Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 5 4 1 9 [SKILL] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [SKILL] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [SKILL +AG, Block] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Gordon Proudscale Player 5: S Lizardman Saurus 6 4 1 9 [] Player 6 name: Thunder Bloodfang Player 6: S Lizardman Saurus 6 4 1 9 [] Player 7 name: Fleetfoot Snapperjaw Player 7: L Lizardman Skink 8 2 3 6 [SKILL, Dodge, Leap, Stunty] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 11 name: Harold Brokenclaw Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Martin Coldblood Player 14: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 15 name: Slider Fastpaw Player 15: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 109 name: Frank Fibula Player 109: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] *** Setup start *** Weather roll(5+1) Current Weather: Nice Gate: 57000 screaming fans show up for the game. Handicap result 25:ILLEGAL DRUGS. Fleetfoot Snapperjaw manages to ignore the niggling pain. Preston Forkeytongue manages to ignore the niggling pain. Imhotep manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Fell Swamp Mudhoppers win the toss. Fiery Sphinxters Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 109 moved location (MPL) to ( 15, 5 ) 108 moved location (MPL) to ( 17, 7 ) 107 moved location (MPL) to ( 17, 12 ) 106 moved location (MPL) to ( 17, 13 ) 105 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 17, 10 ) 103 moved location (MPL) to ( 17, 2 ) 111 moved location (MPL) to ( 17, 4 ) 101 moved location (MPL) to ( 19, 7 ) 110 moved location (MPL) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 17, 2 ) 109 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 28, 6 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 7 moved location (MPL) to ( 12, 12 ) 6 moved location (MPL) to ( 12, 13 ) 4 moved location (MPL) to ( 12, 1 ) 12 moved location (MPL) to ( 12, 10 ) 3 moved location (MPL) to ( 12, 2 ) 11 moved location (MPL) to ( 12, 4 ) 12 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 12, 5 ) 13 moved (SP) to ( 10, 6 ) 14 moved (SP) to ( 10, 8 ) *** Setup end *** Fiery Sphinxters Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 4 Distance: 5 Fiery Sphinxters perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. GET BALL FINAL RESULT: Killgore Crushman TARGET: 8 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 14, 8 ) GET BALL FINAL RESULT: Bighorn Spleencrusher TARGET: 8 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 13, 8 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fell Swamp Mudhoppers concedes the match. Fell Swamp Mudhoppers Winnings Roll: 6 + 0 Goes to other team. Fiery Sphinxters Winnings Roll: 6 + 0 Sobek gets an MVP award. Terry Trapezium gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Fell Swamp Mudhoppers Conceding, auto lost FF not conceding +2 for other team conceding roll=3 +1 for win Fiery Sphinxters FF Roll: 3 + 3 ***END Fan Factor DEBUG*** D6: 1(1) 2(6) 3(4) 4(3) 5(8) 6(6) Total(28) D8: 1(0) 2(0) 3(0) 4(1) 5(0) 6(1) 7(0) 8(1) Total(3) GAME OVER Final Score: Fell Swamp Mudhoppers: 0 Fiery Sphinxters: 1 WINNINGS Fell Swamp Mudhoppers: 0 Fiery Sphinxters: 120000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=12,y=9] : current status = 0 7 : current square = java.awt.Point[x=12,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=12,y=7] : current status = 0 9 : current square = java.awt.Point[x=12,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=12,y=5] : current status = 0 11 : current square = java.awt.Point[x=12,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=10,y=6] : current status = 0 13 : current square = java.awt.Point[x=10,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=10,y=8] : current status = 0 14 : current square = java.awt.Point[x=10,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=15,y=5] : current status = 0 104 : current square = java.awt.Point[x=15,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=17,y=2] : current status = 0 105 : current square = java.awt.Point[x=17,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=17,y=1] : current status = 0 109 : current square = java.awt.Point[x=17,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=5] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ********