Java JRE 1.3 Beta 8.2b OS = Windows 98 Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Cowboys From Hell Team 1 race: Dark Elf Player 1 name: Cowboy Player 1: L Dark Elf Lineman 6 3 4 8 [Block] Player 2 name: ConcreteSledge Player 2: L Dark Elf Lineman 6 3 4 8 [] Player 3 name: PsychoHoliII Player 3: B Dark Elf Blitzer 7 3 4 8 [Block] Player 4 name: HeresyII Player 4: B Dark Elf Blitzer 7 3 4 8 [Block] Player 5 name: CemeteryGatesII Player 5: L Dark Elf Lineman 6 3 5 8 [+ag] Player 6 name: Dominator Player 6: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Shattered Player 7: L Dark Elf Lineman 5 3 4 8 [Block] Player 8 name: Clash Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 9 name: MedecineMan Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 10 name: BloodMessagor Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: ASleeper Player 11: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass] Player 12 name: ArtShredder Player 12: L Dark Elf Lineman 6 3 5 8 [+ag] Player 13 name: VulgarDisplayOfPower Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 14 name: FarBeyondDriven Player 14: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1087] Connected as server to game 'mutantcow'. Waiting for client. Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Player 102: W Chaos Warrior 5 4 5 9 [+ag, +ag, Block] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 107 name: Aeneas Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 114 name: Aloysius Player 114: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(6+3) Current Weather: Nice Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Gate: 59000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Handicap result 21:I AM THE GREATEST!. Koz thinks he/she is the GREATEST! Cyril Brutus thinks he/she is the GREATEST! Cowboys From Hell gets a LEADER reroll. Dominator manages to ignore the niggling pain. Shattered is suffering from a niggling injury. 7: status changed from 0 to 2. BloodMessagor manages to ignore the niggling pain. Cyril Brutus manages to ignore the niggling pain. Koz manages to ignore the niggling pain. Cowboys From Hell use PALM COIN. Picked HEADS. Coin flip is: HEADS! Cowboys From Hell win the toss. Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 29, 4 ) 103 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 22, 3 ) 111 moved (SP) to ( 22, 6 ) 104 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 22, 8 ) 108 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 23, 9 ) 111 moved (SP) to ( 29, 5 ) 102 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 18, 8 ) 101 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 21, 11 ) 109 moved (SP) to ( 21, 3 ) 107 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 21, 11 ) 103 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 12 moved location (MPL) to ( 7, 5 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 7, 9 ) 2 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 13, 4 ) 4 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 8 ) Turn time limit reached. 1 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 13, 13 ) 12 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 0, 4 ) 5 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (19, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 3 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 3 Distance: 1 Perfect Defense. Waiting for Avenging Mutants to re-arrange players on field. 114 moved (SP) to ( 16, 6 ) 116 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 3 ) 109 moved (SP) to ( 20, 1 ) 108 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 20, 2 ) 109 moved (SP) to ( 20, 1 ) 104 moved (SP) to ( 17, 6 ) 113 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ball placed at (19, 4) Ball placed at (19, 4) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for HeresyII 4: Select an action for HeresyII Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) Move ended for ArtShredder Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 9, 4 ) GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 0 = 3 14 moved (MP) to ( 10, 3 ) 14 moved (MP) to ( 11, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for FarBeyondDriven Ball moved to ( 13, 2 ) GET BALL FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) Move ended for ASleeper Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) Move ended for Cowboy Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 108 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Blozej is knocked over. Player pushed to (19, 0) 108 moved (MP) to ( 19, 0 ) (5, 4) + 0, (4, 3) + 0, 0: Blozej has been stunned. 108: status changed from 0 to 2. 3 moved (MP) to ( 18, 1 ) Move ended for PsychoHoliII [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 3 ) Move ended for ConcreteSledge Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 6 ) Move ended for VulgarDisplayOfPower Turn time limit reached. Select an action for Dominator 6: Select an action for Dominator Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) DODGE BEFORE RE_ROLL: HeresyII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 6 + 0 = 6 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 5 ) Move ended for HeresyII [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 5 + 0 = 5 Dominator slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 4 ) Move ended for Dominator [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 4 ) Move ended for CemeteryGatesII [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 2 + 0 = 2 BloodMessagor slips past his opponent(s) unhindered. Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 108: status changed from 2 to 1. Blozej rolls over. 109: Select an action for Wiktor Select an action for Wiktor 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 8 ) Move ended for Flavius Brutus 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 20, 6 ) Move ended for Aeneas 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 8 ) Sending Team File... Done Sending File 101 moved (MP) to ( 12, 7 ) Move ended for Bacchus Brutus 116: Select an action for Goth Select an action for Goth 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Sending Team File... Done Sending File Normal move selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 20, 4 ) [Game Saved] Sending Team File... Done Sending File Move ended for Claudius Brutus 114: Select an action for Aloysius Select an action for Aloysius 116: Select an action for Goth Select an action for Goth 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 14, 7 ) Move ended for Goth [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 19, 1 ) 3 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW PsychoHoliII is knocked over. Player pushed to (12, 0) 3 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 3 to 1. 109 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 4 Ball moved to ( 13, 0 ) Move ended for Wiktor [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Cyril Brutus ConcreteSledge is knocked over. Player pushed to (10, 2) 2 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 5) + 0, (4, 5) + 0, 0: ConcreteSledge has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 19, 3 ) [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Aloysius VulgarDisplayOfPower saved by block skill. Aloysius is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 114: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Block selected. 113 blocked. Cowboys From Hell , Choose a block die. POW Move ended for HeresyII Xtoverus II is knocked over. Player pushed to (16, 4) 113 moved (MP) to ( 16, 4 ) (2, 4) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 1 ) 109 blocked. Cowboys From Hell , Choose a block die. POW Wiktor is knocked over. Player pushed to (19, 2) 109 moved (MP) to ( 19, 2 ) (3, 2) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 18, 2 ) Move ended for Dominator [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 18, 0 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 1 ) 3 moved (MP) to ( 21, 2 ) Move ended for PsychoHoliII Select an action for ASleeper 11: Select an action for ASleeper Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 16, 0 ) GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 11 moved (MP) to ( 17, 1 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 6 Move ended for ASleeper Ball moved to ( 17, 2 ) GET BALL FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 1 ) Move ended for Cowboy Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 19, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 18, 1 ) Move ended for FarBeyondDriven Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) Turn time limit reached. 12 moved (MP) to ( 19, 5 ) Move ended for ArtShredder Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) Move ended for CemeteryGatesII Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: BloodMessagor TARGET: 3 --- ROLL: 3 + 0 = 3 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + 0 = 4 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 18, 6 ) Move ended for Bacchus Brutus [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Aeneas ArtShredder is knocked over. Player pushed to (11, 5) 12 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 19, 5 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 23, 3 ) 103 moved (MP) to ( 22, 2 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Cowboy is knocked over. Player pushed to (9, 0) 1 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 6) + 2, (2, 6) + 0, 0: Cowboy has been knocked out. 1: status changed from 3 to 7. 1 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 5 Ball moved to ( 10, 1 ) Move ended for Claudius Brutus [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Blozej 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Xtoverus II 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 14, 4 ) Move ended for Aloysius 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 18, 8 ) Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 11, 3 ) Move ended for Lel 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Flavius Brutus Flavius Brutus is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ArtShredder 12: Select an action for ArtShredder [Game Saved] Sending Team File... Done Sending File Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 18, 0 ) 108 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (20, 0) 108 moved (MP) to ( 20, 0 ) 11 moved (MP) to ( 19, 0 ) Move ended for ASleeper [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 7 ) DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 6 ) 13 moved (MP) to ( 22, 5 ) 13 moved (MP) to ( 23, 4 ) 13 moved (MP) to ( 24, 3 ) 13 moved (MP) to ( 25, 2 ) 13 moved (MP) to ( 26, 2 ) (1) VulgarDisplayOfPower trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 13 moved (MP) to ( 27, 2 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Block selected. 109 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for Dominator Wiktor is knocked over. Player pushed to (20, 3) 109 moved (MP) to ( 20, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 19, 2 ) Turn time limit reached. [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 1 ) GET BALL FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 18, 1 ) DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. Pass selected. QUICK PASS PASS FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 19, 2 ) GET BALL FINAL RESULT: Dominator TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for FarBeyondDriven Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Cyril Brutus Dominator is knocked over. Player pushed to (9, 1) 6 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (6, 4) + 0, 1: Dominator has been badly hurt! 6: status changed from 3 to 8. 102 moved (MP) to ( 19, 2 ) 6 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 5 Ball moved to ( 10, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 11, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Claudius Brutus PsychoHoliII is knocked over. Player pushed to (7, 3) 3 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 21, 2 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 20, 1 ) Move ended for Wiktor 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blozej ASleeper is knocked over. Player pushed to (11, 0) 11 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 5) + 0, (6, 2) + 0, 0: ASleeper has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 10 ) 108 moved (MP) to ( 19, 0 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goth BloodMessagor is knocked over. Player pushed to (10, 10) 10 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (2, 6) + 1, (6, 1) + 0, 0: BloodMessagor has been stunned. 10: status changed from 0 to 2. 116 moved (MP) to ( 19, 9 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) Move ended for Flavius Brutus 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Xtoverus II HeresyII is knocked over. Player pushed to (15, 5) 4 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 17, 0 ) Move ended for Aloysius 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 17, 2 ) 14 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW FarBeyondDriven is knocked over. Player pushed to (11, 0) 14 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 14: status changed from 3 to 1. 104 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Ball throw-in: 2, 6 (11, 0) Ball moved to ( 6, 5 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 6, 4 ) 104 moved (MP) to ( 19, 1 ) Move ended for Lel [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Bacchus Brutus Avenging Mutants turn ended. [Game Saved] 10: status changed from 2 to 1. BloodMessagor rolls over. Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Block selected. 107 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for CemeteryGatesII Aeneas is knocked over. Player pushed to (20, 6) 107 moved (MP) to ( 20, 6 ) (6, 3) + 0, (5, 4) + 0, 0: Aeneas has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 3 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 4 ) 14 moved (MP) to ( 20, 4 ) 14 moved (MP) to ( 21, 4 ) (6) Go for it successful. 14 moved (MP) to ( 22, 5 ) Move ended for FarBeyondDriven [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 19, 4 ) DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 ArtShredder slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 4 ) (1) ArtShredder trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 12 moved (MP) to ( 22, 4 ) Move ended for ArtShredder [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 26, 2 ) 13 moved (MP) to ( 25, 3 ) 13 moved (MP) to ( 24, 3 ) 101 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Bacchus Brutus is knocked over. Player pushed to (23, 5) 101 moved (MP) to ( 23, 5 ) (1, 5) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 3 to 1. 13 moved (MP) to ( 23, 4 ) Ball moved to ( 22, 5 ) GET BALL FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 24, 5 ) 13 moved (MP) to ( 23, 6 ) 13 moved (MP) to ( 22, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 21, 4 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 4 ) Move ended for PsychoHoliII [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) Turn time limit reached. 4 moved (MP) to ( 18, 7 ) Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 6 ) Move ended for Xtoverus II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 21, 1 ) 109 moved (MP) to ( 22, 1 ) 109 moved (MP) to ( 23, 2 ) 109 moved (MP) to ( 24, 3 ) 109 moved (MP) to ( 23, 4 ) 14 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Wiktor uses TACKLE to bring his opponent down. FarBeyondDriven is knocked over. Player pushed to (8, 6) 14 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 0, (2, 3) + 0, 0: FarBeyondDriven has been stunned. 14: status changed from 3 to 2. 109 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 2 Ball moved to ( 8, 5 ) Move ended for Wiktor [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 2 ) 103 moved (MP) to ( 23, 3 ) Move ended for Claudius Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 1 ) 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 22, 2 ) 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 23, 4 ) Move ended for Blozej 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 21, 9 ) 116 moved (MP) to ( 22, 8 ) 116 moved (MP) to ( 23, 7 ) Move ended for Goth [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Flavius Brutus CemeteryGatesII is knocked over. Player pushed to (11, 4) 5 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 19, 5 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 7 ) Move ended for Lel 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 17, 2 ) 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) Move ended for Aloysius 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 4 + 0 = 4 Cyril Brutus slips past his opponent(s) unhindered. Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 14: status changed from 2 to 1. FarBeyondDriven rolls over. Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 16, 7 ) Move ended for BloodMessagor Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 7 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 20, 10 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 12 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Block selected. 102 blocked. The last reroll is a LEADER reroll and there are no LEADERS on the field. Waiting for opponent to choose a block die. PUSHBACK Move ended for PsychoHoliII Player pushed to (20, 6) 102 moved (MP) to ( 20, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 Turn time limit reached. [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 8 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 6 + 0 = 6 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 9 ) 4 moved (MP) to ( 22, 9 ) Move ended for HeresyII [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 5 ) DODGE FINAL RESULT: ArtShredder TARGET: 3 --- ROLL: 4 + 0 = 4 ArtShredder slips past his opponent(s) unhindered. GET BALL FINAL RESULT: ArtShredder TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 21, 4 ) DODGE FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 5 + 0 = 5 ArtShredder slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 3 ) DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 5 + 0 = 5 ArtShredder slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 17, 4 ) (1) ArtShredder trips and falls trying to go for it! The last reroll is a LEADER reroll and there are no LEADERS on the field. Move ended for ArtShredder 12 moved (MP) to ( 16, 5 ) (5, 3) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 12: status changed from 3 to 1. Ball moved to ( 15, 6 ) Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 22, 3 ) 101 moved (MP) to ( 21, 2 ) 101 moved (MP) to ( 20, 2 ) 101 moved (MP) to ( 19, 3 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 3 ) 103 moved (MP) to ( 21, 2 ) 103 moved (MP) to ( 20, 3 ) Move ended for Claudius Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 3 ) 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 4 ) Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Flavius Brutus PsychoHoliII is knocked over. Player pushed to (8, 3) 3 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 8 ) Move ended for Wiktor 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 16, 6 ) Move ended for Xtoverus II 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 8 ) Move ended for Aloysius 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL BloodMessagor is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 4) + 0, (5, 4) + 0, 0: BloodMessagor has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 1, 8 ) Cyril Brutus saved by block skill. 102 moved (MP) to ( 16, 7 ) Move ended for Cyril Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 7 ) 116 moved (MP) to ( 21, 7 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 21, 9 ) Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 13, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 5 + 0 = 5 Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 12, 12 ) Move ended for VulgarDisplayOfPower Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 14, 10 ) Move ended for FarBeyondDriven [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 23, 10 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 22, 11 ) 4 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 17, 10 ) Move ended for HeresyII [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 ArtShredder slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 13, 5 ) Move ended for ArtShredder [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 4 ) Move ended for CemeteryGatesII [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 21, 1 ) 3 moved (MP) to ( 20, 1 ) 3 moved (MP) to ( 19, 1 ) Move ended for PsychoHoliII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) Move ended for Bacchus Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 15, 3 ) Move ended for Blozej 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 9 ) 14 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL FarBeyondDriven saved by block skill. Wiktor saved by block skill. Move ended for Wiktor [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 8 ) Move ended for Cyril Brutus 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 9 ) Move ended for Aloysius 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 7 ) Move ended for Lel 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 12, 9 ) Move ended for Xtoverus II 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 16, 9 ) Move ended for Goth [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 18, 1 ) Move ended for Claudius Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 13, 6 ) Move ended for Flavius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 9, 10 ) Move ended for FarBeyondDriven [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 6 + 0 = 6 ArtShredder slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) Move ended for ArtShredder [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 6 + 0 = 6 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 11, 10 ) Move ended for HeresyII [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 5 ) DODGE BEFORE RE_ROLL: CemeteryGatesII knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 1 + 0 = 1 CemeteryGatesII is knocked over. (1, 3) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. Move ended for CemeteryGatesII 5: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 5 ) Move ended for Bacchus Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 5 ) Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW ArtShredder is knocked over. Player pushed to (18, 5) 12 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 6 ) Move ended for Flavius Brutus [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 8, 6 ) 102 moved (MP) to ( 7, 5 ) 102 moved (MP) to ( 6, 4 ) Move ended for Cyril Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 9, 6 ) 104 moved (MP) to ( 8, 6 ) 104 moved (MP) to ( 7, 6 ) 104 moved (MP) to ( 6, 5 ) Move ended for Lel 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 8 ) 109 moved (MP) to ( 8, 9 ) Move ended for Wiktor 116: Select an action for Goth Select an action for Goth 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Claudius Brutus PsychoHoliII is knocked over. Player pushed to (9, 0) 3 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 6) + 2, (2, 3) + 0, 0: PsychoHoliII has been stunned. 3: status changed from 0 to 2. 103 moved (MP) to ( 19, 1 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 11, 9 ) Move ended for Goth [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Xtoverus II HeresyII is knocked over. Player pushed to (19, 11) 4 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 11, 10 ) [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Aloysius Avenging Mutants: All players have moved. Player pushed to (20, 11) 14 moved (MP) to ( 9, 11 ) 114 moved (MP) to ( 9, 10 ) Avenging Mutants turn ended. [Game Saved] 3: status changed from 2 to 1. PsychoHoliII rolls over. Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 13, 3 ) Move ended for CemeteryGatesII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for HeresyII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 8, 11 ) Move ended for VulgarDisplayOfPower Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 10, 4 ) DODGE BEFORE RE_ROLL: ArtShredder knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 1 + 0 = 1 ArtShredder is knocked over. (2, 6) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. Move ended for ArtShredder 12: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 10, 10 ) Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 7, 9 ) 109 moved (MP) to ( 6, 10 ) 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 7, 13 ) 109 moved (MP) to ( 8, 13 ) Move ended for Wiktor 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 6, 6 ) 104 moved (MP) to ( 6, 7 ) 104 moved (MP) to ( 6, 8 ) 104 moved (MP) to ( 6, 9 ) 104 moved (MP) to ( 7, 10 ) Move ended for Lel 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 10, 9 ) 116 moved (MP) to ( 9, 9 ) 116 moved (MP) to ( 8, 10 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 12) 13 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 8, 11 ) Move ended for Goth [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 5 ) 102 moved (MP) to ( 4, 6 ) 102 moved (MP) to ( 3, 7 ) 102 moved (MP) to ( 2, 8 ) Cyril Brutus scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) Aeneas stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 8 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 6 (6) Cowboy regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) ConcreteSledge regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) BloodMessagor stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 5 (5) ASleeper regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Starting second half. Cowboys From Hell gets a LEADER reroll. Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved location (MPL) to ( 11, 4 ) 13 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 12, 6 ) 12 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 11, 3 ) 1 moved location (MPL) to ( 14, 8 ) 5 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 1, 4 ) 2 moved (SP) to ( 9, 6 ) 8 moved (SP) to ( 13, 8 ) 8 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 11, 8 ) 14 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 12, 8 ) 5 moved (SP) to ( 11, 9 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 16, 2 ) Turn time limit reached. 111 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 1 Distance: 4 Kicking team gets a free turn because of BLITZ kickoff result! Cowboys From Hell start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 16, 1 ) Move ended for PsychoHoliII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 4 ) Move ended for CemeteryGatesII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 3 ) 108 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Blozej is knocked over. Player pushed to (17, 1) 108 moved (MP) to ( 17, 1 ) (4, 6) + 0, (6, 5) + 0, 4: Blozej has been seriously injured!! (51) Damaged Back - Niggling Injury 108: status changed from 0 to 9. 14 moved (MP) to ( 16, 2 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 108 moved to dugout ( 29, 13 ) 14 moved (MP) to ( 17, 3 ) 14 moved (MP) to ( 18, 4 ) Move ended for FarBeyondDriven [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 4 ) Move ended for ASleeper Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) Move ended for ArtShredder Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 12, 4 ) Move ended for VulgarDisplayOfPower Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 11, 9 ) Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Ball placed at (-1, -1) Ball moved to ( 17, 3 ) GET BALL FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 4 + 0 = 4 Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 6 ) Move ended for Bacchus Brutus 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 7 ) Move ended for Clys II 104: Select an action for Lel Select an action for Lel 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 20, 4 ) Move ended for Aloysius 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 21, 2 ) Move ended for Xtoverus II 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 22, 4 ) Move ended for Wiktor 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 18, 2 ) 12 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW ArtShredder is knocked over. Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 12: status changed from 3 to 1. 105 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 Ball moved to ( 14, 2 ) Move ended for Koz [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Claudius Brutus CemeteryGatesII is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (2, 6) + 2, (1, 5) + 0, 0: CemeteryGatesII has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 14, 4 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Goth Cowboy is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Cowboy has been knocked prone. 1: status changed from 0 to 1. 116 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 5 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 5: status changed from 2 to 1. CemeteryGatesII rolls over. Cowboys From Hell start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) GET BALL FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 11, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: PsychoHoliII TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for PsychoHoliII Ball moved to ( 11, 9 ) GET BALL FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 11 ) (5) Go for it successful. 13 moved (MP) to ( 14, 11 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) Move ended for HeresyII Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Cowboy Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for ASleeper 11: Select an action for ASleeper Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 5 ) Turn time limit reached. DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 7 ) DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 1 + 0 = 1 FarBeyondDriven is knocked over. (6, 4) + 0, (1, 3) + 0, 0: FarBeyondDriven has been stunned. Move ended for FarBeyondDriven 14: status changed from 0 to 2. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Koz Player pushed to (13, 5) 11 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 4 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 24, 6 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 10 ) Move ended for Wiktor 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 1 (1) Bacchus Brutus trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Bacchus Brutus trips and falls trying to go for it! Move ended for Bacchus Brutus 101 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (3, 2) + 0, 0: Bacchus Brutus has been stunned. 101: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] 14: status changed from 2 to 1. FarBeyondDriven rolls over. Cowboys From Hell start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 11 ) Move ended for VulgarDisplayOfPower Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) Move ended for PsychoHoliII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) 4 moved (MP) to ( 25, 13 ) (4) Go for it successful. 4 moved (MP) to ( 26, 13 ) (3) Go for it successful. 4 moved (MP) to ( 27, 13 ) HeresyII scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=9] : current status = 4 1 : current square = java.awt.Point[x=13,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=11] : current status = 0 3 : current square = java.awt.Point[x=15,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=13,y=4] : current status = 1 5 : current square = java.awt.Point[x=13,y=4] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=13,y=8] : current status = 0 8 : current square = java.awt.Point[x=13,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (3) BloodMessagor stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=16,y=5] : current status = 0 11 : current square = java.awt.Point[x=16,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=16,y=3] : current status = 1 12 : current square = java.awt.Point[x=16,y=3] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=21,y=11] : current status = 0 13 : current square = java.awt.Point[x=21,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=17,y=7] : current status = 1 14 : current square = java.awt.Point[x=17,y=7] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=20,y=13] : current status = 2 101 : current square = java.awt.Point[x=20,y=13] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (1) Aeneas stays UNconscious. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=14,y=7] : current status = 0 112 : current square = java.awt.Point[x=14,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=21,y=2] : current status = 0 113 : current square = java.awt.Point[x=21,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=14,y=9] : current status = 0 116 : current square = java.awt.Point[x=14,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved location (MPL) to ( 11, 4 ) 13 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 12, 6 ) 12 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 11, 3 ) 1 moved location (MPL) to ( 14, 8 ) 8 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 13, 13 ) 2 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 13, 3 ) 5 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 7, 8 ) 5 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 13, 11 ) 13 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 12, 6 ) 4 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 12, 8 ) 5 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 12, 6 ) Waiting for Avenging Mutants to set players on field. Turn time limit reached. 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(1+2) Current Weather: Very Sunny Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 20, 13 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 3 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 7 ) Move ended for Bacchus Brutus 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) 2 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW ConcreteSledge is knocked over. Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 14, 9 ) Move ended for Clys II [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) Move ended for Flavius Brutus 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 11, 12 ) Move ended for Xtoverus II 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 17, 13 ) 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 15, 12 ) Move ended for Lel 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 11 ) Move ended for Wiktor 116: Select an action for Goth Select an action for Goth 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 0 ) 114 moved (MP) to ( 13, 0 ) 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 1 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 12, 3 ) Move ended for Aloysius 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Claudius Brutus Clash is knocked over. Player pushed to (16, 4) 8 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 5) + 2, (3, 4) + 0, 0: Clash has been stunned. 8: status changed from 0 to 2. 103 moved (MP) to ( 14, 5 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Goth Cowboy is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 2) + 1, (5, 4) + 0, 0: Cowboy has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cyril Brutus dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 4 + 0 = 4 Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 8: status changed from 2 to 1. Clash rolls over. Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 9, 13 ) Move ended for ASleeper Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 9, 11 ) Move ended for HeresyII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Block selected. 114 blocked. Cowboys From Hell , Choose a block die. POW Move ended for PsychoHoliII Aloysius is knocked over. Player pushed to (11, 3) 114 moved (MP) to ( 11, 3 ) (3, 6) + 0, (1, 6) + 0, 0: Aloysius has been stunned. 114: status changed from 0 to 2. 3 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 18, 8 ) Move ended for FarBeyondDriven Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) Move ended for ArtShredder Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 2 + 0 = 2 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 14 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 13 ) Move ended for CemeteryGatesII [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for VulgarDisplayOfPower Flavius Brutus is knocked over. Player pushed to (14, 14) 112 moved (MP) to ( 14, 14 ) (4, 3) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 12 ) 104 blocked. (6) Go for it successful. Cowboys From Hell , Choose a block die. POW Lel is knocked over. Player pushed to (16, 13) 104 moved (MP) to ( 16, 13 ) (2, 1) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 15, 12 ) Move ended for ConcreteSledge Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. Aloysius rolls over. 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) Hand off selected. Move ended for Cyril Brutus Ball moved to ( 15, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Clys II dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Clys II TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 3 ) Move ended for Clys II 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 7 ) 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 11, 9 ) 116 moved (MP) to ( 10, 9 ) 116 moved (MP) to ( 9, 10 ) Move ended for Goth [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 10, 6 ) Move ended for Xtoverus II 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 4 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) Move ended for Claudius Brutus [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Wiktor Wiktor is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 6, 10 ) 11 moved (MP) to ( 5, 9 ) 11 moved (MP) to ( 5, 8 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 5, 6 ) Move ended for ASleeper Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 7, 11 ) 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 7, 7 ) 4 moved (MP) to ( 7, 6 ) (4) Go for it successful. 4 moved (MP) to ( 7, 5 ) (1) HeresyII trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 4 moved (MP) to ( 7, 4 ) Move ended for HeresyII [Game Saved] Select an action for Clash 8: Select an action for Clash 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Clash Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for ArtShredder 12: Select an action for ArtShredder Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 11, 6 ) Move ended for VulgarDisplayOfPower Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 7 ) Move ended for CemeteryGatesII Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 8, 8 ) Move ended for ArtShredder Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 14, 6 ) Move ended for FarBeyondDriven Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 3 --- ROLL: 2 + 0 = 2 PsychoHoliII is knocked over. (6, 4) + 0, (2, 5) + 0, 0: PsychoHoliII has been stunned. 3: status changed from 4 to 2. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 8, 4 ) Move ended for Aloysius 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bacchus Brutus Clash is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 4) + 0, (4, 6) + 0, 2: Clash has been badly hurt! 8: status changed from 0 to 8. 101 moved (MP) to ( 13, 4 ) 8 moved (SP) to ( 0, 12 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 2 ) 103 moved (MP) to ( 8, 2 ) 103 moved (MP) to ( 7, 3 ) 4 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW HeresyII is knocked over. Player pushed to (22, 5) 4 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 7, 4 ) Move ended for Claudius Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 10, 11 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 12, 12 ) 116 moved (MP) to ( 13, 12 ) 116 moved (MP) to ( 14, 12 ) Move ended for Goth [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 16, 11 ) Move ended for Cyril Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 13 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Lel ConcreteSledge is knocked over. Player pushed to (15, 11) 2 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 6) + 0, (4, 3) + 0, 0: ConcreteSledge has been stunned. 2: status changed from 0 to 2. 104 moved (MP) to ( 15, 12 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 2 ) 111 moved (MP) to ( 5, 2 ) 111 moved (MP) to ( 4, 2 ) 111 moved (MP) to ( 3, 2 ) 111 moved (MP) to ( 2, 2 ) Clys II scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Aeneas regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 2 (2) Cowboy stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 9 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 6 (6) BloodMessagor regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 20, 8 ) 109 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 20, 9 ) 114 moved (SP) to ( 29, 5 ) 111 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 29, 4 ) 114 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 17, 3 ) 107 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 18, 3 ) 111 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 13, 5 ) 116 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) Turn time limit reached. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 12 moved location (MPL) to ( 7, 5 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 7, 9 ) 2 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 14, 6 ) 5 moved (SP) to ( 8, 3 ) 4 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 10, 3 ) 13 moved (SP) to ( 12, 0 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 0 ) 14 moved (SP) to ( 13, 2 ) 13 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 3 Weather roll(3+3) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 5, 6 ) 11 moved (MP) to ( 4, 5 ) 11 moved (MP) to ( 4, 4 ) 11 moved (MP) to ( 4, 3 ) GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 11 moved (MP) to ( 5, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 6 Move ended for ASleeper Ball moved to ( 7, 5 ) GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 12, 1 ) Hand off selected. Move ended for ArtShredder Ball moved to ( 13, 2 ) GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 1 ) Move ended for HeresyII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 2 ) Move ended for CemeteryGatesII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 0 ) 111 blocked. Cowboys From Hell , Choose a block die. POW Clys II is knocked over. Player pushed to (17, 2) 111 moved (MP) to ( 17, 2 ) (5, 1) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 2 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 1 ) 14 moved (MP) to ( 15, 0 ) 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 0 ) 14 moved (MP) to ( 18, 0 ) 14 moved (MP) to ( 19, 1 ) Move ended for FarBeyondDriven Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 2 ) Move ended for PsychoHoliII [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + 0 = 4 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 2 ) Move ended for BloodMessagor [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Turn time limit reached. Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 5 ) Move ended for Aeneas 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 12 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 7 ) Move ended for Wiktor 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 4 ) Move ended for Xtoverus II 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 7 ) 116 moved (MP) to ( 11, 6 ) 116 moved (MP) to ( 10, 5 ) Move ended for Goth [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 4 ) Move ended for Flavius Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 3 ) Move ended for Claudius Brutus 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Clys II 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 2 ) 14 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW FarBeyondDriven saved by dodge skill. Player pushed to (11, 0) 14 moved (MP) to ( 18, 0 ) 102 moved (MP) to ( 19, 1 ) Move ended for Cyril Brutus [Game Saved] 104: Select an action for Lel Select an action for Lel 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Aloysius ConcreteSledge is knocked over. Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 2: status changed from 0 to 1. 114 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 3 ) Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Lel Avenging Mutants: All players have moved. PsychoHoliII is knocked over. Player pushed to (11, 1) 3 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 18, 2 ) Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 102 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (20, 2) 102 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 19, 1 ) Move ended for PsychoHoliII [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 0 ) 14 moved (MP) to ( 20, 0 ) 14 moved (MP) to ( 21, 0 ) 14 moved (MP) to ( 22, 1 ) 14 moved (MP) to ( 23, 1 ) 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 25, 1 ) (2) Go for it successful. 14 moved (MP) to ( 26, 1 ) (6) Go for it successful. 14 moved (MP) to ( 27, 1 ) FarBeyondDriven scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : current status = 7 (6) Cowboy regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=5] : current status = 1 2 : current square = java.awt.Point[x=13,y=5] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=19,y=1] : current status = 4 3 : current square = java.awt.Point[x=19,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=2] : current status = 0 5 : current square = java.awt.Point[x=15,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=16,y=2] : current status = 0 10 : current square = java.awt.Point[x=16,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=5,y=3] : current status = 0 11 : current square = java.awt.Point[x=5,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=5,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=5,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=18,y=2] : current status = 0 104 : current square = java.awt.Point[x=18,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=21,y=5] : current status = 0 107 : current square = java.awt.Point[x=21,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=9,y=4] : current status = 0 113 : current square = java.awt.Point[x=9,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=10,y=5] : current status = 0 116 : current square = java.awt.Point[x=10,y=5] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=10,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=10,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved location (MPL) to ( 11, 4 ) 13 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 12, 6 ) 12 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 11, 3 ) 10 moved location (MPL) to ( 14, 7 ) 1 moved location (MPL) to ( 14, 8 ) 5 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 13, 11 ) 13 moved (SP) to ( 12, 9 ) 14 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 11, 3 ) 11 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 13, 3 ) 14 moved (SP) to ( 10, 7 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 16, 12 ) 107 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 7 ) Turn time limit reached. 114 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(4+1) Current Weather: Nice Kick result. Direction: 2 Distance: 1 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 7 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Goth Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 14, 4 ) [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 5 ) Move ended for Aloysius 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 6 ) Move ended for Wiktor 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 12, 12 ) Move ended for Xtoverus II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 1 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW PsychoHoliII is knocked over. Player pushed to (17, 3) 3 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 6) + 0, (1, 3) + 0, 0: PsychoHoliII has been stunned. 3: status changed from 0 to 2. 101 moved (MP) to ( 13, 2 ) Move ended for Bacchus Brutus [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 2 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Cyril Brutus fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Cyril Brutus Ball moved to ( 14, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) Move ended for Lel 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 1 ) 107 moved (MP) to ( 12, 1 ) 107 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 9, 2 ) Move ended for Aeneas [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 1 (1) Clys II trips and falls trying to go for it! Move ended for Clys II 111 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 3: status changed from 2 to 1. PsychoHoliII rolls over. Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 7, 3 ) 13 moved (MP) to ( 8, 2 ) Move ended for VulgarDisplayOfPower Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 ASleeper slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 7, 3 ) 11 moved (MP) to ( 7, 2 ) 11 moved (MP) to ( 8, 1 ) Move ended for ASleeper [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 10, 2 ) 104 blocked. Cowboys From Hell , Choose a block die. POW Lel is knocked over. Player pushed to (10, 0) 104 moved (MP) to ( 10, 0 ) (5, 4) + 0, (4, 3) + 0, 0: Lel has been stunned. 104: status changed from 3 to 2. 14 moved (MP) to ( 10, 1 ) Ball moved to ( 9, 1 ) Move ended for FarBeyondDriven [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 9, 3 ) Move ended for Cowboy [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 3 + 0 = 3 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 4 ) Move ended for BloodMessagor [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Block selected. 113 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for HeresyII Player pushed to (11, 13) 113 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 5 ) Move ended for ArtShredder Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 3 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. Turn time limit reached. 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 9, 1 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: CemeteryGatesII dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for CemeteryGatesII Scatter roll: 2 Ball moved to ( 9, 0 ) Cowboys From Hell turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 104: status changed from 2 to 1. Lel rolls over. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 1 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW FarBeyondDriven is knocked over. Player pushed to (20, 0) 14 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 21, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 10, 1 ) Move ended for Bacchus Brutus [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: Select an action for Aeneas Select an action for Aeneas 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 10, 3 ) Move ended for Clys II 107: Select an action for Aeneas Select an action for Aeneas 109: Select an action for Wiktor Select an action for Wiktor 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flavius Brutus Player pushed to (17, 5) 2 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 4 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Wiktor ConcreteSledge is knocked over. Player pushed to (17, 4) 2 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (6, 4) + 0, 3: ConcreteSledge has been badly hurt! 2: status changed from 0 to 8. 109 moved (MP) to ( 12, 5 ) 2 moved (SP) to ( 1, 11 ) [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 8, 5 ) 114 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Aloysius TARGET: 4 --- ROLL: 4 + 0 = 4 Aloysius slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Aloysius TARGET: 3 --- ROLL: 5 + 0 = 5 Aloysius slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 7, 2 ) Move ended for Aloysius [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Aeneas CemeteryGatesII is knocked over. Player pushed to (21, 0) 5 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Ball throw-in: 1, 8 (21, 0) Ball moved to ( 14, 7 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 9, 1 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 3 + 0 = 3 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: HeresyII TARGET: 5 --- ROLL: 5 + 0 = 5 HeresyII intercepts the ball! Ball moved to ( 16, 12 ) Move ended for Cyril Brutus Avenging Mutants turn ended. [Game Saved] Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 7, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for HeresyII Ball moved to ( 7, 5 ) GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Block selected. 111 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for Cowboy Player pushed to (11, 3) 111 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 3 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 6, 3 ) Move ended for ArtShredder Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Block selected. 114 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for VulgarDisplayOfPower Aloysius is knocked over. Player pushed to (6, 1) 114 moved (MP) to ( 6, 1 ) (6, 5) + 0, (3, 5) + 0, 0: Aloysius has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 13 moved (MP) to ( 7, 2 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Block selected. 107 blocked. Cowboys From Hell , Choose a block die. POW Move ended for FarBeyondDriven Aeneas is knocked over. Player pushed to (9, 2) 107 moved (MP) to ( 9, 2 ) (5, 6) + 0, (5, 6) + 0, 5: Aeneas has been seriously injured!! (41) Fractured Leg - Niggling Injury 107: status changed from 0 to 9. 14 moved (MP) to ( 9, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 28, 13 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for ASleeper 11: Select an action for ASleeper Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Block selected. 111 blocked. Cowboys From Hell , Choose a block die. POW Move ended for BloodMessagor Clys II is knocked over. Player pushed to (12, 2) 111 moved (MP) to ( 12, 2 ) (1, 1) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 3 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 2 ) Move ended for PsychoHoliII [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 2 ) 101 blocked. Cowboys From Hell , Choose a block die. POW Bacchus Brutus is knocked over. Player pushed to (11, 0) 101 moved (MP) to ( 11, 0 ) (2, 3) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. Move ended for ASleeper Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=3] : current status = 0 1 : current square = java.awt.Point[x=10,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=1,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=11,y=2] : current status = 4 3 : current square = java.awt.Point[x=11,y=2] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=7,y=6] : current status = 0 4 : current square = java.awt.Point[x=7,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=8,y=0] : current status = 4 5 : current square = java.awt.Point[x=8,y=0] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=0] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=10,y=4] : current status = 0 10 : current square = java.awt.Point[x=10,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=6,y=3] : current status = 0 12 : current square = java.awt.Point[x=6,y=3] : current status = 0 12: status changed from 3 to 0. 12 : set status normal, current square = java.awt.Point[x=6,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=6,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=7,y=2] : current status = 0 13 : current square = java.awt.Point[x=7,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=9,y=1] : current status = 4 14 : current square = java.awt.Point[x=9,y=1] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=9,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=9,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=11,y=0] : current status = 1 101 : current square = java.awt.Point[x=11,y=0] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=0] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=10,y=0] : current status = 1 104 : current square = java.awt.Point[x=10,y=0] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=10,y=0] 104 : current status = 0 104 : current square = java.awt.Point[x=10,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=12,y=5] : current status = 0 109 : current square = java.awt.Point[x=12,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=12,y=2] : current status = 1 111 : current square = java.awt.Point[x=12,y=2] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (5) Aloysius regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=14,y=7] : current status = 0 116 : current square = java.awt.Point[x=14,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Winnings Roll: 3 + 0 Avenging Mutants Winnings Roll: 2 + -2 ASleeper gets an MVP award. Koz gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=4 +1 for TDs +1 for cas (2) Cowboys From Hell FF Roll: 4 + 2 not conceding roll=6 +1 for TDs +1 for cas (3) -1 from high FF of 11 Avenging Mutants FF Roll: 6 + 1 ***END Fan Factor DEBUG*** D6: 1(134) 2(131) 3(135) 4(130) 5(151) 6(139) Total(820) D8: 1(1) 2(6) 3(15) 4(4) 5(5) 6(5) 7(4) 8(2) Total(42) GAME OVER Final Score: Cowboys From Hell: 2 Avenging Mutants: 2 WINNINGS Cowboys From Hell: 30000 Avenging Mutants: 0 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3