Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: Milo Bloom Jr. Player 1: L Human Lineman 6 3 3 8 [Guard] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Oliver W. Jones Player 4: L Human Lineman 6 3 3 8 [Block, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Hodge-Podge Player 7: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, SKILL -ma, Block, Strip Ball] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1260] Connected as server to game 'deadtongues'. Waiting for client. Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 101 name: Buck Satan Player 101: B Human Blitzer 7 3 3 8 [Block, Dodge] Player 102 name: GimpyFrog Player 102: L Human Lineman 6 3 3 8 [Block] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block, Dirty Player] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 5 3 3 8 [Block, Dodge] Player 106 name: P.D. Player 106: C Human Catcher 8 2 3 7 [+ag, Block, Catch, Dodge, Side Step, Sure Hands] Player 107 name: Upan Kumar Player 107: L Human Lineman 6 3 3 8 [] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 111 name: Donner Player 111: B Human Blitzer 7 3 4 8 [+ag, Block, Dauntless, Dodge, Multiple Block] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 113 name: WartNose Player 113: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] Done loading opponent team. *** Setup start *** Weather roll(5+5) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Gate: 66000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Handicap result 62:VIRUS. *** Setup start *** P.D. thinks he/she is the GREATEST! Donner thinks he/she is the GREATEST! 105: status changed from 0 to 2. Mack N. Nosenz-Atoll suffers from a VIRUS. 110: status changed from 0 to 2. Blitzen suffers from a VIRUS. 112: status changed from 0 to 2. Comet suffers from a VIRUS. Picked HEADS. Coin flip is: TAILS! Dead-On Balls Inaccurate win the toss. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 3 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 9, 9 ) 13 moved (SP) to ( 2, 4 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 13, 5 ) Waiting for Dead-On Balls Inaccurate to set players on field. 106 moved location (MPL) to ( 17, 3 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 16, 10 ) 101 moved location (MPL) to ( 21, 7 ) 114 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 19, 5 ) 107 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 19, 9 ) Turn time limit reached. 106 moved (SP) to ( 28, 6 ) 111 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 16, 9 ) 101 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 5) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 5 Distance: 6 Ball placed at (22, 5) Touchback!! Waiting for Dead-On Balls Inaccurate to give the ball to a member of their team on the field. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) Move ended for WartNose [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 13 ) 6 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Dauntless successful. (6+3=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Jean Kirkpatrick is knocked over. Rosebud is knocked over. Player pushed to (17, 11) 8 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. Player pushed to (17, 14) 6 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) Move ended for Donner [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 12 ) Move ended for Buck Satan 107: Select an action for Upan Kumar Select an action for Upan Kumar 102: Select an action for GimpyFrog Select an action for GimpyFrog 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 13 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 Move ended for Pot Ball moved to ( 19, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 7 ) Move ended for Mack N. Uptha-Numbaz 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for GimpyFrog Hodge-Podge is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 5) + 0, (1, 5) + 0, 0: Hodge-Podge has been stunned. 7: status changed from 0 to 2. [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Upan Kumar TARGET: 3 --- ROLL: 4 + 0 = 4 Upan Kumar slips past his opponent(s) unhindered. 107 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 11, 13 ) Move ended for Upan Kumar [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bob the Lineman TARGET: 3 --- ROLL: 5 + 0 = 5 Bob the Lineman slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 9, 12 ) Move ended for Bob the Lineman [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 7: status changed from 2 to 1. Hodge-Podge rolls over. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 9, 11 ) Move ended for Rosebud Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 7, 12 ) 11 moved (MP) to ( 8, 13 ) Move ended for Cutter John Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 12, 12 ) Move ended for Sen. Bedfellow Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 11, 12 ) 111 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (10, 14) 111 moved (MP) to ( 10, 14 ) 3 moved (MP) to ( 10, 13 ) Move ended for Steve Dallas [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) Turn time limit reached. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) Move ended for Milo Bloom Jr. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 7 ) Move ended for Oliver W. Jones Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 7, 10 ) (4) Go for it successful. 5 moved (MP) to ( 8, 11 ) Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 13 ) Move ended for WartNose [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Upan Kumar Steve Dallas is knocked over. Player pushed to (20, 13) 3 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 10, 13 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 9, 14 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Cutter John is knocked over. Player pushed to (21, 12) 11 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 13 ) 111 moved (MP) to ( 6, 13 ) 111 moved (MP) to ( 5, 13 ) 111 moved (MP) to ( 4, 13 ) 111 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 2, 12 ) Donner scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 19, 3 ) 111 moved (SP) to ( 18, 3 ) 114 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 11 ) 104 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 3 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 10, 5 ) 15 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 5, 9 ) 11 moved (SP) to ( 8, 6 ) 13 moved (SP) to ( 6, 9 ) 8 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 11, 6 ) 6 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 13, 4 ) Turn time limit reached. 6 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 8 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 8 Distance: 2 Perfect Defense. Waiting for Dead-On Balls Inaccurate to re-arrange players on field. 111 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 18, 4 ) 114 moved (SP) to ( 18, 3 ) 111 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Ball placed at (24, 11) Ball placed at (24, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 21, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 10 ) 13 moved (MP) to ( 8, 10 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Bill The Cat Scatter roll: 8 Ball moved to ( 7, 10 ) Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 11 ) 101 moved (MP) to ( 9, 11 ) 13 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 9) 13 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Buck Satan TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Buck Satan [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for WartNose Hodge-Podge is knocked over. Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (5, 5) + 0, (6, 1) + 1, 0: Hodge-Podge has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 107: Select an action for Upan Kumar Select an action for Upan Kumar 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for GimpyFrog G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bob the Lineman Player pushed to (16, 3) 5 moved (MP) to ( 13, 3 ) [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 9, 9 ) Move ended for Upan Kumar 108: Select an action for Pot Select an action for Pot 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 9 ) Move ended for Donner 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 10 ) Move ended for Pot 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 9 ) Move ended for Mack N. Uptha-Numbaz Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 7, 9 ) Move ended for Sen. Bedfellow Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 9, 8 ) Move ended for Oliver W. Jones Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Bill The Cat Upan Kumar is knocked over. Player pushed to (10, 10) 107 moved (MP) to ( 10, 10 ) (6, 3) + 0, (3, 1) + 0, 0: Upan Kumar has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 6, 9 ) Turn time limit reached. 101 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Buck Satan saved by dodge skill. Player pushed to (8, 10) 101 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 7, 10 ) Move ended for Cutter John [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) Move ended for Lola Granola Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 15, 3 ) Move ended for Limekiller Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Jean Kirkpatrick Pot is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Steve Dallas Player pushed to (14, 8) 114 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 10, 8 ) (2) Go for it successful. 8 moved (MP) to ( 9, 9 ) Move ended for Rosebud Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 107: status changed from 2 to 1. Upan Kumar rolls over. 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Pot 102: Select an action for GimpyFrog Select an action for GimpyFrog 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 5 ) Move ended for WartNose [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for GimpyFrog Player pushed to (16, 3) 5 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (17, 8) 3 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 11 ) Move ended for Donner [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 12 ) 114 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 8, 12 ) Move ended for Mack N. Uptha-Numbaz 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Hand off selected. Move ended for Buck Satan Ball moved to ( 20, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 3 + 0 = 3 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bob the Lineman Dead-On Balls Inaccurate: All players have moved. Limekiller is knocked over. Player pushed to (13, 2) 10 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Bill The Cat Buck Satan is knocked over. Player pushed to (8, 11) 101 moved (MP) to ( 8, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 101: status changed from 0 to 1. 13 moved (MP) to ( 8, 10 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 11, 11 ) Move ended for Steve Dallas Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 11 ) 11 moved (MP) to ( 6, 12 ) 11 moved (MP) to ( 6, 13 ) 11 moved (MP) to ( 7, 14 ) 11 moved (MP) to ( 8, 14 ) 11 moved (MP) to ( 9, 14 ) 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 9, 12 ) Move ended for Cutter John Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 10 ) 14 moved (MP) to ( 6, 11 ) 14 moved (MP) to ( 7, 12 ) Move ended for Sen. Bedfellow Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 9, 10 ) 111 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Donner is knocked over. Player pushed to (10, 12) 111 moved (MP) to ( 10, 12 ) (2, 5) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 3 to 1. 8 moved (MP) to ( 9, 11 ) Ball moved to ( 11, 11 ) GET BALL FINAL RESULT: Steve Dallas TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for Rosebud [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 10 ) Move ended for Oliver W. Jones Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 6 ) Move ended for Limekiller Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Turn time limit reached. 6: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Jean Kirkpatrick Pot is knocked over. Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Lola Granola GimpyFrog saved by block skill. Lola Granola saved by block skill. [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Bloom County DeathTongues: All players have moved. WartNose is knocked over. Player pushed to (15, 5) 113 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 15 moved (MP) to ( 14, 5 ) Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 6 ) Move ended for Pot 102: Select an action for GimpyFrog Select an action for GimpyFrog 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bob the Lineman Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Buck Satan 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Upan Kumar 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Mack N. Uptha-Numbaz Cutter John is knocked over. Player pushed to (19, 13) 11 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 9, 12 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Harold Tu "Sheitz-Tu" Thwind Rosebud is knocked over. Player pushed to (21, 12) 8 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Steve Dallas is knocked over. Player pushed to (17, 10) 3 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 16, 9 ) 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 Donner slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 (1) Donner trips and falls trying to go for it! Move ended for Donner 111 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 17, 9 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rosebud Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 14, 8 ) Move ended for Steve Dallas Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) Move ended for Jean Kirkpatrick Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Cutter John Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Turn time limit reached. 14: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Sen. Bedfellow Buck Satan is knocked over. Player pushed to (9, 11) 101 moved (MP) to ( 9, 11 ) (3, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 101: status changed from 0 to 1. 14 moved (MP) to ( 8, 11 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 12, 9 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 13, 9 ) (5) Go for it successful. 13 moved (MP) to ( 14, 9 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 6 Move ended for Bill The Cat Ball moved to ( 20, 6 ) GET BALL BEFORE RE_ROLL: Limekiller dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 6 ) 10 moved (MP) to ( 27, 6 ) Limekiller scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=8] : current status = 4 3 : current square = java.awt.Point[x=14,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=11,y=10] : current status = 0 4 : current square = java.awt.Point[x=11,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=13,y=3] : current status = 0 5 : current square = java.awt.Point[x=13,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (4) Hodge-Podge regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=8,y=12] : current status = 4 8 : current square = java.awt.Point[x=8,y=12] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=27,y=6] : current status = 4 10 : current square = java.awt.Point[x=27,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=10,y=13] : current status = 4 11 : current square = java.awt.Point[x=10,y=13] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=8,y=11] : current status = 0 14 : current square = java.awt.Point[x=8,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=8,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=8,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=13,y=6] : current status = 4 15 : current square = java.awt.Point[x=13,y=6] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=9,y=11] : current status = 1 101 : current square = java.awt.Point[x=9,y=11] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=14,y=4] : current status = 0 102 : current square = java.awt.Point[x=14,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=12,y=8] : current status = 1 111 : current square = java.awt.Point[x=12,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=9,y=12] : current status = 0 114 : current square = java.awt.Point[x=9,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=9,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=9,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 3 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( 11, 8 ) 5 moved (SP) to ( 13, 2 ) 1 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 12, 7 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( 20, 8 ) 107 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 16, 8 ) 114 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 5) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 5 Distance: 6 Ball placed at (22, 5) Touchback!! Waiting for Dead-On Balls Inaccurate to give the ball to a member of their team on the field. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) Move ended for WartNose [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 13 ) 6 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless NOT successful. (1+5=6) Team re-roll used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Dauntless NOT successful. (2+3=5) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Choose a block die. POW/SKULL Jean Kirkpatrick saved by block skill. Rosebud saved by block skill. Donner saved by block skill. 111 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 4 + 0 = 4 Donner slips past his opponent(s) unhindered. Move ended for Donner [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for GimpyFrog Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) Move ended for Buck Satan 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Pot Ball moved to ( 13, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 13, 12 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 19, 11 ) Move ended for Limekiller Select an action for Rosebud 8: Select an action for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Rosebud WartNose is knocked over. Player pushed to (15, 11) 113 moved (MP) to ( 15, 11 ) (4, 4) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 14, 12 ) Turn time limit reached. [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 13 ) 111 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Donner is knocked over. Player pushed to (16, 12) 111 moved (MP) to ( 16, 12 ) Scatter roll: 3 Ball moved to ( 17, 11 ) GET BALL FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 + 0 = 6 (2, 4) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 15, 12 ) Move ended for Jean Kirkpatrick [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 13 ) (4) Go for it successful. 11 moved (MP) to ( 16, 13 ) (3) Go for it successful. 11 moved (MP) to ( 17, 12 ) SPRINT used. Move ended for Cutter John [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker GimpyFrog is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 3) + 1, 0: GimpyFrog has been stunned. 102: status changed from 0 to 2. 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 8 ) Move ended for Milo Bloom Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 15, 13 ) Move ended for Steve Dallas Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 10 ) Move ended for Sen. Bedfellow Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 8 ) Move ended for Lola Granola Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 7 ) Move ended for Oliver W. Jones Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. GimpyFrog rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Buck Satan Cutter John is knocked over. Player pushed to (11, 13) 11 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 5) + 0, (1, 3) + 0, 0: Cutter John has been stunned. 11: status changed from 0 to 2. 101 moved (MP) to ( 17, 12 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 3 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Steve Dallas is knocked over. Jean Kirkpatrick is knocked over. Player pushed to (15, 13) 6 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. Player pushed to (14, 14) 3 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 4 + 0 = 4 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 14 ) 111 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 10, 13 ) Move ended for Donner [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mack N. Uptha-Numbaz knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 6 + 0 = 6 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 13 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 16, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Rosebud TARGET: 7 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Rosebud. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pot fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Pot Ball moved to ( 19, 13 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 10 ) Move ended for Upan Kumar 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bob the Lineman TARGET: 3 --- ROLL: 2 + 0 = 2 Bob the Lineman is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. Move ended for Bob the Lineman 104: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 11: status changed from 2 to 1. Cutter John rolls over. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Rosebud 8: Select an action for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 12 ) Move ended for Lola Granola Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Steve Dallas Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 11 ) Move ended for Milo Bloom Jr. Select an action for Rosebud 8: Select an action for Rosebud Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Turn time limit reached. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Sen. Bedfellow Player pushed to (16, 12) 113 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 10, 12 ) 111 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Donner saved by dodge skill. Player pushed to (11, 14) 111 moved (MP) to ( 11, 14 ) STRIP BALL skill used. 8 moved (MP) to ( 10, 13 ) Ball throw-in: 2, 7 (11, 14) Ball moved to ( 5, 8 ) Scatter roll: 1 Ball moved to ( 4, 7 ) Move ended for Rosebud [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Hodge-Podge Upan Kumar is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. Hodge-Podge saved by block skill. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 8 ) Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Bloom County DeathTongues: All players have moved. Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (21, 7) 103 moved (MP) to ( 21, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 20, 7 ) Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for WartNose Milo Bloom Jr. is knocked over. Player pushed to (12, 10) 1 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 16, 11 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 13 ) 101 moved (MP) to ( 16, 14 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Steve Dallas is knocked over. Player pushed to (15, 14) 3 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 6) + 0, (4, 3) + 0, 0: Steve Dallas has been stunned. 3: status changed from 0 to 2. 101 moved (MP) to ( 15, 13 ) Move ended for Buck Satan [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mack N. Uptha-Numbaz Jean Kirkpatrick is knocked over. Player pushed to (14, 12) 6 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 14 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) Move ended for Pot 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Donner Rosebud is knocked over. Player pushed to (19, 12) 8 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. 111 moved (MP) to ( 10, 13 ) Dead-On Balls Inaccurate turn ended. [Game Saved] 3: status changed from 2 to 1. Steve Dallas rolls over. Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 12 ) Move ended for Hodge-Podge Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 111 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Lola Granola Donner saved by dodge skill. Player pushed to (11, 14) 111 moved (MP) to ( 11, 14 ) 5 moved (MP) to ( 10, 13 ) Bloom County DeathTongues turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=10] : current status = 1 1 : current square = java.awt.Point[x=17,y=10] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=14] : current status = 1 3 : current square = java.awt.Point[x=14,y=14] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=20,y=7] : current status = 0 4 : current square = java.awt.Point[x=20,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=10,y=13] : current status = 0 5 : current square = java.awt.Point[x=10,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=10,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=10,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=15,y=12] : current status = 1 6 : current square = java.awt.Point[x=15,y=12] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=11,y=12] : current status = 0 7 : current square = java.awt.Point[x=11,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=10,y=12] : current status = 4 8 : current square = java.awt.Point[x=10,y=12] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=18,y=13] : current status = 1 11 : current square = java.awt.Point[x=18,y=13] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=16,y=9] : current status = 1 102 : current square = java.awt.Point[x=16,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=21,y=7] : current status = 1 103 : current square = java.awt.Point[x=21,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=16,y=10] : current status = 1 104 : current square = java.awt.Point[x=16,y=10] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=15,y=10] : current status = 1 107 : current square = java.awt.Point[x=15,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=11,y=13] : current status = 0 108 : current square = java.awt.Point[x=11,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=11,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=11,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=11,y=14] : current status = 0 111 : current square = java.awt.Point[x=11,y=14] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=14] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=14] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=13,y=13] : current status = 0 114 : current square = java.awt.Point[x=13,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 20, 3 ) 101 moved (SP) to ( 18, 11 ) 111 moved (SP) to ( 18, 3 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 3 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 10, 7 ) 13 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 6, 10 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 8, 5 ) 1 moved (SP) to ( 7, 6 ) 1 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 13, 8 ) 6 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 13, 11 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (1+4) = Cheering Fans Dead-On Balls Inaccurate: 4 + 10FF + 0CL Bloom County DeathTongues: 2 + 8FF + 0CL Dead-On Balls Inaccurate get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (24, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 27, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 10 ) 13 moved (MP) to ( 4, 10 ) 13 moved (MP) to ( 3, 10 ) 13 moved (MP) to ( 2, 10 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 3, 9 ) 13 moved (MP) to ( 4, 8 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 8, 5 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 2 ) Move ended for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 111 blocked. Bloom County DeathTongues , Choose a block die. POW Donner is knocked over. Player pushed to (19, 4) 111 moved (MP) to ( 19, 4 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 2) + 1, 0: Donner has been stunned. 111: status changed from 0 to 2. 7 moved (MP) to ( 18, 1 ) 7 moved (MP) to ( 19, 1 ) 7 moved (MP) to ( 20, 1 ) Move ended for Hodge-Podge [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 2 ) (5) Go for it successful. 11 moved (MP) to ( 17, 2 ) (5) Go for it successful. 11 moved (MP) to ( 18, 1 ) SPRINT used. Turn time limit reached. Move ended for Cutter John [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) Move ended for Oliver W. Jones Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 10 ) Move ended for Steve Dallas Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) Move ended for Jean Kirkpatrick Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 1 ) Move ended for Lola Granola Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 4 ) Move ended for Milo Bloom Jr. Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 111: status changed from 2 to 1. Donner rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for WartNose Player pushed to (15, 5) 15 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 15, 6 ) [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 22, 1 ) Move ended for GimpyFrog [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pot Player pushed to (14, 10) 6 moved (MP) to ( 15, 10 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 21, 3 ) Move ended for Bob the Lineman 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Upan Kumar Steve Dallas is knocked over. Player pushed to (13, 11) 3 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 (1) Buck Satan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 22, 2 ) Move ended for Buck Satan [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (13, 3) 1 moved (MP) to ( 16, 3 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 4 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 2 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 20, 1 ) 8 moved (MP) to ( 21, 0 ) 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (23, 2) 102 moved (MP) to ( 23, 2 ) 8 moved (MP) to ( 22, 1 ) Move ended for Rosebud [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 0 ) 11 moved (MP) to ( 21, 0 ) 11 moved (MP) to ( 22, 0 ) 11 moved (MP) to ( 23, 0 ) 11 moved (MP) to ( 24, 0 ) 11 moved (MP) to ( 25, 1 ) 11 moved (MP) to ( 26, 2 ) (2) Go for it successful. 11 moved (MP) to ( 27, 3 ) Cutter John scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=11] : current status = 1 3 : current square = java.awt.Point[x=16,y=11] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=2] : current status = 0 4 : current square = java.awt.Point[x=17,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=21,y=2] : current status = 0 7 : current square = java.awt.Point[x=21,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=22,y=1] : current status = 0 8 : current square = java.awt.Point[x=22,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=17,y=3] : current status = 0 10 : current square = java.awt.Point[x=17,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=4,y=8] : current status = 0 13 : current square = java.awt.Point[x=4,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=4,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=4,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=22,y=2] : current status = 0 101 : current square = java.awt.Point[x=22,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=21,y=4] : current status = 0 103 : current square = java.awt.Point[x=21,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=21,y=3] : current status = 0 104 : current square = java.awt.Point[x=21,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=19,y=4] : current status = 1 111 : current square = java.awt.Point[x=19,y=4] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 3 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 13, 2 ) 1 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 1, 4 ) 1 moved (SP) to ( 12, 7 ) Turn time limit reached. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 16, 8 ) 102 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (2+5) = Changing Weather Weather roll(4+1) Current Weather: Nice Kick result. Direction: 8 Distance: 6 Ball placed at (21, 5) Scatter roll: 3 Ball moved to ( 16, 4 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Pot miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Acc = 3 Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 Move ended for Pot Ball moved to ( 14, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) Move ended for WartNose [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 13 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Jean Kirkpatrick is knocked over. Player pushed to (17, 12) 6 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 6) + 0, (6, 3) + 0, 0: Jean Kirkpatrick has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 5 + 0 = 5 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) 111 moved (MP) to ( 9, 13 ) Move ended for Donner [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 10, 13 ) Move ended for Buck Satan [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Mack N. Uptha-Numbaz Hodge-Podge saved by block skill. Mack N. Uptha-Numbaz is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 2) + 1, (2, 5) + 0, 0: Mack N. Uptha-Numbaz has been stunned. 114: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 8, 12 ) Move ended for Milo Bloom Jr. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 7, 12 ) 11 moved (MP) to ( 8, 13 ) Move ended for Cutter John Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 11, 13 ) Move ended for Steve Dallas Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 9, 12 ) 111 blocked. Bloom County DeathTongues , Choose a block die. POW Donner is knocked over. Player pushed to (8, 14) 111 moved (MP) to ( 8, 14 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (3, 3) + 1, 0: Donner has been stunned. 111: status changed from 3 to 2. 10 moved (MP) to ( 9, 13 ) Ball throw-in: 5, 9 (8, 14) Ball moved to ( 16, 6 ) Scatter roll: 2 Ball moved to ( 16, 5 ) Move ended for Limekiller Turn time limit reached. [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 5 ) GET BALL BEFORE RE_ROLL: Lola Granola dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Lola Granola TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Lola Granola Scatter roll: 2 Ball moved to ( 16, 4 ) GET BALL FINAL RESULT: Pot TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 17, 3 ) Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 111: status changed from 2 to 1. Donner rolls over. 114: status changed from 2 to 1. Mack N. Uptha-Numbaz rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for WartNose 113: tackle zone state changed to false [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pot knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 1 + 0 = 1 Pot is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Pot has been knocked prone. Move ended for Pot 108: status changed from 0 to 1. Verified Opponent Roll = 7 Ball moved to ( 11, 4 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 3 ) Move ended for Oliver W. Jones Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 5 ) Move ended for Sen. Bedfellow Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) GET BALL FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 1 ) 5 moved (MP) to ( 22, 0 ) Move ended for Lola Granola [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 9 ) Move ended for Milo Bloom Jr. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW Upan Kumar is knocked over. Player pushed to (15, 10) 107 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 18, 2 ) Move ended for Hodge-Podge [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 4 ) 15 moved (MP) to ( 18, 4 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 12 ) Move ended for Cutter John Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Limekiller Player pushed to (11, 14) 101 moved (MP) to ( 11, 14 ) 10 moved (MP) to ( 10, 13 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Steve Dallas Player pushed to (11, 15) (4, 3) + 0, 0: Buck Satan has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 1 ) 3 moved (MP) to ( 11, 14 ) Turn time limit reached. [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) Move ended for Rosebud Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Upan Kumar 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Mack N. Uptha-Numbaz 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 5 ) Move ended for Bob the Lineman 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 22, 3 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) Move ended for GimpyFrog 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 13 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 15) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 6) + 0, 1: Steve Dallas has been badly hurt! 3: status changed from 0 to 8. 3 moved (SP) to ( 0, 11 ) Move ended for WartNose [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 7, 13 ) 111 moved (MP) to ( 7, 12 ) 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 8, 10 ) Move ended for Donner 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 1 ) Move ended for Pot Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 23, 1 ) 5 moved (MP) to ( 24, 2 ) 5 moved (MP) to ( 25, 3 ) 5 moved (MP) to ( 26, 4 ) 5 moved (MP) to ( 27, 5 ) Lola Granola scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=27,y=5] : current status = 0 5 : current square = java.awt.Point[x=27,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (5) Jean Kirkpatrick regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=18,y=2] : current status = 0 7 : current square = java.awt.Point[x=18,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=10,y=13] : current status = 0 10 : current square = java.awt.Point[x=10,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=9,y=12] : current status = 0 11 : current square = java.awt.Point[x=9,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=1] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=16,y=1] : current status = 0 108 : current square = java.awt.Point[x=16,y=1] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=8,y=10] : current status = 0 111 : current square = java.awt.Point[x=8,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=8,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=8,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 11 moved location (MPL) to ( 10, 7 ) 13 moved (SP) to ( 1, 4 ) 10 moved (SP) to ( 5, 7 ) 14 moved (SP) to ( 5, 4 ) 1 moved (SP) to ( 4, 4 ) 11 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 5, 7 ) 14 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 6, 6 ) 5 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 13, 1 ) 14 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 12, 13 ) 6 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 13, 13 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 14, 4 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 17, 6 ) 108 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Kick result. Direction: 8 Distance: 2 Ball placed at (21, 9) Scatter roll: 1 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 108: Select an action for Pot Select an action for Pot 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) Move ended for Bob the Lineman 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Pot Ball moved to ( 14, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for WartNose 113: tackle zone state changed to false [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 14, 0 ) Move ended for GimpyFrog 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 5 + 0 = 5 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 3 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 1 ) 4 blocked. 5 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 2) 5 moved (MP) to ( 12, 2 ) Player pushed to (17, 3) 4 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 4 + 0 = 4 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 1 ) Move ended for Donner [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 10, 2 ) Turn time limit reached. Move ended for Buck Satan [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Upan Kumar knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Upan Kumar TARGET: 3 --- ROLL: 6 + 0 = 6 Upan Kumar slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) Move ended for Upan Kumar Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 9, 2 ) Move ended for Jean Kirkpatrick Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 7, 2 ) (1) Limekiller trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 10 moved (MP) to ( 8, 1 ) Move ended for Limekiller [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 7 ) Move ended for Rosebud Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) Move ended for Milo Bloom Jr. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 6, 4 ) 11 moved (MP) to ( 5, 3 ) 11 moved (MP) to ( 5, 2 ) Move ended for Cutter John Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 10, 3 ) Move ended for Bill The Cat Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 4 ) Move ended for Sen. Bedfellow Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 8, 2 ) 111 blocked. (3) Go for it successful. Bloom County DeathTongues , Choose a block die. A team reroll has already been used this turn. SKULL Hodge-Podge is knocked over. Move ended for Hodge-Podge (6, 1) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 11, 0 ) 102 moved (MP) to ( 10, 1 ) Move ended for GimpyFrog 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) Move ended for WartNose [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Upan Kumar Lola Granola is knocked over. Player pushed to (18, 3) 5 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 12, 2 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 17, 8 ) Move ended for Pot 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Buck Satan Player pushed to (21, 3) 6 moved (MP) to ( 8, 3 ) 101 moved (MP) to ( 9, 2 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Donner Limekiller saved by block skill. Donner saved by block skill. [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 5 + 0 = 5 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 0 ) 114 moved (MP) to ( 10, 0 ) 114 moved (MP) to ( 9, 0 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 2) 10 moved (MP) to ( 7, 2 ) 114 moved (MP) to ( 8, 1 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Harold Tu "Sheitz-Tu" Thwind Milo Bloom Jr. is knocked over. Player pushed to (14, 10) 1 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 16, 9 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bob the Lineman Dead-On Balls Inaccurate: All players have moved. Rosebud is knocked over. Player pushed to (14, 8) 8 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 16, 7 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 1 ) Move ended for Cutter John Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Limekiller Mack N. Uptha-Numbaz is knocked over. Player pushed to (9, 0) 114 moved (MP) to ( 9, 0 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 1) + 1, 0: Mack N. Uptha-Numbaz has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 8, 1 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Jean Kirkpatrick Buck Satan saved by dodge skill. Player pushed to (10, 2) 101 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 9, 2 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 111 blocked. Bloom County DeathTongues , Choose a block die. POW Donner is knocked over. Player pushed to (9, 0) 111 moved (MP) to ( 9, 0 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 3 to 1. 7 moved (MP) to ( 9, 1 ) Ball throw-in: 5, 10 (9, 0) Ball moved to ( 18, 9 ) Scatter roll: 7 Ball moved to ( 17, 10 ) Move ended for Hodge-Podge [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rosebud Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 11 ) DODGE BEFORE RE_ROLL: Milo Bloom Jr. knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Milo Bloom Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Milo Bloom Jr. slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 10 ) GET BALL FINAL RESULT: Milo Bloom Jr. TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Milo Bloom Jr. [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Bill The Cat Buck Satan saved by block skill. Bill The Cat is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 13: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for WartNose Sen. Bedfellow is knocked over. Player pushed to (17, 5) 14 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 13, 4 ) [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Upan Kumar Oliver W. Jones is knocked over. Player pushed to (18, 4) 4 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 12, 3 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Buck Satan Player pushed to (21, 0) 7 moved (MP) to ( 8, 0 ) 101 moved (MP) to ( 9, 1 ) [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for GimpyFrog Player pushed to (21, 3) 6 moved (MP) to ( 8, 3 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 7 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Dauntless NOT successful. (3+1=4) Team re-roll used. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 1) 10 moved (MP) to ( 7, 1 ) Player pushed to (22, 0) 7 moved (MP) to ( 7, 0 ) 111 moved (MP) to ( 10, 0 ) 111 moved (MP) to ( 11, 1 ) Move ended for Donner [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bob the Lineman Rosebud is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 9 ) Move ended for Pot 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Milo Bloom Jr. is knocked over. Player pushed to (11, 11) 1 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 3 to 1. 103 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 Ball moved to ( 10, 10 ) Dead-On Balls Inaccurate turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) Mack N. Uptha-Numbaz stays UNconscious. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 8 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 4 Dead-On Balls Inaccurate Winnings Roll: 4 + -2 Verified Opponent Roll = 5 Bloom County DeathTongues Winnings Roll: 5 + 0 Verified Opponent Roll = 7 Upan Kumar gets an MVP award. Verified Opponent Roll = 7 Hodge-Podge gets an MVP award. Verified Opponent Roll = 1 Dead-On Balls Inaccurate FF Roll: 1 + -2 Verified Opponent Roll = 6 Bloom County DeathTongues FF Roll: 6 + 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 D6: 1(154) 2(176) 3(176) 4(160) 5(181) 6(166) Total(1013) D8: 1(9) 2(2) 3(6) 4(0) 5(5) 6(5) 7(3) 8(5) Total(35) GAME OVER Final Score: Bloom County DeathTongues: 3 Dead-On Balls Inaccurate: 1 WINNINGS Bloom County DeathTongues: 50000 Dead-On Balls Inaccurate: 20000