Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Putrid Swamp Boozzhounds Team 1 race: Orc Player 1 name: Wild Turkey Player 1: B Orc Blitzer 6 3 4 8 [+ag, SKILL, Block] Player 2 name: Cardhu Player 2: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 3 name: Johny Blue Player 3: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 4 name: Johny Red Player 4: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 5 name: Boddington Player 5: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 6 name: Jaime Zon Player 6: L Orc Lineman 5 3 3 9 [Block, Kick] Player 7 name: Slee Mon Player 7: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 8 name: Mole Son Player 8: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 10 name: Macallan Player 10: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 11 name: Gy Ness Player 11: L Orc Lineman 5 3 3 9 [Block] Player 12 name: Hyney Ken Player 12: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 13 name: Shooter Player 13: T Orc Thrower 5 3 5 8 [+ag, +ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 14 name: Corona Player 14: Bo Black Orc 4 4 2 9 [] Player 15 name: Dewar Player 15: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 16 name: Tequila Player 16: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1086] Connected as server to game 'boozzingsonics'. Waiting for client. Receiving: Sylvan SuperSonics.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Sylvan SuperSonics Team 2 race: Wood Elf Player 101 name: Branch Prediction Too Player 101: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 102 name: Branch Predeliction Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Son of Slothlorien Player 103: Tm Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 104 name: Dances with Ents Jr. Player 104: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 106 name: Mallornstump Player 106: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 110 name: GreenWood the Great Player 110: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 111 name: Orgopher Player 111: C Wood Elf Catcher 9 3 4 6 [+st, Block, Catch, Dodge, Jump Up, Nerves Of Steel, Sure Hands] Player 112 name: Wild Woody Player 112: Wd Wood Elf Blitzer 8 3 4 7 [Mighty Blow, Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 114 name: Morning Wood Player 114: L Wood Elf Lineman 7 3 4 7 [] Done loading opponent team. *** Setup start *** Weather roll(6+1) Current Weather: Nice *** Setup start *** Gate: 74000 screaming fans show up for the game. Handicap result 35:PALMED COIN. Handicap result 32:MORLEY'S REVENGE. Handicap result 41:DOOM & GLOOM. Handicap result 63:IRON MAN. MORLEY'S REVENGE roll: 3 Slee Mon suffers from MORLEY'S REVENGE. (5) Morley's Revenge is avoided. Mole Son suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Mole Son is unavailable. 8: status changed from 0 to 1. Boddington suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Boddington is unavailable. 5: status changed from 0 to 1. Putrid Swamp Boozzhounds lose half their rerolls from DOOM & GLOOM. Wild Woody gains IRON MAN. Wild Turkey manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Jaime Zon manages to ignore the niggling pain. Slee Mon manages to ignore the niggling pain. Hyney Ken manages to ignore the niggling pain. Shooter manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Dances with Ents Jr. manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. GreenWood the Great manages to ignore the niggling pain. Orgopher manages to ignore the niggling pain. Wild Woody manages to ignore the niggling pain. Sylvan SuperSonics use PALM COIN. Picked HEADS. Coin flip is: TAILS! Sylvan SuperSonics win the toss. Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 10 ) 6 moved location (MPL) to ( 13, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 1 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 10, 4 ) 14 moved (SP) to ( 12, 13 ) 14 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 11, 1 ) 4 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 12, 12 ) 16 moved (SP) to ( 6, 8 ) 13 moved (SP) to ( 6, 6 ) 3 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 9, 12 ) 10 moved (SP) to ( 10, 1 ) 15 moved (SP) to ( 10, 12 ) 16 moved (SP) to ( 9, 9 ) 13 moved (SP) to ( 9, 5 ) 5: status changed from 1 to 0. 8: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 19, 9 ) Turn time limit reached. 104 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 22, 10 ) 104 moved (SP) to ( 15, 10 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 7) Kickoff Roll (4+5) = Brilliant Coaching Putrid Swamp Boozzhounds: 4 + 1 coaches Sylvan SuperSonics: 6 + 3 coaches Sylvan SuperSonics get an extra re-roll. KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 7) Scatter roll: 4 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 1 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 114: Select an action for Morning Wood Select an action for Morning Wood 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 13 ) Move ended for Morning Wood 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 5 ) 110 moved (MP) to ( 24, 6 ) 110 moved (MP) to ( 24, 7 ) 110 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 21, 11 ) Hand off selected. Move ended for GreenWood the Great Ball moved to ( 7, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 18, 13 ) 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 6 Move ended for Mallornstump Ball moved to ( 14, 13 ) NERVES OF STEEL skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 14 ) 111 moved (MP) to ( 13, 14 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 14 ) 111 moved (MP) to ( 9, 14 ) 111 moved (MP) to ( 8, 14 ) 111 moved (MP) to ( 7, 14 ) 111 moved (MP) to ( 6, 13 ) Move ended for Orgopher 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 9, 13 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (18, 11) 15 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 8, 12 ) Move ended for Wild Woody [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! Move ended for Dances with Ents Jr. 104 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 9 ) 16 moved (MP) to ( 7, 9 ) 16 moved (MP) to ( 6, 10 ) 16 moved (MP) to ( 5, 11 ) 16 moved (MP) to ( 4, 12 ) (3) Go for it successful. 16 moved (MP) to ( 5, 13 ) Move ended for Tequila [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 2 ) 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 5, 6 ) 10 moved (MP) to ( 4, 7 ) Move ended for Macallan Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 7 ) Move ended for Wild Turkey Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 5, 9 ) 13 moved (MP) to ( 4, 10 ) Move ended for Shooter Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 13 ) Move ended for Gy Ness Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 8, 11 ) Move ended for Jaime Zon Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 6, 11 ) 15 moved (MP) to ( 6, 12 ) 111 blocked. (3) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Orgopher saved by block skill. Dewar saved by block skill. Move ended for Dewar [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Corona Branch Predeliction is knocked over. Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) (3, 4) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) Move ended for Johny Red Select an action for Johny Blue 3: Select an action for Johny Blue Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 7 ) Move ended for Slee Mon Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Son of Slothlorien is knocked over. STAND FIRM skill used. (6, 2) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) Stand up roll passed. Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 6, 11 ) Move ended for Dances with Ents Jr. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 7, 14 ) 112 moved (MP) to ( 6, 14 ) Move ended for Wild Woody [Game Saved] 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Blitz selected. 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (25, 12) 16 moved (MP) to ( 4, 12 ) 111 moved (MP) to ( 5, 13 ) 111 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 3 + 0 = 3 Orgopher slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 1 + 9 ma SHADOWING successful. 15 moved (MP) to ( 5, 13 ) 111 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 2 + 9 ma SHADOWING successful. 15 moved (MP) to ( 4, 14 ) 111 moved (MP) to ( 2, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 3 + 0 = 3 Orgopher slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 2 + 9 ma SHADOWING fails. Orgopher scores a touchdown! *** Setup start *** 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 21, 5 ) 104 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 20, 9 ) 110 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 20, 3 ) 102 moved (SP) to ( 20, 11 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 15 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 12 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 11 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 5 ) Turn time limit reached. 5 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 13, 8 ) 8 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 12 Ball placed at (21, 7) Touchback!! Putrid Swamp Boozzhounds, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Mallornstump is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) Armor is not broken. (6, 1) + 0 PILING ON used to reroll armor. (5, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 15, 9 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SKILL SELECTED: Move ended for Johny Red Player pushed to (16, 4) 112 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 19, 12 ) Move ended for Gy Ness Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (21, 10) 102 moved (MP) to ( 21, 10 ) 10 moved (MP) to ( 20, 11 ) Move ended for Macallan [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) Move ended for Hyney Ken Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 10 ) Move ended for Dewar Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) (6) Go for it successful. 8 moved (MP) to ( 19, 14 ) Move ended for Mole Son [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 4 ) 16 moved (MP) to ( 9, 4 ) 16 moved (MP) to ( 10, 4 ) 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 12, 4 ) Move ended for Tequila Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) Move ended for Wild Turkey Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 1 + 0 = 1 Johny Blue is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. 3: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. Normal move selected. 103 moved (MP) to ( 15, 8 ) Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 11 ) Move ended for Mallornstump 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 12 ) 12 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 14) 12 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Hyney Ken has been knocked prone. 12: status changed from 3 to 1. Verified Opponent Roll = 7 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Ball throw-in: 6, 4 (9, 14) Ball moved to ( 12, 11 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 11, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 10, 11 ) Move ended for Dances with Ents Jr. [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 9 ) Move ended for Morning Wood 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Orgopher Dewar is knocked over. Player pushed to (10, 11) 15 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 9, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 1 + 0 = 1 Wild Woody is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 6) + 0, (3, 4) + 0, 0: Wild Woody has been stunned. Move ended for Wild Woody 112: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) Move ended for Shooter Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) 110 blocked. (1) Johny Red trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. POW GreenWood the Great is knocked over. Player pushed to (21, 6) 110 moved (MP) to ( 21, 6 ) PILING ON not necessary. (3, 5) + 0, (5, 5) + 0, 5: GreenWood the Great has been seriously injured!! (65) Serious Concussion - (-1 AV) 110: status changed from 0 to 9. 4 moved (MP) to ( 20, 7 ) Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 110: status changed from 9 to 1. SKILL SELECTED: Move ended for Johny Red [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 22, 4 ) 1 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 22, 7 ) Move ended for Wild Turkey Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Dewar Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Gy Ness Player pushed to (17, 11) 104 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 11 ) Move ended for Mole Son Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Macallan Branch Predeliction is knocked over. Player pushed to (22, 9) 102 moved (MP) to ( 22, 9 ) (6, 6) + 0, (3, 3) + 0, 0: Branch Predeliction has been stunned. 102: status changed from 0 to 2. 10 moved (MP) to ( 21, 10 ) [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 20, 12 ) GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) Move ended for Hyney Ken [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 5 ) 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 7 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Branch Predeliction rolls over. 112: status changed from 2 to 1. Wild Woody rolls over. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 23, 6 ) 110 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 24, 8 ) 110 moved (MP) to ( 24, 9 ) 110 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 24, 12 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 23, 13 ) Move ended for GreenWood the Great [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 1 Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 104 moved (MP) to ( 21, 13 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Dances with Ents Jr. is knocked over. Move ended for Dances with Ents Jr. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Dewar Mallornstump is knocked over. Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 15 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 13 ) 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (24, 14) 110 moved (MP) to ( 24, 14 ) 11 moved (MP) to ( 23, 13 ) Move ended for Gy Ness [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 7 ) Move ended for Tequila Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 16, 8 ) Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Son of Slothlorien is knocked over. STAND FIRM skill used. Armor is not broken. (2, 3) + 0 PILING ON used to reroll armor. (2, 3) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) 12 moved (MP) to ( 25, 12 ) 12 moved (MP) to ( 26, 12 ) 12 moved (MP) to ( 27, 12 ) Hyney Ken scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=14,y=9] : current status = 4 3 : current square = java.awt.Point[x=14,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=16,y=8] : current status = 0 4 : current square = java.awt.Point[x=16,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=15,y=9] : current status = 1 5 : current square = java.awt.Point[x=15,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] (2) Morley's Revenge strikes! Player is unavailable. 5: status changed from 0 to 1. 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] (5) Morley's Revenge is avoided. 8 : current square = java.awt.Point[x=22,y=11] : current status = 0 8 : current square = java.awt.Point[x=22,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] (4) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=23,y=13] : current status = 0 11 : current square = java.awt.Point[x=23,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=12] : current status = 4 12 : current square = java.awt.Point[x=27,y=12] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=17,y=13] : current status = 0 13 : current square = java.awt.Point[x=17,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=18,y=11] : current status = 4 15 : current square = java.awt.Point[x=18,y=11] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=16,y=7] : current status = 0 16 : current square = java.awt.Point[x=16,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=22,y=9] : current status = 1 102 : current square = java.awt.Point[x=22,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=8] : current status = 1 103 : current square = java.awt.Point[x=15,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=21,y=13] : current status = 1 104 : current square = java.awt.Point[x=21,y=13] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=17,y=10] : current status = 1 106 : current square = java.awt.Point[x=17,y=10] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=24,y=14] : current status = 0 110 : current square = java.awt.Point[x=24,y=14] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=14] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=14] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=20,y=9] : current status = 0 111 : current square = java.awt.Point[x=20,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=17,y=5] : current status = 1 112 : current square = java.awt.Point[x=17,y=5] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=18,y=9] : current status = 0 114 : current square = java.awt.Point[x=18,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 7 ) 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 11, 12 ) 4 moved (SP) to ( 11, 13 ) 14 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 1 ) Turn time limit reached. 5: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 22, 9 ) 102 moved (SP) to ( 22, 10 ) 104 moved (SP) to ( 14, 5 ) 104 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 22, 4 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 12) Kickoff Roll (3+5) = Quick Snap KICK skill used. Kick result. Direction: 1 Distance: 3 Quick snap. Waiting for Sylvan SuperSonics to re-arrange players on field. 102 moved (SP) to ( 21, 9 ) 110 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 14, 5 ) 106 moved (SP) to ( 14, 4 ) 112 moved (SP) to ( 14, 3 ) 111 moved (SP) to ( 14, 2 ) Ball placed at (24, 12) Ball placed at (24, 12) GET BALL FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 5 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 2 ) Hand off selected. Move ended for Branch Predeliction Ball moved to ( 15, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Slee Mon is knocked over. Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 4 ) 112 moved (MP) to ( 8, 5 ) 112 moved (MP) to ( 7, 6 ) Move ended for Wild Woody [Game Saved] 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 6, 4 ) 111 moved (MP) to ( 5, 4 ) Move ended for Orgopher [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 10, 3 ) 106 moved (MP) to ( 10, 2 ) Move ended for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW POW Move ended for Son of Slothlorien Gy Ness is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 1, (2, 3) + 0, 0: Gy Ness has been stunned. 11: status changed from 0 to 2. 103 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 7, 4 ) Move ended for Dances with Ents Jr. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 10, 5 ) SPRINT used. Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 9, 5 ) Move ended for GreenWood the Great [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Morning Wood knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 1 + 0 = 1 Morning Wood is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. Move ended for Morning Wood Sylvan SuperSonics: All players have moved. 114: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] 11: status changed from 2 to 1. Gy Ness rolls over. Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Slee Mon Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 0 ) 3 moved (MP) to ( 10, 0 ) 3 moved (MP) to ( 9, 1 ) Move ended for Johny Blue Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 10, 4 ) Move ended for Wild Turkey Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 10, 6 ) Move ended for Jaime Zon Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 6, 7 ) Move ended for Macallan Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 8, 9 ) Move ended for Johny Red Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 9, 7 ) (6) Go for it successful. 8 moved (MP) to ( 8, 6 ) Move ended for Mole Son [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 5, 6 ) (6) Go for it successful. 15 moved (MP) to ( 5, 5 ) Move ended for Dewar [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 7, 8 ) STUNTY skill used. DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 4, 6 ) 12 moved (MP) to ( 3, 5 ) 12 moved (MP) to ( 4, 4 ) 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (6, 5) 111 moved (MP) to ( 6, 5 ) (5) Go for it successful. 12 moved (MP) to ( 5, 3 ) Move ended for Hyney Ken [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Corona is knocked over. MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 1) + 1, 0: Corona has been stunned. 14: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 7, 3 ) 110 moved (MP) to ( 6, 3 ) Move ended for GreenWood the Great [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 6, 4 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (25, 5) 15 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 5, 5 ) Move ended for Dances with Ents Jr. [Game Saved] 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 7, 3 ) 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) 111 moved (MP) to ( 2, 2 ) Orgopher scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 5: status changed from 0 to 1. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 22, 8 ) 110 moved (SP) to ( 22, 6 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved location (MPL) to ( 7, 4 ) 15 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 12 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 1 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 13, 9 ) 7 moved (SP) to ( 14, 4 ) 5: status changed from 1 to 0. 8: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 5 Weather roll(5+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 11 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. SKULL Move ended for Johny Blue Johny Blue is knocked over. MIGHTY BLOW used on armor roll. (4, 5) + 1, (4, 5) + 0, 0: Johny Blue has been knocked out. 3: status changed from 0 to 7. 3 moved to dugout ( 0, 8 ) Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Son of Slothlorien Corona is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 1 (1) Wild Woody trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 8, 13 ) Move ended for Wild Woody [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 111: Select an action for Orgopher Select an action for Orgopher 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 8 ) Move ended for Morning Wood 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 9 ) Move ended for GreenWood the Great 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 11 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Dances with Ents Jr. slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 4 + 8 ma SHADOWING fails. Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 5 + 8 ma SHADOWING fails. Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 11, 11 ) Move ended for Dances with Ents Jr. [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) Move ended for Branch Predeliction 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 11, 8 ) Move ended for Orgopher [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 11 ) Turn time limit reached. Move ended for Mallornstump Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 7 ) Move ended for Corona Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 12, 13 ) 15 moved (MP) to ( 11, 13 ) 15 moved (MP) to ( 10, 13 ) 15 moved (MP) to ( 9, 13 ) Move ended for Dewar Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 7, 11 ) 13 moved (MP) to ( 7, 12 ) 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Wild Woody is knocked over. Player pushed to (9, 14) 112 moved (MP) to ( 9, 14 ) (2, 1) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 112: status changed from 3 to 1. 13 moved (MP) to ( 8, 13 ) Ball throw-in: 4, 8 (9, 14) Ball moved to ( 9, 7 ) Scatter roll: 3 Ball moved to ( 10, 6 ) 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 9, 11 ) Move ended for Shooter [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) Move ended for Johny Red Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Macallan Morning Wood is knocked over. Player pushed to (14, 7) 114 moved (MP) to ( 14, 7 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (3, 6) + 0, (5, 2) + 0, 0: Morning Wood has been stunned. 114: status changed from 0 to 2. [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey Select an action for Hyney Ken 12: Select an action for Hyney Ken Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 11 ) Move ended for Gy Ness Select an action for Hyney Ken 12: Select an action for Hyney Ken Select an action for Wild Turkey 1: Select an action for Wild Turkey Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Hyney Ken Branch Predeliction is knocked over. Player pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) (4, 6) + 0, (6, 1) + 0, 0: Branch Predeliction has been stunned. 102: status changed from 0 to 2. 12 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey Turn time limit reached. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 9 ) Move ended for Wild Turkey Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 12, 5 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Son of Slothlorien TARGET: 8 --- ROLL: 6 + 0 = 6 Son of Slothlorien intercepts the ball! Ball moved to ( 15, 7 ) Move ended for Tequila Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. Branch Predeliction rolls over. 114: status changed from 2 to 1. Morning Wood rolls over. 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 13, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (14, 10) 10 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 13, 10 ) Move ended for Dances with Ents Jr. [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Move selected. Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Son of Slothlorien fumbled the ball! TARGET: 6 --- ROLL: 1 PASS FINAL RESULT: Son of Slothlorien TARGET: 6 --- ROLL: 1 Verified Opponent Roll = 8 Player fumbled direction: 8 Ball moved to ( 13, 7 ) Move ended for Son of Slothlorien Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 5 ) 16 moved (MP) to ( 15, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 6 ) (2) Go for it successful. 16 moved (MP) to ( 16, 7 ) GET BALL FINAL RESULT: Tequila TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 5 + 1Qp + -1Tz = 5 Move ended for Tequila Ball moved to ( 20, 9 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 23, 9 ) 1 moved (MP) to ( 24, 9 ) 1 moved (MP) to ( 25, 9 ) 1 moved (MP) to ( 26, 9 ) (1) Wild Turkey trips and falls trying to go for it! Move ended for Wild Turkey 1 moved (MP) to ( 27, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 3 to 1. Ball throw-in: 3, 5 (27, 9) Ball moved to ( 23, 9 ) Scatter roll: 2 Ball moved to ( 23, 8 ) Putrid Swamp Boozzhounds turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=9] : current status = 1 1 : current square = java.awt.Point[x=27,y=9] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (4) Johny Blue regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] (3) Morley's Revenge strikes! Player is unavailable. 5: status changed from 0 to 1. 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] (3) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=0,y=3] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] (5) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=9,y=11] : current status = 0 13 : current square = java.awt.Point[x=9,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=12,y=7] : current status = 4 14 : current square = java.awt.Point[x=12,y=7] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=9,y=13] : current status = 0 15 : current square = java.awt.Point[x=9,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=16,y=7] : current status = 0 16 : current square = java.awt.Point[x=16,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=16,y=11] : current status = 1 102 : current square = java.awt.Point[x=16,y=11] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] Son of Slothlorien has been uprooted! 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=13,y=10] : current status = 0 104 : current square = java.awt.Point[x=13,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=15,y=9] : current status = 0 110 : current square = java.awt.Point[x=15,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=11,y=8] : current status = 0 111 : current square = java.awt.Point[x=11,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=9,y=14] : current status = 1 112 : current square = java.awt.Point[x=9,y=14] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=14] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=14] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=14,y=7] : current status = 1 114 : current square = java.awt.Point[x=14,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Putrid Swamp Boozzhounds Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 21, 6 ) 111 moved (SP) to ( 21, 8 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 15 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 12 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 1 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 8 ) 5: status changed from 1 to 0. 7: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 5 Weather roll(2+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 4 Kick result. Direction: 7 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) GET BALL FINAL RESULT: Shooter TARGET: 1 --- ROLL: 2 + 0 = 2 Move ended for Shooter [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) Move ended for Gy Ness Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Macallan uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) (6, 4) + 0, (2, 5) + 0, 0: Wild Woody has been stunned. 112: status changed from 0 to 2. 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 8 ) Move ended for Macallan [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (3+5=8) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Mole Son STAND FIRM skill used. [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Johny Red Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 9 ) Move ended for Tequila Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Move ended for Hyney Ken Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) Move ended for Wild Turkey Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) Move ended for Dewar Select an action for Corona 14: Select an action for Corona Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 1 [Game Saved] 112: status changed from 2 to 1. Wild Woody rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Son of Slothlorien Mole Son is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 18, 7 ) Move ended for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 20, 13 ) Move ended for Orgopher 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 10, 7 ) SPRINT used. Verified Opponent Roll = 1 (1) GreenWood the Great trips and falls trying to go for it! Move ended for GreenWood the Great 110 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 2) + 0, (3, 6) + 0, 0: GreenWood the Great has been knocked out. 110: status changed from 0 to 7. 110 moved (SP) to ( 29, 8 ) Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 17, 8 ) Move ended for Dewar Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 11 ) 16 moved (MP) to ( 17, 11 ) Move ended for Tequila Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 12 ) Move ended for Wild Turkey Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 13 ) 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (21, 14) 111 moved (MP) to ( 21, 14 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) Move ended for Hyney Ken [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 13 ) Move ended for Gy Ness Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Macallan Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Johny Red Mallornstump is knocked over. Player pushed to (17, 4) 106 moved (MP) to ( 17, 4 ) PILING ON not necessary. (6, 2) + 0, (1, 2) + 0, 0: Mallornstump has been stunned. 106: status changed from 0 to 2. 4 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 15, 7 ) Move ended for Corona Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Son of Slothlorien is knocked over. STAND FIRM skill used. (5, 3) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. Mallornstump rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 4 + 0 = 4 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 10 ) Move ended for Morning Wood [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 11 ) Move ended for Branch Predeliction 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. Move ended for Dances with Ents Jr. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 112 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 5 + 8 ma SHADOWING fails. 112 moved (MP) to ( 18, 11 ) 13 blocked. 13: tackle zone state changed to true Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Wild Woody TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Wild Woody. 13: tackle zone state changed to true QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 2 --- ROLL: 3 + 1Qp + -2Tz + 1Acc = 3 Ball moved to ( 19, 12 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 4 --- ROLL: 6 + 0 = 6 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 12) 13 moved (MP) to ( 16, 12 ) Move ended for Wild Woody [Game Saved] 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 13 ) Move ended for Orgopher Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 14, 7 ) Move ended for Johny Red Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 20, 10 ) Move ended for Macallan Select an action for Wild Turkey 1: Select an action for Wild Turkey Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 8 ) 15 moved (MP) to ( 20, 9 ) 15 moved (MP) to ( 21, 10 ) 15 moved (MP) to ( 20, 11 ) Move ended for Dewar Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (19, 10) 102 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 24, 11 ) Move ended for Wild Turkey [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 13 ) Move ended for Gy Ness Select an action for Johny Blue 3: Select an action for Johny Blue Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Corona STAND FIRM skill used. [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 103 blocked. Dauntless NOT successful. (1+5=6) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Mole Son Son of Slothlorien is knocked over. STAND FIRM skill used. (2, 4) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 10 ) Move ended for Johny Blue Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Tequila Wild Woody is knocked over. Player pushed to (19, 11) 112 moved (MP) to ( 19, 11 ) (4, 5) + 0, (2, 3) + 0, 0: Wild Woody has been stunned. 112: status changed from 0 to 2. 16 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Shooter Turn time limit reached. Player pushed to (17, 14) 104 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 17, 13 ) Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 112: status changed from 2 to 1. Wild Woody rolls over. 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 23, 10 ) Move ended for Mallornstump [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dances with Ents Jr. knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 104 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 24, 10 ) 1 blocked. Verified Opponent Roll = 1 (1) Dances with Ents Jr. trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Wild Turkey is knocked over. Player pushed to (6, 12) 1 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 3 to 1. 104 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 1 Ball moved to ( 5, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Dances with Ents Jr. [Game Saved] 111: Select an action for Orgopher Select an action for Orgopher 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 3 + 0 = 3 Orgopher slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 2 + 0 = 2 Orgopher is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 5) + 0, (6, 5) + 0, 5: Orgopher has been seriously injured!! (51) Damaged Back - Niggling Injury Move ended for Orgopher 111: status changed from 0 to 9. 111 moved (SP) to ( 29, 13 ) Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Dances with Ents Jr. saved by dodge skill. Player pushed to (25, 11) 104 moved (MP) to ( 25, 11 ) 1 moved (MP) to ( 24, 11 ) Move ended for Wild Turkey [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 13 ) 11 moved (MP) to ( 22, 13 ) 11 moved (MP) to ( 23, 13 ) 11 moved (MP) to ( 24, 13 ) 11 moved (MP) to ( 25, 12 ) Move ended for Gy Ness Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Hyney Ken Player pushed to (26, 11) 104 moved (MP) to ( 26, 11 ) 12 moved (MP) to ( 25, 11 ) [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 13 ) 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 22, 11 ) Move ended for Shooter Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Dewar Branch Predeliction is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. Dewar saved by block skill. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Johny Blue Morning Wood is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. Johny Blue saved by block skill. [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 23, 8 ) DODGE FINAL RESULT: Macallan TARGET: 3 --- ROLL: 6 + 0 = 6 Macallan slips past his opponent(s) unhindered. 10 moved (MP) to ( 24, 8 ) 10 moved (MP) to ( 25, 9 ) Move ended for Macallan [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 9 ) Move ended for Corona Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 9 ) Move ended for Johny Red Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) Move ended for Mole Son Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 24, 8 ) Move ended for Mallornstump [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 27, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 6 + 0 = 6 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 26, 9 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Macallan is knocked over. Player pushed to (5, 10) 10 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 25, 9 ) 104 moved (MP) to ( 24, 9 ) 104 moved (MP) to ( 23, 8 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 1 (1) Dances with Ents Jr. trips and falls trying to go for it! Move ended for Dances with Ents Jr. 104 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 5) + 0, (5, 3) + 0, 0: Dances with Ents Jr. has been knocked out. 104: status changed from 3 to 7. 104 moved (SP) to ( 29, 9 ) Verified Opponent Roll = 1 Ball moved to ( 10, 2 ) Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 24, 9 ) Move ended for Macallan Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 10 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 22, 8 ) 1 moved (MP) to ( 23, 7 ) Move ended for Wild Turkey Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 10 ) 12 moved (MP) to ( 23, 10 ) 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 19, 5 ) (4) Go for it successful. 12 moved (MP) to ( 19, 4 ) (5) Go for it successful. 12 moved (MP) to ( 19, 3 ) Move ended for Hyney Ken [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 24, 11 ) 11 moved (MP) to ( 23, 10 ) 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 23, 8 ) 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Mallornstump is knocked over. Player pushed to (25, 9) 106 moved (MP) to ( 25, 9 ) (1, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 24, 8 ) Move ended for Gy Ness [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 7 ) Move ended for Tequila Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 11 ) Move ended for Mole Son Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 10 ) 13 moved (MP) to ( 21, 9 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 20, 6 ) Move ended for Shooter Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 5 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) Stand up roll passed. Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 26, 7 ) 106 moved (MP) to ( 26, 6 ) 106 moved (MP) to ( 25, 5 ) Move ended for Mallornstump [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 3 ) 12 blocked. Verified Opponent Roll = 1 (1) Wild Woody trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 2) 12 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 11, 3 ) 112 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Wild Woody [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. Branch Predeliction is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 5) + 0, (1, 3) + 0, 0: Branch Predeliction has been stunned. Move ended for Branch Predeliction 102: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 3 ) 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Wild Woody is knocked over. Player pushed to (19, 3) 112 moved (MP) to ( 19, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 112: status changed from 3 to 1. 16 moved (MP) to ( 18, 3 ) Ball moved to ( 20, 2 ) Move ended for Tequila [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 20, 3 ) 13 moved (MP) to ( 20, 2 ) GET BALL FINAL RESULT: Shooter TARGET: 1 --- ROLL: 2 + 0 = 2 13 moved (MP) to ( 21, 2 ) Move ended for Shooter [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) Move ended for Hyney Ken Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 7 ) 11 moved (MP) to ( 23, 6 ) 11 moved (MP) to ( 23, 5 ) 11 moved (MP) to ( 24, 4 ) Move ended for Gy Ness Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 23, 8 ) 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 20, 5 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 20, 3 ) Move ended for Macallan Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 23, 5 ) 1 moved (MP) to ( 23, 4 ) 1 moved (MP) to ( 24, 3 ) Move ended for Wild Turkey Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 10 ) 15 moved (MP) to ( 22, 9 ) 15 moved (MP) to ( 22, 8 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 22, 6 ) 15 moved (MP) to ( 22, 5 ) Move ended for Dewar Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 20, 5 ) (6) Go for it successful. 4 moved (MP) to ( 21, 4 ) (1) Johny Red trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 4 moved (MP) to ( 22, 3 ) Move ended for Johny Red Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Branch Predeliction rolls over. 106: Select an action for Mallornstump Select an action for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. Normal move selected. 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 6 ) Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 26, 3 ) 106 moved (MP) to ( 26, 2 ) 106 moved (MP) to ( 25, 1 ) 106 moved (MP) to ( 24, 1 ) 106 moved (MP) to ( 23, 1 ) 106 moved (MP) to ( 22, 1 ) Move ended for Mallornstump [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 1 Target(3) Roll(1) Wild Woody falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. 112 moved (MP) to ( 20, 1 ) 13 blocked. 13: tackle zone state changed to true QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 2 --- ROLL: 2 + 1Qp + -2Tz + 1Acc = 2 Ball moved to ( 24, 4 ) GET BALL FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 4 + 0 = 4 13 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 3) 13 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Woody TARGET: 4 --- ROLL: 3 + 0 = 3 Wild Woody is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 IRON MAN forces injury to be stunned. (6, 4) + 0, (4, 6) + 0, 0: Wild Woody has been stunned. Move ended for Wild Woody 112: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 22, 2 ) 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Mallornstump is knocked over. Player pushed to (22, 0) 106 moved (MP) to ( 22, 0 ) Armor is not broken. (5, 1) + 0 PILING ON used to reroll armor. (2, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 22, 1 ) 4: status changed from 4 to 1. SKILL SELECTED: Move ended for Johny Red 4: status changed from 6 to 1. [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 22, 6 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 22, 8 ) 15 moved (MP) to ( 21, 9 ) Move ended for Dewar Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 5 ) 11 moved (MP) to ( 24, 6 ) 11 moved (MP) to ( 24, 7 ) Move ended for Gy Ness Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 4 ) 13 moved (MP) to ( 23, 5 ) 13 moved (MP) to ( 24, 6 ) 13 moved (MP) to ( 25, 6 ) Move ended for Shooter Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 21, 5 ) 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 23, 8 ) Move ended for Macallan Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 4 ) 16 moved (MP) to ( 20, 5 ) 16 moved (MP) to ( 21, 6 ) 16 moved (MP) to ( 22, 6 ) 16 moved (MP) to ( 23, 6 ) Move ended for Tequila Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 23, 3 ) 12 moved (MP) to ( 23, 4 ) 12 moved (MP) to ( 24, 5 ) 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 25, 7 ) 12 moved (MP) to ( 25, 8 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 112: status changed from 2 to 1. Wild Woody rolls over. 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 23, 1 ) 106 moved (MP) to ( 24, 1 ) 106 moved (MP) to ( 25, 2 ) 106 moved (MP) to ( 26, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 26, 5 ) Move ended for Mallornstump [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 1 + 7 ma SHADOWING successful. 15 moved (MP) to ( 20, 9 ) Branch Predeliction is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 25, 7 ) 11 moved (MP) to ( 26, 7 ) 11 moved (MP) to ( 27, 7 ) Gy Ness scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=3] : current status = 4 1 : current square = java.awt.Point[x=24,y=3] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=17,y=10] : current status = 0 3 : current square = java.awt.Point[x=17,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=22,y=1] : current status = 1 4 : current square = java.awt.Point[x=22,y=1] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=0,y=3] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] (3) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=18,y=11] : current status = 4 8 : current square = java.awt.Point[x=18,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] (6) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=23,y=8] : current status = 4 10 : current square = java.awt.Point[x=23,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=23,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=23,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=25,y=8] : current status = 0 12 : current square = java.awt.Point[x=25,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=25,y=6] : current status = 0 13 : current square = java.awt.Point[x=25,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=25,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=25,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=20,y=9] : current status = 0 15 : current square = java.awt.Point[x=20,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=23,y=6] : current status = 0 16 : current square = java.awt.Point[x=23,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=21,y=10] : current status = 1 102 : current square = java.awt.Point[x=21,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (5) Dances with Ents Jr. regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=26,y=5] : current status = 0 106 : current square = java.awt.Point[x=26,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=26,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=26,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (2) GreenWood the Great stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=29,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=25,y=3] : current status = 1 112 : current square = java.awt.Point[x=25,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=18,y=10] : current status = 1 114 : current square = java.awt.Point[x=18,y=10] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved location (MPL) to ( 10, 7 ) 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 11, 12 ) 14 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 13, 3 ) 10 moved (SP) to ( 13, 11 ) 10 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 7, 7 ) 7: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 7 Distance: 2 Putrid Swamp Boozzhounds perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 12 ) 15 moved (SP) to ( 10, 10 ) Ball placed at (21, 9) Ball placed at (21, 9) Scatter roll: 2 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 8 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 14 ) Move ended for Mallornstump [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wild Woody Player pushed to (16, 12) 10 moved (MP) to ( 13, 12 ) [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dances with Ents Jr. Player pushed to (16, 13) 11 moved (MP) to ( 13, 13 ) [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 6 + 0 = 6 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Branch Predeliction Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 10, 9 ) Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 2 (2) GreenWood the Great stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 1 Sylvan SuperSonics Winnings Roll: 1 + 0 Verified Opponent Roll = 3 Putrid Swamp Boozzhounds Winnings Roll: 3 + -4 Verified Opponent Roll = 3 Son of Slothlorien gets an MVP award. Verified Opponent Roll = 13 Shooter gets an MVP award. Verified Opponent Roll = 1 Sylvan SuperSonics FF Roll: 1 + 0 Verified Opponent Roll = 4 Putrid Swamp Boozzhounds FF Roll: 4 + 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 D6: 1(177) 2(179) 3(196) 4(166) 5(184) 6(175) Total(1077) D8: 1(7) 2(9) 3(2) 4(2) 5(5) 6(1) 7(11) 8(2) Total(39) GAME OVER Final Score: Putrid Swamp Boozzhounds: 2 Sylvan SuperSonics: 2 WINNINGS Putrid Swamp Boozzhounds: 0 Sylvan SuperSonics: 10000