Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: <29> Tokugawa Player 1: T Phoenix Warrior 6 3 4 8 [Pass] Player 2 name: <21> Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: <41> Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Tackle] Player 4 name: <47> Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: <45> Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: <13> Frederick Player 7: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 8 name: <64> Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 9 name: <49> Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: <55> Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 11 name: <67> Barbarossa Player 11: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 12 name: <33> Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch] Player 13 name: <27> Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Tackle] Player 15 name: <36> Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 16 name: <38> Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Catch, Dodge] evilbob.hopto.org/69.70.252.97 Client trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1873] Connected as client to game 'bloodyboozz'. Sending Team File... Done Sending File Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Wild Turkey Player 101: B Orc Blitzer 6 3 4 8 [+ag, Block] Player 102 name: Cardhu Player 102: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 106 name: Jaime Zon Player 106: L Orc Lineman 5 3 3 9 [Block, Kick] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 110 name: Macallan Player 110: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 111 name: Gy Ness Player 111: L Orc Lineman 5 3 3 9 [Block] Player 112 name: Hyney Ken Player 112: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 113 name: Shooter Player 113: T Orc Thrower 5 3 5 8 [+ag, +ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 114 name: Corona Player 114: Bo Black Orc 4 4 2 9 [] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 116 name: Tequila Player 116: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 5 Verified Opponent Roll = 2 Weather roll(5+2) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Gate: 72000 screaming fans show up for the game. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Handicap result 56:KNUCKLEDUSTERS. <13> Frederick gets KNUCKLEDUSTERS. Verified Opponent Roll = 3 Wild Turkey manages to ignore the niggling pain. Verified Opponent Roll = 4 Johny Red manages to ignore the niggling pain. Verified Opponent Roll = 2 Slee Mon manages to ignore the niggling pain. Verified Opponent Roll = 1 Hyney Ken is suffering from a niggling injury. 112: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Shooter manages to ignore the niggling pain. Verified Opponent Roll = 5 Dewar manages to ignore the niggling pain. Verified Opponent Roll = 6 <41> Sherman manages to ignore the niggling pain. Verified Opponent Roll = 6 <47> Leonidas manages to ignore the niggling pain. Verified Opponent Roll = 1 <13> Frederick is suffering from a niggling injury. 7: status changed from 0 to 2. Verified Opponent Roll = 1 <67> Barbarossa is suffering from a niggling injury. 11: status changed from 0 to 2. Apothecary used on <13> Frederick. 7: status changed from 2 to 0. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Banner Guard Bloods win the toss. Waiting for Putrid Swamp Boozzhounds to set players on field. 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 7 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 18, 12 ) 111 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( 16, 1 ) 101 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 18, 12 ) 102 moved (SP) to ( 18, 13 ) 111 moved (SP) to ( 18, 2 ) 111 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 13 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 11, 5 ) 7 moved location (MPL) to ( 12, 10 ) 15 moved location (MPL) to ( 11, 9 ) 13 moved location (MPL) to ( 12, 3 ) 4 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 12, 12 ) 3 moved location (MPL) to ( 12, 4 ) 10 moved location (MPL) to ( 14, 7 ) 4 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 3 ) 16 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 13, 8 ) 8 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 13, 10 ) Turn time limit reached. 1 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 4 Weather roll(5+4) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 2 ) Move ended for <45> Alaric Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 2 ) DODGE BEFORE RE_ROLL: <49> Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 <49> Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 2 ) 9 moved (MP) to ( 20, 3 ) Move ended for <49> Agamemnon [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 18, 2 ) DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 3 + 0 = 3 <38> Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 19, 1 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 21, 1 ) 16 moved (MP) to ( 22, 1 ) Move ended for <38> Prince Rupert [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 5 ) 101 blocked. Banner Guard Bloods , Choose a block die. POW Wild Turkey is knocked over. Player pushed to (19, 3) 101 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 5 ) Move ended for <13> Frederick [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 3 ) Move ended for <41> Sherman Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 4 ) Move ended for <64> Rommel Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 2 ) DODGE BEFORE RE_ROLL: <27> Sun Tzu knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. (4) Go for it successful. 13 moved (MP) to ( 18, 1 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 1 + 0 = 1 <33> Richard I is knocked over. (5, 1) + 0, (0, 0) + 0, 0: <33> Richard I has been knocked prone. Move ended for <33> Richard I 12: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Johny Blue <55> Davout is knocked over. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: <55> Davout has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gy Ness <45> Alaric is knocked over. Player pushed to (15, 3) 5 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. 111 moved (MP) to ( 15, 2 ) [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 1 ) 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Slee Mon dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Slee Mon TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Slee Mon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 8 ) Move ended for Cardhu 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 9 ) Move ended for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 8 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW <36> Cromwell is knocked over. Player pushed to (17, 8) 15 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Armor is not broken. (4, 3) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 5) + 0, (2, 2) + 0, 0: <36> Cromwell has been stunned. 15: status changed from 0 to 2. 104 moved (MP) to ( 13, 8 ) 104: status changed from 4 to 1. Move ended for Johny Red 104: status changed from 1 to 1. 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 2 ) Move ended for Dewar 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 4 ) Move ended for Boddington 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 4 ) Move ended for Corona 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 6 ) Move ended for Macallan Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 15: status changed from 2 to 1. <36> Cromwell rolls over. Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for <49> Agamemnon Wild Turkey saved by block skill. <49> Agamemnon saved by block skill. [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <64> Rommel Wild Turkey is knocked over. Player pushed to (18, 2) 101 moved (MP) to ( 18, 2 ) (2, 3) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 8 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <41> Sherman Corona is knocked over. Player pushed to (17, 5) 114 moved (MP) to ( 17, 5 ) (2, 1) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for <45> Alaric Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 15, 0 ) 13 moved (MP) to ( 14, 0 ) 13 moved (MP) to ( 13, 1 ) 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (13, 3) 115 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 12, 1 ) (3) Go for it successful. 13 moved (MP) to ( 11, 1 ) (4) Go for it successful. 13 moved (MP) to ( 10, 2 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <55> Davout 10: Select an action for <55> Davout Select an action for <29> Tokugawa 1: Select an action for <29> Tokugawa Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 14, 6 ) Move ended for <13> Frederick Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) Move ended for <33> Richard I Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 1 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 19, 1 ) 16 moved (MP) to ( 18, 1 ) 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 16, 0 ) 16 moved (MP) to ( 15, 0 ) 16 moved (MP) to ( 14, 0 ) 16 moved (MP) to ( 13, 1 ) (2) Go for it successful. 16 moved (MP) to ( 12, 2 ) Move ended for <38> Prince Rupert [Game Saved] Select an action for <55> Davout 10: Select an action for <55> Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: <55> Davout TARGET: 3 --- ROLL: 5 + 0 = 5 <55> Davout slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 4 + 6 ma SHADOWING fails. 10 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 3 + 0 = 3 <55> Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 4 ) (6) Go for it successful. 10 moved (MP) to ( 8, 3 ) Move ended for <55> Davout [Game Saved] Select an action for <29> Tokugawa 1: Select an action for <29> Tokugawa 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 8, 4 ) Move ended for <29> Tokugawa Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 10, 5 ) 108 moved (MP) to ( 9, 4 ) Move ended for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 14, 7 ) Move ended for Johny Red 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 3 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 1) 13 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 10, 2 ) Move ended for Boddington [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Player pushed to (14, 7) 7 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 3 ) 110 moved (MP) to ( 9, 2 ) Move ended for Macallan 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Slee Mon <55> Davout is knocked over. Player pushed to (22, 4) 10 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 5) + 0, (5, 1) + 0, 0: <55> Davout has been stunned. 10: status changed from 0 to 2. [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 8, 6 ) 102 moved (MP) to ( 7, 6 ) 102 moved (MP) to ( 6, 5 ) 102 moved (MP) to ( 6, 4 ) 102 moved (MP) to ( 7, 3 ) Move ended for Cardhu 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gy Ness <45> Alaric saved by block skill. Gy Ness saved by block skill. [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Dewar Putrid Swamp Boozzhounds: All players have moved. Dewar is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. <55> Davout rolls over. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 11 ) 12 moved (MP) to ( 22, 10 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 6 ) Move ended for <33> Richard I Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <41> Sherman Corona is knocked over. Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) (3, 5) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 4 ) DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 <64> Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 4 ) (5) Go for it successful. 8 moved (MP) to ( 11, 4 ) (4) Go for it successful. 8 moved (MP) to ( 10, 3 ) Move ended for <64> Rommel [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 5 + 0 = 5 <45> Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 4 ) Move ended for <45> Alaric [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 8, 5 ) Move ended for <36> Cromwell Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for <27> Sun Tzu Boddington is knocked over. Player pushed to (8, 3) Player 107 pushed to (8, 3) 107 moved (MP) to ( 8, 3 ) Player pushed to (9, 3) 105 moved (MP) to ( 9, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 13 moved (MP) to ( 10, 2 ) Turn time limit reached. [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 11, 1 ) 16 moved (MP) to ( 10, 0 ) 16 moved (MP) to ( 9, 0 ) 16 moved (MP) to ( 8, 0 ) 16 moved (MP) to ( 7, 1 ) 16 moved (MP) to ( 8, 2 ) 107 blocked. Waiting for opponent to choose a block die. SKULL <38> Prince Rupert is knocked over. Move ended for <38> Prince Rupert (4, 4) + 0, (6, 2) + 0, 0: <38> Prince Rupert has been knocked out. 16: status changed from 0 to 7. 16 moved to dugout ( 0, 8 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 1 ) Move ended for Dewar 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 3 ) Move ended for Wild Turkey 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 2 ) Move ended for Gy Ness 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 5) 1 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 8, 4 ) Move ended for Boddington [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 2 ) 107 moved (MP) to ( 6, 2 ) 107 moved (MP) to ( 5, 2 ) 107 moved (MP) to ( 4, 2 ) 107 moved (MP) to ( 3, 1 ) Move ended for Slee Mon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 3 ) 102 moved (MP) to ( 5, 4 ) 102 moved (MP) to ( 6, 5 ) Move ended for Cardhu 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Macallan Player pushed to (18, 4) 8 moved (MP) to ( 11, 4 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Red Player pushed to (13, 7) 7 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 7 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 9, 6 ) Move ended for Johny Blue [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. <45> Alaric is knocked over. Player pushed to (18, 5) 5 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Turn time limit reached. Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <33> Richard I 12: Select an action for <33> Richard I Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <41> Sherman Corona is knocked over. Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) (4, 6) + 0, (5, 6) + 0, 2: Corona has been badly hurt! 114: status changed from 0 to 8. 3 moved (MP) to ( 17, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 11 ) [Game Saved] Select an action for <55> Davout 10: Select an action for <55> Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 3 + 0 = 3 <55> Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 5, 2 ) 10 moved (MP) to ( 4, 1 ) Move ended for <55> Davout [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 5 ) Move ended for <45> Alaric Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 18, 2 ) Move ended for <64> Rommel Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for <49> Agamemnon Wild Turkey is knocked over. Player pushed to (18, 3) 101 moved (MP) to ( 18, 3 ) (3, 4) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 7, 4 ) DODGE BEFORE RE_ROLL: <36> Cromwell knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: <36> Cromwell TARGET: 4 --- ROLL: 5 + 0 = 5 <36> Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 <36> Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 4, 3 ) 15 moved (MP) to ( 3, 2 ) 107 blocked. Banner Guard Bloods , Choose a block die. POW Slee Mon is knocked over. Player pushed to (4, 0) 107 moved (MP) to ( 4, 0 ) (6, 6) + 0, (3, 6) + 0, 0: Slee Mon has been knocked out. 107: status changed from 3 to 7. 107 moved to dugout ( 29, 8 ) 15 moved (MP) to ( 3, 1 ) Ball moved to ( 3, 0 ) 15 moved (MP) to ( 3, 2 ) Move ended for <36> Cromwell [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 14, 6 ) Move ended for <33> Richard I Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <13> Frederick Johny Red is knocked over. Player pushed to (14, 8) 104 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for <29> Tokugawa 1: Select an action for <29> Tokugawa 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 4 ) DODGE FINAL RESULT: <29> Tokugawa TARGET: 3 --- ROLL: 3 + 0 = 3 <29> Tokugawa slips past his opponent(s) unhindered. 1 moved (MP) to ( 5, 3 ) DODGE FINAL RESULT: <29> Tokugawa TARGET: 2 --- ROLL: 2 + 0 = 2 <29> Tokugawa slips past his opponent(s) unhindered. 1 moved (MP) to ( 4, 2 ) 1 moved (MP) to ( 5, 1 ) 1 moved (MP) to ( 4, 0 ) 1 moved (MP) to ( 3, 0 ) GET BALL FINAL RESULT: <29> Tokugawa TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for <29> Tokugawa Scatter roll: 8 Ball moved to ( 2, 0 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 8 ) Move ended for Johny Red 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dewar <27> Sun Tzu is knocked over. Player pushed to (20, 3) 13 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: <27> Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 115 moved (MP) to ( 10, 2 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Johny Blue <45> Alaric is knocked over. Player pushed to (18, 5) 5 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 10, 5 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 7, 3 ) 105 moved (MP) to ( 6, 2 ) 105 moved (MP) to ( 5, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW <55> Davout is knocked over. Player pushed to (25, 0) 10 moved (MP) to ( 4, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 3) + 0, (6, 2) + 0, 0: <55> Davout has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 105 moved (MP) to ( 4, 1 ) Move ended for Boddington [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 1 ) 110 moved (MP) to ( 7, 0 ) 110 moved (MP) to ( 6, 0 ) 110 moved (MP) to ( 5, 0 ) 110 moved (MP) to ( 4, 0 ) Move ended for Macallan 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 7, 3 ) 108 moved (MP) to ( 6, 3 ) 108 moved (MP) to ( 5, 3 ) 108 moved (MP) to ( 4, 3 ) Move ended for Mole Son 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 5 ) 102 moved (MP) to ( 4, 5 ) 102 moved (MP) to ( 3, 4 ) 102 moved (MP) to ( 2, 3 ) Move ended for Cardhu 111: Select an action for Gy Ness Select an action for Gy Ness Turn time limit reached. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <33> Richard I 12: Select an action for <33> Richard I Select an action for <36> Cromwell 15: Select an action for <36> Cromwell Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 6, 5 ) (3) Go for it successful. 12 moved (MP) to ( 5, 4 ) Move ended for <33> Richard I [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <36> Cromwell Mole Son is knocked over. Player pushed to (5, 3) 108 moved (MP) to ( 5, 3 ) (4, 5) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 4, 3 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 4 + 0 = 4 <45> Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 8 ) (3) Go for it successful. 5 moved (MP) to ( 14, 9 ) Move ended for <45> Alaric [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <13> Frederick Johny Red is knocked over. Player pushed to (14, 8) 104 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 10 ) (4) Go for it successful. 3 moved (MP) to ( 11, 11 ) (6) Go for it successful. 3 moved (MP) to ( 11, 12 ) Move ended for <41> Sherman [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 8, 4 ) Waiting for opponent to decide SHADOWING. Turn time limit reached. DODGE BEFORE RE_ROLL: <27> Sun Tzu knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING successful. 115 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 7, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 3 + 7 ma SHADOWING fails. 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 5, 5 ) 13 moved (MP) to ( 4, 4 ) 13 moved (MP) to ( 3, 3 ) 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Cardhu is knocked over. Player pushed to (1, 3) (1, 5) + 0, 0: Cardhu has been stunned. 102: status changed from 0 to 0. 102 moved to dugout ( 29, 2 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <29> Tokugawa 1: Select an action for <29> Tokugawa 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 2, 0 ) DODGE FINAL RESULT: <29> Tokugawa TARGET: 2 --- ROLL: 2 + 0 = 2 <29> Tokugawa slips past his opponent(s) unhindered. GET BALL FINAL RESULT: <29> Tokugawa TARGET: 2 --- ROLL: 2 + 0 = 2 1 moved (MP) to ( 2, 1 ) 1 moved (MP) to ( 2, 2 ) 1 moved (MP) to ( 2, 3 ) 1 moved (MP) to ( 3, 4 ) 1 moved (MP) to ( 4, 5 ) Pass selected. LONG PASS PASS BEFORE RE_ROLL: <29> Tokugawa fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: <29> Tokugawa TARGET: 3 --- ROLL: 2 + -1Lp = 1 Player fumbled direction: 1 Ball moved to ( 3, 4 ) Move ended for <29> Tokugawa Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 9 ) Move ended for Johny Blue 115: Select an action for Dewar Select an action for Dewar 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 5, 2 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (26, 4) 15 moved (MP) to ( 3, 4 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 27, 3 ) 105 moved (MP) to ( 4, 1 ) 105 moved (MP) to ( 3, 2 ) Move ended for Boddington [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 3, 1 ) 110 moved (MP) to ( 2, 2 ) 110 moved (MP) to ( 2, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Macallan knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Macallan TARGET: 5 --- ROLL: 2 + 0 = 2 Macallan is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. Move ended for Macallan 110: status changed from 0 to 1. Verified Opponent Roll = 6 Ball moved to ( 27, 4 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <29> Tokugawa 1: Select an action for <29> Tokugawa 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 5 ) 1 moved (MP) to ( 6, 4 ) Move ended for <29> Tokugawa Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for <33> Richard I Mole Son is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. <33> Richard I saved by block skill. [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <13> Frederick Johny Red is knocked over. Player pushed to (13, 7) 104 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 2, 4 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. GET BALL FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 13 moved (MP) to ( 3, 5 ) 13 moved (MP) to ( 4, 6 ) 13 moved (MP) to ( 5, 7 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 8, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 5 + 1Qp = 6 Move ended for <27> Sun Tzu Ball moved to ( 11, 12 ) GET BALL FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) Move ended for <41> Sherman Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 4, 5 ) 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 10 ) (6) Go for it successful. 15 moved (MP) to ( 12, 10 ) 103 blocked. (6) Go for it successful. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (13, 8) 103 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 13, 9 ) Move ended for <36> Cromwell [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <49> Agamemnon Wild Turkey is knocked over. Player pushed to (17, 2) 101 moved (MP) to ( 17, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <64> Rommel Gy Ness is knocked over. Player pushed to (20, 1) 111 moved (MP) to ( 20, 1 ) (2, 6) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <45> Alaric Banner Guard Bloods: All players have moved. Johny Blue is knocked over. Player pushed to (12, 7) 103 moved (MP) to ( 12, 7 ) (5, 6) + 0, (4, 2) + 0, 0: Johny Blue has been stunned. 103: status changed from 0 to 2. 5 moved (MP) to ( 13, 8 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Johny Blue rolls over. 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 2 ) 111 moved (MP) to ( 20, 3 ) Move ended for Gy Ness 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 3, 4 ) 110 moved (MP) to ( 4, 5 ) Move ended for Macallan 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Turkey knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 20, 7 ) Move ended for Wild Turkey [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 4 ) 115 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 (1) Dewar trips and falls trying to go for it! Move ended for Dewar 115 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) 3 moved (MP) to ( 21, 13 ) 3 moved (MP) to ( 22, 13 ) 3 moved (MP) to ( 23, 13 ) Move ended for <41> Sherman Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 8 ) Move ended for <64> Rommel Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <13> Frederick Johny Red is knocked over. Player pushed to (12, 6) 104 moved (MP) to ( 12, 6 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 5) + 1, 6: Johny Red has been KILLED!! 104: status changed from 0 to 10. 7 moved (MP) to ( 13, 7 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 104: status changed from 10 to 1. [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 20, 8 ) 101 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Wild Turkey saved by block skill. <36> Cromwell saved by block skill. Move ended for <36> Cromwell [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 4 ) Move ended for <45> Alaric Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for <49> Agamemnon Gy Ness saved by block skill. <49> Agamemnon saved by block skill. [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 5, 5 ) Move ended for <27> Sun Tzu Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. SKULL Move ended for <33> Richard I <33> Richard I is knocked over. (5, 4) + 0, (4, 3) + 0, 0: <33> Richard I has been stunned. 12: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 18, 9 ) Move ended for Dewar 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 4, 2 ) 105 moved (MP) to ( 5, 2 ) 105 moved (MP) to ( 6, 2 ) 105 moved (MP) to ( 7, 3 ) Move ended for Boddington 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 23, 12 ) 3 blocked. Verified Opponent Roll = 1 (1) Wild Turkey trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Wild Turkey trips and falls trying to go for it! Move ended for Wild Turkey Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 12: status changed from 2 to 1. <33> Richard I rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 12 ) 3 moved (MP) to ( 25, 11 ) 3 moved (MP) to ( 26, 10 ) 3 moved (MP) to ( 27, 9 ) <41> Sherman scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=6,y=4] : current status = 0 1 : current square = java.awt.Point[x=6,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=6,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=6,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=19,y=4] : current status = 4 5 : current square = java.awt.Point[x=19,y=4] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=19,y=3] : current status = 0 9 : current square = java.awt.Point[x=19,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (4) <55> Davout regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=5,y=4] : current status = 1 12 : current square = java.awt.Point[x=5,y=4] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=5,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=5,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=5,y=5] : current status = 4 13 : current square = java.awt.Point[x=5,y=5] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=5,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=5,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=20,y=8] : current status = 4 15 : current square = java.awt.Point[x=20,y=8] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (2) <38> Prince Rupert stays UNconscious. 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=23,y=12] : current status = 1 101 : current square = java.awt.Point[x=23,y=12] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=12,y=7] : current status = 0 103 : current square = java.awt.Point[x=12,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=7,y=3] : current status = 0 105 : current square = java.awt.Point[x=7,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=7,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=7,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) Slee Mon regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=5,y=3] : current status = 0 108 : current square = java.awt.Point[x=5,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=5,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=5,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=4,y=5] : current status = 0 110 : current square = java.awt.Point[x=4,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=4,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=4,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=18,y=9] : current status = 0 115 : current square = java.awt.Point[x=18,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 8, 5 ) 13 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 9, 3 ) 1 moved (SP) to ( 6, 3 ) 3 moved (SP) to ( 6, 6 ) 5 moved (SP) to ( 5, 8 ) 7 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 7, 8 ) 9 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 12, 13 ) 15 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 11, 1 ) 3 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 12, 13 ) Waiting for Putrid Swamp Boozzhounds to set players on field. Setups can only be saved and loaded during your setup phase. 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 7 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 18, 12 ) 111 moved (SP) to ( 22, 7 ) 116 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 10 ) Turn time limit reached. 107 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 18, 3 ) 110 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 4 Distance: 5 Ball placed at (20, 7) Scatter roll: 3 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL <27> Sun Tzu saved by block skill. Boddington saved by block skill. Move ended for Boddington [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cardhu <55> Davout is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: <55> Davout has been knocked prone. 10: status changed from 0 to 1. Cardhu saved by block skill. [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Slee Mon <47> Leonidas is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 7 ) 101 moved (MP) to ( 24, 7 ) 101 moved (MP) to ( 25, 7 ) 101 moved (MP) to ( 26, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 25, 5 ) 101 moved (MP) to ( 24, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Wild Turkey Ball moved to ( 6, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 Putrid Swamp Boozzhounds turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 3 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 6 (6) <38> Prince Rupert regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 10, 8 ) 16 moved (SP) to ( 10, 9 ) 7 moved (SP) to ( 9, 10 ) 8 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 12, 2 ) 16 moved (SP) to ( 12, 13 ) 15 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 12, 12 ) 15 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 0, 1 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 104 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 19, 7 ) Turn time limit reached. 107 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 20, 9 ) 104 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 17, 8 ) 108 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 8 Distance: 5 Ball placed at (19, 4) Touchback!! Waiting for Putrid Swamp Boozzhounds to give the ball to a member of their team on the field. Ball moved to ( 10, 7 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 107: Select an action for Slee Mon Select an action for Slee Mon 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Boddington <49> Agamemnon saved by dodge skill. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) Move ended for Johny Blue 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) Move ended for Johny Red 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 6 ) 5 blocked. Verified Opponent Roll = POW POW <45> Alaric is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 3) + 0, (4, 3) + 0, 0: <45> Alaric has been stunned. 5: status changed from 0 to 2. 107 moved (MP) to ( 15, 5 ) Move ended for Slee Mon [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cardhu <47> Leonidas saved by block skill. Cardhu saved by block skill. [Game Saved] 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 11 ) Move ended for Shooter 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 5 ) 116 moved (MP) to ( 20, 6 ) 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 7 ) Move ended for Tequila 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 16, 9 ) Move ended for Wild Turkey 115: Select an action for Dewar Select an action for Dewar Putrid Swamp Boozzhounds turn ended. [Game Saved] 5: status changed from 2 to 1. <45> Alaric rolls over. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 1 ) 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 16, 4 ) Move ended for <41> Sherman Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 18, 5 ) (2) Go for it successful. 13 moved (MP) to ( 18, 6 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 5 ) 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (15, 6) 105 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 14, 6 ) Move ended for <13> Frederick [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 5 ) Move ended for <49> Agamemnon Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <47> Leonidas Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 4 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) Move ended for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 8 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 9) 12 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 12, 8 ) Move ended for Johny Blue [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 11 ) Move ended for Johny Red 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 12 ) Move ended for Dewar 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 10 ) Move ended for Shooter 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 6 Move ended for Wild Turkey Ball moved to ( 15, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Shooter TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 7 ) Move ended for Macallan 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 Tequila slips past his opponent(s) unhindered. 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 15, 11 ) Move ended for Tequila [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington <49> Agamemnon saved by dodge skill. Player pushed to (15, 4) 9 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cardhu Player pushed to (15, 3) 4 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 15, 4 ) [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Slee Mon Putrid Swamp Boozzhounds: All players have moved. <49> Agamemnon is knocked over. Player pushed to (16, 3) 9 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 9: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 11, 6 ) (5) Go for it successful. 9 moved (MP) to ( 12, 7 ) Move ended for <49> Agamemnon [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <36> Cromwell 15: Select an action for <36> Cromwell Select an action for <64> Rommel 8: Select an action for <64> Rommel Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 2 + 0 = 2 <45> Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 4 ) Move ended for <45> Alaric [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <47> Leonidas Cardhu is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) (5, 5) + 0, (5, 5) + 0, 4: Cardhu has been seriously injured!! (13) Concussion - Miss next game 102: status changed from 0 to 9. 4 moved (MP) to ( 15, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 13 ) [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <41> Sherman Slee Mon is knocked over. Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <13> Frederick Player pushed to (13, 8) 110 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for <36> Cromwell <36> Cromwell is knocked over. (1, 1) + 0, (0, 0) + 0, 0: <36> Cromwell has been knocked prone. 15: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Mole Son Player pushed to (18, 8) 10 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 9 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 13) 8 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 11 ) Move ended for Wild Turkey [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 12 ) Move ended for Johny Red 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 10, 13 ) Move ended for Shooter 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 11 ) 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 11, 11 ) 116 moved (MP) to ( 10, 12 ) Move ended for Tequila 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Dewar Dewar is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <13> Frederick Johny Blue is knocked over. Player pushed to (10, 9) Player 10 pushed to (10, 9) 10 moved (MP) to ( 10, 9 ) Player pushed to (11, 8) 103 moved (MP) to ( 11, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for <55> Davout 10: Select an action for <55> Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 9, 13 ) Move ended for <55> Davout Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <41> Sherman Boddington is knocked over. Player pushed to (13, 4) 105 moved (MP) to ( 13, 4 ) (5, 5) + 0, (5, 4) + 0, 0: Boddington has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 8, 10 ) (1) <45> Alaric trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 5 moved (MP) to ( 9, 11 ) Move ended for <45> Alaric [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 14 ) 8 moved (MP) to ( 11, 14 ) 113 blocked. Waiting for opponent to decide to use DUMP OFF. 113: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 2 --- ROLL: 3 + 1Qp + -2Tz + 1Acc = 3 Ball moved to ( 19, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 5 + 0 = 5 113 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Shooter saved by block skill. <64> Rommel saved by block skill. 8 moved (MP) to ( 12, 14 ) DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 6 + 0 = 6 <64> Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 12, 12 ) Move ended for <64> Rommel [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Turn time limit reached. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 3 + 0 = 3 <49> Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 10 ) Move ended for <49> Agamemnon [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 9 ) Move ended for <47> Leonidas Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <33> Richard I Mole Son is knocked over. Player pushed to (13, 9) 108 moved (MP) to ( 13, 9 ) (3, 6) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 9, 10 ) Move ended for <36> Cromwell Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 14, 9 ) Move ended for <27> Sun Tzu Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <38> Prince Rupert Banner Guard Bloods: All players have moved. Player pushed to (11, 11) 104 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 11, 12 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Dewar 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Hand off selected. Move ended for Wild Turkey Ball moved to ( 19, 12 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tequila TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <45> Alaric TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 10 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <33> Richard I 12: Select an action for <33> Richard I Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <49> Agamemnon Wild Turkey is knocked over. Player pushed to (9, 12) 101 moved (MP) to ( 9, 12 ) (4, 5) + 0, (4, 2) + 0, 0: Wild Turkey has been stunned. 101: status changed from 0 to 2. 9 moved (MP) to ( 10, 11 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Block selected. 116 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <45> Alaric Player pushed to (11, 13) 116 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Blitz selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Slee Mon is knocked over. Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 20, 2 ) Move ended for <41> Sherman [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 6 ) (6) Go for it successful. 4 moved (MP) to ( 14, 6 ) Move ended for <47> Leonidas [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel Select an action for <55> Davout 10: Select an action for <55> Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 5 + 0 = 5 <55> Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 10 ) GET BALL FINAL RESULT: <55> Davout TARGET: 2 --- ROLL: 2 + 0 = 2 10 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: <55> Davout TARGET: 2 --- ROLL: 6 + 0 = 6 <55> Davout slips past his opponent(s) unhindered. Hand off selected. Move ended for <55> Davout Ball moved to ( 9, 10 ) GET BALL FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 2 ) Turn time limit reached. Pass selected. SHORT PASS PASS FINAL RESULT: <36> Cromwell TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for <36> Cromwell Ball moved to ( 20, 2 ) GET BALL FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <64> Rommel 8: Select an action for <64> Rommel Finish any started action before you end your turn. Try unselecting the selected player. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Wild Turkey rolls over. 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Shooter Player pushed to (17, 11) 16 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 12 ) [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tequila <64> Rommel is knocked over. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 8: status changed from 0 to 1. 116 moved (MP) to ( 12, 12 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Johny Red <38> Prince Rupert is knocked over. Player pushed to (16, 10) 16 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Armor is not broken. (2, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: <38> Prince Rupert has been knocked prone. 16: status changed from 0 to 1. 104 moved (MP) to ( 12, 11 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Mole Son <27> Sun Tzu is knocked over. Player pushed to (14, 9) 13 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: <27> Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Macallan TARGET: 3 --- ROLL: 4 + 0 = 4 Macallan slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 20, 3 ) 3 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL <41> Sherman saved by block skill. Macallan saved by block skill. Move ended for Macallan [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 21, 4 ) Move ended for Dewar [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Johny Blue TARGET: 5 --- ROLL: 5 + 0 = 5 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 5 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 5 + 0 = 5 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 4 ) Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 2 ) 110 blocked. Banner Guard Bloods , Choose a block die. POW Macallan is knocked over. Player pushed to (20, 4) 110 moved (MP) to ( 20, 4 ) (3, 5) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 15 moved (MP) to ( 20, 3 ) Move ended for <36> Cromwell [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 2 ) 3 moved (MP) to ( 23, 3 ) 3 moved (MP) to ( 24, 4 ) 3 moved (MP) to ( 25, 5 ) 3 moved (MP) to ( 26, 6 ) (6) Go for it successful. 3 moved (MP) to ( 27, 6 ) <41> Sherman scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=27,y=6] : current status = 0 3 : current square = java.awt.Point[x=27,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=9,y=11] : current status = 4 5 : current square = java.awt.Point[x=9,y=11] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=12,y=8] : current status = 0 7 : current square = java.awt.Point[x=12,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=13,y=11] : current status = 1 8 : current square = java.awt.Point[x=13,y=11] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=10,y=11] : current status = 4 9 : current square = java.awt.Point[x=10,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=10,y=9] : current status = 0 10 : current square = java.awt.Point[x=10,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=12,y=9] : current status = 0 12 : current square = java.awt.Point[x=12,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=15,y=9] : current status = 1 13 : current square = java.awt.Point[x=15,y=9] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=20,y=3] : current status = 4 15 : current square = java.awt.Point[x=20,y=3] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=13,y=10] : current status = 1 16 : current square = java.awt.Point[x=13,y=10] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=9,y=12] : current status = 1 101 : current square = java.awt.Point[x=9,y=12] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=12,y=11] : current status = 1 104 : current square = java.awt.Point[x=12,y=11] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (1) Boddington stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=20,y=4] : current status = 1 110 : current square = java.awt.Point[x=20,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=11,y=12] : current status = 0 113 : current square = java.awt.Point[x=11,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=21,y=4] : current status = 0 115 : current square = java.awt.Point[x=21,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=12,y=12] : current status = 0 116 : current square = java.awt.Point[x=12,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=12,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=12,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 10, 2 ) 12 moved (SP) to ( 9, 5 ) 13 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 9, 7 ) 16 moved (SP) to ( 9, 9 ) 3 moved (SP) to ( 6, 6 ) 4 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 6, 5 ) 7 moved (SP) to ( 5, 3 ) 8 moved (SP) to ( 8, 4 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 1 ) 5 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 12, 9 ) 13 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 12, 5 ) 13 moved (SP) to ( 12, 8 ) 12 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 11, 11 ) 12 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 12, 8 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 18, 6 ) 107 moved (SP) to ( 20, 6 ) Turn time limit reached. 104 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 3 ) 115 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 7 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 6 Distance: 6 Quick snap. Waiting for Putrid Swamp Boozzhounds to re-arrange players on field. 115 moved (SP) to ( 14, 9 ) 101 moved (SP) to ( 14, 8 ) 108 moved (SP) to ( 14, 7 ) 107 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 14, 3 ) 116 moved (SP) to ( 22, 5 ) 113 moved (SP) to ( 22, 11 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 14 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 113: Select an action for Shooter Select an action for Shooter 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gy Ness <47> Leonidas is knocked over. Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 4: status changed from 0 to 1. 111 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Red Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for Johny Blue <49> Agamemnon is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mole Son <45> Alaric is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 13, 6 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 11, 6 ) Move ended for Macallan 113: Select an action for Shooter Select an action for Shooter 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 6 ) 116 moved (MP) to ( 20, 7 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 18, 9 ) 116 moved (MP) to ( 17, 10 ) Move ended for Tequila 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 12 ) 113 moved (MP) to ( 21, 13 ) 113 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Shooter dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Shooter TARGET: 1 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 8, 13 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 11 ) Move ended for <41> Sherman Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 13 ) 16 moved (MP) to ( 14, 13 ) 16 moved (MP) to ( 15, 13 ) 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 13 ) 16 moved (MP) to ( 18, 13 ) 16 moved (MP) to ( 19, 13 ) 16 moved (MP) to ( 20, 12 ) 16 moved (MP) to ( 21, 12 ) (3) Go for it successful. 16 moved (MP) to ( 22, 13 ) Move ended for <38> Prince Rupert [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 13 ) 113 blocked. (5) Go for it successful. Banner Guard Bloods , Choose a block die. POW Shooter is knocked over. Player pushed to (22, 14) 113 moved (MP) to ( 22, 14 ) (1, 1) + 0, (0, 0) + 0, 0: Shooter has been knocked prone. 113: status changed from 0 to 1. (1) <33> Richard I trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 12 moved (MP) to ( 21, 13 ) GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for <33> Richard I [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 11 ) (4) Go for it successful. 15 moved (MP) to ( 20, 10 ) Move ended for <36> Cromwell [Game Saved] Select an action for <55> Davout 10: Select an action for <55> Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) Move ended for <55> Davout Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 13 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for <49> Agamemnon Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for <45> Alaric Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for <47> Leonidas Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 15, 5 ) Move ended for <64> Rommel Select an action for <13> Frederick 7: Select an action for <13> Frederick Turn time limit reached. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 7 ) Move ended for <13> Frederick Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW <64> Rommel is knocked over. Player pushed to (13, 5) 8 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 6) + 0, (3, 6) + 0, 0: <64> Rommel has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 5 ) Move ended for Johny Red [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 13, 5 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Blue <49> Agamemnon saved by dodge skill. Player pushed to (17, 8) 9 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mole Son Player pushed to (18, 4) 5 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 12, 5 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Macallan Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 6 ) [Game Saved] 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Shooter knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Shooter TARGET: 2 --- ROLL: 2 + 0 = 2 Shooter slips past his opponent(s) unhindered. 113 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Shooter TARGET: 1 --- ROLL: 6 + 0 = 6 Shooter slips past his opponent(s) unhindered. Move ended for Shooter [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 9 ) Move ended for Slee Mon 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 22, 9 ) Move ended for Wild Turkey [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Tequila TARGET: 3 --- ROLL: 1 + 0 = 1 Tequila is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. Move ended for Tequila 116: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for <33> Richard I Ball moved to ( 22, 13 ) GET BALL BEFORE RE_ROLL: <38> Prince Rupert dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 22, 12 ) 16 moved (MP) to ( 23, 11 ) 16 moved (MP) to ( 24, 10 ) 16 moved (MP) to ( 25, 10 ) 16 moved (MP) to ( 26, 9 ) 16 moved (MP) to ( 27, 8 ) <38> Prince Rupert scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=11,y=4] : current status = 4 5 : current square = java.awt.Point[x=11,y=4] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (6) <64> Rommel regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=8] : current status = 4 9 : current square = java.awt.Point[x=12,y=8] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=16,y=13] : current status = 0 13 : current square = java.awt.Point[x=16,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=20,y=10] : current status = 0 15 : current square = java.awt.Point[x=20,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=27,y=8] : current status = 0 16 : current square = java.awt.Point[x=27,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=13,y=7] : current status = 0 103 : current square = java.awt.Point[x=13,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Boddington stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=20,y=9] : current status = 0 107 : current square = java.awt.Point[x=20,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=12,y=5] : current status = 0 108 : current square = java.awt.Point[x=12,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=12,y=6] : current status = 0 110 : current square = java.awt.Point[x=12,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=13,y=5] : current status = 0 111 : current square = java.awt.Point[x=13,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=24,y=13] : current status = 0 113 : current square = java.awt.Point[x=24,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=24,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=24,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=18,y=10] : current status = 1 116 : current square = java.awt.Point[x=18,y=10] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 7, 6 ) 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 9, 2 ) 12 moved (SP) to ( 8, 3 ) 13 moved (SP) to ( 8, 5 ) 15 moved (SP) to ( 9, 6 ) 16 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 9, 10 ) 8 moved (SP) to ( 10, 12 ) 16 moved (SP) to ( 10, 13 ) 8 moved (SP) to ( 12, 12 ) 16 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 11, 1 ) 3 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 1 ) 15 moved (SP) to ( 12, 9 ) 13 moved (SP) to ( 12, 5 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 111 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 5 ) 107 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 16, 8 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+6) = Brilliant Coaching Banner Guard Bloods: 5 + 3 coaches Putrid Swamp Boozzhounds: 5 + 1 coaches Banner Guard Bloods get an extra re-roll. Kick result. Direction: 8 Distance: 6 Ball placed at (21, 7) GET BALL FINAL RESULT: Dewar TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Slee Mon <49> Agamemnon is knocked over. Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 6 ) Move ended for Johny Blue 104: Select an action for Johny Red Select an action for Johny Red 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 10) 15 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 12, 8 ) Move ended for Johny Red [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 7, 7 ) Move ended for Dewar [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 1 (1) Wild Turkey trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Wild Turkey trips and falls trying to go for it! Move ended for Wild Turkey 101 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 7, 8 ) 115 blocked. Banner Guard Bloods , Choose a block die. POW Dewar is knocked over. Player pushed to (8, 6) 115 moved (MP) to ( 8, 6 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 3 to 1. 7 moved (MP) to ( 7, 7 ) Ball moved to ( 9, 7 ) 7 moved (MP) to ( 8, 7 ) Move ended for <13> Frederick [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for <49> Agamemnon Select an action for <55> Davout 10: Select an action for <55> Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 16, 4 ) Move ended for <55> Davout Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <47> Leonidas Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <45> Alaric Gy Ness is knocked over. Player pushed to (16, 3) 111 moved (MP) to ( 16, 3 ) (1, 5) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 6 ) Move ended for <41> Sherman Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 7 ) Move ended for <64> Rommel Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <27> Sun Tzu Johny Blue is knocked over. Player pushed to (10, 7) 103 moved (MP) to ( 10, 7 ) (4, 1) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 7 ) GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 6 Move ended for <33> Richard I Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=10,y=6] : current status = 0 3 : current square = java.awt.Point[x=10,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=8,y=7] : current status = 0 7 : current square = java.awt.Point[x=8,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=11,y=7] : current status = 0 8 : current square = java.awt.Point[x=11,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=13,y=5] : current status = 4 9 : current square = java.awt.Point[x=13,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=16,y=4] : current status = 0 10 : current square = java.awt.Point[x=16,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=9,y=9] : current status = 0 12 : current square = java.awt.Point[x=9,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=11,y=6] : current status = 0 13 : current square = java.awt.Point[x=11,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=11,y=10] : current status = 0 15 : current square = java.awt.Point[x=11,y=10] : current status = 0 15: status changed from 3 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=12,y=13] : current status = 0 16 : current square = java.awt.Point[x=12,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=7,y=6] : current status = 1 101 : current square = java.awt.Point[x=7,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=7,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=7,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=10,y=7] : current status = 1 103 : current square = java.awt.Point[x=10,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (1) Boddington stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=16,y=3] : current status = 1 111 : current square = java.awt.Point[x=16,y=3] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=8,y=6] : current status = 1 115 : current square = java.awt.Point[x=8,y=6] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=8,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=8,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=22,y=4] : current status = 0 116 : current square = java.awt.Point[x=22,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=22,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=22,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 4 + -2 Putrid Swamp Boozzhounds Winnings Roll: 2 + -3 <36> Cromwell gets an MVP award. Tequila gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=0 not conceding roll=3 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 12 Banner Guard Bloods FF Roll: 3 + 2 not conceding roll=3 -1 for loss Putrid Swamp Boozzhounds FF Roll: 3 + -1 ***END Fan Factor DEBUG*** D6: 1(135) 2(130) 3(132) 4(123) 5(140) 6(133) Total(793) D8: 1(5) 2(4) 3(5) 4(1) 5(1) 6(4) 7(0) 8(4) Total(24) GAME OVER Final Score: Banner Guard Bloods: 3 Putrid Swamp Boozzhounds: 0 WINNINGS Banner Guard Bloods: 20000 Putrid Swamp Boozzhounds: 0