Java JRE 1.4 Beta 8.2b OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Guard, Block, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Player 3 name: Flinstone Hammer Player 3: R Dwarf Runner 6 3 3 7 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Kick, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing My Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=49693] Connected as server to game 'darkmidgets'. Sending Team File... Done Sending File Receiving: darkness.html Done receiving file. Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass] Player 103 name: Axir Player 103: L Dark Elf Lineman 6 3 5 7 [+ag, Strip Ball] Player 104 name: Zathcan Iceseeker Player 104: B Dark Elf Blitzer 7 3 4 8 [Block] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 112 name: Metalmiser The Slasher Player 112: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Tackle] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+5) Current Weather: Nice Gate: 58000 screaming fans show up for the game. Flinstone Hammer is suffering from a niggling injury. 3: status changed from 0 to 2. Jesus Jones manages to ignore the niggling pain. Softy Granite manages to ignore the niggling pain. Flinflon Hammer manages to ignore the niggling pain. Dalamar manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Screaming Midgets win the toss. Opponent Kicking. Waiting for Darkness to set players on field. 108 moved location (MPL) to ( 19, 7 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 17, 2 ) 114 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 10 ) 104 moved location (MPL) to ( 17, 12 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 17, 7 ) 111 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 17, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 8, 3 ) 2 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 9, 2 ) 1 moved (SP) to ( 9, 4 ) 12 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 11, 6 ) 6 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 11, 8 ) 10 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 7, 9 ) 2 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 11, 3 ) 13 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 12, 11 ) 15 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 8, 7 ) Turn time limit reached. 8 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 11, 10 ) 6 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 13, 13 ) 6 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (23, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 5 Weather roll(3+5) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (23, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 22, 10 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 107 blocked. 110 blocked. Dauntless successful. (4+5=9) Screaming Midgets , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Right Said Fred Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 6 ) Move ended for Voicing My Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) Move ended for Jesus Jones Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 13, 13 ) Move ended for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 11 ) Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) Move ended for Laz Zer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 7 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 10 ) Move ended for Merrily Unconscious Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 10 ) GET BALL BEFORE RE_ROLL: Foul Fishbreath dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 9, 10 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 10 ) Move ended for Flinflon Hammer Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 4 ) Move ended for Zudun 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 13, 4 ) Move ended for Mdadar Reincarnated 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 12 ) Move ended for Zathcan Iceseeker 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 13 ) Move ended for Deb Sangfroid 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) Move ended for Neasa Bloodruin 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 10 ) Move ended for Axir 110: Select an action for Dalamar Select an action for Dalamar 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 5 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Voicing My Concern is knocked over. Player pushed to (15, 7) 13 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Voicing My Concern has been knocked prone. 13: status changed from 0 to 1. Move ended for Tixo [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 1 + 0 = 1 Zaknafein Do-Urden is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. Move ended for Zaknafein Do-Urden 111: status changed from 0 to 1. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 6 ) Move ended for Voicing My Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty Dalamar is knocked over. Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (5, 1) + 0, 0: Dalamar has been stunned. 110: status changed from 0 to 2. 10 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 13 ) Move ended for Pick Asunder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) Move ended for Laz Zer Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 9 ) Move ended for Flinflon Hammer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 9 ) Move ended for FourKarter Pounder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 10 ) Move ended for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) Move ended for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 113 blocked. 104 blocked. Dauntless successful. (4+6=10) Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Neasa Bloodruin is knocked over. Zathcan Iceseeker is knocked over. Player pushed to (17, 13) 104 moved (MP) to ( 17, 13 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 5) + 1, 3: Zathcan Iceseeker has been badly hurt! 104: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 11 ) Player pushed to (17, 12) 113 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 6) + 1, 2: Neasa Bloodruin has been badly hurt! 113: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) Move ended for Softy Granite Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Dalamar rolls over. 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 12, 7 ) Move ended for Zudun 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 11, 7 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jesus Jones saved by dodge skill. STAND FIRM skill used. Move ended for Mdadar Reincarnated [Game Saved] 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Axir TARGET: 1 --- ROLL: 5 + 0 = 5 Axir slips past his opponent(s) unhindered. Move ended for Axir [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 6 + 0 = 6 Deb Sangfroid slips past his opponent(s) unhindered. Move ended for Deb Sangfroid [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 19, 6 ) Move ended for Metalmiser The Slasher 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 5 ) Move ended for Eli 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Tixo Voicing My Concern saved by block skill. Tixo saved by block skill. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) Move ended for Softy Granite Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Axir is knocked over. Player pushed to (19, 9) 103 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (3, 2) + 0, 0: Axir has been stunned. 103: status changed from 0 to 2. 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) Move ended for Right Said Fred [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 7 ) Move ended for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 12 ) Move ended for Laz Zer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) Move ended for FourKarter Pounder Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 10 ) Move ended for Flinflon Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 11 ) Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder Turn time limit reached. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 12 ) Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) Move ended for Merrily Unconscious Select an action for Voicing My Concern 13: Select an action for Voicing My Concern Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Axir rolls over. 107: Select an action for Eli Select an action for Eli 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zaknafein Do-Urden 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 107: Select an action for Eli Select an action for Eli 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Eli Player pushed to (15, 7) 13 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Softy Granite is knocked over. Player pushed to (11, 9) 6 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. Move ended for Tixo [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Zudun Jesus Jones saved by dodge skill. STAND FIRM skill used. [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mdadar Reincarnated STAND FIRM skill used. [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 14 ) 114 moved (MP) to ( 20, 13 ) 114 moved (MP) to ( 21, 12 ) 114 moved (MP) to ( 22, 11 ) Move ended for Deb Sangfroid [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 2 + 0 = 2 Metalmiser The Slasher slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 23, 9 ) Move ended for Metalmiser The Slasher Darkness: All players have moved. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 22, 10 ) Move ended for Flinflon Hammer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 21, 11 ) 114 blocked. Screaming Midgets , Choose a block die. POW/SKULL Deb Sangfroid saved by block skill. Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 11 ) Move ended for Laz Zer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 13 ) 7 moved (MP) to ( 20, 13 ) Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) Move ended for Merrily Unconscious Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) Move ended for Foul Fishbreath Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 11 ) Move ended for FourKarter Pounder Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 9 ) Move ended for Voicing My Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Ferdinand Krafty Dalamar is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 17, 7 ) Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Zudun Jesus Jones saved by dodge skill. STAND FIRM skill used. [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Mdadar Reincarnated Jesus Jones saved by dodge skill. STAND FIRM skill used. [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Axir 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 108: Select an action for Tixo Select an action for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Zaknafein Do-Urden Softy Granite is knocked over. Player pushed to (11, 10) 6 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 18, 9 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 6 + 0 = 6 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 10 ) 15 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 12) 15 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 6 + 0 = 6 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] 107: Select an action for Eli Select an action for Eli 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 20, 7 ) Move ended for Eli 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Deb Sangfroid slips past his opponent(s) unhindered. Move ended for Deb Sangfroid [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 4 + 0 = 4 Metalmiser The Slasher slips past his opponent(s) unhindered. Move ended for Metalmiser The Slasher Darkness: All players have moved. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 10 ) Move ended for Voicing My Concern Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 11 ) Move ended for Flinflon Hammer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 22, 12 ) 114 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (24, 11) 114 moved (MP) to ( 24, 11 ) 12 moved (MP) to ( 23, 12 ) 114 blocked. Screaming Midgets , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: POW/SKULL Deb Sangfroid saved by block skill. Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 13 ) 7 moved (MP) to ( 22, 14 ) 7 moved (MP) to ( 23, 13 ) 7 moved (MP) to ( 22, 14 ) Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 13 ) Move ended for Foul Fishbreath Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 12 ) Move ended for Laz Zer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 12 ) 15 moved (MP) to ( 20, 12 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 20, 14 ) Move ended for Merrily Unconscious Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. Turn time limit reached. POW/SKULL Move ended for Ferdinand Krafty Dalamar is knocked over. MIGHTY BLOW used on injury roll. (6, 3) + 0, (6, 2) + 1, 0: Dalamar has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) Ferdinand Krafty saved by block skill. [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Jesus Jones TARGET: 4 --- ROLL: 6 + 0 = 6 Jesus Jones slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 9 ) Move ended for Jesus Jones Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 19, 12 ) Move ended for Zudun [Game Saved] 107: Select an action for Eli Select an action for Eli 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Axir Player pushed to (12, 10) 6 moved (MP) to ( 17, 10 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Zaknafein Do-Urden knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 2 + 0 = 2 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 11 ) Move ended for Zaknafein Do-Urden [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 21, 11 ) 15 blocked. Verified Opponent Roll = POW POW FourKarter Pounder is knocked over. Player pushed to (10, 13) 15 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 20, 12 ) Move ended for Tixo [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 9 ) Move ended for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 13 ) 101 moved (MP) to ( 18, 13 ) Move ended for Mdadar Reincarnated 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 1 + 0 = 1 Deb Sangfroid is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 6) + 0, (6, 4) + 0, 5: Deb Sangfroid has been seriously injured!! (15) Broken Ribs - Miss next game Move ended for Deb Sangfroid 114: status changed from 0 to 9. 114 moved (SP) to ( 29, 13 ) Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 8 ) Move ended for Ferdinand Krafty Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 21, 12 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 111 blocked. Dauntless NOT successful. (2+3=5) PRO Roll(1) - PRO fails Waiting for opponent to choose a block die. PUSHBACK/POW Right Said Fred uses TACKLE to bring his opponent down. Tixo is knocked over. Zaknafein Do-Urden is knocked over. Player pushed to (19, 11) 111 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (2, 1) + 0, 0: Zaknafein Do-Urden has been stunned. 111: status changed from 0 to 2. Player pushed to (18, 11) Player 106 pushed to (18, 11) 106 moved (MP) to ( 18, 11 ) Player pushed to (19, 12) 108 moved (MP) to ( 19, 12 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 11 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 12 ) 8 moved (MP) to ( 24, 12 ) 8 moved (MP) to ( 25, 11 ) Move ended for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) Move ended for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 13 ) Move ended for Merrily Unconscious Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 23, 14 ) 7 moved (MP) to ( 24, 14 ) 7 moved (MP) to ( 25, 13 ) Move ended for Pick Asunder Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Flinflon Hammer Player pushed to (24, 9) 112 moved (MP) to ( 24, 9 ) [Game Saved] Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. POW Move ended for Voicing My Concern Axir is knocked over. Player pushed to (19, 8) 103 moved (MP) to ( 19, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Axir has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. Turn time limit reached. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Jesus Jones Eli saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Softy Granite Screaming Midgets: All players have moved. Eli saved by block skill. Softy Granite saved by block skill. Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. Zaknafein Do-Urden rolls over. 108: Select an action for Tixo Select an action for Tixo 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tixo 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mdadar Reincarnated Player pushed to (9, 14) 15 moved (MP) to ( 20, 14 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 13 ) 106 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 12 ) 106 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 2 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Merrily Unconscious is knocked over. Player pushed to (5, 14) 2 moved (MP) to ( 24, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 2: status changed from 0 to 1. Verified Opponent Roll = 1 (1) Zudun trips and falls trying to go for it! Move ended for Zudun 106 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 25, 14 ) 2 moved (MP) to ( 26, 13 ) Move ended for Merrily Unconscious Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 25, 12 ) 1 moved (MP) to ( 26, 12 ) 1 moved (MP) to ( 27, 12 ) Foul Fishbreath scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=12] : current status = 0 1 : current square = java.awt.Point[x=27,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=26,y=13] : current status = 4 2 : current square = java.awt.Point[x=26,y=13] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=26,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=26,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 5 : current square = java.awt.Point[x=17,y=9] : current status = 0 5 : current square = java.awt.Point[x=17,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=17,y=10] : current status = 4 6 : current square = java.awt.Point[x=17,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=25,y=13] : current status = 0 7 : current square = java.awt.Point[x=25,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=25,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=25,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=25,y=11] : current status = 0 8 : current square = java.awt.Point[x=25,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=25,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=25,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=23,y=11] : current status = 0 11 : current square = java.awt.Point[x=23,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=22,y=11] : current status = 0 12 : current square = java.awt.Point[x=22,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=19,y=10] : current status = 4 13 : current square = java.awt.Point[x=19,y=10] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=20,y=14] : current status = 4 15 : current square = java.awt.Point[x=20,y=14] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=14] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=14] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=19,y=8] : current status = 1 103 : current square = java.awt.Point[x=19,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=21,y=13] : current status = 1 106 : current square = java.awt.Point[x=21,y=13] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=18,y=9] : current status = 0 107 : current square = java.awt.Point[x=18,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=19,y=12] : current status = 0 108 : current square = java.awt.Point[x=19,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (3) Dalamar stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=19,y=11] : current status = 1 111 : current square = java.awt.Point[x=19,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=24,y=9] : current status = 0 112 : current square = java.awt.Point[x=24,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 8, 8 ) 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 8, 9 ) 12 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 11, 12 ) 7 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 11, 1 ) 2 moved (SP) to ( 10, 12 ) 1 moved (SP) to ( 10, 2 ) 7 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 11, 12 ) 5 moved (SP) to ( 12, 1 ) 1 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 11, 5 ) Waiting for Darkness to set players on field. 112 moved (SP) to ( 16, 13 ) 101 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 5 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (1+6) = Changing Weather Weather roll(4+1) Current Weather: Nice KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (24, 3) Scatter roll: 4 Ball moved to ( 27, 5 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 7 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Axir Softy Granite saved by block skill. Axir is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 5) + 0, (5, 6) + 0, 4: Axir has been seriously injured!! (62) Smashed Ankle - (-1 MA) 103: status changed from 0 to 9. 103 moved (SP) to ( 28, 13 ) Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 3 ) Move ended for Blas Ter Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 101 blocked. 106 blocked. Dauntless NOT successful. (3+3=6) PRO Roll(4) - PRO works! Dauntless successful. (3+4=7) Screaming Midgets , Choose a block die. POW Mdadar Reincarnated is knocked over. Zudun is knocked over. Player pushed to (17, 3) 106 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. Player pushed to (16, 0) 101 moved (MP) to ( 16, 0 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 16, 2 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 15, 5 ) Move ended for Jesus Jones Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 11 ) Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) Move ended for Merrily Unconscious Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) Move ended for Ferdinand Krafty Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. POW Move ended for FourKarter Pounder Zaknafein Do-Urden is knocked over. Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Flinflon Hammer Eli is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (6, 4) + 0, (6, 4) + 0, 6: Eli has been KILLED!! 107: status changed from 0 to 10. 11 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 107: status changed from 10 to 1. [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 15, 6 ) Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 17, 4 ) Move ended for Tirad [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Right Said Fred is knocked over. Player pushed to (14, 3) 12 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 16, 2 ) Move ended for Legolas with a goatee Darkness turn ended. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) Dalamar regains consciousness. 110: status changed from 7 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Starting second half. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 5, 6 ) 2 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 6 ) 15 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 11, 1 ) 7 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 11, 3 ) 7 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 11, 1 ) 13 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 11, 5 ) Waiting for Darkness to set players on field. 101 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 16, 1 ) 106 moved (SP) to ( 16, 2 ) 112 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 11 ) Turn time limit reached. 108 moved (SP) to ( 18, 7 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (4+5) = Brilliant Coaching Screaming Midgets: 5 + 2 coaches Darkness: 5 + 1 coaches Screaming Midgets get an extra re-roll. Kick result. Direction: 3 Distance: 6 Ball placed at (24, 3) Touchback!! Waiting for Darkness to give the ball to a member of their team on the field. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 1 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 23, 9 ) Move ended for Legolas with a goatee 107: Select an action for Eli Select an action for Eli 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 9 ) Move ended for Tixo 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Eli Softy Granite saved by block skill. Eli saved by block skill. [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 2 + 0 = 2 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 12 ) Move ended for Zaknafein Do-Urden [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 11 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Voicing My Concern is knocked over. Player pushed to (17, 13) 13 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Voicing My Concern has been knocked prone. 13: status changed from 0 to 1. 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 11 ) 101 moved (MP) to ( 9, 12 ) Move ended for Mdadar Reincarnated [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 12 ) Move ended for Metalmiser The Slasher 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dalamar knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 4 + 0 = 4 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 12 ) Move ended for Dalamar [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 14, 1 ) Move ended for Tirad 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) Move ended for Zudun Darkness: All players have moved. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 7, 11 ) Move ended for Foul Fishbreath Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) Move ended for Laz Zer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 1 ) Move ended for Jesus Jones Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Voicing My Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 17, 9 ) Move ended for Ferdinand Krafty Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 16, 2 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 10 ) Move ended for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 9, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 112 blocked. 101 blocked. Dauntless NOT successful. (1+3=4) PRO Roll(3) - PRO fails Waiting for opponent to choose a block die. POW/SKULL Metalmiser The Slasher saved by block skill. Mdadar Reincarnated saved by block skill. Right Said Fred saved by block skill. SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Flinflon Hammer Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 15, 9 ) Turn time limit reached. [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 11 ) Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 14 ) DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 4 + 0 = 4 Pick Asunder slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 14 ) 7 moved (MP) to ( 8, 13 ) Move ended for Pick Asunder Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zudun TARGET: 2 --- ROLL: 6 + 0 = 6 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 2 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Zudun [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 1 + 0 = 1 Tirad is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 4) + 0, (4, 6) + 0, 3: Tirad has been badly hurt! Move ended for Tirad 105: status changed from 0 to 8. 105 moved (SP) to ( 28, 11 ) Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 6 ) Move ended for FourKarter Pounder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) Move ended for Laz Zer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 112 blocked. 101 blocked. Dauntless successful. (3+5=8) Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SKILL SELECTED: Move ended for Right Said Fred Metalmiser The Slasher is knocked over. Mdadar Reincarnated is knocked over. Player pushed to (9, 13) 101 moved (MP) to ( 9, 13 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. Player pushed to (7, 12) 112 moved (MP) to ( 7, 12 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 6) + 1, 6: Metalmiser The Slasher has been KILLED!! 112: status changed from 0 to 10. 12 moved (MP) to ( 8, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Flinflon Hammer Player pushed to (17, 10) 107 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) Move ended for Merrily Unconscious Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Voicing My Concern Player pushed to (12, 11) 110 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 10 ) Move ended for Foul Fishbreath Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Ferdinand Krafty Eli is knocked over. Player pushed to (17, 11) 107 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Jesus Jones Zudun saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 11, 3 ) Move ended for Zudun [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 2 + 0 = 2 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 12 ) Move ended for Mdadar Reincarnated [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 107: Select an action for Eli Select an action for Eli 108: Select an action for Tixo Select an action for Tixo 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 9 ) 102 moved (MP) to ( 25, 9 ) 102 moved (MP) to ( 26, 8 ) Move ended for Legolas with a goatee 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 8 ) Move ended for Tixo 110: Select an action for Dalamar Select an action for Dalamar 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 13 ) 107 moved (MP) to ( 16, 13 ) Move ended for Eli [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 6 + 0 = 6 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 3 + 0 = 3 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 8 ) 110 moved (MP) to ( 9, 8 ) Move ended for Dalamar [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 2 + 0 = 2 Zaknafein Do-Urden slips past his opponent(s) unhindered. Move ended for Zaknafein Do-Urden Darkness: All players have moved. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 20, 8 ) 15 moved (MP) to ( 21, 8 ) 15 moved (MP) to ( 22, 8 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 11 ) 2 moved (MP) to ( 20, 11 ) 2 moved (MP) to ( 21, 10 ) Move ended for Merrily Unconscious Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 21, 5 ) Move ended for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 5 ) Move ended for Foul Fishbreath Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 14, 12 ) Move ended for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 16, 12 ) Move ended for Ferdinand Krafty Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 11 ) Move ended for Softy Granite Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 8, 8 ) Move ended for Right Said Fred Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 13 ) Move ended for Pick Asunder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 11, 2 ) 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Zudun is knocked over. Player pushed to (11, 4) 106 moved (MP) to ( 11, 4 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 3 ) Move ended for Jesus Jones [Game Saved] Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Voicing My Concern Screaming Midgets: All players have moved. Player pushed to (10, 12) 101 moved (MP) to ( 10, 12 ) Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 4 + 0 = 4 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 11 ) 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 5, 11 ) 101 moved (MP) to ( 4, 11 ) 101 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 2, 11 ) Move ended for Mdadar Reincarnated [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 25, 9 ) 102 moved (MP) to ( 24, 10 ) 102 moved (MP) to ( 23, 11 ) 102 moved (MP) to ( 22, 12 ) 102 moved (MP) to ( 21, 13 ) 102 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 19, 13 ) Sending Team File... Done Sending File Sending Team File... Done Sending File Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 18, 13 ) [Game Saved] Sending Team File... Done Sending File Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Flinflon Hammer TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Flinflon Hammer. Pass selected. LONG PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Legolas with a goatee miss threw the ball! TARGET: 3 --- ROLL: 2 + -1Lp + 1Acc = 2 Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Legolas with a goatee Ball moved to ( 20, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dalamar dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 3 + 0 = 3 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 5 + 0 = 5 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 7, 10 ) 110 moved (MP) to ( 6, 10 ) 110 moved (MP) to ( 5, 10 ) 110 moved (MP) to ( 4, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 3, 11 ) Hand off selected. Move ended for Dalamar Ball moved to ( 27, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 4 + 0 = 4 Mdadar Reincarnated scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Darkness to set players on field. 101 moved (SP) to ( 23, 4 ) 102 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 17, 2 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 7, 5 ) 2 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 14, 12 ) 15 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 6 ) 5 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 12, 5 ) Turn time limit reached. 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 12, 9 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (19, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (5+5) = Blitz! Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Waiting for Darkness to finish TURN: 4 [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 1 ) Move ended for Legolas with a goatee 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 14, 1 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 1 ) 106 moved (MP) to ( 11, 2 ) Move ended for Zudun 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 18, 10 ) Move ended for Tixo 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 12 ) Move ended for Mdadar Reincarnated Darkness: All players have moved. Darkness turn ended. Ball placed at (-1, -1) Ball moved to ( 25, -3 ) Touchback!! Screaming Midgets, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 9 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 10 ) Move ended for Merrily Unconscious Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) Move ended for Flinflon Hammer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 13, 11 ) Move ended for FourKarter Pounder Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 5 ) Move ended for Foul Fishbreath Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. POW Move ended for Jesus Jones Dalamar is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 11, 10 ) Move ended for Softy Granite Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 13 ) Move ended for Right Said Fred Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 9 ) Move ended for Laz Zer Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Blitz selected. 111 blocked. Screaming Midgets , Choose a block die. POW Zaknafein Do-Urden is knocked over. Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) (2, 6) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 11 ) Move ended for Voicing My Concern [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Blas Ter Screaming Midgets: All players have moved. Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 15, 4 ) Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 3 ) Move ended for Legolas with a goatee 107: Select an action for Eli Select an action for Eli 110: Select an action for Dalamar Select an action for Dalamar 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 17, 2 ) Move ended for Zudun 110: Select an action for Dalamar Select an action for Dalamar 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 5 + 0 = 5 Eli slips past his opponent(s) unhindered. Move ended for Eli [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. Move ended for Mdadar Reincarnated [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 3 + 0 = 3 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 7 ) Move ended for Dalamar [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) Move ended for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Voicing My Concern 13: Select an action for Voicing My Concern Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 18, 7 ) Move ended for Voicing My Concern Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 7 ) 110 blocked. Screaming Midgets , Choose a block die. POW Dalamar is knocked over. Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 17, 6 ) Move ended for Jesus Jones [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) Move ended for Blas Ter Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 18, 12 ) Move ended for Laz Zer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) Move ended for Right Said Fred Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) Move ended for Flinflon Hammer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 7 ) Move ended for Pick Asunder Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) Move ended for Merrily Unconscious Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 9 ) Move ended for Softy Granite Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) Move ended for Foul Fishbreath Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 20, 8 ) Move ended for Zudun 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 1 + 0 = 1 Zaknafein Do-Urden is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 5) + 0, (4, 4) + 0, 0: Zaknafein Do-Urden has been knocked out. Move ended for Zaknafein Do-Urden 111: status changed from 0 to 7. 111 moved (SP) to ( 29, 8 ) Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 7 ) Move ended for Voicing My Concern Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 9 ) 106 blocked. Screaming Midgets , Choose a block die. POW Zudun is knocked over. Player pushed to (20, 7) 106 moved (MP) to ( 20, 7 ) (4, 6) + 0, (1, 1) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. 1 moved (MP) to ( 20, 8 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 20, 9 ) Move ended for Flinflon Hammer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 19, 11 ) 15 moved (MP) to ( 20, 11 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) Move ended for Merrily Unconscious Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 9 ) Move ended for Pick Asunder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Jesus Jones Eli saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Laz Zer Laz Zer uses TACKLE to bring his opponent down. Mdadar Reincarnated is knocked over. Player pushed to (18, 14) 101 moved (MP) to ( 18, 14 ) (4, 5) + 0, (3, 3) + 0, 0: Mdadar Reincarnated has been stunned. 101: status changed from 0 to 2. 8 moved (MP) to ( 18, 13 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (15, 14) 108 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 13 ) Block selected. 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (14, 14) 108 moved (MP) to ( 14, 14 ) 12 moved (MP) to ( 15, 14 ) Move ended for Right Said Fred Right Said Fred has already moved this turn. Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Mdadar Reincarnated rolls over. 106: status changed from 2 to 1. Zudun rolls over. 110: Select an action for Dalamar Select an action for Dalamar 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 4 + 0 = 4 Legolas with a goatee slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 22, 9 ) Move ended for Legolas with a goatee [Game Saved] 108: Select an action for Tixo Select an action for Tixo 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Eli TARGET: 3 --- ROLL: 6 + 0 = 6 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 3 + 0 = 3 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 8 ) Move ended for Eli [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 4 + 0 = 4 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 9 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 2 + 0 = 2 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 1 + 0 = 1 Dalamar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. Move ended for Dalamar Darkness: All players have moved. 110: status changed from 0 to 1. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 21, 11 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 10 ) Move ended for Flinflon Hammer Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 12 ) 15 moved (MP) to ( 21, 13 ) 15 moved (MP) to ( 22, 13 ) 15 moved (MP) to ( 23, 13 ) Move ended for FourKarter Pounder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 11 ) 2 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 22, 12 ) Move ended for Merrily Unconscious Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 23, 11 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 11 ) Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 13 ) Move ended for Laz Zer Select an action for Voicing My Concern 13: Select an action for Voicing My Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 7 ) Move ended for Voicing My Concern Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) Move ended for Right Said Fred Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 15, 8 ) Move ended for Blas Ter Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 8 ) 5 moved (MP) to ( 21, 9 ) 102 blocked. Screaming Midgets , Choose a block die. POW Legolas with a goatee is knocked over. Player pushed to (23, 9) 102 moved (MP) to ( 23, 9 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 22, 9 ) Move ended for Jesus Jones [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW Move ended for Pick Asunder Screaming Midgets: All players have moved. Eli is knocked over. Player pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) (2, 3) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 17, 8 ) Screaming Midgets turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 20, 11 ) Move ended for Zudun [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 6 + 0 = 6 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 3 + 0 = 3 Mdadar Reincarnated slips past his opponent(s) unhindered. Move ended for Mdadar Reincarnated [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 3 + 0 = 3 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tixo TARGET: 5 --- ROLL: 5 + 0 = 5 Tixo slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Choose a block die. SKULL Tixo is knocked over. Move ended for Tixo Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. Darkness turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 24, 12 ) 2 moved (MP) to ( 25, 12 ) 2 moved (MP) to ( 26, 12 ) 2 moved (MP) to ( 27, 12 ) Merrily Unconscious scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=11] : current status = 0 1 : current square = java.awt.Point[x=23,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=27,y=12] : current status = 0 2 : current square = java.awt.Point[x=27,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 5 : current square = java.awt.Point[x=22,y=9] : current status = 0 5 : current square = java.awt.Point[x=22,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=17,y=8] : current status = 0 7 : current square = java.awt.Point[x=17,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=21,y=13] : current status = 0 8 : current square = java.awt.Point[x=21,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=23,y=10] : current status = 0 11 : current square = java.awt.Point[x=23,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=18,y=13] : current status = 0 12 : current square = java.awt.Point[x=18,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=23,y=13] : current status = 0 15 : current square = java.awt.Point[x=23,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=20,y=13] : current status = 0 101 : current square = java.awt.Point[x=20,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=9] : current status = 1 102 : current square = java.awt.Point[x=23,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=28,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=28,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=20,y=11] : current status = 0 106 : current square = java.awt.Point[x=20,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=17,y=7] : current status = 1 107 : current square = java.awt.Point[x=17,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=21,y=12] : current status = 1 108 : current square = java.awt.Point[x=21,y=12] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=19,y=5] : current status = 1 110 : current square = java.awt.Point[x=19,y=5] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (6) Zaknafein Do-Urden regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=29,y=14] : current status = 10 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Winnings Roll: 1 + 0 Darkness Winnings Roll: 2 + -1 Jesus Jones gets an MVP award. Tixo gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=6 +1 for win +1 for TDs +1 for cas (5) Screaming Midgets FF Roll: 6 + 3 not conceding roll=1 -1 for loss Darkness FF Roll: 1 + -1 ***END Fan Factor DEBUG*** D6: 1(92) 2(93) 3(76) 4(95) 5(96) 6(83) Total(535) D8: 1(2) 2(2) 3(3) 4(1) 5(1) 6(0) 7(0) 8(0) Total(9) GAME OVER Final Score: Screaming Midgets: 2 Darkness: 1 WINNINGS Screaming Midgets: 10000 Darkness: 10000 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2