Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Branch Prediction Too Player 1: L Wood Elf Lineman 7 3 4 7 [Block] Player 3 name: Thranduilseed Jr. Player 3: T Wood Elf Thrower 7 3 4 7 [Pass] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Dodge, Block] Player 7 name: Ramdir Player 7: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 8 name: Slothlorien Player 8: Tm Treeman 2 6 1 10 [Big Guy, Block, Frenzy, Mighty Blow, Pro, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 9 name: Thranduilseed Player 9: T Wood Elf Thrower 7 3 3 6 [Accurate, Dodge, Pass, Safe Throw, Sure Hands] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Dodge, Sprint, Sure Feet] Player 11 name: Orgopher Player 11: C Wood Elf Catcher 9 3 4 6 [+st, Block, Catch, Dodge, Jump Up, Nerves Of Steel, Sure Hands] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 13 name: Branch Predication Player 13: L Wood Elf Lineman 7 3 4 6 [] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] evilbob.hopto.org/69.70.252.97 Client trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1748] Connected as client to game 'sonicsteins'. Sending Team File... Done Sending File Receiving: Frothy Steins.html *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 4 Weather roll(4+4) Current Weather: Nice Done receiving file. Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 104 name: Drago Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: HarryPalms Player 107: R Dwarf Runner 6 4 3 8 [+st, Accurate, Block, Dodge, Dump Off, Sure Hands, Tackle, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 111 name: Booglie Player 111: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Kick, Tackle, Thick Skull] Player 115 name: Dimwit Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Done loading opponent team. Verified Opponent Roll = 1 *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Gate: 109000 screaming fans show up for the game. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Handicap result 26:ILLEGAL DRUGS. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Handicap result 23:BAD PRESS. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Handicap result 41:DOOM & GLOOM. Frothy Steins suffer from BAD PRESS. Frothy Steins lose half their rerolls from DOOM & GLOOM. Verified Opponent Roll = 2 Chugger manages to ignore the niggling pain. Verified Opponent Roll = 3 HarryPalms manages to ignore the niggling pain. Verified Opponent Roll = 1 Fudd is suffering from a niggling injury. 113: status changed from 0 to 2. Verified Opponent Roll = 4 Dances with Ents Jr. manages to ignore the niggling pain. Verified Opponent Roll = 6 Mallornstump manages to ignore the niggling pain. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Ramdir manages to ignore the niggling pain. Verified Opponent Roll = 5 Thranduilseed manages to ignore the niggling pain. Verified Opponent Roll = 2 GreenWood the Great manages to ignore the niggling pain. Verified Opponent Roll = 2 Orgopher manages to ignore the niggling pain. Verified Opponent Roll = 1 Wild Woody is suffering from a niggling injury. 12: status changed from 0 to 2. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Sylvan SuperSonics win the toss. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 101 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 19, 10 ) 115 moved (SP) to ( 19, 13 ) 112 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 18, 13 ) Turn time limit reached. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 6, 10 ) 3 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 5, 10 ) 11 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 6, 10 ) 4 moved (SP) to ( 13, 8 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (18, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 6 Distance: 3 Ball placed at (18, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 5 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 5 ) GET BALL FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 11, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Thranduilseed Jr. TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Thranduilseed Jr. Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. Big Guys cannot use team rerolls. Big Guys cannot use team rerolls. SKULL Move ended for Slothlorien Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (6, 3) + 1, (0, 0) + 0, 0: Slothlorien has been knocked prone. 8: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 104: Select an action for Drago Select an action for Drago 112: Select an action for Guido Select an action for Guido 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 11 ) Move ended for TBD 104: Select an action for Drago Select an action for Drago 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) Move ended for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grunty II Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Drago Drago uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 6) + 0, (1, 6) + 1, 0: Mallornstump has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sturm Morning Wood is knocked over. Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 112: Select an action for Guido Select an action for Guido 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) Move ended for Greybeard 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 14, 4 ) 7 blocked. 1 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Booglie uses TACKLE to bring his opponent down. Ramdir is knocked over. Branch Prediction Too is knocked over. Player pushed to (14, 6) 1 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 1: status changed from 0 to 1. Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 2) + 1, 0: Ramdir has been stunned. 7: status changed from 0 to 2. 111 moved (MP) to ( 13, 5 ) Move ended for Booglie [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 11 ) Move ended for Guido 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 16, 8 ) Move ended for Dimwit Frothy Steins turn ended. [Game Saved] 7: status changed from 2 to 1. Ramdir rolls over. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 7 ) 10 moved (MP) to ( 5, 7 ) 10 moved (MP) to ( 4, 7 ) Move ended for GreenWood the Great [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 4, 6 ) Move ended for Thranduilseed Jr. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 10 ) 9 moved (MP) to ( 4, 9 ) 9 moved (MP) to ( 3, 8 ) Move ended for Thranduilseed Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 7 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 1 + 0 = 1 Orgopher is knocked over. (5, 2) + 0, (6, 2) + 0, 0: Orgopher has been knocked out. Move ended for Orgopher 11: status changed from 0 to 7. 11 moved to dugout ( 0, 9 ) Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for TBD Branch Predication is knocked over. Player pushed to (15, 9) 13 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Branch Predication has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 14, 10 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 5 ) Move ended for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 12, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK 14 blocked. Player pushed to (17, 10) 14 moved (MP) to ( 12, 10 ) Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 13, 8 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dances with Ents Jr. is knocked over. Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (4, 3) + 1, (4, 6) + 0, 2: Dances with Ents Jr. has been badly hurt! 4: status changed from 0 to 8. 111 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 4: status changed from 8 to 1. Move ended for Booglie [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 6 ) Move ended for Grunty II 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 13, 5 ) Move ended for Dimwit 102: Select an action for Chugger Select an action for Chugger 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 17, 7 ) Move ended for HarryPalms 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 11, 9 ) Move ended for Drago 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) Move ended for Sturm 109: Select an action for Greybeard Select an action for Greybeard Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 3, 7 ) 10 moved (MP) to ( 2, 7 ) Move ended for GreenWood the Great Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 3, 6 ) Move ended for Thranduilseed Jr. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (3) - stand up roll fails! PRO Roll(1) - PRO fails Move ended for Slothlorien Blitz action used. [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 104: Select an action for Drago Select an action for Drago 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 8, 5 ) 109 moved (MP) to ( 7, 5 ) Move ended for Greybeard 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 7 ) 115 moved (MP) to ( 8, 7 ) Move ended for Dimwit 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 9 ) Move ended for Drago 105: Select an action for Sturm Select an action for Sturm 111: Select an action for Booglie Select an action for Booglie 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 8 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 10, 8 ) Move ended for Booglie 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) Move ended for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 5 ) Move ended for Grunty II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) Move ended for Grand Poobah 107: Select an action for HarryPalms Select an action for HarryPalms 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 9 ) Move ended for Chugger 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 4 ) Move ended for HarryPalms Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (3) - stand up roll fails! PRO Roll(1) - PRO fails Move ended for Slothlorien Blitz action used. [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predication 13: Select an action for Branch Predication Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 15, 12 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 13 ) (1) Dances with Ents Jr. trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 4 moved (MP) to ( 19, 13 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 2, 8 ) 10 moved (MP) to ( 3, 9 ) 10 moved (MP) to ( 4, 10 ) 10 moved (MP) to ( 5, 11 ) 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 7, 12 ) 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 9, 13 ) 10 moved (MP) to ( 10, 13 ) (6) Go for it successful. 10 moved (MP) to ( 11, 13 ) (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 10 moved (MP) to ( 12, 13 ) SPRINT used. Pass selected. SHORT PASS PASS FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for GreenWood the Great Ball moved to ( 19, 13 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Branch Predication 13: Select an action for Branch Predication Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Morning Wood Select an action for Branch Predication 13: Select an action for Branch Predication 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Branch Predication Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Turn time limit reached. Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Ramdir TARGET: 2 --- ROLL: 6 + 0 = 6 Ramdir slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 8 ) Move ended for Ramdir [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 5 ) 3 moved (MP) to ( 5, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 2 ) 3 moved (MP) to ( 8, 2 ) 3 moved (MP) to ( 9, 2 ) 3 moved (MP) to ( 10, 2 ) Move ended for Thranduilseed Jr. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 9 ) 9 moved (MP) to ( 5, 10 ) 9 moved (MP) to ( 6, 11 ) 9 moved (MP) to ( 7, 12 ) 9 moved (MP) to ( 8, 12 ) 9 moved (MP) to ( 9, 12 ) 9 moved (MP) to ( 10, 12 ) Move ended for Thranduilseed Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 105: Select an action for Sturm Select an action for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) Move ended for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 6 ) Move ended for Grunty II 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Sturm Branch Predication is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 3) + 1, 0: Branch Predication has been stunned. 13: status changed from 0 to 2. Sturm saved by block skill. [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 18, 13 ) Move ended for TBD 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 10, 10 ) 104 moved (MP) to ( 11, 11 ) Move ended for Drago 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 12 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Chugger uses TACKLE to bring his opponent down. Dances with Ents Jr. is knocked over. Player pushed to (11, 14) 4 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 4) + 0, (5, 6) + 0, 4: Dances with Ents Jr. has been seriously injured!! (12) Concussion - Miss next game 4: status changed from 3 to 9. 102 moved (MP) to ( 19, 13 ) 4 moved (SP) to ( 0, 13 ) Verified Opponent Roll = 3 Ball moved to ( 12, 13 ) 102 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 18, 12 ) Move ended for Chugger [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Guido Player pushed to (18, 10) 14 moved (MP) to ( 11, 10 ) [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 10 ) Move ended for HarryPalms 115: Select an action for Dimwit Select an action for Dimwit 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 4 ) 109 moved (MP) to ( 9, 3 ) Move ended for Greybeard Turn time limit reached. 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 9, 12 ) Move ended for Booglie 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 8 ) 115 moved (MP) to ( 6, 9 ) 115 moved (MP) to ( 5, 9 ) 115 moved (MP) to ( 4, 9 ) 115 moved (MP) to ( 3, 10 ) Move ended for Dimwit Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 13: status changed from 2 to 1. Branch Predication rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Ramdir TARGET: 2 --- ROLL: 5 + 0 = 5 Ramdir slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 10, 4 ) Move ended for Ramdir [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (1) - stand up roll fails! PRO Roll(2) - PRO fails Move ended for Slothlorien Blitz action used. [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Thranduilseed Jr. Greybeard is knocked over. Player pushed to (8, 4) 109 moved (MP) to ( 8, 4 ) (6, 4) + 0, (1, 1) + 0, 0: Greybeard has been stunned. 109: status changed from 0 to 2. 3 moved (MP) to ( 9, 3 ) [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 14 ) 10 moved (MP) to ( 10, 14 ) 10 moved (MP) to ( 9, 14 ) 10 moved (MP) to ( 8, 14 ) 10 moved (MP) to ( 7, 13 ) 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 5, 11 ) 10 moved (MP) to ( 5, 10 ) 10 moved (MP) to ( 5, 9 ) Move ended for GreenWood the Great Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 13 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Thranduilseed knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 2 + 0 = 2 Thranduilseed is knocked over. (3, 6) + 0, (4, 1) + 0, 0: Thranduilseed has been stunned. Move ended for Thranduilseed 9: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Greybeard rolls over. 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 11, 9 ) Move ended for Grand Poobah 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Drago Morning Wood is knocked over. Player pushed to (17, 9) 14 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 3) + 1, (2, 4) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. 104 moved (MP) to ( 11, 10 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 11, 12 ) Move ended for HarryPalms 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) Move ended for Chugger 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 9 ) Move ended for TBD 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 9, 5 ) Move ended for Sturm 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 9 ) Move ended for Grunty II 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 4, 9 ) Move ended for Dimwit 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Booglie uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (25, 8) 10 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 3) + 1, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. 111 moved (MP) to ( 5, 9 ) 111: status changed from 4 to 1. Move ended for Booglie 111: status changed from 1 to 1. Frothy Steins turn ended. [Game Saved] 9: status changed from 2 to 1. Thranduilseed rolls over. 10: status changed from 2 to 1. GreenWood the Great rolls over. 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (3) - stand up roll fails! PRO Roll(3) - PRO fails Move ended for Slothlorien Blitz action used. [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Ramdir 7: Select an action for Ramdir Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 6, 8 ) Move ended for Thranduilseed Jr. Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Ramdir TARGET: 2 --- ROLL: 2 + 0 = 2 Ramdir slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 9 ) Ramdir fouls Booglie. (1, 4) +2 IGMEOY Roll = 3 Move ended for Ramdir [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 10 ) Move ended for Branch Prediction Too Turn time limit reached. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 7, 5 ) 109 moved (MP) to ( 6, 6 ) Move ended for Greybeard 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 6 ) 105 moved (MP) to ( 8, 7 ) 105 moved (MP) to ( 7, 8 ) Move ended for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 9 ) 114 moved (MP) to ( 8, 10 ) 114 moved (MP) to ( 7, 10 ) Move ended for Grand Poobah 102: Select an action for Chugger Select an action for Chugger 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 9, 12 ) 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 7, 12 ) 107 moved (MP) to ( 6, 12 ) 107 moved (MP) to ( 5, 11 ) Move ended for HarryPalms 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 13 ) Move ended for Guido 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 8, 11 ) 102 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 6, 12 ) Hand off selected. Move ended for Chugger Ball moved to ( 24, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: HarryPalms dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Ramdir saved by block skill. Booglie saved by block skill. Move ended for Booglie [Game Saved] 104: Select an action for Drago Select an action for Drago 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 3, 9 ) Move ended for Dimwit Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramdir 7: Select an action for Ramdir Select an action for Ramdir 7: Select an action for Ramdir Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (5) Stand up roll passed. (6) TAKE ROOT roll passed. 8: status changed from 6 to 4. Normal move selected. Move ended for Slothlorien [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Thranduilseed Jr. Sturm is knocked over. STAND FIRM skill used. (1, 4) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Ramdir 7: Select an action for Ramdir Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Turn time limit reached. Select an action for Ramdir 7: Select an action for Ramdir Select an action for Ramdir 7: Select an action for Ramdir Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Ramdir Booglie is knocked over. Player pushed to (4, 9) 111 moved (MP) to ( 4, 9 ) (6, 3) + 0, (4, 2) + 0, 0: Booglie has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 10 moved (MP) to ( 5, 9 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 5, 10 ) 107 blocked. Waiting for opponent to decide to use DUMP OFF. 107 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (5, 12) 107 moved (MP) to ( 5, 12 ) 10 moved (MP) to ( 5, 11 ) 10 moved (MP) to ( 4, 12 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 2 + 0 = 2 GreenWood the Great is knocked over. (5, 6) + 0, (6, 6) + 0, 3: GreenWood the Great has been badly hurt! Move ended for GreenWood the Great 10: status changed from 0 to 8. 10 moved to dugout ( 0, 11 ) Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Booglie rolls over. 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grand Poobah Grand Poobah uses TACKLE to bring his opponent down. Ramdir is knocked over. Player pushed to (24, 8) 7 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (3, 5) + 0, (5, 4) + 0, 0: Ramdir has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 10 ) 114 moved (MP) to ( 6, 9 ) [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 4, 12 ) 107 moved (MP) to ( 3, 12 ) 107 moved (MP) to ( 2, 12 ) HarryPalms scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Mallornstump regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 3 (3) Ramdir stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 8 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Orgopher regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 6 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 112 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 13 ) 112 moved (SP) to ( 18, 13 ) 108 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 5, 10 ) 3 moved (SP) to ( 5, 4 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (18, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 2 Weather roll(6+2) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 15, 5 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (5) TAKE ROOT roll passed. Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. Big Guys cannot use team rerolls. POW/SKULL Move ended for Slothlorien Bubba saved by block skill. Slothlorien saved by block skill. [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Mallornstump Mallornstump is knocked over. (4, 4) + 0, (2, 2) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 11 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 8 ) Move ended for TBD 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 10 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Orgopher is knocked over. Player pushed to (16, 11) 11 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 2) + 0, (1, 6) + 0, 0: Orgopher has been stunned. 11: status changed from 0 to 2. 112 moved (MP) to ( 14, 10 ) Move ended for Guido [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) Move ended for Grunty II 108: Select an action for Bubba Select an action for Bubba 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 10 ) Move ended for Greybeard 108: Select an action for Bubba Select an action for Bubba 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 16, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Chugger TARGET: 3 --- ROLL: 6 Move ended for Chugger Ball moved to ( 11, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Bubba Bubba is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 5) + 0, (3, 6) + 1, 4: Bubba has been seriously injured!! (11) Concussion - Miss next game 108: status changed from 0 to 9. 108 moved (SP) to ( 29, 13 ) Frothy Steins turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 3 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 5 (5) Ramdir regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Starting second half. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. DOOM & GLOOM removed from Frothy Steins 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 4, 5 ) 3 moved (SP) to ( 4, 9 ) 9 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 7, 5 ) 3 moved (SP) to ( 7, 9 ) Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 16, 11 ) 107 moved location (MPL) to ( 20, 7 ) 106 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 24, 7 ) 111 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 3 ) 114 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 18, 5 ) Turn time limit reached. 115 moved (SP) to ( 17, 5 ) 115 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 24, 7 ) 107 moved (SP) to ( 19, 7 ) 115 moved (SP) to ( 16, 2 ) 112 moved (SP) to ( 16, 12 ) 101 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 16, 12 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+6) = Changing Weather Weather roll(6+2) Current Weather: Nice Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) Scatter roll: 1 Touchback!! Waiting for Frothy Steins to give the ball to a member of their team on the field. Ball moved to ( 10, 7 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 1 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Sturm Ramdir is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Ramdir has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 6 ) Move ended for Chugger 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Guido Mallornstump is knocked over. 14 blocked. Player pushed to (17, 7) 14 moved (MP) to ( 12, 7 ) Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 5) + 0, (3, 5) + 0, 0: Mallornstump has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Dauntless successful. (5+4=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grand Poobah Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Slothlorien has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 12, 8 ) Move ended for Greybeard 107: Select an action for HarryPalms Select an action for HarryPalms 111: Select an action for Booglie Select an action for Booglie 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 2 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 4 ) Move ended for Dimwit 111: Select an action for Booglie Select an action for Booglie 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 6 ) 11 blocked. 14 blocked. Multiple Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dauntless NOT successful. (1+1=2) Team re-roll used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Dauntless NOT successful. (2+1=3) Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 8) 14 moved (MP) to ( 11, 8 ) 1 blocked. Player pushed to (15, 9) 1 moved (MP) to ( 14, 9 ) Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 13, 7 ) Move ended for Booglie [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for TBD Branch Prediction Too is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 11 ) Move ended for Grunty II 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 16, 11 ) Move ended for Drago 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) Move ended for HarryPalms Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predication 13: Select an action for Branch Predication 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 6 ) Move ended for Branch Predication Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (2) - stand up roll fails! PRO Roll(3) - PRO fails Move ended for Slothlorien Blitz action used. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Morning Wood Player pushed to (13, 6) Player 111 pushed to (13, 6) 111 moved (MP) to ( 13, 6 ) Player pushed to (13, 7) 109 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 9, 11 ) Move ended for Orgopher Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Greybeard Branch Predication is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 4) + 0, (5, 5) + 1, 6: Branch Predication has been KILLED!! 13: status changed from 0 to 10. Greybeard saved by block skill. 13 moved (SP) to ( 0, 14 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 7 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Morning Wood is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 0, (3, 1) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. TBD saved by block skill. 106 moved (MP) to ( 11, 7 ) Move ended for TBD [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 11 ) Move ended for Grunty II 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 5 ) 115 moved (MP) to ( 8, 5 ) 115 moved (MP) to ( 7, 6 ) Move ended for Dimwit 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 6 ) 111 moved (MP) to ( 9, 7 ) 111 moved (MP) to ( 8, 7 ) Move ended for Booglie 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 7 ) Move ended for Guido 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 9, 6 ) Move ended for HarryPalms 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 5 ) Move ended for Grand Poobah 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) Move ended for Drago 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 15, 9 ) Turn time limit reached. Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (5) Stand up roll passed. (2) TAKE ROOT roll passed. 8: status changed from 6 to 4. Blitz selected. 109 blocked. (2) Go for it successful. Sylvan SuperSonics , Choose a block die. POW/SKULL Greybeard saved by block skill. Slothlorien saved by block skill. Move ended for Slothlorien [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 4 + 0 = 4 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 5 ) Move ended for Thranduilseed Jr. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Thranduilseed knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 4 + 0 = 4 Thranduilseed slips past his opponent(s) unhindered. 9 moved (MP) to ( 5, 7 ) 9 moved (MP) to ( 4, 6 ) 9 moved (MP) to ( 4, 5 ) 9 moved (MP) to ( 4, 4 ) 9 moved (MP) to ( 4, 3 ) 9 moved (MP) to ( 4, 2 ) Move ended for Thranduilseed [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 7, 12 ) 11 moved (MP) to ( 6, 13 ) 11 moved (MP) to ( 5, 13 ) 11 moved (MP) to ( 4, 12 ) 11 moved (MP) to ( 3, 12 ) 11 moved (MP) to ( 4, 12 ) Move ended for Orgopher Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 10, 6 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Thranduilseed Jr. is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 6) + 0, (5, 2) + 0, 0: Thranduilseed Jr. has been stunned. 3: status changed from 0 to 2. Grand Poobah saved by block skill. 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 4 ) Move ended for Grand Poobah [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 6, 5 ) 115 moved (MP) to ( 5, 4 ) 115 moved (MP) to ( 4, 3 ) Move ended for Dimwit 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 8 ) 111 moved (MP) to ( 6, 9 ) 111 moved (MP) to ( 5, 10 ) 111 moved (MP) to ( 4, 11 ) Move ended for Booglie 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 5 ) 107 moved (MP) to ( 7, 5 ) 107 moved (MP) to ( 6, 5 ) 107 moved (MP) to ( 5, 5 ) 107 moved (MP) to ( 4, 5 ) 107 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 2, 5 ) HarryPalms scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) Mallornstump regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 112 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 18, 2 ) 115 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 18, 12 ) Turn time limit reached. 112 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 16, 3 ) 115 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( 17, 2 ) 115 moved (SP) to ( 19, 12 ) 115 moved (SP) to ( 18, 12 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 5, 4 ) 3 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (18, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Verified Opponent Roll = 3 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 3 Distance: 1 Ball placed at (18, 4) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 4 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 4 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 7 ) Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Thranduilseed miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Acc = 3 ACCURATE skill used. PASS FINAL RESULT: Thranduilseed TARGET: 4 --- ROLL: 2 + 1Acc = 3 Scatter roll: 5 Scatter roll: 4 Scatter roll: 3 Move ended for Thranduilseed Ball moved to ( 17, 13 ) Scatter roll: 3 Ball moved to ( 18, 12 ) GET BALL FINAL RESULT: Dimwit TARGET: 4 --- ROLL: 4 + 0 = 4 Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 105: Select an action for Sturm Select an action for Sturm 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grunty II Grunty II uses TACKLE to bring his opponent down. Ramdir is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (6, 4) + 1, 1: Ramdir has been badly hurt! 7: status changed from 0 to 8. 101 moved (MP) to ( 14, 8 ) 7 moved (SP) to ( 0, 12 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 8 ) Move ended for Drago 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Greybeard Mallornstump is knocked over. 1 blocked. Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 2) + 1, (6, 5) + 0, 1: Mallornstump has been badly hurt! 6: status changed from 0 to 8. 109 moved (MP) to ( 14, 9 ) 6 moved (SP) to ( 1, 11 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 7 ) Move ended for Dimwit 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Sturm 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 8 ) Move ended for Guido 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 4 ) Move ended for Grand Poobah Turn time limit reached. 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 6 ) Move ended for Booglie 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 13 ) Move ended for TBD 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 7 ) Move ended for HarryPalms 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 5 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 11 ) Move ended for Orgopher [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (13, 8) 109 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Slothlorien Greybeard is knocked over. Player pushed to (12, 7) 109 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 2) + 1, 0: Greybeard has been stunned. 109: status changed from 0 to 2. 8 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 11, 9 ) Move ended for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Branch Prediction Too Player pushed to (11, 7) 104 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Thranduilseed knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 2 + 0 = 2 Thranduilseed is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Thranduilseed has been knocked prone. Move ended for Thranduilseed 9: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Greybeard rolls over. 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 14, 9 ) Move ended for TBD 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for HarryPalms Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 6) + 0, (2, 1) + 0, 0: Slothlorien has been stunned. 8: status changed from 0 to 2. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 10 ) Move ended for Guido 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 8 ) Move ended for Drago 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 5 ) Move ended for Grand Poobah 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 9, 7 ) Move ended for Sturm 115: Select an action for Dimwit Select an action for Dimwit 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 11, 5 ) 115 moved (MP) to ( 10, 4 ) Move ended for Dimwit 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 7, 5 ) Move ended for Chugger 111: Select an action for Booglie Select an action for Booglie 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) Move ended for Booglie 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) Move ended for Grunty II Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 8: status changed from 2 to 1. Slothlorien rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 2 + 0 = 2 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 11 ) 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 7, 11 ) 14 moved (MP) to ( 6, 11 ) 14 moved (MP) to ( 5, 12 ) Move ended for Morning Wood [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 4, 10 ) Move ended for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 10 ) DODGE BEFORE RE_ROLL: Branch Prediction Too knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Branch Prediction Too TARGET: 3 --- ROLL: 3 + 0 = 3 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 6, 12 ) 1 moved (MP) to ( 5, 11 ) Move ended for Branch Prediction Too Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 4 ) 115 moved (MP) to ( 6, 4 ) Move ended for Dimwit 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 5 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 5 ) 114 moved (MP) to ( 5, 5 ) Move ended for Grand Poobah 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 6 ) 102 moved (MP) to ( 5, 6 ) 102 moved (MP) to ( 4, 6 ) 102 moved (MP) to ( 3, 5 ) Move ended for Chugger 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 8, 5 ) 101 moved (MP) to ( 7, 5 ) Move ended for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 5 ) Move ended for Greybeard 107: Select an action for HarryPalms Select an action for HarryPalms 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 9 ) Move ended for Drago 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 6 ) 105 moved (MP) to ( 8, 5 ) 105 moved (MP) to ( 7, 6 ) 105 moved (MP) to ( 6, 6 ) Move ended for Sturm 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 3 ) 111 moved (MP) to ( 6, 3 ) Move ended for Booglie 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 8 ) Move ended for Guido 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 7 ) 107 moved (MP) to ( 8, 6 ) 107 moved (MP) to ( 7, 6 ) Move ended for HarryPalms 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 7 ) Move ended for TBD Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (6) Stand up roll passed. (4) TAKE ROOT roll passed. 8: status changed from 6 to 4. Normal move selected. (5) Go for it successful. 8 moved (MP) to ( 12, 7 ) (2) Go for it successful. 8 moved (MP) to ( 11, 6 ) Move ended for Slothlorien Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 10, 6 ) Move ended for Guido 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 11, 5 ) 8 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 6) + 0, (4, 5) + 1, 6: Slothlorien has been KILLED!! 8: status changed from 0 to 10. 111: status changed from 4 to 1. Move ended for Booglie 111: status changed from 1 to 1. 8 moved (SP) to ( 1, 14 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 4 ) 115 moved (MP) to ( 4, 4 ) 115 moved (MP) to ( 3, 4 ) 115 moved (MP) to ( 2, 4 ) Dimwit scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 4 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 112 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 7 ) 112 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 19, 4 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 3, 6 ) 11 moved (SP) to ( 3, 8 ) *** Setup end *** Waiting for Frothy Steins to kick off. Turn time limit reached. Ball placed at (18, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 6 Weather roll(6+6) Current Weather: Blizzard Verified Opponent Roll = 3 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 3 Distance: 1 Ball placed at (18, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 7, 6 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 6 + 0 = 6 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 10, 9 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 7, 9 ) Move ended for Morning Wood [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 11, 3 ) GET BALL BEFORE RE_ROLL: Thranduilseed dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 6 + 0 = 6 (3) Go for it successful. 9 moved (MP) to ( 10, 4 ) (3) Go for it successful. 9 moved (MP) to ( 9, 5 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Thranduilseed TARGET: 4 --- ROLL: 4 + 1Acc = 5 Move ended for Thranduilseed Ball moved to ( 3, 8 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 4, 8 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 5, 6 ) 11 moved (MP) to ( 5, 5 ) 11 moved (MP) to ( 5, 4 ) 11 moved (MP) to ( 4, 3 ) 11 moved (MP) to ( 3, 4 ) 11 moved (MP) to ( 3, 5 ) Hand off selected. Move ended for Orgopher Ball moved to ( 3, 6 ) GET BALL FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 3, 7 ) 3 moved (MP) to ( 3, 8 ) 3 moved (MP) to ( 3, 9 ) 3 moved (MP) to ( 3, 10 ) 3 moved (MP) to ( 4, 10 ) 3 moved (MP) to ( 4, 9 ) 3 moved (MP) to ( 3, 9 ) Move ended for Thranduilseed Jr. Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Thranduilseed Jr. fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Thranduilseed Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Thranduilseed Jr. Ball moved to ( 3, 5 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 4, 5 ) 11 moved (MP) to ( 5, 5 ) 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 5 ) Hand off selected. Move ended for Orgopher Ball moved to ( 9, 5 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 6, 7 ) 9 moved (MP) to ( 5, 7 ) Move ended for Thranduilseed Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=7,y=6] : current status = 0 1 : current square = java.awt.Point[x=7,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=7,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=7,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=3,y=9] : current status = 0 3 : current square = java.awt.Point[x=3,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=3,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=3,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=1,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=12] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=1,y=14] : current status = 10 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=5,y=7] : current status = 0 9 : current square = java.awt.Point[x=5,y=7] : current status = 0 9: status changed from 3 to 0. 9 : set status normal, current square = java.awt.Point[x=5,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=5,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=8,y=5] : current status = 0 11 : current square = java.awt.Point[x=8,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=8,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=8,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=0,y=14] : current status = 10 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=7,y=9] : current status = 0 14 : current square = java.awt.Point[x=7,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=7,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=7,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=4] 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=19,y=10] : current status = 0 107 : current square = java.awt.Point[x=19,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=18,y=1] : current status = 0 111 : current square = java.awt.Point[x=18,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=17,y=1] : current status = 0 112 : current square = java.awt.Point[x=17,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=18,y=13] : current status = 0 115 : current square = java.awt.Point[x=18,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Winnings Roll: 4 + 0 Frothy Steins Winnings Roll: 4 + -1 Thranduilseed gets an MVP award. Booglie gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=3 not conceding roll=2 -1 for loss -1 from high FF of 15 Sylvan SuperSonics FF Roll: 2 + -2 not conceding roll=3 +1 for win +1 for TDs +1 for cas (6) Frothy Steins FF Roll: 3 + 3 ***END Fan Factor DEBUG*** D6: 1(115) 2(113) 3(97) 4(110) 5(106) 6(128) Total(669) D8: 1(2) 2(0) 3(10) 4(1) 5(1) 6(4) 7(4) 8(2) Total(24) GAME OVER Final Score: Sylvan SuperSonics: 0 Frothy Steins: 3 WINNINGS Sylvan SuperSonics: 40000 Frothy Steins: 30000 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2