Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: Milo Bloom Jr. Player 1: L Human Lineman 6 3 3 8 [Guard] Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Hodge Podge Jr. Player 4: B Human Blitzer 7 3 3 8 [Block] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block, Kick] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Oliver Wendell Jones II Player 7: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 9 name: Spuds Mackenzie Player 9: B Human Blitzer 7 3 3 8 [Block] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2576] Connected as server to game 'now'. Waiting for client. Receiving: Sylvan SuperSonics.html Done receiving file. Team 2 name: Sylvan SuperSonics Team 2 race: Wood Elf Player 102 name: Branch Predeliction Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Son of Slothlorien Player 103: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 104 name: Dances with Ents Jr. Player 104: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 105 name: Thranduil The Third Player 105: T Wood Elf Thrower 7 3 4 7 [Pass] Player 106 name: Mallornstump Player 106: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 110 name: GreenWood the Great Player 110: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 112 name: Wild Woody Player 112: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 114 name: Morning Wood Player 114: L Wood Elf Lineman 7 3 4 7 [] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(5+2) Current Weather: Nice Gate: 85000 screaming fans show up for the game. Handicap result 55:KNUCKLEDUSTERS. Handicap result 34:SMELLING SALTS. *** Setup start *** Sylvan SuperSonics gain SMELLING SALTS. Dances with Ents Jr. gets KNUCKLEDUSTERS. Dances with Ents Jr. manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. GreenWood the Great manages to ignore the niggling pain. Wild Woody manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 19, 7 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 9, 9 ) 14 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 9, 4 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (3+2) = Cheering Fans Sylvan SuperSonics: 2 + 13FF + 0CL Bloom County DeathTongues: 1 + 10FF + 0CL Sylvan SuperSonics get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Hodge Podge Jr. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Spuds Mackenzie Branch Predeliction is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 6 ) Move ended for Steve Dallas Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 5, 4 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Bill The Cat Ball moved to ( 11, 7 ) GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 12, 8 ) Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 1 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 9 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Hodge Podge Jr. is knocked over. Player pushed to (15, 9) 4 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 15, 9 ) Move ended for Dances with Ents Jr. [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Son of Slothlorien Milo Bloom Jr. is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 4) + 1, 0: Milo Bloom Jr. has been stunned. 1: status changed from 0 to 2. Son of Slothlorien is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. Son of Slothlorien has been uprooted! 103: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] 1: status changed from 2 to 1. Milo Bloom Jr. rolls over. Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Hodge Podge Jr. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Rosebud Dances with Ents Jr. saved by dodge skill. Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 12, 9 ) Move ended for Jean Kirkpatrick Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 12, 6 ) Move ended for Sen. Bedfellow Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 16, 7 ) 104 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Dances with Ents Jr. is knocked over. Player pushed to (16, 10) Player 8 pushed to (16, 10) 8 moved (MP) to ( 16, 10 ) Player pushed to (15, 9) 104 moved (MP) to ( 15, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 0 to 1. 9 moved (MP) to ( 15, 8 ) Move ended for Spuds Mackenzie [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 12, 8 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Bill The Cat Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 7 ) Move ended for Cutter John Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) Move ended for Limekiller Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) Move ended for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 16, 5 ) Move ended for Mallornstump 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 10 ) Move ended for Thranduil The Third 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) Move ended for GreenWood the Great 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. Move ended for Wild Woody [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Cutter John saved by dodge skill. 14 blocked. Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) STRIP BALL skill used. 104 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Ball moved to ( 18, 5 ) Move ended for Dances with Ents Jr. [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 4 + 0 = 4 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 4 + 0 = 4 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Morning Wood TARGET: 4 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 4 + 0 = 4 Morning Wood slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 12, 3 ) Hand off selected. Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Ball moved to ( 16, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Jean Kirkpatrick Wild Woody saved by dodge skill. Player pushed to (14, 10) 112 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Hodge Podge Jr. Player pushed to (15, 11) 112 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Rosebud Player pushed to (15, 12) 112 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Bill The Cat Player pushed to (14, 5) Player 3 pushed to (14, 5) 3 moved (MP) to ( 14, 5 ) Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Steve Dallas Dances with Ents Jr. is knocked over. Player pushed to (13, 8) Player 15 pushed to (13, 8) 15 moved (MP) to ( 13, 8 ) Player pushed to (14, 7) 104 moved (MP) to ( 14, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 2 ) Move ended for Cutter John Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 4 ) Move ended for Limekiller Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 10, 3 ) 14 moved (MP) to ( 10, 2 ) 14 moved (MP) to ( 11, 1 ) 14 moved (MP) to ( 12, 2 ) 110 blocked. (6) Go for it successful. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (14, 3) 110 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 13, 3 ) Move ended for Sen. Bedfellow [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Spuds Mackenzie TARGET: 3 --- ROLL: 3 + 0 = 3 Spuds Mackenzie slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Spuds Mackenzie TARGET: 3 --- ROLL: 6 + 0 = 6 Spuds Mackenzie slips past his opponent(s) unhindered. (5) Go for it successful. 9 moved (MP) to ( 15, 3 ) Move ended for Spuds Mackenzie Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 3 ) Move ended for Morning Wood [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) Move ended for Mallornstump 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Branch Predeliction Limekiller is knocked over. Player pushed to (18, 5) 10 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 12, 4 ) [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 104 moved (MP) to ( 13, 4 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Sen. Bedfellow is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. Dances with Ents Jr. saved by block skill. Move ended for Dances with Ents Jr. [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 5 + 0 = 5 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 5 ) 110 moved (MP) to ( 6, 5 ) 110 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 3, 5 ) SPRINT used. Turn time limit reached. Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 2, 5 ) GreenWood the Great scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 21, 7 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 8 moved location (MPL) to ( 14, 10 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 9, 10 ) 14 moved location (MPL) to ( 9, 4 ) 13 moved location (MPL) to ( 8, 7 ) 4 moved location (MPL) to ( 14, 9 ) 3 moved location (MPL) to ( 14, 4 ) 11 moved location (MPL) to ( 11, 7 ) 10 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 14, 8 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Bloom County DeathTongues quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 14 moved (SP) to ( 10, 3 ) 6 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 9, 6 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 1 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker STAND FIRM skill used. [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Hodge Podge Jr. Branch Predeliction is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) (3, 6) + 0, (4, 5) + 0, 0: Branch Predeliction has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Spuds Mackenzie Morning Wood is knocked over. (6, 2) + 0, (4, 3) + 0, 0: Morning Wood has been stunned. 114: status changed from 0 to 2. Spuds Mackenzie saved by block skill. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 1 ) Move ended for Steve Dallas Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) Move ended for Sen. Bedfellow Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 1 ) Move ended for Cutter John Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 12, 1 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 13, 1 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Bill The Cat Ball moved to ( 15, 1 ) GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 5 + 0 = 5 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for Limekiller [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Milo Bloom Jr. TARGET: 3 --- ROLL: 1 + 0 = 1 Milo Bloom Jr. is knocked over. (4, 5) + 0, (6, 5) + 0, 6: Milo Bloom Jr. has been KILLED!! Move ended for Milo Bloom Jr. 1: status changed from 0 to 10. (1) Apothecary FAILS! 1 moved to dugout ( 0, 14 ) Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. Morning Wood rolls over. 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 2 ) Move ended for Thranduil The Third 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 18, 1 ) 104 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Cutter John saved by dodge skill. Player pushed to (15, 2) 11 moved (MP) to ( 14, 2 ) STRIP BALL skill used. Verified Opponent Roll = 2 Ball moved to ( 15, 1 ) 104 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dances with Ents Jr. knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 2 + 0 = 2 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 4 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 1 (1) Dances with Ents Jr. trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Dances with Ents Jr. trips and falls trying to go for it! Move ended for Dances with Ents Jr. 104 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 18, 2 ) Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 3 ) Move ended for Hodge Podge Jr. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 18, 5 ) Move ended for Rosebud Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Steve Dallas Thranduil The Third is knocked over. Player pushed to (19, 3) 105 moved (MP) to ( 19, 3 ) (4, 3) + 0, (0, 0) + 0, 0: Thranduil The Third has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 1 ) 14 moved (MP) to ( 18, 1 ) Move ended for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) Move ended for Limekiller Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 2 ) Move ended for Spuds Mackenzie Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 1 ) Move ended for Cutter John Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 4 ) Move ended for Jean Kirkpatrick Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 11, 2 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Bill The Cat Ball moved to ( 17, 1 ) GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for G.P. Snorklewhacker Bloom County DeathTongues: All players have moved. Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (3, 6) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. G.P. Snorklewhacker saved by block skill. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 5 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) Stand up roll passed. Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 15, 2 ) Move ended for Morning Wood 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 1 Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Cutter John is knocked over. 10 blocked. Player pushed to (12, 3) 10 moved (MP) to ( 17, 3 ) Player pushed to (12, 2) 11 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (3, 6) + 0, (5, 6) + 1, 2: Cutter John has been badly hurt! 11: status changed from 3 to 8. 104 moved (MP) to ( 17, 1 ) 11 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 6 Ball moved to ( 12, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Dances with Ents Jr. [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 4 ) Move ended for Mallornstump 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Thranduil The Third 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) Move ended for Wild Woody 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 21, 4 ) Move ended for GreenWood the Great Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Steve Dallas Thranduil The Third is knocked over. Player pushed to (19, 4) 105 moved (MP) to ( 19, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Thranduil The Third has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Spuds Mackenzie Morning Wood is knocked over. Player pushed to (14, 1) 114 moved (MP) to ( 14, 1 ) (4, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 3 ) Move ended for Bill The Cat Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 4 ) 106 blocked. Bloom County DeathTongues , Choose a block die. POW Mallornstump is knocked over. Player pushed to (17, 5) 106 moved (MP) to ( 17, 5 ) (6, 2) + 0, (4, 4) + 0, 0: Mallornstump has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 9 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) Move ended for Jean Kirkpatrick [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Hand off selected. Move ended for Limekiller Ball moved to ( 18, 3 ) GET BALL BEFORE RE_ROLL: Hodge Podge Jr. dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 1 ) 4 moved (MP) to ( 24, 1 ) 4 moved (MP) to ( 25, 1 ) (3) Go for it successful. 4 moved (MP) to ( 26, 1 ) (2) Go for it successful. 4 moved (MP) to ( 27, 1 ) Hodge Podge Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=14] : current status = 10 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=17,y=4] : current status = 0 6 : current square = java.awt.Point[x=17,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=2] : current status = 0 9 : current square = java.awt.Point[x=15,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=17,y=3] : current status = 0 10 : current square = java.awt.Point[x=17,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=15,y=3] : current status = 0 13 : current square = java.awt.Point[x=15,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=18,y=1] : current status = 0 14 : current square = java.awt.Point[x=18,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 Smelling salts used. (3) Branch Predeliction regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=17,y=1] : current status = 0 104 : current square = java.awt.Point[x=17,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=19,y=4] : current status = 1 105 : current square = java.awt.Point[x=19,y=4] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 Smelling salts used. (3) Mallornstump regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=14,y=1] : current status = 1 114 : current square = java.awt.Point[x=14,y=1] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 8 moved location (MPL) to ( 14, 10 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 9, 10 ) 14 moved location (MPL) to ( 9, 4 ) 13 moved location (MPL) to ( 8, 7 ) 4 moved location (MPL) to ( 14, 9 ) 3 moved location (MPL) to ( 14, 4 ) 10 moved location (MPL) to ( 14, 6 ) 13 moved (SP) to ( 0, 3 ) 5 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 11, 1 ) 10 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 3 ) 9 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 12, 1 ) 2 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 12, 4 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 10 ) Turn time limit reached. 112 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 16, 7 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (4+2) = Bad Kick KICK skill used. Kick result. Direction: 8 Distance: 4 Ball placed at (24, 3) Scatter roll: 8 Ball moved to ( 19, 3 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 6 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Thranduil The Third TARGET: 2 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Thranduil The Third TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Thranduil The Third Ball moved to ( 13, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 14 ) 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 12) 2 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) Move ended for Wild Woody [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 12 ) 104 moved (MP) to ( 8, 11 ) Move ended for Dances with Ents Jr. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 14 ) 110 moved (MP) to ( 12, 14 ) 110 moved (MP) to ( 11, 14 ) 110 moved (MP) to ( 10, 14 ) 110 moved (MP) to ( 9, 13 ) 110 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 6, 13 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 14 ) 106 moved (MP) to ( 12, 14 ) 106 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 10, 13 ) Move ended for Mallornstump [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 12 ) Move ended for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 11 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) Move ended for Lola Granola Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 9 ) Move ended for Limekiller Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 9, 11 ) Move ended for Sen. Bedfellow Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 7 ) Move ended for Jean Kirkpatrick Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 7, 8 ) Move ended for Hodge Podge Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 7 ) Move ended for Steve Dallas Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 8, 9 ) DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 2 + 0 = 2 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 6, 11 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 1 + 0 = 1 Rosebud is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 11 ) 112 moved (MP) to ( 4, 10 ) Move ended for Wild Woody 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 6, 10 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Dances with Ents Jr. is knocked over. Move ended for Dances with Ents Jr. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 1 to 4. Blitz selected. 8 moved (MP) to ( 6, 12 ) 110 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (7, 14) 110 moved (MP) to ( 7, 14 ) STRIP BALL skill used. 8 moved (MP) to ( 6, 13 ) Ball moved to ( 6, 13 ) GET BALL FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 6, 14 ) 8 moved (MP) to ( 5, 14 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. (3) Go for it successful. 8 moved (MP) to ( 6, 14 ) GET BALL FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 3 + 0 = 3 (3) Go for it successful. 8 moved (MP) to ( 5, 13 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. Move ended for Rosebud [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 7, 12 ) 14 moved (MP) to ( 6, 12 ) 14 moved (MP) to ( 5, 12 ) 14 moved (MP) to ( 4, 13 ) Move ended for Sen. Bedfellow Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 6, 11 ) 4 moved (MP) to ( 5, 12 ) 4 moved (MP) to ( 5, 11 ) Move ended for Hodge Podge Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 12 ) 3 moved (MP) to ( 7, 13 ) Move ended for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Lola Granola Branch Predeliction is knocked over. Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) (1, 3) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 6, 12 ) Move ended for Spuds Mackenzie Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for G.P. Snorklewhacker Morning Wood is knocked over. MIGHTY BLOW used on injury roll. (6, 4) + 0, (5, 2) + 1, 0: Morning Wood has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) G.P. Snorklewhacker saved by block skill. [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Quiche TARGET: 3 --- ROLL: 2 + 0 = 2 Quiche is knocked over. (4, 6) + 0, (4, 4) + 0, 0: Quiche has been knocked out. Move ended for Quiche 2: status changed from 0 to 7. 2 moved to dugout ( 0, 8 ) Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 8 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 7, 11 ) 104 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dances with Ents Jr. knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 8 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rosebud is knocked over. Player pushed to (25, 12) 8 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 3 to 1. 104 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 8 Ball moved to ( 24, 12 ) Move ended for Dances with Ents Jr. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 1 Target(3) Roll(1) Wild Woody falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wild Woody dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wild Woody TARGET: 5 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 4, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 3, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 2, 9 ) Wild Woody scores a touchdown! *** Setup start *** 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) Smelling salts used. Verified Opponent Roll = 6 (6) Morning Wood regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 1 (1) Quiche stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 8 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Starting second half. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 5 ) 8 moved location (MPL) to ( 12, 12 ) 7 moved location (MPL) to ( 12, 10 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 13, 9 ) 5 moved location (MPL) to ( 12, 4 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 12, 2 ) 13 moved (SP) to ( 12, 13 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 5 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (6+4) = Blitz! KICK skill used. Kick result. Direction: 1 Distance: 0 Kicking team gets a free turn because of BLITZ kickoff result! Bloom County DeathTongues start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 4 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 11 ) Move ended for Rosebud Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 14, 11 ) Move ended for Sen. Bedfellow Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 9 ) Move ended for Oliver Wendell Jones II Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 13 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 10 ) Move ended for Bill The Cat Select an action for Limekiller 10: Select an action for Limekiller Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 2 ) Move ended for Lola Granola Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 1 ) 10 moved (MP) to ( 14, 1 ) Move ended for Limekiller Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 1 ) 3 moved (MP) to ( 14, 0 ) 112 blocked. Bloom County DeathTongues , Choose a block die. POW Wild Woody is knocked over. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) (5, 6) + 0, (6, 2) + 0, 0: Wild Woody has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 1 ) Move ended for Steve Dallas [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 11, 3 ) Move ended for Spuds Mackenzie Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 9 ) DODGE BEFORE RE_ROLL: Jean Kirkpatrick knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 4 --- ROLL: 2 + 0 = 2 Jean Kirkpatrick is knocked over. (6, 4) + 0, (2, 1) + 0, 0: Jean Kirkpatrick has been stunned. Move ended for Jean Kirkpatrick Bloom County DeathTongues: All players have moved. 6: status changed from 0 to 2. Bloom County DeathTongues turn ended. Ball placed at (-1, -1) Ball moved to ( 24, 11 ) Scatter roll: 1 Ball moved to ( 23, 10 ) Waiting for Sylvan SuperSonics to finish TURN: 1 [Game Saved] 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 8 ) 105 moved (MP) to ( 23, 9 ) 105 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Thranduil The Third dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Thranduil The Third TARGET: 2 --- ROLL: 2 + 0 = 2 105 moved (MP) to ( 22, 9 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 19, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Thranduil The Third TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Thranduil The Third Ball moved to ( 13, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Son of Slothlorien G.P. Snorklewhacker saved by block skill. Son of Slothlorien is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] 6: status changed from 2 to 1. Jean Kirkpatrick rolls over. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Steve Dallas Player pushed to (14, 3) 104 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Dances with Ents Jr. is knocked over. Player pushed to (13, 2) 104 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (6, 5) + 0, 6: Dances with Ents Jr. has been KILLED!! 104: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 104: status changed from 10 to 1. [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) Move ended for Spuds Mackenzie Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Hodge Podge Jr. Mallornstump is knocked over. Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) (6, 1) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 16, 3 ) 110 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW GreenWood the Great is knocked over. Player pushed to (17, 5) 110 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on injury roll. (1, 6) + 0, (2, 1) + 1, 0: GreenWood the Great has been stunned. 110: status changed from 3 to 2. 10 moved (MP) to ( 16, 4 ) Ball moved to ( 16, 5 ) Scatter roll: 5 Ball moved to ( 17, 6 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 5 ) Move ended for Limekiller [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 6 ) Move ended for Lola Granola Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Oliver Wendell Jones II Branch Predeliction is knocked over. Player pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) (6, 2) + 0, (3, 2) + 0, 0: Branch Predeliction has been stunned. 102: status changed from 0 to 2. 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 8 ) Move ended for Sen. Bedfellow Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 0 = 5 Bill The Cat slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Bill The Cat Scatter roll: 7 Ball moved to ( 16, 7 ) GET BALL FINAL RESULT: Morning Wood TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 17, 8 ) Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 102: status changed from 2 to 1. Branch Predeliction rolls over. 110: status changed from 2 to 1. GreenWood the Great rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Mallornstump 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 6 ) 104 moved (MP) to ( 8, 7 ) Move ended for Dances with Ents Jr. 105: Select an action for Thranduil The Third Select an action for Thranduil The Third 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Thranduil The Third TARGET: 2 --- ROLL: 3 + 0 = 3 Thranduil The Third slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Thranduil The Third dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Thranduil The Third TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Sen. Bedfellow TARGET: 7 --- ROLL: 6 + 0 = 6 Sen. Bedfellow intercepts the ball! Ball moved to ( 14, 8 ) Move ended for Thranduil The Third Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Lola Granola Morning Wood is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. Lola Granola saved by block skill. [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 11 ) Hand off selected. Move ended for Sen. Bedfellow Ball moved to ( 18, 11 ) GET BALL FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 11 ) 8 moved (MP) to ( 21, 11 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 12 ) 8 moved (MP) to ( 24, 12 ) Move ended for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 18, 8 ) 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Thranduil The Third is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (6, 5) + 0, 6: Thranduil The Third has been KILLED!! 105: status changed from 0 to 10. 10 moved (MP) to ( 17, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 14 ) Move ended for Limekiller [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Bill The Cat Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) Move ended for Steve Dallas Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for G.P. Snorklewhacker Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (4, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. G.P. Snorklewhacker saved by block skill. [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Hodge Podge Jr. Mallornstump saved by dodge skill. Player pushed to (16, 3) 106 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 6 ) Move ended for Spuds Mackenzie Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 12 ) Move ended for Oliver Wendell Jones II Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 1 (1) Mallornstump trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 25, 11 ) Move ended for Mallornstump [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 110 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 2 + 0 = 2 GreenWood the Great is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: GreenWood the Great has been stunned. 110: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 12 ) 7 moved (MP) to ( 23, 11 ) 7 moved (MP) to ( 24, 11 ) Move ended for Oliver Wendell Jones II Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW Mallornstump is knocked over. Player pushed to (25, 10) 106 moved (MP) to ( 25, 10 ) (1, 1) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 8 moved (MP) to ( 25, 11 ) 8 moved (MP) to ( 26, 10 ) 8 moved (MP) to ( 27, 9 ) Rosebud scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=14] : current status = 10 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : current status = 7 (4) Quiche regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=16,y=4] : current status = 0 4 : current square = java.awt.Point[x=16,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=16,y=9] : current status = 4 6 : current square = java.awt.Point[x=16,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=24,y=11] : current status = 0 7 : current square = java.awt.Point[x=24,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=18,y=6] : current status = 0 9 : current square = java.awt.Point[x=18,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=17,y=8] : current status = 0 10 : current square = java.awt.Point[x=17,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=16,y=5] : current status = 0 13 : current square = java.awt.Point[x=16,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=17,y=11] : current status = 0 14 : current square = java.awt.Point[x=17,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=4] : current status = 0 15 : current square = java.awt.Point[x=14,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=16,y=11] : current status = 1 102 : current square = java.awt.Point[x=16,y=11] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=15,y=4] : current status = 1 103 : current square = java.awt.Point[x=15,y=4] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=8,y=7] : current status = 0 104 : current square = java.awt.Point[x=8,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=8,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=8,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=14] : current status = 10 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=25,y=10] : current status = 1 106 : current square = java.awt.Point[x=25,y=10] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=19,y=6] : current status = 2 110 : current square = java.awt.Point[x=19,y=6] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 Smelling salts used. (2) Wild Woody regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=16,y=7] : current status = 1 114 : current square = java.awt.Point[x=16,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 5 ) 8 moved location (MPL) to ( 12, 12 ) 7 moved location (MPL) to ( 12, 10 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 13, 9 ) 5 moved location (MPL) to ( 12, 4 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 13 ) 10 moved location (MPL) to ( 12, 2 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 22, 8 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 22, 7 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 7 Distance: 2 Quick snap. Waiting for Sylvan SuperSonics to re-arrange players on field. 102 moved (SP) to ( 22, 6 ) 104 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 14, 13 ) 103 moved (SP) to ( 14, 11 ) 106 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 11 ) Ball placed at (24, 3) Ball placed at (24, 3) Scatter roll: 8 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 4 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Branch Predeliction Ball moved to ( 14, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Blitz selected. 103 moved (MP) to ( 13, 12 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Rosebud is knocked over. Player pushed to (18, 11) 8 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 6) + 0, (3, 5) + 1, 0: Rosebud has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 12, 12 ) Move ended for Son of Slothlorien [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Hand off selected. Move ended for GreenWood the Great Ball moved to ( 15, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 104 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dances with Ents Jr. knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 6 + 0 = 6 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) 104 moved (MP) to ( 7, 13 ) 104 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 4, 13 ) Move ended for Dances with Ents Jr. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 112 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 7 ) Move ended for Wild Woody [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. Move ended for Mallornstump [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 12 ) Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 5 + 0 = 5 Oliver Wendell Jones II slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 11 ) (6) Go for it successful. 7 moved (MP) to ( 5, 11 ) (3) Go for it successful. 7 moved (MP) to ( 4, 12 ) Move ended for Oliver Wendell Jones II [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 14 ) DODGE BEFORE RE_ROLL: Quiche knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Quiche TARGET: 3 --- ROLL: 3 + 0 = 3 Quiche slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 14 ) 2 moved (MP) to ( 9, 14 ) 2 moved (MP) to ( 8, 14 ) 2 moved (MP) to ( 7, 14 ) 2 moved (MP) to ( 6, 14 ) (6) Go for it successful. 2 moved (MP) to ( 5, 14 ) Sending Team File... Done Sending File 104 blocked. (5) Go for it successful. Bloom County DeathTongues , Choose a block die. Sending Team File... Done Sending File PUSHBACK [Game Saved] Sending Team File... Done Sending File Player pushed to (3, 13) 104 moved (MP) to ( 3, 13 ) 2 moved (MP) to ( 4, 13 ) Move ended for Quiche Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 7 ) Move ended for Limekiller Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 6 ) Move ended for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 9 ) Move ended for Lola Granola Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 8 ) Move ended for Spuds Mackenzie Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 11, 10 ) Move ended for Sen. Bedfellow Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 11, 11 ) Move ended for Hodge Podge Jr. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 10 ) Move ended for Jean Kirkpatrick Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 5 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 2, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. Dances with Ents Jr. scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) Rosebud stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 8 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 20, 7 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 9, 10 ) 14 moved location (MPL) to ( 9, 4 ) 13 moved location (MPL) to ( 8, 7 ) 4 moved location (MPL) to ( 14, 9 ) 3 moved location (MPL) to ( 14, 4 ) 10 moved location (MPL) to ( 14, 6 ) 7 moved (SP) to ( 7, 8 ) 5 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 9, 5 ) 14 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (6+5) = Throw a rock Sylvan SuperSonics: 3 + 13 FanFactor Bloom County DeathTongues: 8 + 10 FanFactor Bloom County DeathTongues fans throw a rock. Dances with Ents Jr. is hit by the rock. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 6) + 0, 1: Dances with Ents Jr. has been badly hurt! 104: status changed from 0 to 8. 104 moved (SP) to ( 29, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Jean Kirkpatrick Branch Predeliction is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) (5, 3) + 0, (4, 4) + 0, 0: Branch Predeliction has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Spuds Mackenzie Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 9, 3 ) GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Oliver Wendell Jones II Ball moved to ( 12, 4 ) GET BALL BEFORE RE_ROLL: Quiche dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Quiche TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 13, 6 ) Move ended for Quiche Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) Move ended for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 12, 5 ) Move ended for Lola Granola Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 12, 7 ) Move ended for Bill The Cat Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Wild Woody saved by dodge skill. Player pushed to (20, 10) 112 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 16, 10 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Son of Slothlorien Limekiller is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 4 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 3 + 0 = 3 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 12, 8 ) Move ended for Mallornstump [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 8 ) Move ended for Morning Wood [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Target(3) Roll(2) Wild Woody falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(3) Roll(1) Wild Woody falls trying to land his leap! Move ended for Wild Woody 112 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (6, 4) + 0, (2, 6) + 0, 0: Wild Woody has been knocked out. 112: status changed from 0 to 7. 112 moved (SP) to ( 29, 9 ) Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Jean Kirkpatrick Morning Wood is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 6 ) Move ended for Steve Dallas Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 7 ) 110 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (21, 8) 110 moved (MP) to ( 21, 8 ) 4 moved (MP) to ( 20, 7 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 7 ) Move ended for Spuds Mackenzie Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 2 ) Move ended for Limekiller Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) Hand off selected. Move ended for Quiche Ball moved to ( 17, 2 ) GET BALL FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) Move ended for Lola Granola Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) Move ended for Oliver Wendell Jones II Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) Move ended for Sen. Bedfellow Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Bill The Cat Bloom County DeathTongues: All players have moved. Mallornstump saved by dodge skill. Player pushed to (11, 9) 106 moved (MP) to ( 11, 9 ) Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 24, 8 ) 110 moved (MP) to ( 24, 7 ) 110 moved (MP) to ( 24, 6 ) 110 moved (MP) to ( 23, 5 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 18, 1 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 (1) Mallornstump trips and falls trying to go for it! Move ended for Mallornstump 106 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 19, 2 ) 110 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (17, 0) 110 moved (MP) to ( 17, 0 ) 3 moved (MP) to ( 18, 1 ) Move ended for Steve Dallas [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 21, 5 ) 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 24, 8 ) Move ended for Limekiller Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 23, 7 ) 9 moved (MP) to ( 24, 7 ) 9 moved (MP) to ( 24, 6 ) Move ended for Spuds Mackenzie Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 7 ) 4 moved (MP) to ( 23, 7 ) Move ended for Hodge Podge Jr. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 8 ) Move ended for Jean Kirkpatrick Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 18, 0 ) Move ended for Quiche Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 1 ) Move ended for Lola Granola Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 1 ) Move ended for Oliver Wendell Jones II Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 17, 7 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 4 ) Move ended for Sen. Bedfellow Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 5 ) Move ended for Bill The Cat Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Sylvan SuperSonics to finish TURN: 8 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 4 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 22, 6 ) 4 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hodge Podge Jr. is knocked over. Player pushed to (6, 8) 4 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 23, 7 ) Move ended for Mallornstump [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Morning Wood TARGET: 3 --- ROLL: 6 + 0 = 6 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 2 + 0 = 2 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 (1) Morning Wood trips and falls trying to go for it! Move ended for Morning Wood 114 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Hodge Podge Jr. Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Spuds Mackenzie Mallornstump saved by dodge skill. Player pushed to (22, 8) 106 moved (MP) to ( 22, 8 ) 9 moved (MP) to ( 23, 7 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 25, 8 ) 10 moved (MP) to ( 26, 8 ) 10 moved (MP) to ( 27, 8 ) Limekiller scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=14] : current status = 10 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=18,y=0] : current status = 0 2 : current square = java.awt.Point[x=18,y=0] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=0] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=23,y=8] : current status = 4 4 : current square = java.awt.Point[x=23,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=23,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=23,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=17,y=1] : current status = 0 5 : current square = java.awt.Point[x=17,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=21,y=8] : current status = 0 6 : current square = java.awt.Point[x=21,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=16,y=1] : current status = 0 7 : current square = java.awt.Point[x=16,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (5) Rosebud regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=23,y=7] : current status = 0 9 : current square = java.awt.Point[x=23,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=27,y=8] : current status = 4 10 : current square = java.awt.Point[x=27,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=18,y=5] : current status = 0 13 : current square = java.awt.Point[x=18,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=17,y=7] : current status = 0 15 : current square = java.awt.Point[x=17,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 Smelling salts used. (3) Branch Predeliction regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=6] : current status = 1 103 : current square = java.awt.Point[x=14,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=14] : current status = 10 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=22,y=8] : current status = 0 106 : current square = java.awt.Point[x=22,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=17,y=0] : current status = 0 110 : current square = java.awt.Point[x=17,y=0] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=0] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 Smelling salts used. (4) Wild Woody regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 114 : current square = java.awt.Point[x=21,y=10] : current status = 1 114 : current square = java.awt.Point[x=21,y=10] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Winnings Roll: 2 + 0 Sylvan SuperSonics Winnings Roll: 2 + 2 Hodge Podge Jr. gets an MVP award. Mallornstump gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=3 not conceding roll=4 +1 for TDs +1 for cas (2) -1 from high FF of 10 Bloom County DeathTongues FF Roll: 4 + 1 not conceding roll=4 +1 for TDs -1 from high FF of 13 Sylvan SuperSonics FF Roll: 4 + 0 ***END Fan Factor DEBUG*** D6: 1(135) 2(132) 3(113) 4(111) 5(124) 6(124) Total(739) D8: 1(5) 2(4) 3(8) 4(0) 5(3) 6(3) 7(4) 8(8) Total(35) GAME OVER Final Score: Bloom County DeathTongues: 3 Sylvan SuperSonics: 3 WINNINGS Bloom County DeathTongues: 20000 Sylvan SuperSonics: 40000