Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 4 9 [+ag, Block] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Horns, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 6 name: Idzi Player 6: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 10 name: Czedrzyk Player 10: B Chaos Beastman 6 3 3 8 [Horns, Leader] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=3529] Connected as server to game 'mutantwhores'. Waiting for client. Receiving: Filthy Whoresons.html Done receiving file. Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Leap, Nerves Of Steel] Player 103 name: Bacon Player 103: T Elf Thrower 5 3 5 7 [+ag, Pass, Safe Throw, Strong Arm] Player 104 name: Breathed Player 104: L Elf Lineman 6 3 4 7 [] Player 105 name: Binks Player 105: L Elf Lineman 5 4 4 7 [+st, Block] Player 106 name: Shultz Player 106: L Elf Lineman 5 3 4 7 [Block, Dodge] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 4 4 6 [+st, Block] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block] Player 112 name: Kay Player 112: B Elf Blitzer 7 3 4 8 [Block, Side Step] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Nerves Of Steel] Player 114 name: Tonsils Player 114: C Elf Catcher 8 3 4 7 [Catch, Nerves Of Steel] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 72000 screaming fans show up for the game. Avenging Mutants gets a LEADER reroll. Koz manages to ignore the niggling pain. Idzi manages to ignore the niggling pain. Czedrzyk is suffering from a niggling injury. 10: status changed from 0 to 2. *** Setup start *** Waugh manages to ignore the niggling pain. Bacon manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Filthy Whoresons win the toss. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 3 ) 1 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 13, 1 ) 12 moved (SP) to ( 11, 1 ) 9 moved (SP) to ( 13, 3 ) 12 moved (SP) to ( 13, 1 ) 1 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 13, 3 ) 8 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 13, 12 ) Waiting for Filthy Whoresons to set players on field. 108 moved (SP) to ( 22, 6 ) 107 moved (SP) to ( 21, 9 ) 106 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 28, 7 ) 113 moved (SP) to ( 22, 3 ) 105 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 21, 8 ) 112 moved (SP) to ( 20, 11 ) 102 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 21, 11 ) 111 moved (SP) to ( 24, 7 ) 107 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 25, 4 ) 113 moved (SP) to ( 16, 1 ) 113 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (3+5) = Quick Snap KICK skill used. Kick result. Direction: 6 Distance: 3 Quick snap. Waiting for Filthy Whoresons to re-arrange players on field. 102 moved (SP) to ( 14, 2 ) 113 moved (SP) to ( 14, 1 ) 104 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 22, 8 ) Ball placed at (22, 10) Ball placed at (22, 10) Scatter roll: 2 Ball moved to ( 22, 12 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 1 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 0 ) Move ended for Kay 113: Select an action for Laskin Select an action for Laskin 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Waugh Player pushed to (16, 0) 12 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 13, 1 ) [Game Saved] 105: Select an action for Binks Select an action for Binks 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Larson Koz is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Binks Claudius Brutus is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Laskin Blozej is knocked over. Player pushed to (17, 3) 8 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. 113 moved (MP) to ( 13, 2 ) [Game Saved] 104: Select an action for Breathed Select an action for Breathed 103: Select an action for Bacon Select an action for Bacon 104: Select an action for Breathed Select an action for Breathed 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Breathed TARGET: 2 --- ROLL: 6 + 0 = 6 Breathed slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 1 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, 0: Flavius Brutus has been stunned. 12: status changed from 0 to 0. 12 moved (SP) to ( 0, 2 ) 104 moved (MP) to ( 11, 2 ) Move ended for Breathed [Game Saved] 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bacon TARGET: 1 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 23, 11 ) Move ended for Bacon [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 22, 10 ) Move ended for Cube 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 10 ) Move ended for Vidal 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 20, 13 ) Move ended for Shultz 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 5 + 0 = 5 Watterson slips past his opponent(s) unhindered. 3 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 DIRTY PLAYER skill used on armor roll. Watterson fouls Claudius Brutus. (1, 3) +3 Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 17, 13 ) Move ended for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 18, 9 ) Move ended for Aeneas Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 11 ) Move ended for Idzi Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 15, 7 ) Move ended for Goth [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Claudius Brutus Select an action for Lel 4: Select an action for Lel Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 9, 2 ) Move ended for Lel Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 3 ) 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Breathed is knocked over. Player pushed to (12, 1) 104 moved (MP) to ( 12, 1 ) (4, 6) + 0, (3, 5) + 0, 0: Breathed has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 11, 1 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 7 ) Move ended for Vidal 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) Move ended for Binks 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 20, 8 ) Move ended for Shultz 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) Move ended for Cube 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 19, 6 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Bacon TARGET: 2 --- ROLL: 4 + 1Qp + -1Sun = 4 Move ended for Bacon Ball moved to ( 16, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 3 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 2) 8 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 8, 7 ) 102 moved (MP) to ( 7, 8 ) Move ended for Waugh [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Larson Goth is knocked over. Player pushed to (14, 8) 16 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 16: status changed from 0 to 1. 108 moved (MP) to ( 15, 7 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 Laskin slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 6, 8 ) 113 moved (MP) to ( 5, 9 ) Move ended for Laskin [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 6 + 0 = 6 Kay slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 6, 6 ) Move ended for Kay [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 3 + 0 = 3 Watterson slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 3 ) Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 7, 9 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 8, 7 ) Move ended for Claudius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 6, 5 ) Move ended for Cyril Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 7, 6 ) Move ended for Blozej Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Goth [Game Saved] Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) Move ended for Idzi Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 16, 8 ) Move ended for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 8 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 12, 11 ) Move ended for Aeneas Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 5, 4 ) 4 moved (MP) to ( 4, 5 ) 4 moved (MP) to ( 4, 6 ) 4 moved (MP) to ( 4, 7 ) 4 moved (MP) to ( 4, 8 ) 113 blocked. Waiting for opponent to decide to use DUMP OFF. 113: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Koz TARGET: 7 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Koz. 113: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 5 + 1Qp + -1Sun = 5 Ball moved to ( 22, 8 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 113 blocked. (5) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Laskin is knocked over. Player pushed to (6, 9) 113 moved (MP) to ( 6, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 113: status changed from 0 to 1. (3) Go for it successful. 4 moved (MP) to ( 5, 8 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 107: Select an action for Watterson Select an action for Watterson 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 12, 9 ) Move ended for Binks 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 7 ) Move ended for Bacon 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 8 ) Move ended for Shultz 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cube Wiktor is knocked over. Player pushed to (12, 9) 9 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 18, 8 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 8, 9 ) Move ended for Watterson [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Koz is knocked over. Player pushed to (21, 10) 5 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 5) + 0, (2, 6) + 0, 0: Koz has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 6, 10 ) 102 moved (MP) to ( 5, 11 ) 102 moved (MP) to ( 4, 11 ) 102 moved (MP) to ( 3, 11 ) 102 moved (MP) to ( 2, 11 ) Waugh scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 1 (1) Breathed stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 3 (3) Koz stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 108 moved location (MPL) to ( 15, 6 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 16, 8 ) 105 moved location (MPL) to ( 15, 5 ) 113 moved location (MPL) to ( 15, 1 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 19, 7 ) 101 moved location (MPL) to ( 16, 10 ) 103 moved (SP) to ( 28, 6 ) 110 moved (SP) to ( 23, 3 ) 109 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 18, 13 ) 105 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 23, 8 ) 101 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 12 ) 112 moved (SP) to ( 18, 2 ) 106 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 21, 4 ) 110 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 17, 1 ) 110 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 18, 11 ) 107 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 22, 9 ) 113 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 13, 5 ) 2 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 7, 5 ) 2 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (24, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 5 Weather roll(6+5) Current Weather: Pouring Rain Verified Opponent Roll = 2 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (24, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 25, 1 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Flavius Brutus Shultz is knocked over. Player pushed to (16, 10) 106 moved (MP) to ( 16, 10 ) (1, 1) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Binks is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 5) + 1, 0: Binks has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Claudius Brutus Larson saved by block skill. Claudius Brutus is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Shultz 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 15, 0 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Aeneas is knocked over. Player pushed to (16, 2) 7 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 7: status changed from 0 to 1. 108 moved (MP) to ( 16, 1 ) Move ended for Larson [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 0 ) 111 moved (MP) to ( 15, 0 ) 111 moved (MP) to ( 14, 0 ) 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 2 ) Move ended for Cube 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 0 ) 112 moved (MP) to ( 15, 0 ) 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) Move ended for Kay 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 12 ) Move ended for Vidal 110: Select an action for Cardozo Select an action for Cardozo 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 21, 7 ) Move ended for Watterson 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 18, 2 ) Move ended for Waugh 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 1 ) 113 moved (MP) to ( 18, 0 ) 113 moved (MP) to ( 17, 0 ) 113 moved (MP) to ( 16, 0 ) 113 moved (MP) to ( 15, 0 ) 113 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 1 (1) Laskin trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 12, 1 ) Move ended for Laskin [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 7 ) Move ended for Cardozo 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 0 ) 109 moved (MP) to ( 15, 0 ) 109 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 13, 1 ) Move ended for Learned Hand Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 9, 2 ) 8 moved (MP) to ( 9, 1 ) 8 moved (MP) to ( 10, 0 ) Move ended for Blozej Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 10, 3 ) Move ended for Goth [Game Saved] Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 10, 6 ) Move ended for Idzi Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 5 ) Move ended for Lel Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) (3) Go for it successful. 9 moved (MP) to ( 10, 2 ) Move ended for Wiktor [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (13, 0) 109 moved (MP) to ( 13, 0 ) 1 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Aeneas Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 12, 2 ) 113 blocked. (4) Go for it successful. Avenging Mutants , Choose a block die. POW Laskin is knocked over. Player pushed to (12, 0) 113 moved (MP) to ( 12, 0 ) CLAW used on armor roll. (6, 6) + 2, (3, 4) + 0, 0: Laskin has been stunned. 113: status changed from 0 to 2. 3 moved (MP) to ( 12, 1 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 7, 5 ) Move ended for Cyril Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 3 ) 11 moved (MP) to ( 5, 2 ) 11 moved (MP) to ( 4, 2 ) 11 moved (MP) to ( 4, 1 ) GET BALL FINAL RESULT: Clys II TARGET: 4 --- ROLL: 5 + 0 = 5 11 moved (MP) to ( 5, 2 ) 11 moved (MP) to ( 6, 3 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Clys II miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. PASS FINAL RESULT: Clys II TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Clys II Avenging Mutants: All players have moved. Ball moved to ( 7, 5 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 4 + 0 = 4 Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 113: status changed from 2 to 1. Laskin rolls over. 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 11 ) Move ended for Watterson 110: Select an action for Cardozo Select an action for Cardozo 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 7, 6 ) Move ended for Vidal 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 9 ) Move ended for Waugh 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 1 ) Move ended for Larson 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 9 ) Move ended for Cardozo 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Shultz Flavius Brutus is knocked over. Player pushed to (14, 11) 12 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. 106 moved (MP) to ( 16, 10 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kay Player pushed to (20, 0) 8 moved (MP) to ( 9, 0 ) 112 moved (MP) to ( 10, 0 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Learned Hand knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Learned Hand TARGET: 4 --- ROLL: 1 + 0 = 1 Learned Hand is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 6) + 0, (3, 2) + 0, 0: Learned Hand has been stunned. Move ended for Learned Hand 109: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Cube is knocked over. Player pushed to (11, 1) 111 moved (MP) to ( 11, 1 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Cube has been knocked prone. 111: status changed from 0 to 1. 16 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 4 ) 11 moved (MP) to ( 5, 5 ) 11 moved (MP) to ( 6, 6 ) Move ended for Clys II Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 6, 5 ) Move ended for Lel Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 5 ) 101 blocked. HORNS used. Avenging Mutants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (8, 6) 101 moved (MP) to ( 8, 6 ) (2, 1) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) Move ended for Idzi [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 6 ) Move ended for Cyril Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 7 ) Move ended for Wiktor Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 6 ) Move ended for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 5 ) Move ended for Bacchus Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 13, 5 ) Move ended for Aeneas Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Flavius Brutus Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 109: status changed from 2 to 1. Learned Hand rolls over. 108: Select an action for Larson Select an action for Larson 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 8 ) Move ended for Cardozo 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) Move ended for Watterson 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 15, 5 ) Move ended for Larson 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 17, 2 ) Move ended for Laskin 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 8 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Idzi is knocked over. Player pushed to (18, 6) 6 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Idzi has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 17, 7 ) Move ended for Waugh [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 11, 7 ) Move ended for Vidal 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 12, 7 ) Move ended for Shultz [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 2 + 0 = 2 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 1 ) Move ended for Cube [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Kay Filthy Whoresons: All players have moved. Blozej is knocked over. Player pushed to (21, 0) 8 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Player pushed to (11, 8) 106 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 6 ) 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Larson is knocked over. Player pushed to (15, 4) 108 moved (MP) to ( 15, 4 ) CLAW used on armor roll. (5, 4) + 2, (3, 3) + 0, 0: Larson has been stunned. 108: status changed from 0 to 2. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 3 ) Move ended for Claudius Brutus [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 3 ) 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 14, 3 ) 16 moved (MP) to ( 15, 3 ) Move ended for Goth [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It is not necessary. DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 1 + 0 = 1 Cyril Brutus is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. Move ended for Cyril Brutus 2: status changed from 3 to 1. Ball moved to ( 14, 6 ) Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 108: status changed from 2 to 1. Larson rolls over. 110: Select an action for Cardozo Select an action for Cardozo 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 6 ) Move ended for Watterson 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 5 ) Move ended for Cardozo 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 8 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Wiktor is knocked over. Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 5) + 0, (2, 5) + 0, 0: Wiktor has been stunned. 9: status changed from 0 to 2. 102 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Waugh TARGET: 3 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 10 ) Move ended for Waugh [Game Saved] 106: Select an action for Shultz Select an action for Shultz 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 9, 5 ) 111 moved (MP) to ( 8, 6 ) 111 moved (MP) to ( 7, 7 ) Move ended for Cube 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 8, 3 ) 112 moved (MP) to ( 8, 4 ) 112 moved (MP) to ( 7, 5 ) Move ended for Kay 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 13, 11 ) Move ended for Shultz 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 13, 4 ) Move ended for Learned Hand 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Laskin slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 4 ) Move ended for Laskin [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 9 ) Move ended for Vidal Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] 9: status changed from 2 to 1. Wiktor rolls over. Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 11, 10 ) Move ended for Idzi Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 11, 9 ) 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Waugh is knocked over. Player pushed to (10, 11) 102 moved (MP) to ( 10, 11 ) (3, 6) + 0, (2, 3) + 0, 0: Waugh has been stunned. 102: status changed from 3 to 2. 1 moved (MP) to ( 10, 10 ) Ball moved to ( 10, 10 ) GET BALL BEFORE RE_ROLL: Bacchus Brutus dropped the ball. TARGET: 6 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. GET BALL FINAL RESULT: Bacchus Brutus TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 9, 9 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 8, 1 ) 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 7, 3 ) (6) Go for it successful. 8 moved (MP) to ( 7, 4 ) Move ended for Blozej [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. The last reroll is a LEADER reroll and there are no LEADERS on the field. SKULL Move ended for Lel Lel is knocked over. (4, 5) + 0, (1, 6) + 0, 0: Lel has been stunned. 4: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. Waugh rolls over. 106: Select an action for Shultz Select an action for Shultz 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 5 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 6, 9 ) 113 moved (MP) to ( 5, 9 ) 113 moved (MP) to ( 4, 9 ) 113 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 2, 10 ) Move ended for Laskin [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) Move ended for Shultz 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Learned Hand Aeneas saved by block skill. Learned Hand saved by block skill. [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 5 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 13, 5 ) Move ended for Cardozo [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cube TARGET: 3 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 7, 9 ) 111 moved (MP) to ( 6, 9 ) 111 moved (MP) to ( 5, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Cube fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: Cube TARGET: 2 --- ROLL: 6 Move ended for Cube Ball moved to ( 27, 10 ) NERVES OF STEEL skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 5 + 0 = 5 Laskin scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Breathed regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 5 (5) Binks regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Koz regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 4 ) 107 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 15, 10 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 22, 10 ) 111 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 12 ) 106 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 26, 10 ) 110 moved (SP) to ( 26, 11 ) 101 moved (SP) to ( 26, 12 ) 107 moved (SP) to ( 26, 9 ) 108 moved (SP) to ( 26, 8 ) 111 moved (SP) to ( 26, 7 ) 104 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 26, 6 ) 113 moved (SP) to ( 26, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 15, 9 ) 12 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (2+3) = Cheering Fans Filthy Whoresons: 6 + 13FF + 0CL Avenging Mutants: 4 + 11FF + 0CL Filthy Whoresons get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 27, 7 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 16, 7 ) Move ended for Idzi Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 16, 6 ) Move ended for Koz Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(4) - PRO works! (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Binks is knocked over. Player pushed to (15, 7) 105 moved (MP) to ( 15, 7 ) CLAW used on armor roll. (1, 6) + 2, (2, 2) + 0, 0: Binks has been stunned. 105: status changed from 0 to 2. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Shultz saved by dodge skill. Player pushed to (15, 9) 106 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) 106 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Wiktor uses TACKLE to bring his opponent down. Shultz is knocked over. Player pushed to (17, 8) 106 moved (MP) to ( 17, 8 ) (4, 6) + 0, (2, 5) + 0, 0: Shultz has been stunned. 106: status changed from 0 to 2. 9 moved (MP) to ( 16, 9 ) Move ended for Wiktor [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 8 ) Clys II fouls Binks. (4, 1) +4 (3, 5) + 0, 0: Binks has been knocked out. 105: status changed from 2 to 7. 105 moved to dugout ( 29, 8 ) IGMEOY Roll = 6 The ref spots the foul and bans Clys II from the rest of the game! Move ended for Clys II 11: status changed from 0 to 0. 11 moved to dugout ( 0, 2 ) 11: status changed from 0 to 2. Avenging Mutants turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=0,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=26,y=12] : current status = 0 101 : current square = java.awt.Point[x=26,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=26,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=26,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=26,y=10] : current status = 0 102 : current square = java.awt.Point[x=26,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Binks regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=17,y=8] : current status = 2 106 : current square = java.awt.Point[x=17,y=8] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=26,y=9] : current status = 0 107 : current square = java.awt.Point[x=26,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=26,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=26,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=26,y=8] : current status = 0 108 : current square = java.awt.Point[x=26,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=26,y=11] : current status = 0 110 : current square = java.awt.Point[x=26,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=26,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=26,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=26,y=7] : current status = 0 111 : current square = java.awt.Point[x=26,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=26,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=26,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=26,y=6] : current status = 0 112 : current square = java.awt.Point[x=26,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=26,y=5] : current status = 0 113 : current square = java.awt.Point[x=26,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=26,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=26,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Avenging Mutants gets a LEADER reroll. Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 5 ) 107 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 22, 10 ) 111 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 12 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 7, 4 ) 6 moved (SP) to ( 8, 3 ) 7 moved (SP) to ( 7, 3 ) 1 moved (SP) to ( 6, 5 ) 2 moved (SP) to ( 7, 6 ) 4 moved (SP) to ( 5, 6 ) 5 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 6, 10 ) 4 moved (SP) to ( 10, 9 ) 1 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 10, 8 ) 2 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 13, 11 ) 8 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 13, 3 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (18, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 7 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 7 Distance: 2 Perfect Defense. Waiting for Filthy Whoresons to re-arrange players on field. 101 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Ball placed at (18, 11) Ball placed at (18, 11) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Lel TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) Move ended for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 4 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 11, 6 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Binks is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) CLAW used on armor roll. (4, 2) + 2, (6, 2) + 0, 0: Binks has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 7 ) 16 moved (MP) to ( 14, 6 ) 106 blocked. Avenging Mutants , Choose a block die. POW Shultz is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Shultz has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 15, 5 ) Move ended for Goth [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 14, 7 ) Move ended for Flavius Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 6 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 1 ) Move ended for Aeneas Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 2 ) Move ended for Idzi Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 13, 9 ) Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 1 [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 23, 7 ) 113 moved (MP) to ( 24, 7 ) Move ended for Laskin 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 7 ) Move ended for Waugh 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 18, 6 ) Move ended for Learned Hand 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 18, 4 ) Move ended for Cardozo 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 8 ) 111 moved (MP) to ( 10, 7 ) Move ended for Cube [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 11, 7 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Koz is knocked over. Player pushed to (18, 5) 5 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 11, 6 ) Move ended for Vidal [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 18, 2 ) Move ended for Larson [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 5 + 0 = 5 Shultz slips past his opponent(s) unhindered. Move ended for Shultz [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Kay knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Kay TARGET: 3 --- ROLL: 1 + 0 = 1 Kay is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Kay has been knocked prone. Move ended for Kay 112: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 6 ) 101 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 7) 101 moved (MP) to ( 12, 7 ) Move ended for Wiktor [Game Saved] Select an action for Idzi 6: Select an action for Idzi Select an action for Idzi 6: Select an action for Idzi Select an action for Lel 4: Select an action for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) Move ended for Aeneas Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 4 ) Move ended for Goth [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 3 ) Move ended for Bacchus Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 16, 1 ) Move ended for Idzi Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) Move ended for Flavius Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 3 ) (5) Go for it successful. 8 moved (MP) to ( 13, 2 ) Move ended for Blozej [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) Move ended for Claudius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 7 ) Move ended for Watterson 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Vidal Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 6 ) 113 moved (MP) to ( 24, 5 ) 113 moved (MP) to ( 24, 4 ) 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 24, 2 ) Move ended for Laskin 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 1 ) Move ended for Larson 110: Select an action for Cardozo Select an action for Cardozo 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) Move ended for Learned Hand 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Waugh is knocked over. Move ended for Waugh Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (17, 6) 106 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 1 ) 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (19, 0) 108 moved (MP) to ( 19, 0 ) 3 moved (MP) to ( 18, 1 ) Move ended for Claudius Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 3 ) 7 moved (MP) to ( 22, 4 ) Move ended for Aeneas Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 21, 2 ) (4) Go for it successful. 1 moved (MP) to ( 22, 2 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 20, 2 ) Move ended for Cyril Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 20, 4 ) Move ended for Idzi Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 3 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 3 ) Move ended for Koz Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 2 ) Move ended for Wiktor Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 1 ) Move ended for Flavius Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 2 ) 8 moved (MP) to ( 19, 3 ) Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 10, 4 ) Move ended for Kay 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 5 ) Move ended for Learned Hand 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 24, 4 ) 113 moved (MP) to ( 24, 5 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK 8 blocked. Player pushed to (11, 2) 8 moved (MP) to ( 18, 2 ) Player pushed to (10, 3) 6 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 20, 4 ) Move ended for Laskin [Game Saved] 101: Select an action for Vidal Select an action for Vidal 102: Select an action for Waugh Select an action for Waugh 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 16, 6 ) Move ended for Waugh 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 16, 5 ) Move ended for Watterson 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 16, 4 ) Move ended for Cube 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Shultz Goth is knocked over. Player pushed to (12, 4) 16 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 17, 5 ) [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 21, 4 ) Move ended for Vidal [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cardozo Player pushed to (10, 2) 6 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 19, 3 ) [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Move ended for Larson Filthy Whoresons: All players have moved. Player pushed to (12, 1) 3 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 18, 1 ) Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Larson is knocked over. Player pushed to (19, 0) 108 moved (MP) to ( 19, 0 ) CLAW used on armor roll. (3, 3) + 2, (5, 6) + 0, 1: Larson has been badly hurt! 108: status changed from 0 to 8. 3 moved (MP) to ( 18, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 22, 3 ) 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Vidal saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (22, 5) 101 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 21, 4 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aeneas SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (23, 4) 101 moved (MP) to ( 23, 4 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. POW Move ended for Koz Laskin is knocked over. Player pushed to (20, 5) 113 moved (MP) to ( 20, 5 ) (2, 5) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 113: status changed from 0 to 1. 5 moved (MP) to ( 20, 4 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Cardozo is knocked over. Player pushed to (18, 4) 110 moved (MP) to ( 18, 4 ) (4, 2) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 4 ) Move ended for Blozej Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) Move ended for Wiktor Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Goth [Game Saved] Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 4 ) Move ended for Idzi Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 19, 1 ) Move ended for Lel Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 14, 4 ) Move ended for Kay 107: Select an action for Watterson Select an action for Watterson 101: Select an action for Vidal Select an action for Vidal 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK/POW Move ended for Learned Hand Idzi is knocked over. Player pushed to (9, 3) 6 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Idzi has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 24, 3 ) 101 moved (MP) to ( 25, 2 ) 101 moved (MP) to ( 26, 1 ) Move ended for Vidal [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Watterson Blozej is knocked over. Player pushed to (14, 3) 8 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 15, 4 ) [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Cube Cube is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 111: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Shultz is knocked over. Player pushed to (17, 6) 106 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 1) + 1, 0: Shultz has been stunned. 106: status changed from 0 to 2. 16 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 19, 4 ) Move ended for Idzi Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 16, 5 ) Move ended for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Koz Learned Hand is knocked over. Player pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) (6, 2) + 0, (6, 2) + 0, 0: Learned Hand has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 23, 3 ) 7 moved (MP) to ( 24, 3 ) 7 moved (MP) to ( 25, 3 ) 7 moved (MP) to ( 26, 2 ) 101 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (25, 2) 101 moved (MP) to ( 25, 2 ) (5, 1) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 26, 1 ) 7 moved (MP) to ( 25, 1 ) Move ended for Aeneas [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 19, 2 ) Move ended for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 2 ) Move ended for Cyril Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 2 ) Move ended for Claudius Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 23, 2 ) 12 moved (MP) to ( 24, 2 ) Flavius Brutus fouls Vidal. (1, 3) +2 IGMEOY Roll = 1 Move ended for Flavius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 106: status changed from 2 to 1. Shultz rolls over. 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 5 + 0 = 5 Waugh slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 102 moved (MP) to ( 20, 3 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK/POW Lel is knocked over. Player pushed to (11, 1) 4 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 3 to 1. 102 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 1 Ball moved to ( 10, 0 ) Move ended for Waugh [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 3 + 0 = 3 Watterson slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 1 ) Move ended for Watterson [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 1 + 0 = 1 Kay is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Kay has been knocked prone. Move ended for Kay 112: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 21, 3 ) 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 20, 1 ) Move ended for Idzi Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 4 ) 5 moved (MP) to ( 21, 3 ) 5 moved (MP) to ( 21, 2 ) 5 moved (MP) to ( 21, 1 ) 5 moved (MP) to ( 20, 0 ) 5 moved (MP) to ( 19, 1 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Waugh is knocked over. Player pushed to (20, 3) 102 moved (MP) to ( 20, 3 ) CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 19, 2 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 12, 1 ) 9 moved (MP) to ( 11, 1 ) 9 moved (MP) to ( 10, 1 ) 107 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Watterson is knocked over. Player pushed to (8, 0) 107 moved (MP) to ( 8, 0 ) (1, 6) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 9, 1 ) Move ended for Wiktor [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 0 ) 2 moved (MP) to ( 19, 0 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Cyril Brutus [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 4 ) Move ended for Goth [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Foul selected. 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 19, 3 ) Blozej fouls Waugh. (4, 3) +2 (2, 4) + 0, 0: Waugh has been stunned. 102: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Blozej [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 4 ) Move ended for Bacchus Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 3 ) Move ended for Flavius Brutus Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Waugh rolls over. 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 1 + 0 = 1 Cube is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Cube has been knocked prone. Move ended for Cube 111: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 2 ) Move ended for Bacchus Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 25, 3 ) Move ended for Flavius Brutus Select an action for Blozej 8: Select an action for Blozej Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 3 ) 6 moved (MP) to ( 23, 3 ) 6 moved (MP) to ( 24, 3 ) 6 moved (MP) to ( 25, 4 ) 6 moved (MP) to ( 26, 3 ) Move ended for Idzi Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 26, 2 ) Move ended for Aeneas Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 21, 1 ) 8 moved (MP) to ( 22, 1 ) 8 moved (MP) to ( 23, 1 ) 8 moved (MP) to ( 24, 1 ) 8 moved (MP) to ( 25, 1 ) Move ended for Blozej Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 0 ) 2 moved (MP) to ( 21, 0 ) 2 moved (MP) to ( 22, 0 ) 2 moved (MP) to ( 23, 0 ) 2 moved (MP) to ( 24, 0 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 1 ) 5 moved (MP) to ( 21, 1 ) 5 moved (MP) to ( 22, 1 ) 5 moved (MP) to ( 23, 1 ) 5 moved (MP) to ( 24, 1 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 2 ) Move ended for Claudius Brutus Select an action for Lel 4: Select an action for Lel Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 3 ) 16 moved (MP) to ( 19, 2 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 21, 1 ) Move ended for Goth [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 2 ) 4 moved (MP) to ( 22, 3 ) 4 moved (MP) to ( 23, 4 ) 4 moved (MP) to ( 24, 4 ) 4 moved (MP) to ( 25, 4 ) 4 moved (MP) to ( 25, 5 ) Move ended for Lel Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 1 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 23, 0 ) Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Choose a block die. SKULL Waugh is knocked over. Move ended for Waugh Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 5) + 0, (5, 5) + 0, 6: Waugh has been KILLED!! 102: status changed from 0 to 10. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 102: status changed from 10 to 1. Filthy Whoresons turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 25, 0 ) 2 moved (MP) to ( 26, 1 ) 2 moved (MP) to ( 27, 2 ) Cyril Brutus scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=22,y=2] : current status = 0 3 : current square = java.awt.Point[x=22,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=25,y=5] : current status = 4 4 : current square = java.awt.Point[x=25,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=25,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=25,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=24,y=1] : current status = 4 5 : current square = java.awt.Point[x=24,y=1] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=26,y=3] : current status = 4 6 : current square = java.awt.Point[x=26,y=3] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=26,y=2] : current status = 0 7 : current square = java.awt.Point[x=26,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=26,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=26,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=25,y=1] : current status = 4 8 : current square = java.awt.Point[x=25,y=1] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=25,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=25,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=8,y=1] : current status = 0 9 : current square = java.awt.Point[x=8,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=0,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=25,y=3] : current status = 0 12 : current square = java.awt.Point[x=25,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 16 : current square = java.awt.Point[x=21,y=1] : current status = 4 16 : current square = java.awt.Point[x=21,y=1] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=25,y=2] : current status = 1 101 : current square = java.awt.Point[x=25,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=23,y=0] : current status = 1 102 : current square = java.awt.Point[x=23,y=0] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=0] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=2] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Binks stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=17,y=6] : current status = 1 106 : current square = java.awt.Point[x=17,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=8,y=0] : current status = 1 107 : current square = java.awt.Point[x=8,y=0] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=8,y=0] 107 : current status = 0 107 : current square = java.awt.Point[x=8,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (3) Learned Hand stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=9] 110 : current square = java.awt.Point[x=18,y=4] : current status = 1 110 : current square = java.awt.Point[x=18,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=15,y=3] : current status = 1 111 : current square = java.awt.Point[x=15,y=3] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=13,y=3] : current status = 1 112 : current square = java.awt.Point[x=13,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=20,y=5] : current status = 1 113 : current square = java.awt.Point[x=20,y=5] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 1, 5 ) 13 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 15, 6 ) 6 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 13, 5 ) 2 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 1, 4 ) 7 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 3, 7 ) 2 moved (SP) to ( 3, 6 ) 7 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 13, 9 ) 7 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 12, 6 ) 16 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 3, 8 ) 8 moved (SP) to ( 3, 5 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 3, 4 ) Waiting for Filthy Whoresons to set players on field. 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 16, 8 ) 113 moved location (MPL) to ( 15, 1 ) 104 moved location (MPL) to ( 16, 4 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 19, 7 ) 101 moved location (MPL) to ( 16, 10 ) 114 moved (SP) to ( 26, 2 ) 110 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 20, 7 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (2+4) = Bad Kick KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (21, 9) Scatter roll: 6 Ball moved to ( 23, 12 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 8 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) Move ended for Watterson 104: Select an action for Breathed Select an action for Breathed 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 5 ) Move ended for Breathed 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 13, 5 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Wiktor saved by block skill. Laskin saved by block skill. Move ended for Laskin [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 23, 9 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tonsils TARGET: 3 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 20, 9 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Tonsils TARGET: 3 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 9, 7 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Waugh dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Waugh TARGET: 3 --- ROLL: 4 + 0 = 4 Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Binks stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 8 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 4 (4) Learned Hand regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 2 Filthy Whoresons Winnings Roll: 2 + 1 Verified Opponent Roll = 5 Avenging Mutants Winnings Roll: 5 + 0 Verified Opponent Roll = 15 Verified Opponent Roll = 3 Bacon gets an MVP award. Verified Opponent Roll = 10 Verified Opponent Roll = 11 Clys II gets an MVP award. Verified Opponent Roll = 6 Filthy Whoresons FF Roll: 6 + 1 Verified Opponent Roll = 4 Avenging Mutants FF Roll: 4 + -1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 D6: 1(151) 2(139) 3(163) 4(159) 5(180) 6(163) Total(955) D8: 1(3) 2(4) 3(2) 4(5) 5(3) 6(2) 7(2) 8(0) Total(21) GAME OVER Final Score: Avenging Mutants: 1 Filthy Whoresons: 2 WINNINGS Avenging Mutants: 50000 Filthy Whoresons: 30000