Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Pandemic Team 1 race: Nurgle Player 1 name: Abscess Player 1: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 2 name: Bed Sore Player 2: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 3 name: Canker Sore Player 3: B Chaos Beastman 6 3 3 8 [Horns, Stand Firm] Player 4 name: Dandruff Player 4: B Chaos Beastman 6 3 3 8 [Horns] Player 5 name: Eczema Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 6 name: Fatty Liver Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Gastritis Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 8 name: Halitosis Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Impetigo Player 9: B Chaos Beastman 6 3 3 8 [Horns] Player 10 name: Jock Itch Player 10: B Chaos Beastman 6 3 3 7 [Block, Horns] Player 11 name: Keloid Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Leprosy Player 12: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 13 name: Malaria Player 13: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 16 name: Prostatitis Player 16: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] fumbbl.com/83.227.39.17 Client trying connection... Socket[addr=fumbbl.com/83.227.39.17,port=8081,localport=2816] Connected as client to game 'pandemiccow'. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Receiving: Cowboys From Hell.htm Done receiving file. Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: PsychoHoli Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 4 8 [Guard] Player 107 name: Shattered Player 107: L Dark Elf Lineman 5 3 4 8 [] Player 108 name: Clash Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagor Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 5 Weather roll(4+5) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Gate: 51000 screaming fans show up for the game. Cowboys From Hell gets a LEADER reroll. Verified Opponent Roll = 3 Dominator manages to ignore the niggling pain. Verified Opponent Roll = 4 BloodMessagor manages to ignore the niggling pain. Verified Opponent Roll = 3 Canker Sore manages to ignore the niggling pain. Verified Opponent Roll = 3 Jock Itch manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Pandemic win the toss. Waiting for Cowboys From Hell to set players on field. 113 moved (SP) to ( 26, 4 ) 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 10 ) 114 moved location (MPL) to ( 17, 12 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 17, 3 ) 103 moved location (MPL) to ( 17, 2 ) 112 moved location (MPL) to ( 17, 5 ) 111 moved location (MPL) to ( 20, 7 ) 110 moved location (MPL) to ( 15, 4 ) 101 moved location (MPL) to ( 17, 11 ) 105 moved (SP) to ( 28, 3 ) 106 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 7, 10 ) Turn time limit reached. 1 moved (SP) to ( 7, 4 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (3+6) = Brilliant Coaching Cowboys From Hell: 4 + 1 coaches Pandemic: 2 + 1 coaches Cowboys From Hell get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 2 Kick result. Direction: 8 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 114 blocked. HORNS used. Pandemic , Choose a block die. POW FarBeyondDriven is knocked over. Player pushed to (18, 11) 114 moved (MP) to ( 18, 11 ) (6, 2) + 0, (2, 1) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. 7 moved (MP) to ( 17, 12 ) Move ended for Gastritis [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 10 ) Move ended for Eczema Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy Clash is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 7 ) GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 10 ) Move ended for Bed Sore [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Malaria BloodMessagor is knocked over. Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) (3, 5) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 13 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 9 ) Move ended for Abscess Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 12 ) Move ended for Halitosis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) Move ended for Keloid Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Dominator is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 6 ) Move ended for Jock Itch Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 114: status changed from 2 to 1. FarBeyondDriven rolls over. 109: Select an action for MedecineMan Select an action for MedecineMan 109: Select an action for MedecineMan Select an action for MedecineMan 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagor 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for VulgarDisplayOfPower Canker Sore is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Canker Sore has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 12 ) Move ended for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 2 + 0 = 2 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 19, 9 ) Move ended for MedecineMan [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 21, 9 ) Move ended for ASleeper 103: Select an action for PsychoHoli Select an action for PsychoHoli 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cowboy TARGET: 3 --- ROLL: 6 + 0 = 6 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cowboy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = 4 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 11 ) 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 9) 2 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 12, 10 ) Move ended for Cowboy [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 (1) PsychoHoli trips and falls trying to go for it! Move ended for PsychoHoli 103 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: PsychoHoli has been knocked prone. 103: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria BloodMessagor is knocked over. Player pushed to (17, 4) 110 moved (MP) to ( 17, 4 ) (2, 1) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 14, 5 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 16, 4 ) Move ended for Prostatitis [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Canker Sore Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Abscess Cowboy is knocked over. Player pushed to (12, 11) 101 moved (MP) to ( 12, 11 ) (2, 3) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) Move ended for Leprosy Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) (3) Go for it successful. 2 moved (MP) to ( 18, 13 ) Move ended for Bed Sore [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 19, 13 ) 5 moved (MP) to ( 20, 13 ) 102 blocked. HORNS used. Pandemic , Choose a block die. POW ConcreteSledge is knocked over. Player pushed to (21, 11) 102 moved (MP) to ( 21, 11 ) (4, 4) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. Move ended for Eczema [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 13 ) Move ended for Keloid Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Jock Itch TARGET: 3 --- ROLL: 3 + 0 = 3 Jock Itch slips past his opponent(s) unhindered. Move ended for Jock Itch Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 103: Select an action for PsychoHoli Select an action for PsychoHoli 108: Select an action for Clash Select an action for Clash 106: Select an action for Dominator Select an action for Dominator 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 22, 12 ) 111 moved (MP) to ( 22, 13 ) Move ended for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for ConcreteSledge 106: Select an action for Dominator Select an action for Dominator 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Cowboy 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 2 + 0 = 2 Dominator slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 17, 11 ) Move ended for Dominator [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 TENTACLES roll: 6 + 5 ST 1 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 113 moved (MP) to ( 17, 3 ) Move ended for VulgarDisplayOfPower [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 110: Select an action for BloodMessagor Select an action for BloodMessagor 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) Turn time limit reached. Verified Opponent Roll = 4 Verified Opponent Roll = 6 TENTACLES roll: 6 + 5 ST 4 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 112 moved (MP) to ( 17, 5 ) Move ended for ArtShredder [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. 12 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for FarBeyondDriven Leprosy is knocked over. Player pushed to (11, 9) 12 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 18, 10 ) [Game Saved] 108: Select an action for Clash Select an action for Clash 109: Select an action for MedecineMan Select an action for MedecineMan 108: Select an action for Clash Select an action for Clash 109: Select an action for MedecineMan Select an action for MedecineMan 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 10 ) Move ended for PsychoHoli 108: Select an action for Clash Select an action for Clash 109: Select an action for MedecineMan Select an action for MedecineMan 110: Select an action for BloodMessagor Select an action for BloodMessagor 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 20, 11 ) 8 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (11, 12) 8 moved (MP) to ( 18, 12 ) 109 moved (MP) to ( 19, 12 ) Move ended for MedecineMan [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 6 + 0 = 6 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 16, 11 ) Move ended for Clash [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 TENTACLES roll: 5 + 5 ST 3 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 110 moved (MP) to ( 17, 4 ) Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Halitosis 8: Select an action for Halitosis Select an action for Eczema 5: Select an action for Eczema Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Halitosis Player pushed to (20, 11) 109 moved (MP) to ( 20, 11 ) 8 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 21, 14 ) 111 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW ASleeper is knocked over. Player pushed to (22, 12) 111 moved (MP) to ( 22, 12 ) (1, 5) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 5 moved (MP) to ( 22, 13 ) 5 moved (MP) to ( 23, 12 ) 5 moved (MP) to ( 22, 11 ) Move ended for Eczema [Game Saved] Select an action for Malaria 13: Select an action for Malaria Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 20, 10 ) Move ended for Jock Itch Select an action for Malaria 13: Select an action for Malaria Select an action for Gastritis 7: Select an action for Gastritis Select an action for Keloid 11: Select an action for Keloid Select an action for Gastritis 7: Select an action for Gastritis Select an action for Abscess 1: Select an action for Abscess Select an action for Malaria 13: Select an action for Malaria Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 12 ) Move ended for Keloid Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 6 ) Move ended for Malaria Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Gastritis Player pushed to (16, 10) 106 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 24, 11 ) Move ended for Bed Sore Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Prostatitis VulgarDisplayOfPower saved by block skill. Prostatitis is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 16: status changed from 0 to 1. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 24, 10 ) Move ended for VulgarDisplayOfPower [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ASleeper knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 24, 13 ) 111 moved (MP) to ( 25, 12 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bed Sore is knocked over. Player pushed to (6, 10) 2 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. 2: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 5, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for ASleeper Turn time limit reached. [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: Select an action for BloodMessagor Select an action for BloodMessagor 103: Select an action for PsychoHoli Select an action for PsychoHoli 108: Select an action for Clash Select an action for Clash 103: Select an action for PsychoHoli Select an action for PsychoHoli 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 2 + 0 = 2 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 6 + 0 = 6 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 22, 10 ) Move ended for BloodMessagor [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for ConcreteSledge Eczema is knocked over. Player pushed to (6, 12) 5 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 22, 11 ) [Game Saved] 106: Select an action for Dominator Select an action for Dominator 108: Select an action for Clash Select an action for Clash 103: Select an action for PsychoHoli Select an action for PsychoHoli 112: Select an action for ArtShredder Select an action for ArtShredder 109: Select an action for MedecineMan Select an action for MedecineMan 103: Select an action for PsychoHoli Select an action for PsychoHoli 112: Select an action for ArtShredder Select an action for ArtShredder 109: Select an action for MedecineMan Select an action for MedecineMan 108: Select an action for Clash Select an action for Clash 108: Select an action for Clash Select an action for Clash 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Clash Player pushed to (11, 12) 7 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 17, 11 ) [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) Move ended for Dominator 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 8 ) Move ended for PsychoHoli 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for FarBeyondDriven Leprosy is knocked over. Player pushed to (11, 8) 12 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 18, 9 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 112: Select an action for ArtShredder Select an action for ArtShredder 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 4 + 0 = 4 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 23, 11 ) 109 moved (MP) to ( 24, 11 ) 109 moved (MP) to ( 25, 10 ) 109 moved (MP) to ( 24, 9 ) Move ended for MedecineMan [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 4 + 0 = 4 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 8 ) Move ended for ArtShredder [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cowboy Cowboys From Hell: All players have moved. Abscess saved by block skill. Cowboy saved by block skill. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 16, 5 ) Move ended for Prostatitis [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 21, 7 ) 112 blocked. Pandemic , Choose a block die. PUSHBACK/POW ArtShredder is knocked over. Player pushed to (22, 9) 112 moved (MP) to ( 22, 9 ) (2, 4) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 22, 8 ) (6) Go for it successful. 13 moved (MP) to ( 23, 9 ) Move ended for Malaria [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Bed Sore Select an action for Eczema 5: Select an action for Eczema Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Eczema Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 24, 7 ) 10 moved (MP) to ( 25, 8 ) Move ended for Jock Itch Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 6 ) 3 moved (MP) to ( 22, 7 ) (4) Go for it successful. 3 moved (MP) to ( 23, 8 ) Move ended for Canker Sore [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 13 ) 8 moved (MP) to ( 22, 13 ) 8 moved (MP) to ( 23, 13 ) 8 moved (MP) to ( 24, 12 ) Move ended for Halitosis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) Move ended for Keloid Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 5 + 0 = 5 Gastritis slips past his opponent(s) unhindered. 7 moved (MP) to ( 20, 10 ) 7 moved (MP) to ( 21, 10 ) Move ended for Gastritis [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Abscess Pandemic: All players have moved. Cowboy is knocked over. Player pushed to (13, 12) 101 moved (MP) to ( 13, 12 ) (4, 6) + 0, (5, 2) + 0, 0: Cowboy has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 12, 11 ) Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 101: status changed from 2 to 1. Cowboy rolls over. 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 103: Select an action for PsychoHoli Select an action for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for PsychoHoli Player pushed to (10, 7) 12 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 8 ) [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 110: Select an action for BloodMessagor Select an action for BloodMessagor Turn time limit reached. 109: Select an action for MedecineMan Select an action for MedecineMan 112: Select an action for ArtShredder Select an action for ArtShredder 110: Select an action for BloodMessagor Select an action for BloodMessagor 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 26, 11 ) 113 moved (MP) to ( 26, 12 ) Hand off selected. Move ended for VulgarDisplayOfPower Ball moved to ( 4, 12 ) Verified Opponent Roll = 5 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 5 + -1 = 4 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 26, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 25, 14 ) 111 moved (MP) to ( 24, 14 ) 111 moved (MP) to ( 23, 14 ) 111 moved (MP) to ( 22, 14 ) 111 moved (MP) to ( 21, 13 ) 111 moved (MP) to ( 20, 13 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for ASleeper Ball moved to ( 11, 9 ) Verified Opponent Roll = 2 FOUL APPEARANCE skill used. GET BALL BEFORE RE_ROLL: FarBeyondDriven dropped the ball. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 2 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + -1 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 12, 8 ) Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (21, 11) 110 moved (MP) to ( 21, 11 ) 13 moved (MP) to ( 22, 10 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Eczema Player pushed to (20, 10) Player 7 pushed to (20, 10) 7 moved (MP) to ( 20, 10 ) Player pushed to (21, 10) 102 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 11 ) [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 3 + 0 = 3 Gastritis slips past his opponent(s) unhindered. 7 moved (MP) to ( 19, 10 ) 114 blocked. HORNS used. Pandemic , Choose a block die. POW FarBeyondDriven is knocked over. Player pushed to (17, 8) 114 moved (MP) to ( 17, 8 ) Scatter roll: 2 Ball moved to ( 17, 7 ) (4, 2) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 18, 9 ) Move ended for Gastritis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy PsychoHoli is knocked over. Player pushed to (16, 9) Player 106 pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) Player pushed to (17, 9) 103 moved (MP) to ( 17, 9 ) (6, 3) + 0, (3, 4) + 0, 0: PsychoHoli has been stunned. 103: status changed from 0 to 2. 12 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Canker Sore Player pushed to (25, 10) 109 moved (MP) to ( 25, 10 ) 3 moved (MP) to ( 24, 9 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 9 ) 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 18, 7 ) (6) Go for it successful. 2 moved (MP) to ( 17, 7 ) GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 (3) Go for it successful. 2 moved (MP) to ( 17, 6 ) Move ended for Bed Sore [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 8 ) Move ended for Prostatitis [Game Saved] Select an action for Abscess 1: Select an action for Abscess Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 11 ) 8 moved (MP) to ( 23, 10 ) 8 moved (MP) to ( 23, 9 ) 8 moved (MP) to ( 22, 8 ) 8 moved (MP) to ( 21, 8 ) 8 moved (MP) to ( 20, 9 ) Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 12 ) Move ended for Abscess Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Keloid Clash is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Keloid saved by block skill. [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 26, 8 ) 10 moved (MP) to ( 27, 9 ) 10 moved (MP) to ( 27, 10 ) 10 moved (MP) to ( 26, 11 ) Move ended for Jock Itch Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. PsychoHoli rolls over. 111: Select an action for ASleeper Select an action for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 112: Select an action for ArtShredder Select an action for ArtShredder 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 13, 9 ) Move ended for Cowboy 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 3 + 0 = 3 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 18, 5 ) Move ended for ArtShredder [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 26, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 5 + 0 = 5 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 26, 8 ) 109 moved (MP) to ( 25, 7 ) 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 21, 8 ) Move ended for MedecineMan [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for ConcreteSledge Halitosis is knocked over. Player pushed to (10, 9) 8 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper Turn time limit reached. 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 18, 6 ) 2 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Bed Sore is knocked over. Player pushed to (13, 5) 2 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 5) + 0, (3, 1) + 0, 0: Bed Sore has been stunned. 2: status changed from 3 to 2. 111 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 Ball moved to ( 14, 5 ) Move ended for ASleeper [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for Clash Select an action for Clash 110: Select an action for BloodMessagor Select an action for BloodMessagor 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Clash 110: Select an action for BloodMessagor Select an action for BloodMessagor 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + 0 = 4 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) Move ended for BloodMessagor [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 2 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 114 moved (MP) to ( 17, 8 ) Move ended for FarBeyondDriven [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 24, 13 ) 113 moved (MP) to ( 23, 13 ) 113 moved (MP) to ( 22, 13 ) 113 moved (MP) to ( 21, 13 ) 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 11 ) Move ended for VulgarDisplayOfPower [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 6 + 3 ST TENTACLES roll fails. Moving player may continue. Verified Opponent Roll = 5 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 5 + 0 = 5 Dominator slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 5 + 0 = 5 Dominator slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dominator TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Dominator Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 2: status changed from 2 to 1. Bed Sore rolls over. Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 114 blocked. Pandemic , Choose a block die. POW Move ended for Gastritis FarBeyondDriven is knocked over. Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) (5, 6) + 0, (2, 2) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. 7 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. POW Move ended for Abscess Clash is knocked over. Player pushed to (18, 11) 108 moved (MP) to ( 18, 11 ) (6, 2) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 6 ) 106 blocked. HORNS used. Pandemic , Choose a block die. POW Dominator is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) (5, 6) + 0, (3, 5) + 0, 0: Dominator has been knocked out. 106: status changed from 3 to 7. 106 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 15, 5 ) Ball moved to ( 16, 3 ) (2) Go for it successful. 11 moved (MP) to ( 16, 4 ) Move ended for Keloid [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 15, 4 ) Move ended for Prostatitis [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. POW Move ended for Eczema ConcreteSledge is knocked over. Player pushed to (20, 10) 102 moved (MP) to ( 20, 10 ) (4, 4) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 21, 10 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 10 ) 3 moved (MP) to ( 22, 11 ) 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 20, 11 ) Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 25, 10 ) 10 moved (MP) to ( 24, 9 ) 10 moved (MP) to ( 23, 8 ) 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 21, 5 ) (6) Go for it successful. 10 moved (MP) to ( 20, 5 ) Move ended for Jock Itch [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 7 ) Move ended for Halitosis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 7 ) Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 9 ) Move ended for Malaria Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 114: status changed from 2 to 1. FarBeyondDriven rolls over. 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) Move ended for ArtShredder 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 2 + 0 = 2 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 4 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (14, 5) 11 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 16, 4 ) Move ended for BloodMessagor [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: Keloid TARGET: 7 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Keloid. Pass selected. SHORT PASS Verified Opponent Roll = 3 FOUL APPEARANCE skill used. PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 3 + -1Tz + -1Fa = 1 Reroll using pass. Verified Opponent Roll = 2 FOUL APPEARANCE skill used. PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + -1Tz + -1Fa = 0 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 12, 2 ) Move ended for ASleeper Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (17, 2) 111 moved (MP) to ( 17, 2 ) Scatter roll: 6 Ball moved to ( 17, 3 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 2 + -1 = 1 Scatter roll: 1 Ball moved to ( 16, 2 ) 16 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 18, 2 ) 111 blocked. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (16, 2) 111 moved (MP) to ( 16, 2 ) Scatter roll: 4 Ball moved to ( 17, 2 ) 10 moved (MP) to ( 17, 2 ) GET BALL FINAL RESULT: Jock Itch TARGET: 5 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 18, 1 ) DODGE FINAL RESULT: Jock Itch TARGET: 3 --- ROLL: 4 + 0 = 4 Jock Itch slips past his opponent(s) unhindered. 10 moved (MP) to ( 19, 2 ) Move ended for Jock Itch [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria MedecineMan is knocked over. Player pushed to (22, 7) 109 moved (MP) to ( 22, 7 ) (4, 5) + 0, (6, 2) + 0, 0: MedecineMan has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 13 moved (MP) to ( 21, 8 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 19, 1 ) Move ended for Halitosis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 18, 3 ) Move ended for Leprosy Select an action for Abscess 1: Select an action for Abscess Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 10 ) Move ended for Abscess Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 17, 5 ) Move ended for Eczema Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW Move ended for Keloid BloodMessagor is knocked over. Player pushed to (17, 4) 110 moved (MP) to ( 17, 4 ) (2, 4) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 11 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 4 ) (5) Go for it successful. 2 moved (MP) to ( 20, 3 ) Move ended for Bed Sore [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Canker Sore Player pushed to (18, 12) 113 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 19, 5 ) Move ended for Gastritis Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 22, 1 ) Move ended for FarBeyondDriven [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoli slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 22, 4 ) Move ended for PsychoHoli [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 15, 2 ) Move ended for Cowboy [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagor 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for ArtShredder Prostatitis is knocked over. Player pushed to (14, 4) 16 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 6) + 0, (2, 3) + 0, 0: Prostatitis has been stunned. 16: status changed from 0 to 2. [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper Turn time limit reached. 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 1 + 0 = 1 VulgarDisplayOfPower is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 6) + 0, (4, 4) + 0, 0: VulgarDisplayOfPower has been knocked out. Move ended for VulgarDisplayOfPower 113: status changed from 0 to 7. 113 moved (SP) to ( 29, 10 ) Cowboys From Hell turn ended. [Game Saved] 16: status changed from 2 to 1. Prostatitis rolls over. Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 114 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Gastritis uses TACKLE to bring his opponent down. FarBeyondDriven is knocked over. Player pushed to (22, 0) 114 moved (MP) to ( 22, 0 ) (1, 6) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 22, 1 ) Move ended for Gastritis [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 2 ) 10 moved (MP) to ( 22, 2 ) 10 moved (MP) to ( 23, 2 ) 10 moved (MP) to ( 24, 2 ) 10 moved (MP) to ( 25, 2 ) (5) Go for it successful. 10 moved (MP) to ( 26, 2 ) (6) Go for it successful. 10 moved (MP) to ( 27, 2 ) Jock Itch scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=20,y=3] : current status = 4 2 : current square = java.awt.Point[x=20,y=3] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=11] : current status = 4 3 : current square = java.awt.Point[x=19,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=17,y=5] : current status = 4 5 : current square = java.awt.Point[x=17,y=5] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=22,y=1] : current status = 0 7 : current square = java.awt.Point[x=22,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=19,y=1] : current status = 4 8 : current square = java.awt.Point[x=19,y=1] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=27,y=2] : current status = 0 10 : current square = java.awt.Point[x=27,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=3] : current status = 4 12 : current square = java.awt.Point[x=18,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=21,y=8] : current status = 0 13 : current square = java.awt.Point[x=21,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=15,y=4] : current status = 1 16 : current square = java.awt.Point[x=15,y=4] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=20,y=10] : current status = 1 102 : current square = java.awt.Point[x=20,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (3) Dominator stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 107 : current square = java.awt.Point[x=29,y=5] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=18,y=11] : current status = 1 108 : current square = java.awt.Point[x=18,y=11] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (2) MedecineMan stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=9] 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : current status = 7 (6) VulgarDisplayOfPower regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=22,y=0] : current status = 1 114 : current square = java.awt.Point[x=22,y=0] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=0] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=0] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 5 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 9 ) 5 moved location (MPL) to ( 11, 12 ) 13 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 10, 7 ) 10 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 11, 2 ) Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 10 ) 114 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 1 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 4 ) 110 moved location (MPL) to ( 15, 4 ) 101 moved location (MPL) to ( 16, 12 ) 114 moved (SP) to ( 22, 6 ) 114 moved (SP) to ( 25, 7 ) 101 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 17, 4 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 6 Distance: 8 Ball placed at (22, 7) Touchback!! Waiting for Cowboys From Hell to give the ball to a member of their team on the field. Ball moved to ( 4, 7 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 24, 7 ) 114 moved (MP) to ( 23, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for FarBeyondDriven Ball moved to ( 7, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Clash Select an action for Clash 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) Move ended for BloodMessagor 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) Move ended for ConcreteSledge 101: Select an action for Cowboy Select an action for Cowboy 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 1 ) Move ended for PsychoHoli 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) Move ended for Cowboy 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 2 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 1) 1 moved (MP) to ( 10, 1 ) 113 moved (MP) to ( 11, 2 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 0) 1 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 10, 1 ) Move ended for VulgarDisplayOfPower [Game Saved] 108: Select an action for Clash Select an action for Clash 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 8 ) Move ended for Clash 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for CemeteryGatesII Turn time limit reached. Player pushed to (16, 5) 13 moved (MP) to ( 13, 5 ) Cowboys From Hell turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) Dominator regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 1 (1) MedecineMan stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 3 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Cowboys From Hell gets a LEADER reroll. Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 5 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 9 ) 5 moved location (MPL) to ( 11, 12 ) 13 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 10, 7 ) 10 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 11, 2 ) 7 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 10, 7 ) Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 10 ) 114 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 1 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 4 ) 110 moved location (MPL) to ( 15, 4 ) 101 moved location (MPL) to ( 16, 12 ) 106 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 17, 11 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+3) = Brilliant Coaching Pandemic: 6 + 1 coaches Cowboys From Hell: 3 + 1 coaches Pandemic get an extra re-roll. Kick result. Direction: 5 Distance: 5 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 27, 11 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 25, 11 ) 111 moved (MP) to ( 26, 11 ) 111 moved (MP) to ( 27, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 26, 10 ) 111 moved (MP) to ( 25, 9 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for ASleeper Ball moved to ( 7, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 1 ) Hand off selected. Move ended for ArtShredder Ball moved to ( 14, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 2 ) Move ended for Dominator 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 0 ) 103 moved (MP) to ( 10, 0 ) 103 moved (MP) to ( 9, 1 ) Move ended for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 11, 0 ) 102 moved (MP) to ( 10, 1 ) Move ended for ConcreteSledge 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Abscess is knocked over. Player pushed to (18, 3) 1 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 3 ) Move ended for VulgarDisplayOfPower [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 2 + 0 = 2 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 (1) Cowboy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 8, 2 ) Move ended for Cowboy [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) Move ended for BloodMessagor 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 14, 14 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 13 ) Move ended for FarBeyondDriven 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 9 ) Move ended for Clash 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 2 + 0 = 2 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 1 ) Turn time limit reached. Verified Opponent Roll = 1 (1) CemeteryGatesII trips and falls trying to go for it! Move ended for CemeteryGatesII Cowboys From Hell: All players have moved. 105 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Canker Sore 3: Select an action for Canker Sore Select an action for Gastritis 7: Select an action for Gastritis Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 3 ) 113 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (8, 3) 113 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 11, 2 ) Move ended for Gastritis [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) Move ended for Canker Sore Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 6 ) 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 10, 3 ) (3) Go for it successful. 16 moved (MP) to ( 9, 2 ) Move ended for Prostatitis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Leprosy Clash is knocked over. Player pushed to (13, 10) 108 moved (MP) to ( 13, 10 ) (6, 3) + 0, (3, 5) + 0, 0: Clash has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 9 ) 12 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 6, 4 ) Move ended for Bed Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 9, 5 ) (4) Go for it successful. 10 moved (MP) to ( 10, 4 ) (3) Go for it successful. 10 moved (MP) to ( 9, 3 ) Move ended for Jock Itch [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 14, 3 ) Move ended for Malaria Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Halitosis Player pushed to (14, 4) 110 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Keloid Player pushed to (13, 1) 106 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) Move ended for Abscess Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 114 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Eczema Pandemic: All players have moved. Player pushed to (10, 14) 114 moved (MP) to ( 10, 14 ) 5 moved (MP) to ( 10, 13 ) Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 101: Select an action for Cowboy Select an action for Cowboy 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 110: Select an action for BloodMessagor Select an action for BloodMessagor 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) Move ended for ASleeper 112: Select an action for ArtShredder Select an action for ArtShredder 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 3 + 0 = 3 Dominator slips past his opponent(s) unhindered. 106 moved (MP) to ( 11, 0 ) 106 moved (MP) to ( 10, 0 ) 106 moved (MP) to ( 9, 0 ) 106 moved (MP) to ( 8, 1 ) Move ended for Dominator [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 101: Select an action for Cowboy Select an action for Cowboy 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cowboy Prostatitis is knocked over. Player pushed to (19, 3) 16 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 5) + 0, (4, 3) + 0, 0: Prostatitis has been stunned. 16: status changed from 0 to 2. [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 6, 1 ) 113 moved (MP) to ( 5, 1 ) 113 moved (MP) to ( 4, 1 ) 113 moved (MP) to ( 3, 1 ) 113 moved (MP) to ( 2, 1 ) Move ended for VulgarDisplayOfPower [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 0 ) 103 moved (MP) to ( 7, 1 ) 103 moved (MP) to ( 6, 1 ) 103 moved (MP) to ( 5, 1 ) 103 moved (MP) to ( 4, 1 ) 103 moved (MP) to ( 3, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: PsychoHoli TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for PsychoHoli Ball moved to ( 27, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 3 (3) Clash stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 9 ) Verified Opponent Roll = 4 (4) MedecineMan regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 9 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 17, 12 ) 113 moved location (MPL) to ( 17, 3 ) 112 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 17, 2 ) 111 moved location (MPL) to ( 19, 8 ) 102 moved location (MPL) to ( 19, 6 ) 110 moved location (MPL) to ( 15, 5 ) 101 moved location (MPL) to ( 17, 11 ) 105 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 4 Weather roll(4+4) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 18, 9 ) [Game Saved] Ball in play. Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 114 blocked. HORNS used. Pandemic , Choose a block die. POW/SKULL FarBeyondDriven is knocked over. (6, 3) + 0, (5, 3) + 0, 0: FarBeyondDriven has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) Gastritis saved by block skill. 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 12 ) Move ended for Gastritis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW Move ended for Malaria BloodMessagor is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) (2, 2) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 13 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 8 ) Move ended for Eczema Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) Move ended for Jock Itch Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) Move ended for Canker Sore Select an action for Halitosis 8: Select an action for Halitosis Select an action for Keloid 11: Select an action for Keloid Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) Move ended for Keloid Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) Move ended for Abscess Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 9 ) GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) Move ended for Bed Sore Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for VulgarDisplayOfPower Jock Itch is knocked over. Player pushed to (14, 1) 10 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Jock Itch has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 16, 2 ) [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 111: Select an action for ASleeper Select an action for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 (1) ConcreteSledge trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 19, 12 ) Move ended for ConcreteSledge [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Cowboy Player pushed to (11, 13) 7 moved (MP) to ( 18, 13 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 11 ) Move ended for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 8 ) Move ended for PsychoHoli 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Keloid is knocked over. Player pushed to (15, 12) 11 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 15, 11 ) Move ended for ASleeper [Game Saved] 106: Select an action for Dominator Select an action for Dominator 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 5 + 0 = 5 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) Move ended for ArtShredder [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 5 + 0 = 5 Dominator slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 8 ) Move ended for Dominator [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for CemeteryGatesII Leprosy is knocked over. Player pushed to (15, 9) 12 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 15, 9 ) [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + 0 = 5 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 8 ) Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 11 ) 111 blocked. HORNS used. Pandemic , Choose a block die. POW ASleeper is knocked over. Player pushed to (16, 12) 111 moved (MP) to ( 16, 12 ) (4, 1) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 15, 11 ) Move ended for Abscess [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Eczema Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 10 ) Move ended for Leprosy Select an action for Canker Sore 3: Select an action for Canker Sore Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 18, 7 ) Move ended for Malaria Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) (2) Go for it successful. 11 moved (MP) to ( 18, 12 ) Move ended for Keloid [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 12 ) Move ended for Halitosis Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Gastritis ConcreteSledge is knocked over. Player pushed to (19, 11) 102 moved (MP) to ( 19, 11 ) (3, 6) + 0, (6, 5) + 0, 4: ConcreteSledge has been seriously injured!! (14) Broken Ribs - Miss next game 102: status changed from 0 to 9. 7 moved (MP) to ( 19, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) Move ended for Bed Sore Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 21, 8 ) (4) Go for it successful. 3 moved (MP) to ( 20, 9 ) Move ended for Canker Sore [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Jock Itch Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + 0 = 3 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 14 ) 111 moved (MP) to ( 17, 14 ) 2 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Bed Sore saved by block skill. ASleeper saved by block skill. Move ended for ASleeper [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 109: Select an action for MedecineMan Select an action for MedecineMan 110: Select an action for BloodMessagor Select an action for BloodMessagor 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 9 ) Move ended for VulgarDisplayOfPower [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 2 + 0 = 2 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 22, 10 ) 110 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 1 (1) BloodMessagor trips and falls trying to go for it! Move ended for BloodMessagor 110 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Halitosis Cowboy is knocked over. Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) (6, 6) + 0, (5, 5) + 0, 4: Cowboy has been seriously injured!! (12) Concussion - Miss next game 101: status changed from 0 to 9. 8 moved (MP) to ( 17, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 13 ) 111 blocked. HORNS used. Pandemic , Choose a block die. POW ASleeper is knocked over. Player pushed to (17, 15) (1, 3) + 0, 0: ASleeper has been stunned. 111: status changed from 0 to 0. 111 moved to dugout ( 29, 0 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 11 ) Move ended for Keloid [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 10 ) 3 moved (MP) to ( 22, 11 ) 3 moved (MP) to ( 23, 10 ) Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 7 ) (6) Go for it successful. 10 moved (MP) to ( 22, 7 ) (2) Go for it successful. 10 moved (MP) to ( 23, 8 ) Move ended for Jock Itch [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Leprosy ArtShredder is knocked over. Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) (4, 5) + 0, (2, 3) + 0, 0: ArtShredder has been stunned. 112: status changed from 0 to 2. 12 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Dominator is knocked over. Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Eczema CemeteryGatesII is knocked over. Player pushed to (18, 8) Player 103 pushed to (18, 8) 103 moved (MP) to ( 18, 8 ) Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) (4, 5) + 0, (1, 2) + 0, 0: CemeteryGatesII has been stunned. 105: status changed from 0 to 2. 5 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Abscess Player pushed to (17, 12) 109 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Bed Sore Player pushed to (16, 12) 109 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria PsychoHoli saved by dodge skill. Player pushed to (19, 9) 103 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 17, 13 ) Move ended for Gastritis Pandemic: All players have moved. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. CemeteryGatesII rolls over. 112: status changed from 2 to 1. ArtShredder rolls over. 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 TENTACLES roll: 4 + 5 ST 1 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 106 moved (MP) to ( 18, 9 ) Move ended for Dominator [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagor 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 11 ) 2 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL VulgarDisplayOfPower is knocked over. Move ended for VulgarDisplayOfPower Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Halitosis 8: Select an action for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. POW Move ended for Abscess MedecineMan is knocked over. Player pushed to (15, 13) 109 moved (MP) to ( 15, 13 ) (6, 5) + 0, (1, 6) + 0, 0: MedecineMan has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch Select an action for Keloid 11: Select an action for Keloid Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 11 ) 3 moved (MP) to ( 24, 12 ) 3 moved (MP) to ( 23, 13 ) Move ended for Canker Sore Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Keloid BloodMessagor is knocked over. (4, 1) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. Keloid saved by block skill. [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 12 ) (6) Go for it successful. 2 moved (MP) to ( 24, 12 ) Move ended for Bed Sore [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 23, 9 ) 10 moved (MP) to ( 23, 10 ) 10 moved (MP) to ( 23, 11 ) Move ended for Jock Itch Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 10 ) 103 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Gastritis uses TACKLE to bring his opponent down. PsychoHoli is knocked over. Player pushed to (19, 8) 103 moved (MP) to ( 19, 8 ) (2, 1) + 0, (0, 0) + 0, 0: PsychoHoli has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 19, 9 ) Move ended for Gastritis [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Dominator is knocked over. Player pushed to (19, 10) 106 moved (MP) to ( 19, 10 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 11 ) Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Move ended for Leprosy Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 10 ) Move ended for Eczema Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Foul selected. Halitosis fouls VulgarDisplayOfPower. (3, 1) +4 (1, 2) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 1 to 2. IGMEOY Roll = 6 The ref spots the foul and bans Halitosis from the rest of the game! (4) Argue the call fails. Move ended for Halitosis Pandemic: All players have moved. 8: status changed from 0 to 0. 8 moved to dugout ( 0, 3 ) 8: status changed from 0 to 2. Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 109: status changed from 2 to 1. MedecineMan rolls over. 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 3 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 103 moved (MP) to ( 19, 8 ) Move ended for PsychoHoli [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 110 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 1 + 0 = 1 BloodMessagor is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 5) + 0, (1, 6) + 0, 0: BloodMessagor has been stunned. 110: status changed from 0 to 2. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 10 ) 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 20, 8 ) Move ended for Keloid Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis PsychoHoli is knocked over. Player pushed to (19, 7) 103 moved (MP) to ( 19, 7 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (5, 6) + 1, 1: PsychoHoli has been badly hurt! 103: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 21, 9 ) 7 moved (MP) to ( 22, 9 ) 7 moved (MP) to ( 23, 9 ) 7 moved (MP) to ( 24, 9 ) Move ended for Gastritis Select an action for Eczema 5: Select an action for Eczema Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 12 ) 3 moved (MP) to ( 24, 11 ) 3 moved (MP) to ( 25, 10 ) 3 moved (MP) to ( 26, 9 ) 3 moved (MP) to ( 26, 8 ) 3 moved (MP) to ( 26, 7 ) Move ended for Canker Sore Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 8 ) 5 moved (MP) to ( 23, 7 ) 5 moved (MP) to ( 24, 7 ) Move ended for Eczema Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 24, 10 ) 10 moved (MP) to ( 25, 9 ) 10 moved (MP) to ( 26, 9 ) Move ended for Jock Itch Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 11 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 25, 9 ) 2 moved (MP) to ( 25, 8 ) Move ended for Bed Sore Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 12 ) Move ended for Leprosy Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 9 ) Move ended for Abscess Pandemic turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 110: status changed from 2 to 1. BloodMessagor rolls over. 109: Select an action for MedecineMan Select an action for MedecineMan 112: Select an action for ArtShredder Select an action for ArtShredder 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Dominator 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for ArtShredder 109: Select an action for MedecineMan Select an action for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 10 ) 16 blocked. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Prostatitis is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 6) + 0, (1, 6) + 0, 0: Prostatitis has been stunned. 16: status changed from 0 to 2. VulgarDisplayOfPower saved by block skill. 113 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 13 ) 109 moved (MP) to ( 17, 13 ) Move ended for MedecineMan Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 16: status changed from 2 to 1. Prostatitis rolls over. Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 23, 8 ) 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 21, 6 ) 7 moved (MP) to ( 20, 6 ) 113 blocked. HORNS used. Pandemic , Choose a block die. POW VulgarDisplayOfPower is knocked over. Player pushed to (18, 6) 113 moved (MP) to ( 18, 6 ) (1, 6) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 19, 6 ) Move ended for Gastritis [Game Saved] Select an action for Malaria 13: Select an action for Malaria Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 24, 9 ) Move ended for Keloid Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Malaria Dominator is knocked over. Player pushed to (20, 9) 106 moved (MP) to ( 20, 9 ) (6, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy Select an action for Abscess 1: Select an action for Abscess Select an action for Abscess 1: Select an action for Abscess Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 26, 8 ) 2 moved (MP) to ( 27, 8 ) Bed Sore scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=9] : current status = 0 1 : current square = java.awt.Point[x=19,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=26,y=7] : current status = 0 3 : current square = java.awt.Point[x=26,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=26,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=26,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=24,y=7] : current status = 0 5 : current square = java.awt.Point[x=24,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=3] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=26,y=9] : current status = 4 10 : current square = java.awt.Point[x=26,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=26,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=24,y=9] : current status = 4 11 : current square = java.awt.Point[x=24,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=19,y=12] : current status = 4 12 : current square = java.awt.Point[x=19,y=12] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=19,y=10] : current status = 0 13 : current square = java.awt.Point[x=19,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=18,y=9] : current status = 1 16 : current square = java.awt.Point[x=18,y=9] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=28,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=20,y=9] : current status = 1 106 : current square = java.awt.Point[x=20,y=9] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=29,y=5] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (2) Clash stays UNconscious. 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=9] 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=21,y=13] : current status = 1 110 : current square = java.awt.Point[x=21,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=18,y=6] : current status = 1 113 : current square = java.awt.Point[x=18,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (3) FarBeyondDriven stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 9 ) 5 moved location (MPL) to ( 11, 12 ) 13 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 10, 7 ) 10 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 11, 2 ) 9 moved (SP) to ( 12, 5 ) 16 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 12, 8 ) 3 moved (SP) to ( 14, 7 ) Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 22, 5 ) 111 moved location (MPL) to ( 22, 9 ) 110 moved location (MPL) to ( 15, 4 ) 113 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 17, 9 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+1) = Cheering Fans Pandemic: 5 + 8FF + 0CL Cowboys From Hell: 5 + 7FF + 0CL Pandemic get an extra re-roll. Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) Scatter roll: 7 Touchback!! Waiting for Cowboys From Hell to give the ball to a member of their team on the field. Ball moved to ( 7, 9 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 6 Move ended for ASleeper Ball moved to ( 7, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 6 ) Move ended for ArtShredder 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 109: Select an action for MedecineMan Select an action for MedecineMan 106: Select an action for Dominator Select an action for Dominator 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 109: Select an action for MedecineMan Select an action for MedecineMan 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for CemeteryGatesII Leprosy is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 106: Select an action for Dominator Select an action for Dominator 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dominator STAND FIRM skill used. [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 109: Select an action for MedecineMan Select an action for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 6 ) Turn time limit reached. 13 blocked. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Malaria is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) Move ended for BloodMessagor 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 9 ) Move ended for MedecineMan Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis Select an action for Jock Itch 10: Select an action for Jock Itch Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis Select an action for Keloid 11: Select an action for Keloid Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 5 ) 113 blocked. HORNS used. Pandemic , Choose a block die. POW/SKULL VulgarDisplayOfPower saved by block skill. Gastritis saved by block skill. Block not started. Move ended for Gastritis [Game Saved] Select an action for Impetigo 9: Select an action for Impetigo Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 4 ) Move ended for Keloid Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 16, 8 ) Move ended for Jock Itch Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 16, 9 ) Move ended for Eczema Select an action for Canker Sore 3: Select an action for Canker Sore Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Canker Sore CemeteryGatesII is knocked over. (6, 1) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Canker Sore is knocked over. (6, 4) + 0, (6, 3) + 0, 0: Canker Sore has been knocked out. 3: status changed from 0 to 7. 3 moved to dugout ( 0, 8 ) Pandemic turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=2] : current status = 0 1 : current square = java.awt.Point[x=11,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (5) Canker Sore regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=13,y=5] : current status = 0 7 : current square = java.awt.Point[x=13,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=3] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=12,y=5] : current status = 0 9 : current square = java.awt.Point[x=12,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=16,y=8] : current status = 0 10 : current square = java.awt.Point[x=16,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=8] : current status = 4 12 : current square = java.awt.Point[x=13,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=13,y=6] : current status = 4 13 : current square = java.awt.Point[x=13,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=13,y=7] : current status = 0 16 : current square = java.awt.Point[x=13,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=28,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=29,y=5] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (6) Clash regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=14,y=5] : current status = 0 110 : current square = java.awt.Point[x=14,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=16,y=6] : current status = 0 112 : current square = java.awt.Point[x=16,y=6] : current status = 0 112: status changed from 3 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (2) FarBeyondDriven stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Winnings Roll: 1 + 1 Cowboys From Hell Winnings Roll: 2 + 0 Bed Sore gets an MVP award. CemeteryGatesII gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=3 +1 for win +1 for TDs +1 for cas (3) Pandemic FF Roll: 3 + 3 not conceding roll=1 -1 for loss Cowboys From Hell FF Roll: 1 + -1 ***END Fan Factor DEBUG*** D6: 1(53) 2(51) 3(53) 4(52) 5(50) 6(57) Total(316) D8: 1(1) 2(2) 3(0) 4(0) 5(0) 6(0) 7(3) 8(0) Total(6) GAME OVER Final Score: Pandemic: 2 Cowboys From Hell: 1 WINNINGS Pandemic: 20000 Cowboys From Hell: 20000