) 106 moved (MP) to ( 4, 12 ) Move ended for Dominator 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for ArtShredder 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for PsychoHoliII Thrud Thoracic is knocked over. Player pushed to (12, 4) 11 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 6 + 0 = 6 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 7 ) Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 18, 9 ) Move ended for Mike Metatarsal Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 2 ) Move ended for Anubis Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 4 ) Move ended for Thrud Thoracic Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Terry Trapezium Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 1 ) Move ended for Larry Lunate Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 5 ) 14 moved (MP) to ( 20, 5 ) DODGE FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 6 + 0 = 6 Clark Calcaneous slips past his opponent(s) unhindered. 114 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (20, 3) 114 moved (MP) to ( 20, 3 ) 14 moved (MP) to ( 20, 4 ) Move ended for Clark Calcaneous [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 13, 6 ) Move ended for Randy Rib Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) Move ended for Set Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 12, 9 ) Move ended for Sobek Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 10 ) Move ended for Imhotep Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 13, 7 ) Move ended for Cary Clavicle Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 8 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 10 ) 104 moved (MP) to ( 6, 10 ) 104 moved (MP) to ( 5, 10 ) 104 moved (MP) to ( 4, 11 ) 104 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 2, 12 ) Move ended for HeresyII [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Dominator TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Dominator Ball moved to ( 27, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 5 (5) Clash regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 2 (2) VulgarDisplayOfPower stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 17, 5 ) 104 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 16, 3 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 11 ) 102 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sobek TARGET: 7 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 16, 6 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Move ended for Sobek Clash is knocked over. MIGHTY BLOW used on armor roll. (3, 5) + 1, (1, 5) + 0, 0: Clash has been stunned. 108: status changed from 0 to 2. Sobek is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Sobek has been knocked prone. 2: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 108: status changed from 2 to 1. Clash rolls over. 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 11 ) Move ended for Dominator 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) Move ended for ASleeper 110: Select an action for BloodMessagor Select an action for BloodMessagor 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 13 ) Move ended for Cowboy 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 13, 1 ) Move ended for PsychoHoliII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 0 ) 112 moved (MP) to ( 14, 1 ) Move ended for ArtShredder 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 15, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Randy Rib is knocked over. Player pushed to (16, 3) 6 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 4) + 0, (2, 5) + 0, 0: Randy Rib has been stunned. 6: status changed from 0 to 2. 114 moved (MP) to ( 14, 2 ) Move ended for FarBeyondDriven [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for BloodMessagor Mike Metatarsal is knocked over. Player pushed to (16, 11) 13 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. Cowboys From Hell turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 1 (1) VulgarDisplayOfPower stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Starting second half. Cowboys From Hell gets a LEADER reroll. Fiery Sphinxters Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 11, 10 ) 14 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 12, 4 ) Turn time limit reached. 2 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 17, 6 ) 112 moved location (MPL) to ( 22, 9 ) 103 moved location (MPL) to ( 16, 2 ) 102 moved location (MPL) to ( 17, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 1 ) 109 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 3 ) 103 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 16, 12 ) 114 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 16, 1 ) 101 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 22, 9 ) 112 moved (SP) to ( 22, 5 ) 104 moved (SP) to ( 17, 5 ) 106 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Fiery Sphinxters Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 9) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 7 Distance: 5 Quick snap. Waiting for Cowboys From Hell to re-arrange players on field. 103 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 21, 5 ) 110 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 17, 5 ) Ball placed at (20, 9) Ball placed at (20, 9) Scatter roll: 1 Touchback!! Waiting for Cowboys From Hell to give the ball to a member of their team on the field. Ball moved to ( 14, 1 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 111: Select an action for ASleeper Select an action for ASleeper 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 5 ) Move ended for ArtShredder 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 11 ) Move ended for ASleeper 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 0 ) 106 moved (MP) to ( 14, 0 ) 106 moved (MP) to ( 13, 1 ) Move ended for Dominator 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 0 ) 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (17, 2) 13 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 1 ) Move ended for HeresyII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 0 ) 114 moved (MP) to ( 13, 0 ) 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 0 ) 114 moved (MP) to ( 10, 0 ) 114 moved (MP) to ( 9, 0 ) 114 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 1 (1) FarBeyondDriven trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 7, 1 ) Move ended for FarBeyondDriven [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 11, 0 ) Move ended for ConcreteSledge [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy ArtShredder has already moved this turn. 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: MedecineMan TARGET: 4 --- ROLL: 4 + 0 = 4 MedecineMan slips past his opponent(s) unhindered. Move ended for MedecineMan [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 4 ) Move ended for Clash 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 5 ) Move ended for BloodMessagor 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 16, 11 ) Move ended for PsychoHoliII 101: Select an action for Cowboy Select an action for Cowboy Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (13, 3) 109 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Mike Metatarsal MedecineMan is knocked over. Player pushed to (14, 3) 109 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 8, 2 ) 114 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL FarBeyondDriven saved by block skill. Randy Rib saved by block skill. Move ended for Randy Rib [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 7, 5 ) Move ended for Terry Trapezium Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 11 ) Move ended for Set Turn time limit reached. Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 2 ) (5) Go for it successful. 5 moved (MP) to ( 8, 1 ) Move ended for Cary Clavicle [Game Saved] Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Imhotep Player pushed to (13, 0) 106 moved (MP) to ( 13, 0 ) 3 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 16, 6 ) Move ended for Sobek Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 10 ) Move ended for Clark Calcaneous Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Howard Humerus BloodMessagor is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) (1, 2) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 10, 3 ) Move ended for Thrud Thoracic Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 9, 1 ) Move ended for ConcreteSledge 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 5, 1 ) 114 moved (MP) to ( 4, 1 ) 114 moved (MP) to ( 3, 1 ) 114 moved (MP) to ( 2, 1 ) FarBeyondDriven scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 6 (6) VulgarDisplayOfPower regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 17, 5 ) 113 moved location (MPL) to ( 19, 7 ) 104 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 16, 3 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 11 ) 102 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 6, 4 ) 15 moved (SP) to ( 6, 10 ) 14 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Perfect Defense. Waiting for Cowboys From Hell to re-arrange players on field. 102 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 15, 0 ) 113 moved (SP) to ( 16, 1 ) 112 moved (SP) to ( 16, 3 ) 113 moved (SP) to ( 15, 0 ) 104 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 15, 5 ) Turn time limit reached. 104 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sobek 2: Select an action for Sobek Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 12 ) Move ended for Set Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) Move ended for Imhotep Select an action for Sobek 2: Select an action for Sobek Select an action for Sobek 2: Select an action for Sobek Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 2: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 4 ) Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek HeresyII is knocked over. Player pushed to (17, 6) 104 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 6) + 1, 0: HeresyII has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) Move ended for Anubis Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 2 ) 113 blocked. Fiery Sphinxters , Choose a block die. POW VulgarDisplayOfPower is knocked over. Player pushed to (15, 0) 113 moved (MP) to ( 15, 0 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. Move ended for Mike Metatarsal [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 6 ) Move ended for Clark Calcaneous Turn time limit reached. Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Randy Rib Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Cary Clavicle BloodMessagor is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) (5, 2) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) Move ended for Thrud Thoracic Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) Move ended for Larry Lunate Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 5 + 0 = 5 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 7 ) Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 4 ) Move ended for PsychoHoliII [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for ConcreteSledge Sobek is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Sobek has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 110: Select an action for BloodMessagor Select an action for BloodMessagor 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dominator Randy Rib saved by block skill. Dominator saved by block skill. [Game Saved] 108: Select an action for Clash Select an action for Clash 101: Select an action for Cowboy Select an action for Cowboy 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Clash knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 2 + 0 = 2 Clash slips past his opponent(s) unhindered. Move ended for Clash [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cowboy TARGET: 3 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cowboy TARGET: 3 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 12, 8 ) Move ended for Cowboy [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 3 ) Move ended for ArtShredder 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 1 + 0 = 1 MedecineMan is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. Move ended for MedecineMan 109: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Sobek Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 12 ) Move ended for Set Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) Move ended for Imhotep Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Randy Rib Player pushed to (17, 8) 106 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) Move ended for Anubis Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 1 ) Move ended for Mike Metatarsal Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) Move ended for Thrud Thoracic Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Blitz selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (12, 9) 101 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) (4) Go for it successful. 10 moved (MP) to ( 14, 9 ) Turn time limit reached. Move ended for Terry Trapezium [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 13, 9 ) Move ended for Clark Calcaneous Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Larry Lunate Cowboy is knocked over. Player pushed to (12, 8) 101 moved (MP) to ( 12, 8 ) (6, 5) + 0, (6, 4) + 0, 3: Cowboy has been badly hurt! 101: status changed from 0 to 8. 15 moved (MP) to ( 12, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 7 ) Move ended for FarBeyondDriven [Game Saved] 106: Select an action for Dominator Select an action for Dominator 108: Select an action for Clash Select an action for Clash 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: MedecineMan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 5 + 0 = 5 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 12 ) Move ended for MedecineMan [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ConcreteSledge TARGET: 3 --- ROLL: 3 + 0 = 3 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 2 + 0 = 2 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 18, 11 ) Move ended for ConcreteSledge [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 1 + 0 = 1 ArtShredder is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 5) + 0, (4, 4) + 0, 0: ArtShredder has been knocked out. Move ended for ArtShredder 112: status changed from 0 to 7. 112 moved (SP) to ( 29, 9 ) Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 103 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek PsychoHoliII is knocked over. Player pushed to (14, 3) 103 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (4, 2) + 1, 0: PsychoHoliII has been stunned. 103: status changed from 0 to 2. 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 18, 6 ) Move ended for Anubis Select an action for Randy Rib 6: Select an action for Randy Rib Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Imhotep Dominator is knocked over. Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 2) + 1, 0: Dominator has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Blitz selected. 114 blocked. Fiery Sphinxters , Choose a block die. POW FarBeyondDriven is knocked over. Player pushed to (18, 7) 114 moved (MP) to ( 18, 7 ) (6, 4) + 0, (3, 4) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 6 ) Move ended for Randy Rib Turn time limit reached. [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 4 ) Move ended for Cary Clavicle Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 5 ) Move ended for Terry Trapezium Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 11 ) Move ended for Set Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 7 ) Move ended for Clark Calcaneous Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 5 ) Move ended for Thrud Thoracic Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) Move ended for Larry Lunate Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. PsychoHoliII rolls over. 114: status changed from 2 to 1. FarBeyondDriven rolls over. 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: MedecineMan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 2 + 0 = 2 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 23, 6 ) Move ended for MedecineMan [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ConcreteSledge knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 5 + 0 = 5 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 5 + 0 = 5 ConcreteSledge slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 19, 4 ) Move ended for ConcreteSledge [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 3 ) 5 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Cary Clavicle saved by block skill. VulgarDisplayOfPower saved by block skill. 113 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 21, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Clash TARGET: 3 --- ROLL: 4 + 0 = 4 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 5 + 0 = 5 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 8 ) Move ended for Clash [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + 0 = 5 BloodMessagor slips past his opponent(s) unhindered. Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 20, 3 ) Move ended for Mike Metatarsal Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 102 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Move ended for Cary Clavicle ConcreteSledge is knocked over. (2, 3) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. Cary Clavicle saved by block skill. [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 8 ) 108 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Clash is knocked over. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Anubis saved by block skill. Move ended for Anubis [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 7 ) 6 moved (MP) to ( 22, 8 ) 6 moved (MP) to ( 23, 7 ) Move ended for Randy Rib Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 20, 10 ) Move ended for Terry Trapezium Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) Move ended for Set Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 9 ) Move ended for Imhotep Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 8 ) Turn time limit reached. 14 moved (MP) to ( 19, 8 ) Move ended for Clark Calcaneous Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 6 ) 11 moved (MP) to ( 21, 5 ) Move ended for Thrud Thoracic Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 10 ) Move ended for Larry Lunate Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 7 ) Move ended for Sobek Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 24, 5 ) 113 moved (MP) to ( 25, 6 ) 113 moved (MP) to ( 25, 7 ) 113 moved (MP) to ( 24, 8 ) Move ended for VulgarDisplayOfPower [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for MedecineMan Randy Rib is knocked over. Player pushed to (7, 8) 6 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + 0 = 4 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 18, 12 ) Move ended for BloodMessagor [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 4 + 0 = 4 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 21, 10 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Player pushed to (10, 11) 10 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 1 + 0 = 1 Clash is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Clash has been knocked prone. Move ended for Clash 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 23, 7 ) Move ended for Randy Rib Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 22, 7 ) Move ended for Anubis Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 9 ) 3 moved (MP) to ( 22, 9 ) 3 moved (MP) to ( 23, 9 ) Move ended for Imhotep Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 18, 11 ) 110 blocked. Fiery Sphinxters , Choose a block die. POW BloodMessagor is knocked over. Player pushed to (17, 13) 110 moved (MP) to ( 17, 13 ) (2, 3) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 14 moved (MP) to ( 18, 12 ) Move ended for Clark Calcaneous [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 10 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 8 ) Move ended for Terry Trapezium Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 21, 9 ) Move ended for Set Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) Move ended for Sobek Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 21, 7 ) Move ended for Cary Clavicle Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Turn time limit reached. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 3 ) 13 moved (MP) to ( 22, 3 ) 13 moved (MP) to ( 23, 3 ) 13 moved (MP) to ( 24, 4 ) 13 moved (MP) to ( 25, 5 ) 13 moved (MP) to ( 24, 6 ) Move ended for Mike Metatarsal Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 20, 10 ) 15 moved (MP) to ( 21, 10 ) 15 moved (MP) to ( 22, 10 ) Move ended for Larry Lunate Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 4 ) 11 moved (MP) to ( 23, 4 ) 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 26, 6 ) Move ended for Thrud Thoracic Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 7 ) Move ended for PsychoHoliII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 109: Select an action for MedecineMan Select an action for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagor 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 25, 10 ) 113 moved (MP) to ( 24, 11 ) 113 moved (MP) to ( 23, 12 ) 113 moved (MP) to ( 22, 13 ) 113 moved (MP) to ( 21, 13 ) 113 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 19, 13 ) 14 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 12) 14 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 12 ) Move ended for VulgarDisplayOfPower [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 1 + 0 = 1 MedecineMan is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (4, 4) + 0, 0: MedecineMan has been knocked out. 109: status changed from 4 to 7. 109 moved (SP) to ( 28, 8 ) Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 19, 11 ) 113 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (18, 13) 113 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 18, 12 ) Move ended for Set [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 113 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Clark Calcaneous Clark Calcaneous uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (18, 14) 113 moved (MP) to ( 18, 14 ) (3, 4) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 18, 13 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 23, 8 ) 10 moved (MP) to ( 24, 8 ) 10 moved (MP) to ( 25, 8 ) 10 moved (MP) to ( 26, 8 ) 10 moved (MP) to ( 27, 8 ) Terry Trapezium scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=19,y=7] : current status = 4 2 : current square = java.awt.Point[x=19,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=23,y=9] : current status = 0 3 : current square = java.awt.Point[x=23,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=18,y=12] : current status = 0 4 : current square = java.awt.Point[x=18,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=23,y=7] : current status = 4 6 : current square = java.awt.Point[x=23,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=26,y=6] : current status = 0 11 : current square = java.awt.Point[x=26,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=26,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=26,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=3] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=3] 13 : current square = java.awt.Point[x=24,y=6] : current status = 0 13 : current square = java.awt.Point[x=24,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=18,y=13] : current status = 0 14 : current square = java.awt.Point[x=18,y=13] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=22,y=10] : current status = 0 15 : current square = java.awt.Point[x=22,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=19,y=4] : current status = 1 102 : current square = java.awt.Point[x=19,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=10,y=7] : current status = 0 103 : current square = java.awt.Point[x=10,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (5) HeresyII regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=10] : current status = 7 106 : current status = 7 (5) Dominator regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=22,y=11] : current status = 1 108 : current square = java.awt.Point[x=22,y=11] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=28,y=8] : current status = 7 109 : current status = 7 (1) MedecineMan stays UNconscious. 109 : current square = java.awt.Point[x=28,y=8] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (3) ArtShredder stays UNconscious. 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=9] 113 : current square = java.awt.Point[x=18,y=14] : current status = 1 113 : current square = java.awt.Point[x=18,y=14] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=14] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=14] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=18,y=7] : current status = 1 114 : current square = java.awt.Point[x=18,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fiery Sphinxters Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 13, 12 ) 4 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 13, 11 ) 10 moved (SP) to ( 13, 3 ) 11 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 12, 7 ) Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 104 moved location (MPL) to ( 17, 6 ) 103 moved location (MPL) to ( 16, 2 ) 102 moved location (MPL) to ( 17, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 105 moved (SP) to ( 21, 9 ) 114 moved (SP) to ( 21, 8 ) 110 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) Turn time limit reached. 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 20, 11 ) 113 moved (SP) to ( 19, 11 ) 114 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 22, 4 ) *** Setup end *** Fiery Sphinxters Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 4 Distance: 1 Quick snap. Waiting for Cowboys From Hell to re-arrange players on field. 110 moved (SP) to ( 16, 11 ) 108 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 22, 5 ) 105 moved (SP) to ( 22, 9 ) 113 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 19, 5 ) 102 moved (SP) to ( 18, 7 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 3 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 22, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for ASleeper Ball moved to ( 7, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 7, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 12 ) Move ended for BloodMessagor 108: Select an action for Clash Select an action for Clash 104: Select an action for HeresyII Select an action for HeresyII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 12 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Clark Calcaneous is knocked over. Player pushed to (17, 10) 14 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 13, 11 ) Move ended for Clash [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 21, 10 ) Move ended for HeresyII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 21, 12 ) Move ended for VulgarDisplayOfPower 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 22, 4 ) Move ended for Dominator 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 21, 2 ) Move ended for PsychoHoliII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 5 ) Move ended for FarBeyondDriven 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 24, 8 ) Move ended for ConcreteSledge Cowboys From Hell turn ended. [Game Saved] Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Imhotep Clash is knocked over. Player pushed to (13, 12) 108 moved (MP) to ( 13, 12 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 3) + 1, 0: Clash has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 12, 11 ) 110 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW BloodMessagor is knocked over. Player pushed to (12, 13) 110 moved (MP) to ( 12, 13 ) (2, 6) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 14 moved (MP) to ( 12, 12 ) Move ended for Clark Calcaneous Fiery Sphinxters turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=13,y=11] : current status = 0 3 : current square = java.awt.Point[x=13,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=13,y=3] : current status = 0 10 : current square = java.awt.Point[x=13,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=12,y=7] : current status = 0 11 : current square = java.awt.Point[x=12,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=3] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=3] 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=12,y=12] : current status = 4 14 : current square = java.awt.Point[x=12,y=12] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=24,y=8] : current status = 0 102 : current square = java.awt.Point[x=24,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (2) Clash stays UNconscious. 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=10] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (4) MedecineMan regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=12,y=13] : current status = 1 110 : current square = java.awt.Point[x=12,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=22,y=8] : current status = 0 111 : current square = java.awt.Point[x=22,y=8] : current status = 0 111: status changed from 3 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (4) ArtShredder regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=21,y=12] : current status = 0 113 : current square = java.awt.Point[x=21,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=22,y=5] : current status = 0 114 : current square = java.awt.Point[x=22,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fiery Sphinxters Winnings Roll: 3 + 0 Cowboys From Hell Winnings Roll: 1 + 1 Anubis gets an MVP award. VulgarDisplayOfPower gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=5 -1 for loss +1 for cas (2) -1 from high FF of 10 Fiery Sphinxters FF Roll: 5 + -1 not conceding roll=2 +1 for win +1 for TDs Cowboys From Hell FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(86) 2(95) 3(94) 4(124) 5(109) 6(76) Total(584) D8: 1(1) 2(4) 3(6) 4(4) 5(2) 6(2) 7(5) 8(2) Total(26) GAME OVER Final Score: Fiery Sphinxters: 1 Cowboys From Hell: 3 WINNINGS Fiery Sphinxters: 30000 Cowboys From Hell: 20000 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4