Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 2 name: <21> Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, + ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: <41> Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Tackle] Player 4 name: <47> Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: <45> Alaric Player 5: L High Elf Lineman 6 3 4 8 [Guard] Player 7 name: <13> Frederick Player 7: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge] Player 8 name: <64> Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 9 name: <49> Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: <55> Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 11 name: <67> Barbarossa Player 11: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 12 name: <33> Richard I Player 12: C Lion Warrior 8 3 4 7 [Catch] Player 13 name: <27> Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Tackle] Player 15 name: <36> Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 16 name: <38> Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Catch, Dodge] Player 1 name: <25> Tokugawa Player 1: T Phoenix Warrior 6 3 4 8 [Pass] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1920] Connected as server to game 'deuxbloods'. Waiting for client. Sending Team File... Receiving: Blood Drakkar.html Done Sending File Done receiving file. Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Thor Epitaf Player 101: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow] Player 102 name: Oggie Oggilthorpe Player 102: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 103 name: Bjorn Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 104 name: Odin Bellegaf Player 104: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 106 name: Otto Graf Player 106: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 108 name: Edwin Pictograf Player 108: L Norse Lineman 6 3 3 7 [Block, Guard, Kick] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block] Player 111 name: Leif Completementpaf Player 111: L Norse Lineman 7 3 5 7 [+ag, +ag, +ma, Block, Sure Hands, Tackle] Player 113 name: Igor Polygraf Player 113: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] Done loading opponent team. *** Setup start *** Weather roll(4+1) Current Weather: Nice Gate: 74000 screaming fans show up for the game. <41> Sherman manages to ignore the niggling pain. <47> Leonidas manages to ignore the niggling pain. <67> Barbarossa is suffering from a niggling injury. 11: status changed from 0 to 2. *** Setup start *** Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Bjorn Bellegaf manages to ignore the niggling pain. Odin Bellegaf manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 21, 1 ) 111 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( 22, 8 ) 113 moved (SP) to ( 22, 5 ) 101 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 13 ) 115 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 20, 10 ) 108 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 21, 13 ) Turn time limit reached. 113 moved (SP) to ( 20, 13 ) 108 moved (SP) to ( 20, 10 ) 115 moved (SP) to ( 20, 1 ) 115 moved (SP) to ( 18, 3 ) 101 moved (SP) to ( 20, 1 ) 101 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 20, 1 ) 101 moved (SP) to ( 20, 4 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 8, 4 ) 16 moved (SP) to ( 8, 8 ) 15 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 12, 6 ) 5 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 5, 7 ) 7 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 2 ) 16 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (3+6) = Brilliant Coaching Blood Drakkar: 5 + 8 coaches Banner Guard Bloods: 2 + 3 coaches Blood Drakkar get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (23, 11) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 22, 13 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 22, 7 ) Move ended for <33> Richard I Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 21, 6 ) Move ended for <64> Rommel Select an action for <13> Frederick 7: Select an action for <13> Frederick Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 20, 8 ) 16 moved (MP) to ( 21, 8 ) 16 moved (MP) to ( 22, 8 ) 16 moved (MP) to ( 23, 8 ) Move ended for <38> Prince Rupert Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 8 ) Move ended for <27> Sun Tzu Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 9 ) Move ended for <45> Alaric Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 106 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <49> Agamemnon Otto Graf is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 19, 5 ) 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (20, 3) 101 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 20, 5 ) Move ended for <13> Frederick [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 12 ) Move ended for <41> Sherman Select an action for <21> Napoleon 2: Select an action for <21> Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 8, 12 ) 2 moved (MP) to ( 7, 13 ) GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 6, 12 ) Move ended for <21> Napoleon [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 5 ) Move ended for <36> Cromwell Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for <47> Leonidas Banner Guard Bloods: All players have moved. Duncan Ilsesclaf saved by block skill. <47> Leonidas saved by block skill. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 19, 4 ) Move ended for Soren Vraimenpaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 12 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 24, 10 ) 111 moved (MP) to ( 25, 9 ) 111 moved (MP) to ( 25, 8 ) 111 moved (MP) to ( 24, 8 ) Move ended for Leif Completementpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 8 ) Move ended for Bjorn Bellegaf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Otto Graf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Move ended for Grossebouf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 2 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 19, 6 ) Move ended for Hierulf Piaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Odin Bellegaf <13> Frederick is knocked over. Player pushed to (10, 5) 7 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: <13> Frederick has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 20, 5 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 24, 10 ) 108 moved (MP) to ( 25, 9 ) 108 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 24, 7 ) Move ended for Edwin Pictograf [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 23, 6 ) 12 blocked. Verified Opponent Roll = SKULL SKULL Thor Epitaf is knocked over. Move ended for Thor Epitaf Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 6) + 0, (2, 3) + 0, 0: Thor Epitaf has been stunned. 101: status changed from 0 to 2. Blood Drakkar turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 23, 10 ) 12 moved (MP) to ( 24, 10 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 12 moved (MP) to ( 27, 11 ) [Game Saved] Sending Team File... Done Sending File Move ended for <33> Richard I Select an action for <41> Sherman 3: Select an action for <41> Sherman Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) Move ended for <49> Agamemnon Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Blitz selected. 103 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW <27> Sun Tzu uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (21, 9) 103 moved (MP) to ( 21, 9 ) (2, 4) + 0, (0, 0) + 0, 0: Bjorn Bellegaf has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 22, 9 ) 13 moved (MP) to ( 23, 10 ) 13 moved (MP) to ( 24, 11 ) 13 moved (MP) to ( 25, 11 ) 13 moved (MP) to ( 26, 11 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <21> Napoleon 2: Select an action for <21> Napoleon Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 7 ) Move ended for <41> Sherman Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <36> Cromwell 15: Select an action for <36> Cromwell Select an action for <45> Alaric 5: Select an action for <45> Alaric Select an action for <21> Napoleon 2: Select an action for <21> Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 12 ) 2 moved (MP) to ( 8, 12 ) 2 moved (MP) to ( 9, 12 ) 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) (6) Go for it successful. 2 moved (MP) to ( 14, 11 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for <21> Napoleon Ball moved to ( 27, 11 ) GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 <33> Richard I scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=19,y=5] : current status = 1 7 : current square = java.awt.Point[x=19,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=21,y=6] : current status = 0 8 : current square = java.awt.Point[x=21,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=26,y=11] : current status = 0 13 : current square = java.awt.Point[x=26,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=26,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=26,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=16,y=5] : current status = 0 15 : current square = java.awt.Point[x=16,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=16,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=16,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=23,y=8] : current status = 0 16 : current square = java.awt.Point[x=23,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=23,y=6] : current status = 2 101 : current square = java.awt.Point[x=23,y=6] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=21,y=9] : current status = 1 103 : current square = java.awt.Point[x=21,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=19,y=4] : current status = 0 109 : current square = java.awt.Point[x=19,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=15,y=6] : current status = 0 110 : current square = java.awt.Point[x=15,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=24,y=8] : current status = 0 111 : current square = java.awt.Point[x=24,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=20,y=13] : current status = 0 113 : current square = java.awt.Point[x=20,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 10, 6 ) 15 moved (SP) to ( 8, 4 ) 16 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 12, 8 ) 9 moved (SP) to ( 12, 9 ) 13 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) Turn time limit reached. 13 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 3 ) 15 moved (SP) to ( 12, 2 ) 16 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 9, 9 ) 16 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 12, 12 ) 15 moved (SP) to ( 11, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 16, 5 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 10) Kickoff Roll (5+2) = Changing Weather Weather roll(4+1) Current Weather: Nice Kick result. Direction: 5 Distance: 2 Ball placed at (19, 10) Scatter roll: 6 Ball moved to ( 21, 13 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 2 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Soren Vraimenpaf <47> Leonidas is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 8 ) 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW <49> Agamemnon saved by dodge skill. Player pushed to (17, 9) 9 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 13, 8 ) Move ended for Igor Polygraf [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Otto Graf <45> Alaric is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 3 ) Move ended for Edwin Pictograf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 5 ) Move ended for Duncan Ilsesclaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 1 ) 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL <38> Prince Rupert is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 4) + 1, (4, 1) + 0, 0: <38> Prince Rupert has been stunned. 16: status changed from 0 to 2. Thor Epitaf saved by block skill. 101 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 10, 1 ) Move ended for Thor Epitaf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) Move ended for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Leif Completementpaf dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 23, 10 ) Pass selected. LONG BOMB Verified Opponent Roll = 6 PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 6 Ball moved to ( 14, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bjorn Bellegaf dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bjorn Bellegaf TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Leif Completementpaf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 10, 0 ) 104 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 1 ) Move ended for Odin Bellegaf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 0 ) 103 moved (MP) to ( 10, 0 ) 103 moved (MP) to ( 9, 0 ) Move ended for Bjorn Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 16: status changed from 2 to 1. <38> Prince Rupert rolls over. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for <45> Alaric Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <13> Frederick Edwin Pictograf is knocked over. Player pushed to (14, 2) 108 moved (MP) to ( 14, 2 ) (5, 5) + 0, (1, 1) + 0, 0: Edwin Pictograf has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 <49> Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) (4) Go for it successful. 9 moved (MP) to ( 9, 2 ) Move ended for <49> Agamemnon [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 4 ) (4) Go for it successful. 12 moved (MP) to ( 7, 3 ) (1) <33> Richard I trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 12 moved (MP) to ( 7, 2 ) Move ended for <33> Richard I [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 8, 3 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 6, 2 ) 8 moved (MP) to ( 6, 1 ) Move ended for <64> Rommel Select an action for <25> Tokugawa 1: Select an action for <25> Tokugawa 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 5, 2 ) 1 moved (MP) to ( 5, 1 ) Move ended for <25> Tokugawa Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 4 ) Move ended for <41> Sherman Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 10, 2 ) 15 moved (MP) to ( 9, 1 ) DODGE BEFORE RE_ROLL: <36> Cromwell knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: <36> Cromwell TARGET: 5 --- ROLL: 5 + 0 = 5 <36> Cromwell slips past his opponent(s) unhindered. 103 blocked. Banner Guard Bloods , Choose a block die. SKULL <36> Cromwell is knocked over. Move ended for <36> Cromwell (1, 3) + 0, (0, 0) + 0, 0: <36> Cromwell has been knocked prone. 15: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 108: status changed from 2 to 1. Edwin Pictograf rolls over. 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) Move ended for Grossebouf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 2 ) 115 moved (MP) to ( 10, 2 ) Move ended for Hierulf Piaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Thor Epitaf <49> Agamemnon is knocked over. Player pushed to (20, 3) 9 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (2, 6) + 1, (5, 1) + 0, 0: <49> Agamemnon has been stunned. 9: status changed from 0 to 2. 101 moved (MP) to ( 9, 2 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Duncan Ilsesclaf <45> Alaric is knocked over. Player pushed to (17, 7) 5 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. 110 moved (MP) to ( 13, 6 ) [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 7, 3 ) Move ended for Igor Polygraf [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 9, 6 ) 106 moved (MP) to ( 9, 5 ) Move ended for Otto Graf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) Move ended for Soren Vraimenpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Hand off selected. Move ended for Bjorn Bellegaf Ball moved to ( 21, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW <33> Richard I is knocked over. Player pushed to (23, 2) 12 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 5) + 0, (4, 4) + 0, 0: <33> Richard I has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 7, 2 ) 104 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 5 + 0 = 5 Odin Bellegaf slips past his opponent(s) unhindered. 104 moved (MP) to ( 5, 3 ) 104 moved (MP) to ( 4, 3 ) 104 moved (MP) to ( 3, 3 ) 104 moved (MP) to ( 2, 3 ) Odin Bellegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 5 (5) <33> Richard I regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 18, 13 ) 109 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 6 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 9, 8 ) 3 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 9, 10 ) 16 moved (SP) to ( 9, 11 ) 7 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 9, 3 ) 9 moved (SP) to ( 9, 12 ) 5 moved (SP) to ( 14, 10 ) Turn time limit reached. 7 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 12 ) 16 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kickoff Roll (2+3) = Cheering Fans Blood Drakkar: 1 + 12FF + 3CL Banner Guard Bloods: 4 + 11FF + 0CL Blood Drakkar get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) Move ended for <45> Alaric Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <41> Sherman Grossebouf is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (2, 1) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <64> Rommel Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <47> Leonidas Duncan Ilsesclaf is knocked over. Player pushed to (15, 7) 110 moved (MP) to ( 15, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (17, 9) 111 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 16, 10 ) Move ended for <13> Frederick [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 3 + 0 = 3 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 5 + 0 = 5 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 19, 11 ) DODGE BEFORE RE_ROLL: <27> Sun Tzu knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 5 + 0 = 5 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 11 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 11 ) 16 moved (MP) to ( 17, 11 ) DODGE BEFORE RE_ROLL: <38> Prince Rupert knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: <38> Prince Rupert TARGET: 3 --- ROLL: 2 + 0 = 2 <38> Prince Rupert is knocked over. (2, 1) + 0, (0, 0) + 0, 0: <38> Prince Rupert has been knocked prone. Move ended for <38> Prince Rupert 16: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 11 ) Move ended for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 10) 7 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 16, 10 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Thor Epitaf <13> Frederick saved by block skill. Thor Epitaf saved by block skill. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 10, 6 ) Move ended for Edwin Pictograf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) Move ended for Otto Graf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Duncan Ilsesclaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Hierulf Piaf <64> Rommel saved by block skill. Hierulf Piaf saved by block skill. [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 1 ) 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 10, 3 ) SPRINT used. Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 9, 3 ) Move ended for Bjorn Bellegaf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 20, 13 ) 104 moved (MP) to ( 21, 12 ) Move ended for Odin Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 21, 10 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW <27> Sun Tzu is knocked over. Player pushed to (9, 12) 13 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 6) + 0, (1, 3) + 0, 0: <27> Sun Tzu has been stunned. 13: status changed from 0 to 2. 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 18, 11 ) Move ended for Leif Completementpaf [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) Move ended for Igor Polygraf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 13: status changed from 2 to 1. <27> Sun Tzu rolls over. Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <13> Frederick Soren Vraimenpaf is knocked over. Player pushed to (15, 12) 109 moved (MP) to ( 15, 12 ) (2, 5) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <64> Rommel Player pushed to (15, 5) Player 4 pushed to (15, 5) 4 moved (MP) to ( 15, 5 ) Player pushed to (15, 6) 110 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <49> Agamemnon Player pushed to (17, 8) Player 115 pushed to (17, 8) 115 moved (MP) to ( 17, 8 ) Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 7 ) 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (11, 5) 108 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 6 ) Move ended for <41> Sherman [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for <38> Prince Rupert Select an action for <36> Cromwell 15: Select an action for <36> Cromwell Select an action for <21> Napoleon 2: Select an action for <21> Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 6, 3 ) GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 6, 4 ) 2 moved (MP) to ( 6, 5 ) 2 moved (MP) to ( 6, 6 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for <21> Napoleon Ball moved to ( 10, 7 ) GET BALL FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 3 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 2 ) Turn time limit reached. Move ended for <47> Leonidas [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 6, 11 ) 15 moved (MP) to ( 5, 12 ) 15 moved (MP) to ( 4, 12 ) Move ended for <36> Cromwell Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for <45> Alaric Player pushed to (16, 11) 101 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 12 ) Move ended for <33> Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Duncan Ilsesclaf <49> Agamemnon is knocked over. Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 9: status changed from 0 to 1. 110 moved (MP) to ( 15, 6 ) [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 4 ) 103 moved (MP) to ( 9, 5 ) Move ended for Bjorn Bellegaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Edwin Pictograf Player pushed to (20, 6) 3 moved (MP) to ( 9, 6 ) 108 moved (MP) to ( 10, 6 ) [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 11 ) Move ended for Otto Graf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 22, 3 ) Move ended for Hierulf Piaf 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 21, 3 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 1) 4 moved (MP) to ( 20, 1 ) 113 moved (MP) to ( 21, 2 ) 4 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (9, 0) 4 moved (MP) to ( 20, 0 ) 113 moved (MP) to ( 20, 1 ) Move ended for Igor Polygraf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 10 ) Move ended for Odin Bellegaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Thor Epitaf <38> Prince Rupert is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: <38> Prince Rupert has been knocked prone. 16: status changed from 0 to 1. Thor Epitaf saved by block skill. [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Player pushed to (10, 13) 12 moved (MP) to ( 19, 13 ) 111 moved (MP) to ( 19, 12 ) Blood Drakkar turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 22, 10 ) 13 moved (MP) to ( 23, 9 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 25, 8 ) 13 moved (MP) to ( 26, 8 ) 13 moved (MP) to ( 27, 8 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 19, 10 ) Move ended for <45> Alaric Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 5, 10 ) 15 moved (MP) to ( 6, 9 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 6 ) Hand off selected. Move ended for <36> Cromwell Ball moved to ( 6, 6 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 5, 6 ) Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Igor Polygraf <47> Leonidas is knocked over. Player pushed to (9, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: <47> Leonidas has been stunned. 4: status changed from 0 to 0. 4 moved (SP) to ( 0, 1 ) 113 moved (MP) to ( 20, 0 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 4 ) 115 moved (MP) to ( 24, 5 ) 115 moved (MP) to ( 25, 6 ) 115 moved (MP) to ( 25, 7 ) 115 moved (MP) to ( 26, 8 ) Move ended for Hierulf Piaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Soren Vraimenpaf <13> Frederick is knocked over. Player pushed to (13, 10) 7 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 6) + 0, (4, 1) + 0, 0: <13> Frederick has been stunned. 7: status changed from 0 to 2. 109 moved (MP) to ( 15, 11 ) [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 7 ) Move ended for Otto Graf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Edwin Pictograf <41> Sherman is knocked over. Player pushed to (21, 7) 3 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: <41> Sherman has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 9, 6 ) [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 4 ) 103 moved (MP) to ( 5, 4 ) 103 moved (MP) to ( 4, 5 ) 103 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Bellegaf TARGET: 4 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bjorn Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Bjorn Bellegaf slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Bjorn Bellegaf trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 3, 8 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 2, 8 ) Bjorn Bellegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 2 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 18, 1 ) 113 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 17, 1 ) 110 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 18, 1 ) 113 moved (SP) to ( 19, 9 ) 106 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 18, 2 ) 109 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 16, 10 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 11, 6 ) 3 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 13, 6 ) 15 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 12, 7 ) Turn time limit reached. 12 moved (SP) to ( 10, 10 ) 4 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (5+6) = Throw a rock Blood Drakkar: 8 + 12 FanFactor Banner Guard Bloods: 7 + 11 FanFactor Blood Drakkar fans throw a rock. <41> Sherman is hit by the rock. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: <41> Sherman has been stunned. 3: status changed from 0 to 2. Verified Opponent Roll = 6 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 11) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. 3: status changed from 2 to 1. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <49> Agamemnon Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <64> Rommel Hierulf Piaf is knocked over. Player pushed to (15, 10) 115 moved (MP) to ( 15, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 115: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 6, 11 ) GET BALL FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for <13> Frederick Scatter roll: 5 Ball moved to ( 7, 12 ) Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) Move ended for Edwin Pictograf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 13, 3 ) Move ended for Soren Vraimenpaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 3 ) Move ended for Odin Bellegaf 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 8 ) Move ended for Igor Polygraf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 13, 11 ) Move ended for Otto Graf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Leif Completementpaf <64> Rommel is knocked over. Player pushed to (15, 8) 8 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 0, (3, 3) + 0, 0: <64> Rommel has been stunned. 8: status changed from 0 to 2. 111 moved (MP) to ( 15, 9 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW <47> Leonidas is knocked over. Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 4 ) Move ended for Thor Epitaf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 6 ) Move ended for Duncan Ilsesclaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 13 ) 103 moved (MP) to ( 16, 13 ) 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 10, 11 ) SPRINT used. Move ended for Bjorn Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 8: status changed from 2 to 1. <64> Rommel rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for <47> Leonidas Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 15, 6 ) Move ended for <41> Sherman [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <49> Agamemnon Duncan Ilsesclaf is knocked over. Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) (4, 1) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) Move ended for <45> Alaric Select an action for <36> Cromwell 15: Select an action for <36> Cromwell Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: <36> Cromwell TARGET: 3 --- ROLL: 3 + 0 = 3 <36> Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 12 ) DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 <36> Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 12 ) 15 moved (MP) to ( 20, 12 ) 15 moved (MP) to ( 21, 12 ) 15 moved (MP) to ( 22, 12 ) (4) Go for it successful. 15 moved (MP) to ( 23, 12 ) (5) Go for it successful. 15 moved (MP) to ( 24, 12 ) Move ended for <36> Cromwell [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 12 ) GET BALL FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 8, 8 ) Hand off selected. Move ended for <13> Frederick Ball moved to ( 7, 7 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for <21> Napoleon 2: Select an action for <21> Napoleon Turn time limit reached. Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 12 ) DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 <27> Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) Move ended for <27> Sun Tzu [Game Saved] Select an action for <21> Napoleon 2: Select an action for <21> Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 10 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Hierulf Piaf TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Hierulf Piaf. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 5 + 1Acc = 6 Move ended for <21> Napoleon Ball moved to ( 24, 12 ) GET BALL FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for <38> Prince Rupert Leif Completementpaf saved by block skill. <38> Prince Rupert is knocked over. (2, 6) + 0, (2, 2) + 0, 0: <38> Prince Rupert has been stunned. 16: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Duncan Ilsesclaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Edwin Pictograf <49> Agamemnon is knocked over. Player pushed to (13, 6) 9 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 12, 5 ) Move ended for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 5 ) 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Thor Epitaf <47> Leonidas is knocked over. Player pushed to (18, 7) 4 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 12, 6 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Hierulf Piaf Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 14, 10 ) [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Otto Graf <21> Napoleon is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (6, 1) + 0, 0: <21> Napoleon has been stunned. 2: status changed from 0 to 2. Otto Graf saved by block skill. [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 15, 8 ) 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Igor Polygraf <45> Alaric is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 10 ) Move ended for Leif Completementpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 14, 5 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 7) 3 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 6 ) Move ended for Odin Bellegaf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Bjorn Bellegaf Blood Drakkar: All players have moved. <33> Richard I is knocked over. Player pushed to (18, 9) 12 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 6) + 0, (4, 1) + 0, 0: <33> Richard I has been stunned. 12: status changed from 0 to 2. 103 moved (MP) to ( 10, 10 ) Blood Drakkar turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 3 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 12, 2 ) 7 moved (SP) to ( 12, 12 ) 16 moved (SP) to ( 7, 8 ) 16 moved (SP) to ( 11, 2 ) 3 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 12 ) 15 moved (SP) to ( 11, 4 ) Turn time limit reached. 1 moved (SP) to ( 11, 10 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 15, 11 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 10) Kickoff Roll (5+6) = Throw a rock Banner Guard Bloods: 7 + 11 FanFactor Blood Drakkar: 8 + 12 FanFactor Blood Drakkar fans throw a rock. <25> Tokugawa is hit by the rock. (5, 4) + 0, 0: <25> Tokugawa has been knocked out. 1: status changed from 0 to 7. 1 moved to dugout ( 0, 8 ) Kick result. Direction: 6 Distance: 1 Ball placed at (21, 10) Scatter roll: 4 Ball moved to ( 22, 11 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 1 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. 5 blocked. Multiple Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Grossebouf Grossebouf is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 11 ) (4) Go for it successful. 7 moved (MP) to ( 20, 11 ) (1) <13> Frederick trips and falls trying to go for it! Team re-roll used. (1) <13> Frederick trips and falls trying to go for it! Move ended for <13> Frederick 7 moved (MP) to ( 21, 10 ) (2, 6) + 0, (0, 0) + 0, 0: <13> Frederick has been knocked prone. 7: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Soren Vraimenpaf <49> Agamemnon saved by block skill. Soren Vraimenpaf saved by block skill. [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Otto Graf Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 14, 9 ) Move ended for Duncan Ilsesclaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Edwin Pictograf <49> Agamemnon saved by dodge skill. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 6 ) Move ended for Hierulf Piaf 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) Move ended for Igor Polygraf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Thor Epitaf <45> Alaric is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 4) + 0, (6, 3) + 1, 4: <45> Alaric has been seriously injured!! (44) Smashed Hand - Niggling Injury 5: status changed from 0 to 9. Thor Epitaf saved by block skill. Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 5: status changed from 9 to 1. [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 7 ) Move ended for Bjorn Bellegaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 7 ) Move ended for Odin Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Ball moved to ( 14, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 3 + 0 = 3 Blood Drakkar turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 10 ) 110 blocked. Banner Guard Bloods , Choose a block die. POW Duncan Ilsesclaf is knocked over. Player pushed to (16, 6) Player 104 pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) Player pushed to (15, 7) Player 108 pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) Player pushed to (14, 8) 110 moved (MP) to ( 14, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 14, 9 ) Move ended for <41> Sherman [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 17, 5 ) Move ended for <27> Sun Tzu Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 2 ) 16 moved (MP) to ( 13, 2 ) 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 14, 3 ) Move ended for <38> Prince Rupert Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <64> Rommel Igor Polygraf is knocked over. Player pushed to (14, 4) 113 moved (MP) to ( 14, 4 ) (5, 3) + 0, (3, 3) + 0, 0: Igor Polygraf has been stunned. 113: status changed from 0 to 2. 8 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for <45> Alaric Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <47> Leonidas Hierulf Piaf is knocked over. Player pushed to (14, 5) 115 moved (MP) to ( 14, 5 ) (6, 6) + 0, (6, 2) + 0, 0: Hierulf Piaf has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 20, 10 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 17, 8 ) Move ended for <13> Frederick Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 <49> Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 17, 9 ) (3) Go for it successful. 9 moved (MP) to ( 16, 8 ) Move ended for <49> Agamemnon [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) Move ended for <33> Richard I Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 113: status changed from 2 to 1. Igor Polygraf rolls over. 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Duncan Ilsesclaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 5 ) Move ended for Leif Completementpaf 106: Select an action for Otto Graf Select an action for Otto Graf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Grossebouf Grossebouf is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <49> Agamemnon Edwin Pictograf is knocked over. Player pushed to (14, 5) Player 106 pushed to (14, 5) 106 moved (MP) to ( 14, 5 ) Player pushed to (14, 6) 108 moved (MP) to ( 14, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for <13> Frederick SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for <36> Cromwell 15: Select an action for <36> Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 16, 5 ) 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) Move ended for <36> Cromwell [Game Saved] Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Block selected. 106 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <64> Rommel Otto Graf is knocked over. Player pushed to (16, 4) Player 104 pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) (4, 4) + 0, (4, 2) + 0, 0: Otto Graf has been stunned. 106: status changed from 0 to 2. 8 moved (MP) to ( 14, 5 ) Turn time limit reached. [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 3 ) Move ended for <47> Leonidas Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu 13: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for <27> Sun Tzu SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 3) 104 moved (MP) to ( 17, 3 ) (3, 5) + 0, (6, 1) + 0, 0: Odin Bellegaf has been stunned. 104: status changed from 3 to 2. 13 moved (MP) to ( 16, 4 ) Ball moved to ( 17, 2 ) [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for <41> Sherman Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 20, 11 ) 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 23, 11 ) 12 moved (MP) to ( 24, 12 ) (4) Go for it successful. 12 moved (MP) to ( 25, 13 ) Move ended for <33> Richard I [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 2 ) 16 moved (MP) to ( 17, 2 ) GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 16 moved (MP) to ( 18, 2 ) 16 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 20, 4 ) 16 moved (MP) to ( 21, 5 ) 16 moved (MP) to ( 22, 6 ) 16 moved (MP) to ( 23, 7 ) Pass selected. SHORT PASS PASS FINAL RESULT: <38> Prince Rupert TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for <38> Prince Rupert Ball moved to ( 25, 13 ) GET BALL BEFORE RE_ROLL: <33> Richard I dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <45> Alaric Banner Guard Bloods: All players have moved. Duncan Ilsesclaf is knocked over. Player pushed to (13, 9) 110 moved (MP) to ( 13, 9 ) (4, 3) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Odin Bellegaf rolls over. 106: status changed from 2 to 1. Otto Graf rolls over. 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Edwin Pictograf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Igor Polygraf <64> Rommel is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 8: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Thor Epitaf <45> Alaric is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 5: status changed from 0 to 1. Thor Epitaf saved by block skill. [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Soren Vraimenpaf Soren Vraimenpaf uses TACKLE to bring his opponent down. <49> Agamemnon is knocked over. 107 blocked. 106 blocked. Player pushed to (14, 4) 106 moved (MP) to ( 15, 4 ) Player pushed to (14, 5) 107 moved (MP) to ( 15, 5 ) Player pushed to (14, 6) 9 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 15, 10 ) Move ended for Duncan Ilsesclaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Bjorn Bellegaf <36> Cromwell is knocked over. 13 blocked. Player pushed to (14, 3) 13 moved (MP) to ( 15, 3 ) Player pushed to (13, 4) 15 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 5) + 0, (5, 4) + 0, 0: <36> Cromwell has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 16, 5 ) [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 25, 12 ) 12 blocked. Verified Opponent Roll = 1 (1) Leif Completementpaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW <33> Richard I is knocked over. Player pushed to (4, 14) 12 moved (MP) to ( 25, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 3) + 0, (2, 4) + 0, 0: <33> Richard I has been stunned. 12: status changed from 3 to 2. 111 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 7 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Ball throw-in: 5, 7 (4, 14) Ball moved to ( 10, 8 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 7 ) Verified Opponent Roll = 1 (1) Leif Completementpaf trips and falls trying to go for it! Move ended for Leif Completementpaf Blood Drakkar: All players have moved. 111 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 3) + 0, (2, 2) + 0, 0: Leif Completementpaf has been stunned. 111: status changed from 0 to 2. Blood Drakkar turn ended. [Game Saved] 12: status changed from 2 to 1. <33> Richard I rolls over. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 23, 6 ) 16 moved (MP) to ( 24, 5 ) 16 moved (MP) to ( 25, 5 ) 16 moved (MP) to ( 26, 4 ) 16 moved (MP) to ( 27, 3 ) Move ended for <38> Prince Rupert Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 <13> Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 20, 7 ) GET BALL BEFORE RE_ROLL: <13> Frederick dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 21, 6 ) 7 moved (MP) to ( 22, 5 ) 7 moved (MP) to ( 23, 4 ) 7 moved (MP) to ( 24, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: <13> Frederick TARGET: 3 --- ROLL: 1 Player fumbled direction: 3 Ball moved to ( 25, 2 ) Move ended for <13> Frederick Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Leif Completementpaf rolls over. 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (15, 10) 3 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 15, 9 ) 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Thor Epitaf <41> Sherman saved by block skill. Thor Epitaf saved by block skill. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) Move ended for Grossebouf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Odin Bellegaf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Otto Graf 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 14, 2 ) Move ended for Igor Polygraf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 13, 10 ) Move ended for Soren Vraimenpaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Duncan Ilsesclaf <41> Sherman is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: <41> Sherman has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 2 ) Move ended for Edwin Pictograf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 21, 1 ) 103 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 1 (1) Bjorn Bellegaf trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 24, 1 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bjorn Bellegaf dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bjorn Bellegaf TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Bjorn Bellegaf Blood Drakkar: All players have moved. Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 4, 3 ) Blood Drakkar turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for <41> Sherman Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) Move ended for <64> Rommel Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 16, 5 ) Move ended for <45> Alaric Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 5 ) (2) Go for it successful. 9 moved (MP) to ( 18, 4 ) Move ended for <49> Agamemnon [Game Saved] Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for <13> Frederick SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (25, 3) 103 moved (MP) to ( 25, 3 ) Scatter roll: 2 Ball moved to ( 25, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Bjorn Bellegaf has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for <33> Richard I 12: Select an action for <33> Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 25, 13 ) 12 moved (MP) to ( 25, 12 ) 12 moved (MP) to ( 25, 11 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 25, 9 ) Move ended for <33> Richard I Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 26, 3 ) 16 moved (MP) to ( 25, 2 ) GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 26, 2 ) 16 moved (MP) to ( 27, 2 ) <38> Prince Rupert scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (1) <25> Tokugawa stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=13,y=9] : current status = 4 3 : current square = java.awt.Point[x=13,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=16,y=3] : current status = 0 4 : current square = java.awt.Point[x=16,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=16,y=5] : current status = 4 5 : current square = java.awt.Point[x=16,y=5] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=24,y=3] : current status = 4 7 : current square = java.awt.Point[x=24,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=9] : current status = 4 8 : current square = java.awt.Point[x=14,y=9] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=18,y=4] : current status = 4 9 : current square = java.awt.Point[x=18,y=4] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=25,y=9] : current status = 4 12 : current square = java.awt.Point[x=25,y=9] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=15,y=3] : current status = 0 13 : current square = java.awt.Point[x=15,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : current status = 7 (1) <36> Cromwell stays UNconscious. 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=9] 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=25,y=3] : current status = 1 103 : current square = java.awt.Point[x=25,y=3] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=25,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=25,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=17,y=3] : current status = 0 104 : current square = java.awt.Point[x=17,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=4] : current status = 0 106 : current square = java.awt.Point[x=15,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=2] : current status = 0 108 : current square = java.awt.Point[x=17,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=13,y=10] : current status = 0 109 : current square = java.awt.Point[x=13,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=24,y=12] : current status = 1 111 : current square = java.awt.Point[x=24,y=12] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=14,y=2] : current status = 0 113 : current square = java.awt.Point[x=14,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (6) Hierulf Piaf regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=29,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 11 ) 16 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 7, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) Turn time limit reached. 109 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 17, 5 ) 115 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 21, 7 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 5 Distance: 8 Ball placed at (21, 9) Touchback!! Waiting for Blood Drakkar to give the ball to a member of their team on the field. Ball moved to ( 14, 4 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 6 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. 5 blocked. Multiple Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf <47> Leonidas is knocked over. <45> Alaric is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 3) + 1, (4, 2) + 0, 0: <45> Alaric has been stunned. 5: status changed from 0 to 2. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 5) + 1, (3, 2) + 0, 0: <47> Leonidas has been stunned. 4: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 5 ) Move ended for Duncan Ilsesclaf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Otto Graf Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 9 ) Move ended for Edwin Pictograf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) Move ended for Soren Vraimenpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 13 ) Move ended for Bjorn Bellegaf 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 11, 13 ) Move ended for Igor Polygraf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 5 ) Move ended for Hierulf Piaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 5 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 4) 3 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 12, 4 ) 3 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL <41> Sherman saved by block skill. Thor Epitaf saved by block skill. Move ended for Thor Epitaf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 12, 6 ) Move ended for Odin Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 12, 7 ) Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 4: status changed from 2 to 1. <47> Leonidas rolls over. 5: status changed from 2 to 1. <45> Alaric rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 <64> Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 5 ) Move ended for <64> Rommel [Game Saved] Select an action for <41> Sherman 3: Select an action for <41> Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 1 + 0 = 1 <41> Sherman is knocked over. (5, 1) + 0, (0, 0) + 0, 0: <41> Sherman has been knocked prone. 3: status changed from 4 to 1. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Thor Epitaf <64> Rommel is knocked over. Player pushed to (15, 6) 8 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 13, 5 ) [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Otto Graf Player pushed to (16, 10) 9 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 9 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Soren Vraimenpaf <49> Agamemnon saved by block skill. Soren Vraimenpaf saved by block skill. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 5 ) 110 moved (MP) to ( 6, 6 ) Move ended for Duncan Ilsesclaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 11, 10 ) Move ended for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 5 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 9, 3 ) Move ended for Hierulf Piaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 11, 9 ) Move ended for Grossebouf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 9, 6 ) 104 moved (MP) to ( 8, 6 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW <21> Napoleon is knocked over. Player pushed to (23, 8) 2 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 0, (2, 3) + 0, 0: <21> Napoleon has been stunned. 2: status changed from 0 to 2. 104 moved (MP) to ( 7, 7 ) 104 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 1 (1) Odin Bellegaf trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 5, 7 ) Verified Opponent Roll = 1 (1) Odin Bellegaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 4, 7 ) SPRINT used. Move ended for Odin Bellegaf [Game Saved] 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 113: Select an action for Igor Polygraf Select an action for Igor Polygraf 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Igor Polygraf <33> Richard I is knocked over. Player pushed to (16, 11) 12 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (3, 5) + 0, (1, 6) + 0, 0: <33> Richard I has been stunned. 12: status changed from 0 to 2. 113 moved (MP) to ( 12, 12 ) [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 12 ) Move ended for Bjorn Bellegaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Edwin Pictograf Blood Drakkar: All players have moved. Edwin Pictograf is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 108: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] 2: status changed from 2 to 1. <21> Napoleon rolls over. 12: status changed from 2 to 1. <33> Richard I rolls over. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <41> Sherman 3: Select an action for <41> Sherman Select an action for <27> Sun Tzu 13: Select an action for <27> Sun Tzu Select an action for <47> Leonidas 4: Select an action for <47> Leonidas Select an action for <47> Leonidas 4: Select an action for <47> Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 7 ) Move ended for <47> Leonidas Select an action for <64> Rommel 8: Select an action for <64> Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 <64> Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 3 ) Move ended for <64> Rommel [Game Saved] Select an action for <45> Alaric 5: Select an action for <45> Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 4 + 0 = 4 <45> Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 14, 9 ) Move ended for <45> Alaric [Game Saved] Select an action for <49> Agamemnon 9: Select an action for <49> Agamemnon 9: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for <49> Agamemnon Soren Vraimenpaf is knocked over. Player pushed to (15, 11) 109 moved (MP) to ( 15, 11 ) (5, 6) + 0, (4, 5) + 0, 0: Soren Vraimenpaf has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) [Game Saved] Select an action for <38> Prince Rupert 16: Select an action for <38> Prince Rupert 16: tackle zone state changed to true Block selected. 106 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for <38> Prince Rupert Otto Graf saved by block skill. <38> Prince Rupert is knocked over. (5, 4) + 0, (1, 6) + 0, 0: <38> Prince Rupert has been stunned. 16: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 3, 7 ) 104 moved (MP) to ( 2, 7 ) Odin Bellegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 6 (6) Soren Vraimenpaf regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) <25> Tokugawa stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 6 (6) <36> Cromwell regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 18, 13 ) 115 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 18, 4 ) 110 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 18, 4 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 5, 2 ) 12 moved (SP) to ( 5, 12 ) 7 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (18, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 5 Weather roll(2+5) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (18, 3) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 3 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for <13> Frederick 7: Select an action for <13> Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 10, 3 ) GET BALL FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 9, 2 ) 7 moved (MP) to ( 8, 2 ) 7 moved (MP) to ( 7, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: <13> Frederick TARGET: 3 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 7, 1 ) Move ended for <13> Frederick Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (3) <25> Tokugawa stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=7,y=2] : current status = 0 7 : current square = java.awt.Point[x=7,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=5,y=12] : current status = 0 12 : current square = java.awt.Point[x=5,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=5,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=5,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=13,y=7] : current status = 0 13 : current square = java.awt.Point[x=13,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=5,y=2] : current status = 0 16 : current square = java.awt.Point[x=5,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=5,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=5,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=17,y=1] : current status = 0 109 : current square = java.awt.Point[x=17,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=17,y=13] : current status = 0 111 : current square = java.awt.Point[x=17,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=17,y=10] : current status = 0 115 : current square = java.awt.Point[x=17,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 2 + -2 Blood Drakkar Winnings Roll: 1 + -1 <13> Frederick gets an MVP award. Leif Completementpaf gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=3 not conceding roll=3 -1 for loss +1 for TDs -1 from high FF of 11 Banner Guard Bloods FF Roll: 3 + -1 not conceding roll=1 +1 for win +1 for TDs -1 from high FF of 12 Blood Drakkar FF Roll: 1 + 1 ***END Fan Factor DEBUG*** D6: 1(164) 2(145) 3(133) 4(182) 5(130) 6(131) Total(885) D8: 1(2) 2(7) 3(1) 4(5) 5(3) 6(8) 7(4) 8(3) Total(33) GAME OVER Final Score: Banner Guard Bloods: 2 Blood Drakkar: 3 WINNINGS Banner Guard Bloods: 0 Blood Drakkar: 0