Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [Block] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Titi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 10 name: Inxi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty, Sure Feet] Player 13 name: Tehe-Huihui Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1031] Connected as server to game 'chosenvswhoresons'. Sending Team File... Done Sending File Receiving: Filthy Whoresons.html Done receiving file. Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 103 name: Winnings Player 103: T Elf Thrower 6 3 4 7 [Pass] Player 104 name: Petey Player 104: L Elf Lineman 6 3 4 7 [] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 4 4 6 [+st, Block] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 112 name: Kay Player 112: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 114 name: Tonsils Player 114: C Elf Catcher 8 3 5 7 [+ag, Catch, Nerves Of Steel] Done loading opponent team. *** Setup start *** Weather roll(5+4) Current Weather: Nice *** Setup start *** Sending Team File... Done Sending File Gate: 106000 screaming fans show up for the game. Waugh manages to ignore the niggling pain. [Game Saved] Sending Team File... Done Sending File Picked HEADS. Coin flip is: HEADS! Chosen of Sotek win the toss. Opponent Kicking. Waiting for Filthy Whoresons to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 6 ) 107 moved location (MPL) to ( 17, 7 ) 114 moved location (MPL) to ( 22, 7 ) 112 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 13 ) 104 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 25, 8 ) 103 moved (SP) to ( 25, 6 ) 107 moved (SP) to ( 21, 9 ) 102 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 22, 13 ) 107 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 22, 4 ) 103 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 22, 6 ) 103 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 22, 1 ) 109 moved (SP) to ( 22, 8 ) 104 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 23, 5 ) 114 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 22, 1 ) 103 moved (SP) to ( 22, 6 ) 109 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 22, 8 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Turn time limit reached. Ball placed at (23, 10) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Verified Opponent Roll = 2 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 2 Distance: 3 Ball placed at (23, 10) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Huanchi Larson saved by block skill. Huanchi saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Petey is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (2, 3) + 0, (0, 0) + 0, 0: Petey has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Cardozo is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) (6, 4) + 0, (6, 3) + 0, 0: Cardozo has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) Move ended for Inxi-Huinzi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) Move ended for Inxi-Bitzi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) Move ended for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 5 ) Move ended for Titi-Huichi Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 9 ) 108 blocked. Chosen of Sotek , Choose a block die. POW Larson is knocked over. Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Larson has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 9 ) (1) Nakai trips and falls trying to go for it! Move ended for Nakai 1 moved (MP) to ( 21, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 1 [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 9 ) Move ended for Larson 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 23, 8 ) 103 moved (MP) to ( 22, 9 ) Move ended for Winnings 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 7 ) Move ended for Kay 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) Move ended for Waugh 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 8 ) Move ended for Learned Hand 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Watterson fouls Nakai. (3, 5) +6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 6 (6, 3) + 2, 6: Nakai has been KILLED!! 1: status changed from 1 to 10. The ref looks the other way! Move ended for Watterson Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 1: status changed from 10 to 1. [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 11 ) Move ended for Vidal 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 9) 5 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 17, 9 ) Move ended for Tonsils [Game Saved] 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Petey TARGET: 2 --- ROLL: 6 + 0 = 6 Petey slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 6 ) Move ended for Petey Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 6 ) Move ended for Xtli Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Nakai [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 5 ) Move ended for Tehe-Huihui Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 17, 6 ) Move ended for Inxi-Huinzi Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Titi-Huichi Player pushed to (19, 6) 104 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 5 ) 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (20, 7) 104 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 19, 6 ) Move ended for Tepok [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 19, 7 ) Move ended for Zlotc Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) Move ended for Itzi-Tepl Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) (2) Go for it successful. 10 moved (MP) to ( 19, 4 ) Move ended for Inxi-Bitzi [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 5 ) Move ended for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Waugh Nakai is knocked over. Player pushed to (8, 10) 1 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 21, 9 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 7 ) Move ended for Learned Hand 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 22, 11 ) Move ended for Vidal 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 22, 10 ) 1 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Watterson fouls Nakai. (5, 5) +5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 2 (2) Nakai's thick skull does not save 'em (3, 4) + 2, 0: Nakai has been knocked out. 1: status changed from 1 to 7. 1 moved (SP) to ( 0, 8 ) The ref looks the other way! Move ended for Watterson [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Dauntless successful. (6+1=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Kay Player pushed to (9, 5) 6 moved (MP) to ( 20, 5 ) [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 8 ) 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 23, 4 ) 103 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 23, 1 ) Move ended for Winnings [Game Saved] 108: Select an action for Larson Select an action for Larson 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Petey TARGET: 2 --- ROLL: 5 + 0 = 5 Petey slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 21, 4 ) Move ended for Petey [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 21, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK 13 blocked. Player pushed to (11, 4) 13 moved (MP) to ( 18, 4 ) Player pushed to (10, 5) 6 moved (MP) to ( 19, 5 ) Move ended for Larson [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 24, 7 ) 114 moved (MP) to ( 25, 6 ) Verified Opponent Roll = 1 (1) Tonsils trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 1 (1) Tonsils trips and falls trying to go for it! Move ended for Tonsils Filthy Whoresons: All players have moved. 114 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 3) + 0, (3, 6) + 0, 0: Tonsils has been knocked out. 114: status changed from 0 to 7. 114 moved (SP) to ( 29, 9 ) Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) Move ended for Tehe-Huihui Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 1 ) Move ended for Inxi-Bitzi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 2 ) 103 blocked. Chosen of Sotek , Choose a block die. POW Winnings is knocked over. Player pushed to (23, 0) 103 moved (MP) to ( 23, 0 ) (5, 2) + 0, (0, 0) + 0, 0: Winnings has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 23, 1 ) Move ended for Xtli [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 5 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 3 ) Move ended for Tepok Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 2 ) 4 moved (MP) to ( 22, 2 ) 4 moved (MP) to ( 23, 3 ) Move ended for Huanchi Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 2 ) 9 moved (MP) to ( 21, 2 ) 9 moved (MP) to ( 22, 2 ) 9 moved (MP) to ( 23, 2 ) Move ended for Titi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 2 ) Move ended for Itzi-Tepl Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 21, 2 ) Move ended for Inxi-Huinzi Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 3 ) Move ended for Zlotc Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 3 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 6 ) 109 moved (MP) to ( 24, 5 ) 109 moved (MP) to ( 25, 4 ) 109 moved (MP) to ( 25, 3 ) 109 moved (MP) to ( 25, 2 ) 109 moved (MP) to ( 25, 1 ) Move ended for Learned Hand 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 24, 4 ) Move ended for Kay 107: Select an action for Watterson Select an action for Watterson 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 24, 5 ) 108 moved (MP) to ( 25, 4 ) 108 moved (MP) to ( 25, 3 ) 108 moved (MP) to ( 25, 2 ) Move ended for Larson 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 24, 8 ) 107 moved (MP) to ( 24, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 25, 5 ) Move ended for Watterson 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK/POW Move ended for Petey Tepok is knocked over. 12 blocked. 6 blocked. Player pushed to (5, 0) 6 moved (MP) to ( 24, 0 ) Player pushed to (6, 1) 12 moved (MP) to ( 23, 1 ) Player pushed to (7, 2) 7 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 25, 4 ) 102 moved (MP) to ( 25, 3 ) 102 moved (MP) to ( 24, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Itzi-Tepl is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 12: status changed from 3 to 1. Waugh saved by block skill. Verified Opponent Roll = 4 Ball moved to ( 7, 1 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Tehe-Huihui dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tehe-Huihui TARGET: 4 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 1 (1) Waugh trips and falls trying to go for it! Move ended for Waugh 102 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Learned Hand is knocked over. Player pushed to (26, 2) 109 moved (MP) to ( 26, 2 ) (6, 3) + 0, (2, 2) + 0, 0: Learned Hand has been stunned. 109: status changed from 0 to 2. 6 moved (MP) to ( 25, 1 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (24, 3) 112 moved (MP) to ( 24, 3 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 24, 4 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Petey is knocked over. Player pushed to (21, 5) 104 moved (MP) to ( 21, 5 ) (4, 5) + 0, (1, 4) + 0, 0: Petey has been stunned. 104: status changed from 0 to 2. 2 moved (MP) to ( 21, 4 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 22, 3 ) 5 moved (MP) to ( 23, 3 ) 5 moved (MP) to ( 24, 2 ) 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Larson is knocked over. Player pushed to (26, 3) 108 moved (MP) to ( 26, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 25, 2 ) Move ended for Zlotc [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 22, 3 ) 7 moved (MP) to ( 23, 4 ) 7 moved (MP) to ( 24, 5 ) Move ended for Tepok Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 24, 1 ) 9 moved (MP) to ( 25, 0 ) 9 moved (MP) to ( 26, 1 ) 9 moved (MP) to ( 27, 2 ) Move ended for Titi-Huichi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 2 ) 13 moved (MP) to ( 24, 1 ) 13 moved (MP) to ( 25, 0 ) 13 moved (MP) to ( 26, 1 ) Move ended for Tehe-Huihui Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Itzi-Tepl Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 2 ) 10 moved (MP) to ( 23, 2 ) 10 moved (MP) to ( 24, 1 ) 10 moved (MP) to ( 25, 0 ) 10 moved (MP) to ( 26, 0 ) Move ended for Inxi-Bitzi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 2 ) 8 moved (MP) to ( 23, 2 ) 8 moved (MP) to ( 24, 1 ) Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Petey rolls over. 109: status changed from 2 to 1. Learned Hand rolls over. 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 24, 9 ) 101 moved (MP) to ( 25, 8 ) 101 moved (MP) to ( 26, 7 ) 101 moved (MP) to ( 27, 6 ) 101 moved (MP) to ( 27, 5 ) 101 moved (MP) to ( 27, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 27, 3 ) Move ended for Vidal [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 27, 1 ) Verified Opponent Roll = 2 Target(3) Roll(2) Waugh falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 2 Target(3) Roll(2) Waugh falls trying to land his leap! Move ended for Waugh 102 moved (MP) to ( 27, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 5) + 0, (1, 1) + 0, 0: Waugh has been stunned. 102: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Watterson is knocked over. Player pushed to (25, 6) 107 moved (MP) to ( 25, 6 ) MIGHTY BLOW used on injury roll. (2, 6) + 0, (1, 2) + 1, 0: Watterson has been stunned. 107: status changed from 0 to 2. 4 moved (MP) to ( 25, 5 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 25, 4 ) 7 moved (MP) to ( 26, 5 ) 7 moved (MP) to ( 27, 4 ) Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 25, 3 ) 5 moved (MP) to ( 26, 4 ) 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Vidal saved by dodge skill. SIDE STEP not used. No avail squares. Player pushed to (28, 2) (4, 6) + 0, 1: Vidal has been badly hurt! 101: status changed from 0 to 8. 101 moved to dugout ( 29, 11 ) Move ended for Zlotc [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Hand off selected. Move ended for Tehe-Huihui Ball moved to ( 26, 0 ) GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 0 ) Inxi-Bitzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (4) Nakai regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=25,y=5] : current status = 0 4 : current square = java.awt.Point[x=25,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=25,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=25,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=26,y=4] : current status = 0 5 : current square = java.awt.Point[x=26,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=26,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=26,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=25,y=1] : current status = 0 6 : current square = java.awt.Point[x=25,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=25,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=25,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=27,y=4] : current status = 4 7 : current square = java.awt.Point[x=27,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=24,y=1] : current status = 0 8 : current square = java.awt.Point[x=24,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=27,y=2] : current status = 0 9 : current square = java.awt.Point[x=27,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=23,y=1] : current status = 4 12 : current square = java.awt.Point[x=23,y=1] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=26,y=1] : current status = 0 13 : current square = java.awt.Point[x=26,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=26,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=26,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=27,y=1] : current status = 2 102 : current square = java.awt.Point[x=27,y=1] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=27,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=27,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=23,y=0] : current status = 1 103 : current square = java.awt.Point[x=23,y=0] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=0] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=21,y=5] : current status = 1 104 : current square = java.awt.Point[x=21,y=5] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=25,y=6] : current status = 2 107 : current square = java.awt.Point[x=25,y=6] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=26,y=3] : current status = 1 108 : current square = java.awt.Point[x=26,y=3] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=26,y=2] : current status = 1 109 : current square = java.awt.Point[x=26,y=2] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=26,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=26,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (4) Cardozo regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=28,y=0] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=24,y=3] : current status = 1 112 : current square = java.awt.Point[x=24,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=28,y=2] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (4) Tonsils regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 4 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 4, 13 ) 9 moved (SP) to ( 4, 1 ) 8 moved (SP) to ( 4, 7 ) 10 moved (SP) to ( 4, 4 ) 11 moved (SP) to ( 4, 10 ) 7 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 5, 4 ) 9 moved (SP) to ( 5, 1 ) 11 moved (SP) to ( 5, 10 ) 13 moved (SP) to ( 5, 13 ) Waiting for Filthy Whoresons to set players on field. 112 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 25, 8 ) 109 moved (SP) to ( 25, 6 ) 108 moved (SP) to ( 25, 5 ) 108 moved (SP) to ( 18, 8 ) 114 moved (SP) to ( 23, 5 ) 107 moved (SP) to ( 21, 9 ) 104 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 22, 7 ) Turn time limit reached. 102 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 17, 8 ) 108 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 15, 2 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 3 Chosen of Sotek perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 9, 4 ) 11 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 11, 8 ) 10 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 7, 9 ) Ball placed at (21, 8) Ball placed at (21, 8) Scatter roll: 2 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 5 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 11 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Titi-Huichi saved by dodge skill. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 6 + 0 = 6 Learned Hand slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 9 ) Move ended for Learned Hand [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Waugh Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Dauntless successful. (6+4=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Kay Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 1 + 0 = 1 Cardozo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. Move ended for Cardozo 110: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (16, 1) 104 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Tonsils is knocked over. Player pushed to (16, 0) 114 moved (MP) to ( 16, 0 ) (3, 4) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 16, 8 ) 112 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Kay saved by block skill. Tepok saved by block skill. Move ended for Tepok [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 8 ) Move ended for Zlotc Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 17, 7 ) (5) Go for it successful. 9 moved (MP) to ( 17, 6 ) Move ended for Titi-Huichi [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 11 ) Move ended for Inxi-Huinzi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 18, 7 ) GET BALL FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Tene-Huini [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Larson is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (1, 6) + 0, (3, 5) + 1, 0: Larson has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 6 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 4 + 0 = 4 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 7 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tehe-Huihui knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 5 + 0 = 5 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 6 ) Move ended for Tehe-Huihui [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) (4) Go for it successful. 10 moved (MP) to ( 16, 11 ) (6) Go for it successful. 10 moved (MP) to ( 17, 10 ) Move ended for Inxi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 5 ) Move ended for Watterson 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Dauntless NOT successful. (1+3=4) Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Kay Huanchi saved by block skill. Kay saved by block skill. [Game Saved] 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Petey knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Petey TARGET: 2 --- ROLL: 4 + 0 = 4 Petey slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 19, 5 ) Move ended for Petey [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Tene-Huini is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 11: status changed from 3 to 1. Waugh saved by block skill. Verified Opponent Roll = 1 Ball moved to ( 10, 6 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Tehe-Huihui dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tehe-Huihui TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 10, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Petey TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 10, 4 ) Move ended for Waugh [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 5 + 0 = 5 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 3 ) Move ended for Tonsils [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Winnings TARGET: 2 --- ROLL: 3 + 0 = 3 Winnings slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 2 + 0 = 2 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Winnings fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 2 PASS FINAL RESULT: Winnings TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 4 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 18, 5 ) Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Huanchi Watterson is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. Huanchi saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 16, 10 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 9 ) Move ended for Zlotc [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tepok Waugh saved by block skill. Tepok saved by block skill. [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 11, 4 ) Move ended for Xtli Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 4 ) Move ended for Tzunki Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 5 ) Move ended for Inxi-Bitzi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 5 ) GET BALL BEFORE RE_ROLL: Inxi-Huinzi dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Inxi-Huinzi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 6) 112 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 14, 4 ) STUNTY skill used. DODGE FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 6 + 0 = 6 Titi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 6 ) Move ended for Titi-Huichi [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 17, 6 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 6 + 0 = 6 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 14, 4 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 3 + 0 = 3 Tene-Huini slips past his opponent(s) unhindered. Move ended for Tene-Huini [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 7 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 4 + 0 = 4 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 6 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 4 + 0 = 4 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 14, 7 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 6 + 0 = 6 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 6 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 3 + 0 = 3 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 6 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: Select an action for Winnings Select an action for Winnings 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 22, 3 ) Move ended for Winnings 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Waugh knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 102 moved (MP) to ( 12, 4 ) 8 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 5) 8 moved (MP) to ( 10, 5 ) Move ended for Waugh [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 11 ) Move ended for Cardozo 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 12, 3 ) Move ended for Petey [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 107: Select an action for Watterson Select an action for Watterson 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Learned Hand TARGET: 4 --- ROLL: 3 + -1 = 2 Learned Hand is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. Move ended for Learned Hand 109: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Tonsils is knocked over. Player pushed to (12, 2) 114 moved (MP) to ( 12, 2 ) (5, 3) + 0, (6, 6) + 0, 5: Tonsils has been seriously injured!! (65) Serious Concussion - (-1 AV) 114: status changed from 0 to 9. 2 moved (MP) to ( 11, 3 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 114: status changed from 9 to 1. [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Xtli Petey is knocked over. (4, 4) + 0, (4, 2) + 0, 0: Petey has been stunned. 104: status changed from 0 to 2. Xtli saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 10 ) 110 blocked. Chosen of Sotek , Choose a block die. POW Cardozo is knocked over. Player pushed to (13, 12) 110 moved (MP) to ( 13, 12 ) (4, 2) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 13, 11 ) Move ended for Zlotc [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) Move ended for Nakai [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 11 ) (3) Go for it successful. 8 moved (MP) to ( 19, 12 ) (2) Go for it successful. 8 moved (MP) to ( 20, 13 ) SPRINT used. (2) Go for it successful. 8 moved (MP) to ( 21, 13 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) Move ended for Titi-Huichi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 12 ) Move ended for Tehe-Huihui Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 21, 11 ) Move ended for Tene-Huini Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Inxi-Bitzi Player pushed to (13, 3) 102 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 14, 3 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 8 ) Move ended for Tepok Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 8 [Game Saved] 104: status changed from 2 to 1. Petey rolls over. 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Watterson 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Dauntless successful. (6+5=11) Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Nakai is knocked over. Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 15, 3 ) Move ended for Kay [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Waugh Huanchi saved by block skill. Waugh saved by block skill. [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 109: status changed from 6 to 0. Foul selected. 109 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 3 + 0 = 3 Learned Hand slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 4 ) 1 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Learned Hand fouls Nakai. (2, 2) +2 The ref looks the other way! Move ended for Learned Hand Filthy Whoresons turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 5 (5) Larson regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 3 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Starting second half. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 4, 1 ) 8 moved (SP) to ( 4, 4 ) 10 moved (SP) to ( 4, 13 ) 11 moved (SP) to ( 4, 11 ) 13 moved (SP) to ( 6, 11 ) 9 moved (SP) to ( 4, 7 ) 9 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 4, 7 ) 11 moved (SP) to ( 4, 10 ) 10 moved (SP) to ( 5, 10 ) 11 moved (SP) to ( 4, 13 ) 10 moved (SP) to ( 4, 11 ) 13 moved (SP) to ( 4, 2 ) 9 moved (SP) to ( 4, 3 ) 13 moved (SP) to ( 4, 1 ) Waiting for Filthy Whoresons to set players on field. 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 15, 4 ) 114 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 18, 6 ) 108 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 16, 7 ) Turn time limit reached. *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (5+6) = Throw a rock Chosen of Sotek: 12 + 16 FanFactor Filthy Whoresons: 7 + 17 FanFactor Chosen of Sotek fans throw a rock. Larson is hit by the rock. (4, 5) + 0, 0: Larson has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Kick result. Direction: 3 Distance: 4 Ball placed at (21, 8) Scatter roll: 6 Ball moved to ( 25, 5 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 1 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 11 ) Move ended for Cardozo 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 15, 3 ) Move ended for Petey 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Waugh Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Dauntless successful. (2+4=6) Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kay Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Learned Hand Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 1 + 0 = 1 Tonsils is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. Move ended for Tonsils 114: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 10 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 11 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 8 ) 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Watterson is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (5, 3) + 0, (2, 2) + 0, 0: Watterson has been stunned. 107: status changed from 0 to 2. 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 6 ) Move ended for Tepok [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 16, 13 ) (4) Go for it successful. 5 moved (MP) to ( 15, 12 ) Move ended for Zlotc [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) Move ended for Tzunki Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) Move ended for Xtli Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 1 ) 13 moved (MP) to ( 6, 1 ) 13 moved (MP) to ( 7, 1 ) 13 moved (MP) to ( 8, 1 ) 13 moved (MP) to ( 9, 1 ) 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 11, 1 ) 13 moved (MP) to ( 12, 1 ) Move ended for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 6, 3 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 3 ) Move ended for Titi-Huichi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 10 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 8 ) Move ended for Inxi-Bitzi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 13 ) 11 moved (MP) to ( 6, 13 ) 11 moved (MP) to ( 7, 13 ) 11 moved (MP) to ( 8, 13 ) 11 moved (MP) to ( 9, 13 ) 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 11, 13 ) Move ended for Tene-Huini Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 7 ) 8 moved (MP) to ( 6, 7 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) (6) Go for it successful. 8 moved (MP) to ( 13, 7 ) (5) Go for it successful. 8 moved (MP) to ( 14, 8 ) SPRINT used. (4) Go for it successful. 8 moved (MP) to ( 15, 8 ) Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 107: status changed from 2 to 1. Watterson rolls over. 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Dauntless NOT successful. (2+2=4) Team re-roll used. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kay Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Learned Hand Xtli is knocked over. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 102: Select an action for Waugh Select an action for Waugh 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 6 ) 103 moved (MP) to ( 25, 6 ) 103 moved (MP) to ( 26, 5 ) Move ended for Winnings 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 19, 5 ) Move ended for Petey 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 1 Target(3) Roll(1) Waugh falls trying to land his leap! Move ended for Waugh 102 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 5 ) Move ended for Xtli Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 16, 4 ) Move ended for Tzunki Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 104 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Petey is knocked over. (4, 4) + 0, (6, 1) + 0, 0: Petey has been stunned. 104: status changed from 0 to 2. Tepok saved by block skill. 7 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 21, 5 ) 7 moved (MP) to ( 22, 5 ) 7 moved (MP) to ( 23, 5 ) 7 moved (MP) to ( 24, 5 ) Move ended for Tepok [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (14, 12) 110 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Cardozo is knocked over. Player pushed to (13, 12) 110 moved (MP) to ( 13, 12 ) (6, 3) + 0, (1, 6) + 0, 0: Cardozo has been stunned. 110: status changed from 0 to 2. 5 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 4 ) Move ended for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) Move ended for Titi-Huichi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 7 ) Move ended for Inxi-Bitzi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 21, 4 ) 8 moved (MP) to ( 22, 4 ) 8 moved (MP) to ( 23, 4 ) (4) Go for it successful. 8 moved (MP) to ( 24, 4 ) Move ended for Inxi-Huinzi Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 104: status changed from 2 to 1. Petey rolls over. 110: status changed from 2 to 1. Cardozo rolls over. 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Dauntless successful. (4+4=8) Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Kay Tzunki is knocked over. Player pushed to (12, 3) 2 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 16, 4 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Foul selected. 107 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 4 + 0 = 4 Watterson slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 4 ) 2 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Watterson fouls Tzunki. (4, 4) +2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 DIRTY PLAYER skill used on injury roll. (2, 2) + 2, 0: Tzunki has been stunned. 2: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Watterson [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = SKULL SKULL Waugh is knocked over. Move ended for Waugh Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 3) + 0, (1, 1) + 0, 0: Waugh has been stunned. 102: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] 2: status changed from 2 to 1. Tzunki rolls over. Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 17, 5 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 25, 4 ) 103 blocked. Chosen of Sotek , Choose a block die. POW Winnings is knocked over. Player pushed to (27, 6) 103 moved (MP) to ( 27, 6 ) (2, 1) + 0, (0, 0) + 0, 0: Winnings has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 26, 5 ) Move ended for Tepok [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 7 ) 10 moved (MP) to ( 21, 7 ) 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 24, 6 ) Move ended for Inxi-Bitzi Select an action for Huanchi 4: Select an action for Huanchi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 5 ) 13 moved (MP) to ( 23, 5 ) 13 moved (MP) to ( 24, 5 ) 13 moved (MP) to ( 25, 5 ) GET BALL BEFORE RE_ROLL: Tehe-Huihui dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Tehe-Huihui Scatter roll: 4 Ball moved to ( 26, 5 ) GET BALL FINAL RESULT: Tepok TARGET: 6 --- ROLL: 5 + 0 = 5 Scatter roll: 4 Ball moved to ( 27, 5 ) Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Waugh rolls over. 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tonsils knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 3 + 0 = 3 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 9 ) Move ended for Tonsils [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless NOT successful. (3+2=5) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Kay Kay is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 3) + 1, (5, 2) + 0, 0: Kay has been stunned. 112: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Learned Hand is knocked over. Player pushed to (17, 2) 109 moved (MP) to ( 17, 2 ) (6, 3) + 0, (3, 1) + 0, 0: Learned Hand has been stunned. 109: status changed from 0 to 2. 6 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 25, 4 ) 8 moved (MP) to ( 26, 4 ) Move ended for Inxi-Huinzi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 6 ) Move ended for Inxi-Bitzi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 9 ) 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (20, 10) 114 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 19, 9 ) Move ended for Huanchi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Watterson is knocked over. Player pushed to (18, 3) 107 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 25, 4 ) 13 moved (MP) to ( 26, 3 ) 13 moved (MP) to ( 27, 4 ) 13 moved (MP) to ( 27, 5 ) GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 5 + 0 = 5 Tehe-Huihui scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=4] : current status = 0 1 : current square = java.awt.Point[x=17,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=3] : current status = 1 2 : current square = java.awt.Point[x=17,y=3] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=16,y=3] : current status = 4 6 : current square = java.awt.Point[x=16,y=3] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=26,y=5] : current status = 0 7 : current square = java.awt.Point[x=26,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=26,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=26,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=26,y=4] : current status = 0 8 : current square = java.awt.Point[x=26,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=26,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=26,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=14,y=2] : current status = 0 9 : current square = java.awt.Point[x=14,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=26,y=6] : current status = 0 10 : current square = java.awt.Point[x=26,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=26,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=26,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=11,y=13] : current status = 0 11 : current square = java.awt.Point[x=11,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=27,y=5] : current status = 0 13 : current square = java.awt.Point[x=27,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=13,y=13] : current status = 1 102 : current square = java.awt.Point[x=13,y=13] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=27,y=6] : current status = 1 103 : current square = java.awt.Point[x=27,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=27,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=27,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=19,y=5] : current status = 1 104 : current square = java.awt.Point[x=19,y=5] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=18,y=3] : current status = 1 107 : current square = java.awt.Point[x=18,y=3] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=17,y=2] : current status = 2 109 : current square = java.awt.Point[x=17,y=2] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=13,y=12] : current status = 1 110 : current square = java.awt.Point[x=13,y=12] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=28,y=0] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=16,y=4] : current status = 2 112 : current square = java.awt.Point[x=16,y=4] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=28,y=2] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=20,y=10] : current status = 0 114 : current square = java.awt.Point[x=20,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 5, 7 ) 13 moved (SP) to ( 5, 10 ) 11 moved (SP) to ( 5, 4 ) 10 moved (SP) to ( 5, 2 ) 9 moved (SP) to ( 5, 12 ) Waiting for Filthy Whoresons to set players on field. 103 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 23, 6 ) 112 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 16, 5 ) 107 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 18, 2 ) 110 moved (SP) to ( 19, 2 ) 104 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 16, 7 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 3 Distance: 6 Chosen of Sotek perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 10 ) Turn time limit reached. 4 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 13, 2 ) 11 moved (SP) to ( 9, 7 ) Ball placed at (21, 6) Ball placed at (21, 6) Scatter roll: 2 Touchback!! Waiting for Filthy Whoresons to give the ball to a member of their team on the field. Ball moved to ( 14, 13 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 5 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 11) 2 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Waugh knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Waugh TARGET: 3 --- ROLL: 4 + 0 = 4 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 4 + 0 = 4 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 Waugh slips past his opponent(s) unhindered. Move ended for Waugh [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tonsils TARGET: 3 --- ROLL: 4 + 0 = 4 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 3 + 0 = 3 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 9 ) 114 moved (MP) to ( 8, 10 ) Move ended for Tonsils [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 13 ) Move ended for Cardozo 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Dauntless NOT successful. (1+2=3) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Kay Zlotc saved by block skill. Kay saved by block skill. Kay has already moved this turn. [Game Saved] 104: Select an action for Petey Select an action for Petey 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 7 ) Move ended for Winnings 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 1 + 0 = 1 Watterson is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 6) + 0, (1, 3) + 0, 0: Watterson has been stunned. Move ended for Watterson 107: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 3) 112 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Petey is knocked over. Player pushed to (16, 0) 104 moved (MP) to ( 16, 0 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (1, 4) + 1, 0: Petey has been stunned. 104: status changed from 0 to 2. 4 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 6, 8 ) Move ended for Titi-Huichi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 5, 8 ) 11 moved (MP) to ( 5, 9 ) 11 moved (MP) to ( 6, 10 ) Move ended for Tene-Huini Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 7, 8 ) Move ended for Inxi-Bitzi Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 8 ) 102 blocked. (1) Zlotc trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. Chosen of Sotek , Choose a block die. SKULL Zlotc is knocked over. Move ended for Zlotc (6, 1) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 104: status changed from 2 to 1. Petey rolls over. 107: status changed from 2 to 1. Watterson rolls over. 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Hand off selected. Move ended for Waugh Ball moved to ( 21, 10 ) NERVES OF STEEL skill used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 4 ) Move ended for Winnings 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Kay Inxi-Huinzi is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. 8: status changed from 0 to 1. Kay saved by block skill. [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 11 ) 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 12 ) 114 moved (MP) to ( 5, 12 ) 114 moved (MP) to ( 4, 12 ) 114 moved (MP) to ( 3, 12 ) 114 moved (MP) to ( 2, 12 ) Tonsils scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 3 (3) Larson stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 22, 7 ) 107 moved location (MPL) to ( 22, 8 ) 114 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 22, 1 ) 103 moved location (MPL) to ( 22, 6 ) 102 moved location (MPL) to ( 22, 4 ) 110 moved location (MPL) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 16, 13 ) 102 moved (SP) to ( 16, 1 ) 112 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 18, 7 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 8 Ball placed at (21, 7) Touchback!! Chosen of Sotek, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 12, 7 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tepok Petey is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Petey has been knocked prone. 104: status changed from 0 to 1. Tepok saved by block skill. [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Watterson is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (5, 2) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 2 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 1 ) 102 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (17, 0) 102 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 16, 1 ) Move ended for Huanchi [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 4 ) Move ended for Tehe-Huihui Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 7 ) Move ended for Tene-Huini Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) Move ended for Inxi-Huinzi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 5 ) Move ended for Itzi-Tepl Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 6 ) Move ended for Inxi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 2 ) Move ended for Winnings 109: Select an action for Learned Hand Select an action for Learned Hand 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 8, 6 ) Move ended for Tonsils 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Dauntless successful. (3+3=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Kay Player pushed to (14, 0) 4 moved (MP) to ( 15, 0 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 2 + 0 = 2 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 4 ) Move ended for Cardozo [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 5 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Inxi-Bitzi is knocked over. Player pushed to (15, 7) 10 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 6) + 0, (2, 5) + 1, 0: Inxi-Bitzi has been knocked out. 10: status changed from 3 to 7. 10 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 8 Ball moved to ( 14, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Xtli TARGET: 6 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 5 + 0 = 5 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 5 ) Move ended for Waugh [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Watterson 104: Select an action for Petey Select an action for Petey 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Petey 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 7 ) Move ended for Learned Hand Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Petey is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (3, 5) + 0, (5, 5) + 0, 5: Petey has been seriously injured!! (41) Fractured Leg - Niggling Injury 104: status changed from 0 to 9. 7 moved (MP) to ( 15, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 1) 112 moved (MP) to ( 16, 1 ) (2, 2) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 109 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 12 ) (4) Go for it successful. 6 moved (MP) to ( 19, 12 ) Move ended for Xtli [Game Saved] Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 18, 7 ) Move ended for Nakai [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 12 ) Move ended for Tene-Huini Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 12 ) Move ended for Itzi-Tepl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 15, 3 ) Move ended for Huanchi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tehe-Huihui Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 11 ) Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Filthy Whoresons to finish TURN: 8 [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Learned Hand Player pushed to (14, 5) 2 moved (MP) to ( 15, 5 ) [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 5 + 0 = 5 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 8 ) Move ended for Cardozo [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 19, 6 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 8) 1 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 11 ) Move ended for Waugh [Game Saved] 107: Select an action for Watterson Select an action for Watterson 103: Select an action for Winnings Select an action for Winnings 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Kay 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Winnings Player pushed to (14, 2) 5 moved (MP) to ( 15, 2 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 10 ) Move ended for Watterson 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 18, 13 ) Move ended for Tonsils Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 1) 112 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 102 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (21, 10) 102 moved (MP) to ( 21, 10 ) 6 moved (MP) to ( 20, 11 ) Move ended for Xtli [Game Saved] Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Learned Hand is knocked over. Player pushed to (18, 6) 109 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (1, 4) + 1, 0: Learned Hand has been stunned. 109: status changed from 0 to 2. 1 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) Move ended for Tepok Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 12 ) Move ended for Tene-Huini Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Itzi-Tepl Player pushed to (17, 14) 114 moved (MP) to ( 17, 14 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 9 ) Move ended for Tzunki Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 11 ) Move ended for Tehe-Huihui Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Inxi-Huinzi Player pushed to (18, 9) 107 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6: status changed from 3 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (2) Inxi-Bitzi stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=19,y=12] : current status = 0 11 : current square = java.awt.Point[x=19,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=21,y=10] : current status = 0 102 : current square = java.awt.Point[x=21,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=18,y=9] : current status = 0 107 : current square = java.awt.Point[x=18,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=18,y=6] : current status = 2 109 : current square = java.awt.Point[x=18,y=6] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=28,y=0] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=17,y=1] : current status = 0 112 : current square = java.awt.Point[x=17,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=28,y=2] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=17,y=14] : current status = 0 114 : current square = java.awt.Point[x=17,y=14] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=14] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=14] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 5 + 3 Filthy Whoresons Winnings Roll: 6 + 2 Inxi-Huinzi gets an MVP award. Watterson gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=5 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 16 Chosen of Sotek FF Roll: 5 + 2 not conceding roll=6 -1 for loss -1 from high FF of 17 Filthy Whoresons FF Roll: 6 + -2 ***END Fan Factor DEBUG*** D6: 1(125) 2(145) 3(130) 4(131) 5(112) 6(110) Total(753) D8: 1(4) 2(8) 3(4) 4(6) 5(2) 6(1) 7(4) 8(3) Total(32) GAME OVER Final Score: Chosen of Sotek: 2 Filthy Whoresons: 1 WINNINGS Chosen of Sotek: 80000 Filthy Whoresons: 80000