Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Timid Player 1: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 8 [] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 4 8 [Guard] Player 10 name: Milksop Player 10: L High Elf Lineman 6 4 4 8 [+st] Player 12 name: Wuss Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 5 8 [+ag, Block] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1572] Connected as server to game 'panzycowboys'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: PsychoHoli Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 4 8 [Guard] Player 107 name: Shattered Player 107: L Dark Elf Lineman 5 3 4 8 [] Player 108 name: Clash Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagor Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** Weather roll(4+4) Current Weather: Nice Gate: 40000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. Handicap result 23:BAD PRESS. *** Setup start *** MORLEY'S REVENGE roll: 2 Flitter suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Flitter is unavailable. 8: status changed from 0 to 1. Fluffy suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Fluffy is unavailable. 3: status changed from 0 to 1. True Panzies suffer from BAD PRESS. Cowboys From Hell gets a LEADER reroll. Timid manages to ignore the niggling pain. Dominator is suffering from a niggling injury. 106: status changed from 0 to 2. BloodMessagor manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Cowboys From Hell win the toss. True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 10, 11 ) 14 moved location (MPL) to ( 10, 2 ) 5 moved location (MPL) to ( 10, 8 ) 4 moved location (MPL) to ( 10, 6 ) 12 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 10, 12 ) 10 moved location (MPL) to ( 10, 3 ) 13 moved (SP) to ( 5, 7 ) 2 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 6, 9 ) 2 moved (SP) to ( 6, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 4 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 11, 11 ) 1 moved (SP) to ( 11, 12 ) 10 moved (SP) to ( 11, 3 ) 14 moved (SP) to ( 11, 2 ) 2 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 9, 9 ) 2 moved (SP) to ( 9, 5 ) 13 moved (SP) to ( 6, 7 ) 3: status changed from 1 to 0. 8: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 110 moved location (MPL) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 3 ) Turn time limit reached. 113 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 16, 5 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 5) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 7 Distance: 2 Quick snap. Waiting for Cowboys From Hell to re-arrange players on field. 110 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 14, 9 ) 114 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 14, 11 ) 113 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 21, 9 ) 103 moved (SP) to ( 16, 4 ) Ball placed at (20, 5) Ball placed at (20, 5) Scatter roll: 2 Ball moved to ( 18, 6 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for ASleeper Ball moved to ( 14, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Clash Poncy is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 6) + 0, (1, 3) + 0, 0: Poncy has been stunned. 7: status changed from 0 to 2. 108 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 10 ) Move ended for BloodMessagor 107: Select an action for Shattered Select an action for Shattered 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 14 ) 109 moved (MP) to ( 10, 13 ) Move ended for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Timid is knocked over. Player pushed to (19, 11) 1 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Timid has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 1 + 0 = 1 VulgarDisplayOfPower is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. Move ended for VulgarDisplayOfPower 113: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] 7: status changed from 2 to 1. Poncy rolls over. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 4 ) Move ended for Milksop Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 9 ) Move ended for Twinky Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy Clash is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Timid Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 110 blocked. True Panzies , Choose a block die. POW Move ended for Wuss BloodMessagor is knocked over. Player pushed to (11, 10) 110 moved (MP) to ( 11, 10 ) (5, 5) + 0, (5, 6) + 0, 4: BloodMessagor has been seriously injured!! (41) Fractured Leg - Niggling Injury 110: status changed from 0 to 9. 12 moved (MP) to ( 10, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 11 ) 114 blocked. True Panzies , Choose a block die. POW FarBeyondDriven is knocked over. Player pushed to (15, 9) 114 moved (MP) to ( 15, 9 ) (5, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 3 to 1. 6 moved (MP) to ( 15, 10 ) Ball moved to ( 15, 8 ) Move ended for Sissy [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 5 ) Move ended for Wimpy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Meek TARGET: 2 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Meek TARGET: 2 --- ROLL: 3 + 0 = 3 (2) Go for it successful. 14 moved (MP) to ( 15, 7 ) DODGE FINAL RESULT: Meek TARGET: 2 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. (4) Go for it successful. 14 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. Pass selected. SHORT PASS PASS FINAL RESULT: Meek TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Meek Ball moved to ( 9, 5 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 6 + 0 = 6 Turn time limit reached. [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) Move ended for Pussy True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 3 ) Move ended for ArtShredder 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 12 ) 109 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 3 + 6 ma SHADOWING successful. 1 moved (MP) to ( 9, 12 ) 109 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 5 + 7 ma Dodger ROLL: 5 + 6 ma SHADOWING successful. 1 moved (MP) to ( 8, 11 ) 109 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 4 + 7 ma Dodger ROLL: 4 + 6 ma SHADOWING successful. 1 moved (MP) to ( 8, 10 ) 109 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 1 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 5 + 0 = 5 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 5 + 7 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 1 moved (MP) to ( 8, 8 ) Move ended for MedecineMan [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 103: Select an action for PsychoHoli Select an action for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 103: Select an action for PsychoHoli Select an action for PsychoHoli 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 5) 2 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 2) + 0, (1, 2) + 0, 0: Swish has been stunned. 2: status changed from 3 to 2. 113 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 4 Ball moved to ( 20, 5 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: VulgarDisplayOfPower dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = 2 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 4 ) Turn time limit reached. Verified Opponent Roll = 1 (1) VulgarDisplayOfPower trips and falls trying to go for it! Move ended for VulgarDisplayOfPower 113 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 6) + 0, (3, 2) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 2. Verified Opponent Roll = 8 Ball moved to ( 20, 4 ) Cowboys From Hell turn ended. [Game Saved] 2: status changed from 2 to 1. Swish rolls over. True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW Move ended for Sissy ASleeper is knocked over. Player pushed to (17, 9) 111 moved (MP) to ( 17, 9 ) (4, 5) + 0, (6, 5) + 0, 5: ASleeper has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 111: status changed from 0 to 9. 6 moved (MP) to ( 16, 10 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 111: status changed from 9 to 1. [Game Saved] Select an action for Meek 14: Select an action for Meek Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 6 ) Move ended for Poncy Select an action for Wimpy 4: Select an action for Wimpy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 10 ) Move ended for Cutesy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Twinky Shattered is knocked over. Player pushed to (15, 8) 107 moved (MP) to ( 15, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Timid MedecineMan is knocked over. Player pushed to (7, 6) 109 moved (MP) to ( 7, 6 ) (3, 1) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 8, 7 ) [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 9, 4 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 9, 8 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pussy Ball moved to ( 10, 10 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Move ended for Wuss Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 6 + 0 = 6 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 11 ) Move ended for Meek [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Wimpy CemeteryGatesII is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (4, 3) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. POW Move ended for Milksop True Panzies: All players have moved. ArtShredder is knocked over. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) (6, 6) + 0, (5, 2) + 0, 0: ArtShredder has been stunned. 112: status changed from 0 to 2. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 112: status changed from 2 to 1. ArtShredder rolls over. 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 103: Select an action for PsychoHoli Select an action for PsychoHoli 111: Select an action for ASleeper Select an action for ASleeper 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 18, 10 ) Move ended for PsychoHoli [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Clash 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Shattered 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 13) 12 moved (MP) to ( 17, 13 ) 114 moved (MP) to ( 18, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (13, 13) 12 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 17, 13 ) Move ended for FarBeyondDriven [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 11 ) Move ended for ASleeper [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 9 ) Move ended for CemeteryGatesII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 4 + 0 = 4 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 3 + 7 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 1 moved (MP) to ( 7, 6 ) Move ended for MedecineMan Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 19, 10 ) Move ended for Wimpy Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 7 ) Move ended for Swish Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 21, 10 ) Move ended for Poncy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 16, 7 ) Move ended for Milksop Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 7, 8 ) Move ended for Pussy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 12 ) 114 blocked. True Panzies , Choose a block die. POW/SKULL FarBeyondDriven is knocked over. (4, 5) + 0, (1, 5) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. Cutesy saved by block skill. 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 19, 13 ) (3) Go for it successful. 5 moved (MP) to ( 20, 12 ) Move ended for Cutesy [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Sissy CemeteryGatesII is knocked over. (2, 4) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Sissy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Twinky Player pushed to (14, 7) 108 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Timid MedecineMan is knocked over. Player pushed to (6, 8) 109 moved (MP) to ( 6, 8 ) (2, 4) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 6, 7 ) [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Meek Player pushed to (18, 9) 103 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) Move ended for Wuss True Panzies: All players have moved. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. FarBeyondDriven rolls over. 103: Select an action for PsychoHoli Select an action for PsychoHoli 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 5 ) Move ended for ArtShredder 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: PsychoHoli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 24, 11 ) 12 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW POW Wuss is knocked over. Player pushed to (6, 13) 12 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 12: status changed from 3 to 1. Verified Opponent Roll = 2 Ball moved to ( 6, 12 ) Move ended for PsychoHoli [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 9, 4 ) 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 15, 4 ) Move ended for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + 0 = 3 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 21, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for ASleeper Ball moved to ( 14, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for MedecineMan 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Clash TARGET: 3 --- ROLL: 3 + 0 = 3 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 3 + 0 = 3 Clash slips past his opponent(s) unhindered. Move ended for Clash [Game Saved] 107: Select an action for Shattered Select an action for Shattered Turn time limit reached. 107: Select an action for Shattered Select an action for Shattered Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish Select an action for Milksop 10: Select an action for Milksop Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Twinky Shattered is knocked over. Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 16, 3 ) Move ended for Milksop Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 5 ) Move ended for Swish Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 16, 5 ) 113 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Wimpy uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (15, 3) 113 moved (MP) to ( 15, 3 ) (3, 6) + 0, (2, 2) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 3 to 2. 4 moved (MP) to ( 15, 4 ) Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Milksop TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Wimpy [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Meek CemeteryGatesII is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (2, 2) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 17, 4 ) (2) Go for it successful. 6 moved (MP) to ( 17, 3 ) Move ended for Sissy [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 17, 5 ) Move ended for Poncy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 17, 12 ) Move ended for Cutesy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 22, 10 ) 12 moved (MP) to ( 23, 9 ) 12 moved (MP) to ( 24, 10 ) Move ended for Wuss Select an action for Pussy 13: Select an action for Pussy Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Timid MedecineMan is knocked over. Player pushed to (7, 9) 109 moved (MP) to ( 7, 9 ) (2, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 6, 8 ) True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) Move ended for ArtShredder 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 3 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 18, 1 ) 111 moved (MP) to ( 17, 2 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Milksop is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 3 to 1. ASleeper saved by block skill. Verified Opponent Roll = 3 Ball moved to ( 14, 2 ) Move ended for ASleeper [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 13, 6 ) Move ended for FarBeyondDriven [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: MedecineMan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 2 + 0 = 2 MedecineMan slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 4 + 6 ma SHADOWING fails. 109 moved (MP) to ( 9, 9 ) 109 moved (MP) to ( 9, 8 ) Move ended for MedecineMan [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Clash SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 4) 2 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Swish has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 2 + 0 = 2 Shattered slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 5 ) Turn time limit reached. Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 14, 3 ) Move ended for Shattered [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for PsychoHoli Cowboys From Hell: All players have moved. Wuss saved by dodge skill. Player pushed to (6, 9) 12 moved (MP) to ( 23, 9 ) 103 moved (MP) to ( 24, 10 ) Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 21, 10 ) 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 23, 8 ) 14 moved (MP) to ( 24, 8 ) 14 moved (MP) to ( 25, 9 ) Move ended for Meek Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 2 ) Move ended for Timid Select an action for Wimpy 4: Select an action for Wimpy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 17, 8 ) Move ended for Cutesy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 5 ) Move ended for Poncy Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Wimpy Shattered is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 107: status changed from 0 to 1. Wimpy saved by block skill. [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 5 ) Move ended for Pussy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Wuss PsychoHoli saved by block skill. Wuss saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Twinky Player pushed to (17, 9) 105 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 111 blocked. True Panzies , Choose a block die. PUSHBACK/POW ASleeper is knocked over. Player pushed to (18, 2) 111 moved (MP) to ( 18, 2 ) (1, 2) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 10 moved (MP) to ( 17, 2 ) Move ended for Milksop [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. POW Move ended for Sissy ArtShredder is knocked over. Player pushed to (19, 2) 112 moved (MP) to ( 19, 2 ) (3, 6) + 0, (6, 5) + 0, 3: ArtShredder has been badly hurt! 112: status changed from 0 to 8. 6 moved (MP) to ( 18, 3 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 3 ) DODGE BEFORE RE_ROLL: Swish knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 19, 2 ) Move ended for Swish True Panzies: All players have moved. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: CemeteryGatesII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 19, 4 ) Move ended for CemeteryGatesII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 16, 0 ) 113 moved (MP) to ( 17, 0 ) 113 moved (MP) to ( 18, 0 ) 113 moved (MP) to ( 19, 1 ) 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 2) 2 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 2 ) 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 3) 2 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 2 ) Move ended for VulgarDisplayOfPower [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 7 ) Move ended for PsychoHoli [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 17, 11 ) Move ended for FarBeyondDriven [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 4 + 0 = 4 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 15, 7 ) Move ended for Clash [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 1 ) 111 moved (MP) to ( 21, 1 ) 111 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 22, 3 ) Move ended for ASleeper [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 6 + 0 = 6 Shattered slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 3 + 5 ma SHADOWING successful. 1 moved (MP) to ( 14, 3 ) Move ended for Shattered [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 11, 2 ) Move ended for MedecineMan Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Sissy Player pushed to (19, 5) 105 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 1 ) 10 moved (MP) to ( 19, 0 ) 10 moved (MP) to ( 20, 0 ) 10 moved (MP) to ( 21, 0 ) 10 moved (MP) to ( 22, 1 ) 10 moved (MP) to ( 21, 2 ) Move ended for Milksop Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 21, 6 ) 5 moved (MP) to ( 22, 5 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 23, 4 ) Move ended for Cutesy [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 23, 5 ) 12 moved (MP) to ( 22, 4 ) 111 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (22, 2) 111 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 22, 3 ) Move ended for Wuss [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 3 ) Move ended for Wimpy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 6 ) Move ended for Poncy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 6 ) Move ended for Twinky Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 4 ) DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 24, 7 ) 2 moved (MP) to ( 24, 8 ) Hand off selected. Move ended for Swish Ball moved to ( 25, 9 ) GET BALL FINAL RESULT: Meek TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 26, 8 ) 14 moved (MP) to ( 27, 7 ) Meek scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=3] : current status = 4 1 : current square = java.awt.Point[x=14,y=3] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=24,y=8] : current status = 4 2 : current square = java.awt.Point[x=24,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] (3) Morley's Revenge strikes! Player is unavailable. 3: status changed from 0 to 1. 4 : current square = java.awt.Point[x=16,y=3] : current status = 0 4 : current square = java.awt.Point[x=16,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=23,y=4] : current status = 0 5 : current square = java.awt.Point[x=23,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=19,y=4] : current status = 0 6 : current square = java.awt.Point[x=19,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=6] : current status = 4 7 : current square = java.awt.Point[x=16,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] (6) Morley's Revenge is avoided. 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=21,y=2] : current status = 4 10 : current square = java.awt.Point[x=21,y=2] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=22,y=3] : current status = 4 12 : current square = java.awt.Point[x=22,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=12,y=5] : current status = 0 13 : current square = java.awt.Point[x=12,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=4] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=11,y=2] : current status = 0 109 : current square = java.awt.Point[x=11,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=22,y=2] : current status = 0 111 : current square = java.awt.Point[x=22,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=20,y=2] : current status = 0 113 : current square = java.awt.Point[x=20,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 10, 2 ) 5 moved location (MPL) to ( 10, 11 ) 13 moved location (MPL) to ( 6, 7 ) 4 moved location (MPL) to ( 9, 7 ) 12 moved location (MPL) to ( 8, 5 ) 2 moved location (MPL) to ( 8, 9 ) 10 moved location (MPL) to ( 10, 3 ) 1 moved location (MPL) to ( 10, 12 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 10, 3 ) 2 moved (SP) to ( 10, 11 ) 13 moved (SP) to ( 0, 1 ) 6 moved (SP) to ( 11, 7 ) 3: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 105 moved (SP) to ( 13, 6 ) 108 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 18, 6 ) 107 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) Turn time limit reached. 113 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 19, 5 ) 114 moved (SP) to ( 16, 10 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 1 Distance: 3 Quick snap. Waiting for Cowboys From Hell to re-arrange players on field. 103 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 21, 6 ) 108 moved (SP) to ( 14, 11 ) 114 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 14, 12 ) 113 moved (SP) to ( 14, 13 ) 105 moved (SP) to ( 14, 10 ) 107 moved (SP) to ( 16, 9 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 5 Ball moved to ( 18, 5 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 7 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for ASleeper Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 12, 6 ) Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 13 ) Move ended for Twinky Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) Move ended for Poncy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Cutesy Player pushed to (13, 11) 105 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 13 ) 1 moved (MP) to ( 12, 14 ) 1 moved (MP) to ( 13, 14 ) 113 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (15, 12) 113 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 12, 11 ) Move ended for Timid [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 2 ) 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 4 ) Move ended for Meek Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 6 ) Move ended for Milksop Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) Move ended for Wuss Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 8 ) Move ended for Sissy Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 7 ) Move ended for Swish Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 17, 6 ) GET BALL FINAL RESULT: Flitter TARGET: 3 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 6 + 0 = 6 Flitter slips past his opponent(s) unhindered. Pass selected. QUICK PASS PASS FINAL RESULT: Flitter TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Flitter Ball moved to ( 14, 5 ) GET BALL FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 5 ) Move ended for Wimpy True Panzies: All players have moved. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 19, 7 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. POW/SKULL Milksop is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 0 to 1. VulgarDisplayOfPower saved by block skill. Move ended for VulgarDisplayOfPower [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 103: Select an action for PsychoHoli Select an action for PsychoHoli 111: Select an action for ASleeper Select an action for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 108: Select an action for Clash Select an action for Clash 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for PsychoHoli Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 17, 3 ) [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Clash Cutesy saved by block skill. Clash is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Milksop Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 5 ) Move ended for Flitter Select an action for Wuss 12: Select an action for Wuss Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 4 ) Move ended for Poncy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. POW Move ended for Wuss PsychoHoli is knocked over. Player pushed to (18, 2) 103 moved (MP) to ( 18, 2 ) (2, 5) + 0, (0, 0) + 0, 0: PsychoHoli has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Meek ASleeper is knocked over. Player pushed to (19, 5) 111 moved (MP) to ( 19, 5 ) (2, 2) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) Move ended for Swish Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. POW Move ended for Sissy Shattered is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) (4, 6) + 0, (1, 4) + 0, 0: Shattered has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 7 ) 113 blocked. True Panzies , Choose a block die. PUSHBACK/POW Wimpy uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (20, 6) 113 moved (MP) to ( 20, 6 ) (1, 2) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 8 ) 4 moved (MP) to ( 22, 8 ) Move ended for Wimpy [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 114 blocked. True Panzies , Choose a block die. POW Move ended for Cutesy FarBeyondDriven is knocked over. Player pushed to (16, 12) 114 moved (MP) to ( 16, 12 ) (1, 4) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Timid CemeteryGatesII is knocked over. Player pushed to (15, 10) Player 5 pushed to (15, 10) 5 moved (MP) to ( 15, 10 ) Player pushed to (14, 10) 105 moved (MP) to ( 14, 10 ) (2, 2) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Twinky True Panzies: All players have moved. MedecineMan is knocked over. Player pushed to (15, 11) 109 moved (MP) to ( 15, 11 ) (6, 4) + 0, (6, 2) + 0, 0: MedecineMan has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 14, 12 ) True Panzies turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=11] : current status = 0 1 : current square = java.awt.Point[x=13,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 4 : current square = java.awt.Point[x=22,y=8] : current status = 0 4 : current square = java.awt.Point[x=22,y=8] : current status = 0 4: status changed from 3 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=17,y=5] : current status = 0 8 : current square = java.awt.Point[x=17,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] (3) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=18,y=6] : current status = 4 10 : current square = java.awt.Point[x=18,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=17,y=3] : current status = 0 12 : current square = java.awt.Point[x=17,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=18,y=2] : current status = 1 103 : current square = java.awt.Point[x=18,y=2] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=4] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=10] : current status = 2 107 : current square = java.awt.Point[x=16,y=10] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=14,y=11] : current status = 1 108 : current square = java.awt.Point[x=14,y=11] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (6) MedecineMan regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=19,y=5] : current status = 1 111 : current square = java.awt.Point[x=19,y=5] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=20,y=6] : current status = 1 113 : current square = java.awt.Point[x=20,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=16,y=12] : current status = 1 114 : current square = java.awt.Point[x=16,y=12] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Cowboys From Hell gets a LEADER reroll. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 105 moved (SP) to ( 20, 3 ) 108 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 17, 3 ) 109 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 17, 11 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 10, 4 ) 13 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 8, 8 ) 2 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 15, 10 ) 5 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 1, 1 ) 14 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 8, 7 ) 8: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 6) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (3+2) = Cheering Fans Cowboys From Hell: 2 + 6FF + 0CL True Panzies: 2 + 5FF + 0CL Cowboys From Hell get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 Ball placed at (21, 6) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 18, 9 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Poncy Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 8 ) Move ended for Cutesy Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Timid Clash is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (1, 5) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Milksop Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 3 ) Move ended for Twinky Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 113 blocked. True Panzies , Choose a block die. PUSHBACK/POW Fluffy uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (18, 2) 113 moved (MP) to ( 18, 2 ) (5, 6) + 0, (4, 3) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 2. 3 moved (MP) to ( 17, 3 ) Move ended for Fluffy [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 7 ) Move ended for Meek Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 15, 2 ) Move ended for Wimpy Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 11, 9 ) GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pussy Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) Move ended for Wuss Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) Move ended for Swish True Panzies: All players have moved. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 6 ) Move ended for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 7) 14 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 20, 7 ) 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 7) 14 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 7 ) Move ended for FarBeyondDriven [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 23, 6 ) Move ended for MedecineMan 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Shattered knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 2 + 0 = 2 Shattered slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 7 ) Move ended for Shattered [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 6 + 0 = 6 Clash slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 6 + 7 ma Dodger ROLL: 5 + 6 ma SHADOWING successful. 1 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Clash TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 1 moved (MP) to ( 17, 9 ) Clash is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Milksop CemeteryGatesII is knocked over. Player pushed to (17, 7) 105 moved (MP) to ( 17, 7 ) (5, 3) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Fluffy Player pushed to (17, 1) 103 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 23, 8 ) 1 moved (MP) to ( 24, 7 ) Move ended for Timid Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 20, 5 ) Move ended for Twinky Select an action for Poncy 7: Select an action for Poncy Select an action for Wuss 12: Select an action for Wuss Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 4 ) 2 moved (MP) to ( 22, 5 ) 109 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (23, 7) 109 moved (MP) to ( 23, 7 ) 2 moved (MP) to ( 23, 6 ) Move ended for Swish [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 21, 9 ) (5) Go for it successful. 7 moved (MP) to ( 22, 8 ) Move ended for Poncy [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 23, 5 ) Move ended for Wuss Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 4 ) (3) Go for it successful. 4 moved (MP) to ( 22, 4 ) Move ended for Wimpy [Game Saved] Select an action for Meek 14: Select an action for Meek Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 5 ) Move ended for Cutesy Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 8 ) Move ended for Pussy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW Move ended for Meek True Panzies: All players have moved. ASleeper is knocked over. Player pushed to (19, 5) 111 moved (MP) to ( 19, 5 ) (3, 3) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 19, 6 ) True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 107: Select an action for Shattered Select an action for Shattered 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK 111 blocked. Player pushed to (9, 4) 111 moved (MP) to ( 20, 4 ) Player pushed to (10, 5) 14 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 19, 6 ) 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (11, 4) 14 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 5 ) Move ended for FarBeyondDriven [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 107: Select an action for Shattered Select an action for Shattered 108: Select an action for Clash Select an action for Clash 107: Select an action for Shattered Select an action for Shattered 109: Select an action for MedecineMan Select an action for MedecineMan 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 22, 10 ) 107 moved (MP) to ( 23, 10 ) Move ended for Shattered 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 1 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 4 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. SKULL VulgarDisplayOfPower is knocked over. Move ended for VulgarDisplayOfPower Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 6) + 0, (4, 1) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 2. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 1 ) Move ended for Milksop Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy PsychoHoli is knocked over. Player pushed to (16, 0) 103 moved (MP) to ( 16, 0 ) (4, 5) + 0, (1, 3) + 0, 0: PsychoHoli has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for Timid 1: Select an action for Timid 1: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW Move ended for Timid MedecineMan is knocked over. Player pushed to (22, 7) 109 moved (MP) to ( 22, 7 ) (4, 6) + 0, (1, 1) + 0, 0: MedecineMan has been stunned. 109: status changed from 0 to 2. 1 moved (MP) to ( 23, 7 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 19, 4 ) 114 blocked. True Panzies , Choose a block die. POW/SKULL FarBeyondDriven is knocked over. (6, 5) + 0, (1, 4) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. Wimpy saved by block skill. Move ended for Wimpy [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 5 ) 12 moved (MP) to ( 25, 5 ) 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 27, 5 ) Wuss scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=7] : current status = 0 1 : current square = java.awt.Point[x=23,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=17,y=2] : current status = 0 3 : current square = java.awt.Point[x=17,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] (1) Morley's Revenge strikes! Player is unavailable. 3: status changed from 0 to 1. 4 : current square = java.awt.Point[x=19,y=4] : current status = 0 4 : current square = java.awt.Point[x=19,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=22,y=8] : current status = 0 7 : current square = java.awt.Point[x=22,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] (1) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 9 : current square = java.awt.Point[x=20,y=5] : current status = 0 9 : current square = java.awt.Point[x=20,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=16,y=1] : current status = 0 10 : current square = java.awt.Point[x=16,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=16,y=0] : current status = 2 103 : current square = java.awt.Point[x=16,y=0] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=0] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=7] : current status = 1 105 : current square = java.awt.Point[x=17,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=4] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=23,y=10] : current status = 0 107 : current square = java.awt.Point[x=23,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=23,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=23,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=18,y=8] : current status = 1 108 : current square = java.awt.Point[x=18,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=22,y=7] : current status = 2 109 : current square = java.awt.Point[x=22,y=7] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=20,y=4] : current status = 1 111 : current square = java.awt.Point[x=20,y=4] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=23,y=4] : current status = 2 113 : current square = java.awt.Point[x=23,y=4] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=19,y=5] : current status = 2 114 : current square = java.awt.Point[x=19,y=5] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 7, 10 ) 1 moved (SP) to ( 7, 3 ) 14 moved (SP) to ( 7, 11 ) 7 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 11, 11 ) 14 moved (SP) to ( 11, 12 ) 6 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 11, 3 ) 10 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 9, 10 ) 3: status changed from 1 to 0. 8: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 108 moved (SP) to ( 19, 2 ) 105 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( 22, 5 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (6+3) = Brilliant Coaching True Panzies: 6 + 2 coaches Cowboys From Hell: 5 + 1 coaches True Panzies get an extra re-roll. Kick result. Direction: 8 Distance: 2 Ball placed at (22, 7) Scatter roll: 3 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 3 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: ASleeper dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for ASleeper Ball moved to ( 14, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 0 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 1 ) 113 moved (MP) to ( 8, 1 ) Move ended for VulgarDisplayOfPower 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 0 ) 103 moved (MP) to ( 10, 0 ) 103 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 8, 2 ) Move ended for PsychoHoli [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 0 ) 105 moved (MP) to ( 10, 1 ) Move ended for CemeteryGatesII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 7 ) Move ended for MedecineMan 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 3 + 0 = 3 Shattered slips past his opponent(s) unhindered. 107 moved (MP) to ( 10, 7 ) Move ended for Shattered [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 3 + 0 = 3 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 2 ) Move ended for Clash [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Timid is knocked over. Player pushed to (19, 3) 1 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 5) + 0, (4, 4) + 0, 0: Timid has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 11, 2 ) Move ended for FarBeyondDriven Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 7, 2 ) Move ended for Milksop Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) Move ended for Pussy Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 6, 2 ) DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 3 + 0 = 3 Wimpy slips past his opponent(s) unhindered. 4 moved (MP) to ( 6, 1 ) 4 moved (MP) to ( 7, 0 ) 113 blocked. True Panzies , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Wimpy uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (9, 2) 113 moved (MP) to ( 9, 2 ) (1, 2) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 3 to 1. 4 moved (MP) to ( 8, 1 ) Ball moved to ( 9, 1 ) Move ended for Wimpy [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 13, 1 ) Move ended for Cutesy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 11, 6 ) Move ended for Meek Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 5, 4 ) 2 moved (MP) to ( 5, 3 ) (3) Go for it successful. 2 moved (MP) to ( 5, 2 ) (5) Go for it successful. 2 moved (MP) to ( 5, 1 ) Move ended for Swish [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 6, 2 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 1 ) 12 moved (MP) to ( 8, 0 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Wuss TARGET: 4 --- ROLL: 5 + 0 = 5 (3) Go for it successful. 12 moved (MP) to ( 8, 0 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. Turn time limit reached. Pass selected. QUICK PASS PASS FINAL RESULT: Wuss TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Wuss Ball moved to ( 5, 1 ) GET BALL BEFORE RE_ROLL: Swish dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 8, 3 ) Move ended for Twinky Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 10, 3 ) Move ended for Poncy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 7 ) Move ended for Sissy True Panzies: All players have moved. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 4 + 0 = 4 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 0 ) 108 moved (MP) to ( 9, 0 ) Move ended for Clash [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: PsychoHoli TARGET: 4 --- ROLL: 4 + 0 = 4 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: PsychoHoli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 1 + 0 = 1 PsychoHoli is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: PsychoHoli has been knocked prone. 103: status changed from 4 to 1. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Sissy Shattered is knocked over. Player pushed to (11, 8) 107 moved (MP) to ( 11, 8 ) (4, 6) + 0, (2, 1) + 0, 0: Shattered has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 1 ) Move ended for Cutesy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 114 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Poncy Player pushed to (11, 1) 114 moved (MP) to ( 11, 1 ) 7 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Wimpy Player pushed to (10, 0) 108 moved (MP) to ( 10, 0 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 1 ) 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 6 ) (1) Wuss trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 12 moved (MP) to ( 15, 6 ) Move ended for Wuss [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 8 ) 109 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 15, 7 ) Move ended for Meek [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 8 ) (2) Go for it successful. 9 moved (MP) to ( 15, 8 ) (2) Go for it successful. 9 moved (MP) to ( 16, 8 ) Move ended for Twinky [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 3 ) Move ended for Milksop Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 2 ) 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) Hand off selected. Move ended for Swish Ball moved to ( 9, 6 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 7 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Pussy True Panzies: All players have moved. Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Meek TARGET: 1 --- ROLL: 4 + 0 = 4 True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 107: status changed from 2 to 1. Shattered rolls over. 111: Select an action for ASleeper Select an action for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 4 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 13, 5 ) Turn time limit reached. 114 moved (MP) to ( 14, 6 ) Move ended for FarBeyondDriven [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 6 ) 14 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Meek is knocked over. Player pushed to (15, 8) 14 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 16, 7 ) Move ended for MedecineMan [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 6, 5 ) 113 moved (MP) to ( 5, 5 ) 113 moved (MP) to ( 4, 5 ) 113 moved (MP) to ( 3, 5 ) 113 moved (MP) to ( 2, 5 ) Move ended for VulgarDisplayOfPower [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for ASleeper Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 16, 8 ) Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) Move ended for Twinky Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 7 ) 111 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW ASleeper is knocked over. Player pushed to (14, 5) Player 114 pushed to (14, 5) 114 moved (MP) to ( 14, 5 ) Player pushed to (14, 6) 111 moved (MP) to ( 14, 6 ) (6, 1) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 13, 6 ) Move ended for Sissy [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 1 ) Move ended for Wimpy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) Move ended for Cutesy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW Move ended for Wuss MedecineMan is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) (2, 2) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 7 ) Move ended for Meek Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) Move ended for Swish Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 8 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 8 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Pussy Ball moved to ( 16, 7 ) GET BALL FINAL RESULT: Meek TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 2 ) Move ended for Milksop Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Poncy True Panzies: All players have moved. CemeteryGatesII is knocked over. (4, 1) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Poncy saved by block skill. Turn time limit reached. True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 5 ) Move ended for FarBeyondDriven [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 13, 10 ) Move ended for Shattered 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Meek is knocked over. Player pushed to (13, 8) 14 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 3 to 1. Verified Opponent Roll = 7 Ball moved to ( 12, 9 ) Move ended for MedecineMan [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 7, 5 ) 103 moved (MP) to ( 8, 6 ) 103 moved (MP) to ( 9, 7 ) Move ended for PsychoHoli 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 ASleeper slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 5 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 5 + -1Tz = 4 Move ended for ASleeper Ball moved to ( 16, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Shattered TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 3, 6 ) 113 moved (MP) to ( 4, 7 ) 113 moved (MP) to ( 5, 8 ) 113 moved (MP) to ( 6, 9 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 9, 9 ) Move ended for VulgarDisplayOfPower 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 6 + 0 = 6 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 0 ) 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 4 ) Move ended for Clash Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) 107 blocked. True Panzies , Choose a block die. POW/SKULL Shattered is knocked over. (5, 6) + 0, (5, 5) + 0, 4: Shattered has been seriously injured!! (51) Damaged Back - Niggling Injury 107: status changed from 3 to 9. Sissy saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 28, 13 ) Ball moved to ( 14, 9 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 9 ) Move ended for Sissy [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Milksop Player pushed to (9, 0) 105 moved (MP) to ( 9, 0 ) 10 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 4 ) Move ended for Poncy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 114 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy FarBeyondDriven is knocked over. (5, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Meek Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Wuss Player pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW Move ended for Swish ASleeper is knocked over. Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) (6, 1) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 7 ) Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Pussy Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Twinky TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 7 ) Move ended for Twinky True Panzies turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 108: Select an action for Clash Select an action for Clash 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 6 ) 9 blocked. Verified Opponent Roll = SKULL SKULL Clash is knocked over. Move ended for Clash Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW Move ended for Cutesy MedecineMan is knocked over. Player pushed to (19, 4) 109 moved (MP) to ( 19, 4 ) (4, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Twinky TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Twinky Ball moved to ( 17, 6 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 6 ) 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 25, 6 ) (2) Go for it successful. 12 moved (MP) to ( 26, 6 ) (6) Go for it successful. 12 moved (MP) to ( 27, 6 ) Wuss scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (2) Timid stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 3: status changed from 0 to 1. 4 : current square = java.awt.Point[x=9,y=1] : current status = 0 4 : current square = java.awt.Point[x=9,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] (2) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=10,y=1] : current status = 0 10 : current square = java.awt.Point[x=10,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=16,y=8] : current status = 4 14 : current square = java.awt.Point[x=16,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=9,y=0] : current status = 0 105 : current square = java.awt.Point[x=9,y=0] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=0] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=4] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=16,y=6] : current status = 1 108 : current square = java.awt.Point[x=16,y=6] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=19,y=4] : current status = 1 109 : current square = java.awt.Point[x=19,y=4] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=16,y=10] : current status = 1 111 : current square = java.awt.Point[x=16,y=10] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=9,y=9] : current status = 0 113 : current square = java.awt.Point[x=9,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=16,y=5] : current status = 1 114 : current square = java.awt.Point[x=16,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 10, 11 ) 14 moved location (MPL) to ( 10, 2 ) 5 moved location (MPL) to ( 10, 8 ) 4 moved location (MPL) to ( 10, 6 ) 12 moved location (MPL) to ( 7, 7 ) 10 moved location (MPL) to ( 10, 3 ) 2 moved (SP) to ( 5, 5 ) 13 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 5, 9 ) 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 10, 8 ) 10 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 5, 2 ) 4 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 12, 6 ) 3: status changed from 1 to 0. 8: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 108 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 6 ) 111 moved (SP) to ( 24, 8 ) 111 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 10 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Kick result. Direction: 6 Distance: 2 Ball placed at (21, 9) Scatter roll: 8 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: CemeteryGatesII TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for CemeteryGatesII Ball moved to ( 8, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 7 ) Move ended for FarBeyondDriven 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for PsychoHoli Milksop is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 4) + 0, (1, 3) + 0, 0: Milksop has been stunned. 10: status changed from 0 to 2. Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 3 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 2 (2) Timid stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 3: status changed from 0 to 1. 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 5 Cowboys From Hell Winnings Roll: 5 + -1 Verified Opponent Roll = 6 True Panzies Winnings Roll: 6 + -2 Verified Opponent Roll = 7 Shattered gets an MVP award. Verified Opponent Roll = 16 Verified Opponent Roll = 13 Pussy gets an MVP award. Verified Opponent Roll = 3 Cowboys From Hell FF Roll: 3 + -1 Verified Opponent Roll = 6 True Panzies FF Roll: 6 + 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 D6: 1(168) 2(207) 3(171) 4(180) 5(172) 6(175) Total(1073) D8: 1(1) 2(5) 3(8) 4(3) 5(3) 6(3) 7(7) 8(4) Total(34) GAME OVER Final Score: True Panzies: 3 Cowboys From Hell: 0 WINNINGS True Panzies: 40000 Cowboys From Hell: 40000