Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 4 9 [+ag, Block] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Horns, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 14 name: Aloysius Player 14: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=4989] Connected as server to game 'mutantguitar'. Receiving: Guitarmageddon.HTM Done receiving file. Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 112 name: Max Cavalera Player 112: B Dark Elf Blitzer 7 3 4 8 [Block] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step] Done loading opponent team. *** Setup start *** Weather roll(4+5) Current Weather: Nice Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Gate: 55000 screaming fans show up for the game. Koz manages to ignore the niggling pain. Kerry King is suffering from a niggling injury. 105: status changed from 0 to 2. Zakk Wylde manages to ignore the niggling pain. Kyle Gass is suffering from a niggling injury. 110: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Avenging Mutants win the toss. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 112 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 22, 2 ) 113 moved (SP) to ( 22, 1 ) 106 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 22, 9 ) 104 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 23, 7 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 8, 8 ) 7 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 10, 10 ) 5 moved (SP) to ( 7, 10 ) 4 moved (SP) to ( 8, 5 ) 11 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 13, 1 ) 9 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 5 Ball placed at (22, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Rocky George is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) CLAW used on armor roll. (6, 3) + 2, (4, 6) + 0, 5: Rocky George has been seriously injured!! (11) Concussion - Miss next game 103: status changed from 0 to 9. 3 moved (MP) to ( 15, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(5) - PRO works! (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Max Cavalera saved by block skill. Flavius Brutus saved by block skill. [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 17, 14 ) 9 moved (MP) to ( 18, 14 ) 9 moved (MP) to ( 19, 14 ) 9 moved (MP) to ( 20, 14 ) 101 blocked. (2) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (22, 13) 101 moved (MP) to ( 22, 13 ) (4) Go for it successful. 9 moved (MP) to ( 19, 13 ) Move ended for Wiktor [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) Move ended for Blozej Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 5, 6 ) 4 moved (MP) to ( 4, 6 ) 4 moved (MP) to ( 3, 6 ) GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 4, 5 ) 4 moved (MP) to ( 5, 4 ) 4 moved (MP) to ( 6, 5 ) Move ended for Lel [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 11 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) Move ended for Bacchus Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) Move ended for Clys II Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 1 ) 7 moved (MP) to ( 18, 1 ) Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 21, 2 ) Move ended for Dave Mustaine 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 4 ) Move ended for Jimi Hendrix 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 13 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 19, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Wiktor is knocked over. Player pushed to (10, 14) 9 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 19, 13 ) Move ended for Tegan [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 12 ) Move ended for Kirk Hammett [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 3 + 0 = 3 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 22, 9 ) Move ended for Max Cavalera Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 3 ) (1) Lel trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 4 moved (MP) to ( 15, 2 ) Hand off selected. Move ended for Lel Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 20, 2 ) Move ended for Goth [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 5 ) Move ended for Claudius Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 18, 5 ) Move ended for Flavius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) Move ended for Bacchus Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 6 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 17, 7 ) Move ended for Koz Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 18, 7 ) Move ended for Blozej Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 21, 5 ) Move ended for Clys II Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 4 ) 7 moved (MP) to ( 21, 4 ) 102 blocked. HORNS used. Avenging Mutants , Choose a block die. POW/SKULL Jimi Hendrix is knocked over. (6, 5) + 0, (4, 1) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 0 to 2. Aeneas saved by block skill. Move ended for Aeneas [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 18, 14 ) DODGE FINAL RESULT: Wiktor TARGET: 4 --- ROLL: 6 + 0 = 6 Wiktor slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 14 ) DODGE FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 3 + 0 = 3 Wiktor slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 13 ) (6) Go for it successful. 9 moved (MP) to ( 15, 12 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: status changed from 2 to 1. Jimi Hendrix rolls over. 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 23, 3 ) 108 moved (MP) to ( 23, 4 ) 108 moved (MP) to ( 24, 5 ) 108 moved (MP) to ( 24, 6 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 2 ) 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 24, 4 ) Move ended for Sara 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 2 ) 104 moved (MP) to ( 24, 3 ) Move ended for Dave Mustaine [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 1 + 0 = 1 Jimmy Page is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. Move ended for Jimmy Page 106: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 3 ) 16 moved (MP) to ( 22, 3 ) 16 moved (MP) to ( 23, 4 ) Move ended for Goth [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 3 ) 3 moved (MP) to ( 23, 3 ) 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (25, 4) 104 moved (MP) to ( 25, 4 ) 3 moved (MP) to ( 24, 3 ) Move ended for Claudius Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 3 ) 7 moved (MP) to ( 23, 2 ) 7 moved (MP) to ( 24, 2 ) 7 moved (MP) to ( 25, 2 ) 7 moved (MP) to ( 26, 3 ) Move ended for Aeneas Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 4 ) 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 23, 2 ) Move ended for Clys II Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 2 ) 4 moved (MP) to ( 22, 2 ) Move ended for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 2 ) 2 moved (MP) to ( 22, 1 ) Move ended for Cyril Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 22, 6 ) Move ended for Flavius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 23, 5 ) Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 20, 3 ) Move ended for Blozej Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 1 ) Move ended for Koz Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 20, 6 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 6 ) Move ended for Kirk Hammett 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 7 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 17, 6 ) Move ended for Tegan 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 26, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 26, 6 ) 104 moved (MP) to ( 26, 7 ) 104 moved (MP) to ( 26, 8 ) Move ended for Dave Mustaine [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 25, 8 ) 111 moved (MP) to ( 26, 7 ) Move ended for Tom Morello [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 25, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 26, 6 ) Move ended for Zakk Wylde [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 1 + 0 = 1 Sara is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 4) + 0, (2, 1) + 0, 0: Sara has been stunned. Move ended for Sara 113: status changed from 0 to 2. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 1 ) 2 moved (MP) to ( 24, 1 ) 2 moved (MP) to ( 25, 1 ) 2 moved (MP) to ( 26, 1 ) 2 moved (MP) to ( 27, 2 ) Cyril Brutus scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=5] : current status = 0 1 : current square = java.awt.Point[x=23,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=20,y=1] : current status = 0 5 : current square = java.awt.Point[x=20,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=26,y=3] : current status = 0 7 : current square = java.awt.Point[x=26,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=26,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=26,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=20,y=3] : current status = 0 8 : current square = java.awt.Point[x=20,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=20,y=6] : current status = 4 9 : current square = java.awt.Point[x=20,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=23,y=2] : current status = 0 11 : current square = java.awt.Point[x=23,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=22,y=6] : current status = 0 12 : current square = java.awt.Point[x=22,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 16 : current square = java.awt.Point[x=23,y=4] : current status = 0 16 : current square = java.awt.Point[x=23,y=4] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=17,y=6] : current status = 0 101 : current square = java.awt.Point[x=17,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=4] : current status = 1 102 : current square = java.awt.Point[x=22,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=26,y=8] : current status = 0 104 : current square = java.awt.Point[x=26,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=26,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=26,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=23,y=6] : current status = 1 106 : current square = java.awt.Point[x=23,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=12,y=6] : current status = 0 107 : current square = java.awt.Point[x=12,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=26,y=6] : current status = 0 108 : current square = java.awt.Point[x=26,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=26,y=7] : current status = 0 111 : current square = java.awt.Point[x=26,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=26,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=26,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=25,y=5] : current status = 2 113 : current square = java.awt.Point[x=25,y=5] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 10, 6 ) 3 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 10, 6 ) 2 moved (SP) to ( 10, 8 ) 9 moved (SP) to ( 9, 2 ) 4 moved (SP) to ( 9, 13 ) 5 moved (SP) to ( 9, 12 ) 7 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 9, 3 ) 12 moved (SP) to ( 9, 1 ) 4 moved (SP) to ( 9, 8 ) 1 moved (SP) to ( 9, 13 ) 3 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 10, 9 ) 7 moved (SP) to ( 9, 6 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) 112 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 13 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (4+5) = Brilliant Coaching Avenging Mutants: 2 + 3 coaches Guitarmageddon: 6 + 1 coaches Guitarmageddon get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (22, 10) Scatter roll: 4 Ball moved to ( 22, 11 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 4 109: Select an action for Jack Black Select an action for Jack Black 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) Move ended for Kirk Hammett 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Max Cavalera Blozej is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (6, 5) + 0, 2: Blozej has been badly hurt! 8: status changed from 0 to 8. 8 moved (SP) to ( 0, 11 ) [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 22, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Zakk Wylde fumbled the ball! TARGET: 1 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 1Qp = 4 Move ended for Zakk Wylde Ball moved to ( 7, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 7 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 22, 6 ) Move ended for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 7 ) Move ended for Dave Mustaine 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 20, 11 ) Move ended for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 20, 12 ) Move ended for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 2 ) Move ended for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 19, 1 ) 101 moved (MP) to ( 20, 1 ) Move ended for Tegan Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 6 ) 112 blocked. Avenging Mutants , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW Max Cavalera is knocked over. Player pushed to (16, 4) 112 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 16 moved (MP) to ( 15, 5 ) Move ended for Goth [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 4 ) Clys II fouls Max Cavalera. (2, 6) +1 (4, 1) + 0, 0: Max Cavalera has been stunned. 112: status changed from 1 to 2. IGMEOY Roll = 6 The ref spots the foul and bans Clys II from the rest of the game! (2) Argue the call fails. Move ended for Clys II 11: status changed from 0 to 0. 11 moved to dugout ( 0, 2 ) 11: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 112: status changed from 2 to 1. Max Cavalera rolls over. 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 17, 6 ) Move ended for Dave Mustaine 109: Select an action for Jack Black Select an action for Jack Black 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 8 ) Move ended for Kirk Hammett [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 19, 6 ) Move ended for Jimmy Page 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 8 ) Move ended for Zakk Wylde 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 11 ) Move ended for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 12 ) Move ended for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) Move ended for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 1 ) 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) Move ended for Tegan Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 7 ) Move ended for Cyril Brutus Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 7 ) 107 blocked. Avenging Mutants , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: Big Guys cannot use team rerolls. SKULL Goth is knocked over. Move ended for Goth (4, 1) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 16: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 109: Select an action for Jack Black Select an action for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 10 ) Move ended for Sara 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 10 ) Move ended for Jack Black 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. Move ended for Jimi Hendrix [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 3 ) Move ended for Max Cavalera 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 4 + 0 = 4 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. Move ended for Tegan [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) Move ended for Dave Mustaine 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) Move ended for Tom Morello 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 5 ) Move ended for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 3 ) Move ended for Jimmy Page 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 4 ) Move ended for Zakk Wylde Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 7, 13 ) 1 moved (MP) to ( 6, 12 ) 1 moved (MP) to ( 5, 11 ) 1 moved (MP) to ( 6, 10 ) Move ended for Bacchus Brutus Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 15, 5 ) Move ended for Goth [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 10, 6 ) Move ended for Cyril Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 6, 4 ) 7 moved (MP) to ( 5, 3 ) 7 moved (MP) to ( 5, 2 ) 7 moved (MP) to ( 6, 1 ) Move ended for Aeneas Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 6, 2 ) Move ended for Wiktor Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 2 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 9 ) 113 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Sara saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (6, 9) 113 moved (MP) to ( 6, 9 ) Move ended for Claudius Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 7, 7 ) 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 5, 8 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 12 ) 5 moved (MP) to ( 7, 12 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 4 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 102 moved (MP) to ( 4, 4 ) 102 moved (MP) to ( 3, 4 ) 102 moved (MP) to ( 2, 4 ) Move ended for Jimi Hendrix [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 7, 4 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Tom Morello Ball moved to ( 27, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 23, 12 ) 101 moved (SP) to ( 23, 13 ) 102 moved (SP) to ( 23, 9 ) 111 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 23, 5 ) 108 moved (SP) to ( 23, 2 ) 113 moved (SP) to ( 23, 1 ) 113 moved (SP) to ( 24, 1 ) 108 moved (SP) to ( 24, 2 ) 106 moved (SP) to ( 24, 5 ) 111 moved (SP) to ( 25, 7 ) 102 moved (SP) to ( 24, 9 ) 109 moved (SP) to ( 24, 12 ) 101 moved (SP) to ( 24, 13 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Ball placed at (22, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 26, 3 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Max Cavalera is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (5, 6) + 0, 1: Max Cavalera has been badly hurt! 112: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 9 ) 107 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Kirk Hammett is knocked over. Player pushed to (14, 6) Player 1 pushed to (14, 6) 1 moved (MP) to ( 14, 6 ) Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) (6, 6) + 0, (6, 2) + 0, 0: Kirk Hammett has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 16, 8 ) Move ended for Wiktor [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 9, 4 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 6 ) 5 moved (MP) to ( 4, 5 ) 5 moved (MP) to ( 3, 4 ) 5 moved (MP) to ( 3, 3 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 4, 3 ) 5 moved (MP) to ( 5, 4 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Koz miss threw the ball! TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Scatter roll: 5 Scatter roll: 5 Move ended for Koz Ball moved to ( 12, 5 ) Scatter roll: 6 Ball moved to ( 12, 6 ) Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 17, 8 ) Move ended for Jimi Hendrix [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 23, 12 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 9 ) 9 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Wiktor is knocked over. Player pushed to (14, 7) 9 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 6) + 0, (1, 2) + 0, 0: Wiktor has been stunned. 9: status changed from 0 to 2. 101 moved (MP) to ( 16, 8 ) Move ended for Tegan [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Foul selected. 9 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Dave Mustaine fouls Wiktor. (1, 3) +0 The ref looks the other way! Move ended for Dave Mustaine Guitarmageddon turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 3 (3) Kirk Hammett stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 8 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Starting second half. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 7, 8 ) 12 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 10, 6 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 9, 8 ) 13 moved (SP) to ( 8, 4 ) 14 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 9, 1 ) 14 moved (SP) to ( 9, 13 ) 4 moved (SP) to ( 9, 12 ) 9 moved (SP) to ( 9, 2 ) 2 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 9, 8 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 15, 10 ) 108 moved location (MPL) to ( 15, 12 ) 106 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 19, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) 104 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 18, 12 ) 113 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 1 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (6+6) = Pitch Invasion 5: status changed from 0 to 2. 108: status changed from 0 to 2. 12: status changed from 0 to 2. 14: status changed from 0 to 2. KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (22, 4) Scatter roll: 2 Ball moved to ( 24, 1 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 1 108: status changed from 2 to 1. 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 8 ) Move ended for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 6 ) Move ended for Jimmy Page 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 23, 2 ) 102 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Jimi Hendrix Ball moved to ( 7, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 20, 2 ) 101 moved (MP) to ( 21, 2 ) 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 23, 2 ) 101 moved (MP) to ( 23, 1 ) Move ended for Tegan 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) Move ended for Dave Mustaine [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 11 ) Move ended for Sara Guitarmageddon turn ended. [Game Saved] 5: status changed from 2 to 1. Koz rolls over. 12: status changed from 2 to 1. Flavius Brutus rolls over. 14: status changed from 2 to 1. Aloysius rolls over. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) Move ended for Bacchus Brutus Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for Goth 16: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) Move ended for Lel Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) Move ended for Claudius Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 11 ) Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 5 ) Move ended for Cyril Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 3 ) Move ended for Wiktor Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 11, 1 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) Move ended for Xtoverus II Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 2 ) 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 5 ) Move ended for Jimmy Page 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) Move ended for Tom Morello 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 7 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 20, 3 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Bacchus Brutus is knocked over. Player pushed to (11, 5) 1 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 3 ) Move ended for Tegan [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Zakk Wylde Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 18, 3 ) (3) Go for it successful. 1 moved (MP) to ( 19, 2 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 5 ) Move ended for Xtoverus II Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 3 ) 101 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (21, 4) 101 moved (MP) to ( 21, 4 ) 9 moved (MP) to ( 20, 3 ) Move ended for Wiktor [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 5 ) Move ended for Koz Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 12, 10 ) Move ended for Aloysius Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 6 ) Move ended for Flavius Brutus Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 14, 5 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 16, 3 ) Move ended for Goth [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 9 ) Move ended for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) Move ended for Aeneas Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) Move ended for Claudius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 12, 11 ) Move ended for Zakk Wylde [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 13 ) 113 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) 14 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Aloysius is knocked over. Player pushed to (18, 9) 14 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 11, 11 ) Move ended for Sara [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 102 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 13, 8 ) Move ended for Jimi Hendrix [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 20, 9 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 21, 8 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 22, 9 ) Move ended for Jimmy Page Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 7, 11 ) Move ended for Koz Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 10, 9 ) 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 10, 11 ) Move ended for Aloysius Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 14, 5 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 12, 7 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 11, 6 ) (1) Flavius Brutus trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 12 moved (MP) to ( 10, 7 ) Move ended for Flavius Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 13, 10 ) Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 21, 6 ) Move ended for Cyril Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 7 ) Move ended for Bacchus Brutus Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 5 ) 13 moved (MP) to ( 23, 5 ) 13 moved (MP) to ( 24, 6 ) 13 moved (MP) to ( 23, 7 ) Move ended for Xtoverus II Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 14, 8 ) Move ended for Wiktor Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 12, 12 ) 113 blocked. (4) Go for it successful. Avenging Mutants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 10) 113 moved (MP) to ( 10, 10 ) CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Sara has been knocked prone. 113: status changed from 0 to 1. Move ended for Claudius Brutus Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 102 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 3 ) 102 moved (MP) to ( 7, 2 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 7, 6 ) 113 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 7, 3 ) Move ended for Sara [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 9 ) 108 moved (MP) to ( 8, 8 ) 108 moved (MP) to ( 7, 7 ) 108 moved (MP) to ( 7, 6 ) Move ended for Zakk Wylde [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 16, 7 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 8 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Wiktor TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Wiktor. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 22, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 16, 10 ) Move ended for Jack Black [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 5 ) Move ended for Dave Mustaine [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 11 ) Move ended for Jimmy Page Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 15, 4 ) Move ended for Lel Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 4 ) Move ended for Wiktor Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 5, 7 ) 14 moved (MP) to ( 6, 6 ) Move ended for Aloysius Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 10 ) 5 moved (MP) to ( 5, 9 ) 5 moved (MP) to ( 4, 8 ) 5 moved (MP) to ( 3, 7 ) 5 moved (MP) to ( 4, 6 ) 5 moved (MP) to ( 4, 5 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 7, 7 ) Move ended for Claudius Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 5 ) Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 16, 6 ) Move ended for Cyril Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 17, 8 ) Move ended for Bacchus Brutus Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 21, 7 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 17, 7 ) Move ended for Xtoverus II Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 3 ) 102 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Jimi Hendrix is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 3 to 1. Flavius Brutus saved by block skill. Ball moved to ( 6, 1 ) Move ended for Flavius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 5, 1 ) 113 moved (MP) to ( 4, 1 ) 113 moved (MP) to ( 3, 1 ) 113 moved (MP) to ( 2, 1 ) Sara scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) Kirk Hammett regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 104 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 22, 13 ) 101 moved (SP) to ( 23, 13 ) 102 moved (SP) to ( 23, 9 ) 111 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 23, 5 ) 108 moved (SP) to ( 23, 2 ) 113 moved (SP) to ( 23, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Avenging Mutants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 5 moved (SP) to ( 7, 8 ) 2 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 15, 11 ) 13 moved (SP) to ( 15, 12 ) 12 moved (SP) to ( 15, 9 ) 3 moved (SP) to ( 15, 5 ) 14 moved (SP) to ( 15, 2 ) 7 moved (SP) to ( 15, 1 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 20, 8 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Jack Black saved by dodge skill. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (14, 8) Player 1 pushed to (14, 8) 1 moved (MP) to ( 14, 8 ) Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Lel 4: Select an action for Lel Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 11 ) (5) Go for it successful. 13 moved (MP) to ( 22, 10 ) Move ended for Xtoverus II [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 22, 12 ) 101 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (23, 14) 101 moved (MP) to ( 23, 14 ) 4 moved (MP) to ( 23, 13 ) Move ended for Lel [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 8 ) Move ended for Aloysius Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 5 ) 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 21, 6 ) Move ended for Aeneas Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 9, 8 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 4 ) Move ended for Koz [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 4 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 25, 11 ) 102 moved (MP) to ( 25, 12 ) 102 moved (MP) to ( 24, 13 ) Move ended for Jimi Hendrix [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tegan Lel is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. Tegan saved by block skill. [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 3 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 4 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) Move ended for Sara 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 21, 3 ) 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 18, 2 ) Move ended for Jimmy Page 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 6 ) 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 4 ) Move ended for Tom Morello 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 3 ) 5 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) STRIP BALL skill used. SURE HANDS skill used. Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Jack Black slips past his opponent(s) unhindered. Move ended for Jack Black [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 6 ) Move ended for Dave Mustaine [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 (1) Kirk Hammett trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 1 (1) Kirk Hammett trips and falls trying to go for it! Move ended for Kirk Hammett Guitarmageddon: All players have moved. 107 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 11 ) 13 moved (MP) to ( 24, 12 ) Move ended for Xtoverus II Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 20, 11 ) 9 moved (MP) to ( 21, 11 ) Move ended for Wiktor Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Hand off selected. Move ended for Koz Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 9 ) Move ended for Cyril Brutus Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 8 ) Move ended for Goth [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 5 ) 111 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Tom Morello is knocked over. Player pushed to (18, 3) 111 moved (MP) to ( 18, 3 ) CLAW used on armor roll. (2, 4) + 2, (2, 1) + 0, 0: Tom Morello has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 19, 4 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 8 ) Move ended for Flavius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 10 ) Move ended for Bacchus Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 22, 8 ) 7 moved (MP) to ( 21, 9 ) 7 moved (MP) to ( 20, 10 ) Move ended for Aeneas Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 22, 10 ) 14 moved (MP) to ( 22, 11 ) 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 13 ) Move ended for Aloysius Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Tom Morello rolls over. 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tegan Aloysius is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. Tegan saved by block skill. [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 3 + 0 = 3 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 24, 11 ) Move ended for Kirk Hammett [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Jimi Hendrix Lel is knocked over. Player pushed to (7, 14) 4 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 23, 13 ) [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 6 ) Move ended for Dave Mustaine 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 6 ) Move ended for Zakk Wylde 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 6 ) Move ended for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 21, 3 ) 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 23, 5 ) 106 moved (MP) to ( 24, 6 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 23, 5 ) 113 moved (MP) to ( 23, 6 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 11 ) 7 moved (MP) to ( 21, 12 ) 7 moved (MP) to ( 22, 12 ) Move ended for Aeneas Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 10 ) 12 moved (MP) to ( 23, 10 ) 107 blocked. Avenging Mutants , Choose a block die. POW Kirk Hammett is knocked over. Player pushed to (25, 12) 107 moved (MP) to ( 25, 12 ) (1, 2) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 24, 11 ) Move ended for Flavius Brutus [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW Move ended for Xtoverus II Jimi Hendrix is knocked over. Player pushed to (23, 15) Player 101 pushed to (23, 15) (1, 4) + 0, 0: Tegan has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 0 ) Player pushed to (23, 14) 102 moved (MP) to ( 23, 14 ) (5, 5) + 0, (3, 2) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 10 ) 2 moved (MP) to ( 22, 11 ) 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 23, 13 ) Move ended for Cyril Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 11 ) 9 moved (MP) to ( 23, 12 ) 9 moved (MP) to ( 24, 13 ) 9 moved (MP) to ( 25, 13 ) Move ended for Wiktor Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 22, 11 ) Move ended for Bacchus Brutus Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 9 ) 16 moved (MP) to ( 21, 9 ) 16 moved (MP) to ( 22, 9 ) 16 moved (MP) to ( 23, 9 ) Move ended for Goth [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 22, 4 ) 3 moved (MP) to ( 23, 4 ) 3 moved (MP) to ( 24, 5 ) Move ended for Claudius Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 5 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. Jimi Hendrix rolls over. 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 26, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 27, 12 ) 107 moved (MP) to ( 27, 13 ) 107 moved (MP) to ( 27, 14 ) Move ended for Kirk Hammett [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 25, 8 ) 113 moved (MP) to ( 26, 9 ) 113 moved (MP) to ( 27, 10 ) 113 moved (MP) to ( 27, 11 ) 113 moved (MP) to ( 27, 12 ) 113 moved (MP) to ( 27, 13 ) Move ended for Sara [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 25, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 26, 8 ) 106 moved (MP) to ( 27, 9 ) 106 moved (MP) to ( 27, 10 ) 106 moved (MP) to ( 27, 11 ) 106 moved (MP) to ( 27, 12 ) Move ended for Jimmy Page [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 24, 7 ) 108 moved (MP) to ( 25, 8 ) 108 moved (MP) to ( 26, 9 ) 108 moved (MP) to ( 26, 10 ) 108 moved (MP) to ( 26, 11 ) Move ended for Zakk Wylde 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 26, 9 ) Move ended for Jack Black [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 21, 4 ) Move ended for Tom Morello 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 24, 7 ) Move ended for Dave Mustaine Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wiktor 9: Select an action for Wiktor Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 13 ) 1 moved (MP) to ( 25, 14 ) 1 moved (MP) to ( 26, 13 ) Move ended for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 26, 12 ) Move ended for Wiktor Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 24, 13 ) 2 moved (MP) to ( 25, 13 ) 2 moved (MP) to ( 26, 14 ) 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Kirk Hammett is knocked over. Player pushed to (28, 14) (4, 4) + 0, 0: Kirk Hammett has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 27, 14 ) Move ended for Cyril Brutus Cyril Brutus scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=26,y=13] : current status = 0 1 : current square = java.awt.Point[x=26,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=26,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=26,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=14] : current status = 0 2 : current square = java.awt.Point[x=27,y=14] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=22,y=14] : current status = 4 4 : current square = java.awt.Point[x=22,y=14] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=14] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=14] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=26,y=12] : current status = 0 9 : current square = java.awt.Point[x=26,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=26,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=26,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=24,y=11] : current status = 0 12 : current square = java.awt.Point[x=24,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=24,y=12] : current status = 0 13 : current square = java.awt.Point[x=24,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=22,y=13] : current status = 4 14 : current square = java.awt.Point[x=22,y=13] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=23,y=9] : current status = 0 16 : current square = java.awt.Point[x=23,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=14] : current status = 1 102 : current square = java.awt.Point[x=23,y=14] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=14] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=14] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=24,y=7] : current status = 0 104 : current square = java.awt.Point[x=24,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=27,y=12] : current status = 0 106 : current square = java.awt.Point[x=27,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=27,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=27,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (5) Kirk Hammett regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=26,y=11] : current status = 0 108 : current square = java.awt.Point[x=26,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=26,y=9] : current status = 0 109 : current square = java.awt.Point[x=26,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=26,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=26,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=21,y=4] : current status = 0 111 : current square = java.awt.Point[x=21,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=27,y=13] : current status = 0 113 : current square = java.awt.Point[x=27,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=27,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=27,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Winnings Roll: 4 + -1 Guitarmageddon Winnings Roll: 6 + -1 Koz gets an MVP award. Jimi Hendrix gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=1 +1 for TDs +1 for cas (2) -1 from high FF of 10 Avenging Mutants FF Roll: 1 + 1 not conceding roll=1 +1 for TDs Guitarmageddon FF Roll: 1 + 1 ***END Fan Factor DEBUG*** D6: 1(97) 2(91) 3(86) 4(82) 5(76) 6(88) Total(520) D8: 1(3) 2(3) 3(4) 4(3) 5(2) 6(1) 7(5) 8(0) Total(21) GAME OVER Final Score: Avenging Mutants: 2 Guitarmageddon: 2 WINNINGS Avenging Mutants: 30000 Guitarmageddon: 50000 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2