Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1091] Connected as server to game 'automageddon'. Waiting for client. Receiving: Khemrian Inept Automatons.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 104 name: 1DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 108 name: 1TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands, Hail Mary Pass] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 113 name: 1[A HREF=HitRef] [B] Foul [/B] [/A] Player 113: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 115 name: 1PROTECTED: Player ballCarrier; Player 115: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 116 name: 1COPY OppAction.exe MyAction.exe Player 116: S Khemrian Skeleton 5 3 1 7 [Regenerate] Done loading opponent team. *** Setup start *** Weather roll(5+2) Current Weather: Nice *** Setup start *** Gate: 55000 screaming fans show up for the game. Handicap result 11:EXTRA TRAINING. Khemrian Inept Automatons gain a reroll from EXTRA TRAINING. Kyle Gass manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Guitarmageddon win the toss. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 28, 1 ) 115 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 16, 2 ) 113 moved (SP) to ( 16, 8 ) 113 moved (SP) to ( 28, 3 ) 105 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 9 ) 115 moved (SP) to ( 16, 8 ) 109 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 21, 9 ) 106 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 12 ) 8 moved location (MPL) to ( 10, 10 ) 7 moved location (MPL) to ( 14, 4 ) 6 moved location (MPL) to ( 10, 4 ) 13 moved location (MPL) to ( 14, 13 ) 4 moved location (MPL) to ( 14, 10 ) 2 moved location (MPL) to ( 14, 2 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 14, 1 ) 10 moved location (MPL) to ( 11, 7 ) 3 moved (SP) to ( 9, 8 ) 13 moved (SP) to ( 14, 14 ) 9 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 0 ) 2 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 13, 6 ) 10 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 10, 10 ) Turn time limit reached. 3 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (22, 5) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 6 Weather roll(1+6) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (22, 5) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 17, 14 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 12 ) Move ended for Jack Black Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 14 ) 13 moved (MP) to ( 16, 14 ) 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 14 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 13 ) 13 moved (MP) to ( 21, 12 ) Move ended for Sara Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 0 ) 2 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 2 ) Move ended for Jimi Hendrix Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) Move ended for Tegan Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 4, 6 ) (4) Go for it successful. 6 moved (MP) to ( 3, 6 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Jimmy Page Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) Move ended for Tom Morello Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 9, 6 ) Move ended for Rocky George Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 9, 8 ) Move ended for Zakk Wylde Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Block selected. 116 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Kyle Gass Player pushed to (15, 8) 116 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Block selected. 116 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Kirk Hammett 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) (2, 4) + 0, (0, 0) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 23, 3 ) 107 moved (MP) to ( 23, 2 ) 107 moved (MP) to ( 22, 2 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 22, 3 ) Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) Move ended for 1PUSH opponent, POP head opponent 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) Move ended for 1PROTECTED: Player ballCarrier; 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 15, 7 ) Move ended for 1COPY OppAction.exe MyAction.exe 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 19, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 11 ) 108 moved (MP) to ( 23, 12 ) 108 moved (MP) to ( 22, 13 ) Move ended for 1TRY {IF carryBall THROW ball}; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 22, 11 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (9, 13) 13 moved (MP) to ( 20, 13 ) 106 moved (MP) to ( 21, 12 ) Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 5 ) Move ended for Dave Mustaine [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) 109 blocked. Guitarmageddon , Choose a block die. POW 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (13, 4) 109 moved (MP) to ( 13, 4 ) (2, 4) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) Move ended for Rocky George [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1WHILE (enemyNear) Punch(enemy) TARGET: 9 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of 1WHILE (enemyNear) Punch(enemy). Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Tom Morello Ball moved to ( 20, 2 ) GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 1 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 22, 0 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 0 ) 2 moved (MP) to ( 24, 1 ) 2 moved (MP) to ( 25, 1 ) 2 moved (MP) to ( 26, 1 ) (2) Go for it successful. 2 moved (MP) to ( 27, 2 ) Jimi Hendrix scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=1] : current status = 0 3 : current square = java.awt.Point[x=15,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=12,y=5] : current status = 0 4 : current square = java.awt.Point[x=12,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=3,y=6] : current status = 0 6 : current square = java.awt.Point[x=3,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=3,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=3,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=9,y=8] : current status = 0 8 : current square = java.awt.Point[x=9,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=9,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=9,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=20,y=12] : current status = 0 9 : current square = java.awt.Point[x=20,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=2] : current status = 0 11 : current square = java.awt.Point[x=14,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=20,y=13] : current status = 0 13 : current square = java.awt.Point[x=20,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=19,y=2] : current status = 0 102 : current square = java.awt.Point[x=19,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=22,y=3] : current status = 0 105 : current square = java.awt.Point[x=22,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=22,y=2] : current status = 0 107 : current square = java.awt.Point[x=22,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=22,y=13] : current status = 0 108 : current square = java.awt.Point[x=22,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=13,y=4] : current status = 1 109 : current square = java.awt.Point[x=13,y=4] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=13,y=10] : current status = 0 115 : current square = java.awt.Point[x=13,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 6, 12 ) 8 moved location (MPL) to ( 6, 2 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 6, 1 ) 4 moved location (MPL) to ( 8, 7 ) 2 moved location (MPL) to ( 6, 9 ) 11 moved location (MPL) to ( 5, 7 ) 1 moved location (MPL) to ( 6, 13 ) 10 moved location (MPL) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 9 moved to dugout ( 0, 0 ) 9 moved location (MPL) to ( 6, 12 ) 8 moved to dugout ( 0, 0 ) 8 moved location (MPL) to ( 6, 2 ) 7 moved to dugout ( 0, 0 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved to dugout ( 0, 0 ) 6 moved location (MPL) to ( 6, 5 ) 13 moved to dugout ( 0, 0 ) 13 moved location (MPL) to ( 6, 1 ) 10 moved to dugout ( 0, 0 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 9 ) 2 moved to dugout ( 0, 1 ) 2 moved location (MPL) to ( 6, 9 ) 11 moved to dugout ( 0, 1 ) 11 moved location (MPL) to ( 5, 7 ) 1 moved to dugout ( 0, 1 ) 1 moved location (MPL) to ( 6, 13 ) 9 moved to dugout ( 0, 1 ) 9 moved location (MPL) to ( 6, 12 ) 8 moved to dugout ( 0, 1 ) 8 moved location (MPL) to ( 6, 2 ) 7 moved to dugout ( 0, 1 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved to dugout ( 0, 1 ) 6 moved location (MPL) to ( 6, 5 ) 13 moved to dugout ( 0, 1 ) 13 moved location (MPL) to ( 6, 1 ) 4 moved location (MPL) to ( 8, 7 ) 2 moved to dugout ( 0, 1 ) 2 moved location (MPL) to ( 6, 9 ) 11 moved to dugout ( 0, 1 ) 11 moved location (MPL) to ( 5, 7 ) 1 moved to dugout ( 0, 1 ) 1 moved location (MPL) to ( 6, 13 ) 10 moved location (MPL) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 7, 12 ) 1 moved (SP) to ( 8, 13 ) 9 moved (SP) to ( 8, 12 ) 2 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 2 ) 8 moved (SP) to ( 8, 2 ) 13 moved (SP) to ( 8, 1 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 22, 5 ) Turn time limit reached. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 1 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 1 Distance: 6 Ball placed at (22, 7) Scatter roll: 8 Ball moved to ( 15, 1 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 2 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 20, 3 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 18, 2 ) 107 moved (MP) to ( 17, 2 ) Move ended for 1SHORT pass 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) Move ended for 1TRY {IF carryBall THROW ball}; 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 13, 9 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 6 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 4 ) Move ended for 1BREAK; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 11, 9 ) Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 14, 2 ) Move ended for 1PUSH opponent, POP head opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 10 blocked. 3 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1DOUBLE Pow(DOUBLE power) Kyle Gass is knocked over. Rocky George is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 1) + 1, 0: Kyle Gass has been stunned. 10: status changed from 0 to 2. 104 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 8 ) 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 4 ) Move ended for 1PROTECTED: Player ballCarrier; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 10: status changed from 2 to 1. Kyle Gass rolls over. Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tom Morello 11: Select an action for Tom Morello Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 8, 4 ) Move ended for Tom Morello Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 9, 3 ) Move ended for Jimi Hendrix Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 5 ) Move ended for Dave Mustaine Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 1 ) 8 moved (MP) to ( 10, 1 ) 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 0 ) 8 moved (MP) to ( 13, 0 ) 8 moved (MP) to ( 14, 0 ) (4) Go for it successful. 8 moved (MP) to ( 15, 1 ) GET BALL BEFORE RE_ROLL: Zakk Wylde dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 2 + 0 = 2 (4) Go for it successful. 8 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1PUSH opponent, POP head opponent TARGET: 9 --- ROLL: 6 + 0 = 6 1PUSH opponent, POP head opponent intercepts the ball! Ball moved to ( 14, 2 ) Move ended for Zakk Wylde Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 1 ) 107 moved (MP) to ( 15, 1 ) Move ended for 1SHORT pass 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 2 ) Move ended for 1TRY {IF carryBall THROW ball}; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Zakk Wylde saved by dodge skill. Player pushed to (16, 0) 8 moved (MP) to ( 13, 0 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Kirk Hammett is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 12, 8 ) [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Sending Team File... Done Sending File Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 8 ) 105 moved (MP) to ( 7, 7 ) 105 moved (MP) to ( 6, 6 ) Move ended for 1KILL $Opponent 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 12, 1 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 15, 3 ) Move ended for 1PROTECTED: Player ballCarrier; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 13, 1 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Zakk Wylde is knocked over. Player pushed to (16, -2) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 3) + 0, 0: Zakk Wylde has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 3 ) Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 1 + 0 = 1 Kirk Hammett is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. Move ended for Kirk Hammett 7: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) Move ended for 1PUSH opponent, POP head opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 1 ) 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 11, 1 ) Move ended for 1SHORT pass 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 0 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 10, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 3 db Block re-rolled. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Dave Mustaine saved by dodge skill. Player pushed to (19, 4) 4 moved (MP) to ( 10, 4 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 1BREAK; Dave Mustaine is knocked over. Player pushed to (20, 5) 4 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 10, 4 ) [Game Saved] 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 12, 3 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 1 ) Move ended for 1PROTECTED: Player ballCarrier; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1KILL $Opponent Jimmy Page is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 0 to 1. 1KILL $Opponent saved by block skill. [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 2 ) Move ended for 1TRY {IF carryBall THROW ball}; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 3 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL 1DOUBLE Pow(DOUBLE power) is knocked over. Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 5) + 0, (3, 1) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been stunned. 104: status changed from 0 to 2. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 6, 4 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 6, 2 ) Move ended for Jimmy Page [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 3 ) 11 moved (MP) to ( 6, 3 ) Move ended for Tom Morello Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 4 ) Move ended for Kirk Hammett Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 14, 3 ) Move ended for Rocky George Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) Move ended for Kyle Gass Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 7, 2 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 4, 8 ) 9 moved (MP) to ( 4, 7 ) 9 moved (MP) to ( 4, 6 ) Move ended for Jack Black Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 5, 10 ) 1 moved (MP) to ( 4, 9 ) 1 moved (MP) to ( 4, 8 ) 1 moved (MP) to ( 4, 7 ) Move ended for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 2 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 109 blocked. Guitarmageddon , Choose a block die. POW Move ended for Sara Guitarmageddon: All players have moved. 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (10, 0) 109 moved (MP) to ( 10, 0 ) (3, 3) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 9, 1 ) Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. 1DOUBLE Pow(DOUBLE power) rolls over. 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 5 ) 106 moved (MP) to ( 8, 5 ) 106 moved (MP) to ( 7, 5 ) 106 moved (MP) to ( 6, 4 ) Move ended for 1BREAK; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 3 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 7, 3 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 5 ) 105 moved (MP) to ( 5, 4 ) Move ended for 1KILL $Opponent 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 4 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for 1TRY {IF carryBall THROW ball}; Player pushed to (20, 0) 13 moved (MP) to ( 9, 0 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 1PROTECTED: Player ballCarrier; Sara is knocked over. Player pushed to (21, 0) 13 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 3) + 0, (4, 5) + 0, 0: Sara has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 9 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 5 ) Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 6 ) 103 moved (MP) to ( 6, 6 ) 103 moved (MP) to ( 5, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 4 ) Move ended for Kyle Gass Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 6 ) Move ended for Kirk Hammett Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 5 ) 113 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (9, 4) 113 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 4 ) Move ended for Rocky George [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 3, 5 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. Move ended for Jack Black [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 3, 6 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 2, 5 ) 1 moved (MP) to ( 3, 4 ) 1 moved (MP) to ( 3, 3 ) Move ended for Tegan [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Block selected. 101 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Move ended for Jimi Hendrix 1PUSH opponent, POP head opponent saved by block skill. Jimi Hendrix is knocked over. MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] Rocky George saved by block skill. 1[A HREF=HitRef] [B] Foul [/B] [/A] saved by block skill. [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1BREAK; Tom Morello is knocked over. Player pushed to (24, 2) 11 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 2) + 0, 0: Tom Morello has been stunned. 11: status changed from 0 to 2. 106 moved (MP) to ( 6, 3 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1SHORT pass Player pushed to (18, 3) 3 moved (MP) to ( 11, 3 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 4 ) 101 moved (MP) to ( 6, 4 ) Move ended for 1PUSH opponent, POP head opponent 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 2 ) 115 moved (MP) to ( 9, 3 ) 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 5 ) Move ended for 1PROTECTED: Player ballCarrier; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 0 ) 109 moved (MP) to ( 8, 0 ) 109 moved (MP) to ( 7, 0 ) 109 moved (MP) to ( 6, 0 ) 109 moved (MP) to ( 5, 1 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Dave Mustaine saved by dodge skill. Player pushed to (22, 1) 4 moved (MP) to ( 7, 1 ) 102 moved (MP) to ( 7, 2 ) 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dave Mustaine saved by dodge skill. Player pushed to (22, 0) 4 moved (MP) to ( 7, 0 ) 102 moved (MP) to ( 7, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 4, 5 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (27, 5) 9 moved (MP) to ( 2, 5 ) 103 moved (MP) to ( 3, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 4, 4 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons turn ended. [Game Saved] 11: status changed from 2 to 1. Tom Morello rolls over. Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 9, 1 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 0 ) DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 1 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 0 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 0 ) 4 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 12, 1 ) 4 moved (MP) to ( 11, 2 ) Move ended for Dave Mustaine [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Tegan 1: Select an action for Tegan Select an action for Jack Black 9: Select an action for Jack Black Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Rocky George 1TRY {IF carryBall THROW ball}; is knocked over. (4, 2) + 0, (0, 0) + 0, 0: 1TRY {IF carryBall THROW ball}; has been knocked prone. 108: status changed from 0 to 1. Rocky George saved by block skill. [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 3, 6 ) DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 4, 7 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 5, 6 ) 9 moved (MP) to ( 5, 5 ) 101 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (7, 3) 101 moved (MP) to ( 7, 3 ) Turn time limit reached. Move ended for Jack Black [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (5, 4) 105 moved (MP) to ( 5, 4 ) 1 moved (MP) to ( 4, 4 ) Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (6, 5) 105 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 5, 4 ) Move ended for Tegan [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 3 ) DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 4, 3 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. Move ended for Jimmy Page [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 2 + 0 = 2 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 6 ) Move ended for Kyle Gass [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Block selected. 107 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Kirk Hammett Guitarmageddon: All players have moved. 1SHORT pass is knocked over. Player pushed to (8, 5) 107 moved (MP) to ( 8, 5 ) (5, 5) + 0, (1, 2) + 0, 0: 1SHORT pass has been stunned. 107: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. 1SHORT pass rolls over. 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 4, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for 1TRY {IF carryBall THROW ball}; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 4, 1 ) 109 moved (MP) to ( 3, 2 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 2 ) 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 1 ) 102 moved (MP) to ( 5, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 115: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 6 ) 115 moved (MP) to ( 6, 7 ) 115 moved (MP) to ( 5, 7 ) 115 moved (MP) to ( 4, 6 ) Move ended for 1PROTECTED: Player ballCarrier; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1KILL $Opponent Player pushed to (25, 5) 9 moved (MP) to ( 4, 5 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. Tegan is knocked over. Player pushed to (24, 5) 1 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Rocky George is knocked over. Player pushed to (17, 2) 3 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 3) + 0, (6, 1) + 1, 0: Rocky George has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 11, 3 ) [Game Saved] 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 8, 4 ) 113 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 6, 4 ) 113 moved (MP) to ( 5, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jimmy Page saved by dodge skill. Player pushed to (26, 4) 6 moved (MP) to ( 3, 4 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 6 ) Move ended for Kyle Gass Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (7, 5) 105 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 6, 5 ) Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Tegan 1KILL $Opponent is knocked over. Player pushed to (8, 4) 105 moved (MP) to ( 8, 4 ) (2, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 7, 5 ) [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 4 ) Move ended for Dave Mustaine [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 5, 7 ) Move ended for Kirk Hammett Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 115 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Jack Black 1PROTECTED: Player ballCarrier; is knocked over. Player pushed to (3, 7) 115 moved (MP) to ( 3, 7 ) (6, 6) + 0, (4, 6) + 0, 6: 1PROTECTED: Player ballCarrier; has been KILLED!! 115: status changed from 0 to 10. (1) 1PROTECTED: Player ballCarrier; does NOT regenerate. 9 moved (MP) to ( 4, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 2, 3 ) DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 1 + 0 = 1 Jimmy Page is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 4 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 2 ) 1PUSH opponent, POP head opponent scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 (4) Rocky George regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 6 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 6 (6) Zakk Wylde regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 1 (1) Sara stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) Starting second half. Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 6, 12 ) 8 moved location (MPL) to ( 6, 2 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 6, 5 ) 4 moved location (MPL) to ( 8, 7 ) 2 moved location (MPL) to ( 6, 9 ) 11 moved location (MPL) to ( 5, 7 ) 1 moved location (MPL) to ( 6, 13 ) 10 moved location (MPL) to ( 14, 8 ) 8 moved (SP) to ( 9, 2 ) 4 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 10, 2 ) 4 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 10, 10 ) 6 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 9, 12 ) 1 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 9, 10 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 21, 8 ) 107 moved (SP) to ( 21, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(3+2) Current Weather: Nice Kick result. Direction: 2 Distance: 6 Ball placed at (22, 7) Scatter roll: 8 Ball moved to ( 21, 1 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 3 ) Move ended for 1TRY {IF carryBall THROW ball}; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 17, 2 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 4 ) Move ended for 1BREAK; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 9 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Kirk Hammett is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 3 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1DOUBLE Pow(DOUBLE power) Rocky George is knocked over. Kyle Gass is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 3) + 1, (3, 4) + 0, 0: Kyle Gass has been stunned. 10: status changed from 0 to 2. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 1, (3, 1) + 0, 0: Rocky George has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 11, 11 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) Move ended for 1CATCH ball 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 (1) 1DELETE [ ] OpposingPlayers; trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 10, 10 ) 2 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 11) 2 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 9, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 21, 2 ) 107 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: 1SHORT pass fumbled the ball. TARGET: 5 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 5 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Ball moved to ( 10, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 9, 4 ) Khemrian Inept Automatons turn ended. [Game Saved] 3: status changed from 2 to 1. Rocky George rolls over. 10: status changed from 2 to 1. Kyle Gass rolls over. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 12, 13 ) 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 14, 13 ) 9 moved (MP) to ( 15, 13 ) Move ended for Jack Black Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 12 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 11, 13 ) 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 13 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 1 ) Move ended for Dave Mustaine [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 1 ) Move ended for Zakk Wylde Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 2 ) Move ended for Jimmy Page Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) Move ended for Tegan Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 11, 1 ) Move ended for Tom Morello Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 3 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 16, 10 ) Move ended for 1DOUBLE Pow(DOUBLE power) 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 11 ) Move ended for 1CATCH ball 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 9 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 13 ) 109 moved (MP) to ( 8, 13 ) 109 moved (MP) to ( 8, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 4 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 2) 1 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 15, 3 ) Move ended for 1BREAK; [Game Saved] 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: 1TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 1TRY {IF carryBall THROW ball}; Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 10, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 11, 5 ) Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 18, 5 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. (1) Zakk Wylde trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 8 moved (MP) to ( 16, 6 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1PUSH opponent, POP head opponent TARGET: 10 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of 1PUSH opponent, POP head opponent. Pass selected. SHORT PASS PASS FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Zakk Wylde Ball moved to ( 11, 1 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 9, 2 ) 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 9, 2 ) Move ended for Tom Morello Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 3 ) Move ended for Dave Mustaine Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 3 ) Move ended for Tegan [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 10, 1 ) Move ended for Jimmy Page [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 7 ) Move ended for Rocky George Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 9 ) Move ended for Kyle Gass Turn time limit reached. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) Move ended for Jimi Hendrix Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 12 ) 9 moved (MP) to ( 21, 11 ) Move ended for Jack Black Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 8 ) Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 13, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 8, 4 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 10 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 11, 6 ) Move ended for 1CATCH ball 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 12 ) 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 13, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 6 ) Move ended for 1SHORT pass 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 9 ) Move ended for 1TRY {IF carryBall THROW ball}; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 20, 8 ) Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) Move ended for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 4 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 2) 1 moved (MP) to ( 10, 2 ) 106 moved (MP) to ( 10, 3 ) Move ended for 1BREAK; [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Kyle Gass is knocked over. Player pushed to (14, 8) 10 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Kyle Gass has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 16, 9 ) Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 2 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 1 ) DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 Tom Morello slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 4 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of 1TRY {IF carryBall THROW ball};. Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 21, 11 ) GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 11 ) 9 moved (MP) to ( 23, 10 ) 9 moved (MP) to ( 24, 9 ) 9 moved (MP) to ( 25, 8 ) 9 moved (MP) to ( 26, 8 ) 9 moved (MP) to ( 27, 8 ) Jack Black scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=2] : current status = 0 1 : current square = java.awt.Point[x=10,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=20,y=13] : current status = 0 2 : current square = java.awt.Point[x=20,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=7] : current status = 4 3 : current square = java.awt.Point[x=16,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=8,y=3] : current status = 0 4 : current square = java.awt.Point[x=8,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=8,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=8,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=16,y=2] : current status = 0 6 : current square = java.awt.Point[x=16,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=8] : current status = 4 7 : current square = java.awt.Point[x=19,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=27,y=8] : current status = 0 9 : current square = java.awt.Point[x=27,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=15,y=8] : current status = 1 10 : current square = java.awt.Point[x=15,y=8] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (5) Sara regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=11,y=3] : current status = 0 101 : current square = java.awt.Point[x=11,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=13,y=7] : current status = 0 103 : current square = java.awt.Point[x=13,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=10,y=3] : current status = 0 106 : current square = java.awt.Point[x=10,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=10,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=10,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=18,y=6] : current status = 0 107 : current square = java.awt.Point[x=18,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=20,y=9] : current status = 0 108 : current square = java.awt.Point[x=20,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=13,y=10] : current status = 0 109 : current square = java.awt.Point[x=13,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=11,y=6] : current status = 0 112 : current square = java.awt.Point[x=11,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=8,y=4] : current status = 0 113 : current square = java.awt.Point[x=8,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=14] : current status = 10 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 6, 12 ) 8 moved location (MPL) to ( 6, 2 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 6, 1 ) 4 moved location (MPL) to ( 8, 7 ) 2 moved location (MPL) to ( 6, 9 ) 11 moved location (MPL) to ( 5, 7 ) 1 moved location (MPL) to ( 6, 13 ) 10 moved location (MPL) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 10, 2 ) 13 moved (SP) to ( 10, 1 ) 9 moved (SP) to ( 10, 12 ) 1 moved (SP) to ( 10, 13 ) 4 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 10, 5 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 22, 6 ) 108 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 20, 5 ) 106 moved (SP) to ( 20, 9 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (22, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(2+5) Current Weather: Nice Kick result. Direction: 1 Distance: 4 Ball placed at (22, 7) Scatter roll: 8 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 4 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 4 ) Move ended for 1SHORT pass 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 16, 3 ) Move ended for 1BREAK; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 6 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Kirk Hammett is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 13, 7 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) Move ended for 1CATCH ball 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 13, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 3 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1DOUBLE Pow(DOUBLE power) Rocky George is knocked over. Kyle Gass is knocked over. 102 blocked. Player pushed to (17, 6) 102 moved (MP) to ( 12, 6 ) Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 3) + 1, 0: Kyle Gass has been stunned. 10: status changed from 0 to 2. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 11 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 12 ) 1 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Tegan saved by dodge skill. Player pushed to (19, 14) 1 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 10, 13 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 1TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 12, 2 ) Khemrian Inept Automatons turn ended. [Game Saved] 10: status changed from 2 to 1. Kyle Gass rolls over. Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan Select an action for Tegan 1: Select an action for Tegan Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 10, 3 ) Move ended for Dave Mustaine [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) Move ended for Tegan [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 0 ) 8 moved (MP) to ( 16, 1 ) Move ended for Zakk Wylde Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 6 ) Move ended for Jack Black [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 1 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW 1KILL $Opponent is knocked over. Player pushed to (17, 2) 105 moved (MP) to ( 17, 2 ) (5, 2) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. 13 moved (MP) to ( 16, 2 ) Scatter roll: 2 Ball moved to ( 17, 1 ) 13 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Sara TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Sara [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 5 ) Move ended for Rocky George [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page Turn time limit reached. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) Move ended for Jimmy Page Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 4 ) Move ended for Jimi Hendrix Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 1 ) Move ended for Tom Morello Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 3 + 0 = 3 Kirk Hammett slips past his opponent(s) unhindered. Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 18, 1 ) Move ended for 1TRY {IF carryBall THROW ball}; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) Move ended for 1DOUBLE Pow(DOUBLE power) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 18, 11 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 11, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 14, 2 ) Move ended for 1PUSH opponent, POP head opponent 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) Move ended for 1CATCH ball 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 15, 6 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 4 + 0 = 4 1BREAK; slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 2 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1BREAK; uses TACKLE to bring his opponent down. Sara is knocked over. Player pushed to (12, 0) 13 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, (6, 1) + 0, 0: Sara has been stunned. 13: status changed from 3 to 2. Verified Opponent Roll = 6 Ball moved to ( 12, 1 ) Move ended for 1BREAK; [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 14, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Rocky George is knocked over. Player pushed to (13, 6) 3 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (4, 6) + 0, 1: Rocky George has been badly hurt! 3: status changed from 0 to 8. 3 moved (SP) to ( 0, 11 ) Khemrian Inept Automatons turn ended. [Game Saved] 13: status changed from 2 to 1. Sara rolls over. Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 0 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 1 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 4 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 1 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1PUSH opponent, POP head opponent TARGET: 10 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of 1PUSH opponent, POP head opponent. Pass selected. SHORT PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 4 + -1Tz = 3 Move ended for Jimmy Page Ball moved to ( 11, 1 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 9, 6 ) Move ended for Tom Morello Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 7 ) Move ended for Jack Black Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) Move ended for Jimi Hendrix Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 7 ) Move ended for Dave Mustaine Turn time limit reached. Select an action for Tegan 1: Select an action for Tegan Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) Move ended for Tegan [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 4 + 0 = 4 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 8 ) Move ended for Kyle Gass [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 0 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 0 ) 8 moved (MP) to ( 13, 0 ) 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 10, 3 ) Move ended for Zakk Wylde Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 19, 8 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 20, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 1 ) Move ended for 1KILL $Opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 7 ) Move ended for 1DOUBLE Pow(DOUBLE power) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (13, 4) 7 moved (MP) to ( 16, 4 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Kyle Gass is knocked over. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 2) + 1, (5, 4) + 0, 0: Kyle Gass has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 11, 8 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 9 ) Move ended for 1CATCH ball 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 5 ) Move ended for 1TRY {IF carryBall THROW ball}; 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 10 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 5 ) 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Jimi Hendrix is knocked over. Player pushed to (20, 5) 2 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 10, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Player pushed to (14, 3) 7 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 16, 4 ) Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Sara TARGET: 3 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 2 ) 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 22, 2 ) 13 moved (MP) to ( 23, 2 ) 13 moved (MP) to ( 24, 2 ) Move ended for Sara [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 5 ) DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 Tom Morello slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1KILL $Opponent TARGET: 7 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of 1KILL $Opponent. Pass selected. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + -1Lp + 1Acc = 3 Move ended for Tom Morello Ball moved to ( 24, 2 ) GET BALL BEFORE RE_ROLL: Sara dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Sara TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 25, 2 ) Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 20, 2 ) 105 moved (MP) to ( 21, 2 ) 105 moved (MP) to ( 22, 2 ) 105 moved (MP) to ( 23, 1 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 23, 4 ) 106 moved (MP) to ( 23, 3 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Sara is knocked over. Player pushed to (4, 2) 13 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 5, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 24, 2 ) Move ended for 1BREAK; [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 8 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 10 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 5, 11 ) Move ended for 1CATCH ball 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: 1TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for 1TRY {IF carryBall THROW ball}; Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 5, 0 ) Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 19, 1 ) 6 moved (MP) to ( 20, 1 ) 6 moved (MP) to ( 21, 1 ) Move ended for Jimmy Page [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) Move ended for Kirk Hammett [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 6 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 5, 2 ) 4 moved (MP) to ( 4, 1 ) Move ended for Dave Mustaine [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 108 blocked. Waiting for opponent to choose a block die. POW/SKULL 1TRY {IF carryBall THROW ball}; is knocked over. (4, 6) + 0, (2, 6) + 0, 0: 1TRY {IF carryBall THROW ball}; has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Sara saved by block skill. 13 moved (MP) to ( 26, 1 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 25, 0 ) 13 moved (MP) to ( 24, 0 ) GET BALL FINAL RESULT: Sara TARGET: 3 --- ROLL: 6 + 0 = 6 13 moved (MP) to ( 25, 0 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 26, 1 ) 13 moved (MP) to ( 27, 2 ) Sara scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=12] : current status = 0 1 : current square = java.awt.Point[x=21,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=9,y=5] : current status = 1 2 : current square = java.awt.Point[x=9,y=5] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=4,y=1] : current status = 0 4 : current square = java.awt.Point[x=4,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=4,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=4,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=21,y=1] : current status = 0 6 : current square = java.awt.Point[x=21,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=21,y=2] : current status = 4 7 : current square = java.awt.Point[x=21,y=2] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=10,y=3] : current status = 0 8 : current square = java.awt.Point[x=10,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=10,y=7] : current status = 0 9 : current square = java.awt.Point[x=10,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (6) Kyle Gass regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=27,y=2] : current status = 4 13 : current square = java.awt.Point[x=27,y=2] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=14,y=2] : current status = 0 101 : current square = java.awt.Point[x=14,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=9,y=6] : current status = 0 102 : current square = java.awt.Point[x=9,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=9,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=9,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=11,y=8] : current status = 0 103 : current square = java.awt.Point[x=11,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=11,y=5] : current status = 0 104 : current square = java.awt.Point[x=11,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=11,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=11,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=23,y=1] : current status = 0 105 : current square = java.awt.Point[x=23,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (6) 1TRY {IF carryBall THROW ball}; regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=20,y=12] : current status = 0 109 : current square = java.awt.Point[x=20,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=5,y=11] : current status = 0 112 : current square = java.awt.Point[x=5,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=5,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=5,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=8,y=8] : current status = 0 113 : current square = java.awt.Point[x=8,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=14] : current status = 10 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 6, 12 ) 8 moved location (MPL) to ( 6, 2 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 6, 1 ) 4 moved location (MPL) to ( 8, 7 ) 2 moved location (MPL) to ( 6, 9 ) 11 moved location (MPL) to ( 5, 7 ) 1 moved location (MPL) to ( 6, 13 ) 10 moved location (MPL) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 8, 9 ) 2 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 9, 12 ) 1 moved (SP) to ( 9, 13 ) 11 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 9, 5 ) 8 moved (SP) to ( 9, 2 ) 13 moved (SP) to ( 8, 1 ) 8 moved (SP) to ( 8, 2 ) 6 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 8, 12 ) 1 moved (SP) to ( 8, 13 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( 21, 8 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 21, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (4+3) = Changing Weather Weather roll(3+6) Current Weather: Nice Kick result. Direction: 3 Distance: 1 Ball placed at (22, 7) Scatter roll: 1 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 8 113: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 9 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 10 blocked. 4 blocked. Multiple Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for 1DOUBLE Pow(DOUBLE power) Kyle Gass is knocked over. Dave Mustaine is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 3) + 1, (4, 5) + 0, 0: Kyle Gass has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for 1DELETE [ ] OpposingPlayers; Kirk Hammett is knocked over. Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 1CATCH ball Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 6, 5 ) Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 7 ) DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 8 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) Move ended for Jack Black Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 10 ) 113 blocked. Guitarmageddon , Choose a block die. POW 1[A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. Player pushed to (14, 8) 113 moved (MP) to ( 14, 8 ) (1, 1) + 0, (0, 0) + 0, 0: 1[A HREF=HitRef] [B] Foul [/B] [/A] has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 13, 9 ) Move ended for Tegan Guitarmageddon turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=9] : current status = 0 1 : current square = java.awt.Point[x=13,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=8,y=9] : current status = 0 2 : current square = java.awt.Point[x=8,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=12,y=8] : current status = 4 4 : current square = java.awt.Point[x=12,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=8,y=5] : current status = 0 6 : current square = java.awt.Point[x=8,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=14,y=5] : current status = 1 7 : current square = java.awt.Point[x=14,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=8,y=2] : current status = 0 8 : current square = java.awt.Point[x=8,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=9] : current status = 0 9 : current square = java.awt.Point[x=12,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (4) Kyle Gass regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=7,y=7] : current status = 0 11 : current square = java.awt.Point[x=7,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=8,y=1] : current status = 0 13 : current square = java.awt.Point[x=8,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=8,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=8,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=21,y=6] : current status = 0 108 : current square = java.awt.Point[x=21,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=14,y=8] : current status = 1 113 : current square = java.awt.Point[x=14,y=8] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=14] : current status = 10 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Winnings Roll: 2 + 1 Khemrian Inept Automatons Winnings Roll: 2 + 0 Zakk Wylde gets an MVP award. 1PUSH opponent, POP head opponent gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=4 +1 for win +1 for TDs Guitarmageddon FF Roll: 4 + 2 not conceding roll=1 -1 for loss -1 from high FF of 13 Khemrian Inept Automatons FF Roll: 1 + -2 ***END Fan Factor DEBUG*** D6: 1(109) 2(111) 3(93) 4(116) 5(109) 6(93) Total(631) D8: 1(3) 2(6) 3(3) 4(5) 5(2) 6(2) 7(4) 8(5) Total(30) GAME OVER Final Score: Guitarmageddon: 3 Khemrian Inept Automatons: 1 WINNINGS Guitarmageddon: 30000 Khemrian Inept Automatons: 20000 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1