Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Putrid Swamp Boozzhounds Team 1 race: Orc Player 1 name: Wild Turkey Player 1: B Orc Blitzer 6 3 4 9 [+ag, Block] Player 2 name: Cardhu Player 2: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 3 name: Johny Blue Player 3: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 4 name: Johny Red Player 4: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 5 name: Boddington Player 5: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 6 name: Jaime Zon Player 6: L Orc Lineman 5 3 3 9 [Block, Kick] Player 7 name: Slee Mon Player 7: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 8 name: Mole Son Player 8: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 9 name: Lar Batt Player 9: L Orc Lineman 5 3 4 9 [+ag, Block, Guard] Player 10 name: Macallan Player 10: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 11 name: Gy Ness Player 11: L Orc Lineman 5 3 3 9 [Block] Player 12 name: Hyney Ken Player 12: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 13 name: Shooter Player 13: T Orc Thrower 5 3 5 8 [+ag, +ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 14 name: Corona Player 14: Bo Black Orc 4 4 2 9 [] Player 15 name: Dewar Player 15: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 16 name: Tequila Player 16: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1177] Connected as server to game 'boozzingbakers'. Waiting for client. Receiving: Bloodpie Bakers.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Hammer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(4+3) Current Weather: Nice Gate: 94000 screaming fans show up for the game. Handicap result 66:BUZZING!. *** Setup start *** Tiny Troll is BUZZING! Wild Turkey manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Jaime Zon manages to ignore the niggling pain. Slee Mon manages to ignore the niggling pain. Hyney Ken manages to ignore the niggling pain. Shooter is suffering from a niggling injury. 13: status changed from 0 to 2. Dewar manages to ignore the niggling pain. Apothecary used on Shooter. 13: status changed from 2 to 0. MeatCleaver manages to ignore the niggling pain. Pastry Boy is suffering from a niggling injury. 106: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Bloodpie Bakers win the toss. Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 9 moved location (MPL) to ( 11, 2 ) 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 7 ) 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 13, 13 ) 1 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 11, 12 ) 5 moved (SP) to ( 12, 6 ) 14 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 12, 7 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 4) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 2 Distance: 1 Quick snap. Waiting for Bloodpie Bakers to re-arrange players on field. 112 moved (SP) to ( 24, 4 ) 107 moved (SP) to ( 22, 9 ) 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 17, 11 ) Ball placed at (24, 4) Ball placed at (24, 4) Scatter roll: 1 Ball moved to ( 23, 2 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 Listen Thread IO Exception. Connection reset 1110244204078 Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1409] Connected as server to game 'boozzingbakers'. 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 6 ) Move ended for Hammer 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 3 ) Move ended for Dough Man 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 23, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 2 ) Move ended for John Dough [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 7 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 POW Slee Mon is knocked over. Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 1 (1) Blood Shot trips and falls trying to go for it! Move ended for Blood Shot 102 moved (MP) to ( 18, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (5, 1) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 14, 3 ) Move ended for Slee Mon Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) (6) Go for it successful. 9 moved (MP) to ( 17, 3 ) Move ended for Lar Batt [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (20, 3) 112 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 19, 2 ) Move ended for Wild Turkey [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 4 ) Move ended for Boddington Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 9 ) Move ended for Macallan Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW SKILL SELECTED: Move ended for Johny Red Tiny Troll is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) Armor is not broken. (1, 4) + 0 PILING ON used to reroll armor. (6, 4) + 0, (6, 5) + 0, 3: Tiny Troll has been badly hurt! 108: status changed from 0 to 8. (1) Tiny Troll does NOT regenerate. 4 moved (MP) to ( 15, 8 ) 4: status changed from 0 to 1. 4: status changed from 1 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Corona Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) Move ended for Jaime Zon Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 12 ) Move ended for Cardhu Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 15, 10 ) Move ended for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 PUSHBACK Move ended for Bones Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Grind has already moved this turn. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for Red Eye Player pushed to (14, 11) 6 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 16, 11 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 1 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Wild Turkey is knocked over. Player pushed to (9, 2) 1 moved (MP) to ( 20, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 4 ) Move ended for Blood Shot [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Move ended for Dough Man Lar Batt is knocked over. Player pushed to (13, 2) 9 moved (MP) to ( 16, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (6, 3) + 0, (0, 0) + 0, 0: Lar Batt has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 4 ) Move ended for John Dough 103: Select an action for Hammer Select an action for Hammer 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for Bread Stick Slee Mon is knocked over. Player pushed to (16, 2) 7 moved (MP) to ( 13, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (1, 6) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 1 db Block re-rolled. PUSHBACK Move ended for MeatCleaver Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 14, 2 ) Move ended for Lar Batt Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 1 ) Move ended for Slee Mon Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 17, 1 ) Move ended for Wild Turkey Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 3 ) 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Bread Stick is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) Armor is not broken. (3, 6) + 0 PILING ON used to reroll armor. (1, 6) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) 5: status changed from 4 to 1. SKILL SELECTED: Move ended for Boddington 5: status changed from 6 to 1. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Corona Player pushed to (14, 4) 104 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 4 ) Move ended for Dewar Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 5 ) Move ended for Macallan Select an action for Cardhu 2: Select an action for Cardhu Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 PUSHBACK/POW Move ended for Sausage Maker Corona is knocked over. Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (5, 6) + 0, (4, 5) + 1, 3: Corona has been badly hurt! 14: status changed from 0 to 8. 105 moved (MP) to ( 15, 5 ) 14 moved (SP) to ( 0, 11 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 7 ) 4 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 POW Johny Red is knocked over. Player pushed to (13, 9) 4 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (4) Go for it successful. 102 moved (MP) to ( 12, 8 ) Move ended for Blood Shot [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 9 ) Move ended for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 8 ) Move ended for Dough Man 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 10 ) Move ended for Bones 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 2 db Block re-rolled. PUSHBACK Move ended for Grind Player pushed to (14, 12) 6 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 15, 11 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 10 ) Move ended for Hammer 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Red Eye Player pushed to (14, 13) 6 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 15, 12 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 10 ) Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 9, 6 ) Move ended for Slee Mon Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 7, 10 ) Move ended for Dewar Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 9 ) 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Johny Blue is knocked over. Move ended for Johny Blue (4, 4) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 13 ) Move ended for John Dough 107: Select an action for Dough Man Select an action for Dough Man 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 12 ) Move ended for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 8, 11 ) 15 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 Verified Opponent Roll = PUSHBACK PUSHBACK/POW Dewar is knocked over. Player pushed to (22, 9) 15 moved (MP) to ( 7, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 0 to 1. 102 moved (MP) to ( 7, 12 ) Move ended for Blood Shot [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 10, 13 ) Move ended for Dough Man 116: Select an action for Bones Select an action for Bones 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 PUSHBACK Move ended for Red Eye Player pushed to (13, 14) 6 moved (MP) to ( 16, 14 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 POW Move ended for Bread Stick Boddington is knocked over. Player pushed to (14, 3) 5 moved (MP) to ( 15, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (3, 6) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 109 moved (MP) to ( 15, 4 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 6 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for MeatCleaver Macallan is knocked over. Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 13, 5 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Bones Johny Red is knocked over. Player pushed to (13, 10) 4 moved (MP) to ( 16, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 15, 10 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 PUSHBACK/POW Move ended for Grind Bloodpie Bakers: All players have moved. Cardhu is knocked over. Player pushed to (12, 12) 2 moved (MP) to ( 17, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. 115 moved (MP) to ( 16, 12 ) Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cardhu Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Bread Stick is knocked over. Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) Armor is not broken. (5, 1) + 0 PILING ON used to reroll armor. (5, 1) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) 5: status changed from 4 to 1. SKILL SELECTED: Move ended for Boddington 5: status changed from 6 to 1. [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 6 ) Move ended for Lar Batt Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 5, 10 ) 7 moved (MP) to ( 4, 11 ) (3) Go for it successful. 7 moved (MP) to ( 4, 12 ) (5) Go for it successful. 7 moved (MP) to ( 4, 13 ) Move ended for Slee Mon [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 4, 11 ) Move ended for Dewar Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 14 ) 6 moved (MP) to ( 14, 14 ) 6 moved (MP) to ( 13, 14 ) 6 moved (MP) to ( 12, 13 ) 6 moved (MP) to ( 11, 13 ) Move ended for Jaime Zon Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 11, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 3 + 6 ma SHADOWING fails. (4) Go for it successful. 1 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. (2) Go for it successful. 1 moved (MP) to ( 9, 6 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 PUSHBACK/POW Move ended for MeatCleaver Macallan is knocked over. Player pushed to (18, 5) 10 moved (MP) to ( 11, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 12, 5 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 9, 8 ) Move ended for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 6, 11 ) 102 moved (MP) to ( 5, 10 ) 15 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 Verified Opponent Roll = SKULL PUSHBACK/POW Dewar is knocked over. Player pushed to (26, 12) 15 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (6, 3) + 1, (5, 2) + 0, 0: Dewar has been stunned. 15: status changed from 0 to 2. 102 moved (MP) to ( 4, 11 ) Move ended for Blood Shot [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 12 ) Move ended for Hammer 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 POW Move ended for Dough Man Jaime Zon is knocked over. Player pushed to (17, 12) 6 moved (MP) to ( 12, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (3, 6) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 6: status changed from 0 to 1. 107 moved (MP) to ( 11, 13 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 5 ) Move ended for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 13 ) Move ended for Red Eye 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for Grind Cardhu is knocked over. Player pushed to (11, 12) 2 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (5, 6) + 0, (4, 6) + 1, 1: Cardhu has been badly hurt! 2: status changed from 0 to 8. 115 moved (MP) to ( 17, 12 ) 2 moved (SP) to ( 0, 12 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 5, 10 ) 112 moved (MP) to ( 4, 10 ) 112 moved (MP) to ( 3, 10 ) 112 moved (MP) to ( 2, 10 ) John Dough scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 2 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 4 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 15: status changed from 2 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 4 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 109 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 20, 6 ) 105 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 13 ) 112 moved (SP) to ( 22, 1 ) 101 moved (SP) to ( 20, 1 ) 107 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 20, 3 ) 107 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 15 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 12 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 12 moved (SP) to ( 1, 6 ) 11 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 10, 2 ) 4 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 1, 7 ) 5 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 3) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Kickoff Roll (5+4) = Brilliant Coaching Bloodpie Bakers: 1 + 7 coaches Putrid Swamp Boozzhounds: 6 + 1 coaches Bloodpie Bakers get an extra re-roll. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (23, 3) ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 3 Scatter roll: 8 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Johny Red Hammer is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) Armor is not broken. (4, 1) + 0 PILING ON used to reroll armor. (6, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 15, 5 ) 4: status changed from 0 to 1. 4: status changed from 1 to 1. [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Boddington Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Bread Stick is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (4, 2) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) Move ended for Lar Batt Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 11 ) 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Grind is knocked over. Player pushed to (17, 9) 115 moved (MP) to ( 17, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 17, 12 ) Move ended for Macallan [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 3 ) 16 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 7, 3 ) 16 moved (MP) to ( 7, 4 ) 16 moved (MP) to ( 7, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Tequila Ball moved to ( 7, 10 ) GET BALL FINAL RESULT: Shooter TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 7 ) Move ended for Slee Mon Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 11 ) Move ended for Shooter Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 6 ) Move ended for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 18, 10 ) Move ended for Grind 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK Move ended for Blood Shot Player pushed to (13, 11) 10 moved (MP) to ( 16, 11 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 111: Select an action for Brains Select an action for Brains 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 18, 8 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 18, 4 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Go for it successful. 101 moved (MP) to ( 21, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 101 moved (MP) to ( 21, 9 ) SPRINT used. Move ended for Red Eye [Game Saved] 112: Select an action for John Dough Select an action for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 19, 7 ) Move ended for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for MeatCleaver Player pushed to (14, 11) 1 moved (MP) to ( 15, 11 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Bones Johny Blue is knocked over. Player pushed to (15, 7) 3 moved (MP) to ( 14, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 111: Select an action for Brains Select an action for Brains Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 7 ) Move ended for Johny Blue Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 9, 5 ) 16 moved (MP) to ( 10, 5 ) 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 12, 4 ) Move ended for Tequila Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 2 ) Move ended for Slee Mon Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 10 ) Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 11 ) 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Grind is knocked over. Player pushed to (19, 9) 115 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 15 moved (MP) to ( 18, 10 ) Move ended for Dewar [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) Move ended for Gy Ness Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 21, 12 ) (3) Go for it successful. 1 moved (MP) to ( 22, 12 ) (5) Go for it successful. 1 moved (MP) to ( 23, 12 ) Move ended for Wild Turkey [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Lar Batt TARGET: 3 --- ROLL: 6 + 0 = 6 Lar Batt slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: Lar Batt TARGET: 2 --- ROLL: 3 + 0 = 3 Lar Batt slips past his opponent(s) unhindered. (2) Go for it successful. 9 moved (MP) to ( 21, 12 ) (6) Go for it successful. 9 moved (MP) to ( 22, 12 ) Move ended for Lar Batt [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Brains TARGET: 7 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Brains. Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 2 --- ROLL: 6 Move ended for Shooter Ball moved to ( 23, 12 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Putrid Swamp Boozzhounds: All players have moved. Bones is knocked over. Player pushed to (17, 7) 116 moved (MP) to ( 17, 7 ) PILING ON not necessary. (5) Bones is saved by his thick skull (5, 6) + 0, (3, 5) + 0, 0: Bones has been stunned. 116: status changed from 0 to 2. 5 moved (MP) to ( 16, 8 ) Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 116: status changed from 2 to 1. Bones rolls over. 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 112: Select an action for John Dough Select an action for John Dough 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 11 ) Move ended for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 14 ) 102 moved (MP) to ( 20, 14 ) 102 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 22, 14 ) 102 moved (MP) to ( 23, 14 ) 102 moved (MP) to ( 24, 13 ) 1 blocked. Verified Opponent Roll = 2 (2) Go for it successful. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 POW Wild Turkey is knocked over. Player pushed to (6, 11) 1 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 3 to 1. 102 moved (MP) to ( 23, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Ball moved to ( 7, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 GET BALL BEFORE RE_ROLL: Sausage Maker dropped the ball. TARGET: 6 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: Sausage Maker TARGET: 6 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 6, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 GET BALL BEFORE RE_ROLL: Blood Shot dropped the ball. TARGET: 6 --- ROLL: 4 + 0 = 4 GET BALL FINAL RESULT: Blood Shot TARGET: 6 --- ROLL: 4 + 0 = 4 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 3 Scatter roll: 8 Ball moved to ( 5, 12 ) Move ended for Blood Shot [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 24, 11 ) 101 moved (MP) to ( 24, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 24, 11 ) 101 moved (MP) to ( 23, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (6) Go for it successful. 101 moved (MP) to ( 22, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 (5) Go for it successful. 101 moved (MP) to ( 21, 8 ) SPRINT used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Go for it successful. 101 moved (MP) to ( 20, 8 ) Move ended for Red Eye [Game Saved] 111: Select an action for Brains Select an action for Brains 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 21, 8 ) Move ended for Dough Man 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 15 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Brains Player pushed to (12, 9) 15 moved (MP) to ( 17, 9 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 103: Select an action for Hammer Select an action for Hammer 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for MeatCleaver Gy Ness is knocked over. Player pushed to (14, 14) 11 moved (MP) to ( 15, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 11: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Bread Stick is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) Armor is not broken. (6, 1) + 0 PILING ON used to reroll armor. (3, 6) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 16, 7 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Red Hammer is knocked over. Player pushed to (18, 5) Player 109 pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) (4, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 7 ) Move ended for Dewar Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 9 ) Move ended for Macallan Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 16, 13 ) Move ended for Gy Ness Select an action for Shooter 13: Select an action for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 5 ) 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 14, 9 ) Move ended for Tequila Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 21, 6 ) 7 moved (MP) to ( 21, 7 ) Move ended for Slee Mon Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Wild Turkey Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Lar Batt TARGET: 3 --- ROLL: 5 + 0 = 5 Lar Batt slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 10 ) DODGE FINAL RESULT: Lar Batt TARGET: 3 --- ROLL: 4 + 0 = 4 Lar Batt slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Lar Batt TARGET: 4 --- ROLL: 5 + 0 = 5 Lar Batt slips past his opponent(s) unhindered. Move ended for Lar Batt [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 8 ) DODGE BEFORE RE_ROLL: Johny Blue knocked over trying to dodge. TARGET: 7 --- ROLL: 1 + 0 = 1 Team re-roll used. BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 5 --- ROLL: 5 + 0 = 5 Johny Blue slips past his opponent(s) unhindered. 101 blocked. (2) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Red Eye saved by block skill. Johny Blue saved by block skill. Move ended for Johny Blue Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 115: Select an action for Grind Select an action for Grind 112: Select an action for John Dough Select an action for John Dough 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK/POW Move ended for Sausage Maker Wild Turkey is knocked over. Player pushed to (5, 11) 1 moved (MP) to ( 24, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 23, 11 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Verified Opponent Roll = POW/SKULL Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Brains Player pushed to (12, 9) 10 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 9 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: Select an action for John Dough Select an action for John Dough 115: Select an action for Grind Select an action for Grind 107: Select an action for Dough Man Select an action for Dough Man 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 22, 9 ) Move ended for Blood Shot 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dough Man Player pushed to (7, 10) 9 moved (MP) to ( 22, 10 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 112: Select an action for John Dough Select an action for John Dough 101: Select an action for Red Eye Select an action for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 POW Move ended for Red Eye Slee Mon is knocked over. Player pushed to (7, 6) 7 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 6 ) Move ended for Bread Stick 112: Select an action for John Dough Select an action for John Dough 115: Select an action for Grind Select an action for Grind 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 15 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Move ended for John Dough Dewar is knocked over. Player pushed to (12, 8) 15 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (3, 6) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK/POW Move ended for Grind Johny Blue is knocked over. Player pushed to (11, 7) 3 moved (MP) to ( 18, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6, 5) + 0, (6, 5) + 1, 5: Johny Blue has been seriously injured!! (26) Gouged Eye - Miss next game 3: status changed from 0 to 9. 3 moved (SP) to ( 0, 13 ) Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Dewar Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Select an action for Slee Mon 7: Select an action for Slee Mon Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 7 moved (MP) to ( 21, 7 ) 101 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK/POW Red Eye is knocked over. Player pushed to (20, 9) 101 moved (MP) to ( 20, 9 ) (3) Red Eye's thick skull does not save 'em (5, 5) + 0, (2, 6) + 0, 0: Red Eye has been knocked out. 101: status changed from 3 to 7. 101 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 20, 8 ) Ball moved to ( 19, 8 ) Move ended for Slee Mon [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Macallan Brains is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. Macallan saved by block skill. [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 25, 11 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 26, 10 ) 1 moved (MP) to ( 27, 10 ) Move ended for Wild Turkey [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 23, 9 ) DODGE FINAL RESULT: Lar Batt TARGET: 3 --- ROLL: 5 + 0 = 5 Lar Batt slips past his opponent(s) unhindered. 9 moved (MP) to ( 24, 9 ) DODGE FINAL RESULT: Lar Batt TARGET: 2 --- ROLL: 1 + 0 = 1 Lar Batt is knocked over. (3, 6) + 0, (0, 0) + 0, 0: Lar Batt has been knocked prone. Move ended for Lar Batt 9: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=10] : current status = 4 1 : current square = java.awt.Point[x=27,y=10] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=16,y=6] : current status = 4 4 : current square = java.awt.Point[x=16,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=16,y=7] : current status = 4 5 : current square = java.awt.Point[x=16,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=20,y=8] : current status = 4 7 : current square = java.awt.Point[x=20,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=24,y=9] : current status = 1 9 : current square = java.awt.Point[x=24,y=9] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=17,y=9] : current status = 0 10 : current square = java.awt.Point[x=17,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=16,y=13] : current status = 4 11 : current square = java.awt.Point[x=16,y=13] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=17,y=8] : current status = 4 15 : current square = java.awt.Point[x=17,y=8] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (6) Red Eye regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=17,y=13] : current status = 0 104 : current square = java.awt.Point[x=17,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=23,y=11] : current status = 0 105 : current square = java.awt.Point[x=23,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=18,y=9] : current status = 1 111 : current square = java.awt.Point[x=18,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=17,y=7] : current status = 0 116 : current square = java.awt.Point[x=17,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 109 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 19, 5 ) 104 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 19, 12 ) 107 moved (SP) to ( 17, 13 ) 112 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 18, 1 ) 111 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 15 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 12 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 1 moved (SP) to ( 13, 9 ) 7 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 1, 7 ) 11 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 3) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 Kickoff Roll (2+3) = Cheering Fans Bloodpie Bakers: 6 + 18FF + 2CL Putrid Swamp Boozzhounds: 6 + 9FF + 1CL Bloodpie Bakers get an extra re-roll. Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (23, 3) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Scatter roll: 3 Ball moved to ( 26, 0 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Slee Mon Hammer is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Red Bread Stick is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Boddington Bones saved by block skill. Boddington saved by block skill. [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 6, 3 ) 16 moved (MP) to ( 5, 2 ) 16 moved (MP) to ( 4, 1 ) 16 moved (MP) to ( 3, 0 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 16 moved (MP) to ( 3, 1 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS BEFORE RE_ROLL: Tequila fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Tequila Ball moved to ( 7, 10 ) GET BALL BEFORE RE_ROLL: Shooter dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Shooter TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) Move ended for Lar Batt Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 10 ) 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (17, 9) 105 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 16, 10 ) Move ended for Macallan [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) Move ended for Mole Son Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 13 ) Move ended for Gy Ness Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 12 ) Move ended for Shooter Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 11 ) Move ended for Dewar Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 12 ) 8 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Player pushed to (13, 11) 8 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 18, 13 ) Move ended for Blood Shot [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 9 ) Move ended for MeatCleaver 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 10 ) Move ended for Brains 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 20, 12 ) Move ended for Hagas 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 15, 4 ) Move ended for Grind 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 6 ) Move ended for John Dough 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Move ended for Bones Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 POW Move ended for Sausage Maker Macallan is knocked over. Player pushed to (14, 10) 10 moved (MP) to ( 15, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 2) + 1, 0: Macallan has been stunned. 10: status changed from 0 to 2. [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 1 db Block re-rolled. PUSHBACK Move ended for Dough Man Bloodpie Bakers: All players have moved. Player pushed to (14, 14) 11 moved (MP) to ( 15, 14 ) Bloodpie Bakers turn ended. [Game Saved] 10: status changed from 2 to 1. Macallan rolls over. Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 4, 2 ) 16 moved (MP) to ( 5, 3 ) 16 moved (MP) to ( 6, 4 ) 16 moved (MP) to ( 7, 5 ) 16 moved (MP) to ( 8, 6 ) Move ended for Tequila Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) Move ended for Boddington Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 13 ) Move ended for Gy Ness Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 12 ) Move ended for Mole Son Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 12 ) Move ended for Lar Batt Select an action for Dewar 15: Select an action for Dewar Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Johny Red Player pushed to (17, 8) 103 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 12 ) Move ended for Slee Mon Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) Move ended for Shooter Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 11 ) Move ended for Dewar Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 102: Select an action for Blood Shot Select an action for Blood Shot 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 7 ) Move ended for Bread Stick 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 POW/SKULL Sending Team File... Done Sending File Move ended for Hammer Johny Red saved by block skill. Hammer saved by block skill. Sending Team File... Done Sending File [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker [Game Saved] Sending Team File... Done Sending File 105: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 2 db Block re-rolled. PUSHBACK Move ended for Sausage Maker Player pushed to (14, 7) 4 moved (MP) to ( 15, 7 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK/POW Move ended for Blood Shot Lar Batt is knocked over. Player pushed to (10, 11) 9 moved (MP) to ( 19, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (6, 4) + 1, 6: Lar Batt has been KILLED!! 9: status changed from 0 to 10. 102 moved (MP) to ( 19, 12 ) 9 moved (SP) to ( 0, 14 ) [Game Saved] 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 13 ) Move ended for Hagas 107: Select an action for Dough Man Select an action for Dough Man 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 21, 13 ) Move ended for Brains 112: Select an action for John Dough Select an action for John Dough 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 DODGE FINAL RESULT: John Dough TARGET: 4 --- ROLL: 4 + 0 = 4 John Dough slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 DODGE FINAL RESULT: John Dough TARGET: 3 --- ROLL: 4 + 0 = 4 John Dough slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 13, 11 ) 13 blocked. 13: tackle zone state changed to true QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 2 --- ROLL: 4 + 1Qp + -1Tz + 1Acc = 5 Ball moved to ( 15, 13 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 13 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 PUSHBACK/POW Shooter is knocked over. Player pushed to (14, 12) 13 moved (MP) to ( 15, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (6, 5) + 0, (6, 6) + 0, 4: Shooter has been seriously injured!! (44) Smashed Hand - Niggling Injury 13: status changed from 0 to 9. 13 moved (SP) to ( 1, 13 ) Turn time limit reached. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) Go for it successful. 112 moved (MP) to ( 13, 12 ) Move ended for John Dough [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 Choose a block die. PUSHBACK Move ended for Dough Man Player pushed to (13, 11) 8 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 12 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) Move ended for Grind 116: Select an action for Bones Select an action for Bones Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Gy Ness Dough Man is knocked over. Player pushed to (18, 11) 107 moved (MP) to ( 18, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Dough Man has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 11 ) Move ended for Macallan Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 13 ) 102 blocked. Dauntless successful. (5+5=10) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (20, 11) 102 moved (MP) to ( 20, 11 ) 8 moved (MP) to ( 19, 12 ) Move ended for Mole Son [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 13 ) Move ended for Wild Turkey Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 13 ) Move ended for Slee Mon Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 12 ) Move ended for Dewar Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 10 ) Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Boddington Bones is knocked over. Player pushed to (16, 4) 116 moved (MP) to ( 16, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 7 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 13, 11 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Move ended for Blood Shot Player pushed to (11, 12) 8 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 19, 12 ) [Game Saved] 110: Select an action for Hagas Select an action for Hagas 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 20, 12 ) Move ended for MeatCleaver 110: Select an action for Hagas Select an action for Hagas 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Dough Man 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 17, 5 ) Move ended for Bones 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 19, 11 ) Move ended for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK Move ended for Hagas Player pushed to (11, 14) 7 moved (MP) to ( 18, 14 ) 110 moved (MP) to ( 19, 13 ) [Game Saved] 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 20, 14 ) 111 moved (MP) to ( 19, 14 ) 1 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 1 db Block re-rolled. PUSHBACK Player pushed to (12, 13) 1 moved (MP) to ( 17, 13 ) 111 moved (MP) to ( 18, 13 ) Move ended for Brains [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: John Dough TARGET: 3 --- ROLL: 2 + 0 = 2 John Dough is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (3, 1) + 0, (0, 0) + 0, 0: John Dough has been knocked prone. Move ended for John Dough 112: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 14 ) 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Brains is knocked over. Player pushed to (20, 11) Player 102 pushed to (20, 11) 102 moved (MP) to ( 20, 11 ) Player pushed to (19, 12) 111 moved (MP) to ( 19, 12 ) (1, 1) + 0, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. 11 moved (MP) to ( 18, 13 ) Move ended for Gy Ness [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Slee Mon Hagas is knocked over. (6, 4) + 0, (6, 5) + 0, 6: Hagas has been KILLED!! 110: status changed from 0 to 10. Slee Mon saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Dewar Player pushed to (19, 10) 107 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Mole Son Player pushed to (20, 10) 103 moved (MP) to ( 20, 10 ) 8 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 14 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 5 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. 1 moved (MP) to ( 21, 14 ) 1 moved (MP) to ( 22, 14 ) 1 moved (MP) to ( 23, 13 ) (1) Wild Turkey trips and falls trying to go for it! Move ended for Wild Turkey 1 moved (MP) to ( 24, 13 ) (5, 6) + 0, (6, 6) + 0, 4: Wild Turkey has been seriously injured!! (65) Serious Concussion - (-1 AV) 1: status changed from 3 to 9. 1 moved to dugout ( -1, 13 ) Ball moved to ( 25, 13 ) Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Brains 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 PUSHBACK/POW Move ended for MeatCleaver Mole Son is knocked over. Player pushed to (11, 10) 8 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 19, 11 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 22, 10 ) Move ended for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 22, 12 ) Move ended for Blood Shot 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 21, 11 ) Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 8 ) Move ended for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 19, 9 ) Move ended for Bones 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 DODGE BEFORE RE_ROLL: Dough Man knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 4 + 0 = 4 Dough Man slips past his opponent(s) unhindered. Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 22, 11 ) 107 moved (MP) to ( 23, 12 ) 107 moved (MP) to ( 24, 12 ) 107 moved (MP) to ( 25, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 5 + 0 = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 (5) Go for it successful. 107 moved (MP) to ( 24, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (4) Go for it successful. 107 moved (MP) to ( 23, 11 ) Move ended for Dough Man [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 17, 13 ) Move ended for John Dough Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Johny Red Sausage Maker is knocked over. Player pushed to (18, 8) 105 moved (MP) to ( 18, 8 ) PILING ON not necessary. (5) Sausage Maker is saved by his thick skull (6, 5) + 0, (3, 6) + 0, 0: Sausage Maker has been stunned. 105: status changed from 0 to 2. 4 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 8 ) 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Grind is knocked over. Player pushed to (18, 9) 115 moved (MP) to ( 18, 9 ) Armor is not broken. (3, 3) + 0 PILING ON used to reroll armor. (2) Grind's thick skull does not save 'em (6, 4) + 0, (6, 2) + 0, 0: Grind has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 17, 8 ) 5: status changed from 4 to 1. SKILL SELECTED: Move ended for Boddington 5: status changed from 6 to 1. [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Slee Mon Player pushed to (16, 13) 112 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Dewar MeatCleaver saved by block skill. Dewar saved by block skill. [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 12 ) Move ended for Macallan Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Gy Ness Brains is knocked over. Player pushed to (20, 11) 111 moved (MP) to ( 20, 11 ) (3, 1) + 0, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. 11 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Tequila 16: Select an action for Tequila Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Sausage Maker rolls over. 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Brains 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 DODGE BEFORE RE_ROLL: Bones knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 DODGE FINAL RESULT: Bones TARGET: 4 --- ROLL: 3 + 0 = 3 Bones is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (2, 2) + 0, (0, 0) + 0, 0: Bones has been knocked prone. Move ended for Bones 116: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Dewar Player pushed to (20, 12) 104 moved (MP) to ( 20, 12 ) 15 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 9 ) 103 blocked. (5) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (22, 11) 103 moved (MP) to ( 22, 11 ) (2) Go for it successful. 4 moved (MP) to ( 22, 9 ) Move ended for Johny Red [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 20, 9 ) Move ended for Mole Son Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 9 ) Move ended for Boddington Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 13 ) Move ended for Tequila Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Slee Mon John Dough is knocked over. Player pushed to (15, 14) 112 moved (MP) to ( 15, 14 ) (6, 4) + 0, (5, 3) + 0, 0: John Dough has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 10 ) 7 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 13 ) Move ended for Macallan Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. Player pushed to (21, 12) 104 moved (MP) to ( 21, 12 ) Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 12 ) 103 moved (MP) to ( 24, 11 ) 103 moved (MP) to ( 24, 10 ) 103 moved (MP) to ( 23, 9 ) Move ended for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 10 ) 4 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Johny Red is knocked over. Player pushed to (8, 9) 4 moved (MP) to ( 21, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 25, 7 ) Move ended for Blood Shot [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 24, 10 ) 107 moved (MP) to ( 24, 9 ) 107 moved (MP) to ( 24, 8 ) Move ended for Dough Man 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 23, 8 ) 104 moved (MP) to ( 23, 7 ) Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 24, 9 ) 109 moved (MP) to ( 25, 9 ) Move ended for Bread Stick 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 DODGE FINAL RESULT: Brains TARGET: 3 --- ROLL: 3 + 0 = 3 Brains slips past his opponent(s) unhindered. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 15 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 22, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 DODGE BEFORE RE_ROLL: Brains knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Brains TARGET: 3 --- ROLL: 1 + 0 = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 15 moved (MP) to ( 21, 11 ) Brains is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (6, 6) + 0, (1, 4) + 0, 0: Brains has been stunned. Move ended for Brains Bloodpie Bakers: All players have moved. 111: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 22, 9 ) Move ended for Johny Red Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 22, 11 ) 15 moved (MP) to ( 23, 10 ) 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (22, 8) 103 moved (MP) to ( 22, 8 ) 15 moved (MP) to ( 23, 9 ) Move ended for Dewar [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 22, 10 ) 10 moved (MP) to ( 23, 10 ) 10 moved (MP) to ( 24, 9 ) Move ended for Macallan Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Sausage Maker is knocked over. Player pushed to (19, 7) 105 moved (MP) to ( 19, 7 ) PILING ON not necessary. (5, 4) + 0, (1, 4) + 0, 0: Sausage Maker has been stunned. 105: status changed from 0 to 2. 5 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Mole Son Bones is knocked over. Player pushed to (18, 7) 116 moved (MP) to ( 18, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 8 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 20, 8 ) 11 moved (MP) to ( 20, 7 ) (6) Go for it successful. 11 moved (MP) to ( 21, 6 ) (6) Go for it successful. 11 moved (MP) to ( 22, 6 ) Move ended for Gy Ness [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 21, 8 ) Move ended for Slee Mon Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 9 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 105: status changed from 2 to 1. Sausage Maker rolls over. 111: status changed from 2 to 1. Brains rolls over. 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 109: Select an action for Bread Stick Select an action for Bread Stick 103: Select an action for Hammer Select an action for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Bread Stick Macallan is knocked over. Player pushed to (6, 10) 10 moved (MP) to ( 23, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (2, 5) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 24, 9 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Blitz selected. 15 blocked. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 POW Dewar is knocked over. Player pushed to (7, 10) 15 moved (MP) to ( 22, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (3, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 0 to 1. 107 moved (MP) to ( 24, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 24, 7 ) 107 moved (MP) to ( 24, 8 ) Move ended for Dough Man [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: Select an action for Hammer Select an action for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: Select an action for Blood Shot Select an action for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 POW/SKULL Move ended for MeatCleaver Gy Ness saved by block skill. MeatCleaver saved by block skill. [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 7 ) Move ended for Blood Shot Bloodpie Bakers turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 23, 11 ) 15 moved (MP) to ( 24, 11 ) 15 moved (MP) to ( 25, 11 ) (5) Go for it successful. 15 moved (MP) to ( 26, 10 ) (6) Go for it successful. 15 moved (MP) to ( 27, 9 ) Move ended for Dewar [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Boddington Player pushed to (17, 6) 116 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Johny Red Hammer is knocked over. Player pushed to (22, 7) 103 moved (MP) to ( 22, 7 ) Armor is not broken. (1, 1) + 0 PILING ON used to reroll armor. (2, 5) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 22, 8 ) 4: status changed from 0 to 1. 4: status changed from 1 to 1. [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 22, 9 ) 8 moved (MP) to ( 23, 9 ) 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Dough Man is knocked over. Player pushed to (25, 8) 107 moved (MP) to ( 25, 8 ) (1, 2) + 0, (0, 0) + 0, 0: Dough Man has been knocked prone. 107: status changed from 3 to 1. 8 moved (MP) to ( 24, 8 ) Ball moved to ( 26, 8 ) Move ended for Mole Son [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 10 ) 16 moved (MP) to ( 22, 10 ) 16 moved (MP) to ( 23, 11 ) 16 moved (MP) to ( 24, 10 ) 16 moved (MP) to ( 25, 9 ) DODGE FINAL RESULT: Tequila TARGET: 3 --- ROLL: 4 + 0 = 4 Tequila slips past his opponent(s) unhindered. (5) Go for it successful. 16 moved (MP) to ( 26, 8 ) DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 (4) Go for it successful. 16 moved (MP) to ( 27, 8 ) Tequila scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=-1,y=13] : current status = 9 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=22,y=8] : current status = 1 4 : current square = java.awt.Point[x=22,y=8] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=18,y=7] : current status = 4 5 : current square = java.awt.Point[x=18,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=21,y=8] : current status = 0 7 : current square = java.awt.Point[x=21,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=24,y=8] : current status = 4 8 : current square = java.awt.Point[x=24,y=8] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=23,y=10] : current status = 4 10 : current square = java.awt.Point[x=23,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=23,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=23,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=22,y=6] : current status = 0 11 : current square = java.awt.Point[x=22,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=22,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=22,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=27,y=9] : current status = 4 15 : current square = java.awt.Point[x=27,y=9] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=27,y=8] : current status = 0 16 : current square = java.awt.Point[x=27,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (1) Red Eye stays UNconscious. 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=8] 102 : current square = java.awt.Point[x=24,y=7] : current status = 0 102 : current square = java.awt.Point[x=24,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=22,y=7] : current status = 1 103 : current square = java.awt.Point[x=22,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=23,y=7] : current status = 0 104 : current square = java.awt.Point[x=23,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=7] : current status = 1 105 : current square = java.awt.Point[x=19,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=25,y=8] : current status = 1 107 : current square = java.awt.Point[x=25,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=24,y=9] : current status = 0 109 : current square = java.awt.Point[x=24,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=14] : current status = 10 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=22,y=12] : current status = 1 111 : current square = java.awt.Point[x=22,y=12] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : current status = 7 (3) John Dough stays UNconscious. 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=10] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 115 : current square = java.awt.Point[x=29,y=9] : current status = 7 115 : current status = 7 (3) Grind stays UNconscious. 115 : current square = java.awt.Point[x=29,y=9] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=9] 116 : current square = java.awt.Point[x=17,y=6] : current status = 0 116 : current square = java.awt.Point[x=17,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 10 ) 6 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 10 moved location (MPL) to ( 10, 4 ) 5 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 4, 7 ) 8 moved (SP) to ( 5, 10 ) 8 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 9, 5 ) 15 moved (SP) to ( 9, 4 ) 16 moved (SP) to ( 4, 5 ) 12 moved (SP) to ( 4, 8 ) 7 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 9, 4 ) 7 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 9, 5 ) Waiting for Bloodpie Bakers to set players on field. 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 7) Kickoff Roll (3+6) = Brilliant Coaching Putrid Swamp Boozzhounds: 3 + 1 coaches Bloodpie Bakers: 6 + 7 coaches Bloodpie Bakers get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 0 Ball placed at (19, 7) Scatter roll: 8 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 8 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Move ended for Blood Shot Macallan is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) Move ended for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 PUSHBACK/POW Move ended for Bones Johny Red is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 PUSHBACK Move ended for Hammer Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 11 ) Move ended for Brains 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 (5) Go for it successful. 104 moved (MP) to ( 10, 10 ) Move ended for MeatCleaver [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 10, 11 ) 8 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 POW/SKULL Mole Son is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Dough Man saved by block skill. Move ended for Dough Man [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Con heo quay dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 GET BALL FINAL RESULT: Con heo quay TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 PASS FINAL RESULT: Con heo quay TARGET: 4 --- ROLL: 1 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 3 Player fumbled direction: 8 Ball moved to ( 10, 7 ) Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (4) Red Eye regains consciousness. 101: status changed from 7 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) John Dough regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (6) Grind regains consciousness. 115: status changed from 7 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 Bloodpie Bakers Winnings Roll: 3 + -2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Putrid Swamp Boozzhounds Winnings Roll: 4 + -3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 12 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 12 Red Eye gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Boddington gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Bloodpie Bakers FF Roll: 3 + 0 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Putrid Swamp Boozzhounds FF Roll: 4 + 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 D6: 1(129) 2(104) 3(103) 4(107) 5(114) 6(99) Total(656) D8: 1(0) 2(0) 3(4) 4(3) 5(0) 6(2) 7(0) 8(1) Total(10) GAME OVER Final Score: Putrid Swamp Boozzhounds: 1 Bloodpie Bakers: 1 WINNINGS Putrid Swamp Boozzhounds: 10000 Bloodpie Bakers: 10000