Java JRE 1.4 Beta 8.2b OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Block, Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Claw, Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Dodge] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 9 2 4 7 [Dodge] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 7 [Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Tackle] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Leap, Sprint, Sure Feet] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Scélé Rat Player 14: L Skaven Lineman 7 3 3 7 [Block] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Pass, Sure Hands] Player 16 name: Rat Te Player 16: L Skaven Lineman 7 3 3 7 [] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1064] Connected as server to game 'madmice'. Sending Team File... Done Sending File Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 101 name: Buck Satan Player 101: B Human Blitzer 7 3 3 8 [Block, Dodge] Player 102 name: GimpyFrog Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block, Dirty Player] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 5 3 3 8 [Block, Dodge] Player 106 name: P.D. Player 106: C Human Catcher 8 2 3 7 [+ag, Block, Catch, Dodge, Side Step, Sure Hands] Player 107 name: Upan Kumar Player 107: L Human Lineman 6 3 3 8 [] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 109 name: Judas Player 109: T Human Thrower 6 2 3 8 [Accurate, Block, Nerves Of Steel, Pass, Safe Throw, Sure Hands] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Tackle] Player 111 name: Donner Player 111: B Human Blitzer 7 3 4 8 [+ag, Block, Dauntless, Dodge, Multiple Block] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap] Player 113 name: WartNose Player 113: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(1+5) Current Weather: Nice Gate: 119000 screaming fans show up for the game. Handicap result 34:SMELLING SALTS. Handicap result 62:VIRUS. Dead-On Balls Inaccurate gain SMELLING SALTS. 1: status changed from 0 to 2. Rat Pide suffers from a VIRUS. 7: status changed from 0 to 2. GrrRaaaT suffers from a VIRUS. 11: status changed from 0 to 2. Rat Staman suffers from a VIRUS. 12: status changed from 0 to 2. Came Rat suffers from a VIRUS. Rongeurs Flamboyants gets a LEADER reroll. Mack N. Nosenz-Atoll is suffering from a niggling injury. 105: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 115 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 9 ) 103 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 16, 10 ) 111 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 16, 4 ) 110 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 17, 10 ) 101 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 13, 9 ) Turn time limit reached. 2 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Rongeurs Flamboyants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 8 Distance: 2 15 moved (SP) to ( 7, 6 ) 13 moved (SP) to ( 15, 13 ) 4 moved (SP) to ( 15, 12 ) 9 moved (SP) to ( 15, 11 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 15, 10 ) 2 moved (SP) to ( 13, 3 ) 10 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 13, 11 ) Ball placed at (24, 3) Ball placed at (24, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 2 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Fier à Rat Comet saved by block skill. Fier à Rat saved by block skill. [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Fistolé Comet is knocked over. Player pushed to (17, 9) 112 moved (MP) to ( 17, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur Player pushed to (16, 14) 110 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. Rongeurs Flamboyants uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK Player pushed to (17, 14) 115 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 17, 13 ) Move ended for Scélé Rat [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 10 ) Move ended for Rat Musqué Select an action for Rat Leur 13: Select an action for Rat Leur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 6, 3 ) 15 moved (MP) to ( 6, 2 ) GET BALL BEFORE RE_ROLL: Rat ZeMotte dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 5 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 6 Move ended for Rat ZeMotte Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 10 ) Move ended for Rat Mada Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) Move ended for Rat Spoutine Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 12 ) Move ended for Rat Taplan Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 110 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Rat Leur Rongeurs Flamboyants: All players have moved. Blitzen saved by block skill. Rat Leur is knocked over. (6, 4) + 0, (1, 5) + 0, 0: Rat Leur has been stunned. 13: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Blitzen Scélé Rat is knocked over. Player pushed to (12, 12) 14 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Scélé Rat has been knocked prone. 14: status changed from 0 to 1. 110 moved (MP) to ( 17, 13 ) [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 4 + 0 = 4 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 21, 8 ) Move ended for Comet [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 15, 10 ) Move ended for Bob the Lineman 102: Select an action for GimpyFrog Select an action for GimpyFrog 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 9 ) Move ended for Upan Kumar 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for GimpyFrog Rat Fistolé is knocked over. Player pushed to (14, 9) 5 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Fistolé has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 19, 11 ) Move ended for WartNose [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 11 ) Move ended for Buck Satan 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 3 + 0 = 3 Patch Kid slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 4 + 7 ma Dodger ROLL: 4 + 8 ma SHADOWING fails. 115 moved (MP) to ( 19, 14 ) 115 moved (MP) to ( 20, 14 ) 115 moved (MP) to ( 21, 14 ) 115 moved (MP) to ( 22, 13 ) 115 moved (MP) to ( 21, 13 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Rat Taplan is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 3 to 1. Patch Kid saved by block skill. Verified Opponent Roll = 1 Ball moved to ( 8, 11 ) 115 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Patch Kid dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 5 + 0 = 5 Patch Kid slips past his opponent(s) unhindered. Move ended for Patch Kid [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 21, 9 ) Move ended for Mack N. Uptha-Numbaz 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 7 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 (1) Donner trips and falls trying to go for it! Move ended for Donner Dead-On Balls Inaccurate: All players have moved. 111 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 13: status changed from 2 to 1. Rat Leur rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rat Fistolé Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 11 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Fier à Rat Bob the Lineman is knocked over. Player pushed to (14, 9) 104 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (5, 2) + 1, 0: Bob the Lineman has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Scélé Rat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 21, 13 ) DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 22, 13 ) 8 moved (MP) to ( 23, 12 ) 8 moved (MP) to ( 24, 11 ) 8 moved (MP) to ( 23, 10 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 13 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 21, 12 ) 6 moved (MP) to ( 21, 11 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Patch Kid saved by dodge skill. Player pushed to (23, 9) 115 moved (MP) to ( 23, 9 ) 6 moved (MP) to ( 22, 11 ) 6 moved (MP) to ( 23, 11 ) 6 moved (MP) to ( 24, 11 ) 6 moved (MP) to ( 25, 10 ) 6 moved (MP) to ( 24, 9 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) Move ended for Rat Musqué Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Mada slips past his opponent(s) unhindered. Move ended for Rat Mada Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) Move ended for GimpyFrog 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Buck Satan Scélé Rat is knocked over. Player pushed to (13, 12) 14 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5, 6) + 0, (6, 3) + 0, 0: Scélé Rat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Blitzen Rat Tonlaveur is knocked over. Player pushed to (14, 14) 4 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 8 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Upan Kumar Rat Fistolé is knocked over. Player pushed to (15, 10) 5 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 5) + 0, (6, 4) + 0, 5: Rat Fistolé has been seriously injured!! (53) Smashed Knee - Niggling Injury 5: status changed from 0 to 9. 107 moved (MP) to ( 15, 9 ) 5 moved (SP) to ( 0, 13 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 10 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Rat Mada is knocked over. Player pushed to (10, 8) 10 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 8 ) Move ended for WartNose [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 8 ) Move ended for Donner 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 6 ) Move ended for Comet 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 4 + 0 = 4 Patch Kid slips past his opponent(s) unhindered. 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 7 ) Move ended for Patch Kid [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Foul selected. 114 moved (MP) to ( 20, 8 ) 10 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Mack N. Uptha-Numbaz fouls Rat Mada. (6, 6) +3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, 0: Rat Mada has been stunned. 10: status changed from 1 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Mack N. Uptha-Numbaz Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 19, 6 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Patch Kid is knocked over. Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 3 to 1. Ball moved to ( 18, 6 ) Move ended for Rat Musqué [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 10 ) Move ended for Rat Tonlaveur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 12, 9 ) Move ended for Rat Leur Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 12, 5 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) Move ended for Fier à Rat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 9 ) 8 moved (MP) to ( 23, 8 ) 8 moved (MP) to ( 22, 7 ) 8 moved (MP) to ( 21, 6 ) 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 18, 6 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 20, 6 ) Pass selected. SHORT PASS PASS FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 6 Move ended for Rat Taplan Ball moved to ( 24, 9 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 25, 8 ) 6 moved (MP) to ( 26, 7 ) 6 moved (MP) to ( 27, 6 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=13,y=10] : current status = 4 4 : current square = java.awt.Point[x=13,y=10] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=20,y=6] : current status = 4 8 : current square = java.awt.Point[x=20,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=19,y=8] : current status = 1 10 : current square = java.awt.Point[x=19,y=8] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=12,y=9] : current status = 4 13 : current square = java.awt.Point[x=12,y=9] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (3) Scélé Rat stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=12,y=5] : current status = 0 15 : current square = java.awt.Point[x=12,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=1,y=7] : current status = 2 16 : current status = 2 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 Smelling salts used. (1) Bob the Lineman stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=18,y=8] : current status = 0 111 : current square = java.awt.Point[x=18,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=17,y=6] : current status = 0 112 : current square = java.awt.Point[x=17,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=17,y=8] : current status = 0 113 : current square = java.awt.Point[x=17,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=20,y=8] : current status = 0 114 : current square = java.awt.Point[x=20,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=17,y=7] : current status = 1 115 : current square = java.awt.Point[x=17,y=7] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 6, 3 ) 4 moved (SP) to ( 6, 11 ) 4 moved (SP) to ( 7, 11 ) 15 moved (SP) to ( 7, 3 ) 2 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 7, 6 ) 9 moved (SP) to ( 7, 8 ) 6 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 7, 10 ) 15 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 7, 8 ) 6 moved (SP) to ( 7, 6 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 21, 6 ) 102 moved (SP) to ( 15, 10 ) Turn time limit reached. 103 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (4+3) = Changing Weather Weather roll(5+5) Current Weather: Nice KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (18, 3) Scatter roll: 1 Ball moved to ( 15, 2 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for WartNose Rat Leur is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Blitzen Rat Mada is knocked over. Player pushed to (16, 3) 10 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. 110 moved (MP) to ( 14, 4 ) [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for GimpyFrog Rat Musqué is knocked over. Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Pot Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 15, 1 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rat Musqué Select an action for Rat Taplan 8: Select an action for Rat Taplan Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 0 ) 6 moved (MP) to ( 14, 0 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 1 ) Move ended for Rat Spoutine Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) 108 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Pot is knocked over. Player pushed to (16, 3) 108 moved (MP) to ( 16, 3 ) (1, 4) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 15, 2 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Rat Taplan [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 2 ) (3) Go for it successful. 9 moved (MP) to ( 13, 2 ) Move ended for Fier à Rat [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 11, 3 ) Move ended for Rat Tonlaveur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Rat Leur knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 1 + 0 = 1 Rat Leur is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. Move ended for Rat Leur Rongeurs Flamboyants: All players have moved. 13: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Pot 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 3 ) Move ended for WartNose [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 18, 2 ) Move ended for Mack N. Uptha-Numbaz 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 18, 1 ) Move ended for Upan Kumar 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Move ended for GimpyFrog Rat Musqué is knocked over. Player pushed to (17, 12) 2 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Blitzen Rat Mada is knocked over. Player pushed to (17, 2) 10 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (3, 6) + 0, 0: Rat Mada has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 110 moved (MP) to ( 13, 3 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) Move ended for Buck Satan 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 Target(3) Roll(2) Comet falls trying to land his leap! Move ended for Comet 112 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 11, 4 ) Move ended for Rat Leur Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 12 ) Move ended for Rat Musqué Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Tonlaveur Buck Satan saved by dodge skill. Player pushed to (13, 4) 101 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 1 ) DODGE BEFORE RE_ROLL: Fier à Rat knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Fier à Rat TARGET: 3 --- ROLL: 4 + 0 = 4 Fier à Rat slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 0 ) 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 0 ) 9 moved (MP) to ( 17, 0 ) 107 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. SKULL Fier à Rat is knocked over. Move ended for Fier à Rat (1, 6) + 0, (0, 0) + 0, 0: Fier à Rat has been knocked prone. 9: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for WartNose Rat ZeMotte is knocked over. Player pushed to (14, 1) 15 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 15, 2 ) [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Rat Taplan is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 3 to 1. Comet saved by block skill. Verified Opponent Roll = 3 Ball moved to ( 16, 0 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) Move ended for Comet [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 0 ) 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 2 ) 110 moved (MP) to ( 10, 2 ) Move ended for Blitzen 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 6 + 0 = 6 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 1 ) Move ended for Patch Kid [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 2 ) Move ended for Pot 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 6 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 9, 4 ) 101 moved (MP) to ( 9, 3 ) Move ended for Buck Satan 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 8, 2 ) Turn time limit reached. Move ended for Donner [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) Move ended for Upan Kumar 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 1 ) Move ended for Mack N. Uptha-Numbaz 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 4 ) Move ended for GimpyFrog 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 9, 8 ) Move ended for Rat Musqué Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 0 ) DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 1 ) DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Rat Taplan TARGET: 5 --- ROLL: 1 + 0 = 1 Rat Taplan is knocked over. (6, 3) + 0, (1, 2) + 0, 0: Rat Taplan has been stunned. Move ended for Rat Taplan 8: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Blitzen Rat Tonlaveur is knocked over. Player pushed to (17, 3) 4 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 110 moved (MP) to ( 11, 3 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind Player pushed to (19, 4) 13 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 11, 4 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Buck Satan Rat Leur is knocked over. Player pushed to (18, 5) 13 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 0, (4, 2) + 0, 0: Rat Leur has been stunned. 13: status changed from 0 to 2. [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for WartNose Rat Spoutine is knocked over. Player pushed to (13, 0) 6 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (3, 6) + 0, (3, 4) + 1, 0: Rat Spoutine has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 10 ) [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 (1) Upan Kumar trips and falls trying to go for it! Move ended for Upan Kumar 107 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 8: status changed from 2 to 1. Rat Taplan rolls over. 13: status changed from 2 to 1. Rat Leur rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 7, 2 ) 2 moved (MP) to ( 8, 1 ) DODGE BEFORE RE_ROLL: Rat Musqué knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rat Musqué TARGET: 4 --- ROLL: 4 + 0 = 4 Rat Musqué slips past his opponent(s) unhindered. (2) Go for it successful. 2 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Rat Musqué TARGET: 4 --- ROLL: 5 + 0 = 5 Rat Musqué slips past his opponent(s) unhindered. 115 blocked. (4) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (10, 2) 115 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 10, 1 ) Move ended for Rat Musqué [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Rat Tonlaveur Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 18, 1 ) 9 moved (MP) to ( 18, 2 ) Move ended for Fier à Rat Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blitzen Rat Tonlaveur is knocked over. Player pushed to (16, 3) 4 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 3 ) 102 moved (MP) to ( 9, 2 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 0) 2 moved (MP) to ( 11, 0 ) 102 moved (MP) to ( 10, 1 ) Move ended for GimpyFrog [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Comet Rat Musqué is knocked over. Player pushed to (18, -2) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 3) + 0, 0: Rat Musqué has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 1, 8 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 2 ) Move ended for Patch Kid 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 10, 5 ) Move ended for Upan Kumar 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 17, 2 ) Move ended for WartNose Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Rat Leur Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 16, 1 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Fier à Rat WartNose saved by block skill. Fier à Rat saved by block skill. [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 8 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW WartNose is knocked over. Player pushed to (18, 3) 113 moved (MP) to ( 18, 3 ) (2, 5) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 17, 2 ) Move ended for Rat Taplan Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 10, 4 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Leur is knocked over. Player pushed to (17, 6) 13 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. 110 moved (MP) to ( 11, 5 ) Move ended for Blitzen [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 3 ) 115 moved (MP) to ( 7, 3 ) 115 moved (MP) to ( 6, 3 ) 115 moved (MP) to ( 5, 3 ) 115 moved (MP) to ( 4, 3 ) 115 moved (MP) to ( 3, 3 ) 115 moved (MP) to ( 2, 3 ) Patch Kid scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) Smelling salts used. Verified Opponent Roll = 1 (1) Bob the Lineman stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 2 (2) Rat Musqué stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 1, 8 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Rat Spoutine regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Rat Mada regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) Scélé Rat regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 12, 11 ) 13 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 7, 4 ) 6 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 7, 8 ) 9 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 7, 10 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 23, 5 ) 101 moved (SP) to ( 25, 6 ) 109 moved (SP) to ( 24, 4 ) 110 moved (SP) to ( 20, 5 ) 109 moved (SP) to ( 29, 3 ) 108 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 24, 8 ) 114 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 24, 9 ) 106 moved (SP) to ( 29, 5 ) 115 moved (SP) to ( 23, 8 ) 103 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 16, 7 ) 107 moved (SP) to ( 20, 9 ) 108 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 20, 4 ) Turn time limit reached. 114 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (3+2) = Cheering Fans Rongeurs Flamboyants: 5 + 26FF + 0CL Dead-On Balls Inaccurate: 3 + 10FF + 0CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 0 Ball placed at (18, 11) Scatter roll: 5 Ball moved to ( 19, 12 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for WartNose Rat Leur is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (1, 6) + 1, (4, 1) + 0, 0: Rat Leur has been stunned. 13: status changed from 0 to 2. 113 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Mack N. Uptha-Numbaz Scélé Rat is knocked over. Player pushed to (16, 11) 14 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Scélé Rat has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Pot Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 11 ) Dead-On Balls Inaccurate turn ended. [Game Saved] 13: status changed from 2 to 1. Rat Leur rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Scélé Rat TARGET: 3 --- ROLL: 3 + 0 = 3 Scélé Rat slips past his opponent(s) unhindered. 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 12 ) (4) Go for it successful. 14 moved (MP) to ( 18, 12 ) Move ended for Scélé Rat [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Mada slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 5 ) Move ended for Rat Mada Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 17, 12 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Scélé Rat is knocked over. Player pushed to (10, 13) 14 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 6) + 0, (6, 1) + 0, 0: Scélé Rat has been stunned. 14: status changed from 0 to 2. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pot Ball moved to ( 13, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 7 ) Move ended for WartNose [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 11, 7 ) Move ended for Patch Kid 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 6 ) Move ended for Donner 112: Select an action for Comet Select an action for Comet 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 8 ) Move ended for Blitzen 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 6 ) Move ended for Comet 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 12, 8 ) Move ended for Buck Satan 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 6 ) Move ended for GimpyFrog 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 9 ) Move ended for Mack N. Uptha-Numbaz 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) Move ended for Upan Kumar Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 14: status changed from 2 to 1. Scélé Rat rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Mada 10: Select an action for Rat Mada Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 6 ) Move ended for Fier à Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 9, 5 ) 111 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 6) 111 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 6 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Rat Leur TARGET: 5 --- ROLL: 5 + 0 = 5 Rat Leur slips past his opponent(s) unhindered. Move ended for Rat Leur [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 10, 5 ) Move ended for Rat Mada Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 6, 5 ) Move ended for Rat ZeMotte Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 9, 3 ) Move ended for Rat Taplan Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 5, 4 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for WartNose Player pushed to (21, 5) 9 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 9, 6 ) [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for GimpyFrog Rat Leur is knocked over. Player pushed to (14, 8) 13 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 4 ) Move ended for Upan Kumar 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 4 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Dauntless successful. (6+1=7) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Donner Rat Tonlaveur is knocked over. Rat Mada is knocked over. Player pushed to (20, 4) 10 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. Player pushed to (20, 5) 4 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 6) + 0, (2, 4) + 0, 0: Rat Tonlaveur has been stunned. 4: status changed from 0 to 2. [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 8, 6 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Fier à Rat is knocked over. Player pushed to (22, 4) 9 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 3) + 0, (1, 1) + 0, 0: Fier à Rat has been stunned. 9: status changed from 0 to 2. 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 10, 8 ) Move ended for Blitzen [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 6 ) Move ended for Mack N. Uptha-Numbaz 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 7 ) Move ended for Patch Kid 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 10 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 8 ) Move ended for Buck Satan 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 8 ) Move ended for Pot 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 9 ) 112 moved (MP) to ( 7, 8 ) 112 moved (MP) to ( 6, 7 ) Move ended for Comet Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 4: status changed from 2 to 1. Rat Tonlaveur rolls over. 9: status changed from 2 to 1. Fier à Rat rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Mada 10: Select an action for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 12, 3 ) Move ended for Rat Taplan Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Rat Leur Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 15, 11 ) Move ended for Scélé Rat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 7, 5 ) Move ended for Rat Spoutine Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat ZeMotte Mack N. Uptha-Numbaz is knocked over. Player pushed to (8, 7) 114 moved (MP) to ( 8, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 10 moved (MP) to ( 10, 3 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Upan Kumar is knocked over. Player pushed to (11, 5) 107 moved (MP) to ( 11, 5 ) (1, 1) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 9, 2 ) 10 moved (MP) to ( 8, 2 ) Move ended for Rat Mada Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 7, 7 ) 114 moved (MP) to ( 6, 6 ) Move ended for Mack N. Uptha-Numbaz 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 6 ) Move ended for Comet 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 10, 4 ) 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 8, 5 ) Move ended for Upan Kumar 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 10, 6 ) 111 moved (MP) to ( 9, 7 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 7, 6 ) 6 blocked. 15 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Dauntless successful. (3+4=7) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Rat Spoutine is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 3) + 0, (3, 6) + 0, 0: Rat Spoutine has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) Rat ZeMotte is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. Donner saved by block skill. 111 moved (MP) to ( 7, 5 ) Move ended for Donner [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 7 ) 115 moved (MP) to ( 8, 7 ) 115 moved (MP) to ( 7, 7 ) Move ended for Patch Kid 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 8 ) 101 moved (MP) to ( 6, 8 ) Move ended for Buck Satan 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 8 ) 110 moved (MP) to ( 8, 8 ) Move ended for Blitzen 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 14, 8 ) Move ended for Pot 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for GimpyFrog Rat Leur is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 6) + 0, (5, 6) + 0, 5: Rat Leur has been seriously injured!! (31) Broken Jaw - Miss next game 13: status changed from 0 to 9. GimpyFrog is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: GimpyFrog has been knocked prone. 102: status changed from 0 to 1. 13 moved (SP) to ( 1, 13 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 7 ) Move ended for Rat Taplan Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 13, 9 ) 108 blocked. Rongeurs Flamboyants , Choose a block die. POW Pot is knocked over. Player pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 11, 11 ) Move ended for Scélé Rat [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 9 ) Move ended for Rat Mada Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 9, 10 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 6, 7 ) 112 moved (MP) to ( 7, 8 ) 112 moved (MP) to ( 8, 9 ) 112 moved (MP) to ( 9, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Mada is knocked over. Player pushed to (18, 9) 10 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 8, 9 ) 112 moved (MP) to ( 7, 9 ) Move ended for Comet [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for GimpyFrog 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) Move ended for Pot Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 9, 12 ) 14 moved (MP) to ( 8, 12 ) 14 moved (MP) to ( 7, 12 ) 14 moved (MP) to ( 6, 11 ) 14 moved (MP) to ( 5, 11 ) 14 moved (MP) to ( 4, 10 ) Move ended for Scélé Rat Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 11, 9 ) Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 8, 12 ) 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 6, 11 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 5, 4 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 2 + 0 = 2 Rat ZeMotte slips past his opponent(s) unhindered. 15 moved (MP) to ( 4, 5 ) 15 moved (MP) to ( 4, 6 ) 15 moved (MP) to ( 3, 7 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Fier à Rat TARGET: 3 --- ROLL: 4 + 0 = 4 Fier à Rat slips past his opponent(s) unhindered. 9 moved (MP) to ( 5, 4 ) Move ended for Fier à Rat [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 9, 4 ) DODGE BEFORE RE_ROLL: Rat Tonlaveur knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 6 + 0 = 6 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 8, 2 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 7, 10 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Rat Taplan is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 0 to 1. Comet saved by block skill. 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) 112 moved (MP) to ( 3, 11 ) Move ended for Comet [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 8 ) 115 moved (MP) to ( 7, 9 ) 115 moved (MP) to ( 7, 10 ) 115 moved (MP) to ( 7, 11 ) 115 moved (MP) to ( 6, 12 ) 115 moved (MP) to ( 5, 12 ) 115 moved (MP) to ( 4, 12 ) 115 moved (MP) to ( 3, 12 ) Move ended for Patch Kid 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 9 ) 101 moved (MP) to ( 6, 10 ) 101 moved (MP) to ( 5, 11 ) Move ended for Buck Satan 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 7 ) 114 moved (MP) to ( 5, 8 ) 114 moved (MP) to ( 4, 8 ) Move ended for Mack N. Uptha-Numbaz 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 8, 12 ) 103 moved (MP) to ( 7, 13 ) 103 moved (MP) to ( 6, 13 ) 103 moved (MP) to ( 5, 13 ) 103 moved (MP) to ( 4, 13 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 8, 10 ) 110 moved (MP) to ( 7, 11 ) 110 moved (MP) to ( 6, 12 ) 110 moved (MP) to ( 5, 12 ) 110 moved (MP) to ( 4, 11 ) Move ended for Blitzen 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 6 ) 111 moved (MP) to ( 7, 7 ) 111 moved (MP) to ( 7, 8 ) 111 moved (MP) to ( 7, 9 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 6, 12 ) Move ended for Donner 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 9, 8 ) 108 moved (MP) to ( 10, 9 ) Move ended for Pot 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) Move ended for GimpyFrog 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails 113: tackle zone state changed to false Move ended for WartNose [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 6 ) 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 7, 8 ) 107 moved (MP) to ( 7, 9 ) 107 moved (MP) to ( 7, 10 ) 107 moved (MP) to ( 8, 11 ) Move ended for Upan Kumar Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 5 ) 9 moved (MP) to ( 3, 6 ) 9 moved (MP) to ( 2, 7 ) 9 moved (MP) to ( 2, 8 ) 9 moved (MP) to ( 2, 9 ) (3) Go for it successful. 9 moved (MP) to ( 3, 10 ) Move ended for Fier à Rat Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rat Taplan Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Scélé Rat Comet is knocked over. Player pushed to (2, 12) 112 moved (MP) to ( 2, 12 ) (6, 5) + 0, (5, 2) + 0, 0: Comet has been stunned. 112: status changed from 0 to 2. 14 moved (MP) to ( 3, 11 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 2, 8 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 Rat ZeMotte slips past his opponent(s) unhindered. 15 moved (MP) to ( 2, 9 ) 15 moved (MP) to ( 2, 10 ) 15 moved (MP) to ( 2, 11 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. POW Patch Kid is knocked over. Player pushed to (3, 13) 115 moved (MP) to ( 3, 13 ) (2, 4) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 3 to 1. 15 moved (MP) to ( 3, 12 ) Ball moved to ( 2, 12 ) Scatter roll: 7 Ball throw-in: 5, 4 (2, 12) Ball throw-in: 3, 8 (4, 14) Ball moved to ( 4, 7 ) Scatter roll: 2 Ball moved to ( 4, 6 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 5, 5 ) 4 moved (MP) to ( 4, 6 ) GET BALL FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 5, 5 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 7, 3 ) (1) Rat Tonlaveur trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 4 moved (MP) to ( 8, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Rat Tonlaveur Ball moved to ( 15, 2 ) Scatter roll: 1 Ball moved to ( 14, 1 ) Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 112: status changed from 2 to 1. Comet rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 5 ) 113 moved (MP) to ( 9, 4 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 2 ) Move ended for WartNose [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for GimpyFrog Player pushed to (19, 8) 10 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 11, 9 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Buck Satan Rat Taplan is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 5) + 0, (3, 1) + 0, 0: Rat Taplan has been stunned. 8: status changed from 0 to 2. Buck Satan saved by block skill. [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 8, 8 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 10, 5 ) Move ended for Donner 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 5, 8 ) 114 moved (MP) to ( 6, 7 ) 114 moved (MP) to ( 7, 7 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 9, 5 ) Move ended for Mack N. Uptha-Numbaz 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 8, 9 ) 107 moved (MP) to ( 8, 8 ) 107 moved (MP) to ( 8, 7 ) 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 10, 6 ) Move ended for Upan Kumar 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 6, 12 ) 103 moved (MP) to ( 7, 11 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 9, 9 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Rat Mada is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (2, 6) + 0, 0: Rat Mada has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) Harold Tu "Sheitz-Tu" Thwind saved by block skill. Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 1 (1) Pot trips and falls trying to go for it! Move ended for Pot 108 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 8: status changed from 2 to 1. Rat Taplan rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Scélé Rat Player pushed to (5, 12) 110 moved (MP) to ( 5, 12 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 2, 11 ) 15 moved (MP) to ( 2, 10 ) 15 moved (MP) to ( 3, 9 ) 15 moved (MP) to ( 4, 9 ) 15 moved (MP) to ( 5, 10 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 4, 10 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Buck Satan is knocked over. Player pushed to (6, 12) 101 moved (MP) to ( 6, 12 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Buck Satan has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 7, 7 ) Move ended for Fier à Rat [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 1 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 8, 0 ) 4 moved (MP) to ( 9, 0 ) 4 moved (MP) to ( 10, 0 ) 4 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 12, 0 ) 4 moved (MP) to ( 13, 1 ) (6) Go for it successful. 4 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 5 + 0 = 5 (1) Rat Tonlaveur trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 4 moved (MP) to ( 15, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 1 Player fumbled direction: 1 Ball moved to ( 14, 1 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 16, 3 ) Move ended for GimpyFrog 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 14, 3 ) 4 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 1) 4 moved (MP) to ( 16, 1 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pot fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Pot Ball moved to ( 19, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 3 ) 111 moved (MP) to ( 6, 3 ) 111 moved (MP) to ( 5, 3 ) 111 moved (MP) to ( 4, 3 ) 111 moved (MP) to ( 3, 3 ) Verified Opponent Roll = 1 (1) Donner trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Donner trips and falls trying to go for it! Move ended for Donner 111 moved (MP) to ( 2, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 6) + 0, (4, 6) + 0, 2: Donner has been badly hurt! 111: status changed from 3 to 8. 111 moved (SP) to ( 29, 11 ) Verified Opponent Roll = 6 Ball moved to ( 27, 4 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 4, 10 ) 14 moved (MP) to ( 5, 9 ) 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 6, 7 ) 14 moved (MP) to ( 7, 6 ) 14 moved (MP) to ( 8, 5 ) Move ended for Scélé Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 8, 6 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Mack N. Uptha-Numbaz is knocked over. Player pushed to (10, 4) 114 moved (MP) to ( 10, 4 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 5) + 1, 6: Mack N. Uptha-Numbaz has been KILLED!! 114: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 114: status changed from 10 to 1. 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 5, 5 ) Move ended for Fier à Rat [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 4, 8 ) 8 moved (MP) to ( 3, 7 ) 8 moved (MP) to ( 2, 6 ) 8 moved (MP) to ( 2, 5 ) (2) Go for it successful. 8 moved (MP) to ( 2, 4 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS PASS FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Rat Taplan Ball moved to ( 5, 5 ) GET BALL BEFORE RE_ROLL: Fier à Rat dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Fier à Rat TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 6, 6 ) Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=1,y=8] : current status = 7 2 : current status = 7 (1) Rat Musqué stays UNconscious. 2 : current square = java.awt.Point[x=1,y=8] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=10] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=16,y=1] : current status = 4 4 : current square = java.awt.Point[x=16,y=1] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (1) Rat Spoutine stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=2,y=4] : current status = 4 8 : current square = java.awt.Point[x=2,y=4] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=2,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=2,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=5,y=5] : current status = 4 9 : current square = java.awt.Point[x=5,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=5,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=5,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (6) Rat Mada regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=8,y=5] : current status = 4 14 : current square = java.awt.Point[x=8,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=8,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=8,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=5,y=10] : current status = 4 15 : current square = java.awt.Point[x=5,y=10] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=5,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=5,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=1,y=7] : current status = 2 16 : current status = 2 101 : current square = java.awt.Point[x=6,y=12] : current status = 1 101 : current square = java.awt.Point[x=6,y=12] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=6,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=6,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=3] : current status = 0 103 : current square = java.awt.Point[x=14,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 Smelling salts used. (4) Bob the Lineman regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=10,y=6] : current status = 0 107 : current square = java.awt.Point[x=10,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=12,y=3] : current status = 0 108 : current square = java.awt.Point[x=12,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=5,y=12] : current status = 0 110 : current square = java.awt.Point[x=5,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=5,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=5,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=2,y=12] : current status = 1 112 : current square = java.awt.Point[x=2,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=2,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=2,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=9,y=2] : current status = 0 113 : current square = java.awt.Point[x=9,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=10,y=4] : current status = 1 114 : current square = java.awt.Point[x=10,y=4] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=3,y=13] : current status = 1 115 : current square = java.awt.Point[x=3,y=13] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=3,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=3,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 3 + -2 Dead-On Balls Inaccurate Winnings Roll: 5 + -1 Fier à Rat gets an MVP award. Judas gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=2 -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 2 + -2 not conceding roll=6 +1 for cas (2) -1 from high FF of 10 Dead-On Balls Inaccurate FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(137) 2(122) 3(142) 4(118) 5(122) 6(140) Total(781) D8: 1(8) 2(1) 3(7) 4(1) 5(2) 6(2) 7(1) 8(3) Total(25) GAME OVER Final Score: Rongeurs Flamboyants: 1 Dead-On Balls Inaccurate: 1 WINNINGS Rongeurs Flamboyants: 10000 Dead-On Balls Inaccurate: 40000 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5