Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Silvercrest Saints Team 1 race: High Elf Player 1 name: Gelan Player 1: L High Elf Lineman 6 3 4 8 [] Player 2 name: Dunar Player 2: L High Elf Lineman 6 3 4 8 [Leader] Player 3 name: Padil Player 3: L High Elf Lineman 6 3 4 8 [Dodge] Player 4 name: Cardo Player 4: L High Elf Lineman 6 3 4 8 [] Player 5 name: Loradon Player 5: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 6 name: Fedir Player 6: L High Elf Lineman 6 3 4 8 [] Player 7 name: Tomar Player 7: L High Elf Lineman 6 3 4 8 [] Player 8 name: Trido Player 8: L High Elf Lineman 6 3 4 8 [] Player 9 name: Keladon Player 9: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 10 name: Pradil Player 10: L High Elf Lineman 6 3 4 8 [Dodge] Player 11 name: Manawil Player 11: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 12 name: Doboran Player 12: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 13 name: Koragon Player 13: C Lion Warrior 8 3 4 7 [Catch] evilbob.hopto.org/69.70.252.97 Client trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1131] Connected as client to game 'darksaints'. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Receiving: Darkness.html Done receiving file. Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass] Player 103 name: Axir Player 103: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 104 name: Zathcan Iceseeker Player 104: B Dark Elf Blitzer 7 3 4 8 [Block] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Tackle] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 2 Weather roll(2+2) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Gate: 56000 screaming fans show up for the game. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Handicap result 65:BUZZING!. Loradon is BUZZING! Silvercrest Saints gets a LEADER reroll. Verified Opponent Roll = 5 Dalamar manages to ignore the niggling pain. Verified Opponent Roll = 5 Padil manages to ignore the niggling pain. Verified Opponent Roll = 6 Cardo manages to ignore the niggling pain. Verified Opponent Roll = 3 Trido manages to ignore the niggling pain. Verified Opponent Roll = 3 Pradil manages to ignore the niggling pain. Verified Opponent Roll = 3 Picked HEADS. Coin flip is: HEADS! Darkness win the toss. Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 9, 1 ) 7 moved (SP) to ( 9, 13 ) 6 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( 9, 4 ) 12 moved (SP) to ( 1, 3 ) 1 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 1, 5 ) 11 moved (SP) to ( 9, 10 ) Waiting for Darkness to set players on field. 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 15, 12 ) 113 moved location (MPL) to ( 15, 11 ) 104 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 2 ) 110 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 16, 2 ) 110 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 2 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(5+3) Current Weather: Nice Kick result. Direction: 4 Distance: 1 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 1 105: Select an action for Tirad Select an action for Tirad 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) Move ended for Tirad 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Cardo is knocked over. Player pushed to (17, 0) 4 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Armor is not broken. (1, 4) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 6) + 0, (1, 2) + 0, 0: Cardo has been stunned. 4: status changed from 0 to 2. 113 moved (MP) to ( 12, 1 ) 113: status changed from 4 to 1. Move ended for Neasa Bloodruin 113: status changed from 1 to 1. [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 4 ) Move ended for Zudun 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zaknafein Do-Urden Pradil saved by dodge skill. Player pushed to (15, 10) 10 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tixo Pradil is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 10: status changed from 0 to 1. Tixo saved by block skill. [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Zathcan Iceseeker Player pushed to (15, 8) 8 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Mdadar Reincarnated Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Eli Padil is knocked over. Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 16, 6 ) Move ended for Dalamar 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Legolas with a goatee dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 6 Move ended for Legolas with a goatee Darkness: All players have moved. Ball moved to ( 13, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 14, 6 ) Darkness turn ended. [Game Saved] 4: status changed from 2 to 1. Cardo rolls over. Silvercrest Saints start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Padil Select an action for Dunar 2: Select an action for Dunar Select an action for Gelan 1: Select an action for Gelan Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) Move ended for Dunar Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 2 ) Move ended for Gelan Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 12 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 7 ) Move ended for Tomar Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Pradil Turn time limit reached. Select an action for Keladon 9: Select an action for Keladon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 5 ) 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Eli is knocked over. Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) (2, 6) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 14, 6 ) Move ended for Keladon [Game Saved] Select an action for Fedir 6: Select an action for Fedir Select an action for Loradon 5: Select an action for Loradon Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 16, 9 ) Move ended for Fedir Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 16, 7 ) Move ended for Loradon [Game Saved] Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Block selected. 104 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Trido Zathcan Iceseeker is knocked over. Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) Scatter roll: 4 Ball moved to ( 16, 6 ) GET BALL FINAL RESULT: Dalamar TARGET: 4 --- ROLL: 4 + 0 = 4 (5, 4) + 0, (1, 3) + 0, 0: Zathcan Iceseeker has been stunned. 104: status changed from 0 to 2. 8 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. (6) Go for it successful. 11 moved (MP) to ( 17, 8 ) (4) Go for it successful. 11 moved (MP) to ( 17, 7 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Zathcan Iceseeker rolls over. 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) Move ended for Zudun 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tirad Gelan is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 1: status changed from 0 to 1. Tirad saved by block skill. [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Eli 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 3 + 0 = 3 Legolas with a goatee slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 14, 1 ) Move ended for Legolas with a goatee [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 3 + 0 = 3 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 15, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Dalamar Ball moved to ( 15, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zaknafein Do-Urden Pradil is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (4, 3) + 0, 0: Pradil has been stunned. 10: status changed from 0 to 2. Zaknafein Do-Urden saved by block skill. [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tixo Fedir is knocked over. Player pushed to (12, 8) 6 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dunar is knocked over. Player pushed to (19, 0) 2 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Armor is not broken. (5, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 11, 1 ) 113: status changed from 0 to 1. Move ended for Neasa Bloodruin 113: status changed from 1 to 1. [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 11, 6 ) Turn time limit reached. 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 6 ) Move ended for Mdadar Reincarnated Darkness: All players have moved. Darkness turn ended. [Game Saved] 10: status changed from 2 to 1. Pradil rolls over. Silvercrest Saints start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 16, 5 ) Move ended for Fedir Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Gelan Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Dunar Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Cardo Select an action for Padil 3: Select an action for Padil Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 7 ) Move ended for Tomar Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 5 ) Move ended for Padil Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) Move ended for Trido Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 15, 0 ) Move ended for Manawil Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 16, 0 ) (3) Go for it successful. 5 moved (MP) to ( 15, 1 ) 102 blocked. (2) Go for it successful. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (13, 0) 102 moved (MP) to ( 13, 0 ) 5 moved (MP) to ( 14, 1 ) Move ended for Loradon [Game Saved] Select an action for Keladon 9: Select an action for Keladon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Keladon Silvercrest Saints: All players have moved. Eli is knocked over. Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) (2, 6) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 107: Select an action for Eli Select an action for Eli 107: Select an action for Eli Select an action for Eli 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 108: Select an action for Tixo Select an action for Tixo 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 108: Select an action for Tixo Select an action for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 10, 4 ) Move ended for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 12, 3 ) 1 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gelan is knocked over. Player pushed to (17, 1) 1 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 5) + 0, (6, 6) + 0, 3: Gelan has been badly hurt! 1: status changed from 0 to 8. 111 moved (MP) to ( 12, 2 ) 1 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 1 (1) Zaknafein Do-Urden trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Zaknafein Do-Urden trips and falls trying to go for it! Move ended for Zaknafein Do-Urden 111 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fedir 6: Select an action for Fedir Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 7 ) Move ended for Pradil Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 12, 3 ) Move ended for Fedir Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Block selected. 106 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Trido Player pushed to (12, 2) 106 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Block selected. 102 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Loradon Legolas with a goatee is knocked over. Player pushed to (12, -2) (2, 5) + 0, 0: Legolas with a goatee has been stunned. 102: status changed from 0 to 0. 102 moved to dugout ( 29, 0 ) 5 moved (MP) to ( 13, 0 ) Ball throw-in: 2, 7 (13, 0) Ball moved to ( 7, 6 ) Scatter roll: 1 Ball moved to ( 6, 5 ) Turn time limit reached. [Game Saved] Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Cardo Tirad is knocked over. Player pushed to (14, 1) 105 moved (MP) to ( 14, 1 ) (6, 1) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Keladon 9: Select an action for Keladon Select an action for Manawil 11: Select an action for Manawil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 1 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 7, 5 ) Move ended for Dunar Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 7 ) Move ended for Manawil Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 6 ) 101 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (8, 7) 101 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 8, 5 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 7, 4 ) (4) Go for it successful. 9 moved (MP) to ( 6, 5 ) GET BALL FINAL RESULT: Keladon TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Keladon [Game Saved] Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 4 + 0 = 4 Padil slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 2 ) 3 moved (MP) to ( 10, 2 ) Move ended for Padil [Game Saved] Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Tomar TARGET: 2 --- ROLL: 5 + 0 = 5 Tomar slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 6, 7 ) Move ended for Tomar Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 4 ) 108 moved (MP) to ( 8, 3 ) 108 moved (MP) to ( 7, 3 ) 108 moved (MP) to ( 6, 3 ) 108 moved (MP) to ( 5, 3 ) 108 moved (MP) to ( 4, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 5, 5 ) Move ended for Tixo [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Tirad 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zaknafein Do-Urden 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Zathcan Iceseeker 106: Select an action for Zudun Select an action for Zudun 107: Select an action for Eli Select an action for Eli 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Zudun Zudun is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardo 4: Select an action for Cardo Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Cardo Tirad is knocked over. Player pushed to (15, 1) 105 moved (MP) to ( 15, 1 ) (6, 3) + 0, (1, 2) + 0, 0: Tirad has been stunned. 105: status changed from 0 to 2. 4 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 0 ) 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 17, 4 ) Move ended for Loradon Select an action for Tomar 7: Select an action for Tomar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 8 ) Move ended for Keladon [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 7 ) Move ended for Dunar Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 9 ) Move ended for Tomar Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 6 ) Move ended for Padil Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 8 ) 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 8 ) Move ended for Manawil Select an action for Pradil 10: Select an action for Pradil Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Blitz selected. 104 blocked. Silvercrest Saints , Choose a block die. POW Zathcan Iceseeker is knocked over. Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) (6, 4) + 0, (6, 4) + 0, 1: Zathcan Iceseeker has been badly hurt! 104: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 11 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 9 ) Move ended for Pradil Turn time limit reached. [Game Saved] Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Block selected. 110 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Trido Dalamar is knocked over. Player pushed to (16, 1) 110 moved (MP) to ( 16, 1 ) (4, 6) + 0, (4, 2) + 0, 0: Dalamar has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Block selected. 111 blocked. Silvercrest Saints , Choose a block die. POW/SKULL Move ended for Fedir Silvercrest Saints: All players have moved. Zaknafein Do-Urden saved by block skill. Fedir is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 6: status changed from 0 to 1. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Tirad rolls over. 110: status changed from 2 to 1. Dalamar rolls over. 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 1 ) Move ended for Zudun 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 107: Select an action for Eli Select an action for Eli 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 13, 2 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Cardo is knocked over. Player pushed to (15, 0) 4 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Armor is not broken. (2, 5) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Cardo has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 14, 1 ) 113: status changed from 0 to 1. Move ended for Neasa Bloodruin 113: status changed from 1 to 1. [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 13, 4 ) Move ended for Mdadar Reincarnated 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 6, 6 ) 108 moved (MP) to ( 7, 7 ) 108 moved (MP) to ( 8, 8 ) 108 moved (MP) to ( 9, 9 ) 108 moved (MP) to ( 10, 9 ) Move ended for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zaknafein Do-Urden Trido is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. Zaknafein Do-Urden saved by block skill. [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Eli TARGET: 3 --- ROLL: 4 + 0 = 4 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 3 + 0 = 3 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 1 (1) Eli trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Eli trips and falls trying to go for it! Move ended for Eli Darkness: All players have moved. 107 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 21, 7 ) Move ended for Loradon Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 7 ) Move ended for Padil Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 9 ) Move ended for Pradil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) Move ended for Dunar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Keladon TARGET: 3 --- ROLL: 6 Move ended for Keladon Ball moved to ( 22, 8 ) GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 24, 8 ) 11 moved (MP) to ( 25, 8 ) 11 moved (MP) to ( 26, 8 ) 11 moved (MP) to ( 27, 8 ) Manawil scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=18,y=8] : current status = 4 2 : current square = java.awt.Point[x=18,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=19,y=7] : current status = 4 3 : current square = java.awt.Point[x=19,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=0] : current status = 1 4 : current square = java.awt.Point[x=14,y=0] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=0] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=3] : current status = 1 6 : current square = java.awt.Point[x=12,y=3] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=11,y=9] : current status = 0 7 : current square = java.awt.Point[x=11,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=3] : current status = 1 8 : current square = java.awt.Point[x=14,y=3] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=20,y=8] : current status = 0 9 : current square = java.awt.Point[x=20,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=20,y=9] : current status = 4 10 : current square = java.awt.Point[x=20,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=27,y=8] : current status = 0 11 : current square = java.awt.Point[x=27,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=13,y=4] : current status = 0 101 : current square = java.awt.Point[x=13,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=1] : current status = 1 105 : current square = java.awt.Point[x=15,y=1] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=13,y=1] : current status = 0 106 : current square = java.awt.Point[x=13,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=21,y=8] : current status = 1 107 : current square = java.awt.Point[x=21,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=10,y=9] : current status = 0 108 : current square = java.awt.Point[x=10,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=10,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=10,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=16,y=1] : current status = 1 110 : current square = java.awt.Point[x=16,y=1] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=13,y=3] : current status = 0 111 : current square = java.awt.Point[x=13,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=14,y=1] : current status = 1 113 : current square = java.awt.Point[x=14,y=1] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 12, 2 ) 7 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 10, 12 ) 13 moved (SP) to ( 0, 4 ) 11 moved (SP) to ( 10, 12 ) 13 moved (SP) to ( 10, 2 ) 6 moved (SP) to ( 9, 10 ) 11 moved (SP) to ( 9, 12 ) 2 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 9, 2 ) Waiting for Darkness to set players on field. 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 15, 12 ) 113 moved location (MPL) to ( 15, 11 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 2 ) 101 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) Turn time limit reached. 108 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 21, 7 ) 113 moved (SP) to ( 15, 12 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 6 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Tixo Pradil is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 10: status changed from 0 to 1. Tixo saved by block skill. [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Zaknafein Do-Urden Trido is knocked over. Player pushed to (15, 6) 8 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. 111 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 7 ) Move ended for Dalamar 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 13 ) Move ended for Tirad 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Eli Eli is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardo 4: Select an action for Cardo Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 11, 1 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 13, 0 ) 13 moved (MP) to ( 14, 0 ) 13 moved (MP) to ( 15, 0 ) 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 1 ) Move ended for Koragon Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 0 ) 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 1 ) Move ended for Cardo Select an action for Manawil 11: Select an action for Manawil Select an action for Fedir 6: Select an action for Fedir Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Pradil Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 12 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) Move ended for Manawil Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 13 ) Move ended for Fedir Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 8, 7 ) Move ended for Dunar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) 113 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (15, 13) 113 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 15, 12 ) Move ended for Keladon [Game Saved] Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 3 + 0 = 3 Loradon slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 18, 1 ) Move ended for Loradon [Game Saved] Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Tomar Tirad is knocked over. Player pushed to (11, 14) 105 moved (MP) to ( 11, 14 ) (2, 4) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 5 + 0 = 5 Padil slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 11, 2 ) Move ended for Padil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 6 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Dunar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. Mdadar Reincarnated saved by block skill. Move ended for Mdadar Reincarnated [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 6, 2 ) Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Loradon 5: Select an action for Loradon Select an action for Keladon 9: Select an action for Keladon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 113 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Keladon Neasa Bloodruin is knocked over. Player pushed to (15, 14) 113 moved (MP) to ( 15, 14 ) (1, 6) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 9 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Loradon 5: Select an action for Loradon Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 8, 5 ) Move ended for Padil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Dunar Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 7 ) Move ended for Tomar Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) Move ended for Manawil Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 1 ) 5 moved (MP) to ( 20, 1 ) 5 moved (MP) to ( 21, 1 ) 5 moved (MP) to ( 22, 1 ) 5 moved (MP) to ( 23, 1 ) 102 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Legolas with a goatee is knocked over. Player pushed to (25, 3) 102 moved (MP) to ( 25, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 24, 2 ) Move ended for Loradon [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 23, 2 ) GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 24, 1 ) 13 moved (MP) to ( 25, 1 ) (2) Go for it successful. 13 moved (MP) to ( 26, 1 ) (2) Go for it successful. 13 moved (MP) to ( 27, 1 ) Koragon scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=8,y=7] : current status = 4 2 : current square = java.awt.Point[x=8,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=8,y=5] : current status = 0 3 : current square = java.awt.Point[x=8,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=8,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=8,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=24,y=2] : current status = 0 5 : current square = java.awt.Point[x=24,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=11,y=13] : current status = 0 6 : current square = java.awt.Point[x=11,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=6] : current status = 4 8 : current square = java.awt.Point[x=14,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=13] : current status = 0 9 : current square = java.awt.Point[x=15,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=9] : current status = 4 10 : current square = java.awt.Point[x=14,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=9,y=6] : current status = 0 101 : current square = java.awt.Point[x=9,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=25,y=3] : current status = 1 102 : current square = java.awt.Point[x=25,y=3] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=11,y=14] : current status = 1 105 : current square = java.awt.Point[x=11,y=14] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=9,y=7] : current status = 0 110 : current square = java.awt.Point[x=9,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=9,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=9,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=14,y=7] : current status = 0 111 : current square = java.awt.Point[x=14,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=15,y=14] : current status = 1 113 : current square = java.awt.Point[x=15,y=14] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=14] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=14] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 9, 2 ) 13 moved (SP) to ( 9, 12 ) 7 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 9, 4 ) 6 moved (SP) to ( 9, 10 ) Waiting for Darkness to set players on field. 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 15, 12 ) 113 moved location (MPL) to ( 15, 11 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 2 ) Turn time limit reached. 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 12 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Silvercrest Saints: 6 + 1 coaches Darkness: 5 + 1 coaches Silvercrest Saints get an extra re-roll. Kick result. Direction: 5 Distance: 3 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 8 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Legolas with a goatee Pradil is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 4) + 0, (6, 6) + 0, 3: Pradil has been badly hurt! 10: status changed from 0 to 8. Legolas with a goatee saved by block skill. 10 moved (SP) to ( 0, 12 ) [Game Saved] 107: Select an action for Eli Select an action for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 6 ) Move ended for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Mdadar Reincarnated Mdadar Reincarnated is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 11 ) Move ended for Tomar Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 6 ) Move ended for Dunar Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. Silvercrest Saints uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK Move ended for Trido Player pushed to (13, 5) 107 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. POW/SKULL Move ended for Keladon Eli saved by block skill. Keladon saved by block skill. [Game Saved] Select an action for Padil 3: Select an action for Padil Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) Move ended for Fedir Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. SKULL Move ended for Padil Padil is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 3: status changed from 0 to 1. Silvercrest Saints turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=12,y=6] : current status = 0 2 : current square = java.awt.Point[x=12,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=9] : current status = 1 3 : current square = java.awt.Point[x=14,y=9] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=12,y=10] : current status = 0 5 : current square = java.awt.Point[x=12,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=11] : current status = 0 7 : current square = java.awt.Point[x=14,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=12] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=9,y=12] : current status = 0 13 : current square = java.awt.Point[x=9,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=6] : current status = 1 101 : current square = java.awt.Point[x=15,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=15,y=12] : current status = 0 110 : current square = java.awt.Point[x=15,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=15,y=11] : current status = 0 113 : current square = java.awt.Point[x=15,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Darkness to set players on field. 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 15, 12 ) 113 moved location (MPL) to ( 15, 11 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 2 ) 110 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 20, 12 ) 113 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 20, 2 ) 110 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 20, 11 ) 106 moved (SP) to ( 20, 3 ) 110 moved (SP) to ( 20, 11 ) 113 moved (SP) to ( 20, 8 ) 102 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 19, 11 ) 105 moved (SP) to ( 19, 12 ) 106 moved (SP) to ( 19, 3 ) 101 moved (SP) to ( 19, 2 ) Silvercrest Saints Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 13, 3 ) 13 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 10 ) *** Setup end *** Waiting for Darkness to kick off. Setups can only be saved and loaded during your setup phase. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Verified Opponent Roll = 7 Verified Opponent Roll = 1 Kick result. Direction: 7 Distance: 1 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Silvercrest Saints start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 9 ) GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 8 ) Move ended for Doboran [Game Saved] Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 9 ) Move ended for Trido Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 7 ) Move ended for Dunar Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Block selected. 108 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Tomar Tixo is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) (5, 4) + 0, (2, 6) + 0, 0: Tixo has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Block selected. 111 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Fedir Zaknafein Do-Urden is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (3, 4) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Cardo Eli is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (6, 2) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 6 ) Move ended for Keladon Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 8 ) Move ended for Padil Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 8 ) 102 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Legolas with a goatee is knocked over. Player pushed to (19, 6) 102 moved (MP) to ( 19, 6 ) (1, 6) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 7 ) Move ended for Loradon [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 7 ) Move ended for Koragon Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 5 ) 11 moved (MP) to ( 21, 5 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 10 ) Move ended for Dalamar 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 10 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Trido is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. 105 moved (MP) to ( 13, 9 ) Move ended for Tirad [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 8 ) Move ended for Zaknafein Do-Urden 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Legolas with a goatee 106: Select an action for Zudun Select an action for Zudun 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 21, 8 ) Move ended for Mdadar Reincarnated [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 21, 2 ) 106 moved (MP) to ( 22, 3 ) 106 moved (MP) to ( 23, 4 ) 106 moved (MP) to ( 22, 5 ) Move ended for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Eli 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK 3 blocked. Player pushed to (11, 8) 3 moved (MP) to ( 18, 8 ) Player pushed to (10, 8) 5 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 20, 7 ) 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Loradon saved by dodge skill. Player pushed to (11, 9) 5 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 19, 8 ) Move ended for Neasa Bloodruin Darkness: All players have moved. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Loradon 5: Select an action for Loradon Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 5 ) Move ended for Fedir Select an action for Padil 3: Select an action for Padil Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 102 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Keladon Legolas with a goatee is knocked over. Player pushed to (20, 7) 102 moved (MP) to ( 20, 7 ) (5, 6) + 0, (4, 5) + 0, 0: Legolas with a goatee has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 9 moved (MP) to ( 19, 6 ) [Game Saved] Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Block selected. 113 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Loradon Neasa Bloodruin is knocked over. Player pushed to (20, 8) 113 moved (MP) to ( 20, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 5 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 6 ) Move ended for Padil Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 4 ) DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 5 + 0 = 5 Manawil slips past his opponent(s) unhindered. 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 26, 4 ) 11 moved (MP) to ( 27, 3 ) Move ended for Manawil [Game Saved] Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 Doboran slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS BEFORE RE_ROLL: Doboran miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 17, 2 ) Move ended for Doboran Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 105: Select an action for Tirad Select an action for Tirad 110: Select an action for Dalamar Select an action for Dalamar 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 9 ) Move ended for Mdadar Reincarnated 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Zaknafein Do-Urden Tomar is knocked over. 8 blocked. Player pushed to (17, 7) 8 moved (MP) to ( 12, 7 ) Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Tomar has been knocked prone. 7: status changed from 0 to 1. 111 moved (MP) to ( 14, 8 ) Zaknafein Do-Urden has already moved this turn. [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 18, 1 ) 106 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Zudun TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Zudun Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 11, 2 ) Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 18, 3 ) 106 blocked. Silvercrest Saints , Choose a block die. POW Zudun is knocked over. Player pushed to (16, 1) 106 moved (MP) to ( 16, 1 ) (6, 3) + 0, (3, 1) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. 5 moved (MP) to ( 17, 2 ) Move ended for Loradon [Game Saved] Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tomar Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 11 ) Move ended for Trido Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 16, 9 ) Move ended for Fedir Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Foul selected. 3 moved (MP) to ( 21, 7 ) Padil fouls Neasa Bloodruin. (3, 5) +2 (4, 5) + 0, 0: Neasa Bloodruin has been knocked out. 113: status changed from 1 to 7. 113 moved to dugout ( 29, 10 ) The ref looks the other way! Move ended for Padil [Game Saved] Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 2 ) GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 22, 3 ) 12 moved (MP) to ( 23, 3 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Doboran Ball moved to ( 27, 3 ) GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 3 + 0 = 3 Manawil scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=21,y=7] : current status = 0 3 : current square = java.awt.Point[x=21,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=17,y=2] : current status = 0 5 : current square = java.awt.Point[x=17,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=8] : current status = 4 7 : current square = java.awt.Point[x=13,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=13,y=11] : current status = 4 8 : current square = java.awt.Point[x=13,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=12] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=23,y=3] : current status = 0 12 : current square = java.awt.Point[x=23,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (4) Legolas with a goatee regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=13,y=9] : current status = 0 105 : current square = java.awt.Point[x=13,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=16,y=1] : current status = 2 106 : current square = java.awt.Point[x=16,y=1] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (1) Tixo stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=13,y=10] : current status = 0 110 : current square = java.awt.Point[x=13,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=14,y=8] : current status = 0 111 : current square = java.awt.Point[x=14,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : current status = 7 (2) Neasa Bloodruin stays UNconscious. 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=9] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 7 ) 9 moved location (MPL) to ( 12, 4 ) 8 moved to dugout ( 0, 1 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 12, 12 ) 6 moved location (MPL) to ( 9, 10 ) 5 moved location (MPL) to ( 12, 10 ) 13 moved location (MPL) to ( 9, 12 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 14, 9 ) 2 moved location (MPL) to ( 9, 4 ) 11 moved location (MPL) to ( 9, 2 ) 4 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 9, 13 ) 11 moved (SP) to ( 9, 1 ) 6 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 10, 13 ) 12 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 10, 1 ) 13 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 2 ) 11 moved (SP) to ( 11, 1 ) Waiting for Darkness to set players on field. 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 15, 12 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 2 ) 105 moved (SP) to ( 15, 10 ) Turn time limit reached. 101 moved (SP) to ( 15, 4 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 6 Distance: 2 Quick snap. Waiting for Darkness to re-arrange players on field. 106 moved (SP) to ( 21, 9 ) 102 moved (SP) to ( 20, 5 ) 105 moved (SP) to ( 14, 10 ) 111 moved (SP) to ( 14, 8 ) 107 moved (SP) to ( 14, 6 ) 101 moved (SP) to ( 14, 4 ) Ball placed at (21, 7) Ball placed at (21, 7) GET BALL FINAL RESULT: Zudun TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 3 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zaknafein Do-Urden Padil is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 3: status changed from 0 to 1. Zaknafein Do-Urden saved by block skill. [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Eli Trido is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 5 ) Move ended for Dalamar 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Mdadar Reincarnated Cardo is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Cardo has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Tirad Select an action for Tirad 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 7 ) Move ended for Legolas with a goatee 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Zudun TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for Zudun Ball moved to ( 15, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Legolas with a goatee dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 14, 6 ) Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Cardo Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Padil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 9, 4 ) Move ended for Dunar Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 16, 6 ) Move ended for Manawil Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 15, 5 ) Move ended for Fedir Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 16, 5 ) Move ended for Keladon Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 16, 8 ) Move ended for Koragon Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 11 ) Move ended for Tomar Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 9, 6 ) 110 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (10, 4) 110 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 5 ) 110 blocked. Silvercrest Saints , Choose a block die. POW Dalamar is knocked over. Player pushed to (11, 3) 110 moved (MP) to ( 11, 3 ) (4, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 4 ) Move ended for Loradon [Game Saved] Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) Move ended for Doboran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 5 + 0 = 5 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 9, 2 ) 110 moved (MP) to ( 8, 2 ) Move ended for Dalamar [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Tirad TARGET: 3 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 9 ) Move ended for Tirad [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cardo is knocked over. Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Cardo has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 13, 5 ) Move ended for Legolas with a goatee [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mdadar Reincarnated Fedir is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 6: status changed from 0 to 1. Mdadar Reincarnated saved by block skill. [Game Saved] 107: Select an action for Eli Select an action for Eli 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 7 ) 107 moved (MP) to ( 8, 8 ) Move ended for Eli 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Zudun TARGET: 3 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 1 + 0 = 1 Zudun is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 3) + 0, (6, 4) + 0, 6: Zudun has been KILLED!! Move ended for Zudun 106: status changed from 3 to 10. Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 106: status changed from 10 to 1. Verified Opponent Roll = 7 Ball moved to ( 14, 7 ) Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Block selected. 111 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Padil Zaknafein Do-Urden is knocked over. Player pushed to (13, 7) 111 moved (MP) to ( 13, 7 ) (6, 3) + 0, (3, 2) + 0, 0: Zaknafein Do-Urden has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Cardo Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fedir Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 7 ) GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 2 + 0 = 2 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 20, 7 ) 11 moved (MP) to ( 21, 7 ) 11 moved (MP) to ( 22, 7 ) Move ended for Manawil [Game Saved] Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 6 ) Move ended for Trido Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Block selected. 102 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Doboran Legolas with a goatee is knocked over. Player pushed to (13, 6) 102 moved (MP) to ( 13, 6 ) (6, 6) + 0, (4, 2) + 0, 0: Legolas with a goatee has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 8, 10 ) Move ended for Tomar Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 7 ) Move ended for Dunar Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 8 ) 105 blocked. Silvercrest Saints , Choose a block die. POW Tirad is knocked over. Player pushed to (7, 10) 105 moved (MP) to ( 7, 10 ) (4, 4) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 8, 9 ) Move ended for Loradon [Game Saved] Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 10, 2 ) Move ended for Keladon Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 21, 7 ) Move ended for Koragon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Legolas with a goatee rolls over. 111: status changed from 2 to 1. Zaknafein Do-Urden rolls over. 105: Select an action for Tirad Select an action for Tirad 107: Select an action for Eli Select an action for Eli 105: Select an action for Tirad Select an action for Tirad 110: Select an action for Dalamar Select an action for Dalamar 105: Select an action for Tirad Select an action for Tirad 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 110: Select an action for Dalamar Select an action for Dalamar 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Tirad 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Eli Player pushed to (22, 6) 2 moved (MP) to ( 7, 6 ) 107 moved (MP) to ( 8, 7 ) [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 1 ) 110 moved (MP) to ( 9, 0 ) 110 moved (MP) to ( 10, 0 ) 110 moved (MP) to ( 11, 0 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 13, 1 ) Move ended for Dalamar 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 3) 12 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 2 + 0 = 2 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 19, 3 ) Move ended for Mdadar Reincarnated Darkness: All players have moved. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 4 ) Move ended for Padil Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 3 ) Move ended for Cardo Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) Move ended for Doboran Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Loradon Tirad is knocked over. Player pushed to (7, 11) 105 moved (MP) to ( 7, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 7, 10 ) [Game Saved] Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 8, 8 ) Move ended for Tomar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 12, 2 ) 110 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (13, 0) 110 moved (MP) to ( 13, 0 ) 9 moved (MP) to ( 13, 1 ) Move ended for Keladon [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 25, 10 ) 11 moved (MP) to ( 26, 11 ) 11 moved (MP) to ( 27, 12 ) Manawil scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=7,y=6] : current status = 0 2 : current square = java.awt.Point[x=7,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=19,y=4] : current status = 4 3 : current square = java.awt.Point[x=19,y=4] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=18,y=3] : current status = 4 4 : current square = java.awt.Point[x=18,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=7,y=10] : current status = 0 5 : current square = java.awt.Point[x=7,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=7,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=7,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=15,y=5] : current status = 4 6 : current square = java.awt.Point[x=15,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=6] : current status = 4 8 : current square = java.awt.Point[x=15,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=13,y=1] : current status = 0 9 : current square = java.awt.Point[x=13,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=12] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=13,y=2] : current status = 0 12 : current square = java.awt.Point[x=13,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=19,y=3] : current status = 0 101 : current square = java.awt.Point[x=19,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=13,y=6] : current status = 1 102 : current square = java.awt.Point[x=13,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=7,y=11] : current status = 1 105 : current square = java.awt.Point[x=7,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=7,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=7,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=8,y=7] : current status = 0 107 : current square = java.awt.Point[x=8,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=8,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=8,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (6) Tixo regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=13,y=0] : current status = 0 110 : current square = java.awt.Point[x=13,y=0] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=0] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=13,y=7] : current status = 1 111 : current square = java.awt.Point[x=13,y=7] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (5) Neasa Bloodruin regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 12, 12 ) 6 moved location (MPL) to ( 9, 10 ) 5 moved location (MPL) to ( 12, 10 ) 13 moved location (MPL) to ( 9, 12 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 14, 9 ) 2 moved location (MPL) to ( 9, 4 ) 11 moved location (MPL) to ( 9, 2 ) 4 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 9, 10 ) Waiting for Darkness to set players on field. 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 15, 12 ) 113 moved location (MPL) to ( 15, 11 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 2 ) 101 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 2 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 8 Distance: 9 Ball placed at (21, 7) Touchback!! Waiting for Darkness to give the ball to a member of their team on the field. Ball moved to ( 9, 4 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 6 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Eli Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zaknafein Do-Urden Trido is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. Zaknafein Do-Urden saved by block skill. [Game Saved] 108: Select an action for Tixo Select an action for Tixo 105: Select an action for Tirad Turn time limit reached. Select an action for Tirad 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Tirad Padil is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (6, 2) + 0, 0: Padil has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) Tirad saved by block skill. [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 9 ) Move ended for Tixo 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Loradon saved by dodge skill. Player pushed to (18, 10) 5 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 12, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 11) 5 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 11, 10 ) Move ended for Neasa Bloodruin [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 6 ) Move ended for Mdadar Reincarnated 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 7 ) Move ended for Dalamar 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 9 ) Move ended for Zudun 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Ball moved to ( 14, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Zudun TARGET: 1 --- ROLL: 3 + 0 = 3 Move ended for Legolas with a goatee Darkness: All players have moved. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Tomar 7: Select an action for Tomar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) Move ended for Tomar Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) Move ended for Doboran Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Block selected. 113 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Loradon Neasa Bloodruin is knocked over. Player pushed to (12, 10) 113 moved (MP) to ( 12, 10 ) (3, 4) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 5 moved (MP) to ( 11, 10 ) [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 6 ) Move ended for Dunar Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 5 ) Move ended for Fedir Select an action for Koragon 13: Select an action for Koragon Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 6 ) Move ended for Cardo Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 6 ) 110 blocked. Silvercrest Saints , Choose a block die. POW Dalamar is knocked over. Player pushed to (12, 8) 110 moved (MP) to ( 12, 8 ) (6, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Keladon TARGET: 3 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. Move ended for Keladon [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 11 ) Move ended for Koragon Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 7 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 108: Select an action for Tixo Select an action for Tixo 110: Select an action for Dalamar Select an action for Dalamar 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legolas with a goatee Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 13, 8 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Eli Trido is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 2 ) Move ended for Zaknafein Do-Urden 106: Select an action for Zudun Select an action for Zudun 108: Select an action for Tixo Select an action for Tixo 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mdadar Reincarnated knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 1 + 0 = 1 Mdadar Reincarnated is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 5) + 0, (2, 4) + 0, 0: Mdadar Reincarnated has been stunned. Move ended for Mdadar Reincarnated 101: status changed from 0 to 2. Darkness turn ended. [Game Saved] Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Block selected. 108 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Loradon Tixo is knocked over. Player pushed to (10, 8) 108 moved (MP) to ( 10, 8 ) (1, 2) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for Cardo 4: Select an action for Cardo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Cardo TARGET: 2 --- ROLL: 6 + 0 = 6 Cardo slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 16, 8 ) Move ended for Cardo [Game Saved] Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 3 + 0 = 3 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 2 + 0 = 2 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 8 ) 106 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Zudun is knocked over. Player pushed to (16, 10) 106 moved (MP) to ( 16, 10 ) (1, 3) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 3 to 1. 9 moved (MP) to ( 15, 9 ) Ball moved to ( 15, 9 ) GET BALL BEFORE RE_ROLL: Keladon dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Keladon TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 14, 8 ) Move ended for Keladon [Game Saved] Select an action for Doboran 12: Select an action for Doboran Select an action for Dunar 2: Select an action for Dunar Select an action for Fedir 6: Select an action for Fedir Select an action for Tomar 7: Select an action for Tomar Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Koragon Tirad saved by block skill. Koragon is knocked over. (5, 4) + 0, (4, 4) + 0, 0: Koragon has been knocked out. 13: status changed from 0 to 7. 13 moved to dugout ( 0, 9 ) Silvercrest Saints turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 101: status changed from 2 to 1. Mdadar Reincarnated rolls over. 106: Select an action for Zudun Select an action for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Eli Trido is knocked over. Player pushed to (17, 6) 8 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tirad Keladon saved by dodge skill. Player pushed to (14, 8) 9 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 9 ) [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 14, 7 ) 9 blocked. Verified Opponent Roll = POW POW Keladon is knocked over. Player pushed to (13, 9) 9 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 15, 8 ) Move ended for Zaknafein Do-Urden [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Legolas with a goatee Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 9 ) Darkness turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Padil regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 2 (2) Koragon stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 2 Darkness Winnings Roll: 2 + 0 Verified Opponent Roll = 5 Silvercrest Saints Winnings Roll: 5 + 2 Verified Opponent Roll = 2 Legolas with a goatee gets an MVP award. Verified Opponent Roll = 2 Dunar gets an MVP award. Verified Opponent Roll = 1 Darkness FF Roll: 1 + 0 Verified Opponent Roll = 5 Silvercrest Saints FF Roll: 5 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 D6: 1(183) 2(171) 3(160) 4(164) 5(160) 6(158) Total(996) D8: 1(6) 2(1) 3(1) 4(6) 5(3) 6(3) 7(4) 8(5) Total(29) GAME OVER Final Score: Silvercrest Saints: 4 Darkness: 0 WINNINGS Silvercrest Saints: 70000 Darkness: 20000