Java JRE 1.4 Beta 8.2b OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Thick Skull] Player 3 name: Flinstone Hammer Player 3: R Dwarf Runner 6 3 3 7 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Dauntless, Block, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing my Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=61947] Connected as server to game 'onlate'. Waiting for client. Receiving: Filthy Whoresons.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 103 name: Winnings Player 103: T Elf Thrower 6 3 4 7 [Pass] Player 104 name: Breathed Player 104: L Elf Lineman 6 3 4 7 [Block] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 4 4 6 [+st, Block] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block] Player 112 name: Kay Player 112: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 114 name: Tonsils Player 114: C Elf Catcher 8 3 5 7 [+ag, Catch, Nerves Of Steel] Done loading opponent team. *** Setup start *** Weather roll(4+4) Current Weather: Nice *** Setup start *** Gate: 82000 screaming fans show up for the game. Handicap result 25:ILLEGAL DRUGS. Handicap result 66:BUZZING!. Vidal is BUZZING! Flinstone Hammer manages to ignore the niggling pain. Jesus Jones manages to ignore the niggling pain. Softy Granite manages to ignore the niggling pain. Flinflon Hammer manages to ignore the niggling pain. Waugh manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Screaming Midgets win the toss. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 10, 13 ) 1 moved (SP) to ( 9, 2 ) 12 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 9, 1 ) 5 moved (SP) to ( 9, 6 ) 2 moved (SP) to ( 9, 13 ) 15 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 7, 10 ) 1 moved (SP) to ( 11, 2 ) 2 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 10, 8 ) 15 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 11, 1 ) Waiting for Filthy Whoresons to set players on field. Turn time limit reached. 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 15, 4 ) 114 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 23, 7 ) 111 moved location (MPL) to ( 19, 7 ) 102 moved location (MPL) to ( 15, 13 ) 101 moved location (MPL) to ( 15, 7 ) 107 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 22, 5 ) 110 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 28, 7 ) 111 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 16, 8 ) 113 moved (SP) to ( 18, 8 ) 101 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 110 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (2+5) = Changing Weather Weather roll(3+3) Current Weather: Nice KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (24, 3) Scatter roll: 6 Ball moved to ( 24, 5 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 1 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Waugh Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Larson Flinflon Hammer is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 104: Select an action for Breathed Select an action for Breathed 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Breathed STAND FIRM skill used. [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Merrily Unconscious is knocked over. Player pushed to (18, 8) 2 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 4) + 0, (5, 1) + 0, 0: Merrily Unconscious has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 10, 7 ) Move ended for Vidal [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 8 ) Move ended for Laskin 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 9 ) Move ended for Tonsils 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 10 ) 110 moved (MP) to ( 10, 11 ) Move ended for Cardozo 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 7 ) Move ended for Kay 111: Select an action for Cube Select an action for Cube 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 2 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 1 DIRTY PLAYER skill used on armor roll. Watterson fouls Merrily Unconscious. (1, 1) +6 Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Watterson from the rest of the game! Verified Opponent Roll = 3 (3) Argue the call fails. Move ended for Watterson 107: status changed from 0 to 0. 107 moved (SP) to ( 29, 1 ) 107: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] 2: status changed from 2 to 1. Merrily Unconscious rolls over. Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 6 + 0 = 6 Pick Asunder slips past his opponent(s) unhindered. Move ended for Pick Asunder [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Flinflon Hammer TARGET: 5 --- ROLL: 6 + 0 = 6 Flinflon Hammer slips past his opponent(s) unhindered. Move ended for Flinflon Hammer [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 102 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Softy Granite Player pushed to (15, 9) 102 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 11, 10 ) Move ended for FourKarter Pounder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 12 ) 110 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Cardozo is knocked over. Player pushed to (10, 10) 110 moved (MP) to ( 10, 10 ) MIGHTY BLOW used on injury roll. (3, 5) + 0, (1, 1) + 1, 0: Cardozo has been stunned. 110: status changed from 0 to 2. 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 9 ) Move ended for Right Said Fred [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 5 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 8, 6 ) Move ended for Blas Ter Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 12, 6 ) Move ended for Jesus Jones Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) Move ended for Ferdinand Krafty Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Cardozo rolls over. 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) Move ended for Cube 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Larson Flinflon Hammer is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 102: Select an action for Waugh Select an action for Waugh 104: Select an action for Breathed Select an action for Breathed 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Breathed Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Waugh Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 8 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Right Said Fred is knocked over. Player pushed to (21, 10) 12 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 7, 10 ) 101 moved (MP) to ( 8, 11 ) 101 moved (MP) to ( 9, 12 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 11, 11 ) Move ended for Vidal [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) Move ended for Laskin 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tonsils FourKarter Pounder is knocked over. Player pushed to (19, 11) 15 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 114 moved (MP) to ( 11, 10 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 5 ) Move ended for Kay 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 6 ) 103 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Winnings dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 20, 9 ) Pass selected. LONG PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Winnings TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Winnings Filthy Whoresons: All players have moved. Ball moved to ( 17, 10 ) NERVES OF STEEL skill used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Softy Granite TARGET: 6 --- ROLL: 6 + 0 = 6 Softy Granite slips past his opponent(s) unhindered. Move ended for Softy Granite [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Flinflon Hammer TARGET: 5 --- ROLL: 6 + 0 = 6 Flinflon Hammer slips past his opponent(s) unhindered. Move ended for Flinflon Hammer [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 10, 9 ) Move ended for Merrily Unconscious Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) Move ended for Ferdinand Krafty Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 9, 10 ) Move ended for Blas Ter Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 10 ) Move ended for Flinstone Hammer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 8 ) (3) Go for it successful. 12 moved (MP) to ( 11, 9 ) 114 blocked. (1) Right Said Fred trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. Screaming Midgets , Choose a block die. POW/SKULL Tonsils is knocked over. MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Tonsils has been knocked prone. 114: status changed from 0 to 1. Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Jesus Jones Screaming Midgets: All players have moved. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 4) 112 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 13, 5 ) Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 4 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jesus Jones saved by dodge skill. STAND FIRM skill used. Move ended for Larson [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Waugh Softy Granite saved by block skill. Waugh saved by block skill. [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 1 Target(3) Roll(1) Laskin falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(3) Roll(1) Laskin falls trying to land his leap! Move ended for Laskin 113 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 3) + 0, (6, 6) + 0, 4: Laskin has been seriously injured!! (31) Broken Jaw - Miss next game 113: status changed from 3 to 9. 113 moved (SP) to ( 29, 13 ) Verified Opponent Roll = 8 Ball moved to ( 18, 8 ) Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 11 moved (MP) to ( 13, 4 ) [Game Saved] Sending Team File... Done Sending File Move ended for Flinflon Hammer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 108 blocked. Dauntless NOT successful. (2+1=3) Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (14, 3) 108 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 14, 4 ) Block selected. 108 blocked. Dauntless NOT successful. (1+2=3) Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Jesus Jones Larson is knocked over. Player pushed to (14, 2) 108 moved (MP) to ( 14, 2 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 6) + 1, 0: Larson has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) Move ended for Ferdinand Krafty Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. POW Move ended for Softy Granite Breathed is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Breathed has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 8 ) GET BALL FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Flinstone Hammer [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 10 ) 101 blocked. Dauntless NOT successful. (3+1=4) Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 12) 101 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 11, 11 ) 101 blocked. Dauntless successful. (6+6=12) Screaming Midgets , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (13, 13) 101 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 12, 12 ) Turn time limit reached. Move ended for Right Said Fred [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 12, 10 ) Move ended for FourKarter Pounder Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 6 ) Move ended for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 9 ) Move ended for Merrily Unconscious Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 9 ) Move ended for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 4 + 0 = 4 Pick Asunder slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 7 ) Move ended for Pick Asunder Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 104: Select an action for Breathed Select an action for Breathed 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Breathed 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Cube Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Cardozo 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 12) 12 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 12, 12 ) 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Vidal Right Said Fred is knocked over. Player pushed to (19, 13) 12 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 0, (3, 3) + 0, 0: Right Said Fred has been stunned. 12: status changed from 0 to 2. 101 moved (MP) to ( 11, 12 ) [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Tonsils 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 3 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Flinstone Hammer is knocked over. Player pushed to (19, 7) 3 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 4) + 0, (3, 2) + 0, 0: Flinstone Hammer has been stunned. 3: status changed from 3 to 2. 102 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 7 Ball moved to ( 18, 8 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Waugh TARGET: 3 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Waugh TARGET: 3 --- ROLL: 3 + 0 = 3 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 8, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File Move ended for Waugh [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. [Game Saved] Sending Team File... Done Sending File 112 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 4 + 0 = 4 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 5 ) Move ended for Kay [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 24, 7 ) Move ended for Winnings Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] 3: status changed from 2 to 1. Flinstone Hammer rolls over. 12: status changed from 2 to 1. Right Said Fred rolls over. Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 7 ) Move ended for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) DODGE BEFORE RE_ROLL: Ferdinand Krafty knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: Ferdinand Krafty TARGET: 5 --- ROLL: 6 + 0 = 6 Ferdinand Krafty slips past his opponent(s) unhindered. Move ended for Ferdinand Krafty [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 4 ) Move ended for Jesus Jones Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 10, 4 ) Move ended for Flinflon Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 7 ) 102 blocked. Screaming Midgets , Choose a block die. POW/SKULL Waugh saved by block skill. Foul Fishbreath saved by block skill. Move ended for Foul Fishbreath [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 114 blocked. Screaming Midgets , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Merrily Unconscious Tonsils is knocked over. MIGHTY BLOW used on armor roll. PILING ON not necessary. (3, 4) + 1, (3, 4) + 0, 0: Tonsils has been stunned. 114: status changed from 0 to 2. Merrily Unconscious saved by block skill. [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 11 ) Move ended for FourKarter Pounder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Screaming Midgets: All players have moved. Cardozo is knocked over. Player pushed to (10, 11) 110 moved (MP) to ( 10, 11 ) MIGHTY BLOW used on injury roll. (2, 6) + 0, (3, 3) + 1, 0: Cardozo has been stunned. 110: status changed from 0 to 2. 9 moved (MP) to ( 10, 10 ) Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 110: status changed from 2 to 1. Cardozo rolls over. 114: status changed from 2 to 1. Tonsils rolls over. 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Waugh knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 6, 4 ) 102 moved (MP) to ( 5, 3 ) 102 moved (MP) to ( 4, 2 ) 102 moved (MP) to ( 3, 1 ) 102 moved (MP) to ( 2, 1 ) Waugh scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) Larson stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 114 moved location (MPL) to ( 22, 7 ) 112 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 13 ) 103 moved (SP) to ( 23, 4 ) 104 moved (SP) to ( 25, 5 ) 110 moved (SP) to ( 24, 7 ) 104 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 24, 1 ) 103 moved (SP) to ( 24, 5 ) 109 moved (SP) to ( 24, 8 ) 114 moved (SP) to ( 24, 10 ) 102 moved (SP) to ( 24, 12 ) 101 moved (SP) to ( 24, 13 ) 102 moved (SP) to ( 24, 11 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 7, 8 ) 1 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 6, 8 ) 3 moved (SP) to ( 5, 8 ) 11 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 11, 7 ) Turn time limit reached. 8 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 0, 4 ) 10 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 11, 8 ) 1 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (24, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 4 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 7 Distance: 4 Ball placed at (24, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (15, 3) 104 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Cardozo is knocked over. Player pushed to (15, 6) 110 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Cardozo has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (15, 11) 111 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 15, 10 ) Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (14, 12) 111 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 11 ) Move ended for Jesus Jones [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Pick Asunder Cube is knocked over. Player pushed to (14, 13) 111 moved (MP) to ( 14, 13 ) (6, 6) + 0, (6, 6) + 0, 4: Cube has been seriously injured!! (15) Broken Ribs - Miss next game 111: status changed from 0 to 9. 7 moved (MP) to ( 14, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Laz Zer Player pushed to (15, 2) 104 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 1 ) 104 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 2 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) Move ended for Merrily Unconscious Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 7 ) Move ended for Flinflon Hammer Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 6 ) GET BALL FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) Move ended for Flinstone Hammer [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 8 ) Move ended for Right Said Fred Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 25, 9 ) Move ended for Learned Hand 104: Select an action for Breathed Select an action for Breathed 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Breathed TARGET: 2 --- ROLL: 6 + 0 = 6 Breathed slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Breathed knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Breathed TARGET: 2 --- ROLL: 1 + 0 = 1 Breathed is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 6) + 0, (5, 5) + 0, 6: Breathed has been KILLED!! Move ended for Breathed 104: status changed from 0 to 10. 104 moved (SP) to ( 29, 14 ) Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) Move ended for Right Said Fred Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 13 ) Move ended for Pick Asunder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) Move ended for Jesus Jones Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) Move ended for Ferdinand Krafty Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 5 ) Move ended for Flinflon Hammer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 8 ) Move ended for Merrily Unconscious Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 5 ) Move ended for Laz Zer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 7 ) Move ended for Softy Granite Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 6 ) Move ended for Flinstone Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 20, 3 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 6 ) Move ended for Blas Ter Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 21, 8 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 8) 2 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 25, 7 ) Move ended for Waugh [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 9 ) 109 moved (MP) to ( 23, 8 ) Move ended for Learned Hand 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 5 ) Move ended for Winnings 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 12 ) 101 moved (MP) to ( 23, 11 ) Move ended for Vidal 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 2 ) Move ended for Kay 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 10 ) 114 moved (MP) to ( 26, 10 ) Move ended for Tonsils 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 1 + 0 = 1 Cardozo is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 3) + 0, (1, 2) + 0, 0: Cardozo has been stunned. Move ended for Cardozo Filthy Whoresons: All players have moved. 110: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 1 ) 1 moved (MP) to ( 22, 0 ) 1 moved (MP) to ( 23, 0 ) 1 moved (MP) to ( 24, 1 ) Move ended for Foul Fishbreath Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 22, 3 ) 112 blocked. Screaming Midgets , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (22, 2) 112 moved (MP) to ( 22, 2 ) (2, 6) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. 11 moved (MP) to ( 23, 2 ) Move ended for Flinflon Hammer [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 21, 5 ) Move ended for Laz Zer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 7 ) 10 moved (MP) to ( 21, 7 ) Move ended for Ferdinand Krafty Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 6 ) Move ended for Flinstone Hammer Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 5 ) Move ended for Blas Ter Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) Move ended for Softy Granite Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 8 ) 2 moved (MP) to ( 21, 9 ) Move ended for Merrily Unconscious Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 13 ) 7 moved (MP) to ( 20, 13 ) 7 moved (MP) to ( 21, 13 ) 7 moved (MP) to ( 22, 12 ) Move ended for Pick Asunder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 10 ) Move ended for Jesus Jones Turn time limit reached. Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 4 ) Move ended for Right Said Fred Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 8 [Game Saved] 110: status changed from 2 to 1. Cardozo rolls over. 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 9 ) 109 moved (MP) to ( 23, 10 ) Move ended for Learned Hand 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 9 ) 114 moved (MP) to ( 24, 9 ) 114 moved (MP) to ( 23, 9 ) Move ended for Tonsils 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK STAND FIRM skill used. 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Vidal uses TACKLE to bring his opponent down. Move ended for Vidal Jesus Jones is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 2 + 0 = 2 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 20, 4 ) Move ended for Kay [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Flinstone Hammer is knocked over. Player pushed to (9, 7) 3 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3) Flinstone Hammer's thick skull does not save 'em (3, 6) + 0, (5, 4) + 0, 0: Flinstone Hammer has been knocked out. 3: status changed from 3 to 7. 3 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 Ball moved to ( 9, 8 ) 102 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Waugh TARGET: 4 --- ROLL: 4 + 0 = 4 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 3 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. Move ended for Waugh Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Turn time limit reached. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 8 ) Move ended for Softy Granite Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 20, 9 ) 102 blocked. Screaming Midgets , Choose a block die. POW Waugh is knocked over. Player pushed to (18, 9) 102 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on injury roll. (5, 3) + 0, (2, 5) + 1, 0: Waugh has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 10 ) Move ended for Ferdinand Krafty [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. POW Move ended for Right Said Fred SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 5) 112 moved (MP) to ( 20, 5 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 20, 4 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 8 ) GET BALL FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 20, 6 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Merrily Unconscious miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. PASS FINAL RESULT: Merrily Unconscious TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 8 Scatter roll: 3 Scatter roll: 1 Move ended for Merrily Unconscious Ball throw-in: 4, 3 (23, 0) Ball moved to ( 23, 2 ) GET BALL FINAL RESULT: Flinflon Hammer TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 2 ) 11 moved (MP) to ( 25, 2 ) 11 moved (MP) to ( 26, 2 ) 11 moved (MP) to ( 27, 2 ) Flinflon Hammer scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=1] : current status = 0 1 : current square = java.awt.Point[x=24,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=6] : current status = 0 2 : current square = java.awt.Point[x=20,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (6) Flinstone Hammer regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=22,y=10] : current status = 1 5 : current square = java.awt.Point[x=22,y=10] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=19,y=8] : current status = 0 6 : current square = java.awt.Point[x=19,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=21,y=5] : current status = 0 8 : current square = java.awt.Point[x=21,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=19,y=5] : current status = 0 9 : current square = java.awt.Point[x=19,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=27,y=2] : current status = 0 11 : current square = java.awt.Point[x=27,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=20,y=4] : current status = 0 12 : current square = java.awt.Point[x=20,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=23,y=11] : current status = 0 101 : current square = java.awt.Point[x=23,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (5) Waugh regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=23,y=5] : current status = 0 103 : current square = java.awt.Point[x=23,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=1] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=23,y=10] : current status = 0 109 : current square = java.awt.Point[x=23,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=14,y=6] : current status = 1 110 : current square = java.awt.Point[x=14,y=6] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=28,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=20,y=5] : current status = 1 112 : current square = java.awt.Point[x=20,y=5] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=29,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 114 moved location (MPL) to ( 22, 7 ) 112 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 13 ) 110 moved (SP) to ( 26, 8 ) 103 moved (SP) to ( 26, 6 ) 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 26, 10 ) 114 moved (SP) to ( 26, 7 ) 109 moved (SP) to ( 26, 4 ) 103 moved (SP) to ( 26, 8 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 12, 8 ) 15 moved (SP) to ( 1, 5 ) 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (25, 12) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (5+5) = Blitz! Verified Opponent Roll = 6 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 6 Distance: 2 Waiting for Filthy Whoresons to finish TURN: 0 Vidal has already moved this turn. Vidal has already moved this turn. Vidal has already moved this turn. Vidal has already moved this turn. Filthy Whoresons turn ended. Ball placed at (-1, -1) Ball moved to ( 25, 14 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 24, 14 ) [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 7, 12 ) 2 moved (MP) to ( 7, 13 ) 2 moved (MP) to ( 6, 13 ) Move ended for Merrily Unconscious Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 10 ) Move ended for Foul Fishbreath Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 112 blocked. 110 blocked. Dauntless NOT successful. (1+1=2) PRO Roll(3) - PRO fails Screaming Midgets , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Right Said Fred Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 5 ) Move ended for Blas Ter Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 4 ) Move ended for Laz Zer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 7) 101 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 8 ) 110 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Cardozo is knocked over. Player pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Cardozo has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 16, 7 ) Move ended for Jesus Jones [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 10, 12 ) Move ended for Flinflon Hammer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 5, 11 ) 3 moved (MP) to ( 5, 12 ) 3 moved (MP) to ( 5, 13 ) Move ended for Flinstone Hammer Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 1 [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kay TARGET: 3 --- ROLL: 6 + 0 = 6 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Kay knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 1 + 0 = 1 Kay is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Kay has been knocked prone. Move ended for Kay 112: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 13 ) 2 moved (MP) to ( 8, 13 ) 2 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 11, 12 ) Move ended for Merrily Unconscious Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 21, 6 ) 8 moved (MP) to ( 22, 7 ) Move ended for Laz Zer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 19, 8 ) Move ended for Right Said Fred Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 14 ) GET BALL FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 6, 13 ) 3 moved (MP) to ( 7, 12 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 11 ) Move ended for Flinstone Hammer [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 10, 10 ) Move ended for Flinflon Hammer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 12 ) Move ended for Softy Granite Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 10 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 6 ) Move ended for Blas Ter Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 7 ) Move ended for Jesus Jones Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 101: Select an action for Vidal Select an action for Vidal 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 25, 3 ) 109 moved (MP) to ( 24, 2 ) 109 moved (MP) to ( 23, 2 ) 109 moved (MP) to ( 22, 2 ) 109 moved (MP) to ( 21, 2 ) 109 moved (MP) to ( 20, 2 ) Move ended for Learned Hand 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 25, 11 ) 102 moved (MP) to ( 24, 12 ) 102 moved (MP) to ( 23, 12 ) 102 moved (MP) to ( 22, 12 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 20, 12 ) 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 18, 12 ) Move ended for Waugh 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 25, 9 ) 103 moved (MP) to ( 25, 10 ) 103 moved (MP) to ( 24, 11 ) 103 moved (MP) to ( 23, 11 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 21, 11 ) Move ended for Winnings 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 6 ) 114 moved (MP) to ( 24, 5 ) 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 21, 2 ) 114 moved (MP) to ( 20, 1 ) 114 moved (MP) to ( 19, 2 ) 114 moved (MP) to ( 18, 2 ) Move ended for Tonsils 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Vidal knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 2 + 0 = 2 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 10, 9 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Vidal TARGET: 5 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. Move ended for Vidal [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 3 + 0 = 3 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) Move ended for Kay [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 6 + 0 = 6 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 6 ) Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 8 ) 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 19, 7 ) Move ended for Laz Zer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 11 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 101 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (8, 11) 101 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 11, 11 ) SKILL SELECTED: Move ended for Merrily Unconscious [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 10 ) Move ended for Pick Asunder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 12 ) Move ended for Ferdinand Krafty Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 11 ) Move ended for Jesus Jones Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 14, 9 ) Move ended for Right Said Fred Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 16, 10 ) Move ended for Blas Ter Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Pass selected. Waiting for opponent to finish PASS BLOCK turn. 112: Select an action for Kay Select an action for Kay Normal move selected. 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kay TARGET: 3 --- ROLL: 5 + 0 = 5 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kay TARGET: 4 --- ROLL: 6 + 0 = 6 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Kay knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Kay TARGET: 6 --- ROLL: 1 + 0 = 1 Kay is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (6, 1) + 0, 0: Kay has been stunned. Move ended for Kay 112: status changed from 0 to 2. PASS BLOCK turn finished. Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Flinstone Hammer TARGET: 4 --- ROLL: 6 Move ended for Flinstone Hammer Ball moved to ( 11, 11 ) GET BALL FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 11, 12 ) Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 112: status changed from 2 to 1. Kay rolls over. 102: Select an action for Waugh Select an action for Waugh 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 6 ) Move ended for Winnings 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Cardozo Laz Zer is knocked over. Player pushed to (11, 8) 8 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 6) + 0, (3, 2) + 0, 0: Laz Zer has been stunned. 8: status changed from 0 to 2. [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 2 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) Move ended for Tonsils 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 7 ) Move ended for Learned Hand 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Ferdinand Krafty is knocked over. Player pushed to (18, 12) 10 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 17, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 15, 12 ) Move ended for Waugh [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 4 + 0 = 4 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 13 ) 101 moved (MP) to ( 9, 14 ) 101 moved (MP) to ( 10, 14 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 12, 13 ) Vidal can not pick up the ball because of NO HANDS. Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 13 ) 101 moved (MP) to ( 13, 13 ) Vidal can not pick up the ball because of NO HANDS. Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 12 ) Move ended for Vidal Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] 8: status changed from 2 to 1. Laz Zer rolls over. Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 12 ) Move ended for Ferdinand Krafty Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) Move ended for Pick Asunder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 16, 13 ) Move ended for Blas Ter Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 11 ) 102 blocked. Dauntless successful. (6+6=12) Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (15, 13) 102 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 15, 12 ) 102 blocked. Dauntless successful. (6+2=8) Screaming Midgets , Choose a block die. PUSHBACK/POW Waugh saved by dodge skill. Player pushed to (15, 14) 102 moved (MP) to ( 15, 14 ) 5 moved (MP) to ( 15, 13 ) Move ended for Jesus Jones [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 11 ) Move ended for Right Said Fred Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) Move ended for Merrily Unconscious Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 9 ) Move ended for Flinflon Hammer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 10 ) Move ended for Softy Granite Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: Flinstone Hammer TARGET: 4 --- ROLL: 6 + 0 = 6 (5) Go for it successful. 3 moved (MP) to ( 15, 11 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 6 + 0 = 6 Flinstone Hammer slips past his opponent(s) unhindered. (4) Go for it successful. 3 moved (MP) to ( 15, 10 ) Move ended for Flinstone Hammer [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 8 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File (3) Go for it successful. 1 moved (MP) to ( 14, 7 ) Turn time limit reached. Move ended for Foul Fishbreath Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 6 ) Move ended for Cardozo 109: Select an action for Learned Hand Select an action for Learned Hand 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Learned Hand Foul Fishbreath saved by block skill. Learned Hand saved by block skill. [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 Target(3) Roll(2) Waugh falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. 102 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Right Said Fred is knocked over. Player pushed to (14, 11) 12 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 16, 11 ) Move ended for Waugh [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 12) 10 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 12, 12 ) 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 13) 10 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 11, 12 ) Move ended for Vidal [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 10 ) Move ended for Winnings 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kay TARGET: 3 --- ROLL: 5 + 0 = 5 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 1 + 0 = 1 Kay is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Kay has been knocked prone. Move ended for Kay 112: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 17, 9 ) Move ended for Laz Zer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) Move ended for Softy Granite Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 12 ) Move ended for Blas Ter Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 103 blocked. 102 blocked. Dauntless NOT successful. (1+1=2) PRO Roll(1) - PRO fails Waiting for opponent to choose a block die. PUSHBACK Player pushed to (17, 11) 102 moved (MP) to ( 17, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File Player pushed to (17, 10) 103 moved (MP) to ( 17, 10 ) [Game Saved] Sending Team File... Done Sending File SKILL SELECTED: Move ended for Right Said Fred Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) Move ended for Pick Asunder Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) Move ended for Flinflon Hammer Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) Move ended for Flinstone Hammer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 15, 9 ) Move ended for Jesus Jones Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Merrily Unconscious Winnings is knocked over. Player pushed to (18, 11) 103 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (5, 4) + 0, (6, 2) + 1, 0: Winnings has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 17, 10 ) 2: status changed from 0 to 1. 2: status changed from 1 to 1. [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Ferdinand Krafty SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 11) 101 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 11, 12 ) [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cardozo Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 8 ) Move ended for Learned Hand 101: Select an action for Vidal Select an action for Vidal 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 6 + 0 = 6 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Vidal knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 2 + 0 = 2 Vidal is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. Move ended for Vidal 101: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 10 ) 102 blocked. Dauntless successful. (2+4=6) Screaming Midgets , Choose a block die. POW Waugh is knocked over. Player pushed to (18, 12) 102 moved (MP) to ( 18, 12 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) Move ended for Right Said Fred [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 8 ) Move ended for Laz Zer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. POW Move ended for Jesus Jones Learned Hand is knocked over. Player pushed to (15, 7) 109 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on injury roll. (3, 5) + 0, (3, 2) + 1, 0: Learned Hand has been stunned. 109: status changed from 0 to 2. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) Move ended for Merrily Unconscious Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) Move ended for Flinstone Hammer Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 8 ) Move ended for Foul Fishbreath Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) Move ended for Flinflon Hammer Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 10 ) Move ended for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) Move ended for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 10 ) Move ended for Softy Granite Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 9 ) Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 109: status changed from 2 to 1. Learned Hand rolls over. 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 13, 12 ) Move ended for Kay 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 9 ) Move ended for Cardozo [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 11 ) Move ended for Vidal 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 12 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 3 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (13, 9) 3 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 (1) Waugh trips and falls trying to go for it! Move ended for Waugh 102 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 8 ) Move ended for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Merrily Unconscious Cardozo is knocked over. Player pushed to (21, 9) 110 moved (MP) to ( 21, 9 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 3) + 1, 0: Cardozo has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 10 ) 2 moved (MP) to ( 20, 9 ) [Game Saved] Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 19, 4 ) Move ended for Laz Zer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 17, 6 ) Move ended for Ferdinand Krafty Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 17, 4 ) Move ended for Jesus Jones Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 18, 5 ) Move ended for Flinstone Hammer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 6 ) Move ended for Softy Granite Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 101 blocked. Dauntless successful. (5+1=6) Screaming Midgets , Choose a block die. POW Move ended for Right Said Fred SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 12) 101 moved (MP) to ( 18, 12 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 6) + 1, 1: Vidal has been badly hurt! 101: status changed from 0 to 8. 12 moved (MP) to ( 17, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 14, 11 ) Move ended for Flinflon Hammer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 16, 6 ) Move ended for Pick Asunder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 18, 7 ) Move ended for Blas Ter Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 17, 2 ) 114 moved (MP) to ( 18, 3 ) Move ended for Tonsils 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 4 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 Target(3) Roll(1) Waugh falls trying to land his leap! Move ended for Waugh 102 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 7 ) 3 moved (MP) to ( 20, 8 ) Hand off selected. Move ended for Flinstone Hammer Ball moved to ( 21, 8 ) GET BALL BEFORE RE_ROLL: Foul Fishbreath dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 8 ) 1 moved (MP) to ( 23, 8 ) 1 moved (MP) to ( 24, 8 ) 1 moved (MP) to ( 25, 8 ) 1 moved (MP) to ( 26, 8 ) (6) Go for it successful. 1 moved (MP) to ( 27, 8 ) Foul Fishbreath scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=8] : current status = 0 1 : current square = java.awt.Point[x=27,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=9] : current status = 4 2 : current square = java.awt.Point[x=20,y=9] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=19,y=4] : current status = 4 8 : current square = java.awt.Point[x=19,y=4] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=18,y=7] : current status = 0 9 : current square = java.awt.Point[x=18,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=17,y=6] : current status = 4 10 : current square = java.awt.Point[x=17,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=17,y=11] : current status = 4 12 : current square = java.awt.Point[x=17,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=18,y=4] : current status = 1 102 : current square = java.awt.Point[x=18,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (1) Winnings stays UNconscious. 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=9] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=1] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=15,y=7] : current status = 1 109 : current square = java.awt.Point[x=15,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=29,y=10] : current status = 7 110 : current status = 7 (4) Cardozo regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 111 : current square = java.awt.Point[x=28,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=29,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=18,y=3] : current status = 0 114 : current square = java.awt.Point[x=18,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 11, 5 ) 5 moved (SP) to ( 10, 9 ) 8 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 1, 5 ) Waiting for Filthy Whoresons to set players on field. 114 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 23, 6 ) 109 moved (SP) to ( 20, 9 ) 114 moved (SP) to ( 21, 7 ) 112 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (1+4) = Cheering Fans Screaming Midgets: 5 + 10FF + 0CL Filthy Whoresons: 1 + 17FF + 0CL Filthy Whoresons get an extra re-roll. KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (24, 3) Scatter roll: 5 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 8 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 6 ) 114 moved (MP) to ( 23, 5 ) 114 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tonsils dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 18, 4 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 6 Move ended for Tonsils Ball moved to ( 14, 4 ) NERVES OF STEEL skill used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 3 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Merrily Unconscious saved by block skill. Waugh saved by block skill. Move ended for Waugh [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Kay Voicing my Concern is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Voicing my Concern has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 14, 9 ) Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Winnings regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Larson regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 Filthy Whoresons Winnings Roll: 4 + 1 Verified Opponent Roll = 2 Screaming Midgets Winnings Roll: 2 + 1 Verified Opponent Roll = 11 Cube gets an MVP award. Verified Opponent Roll = 2 Merrily Unconscious gets an MVP award. Verified Opponent Roll = 5 Filthy Whoresons FF Roll: 5 + -2 Verified Opponent Roll = 5 Screaming Midgets FF Roll: 5 + 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 D6: 1(173) 2(156) 3(169) 4(153) 5(145) 6(165) Total(961) D8: 1(3) 2(2) 3(1) 4(0) 5(1) 6(7) 7(6) 8(8) Total(28) GAME OVER Final Score: Screaming Midgets: 2 Filthy Whoresons: 1 WINNINGS Screaming Midgets: 30000 Filthy Whoresons: 50000