Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fiery Sphinxters Team 1 race: Khemri Player 1 name: Anubis Player 1: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 2 name: Sobek Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 3 name: Imhotep Player 3: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 4 name: Set Player 4: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 5 name: Cary Clavicle Player 5: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 6 name: Randy Rib Player 6: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 7 name: Sid Sacrum Player 7: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 8 name: Steve Sternum Player 8: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 9 name: Larry Lumbar Player 9: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 10 name: Terry Trapezium Player 10: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 11 name: Thrud Thoracic Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: Howard Humerus Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: Mike Metatarsal Player 13: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 14 name: Clark Calcaneous Player 14: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Team 2 name: True Panzies Team 2 race: High Elf Player 101 name: Timid Player 101: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st] Player 112 name: Wuss Player 112: C Lion Warrior 8 3 4 7 [Block, Catch] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 5 8 [+ag, Block] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. True Panzies turn ended. [Game Saved] Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 26, 0 ) 10 moved (MP) to ( 27, 1 ) Terry Trapezium scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=19,y=7] : current status = 0 2 : current square = java.awt.Point[x=19,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=7] : current status = 0 3 : current square = java.awt.Point[x=18,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=19,y=8] : current status = 0 4 : current square = java.awt.Point[x=19,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=24,y=2] : current status = 0 5 : current square = java.awt.Point[x=24,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=26,y=1] : current status = 0 6 : current square = java.awt.Point[x=26,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (6) Sid Sacrum regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=23,y=1] : current status = 0 11 : current square = java.awt.Point[x=23,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=19,y=3] : current status = 0 12 : current square = java.awt.Point[x=19,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=24,y=1] : current status = 0 13 : current square = java.awt.Point[x=24,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=21,y=1] : current status = 0 14 : current square = java.awt.Point[x=21,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=13,y=12] : current status = 0 101 : current square = java.awt.Point[x=13,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=11,y=12] : current status = 0 102 : current square = java.awt.Point[x=11,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=20,y=9] : current status = 0 103 : current square = java.awt.Point[x=20,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (5) Wimpy regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (4) Cutesy regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=6] : current status = 0 106 : current square = java.awt.Point[x=18,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=5] : current status = 1 107 : current square = java.awt.Point[x=16,y=5] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=23,y=2] : current status = 0 109 : current square = java.awt.Point[x=23,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=18,y=8] : current status = 1 110 : current square = java.awt.Point[x=18,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=12,y=2] : current status = 0 112 : current square = java.awt.Point[x=12,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : current status = 7 (4) Pussy regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] (4) Morley's Revenge is avoided. 114 : current square = java.awt.Point[x=20,y=1] : current status = 1 114 : current square = java.awt.Point[x=20,y=1] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 106 moved location (MPL) to ( 17, 2 ) 114 moved location (MPL) to ( 23, 11 ) 105 moved location (MPL) to ( 17, 12 ) 113 moved location (MPL) to ( 23, 3 ) 104 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 18, 5 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 15, 7 ) 110 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 4 ) 107 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 18, 8 ) 110 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 18, 4 ) 114 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 19, 12 ) 114 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 19, 2 ) 112 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 20, 9 ) 105 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 28, 5 ) 109 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 19, 12 ) 103 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( 19, 2 ) 106 moved (SP) to ( 19, 7 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 6, 4 ) 14 moved (SP) to ( 6, 11 ) 13 moved (SP) to ( 6, 3 ) 10 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 13, 10 ) Turn time limit reached. 6 moved (SP) to ( 13, 3 ) 5 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 10, 5 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (2+3) = Cheering Fans Fiery Sphinxters: 6 + 9FF + 0CL True Panzies: 2 + 9FF + 0CL Fiery Sphinxters get an extra re-roll. Kick result. Direction: 4 Distance: 3 Scatter roll: 4 Ball moved to ( 12, 7 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 6 ) Move ended for Mike Metatarsal Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 15, 12 ) Move ended for Cary Clavicle Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 5 ) Move ended for Thrud Thoracic Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) Move ended for Howard Humerus Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) Move ended for Terry Trapezium Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Imhotep Milksop is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek Twinky is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Set 4: Select an action for Set Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) Move ended for Randy Rib Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 10 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 7 ) GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Clark Calcaneous [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) Move ended for Set Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 106: Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 12 ) 5 blocked. True Panzies , Choose a block die. POW/SKULL Cary Clavicle saved by block skill. Sissy saved by block skill. Move ended for Sissy [Game Saved] Select an action for Twinky 109: Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 4. Normal move selected. 109 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 4 + 0 = 4 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 7 ) Move ended for Twinky [Game Saved] Select an action for Milksop 110: Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 4. Normal move selected. 110 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 Milksop slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 6 ) Move ended for Milksop [Game Saved] Select an action for Cutesy 105: Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. (4) Go for it successful. 105 moved (MP) to ( 14, 13 ) (2) Go for it successful. 105 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. Move ended for Cutesy [Game Saved] Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 12 ) (4) Go for it successful. 114 moved (MP) to ( 12, 11 ) (6) Go for it successful. 114 moved (MP) to ( 11, 10 ) Move ended for Meek [Game Saved] Select an action for Timid 101: Select an action for Timid Select an action for Wimpy 104: Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 19, 10 ) Move ended for Wimpy Select an action for Fluffy 103: Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 17, 3 ) Move ended for Fluffy Select an action for Timid 101: Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 2 ) Move ended for Timid Select an action for Wuss 112: Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 2 ) Move ended for Wuss Select an action for Swish 102: Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 12 ) Move ended for Swish Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 4 ) Move ended for Pussy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Fiery Sphinxters start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 8 ) 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Twinky is knocked over. Player pushed to (19, 6) 109 moved (MP) to ( 19, 6 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 1) + 1, 0: Twinky has been stunned. 109: status changed from 0 to 2. (1) Anubis trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 1 moved (MP) to ( 18, 8 ) Move ended for Anubis [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) Move ended for Set Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 16, 8 ) Move ended for Imhotep Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 16, 10 ) Move ended for Sobek Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 9 ) Move ended for Mike Metatarsal Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) Move ended for Clark Calcaneous Turn time limit reached. Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) Move ended for Thrud Thoracic Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 17, 11 ) Move ended for Howard Humerus Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 11 ) Move ended for Terry Trapezium Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Cary Clavicle Sissy is knocked over. Player pushed to (17, 13) 106 moved (MP) to ( 17, 13 ) (6, 1) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 5 ) Move ended for Randy Rib Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 109: status changed from 2 to 1. Twinky rolls over. True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fluffy 103: Select an action for Fluffy Select an action for Sissy 106: Select an action for Sissy Select an action for Cutesy 105: Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 15, 14 ) 105 moved (MP) to ( 16, 14 ) 105 moved (MP) to ( 17, 14 ) 105 moved (MP) to ( 18, 13 ) 105 moved (MP) to ( 18, 12 ) Move ended for Cutesy Select an action for Swish 102: Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 11 ) Move ended for Swish Select an action for Sissy 106: Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 4. Blitz selected. 106 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 18, 11 ) 4 blocked. (1) Sissy trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. True Panzies , Choose a block die. PUSHBACK/POW Set is knocked over. Player pushed to (19, 9) 4 moved (MP) to ( 19, 9 ) (2, 6) + 0, (0, 0) + 0, 0: Set has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 18, 10 ) Move ended for Sissy [Game Saved] Select an action for Wimpy 104: Select an action for Wimpy 104: tackle zone state changed to true Block selected. 13 blocked. True Panzies , Choose a block die. POW Move ended for Wimpy Mike Metatarsal is knocked over. Player pushed to (17, 8) 13 moved (MP) to ( 17, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. [Game Saved] Select an action for Fluffy 103: Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 4 ) Move ended for Fluffy Select an action for Milksop 110: Select an action for Milksop 110: tackle zone state changed to true Block selected. 11 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Milksop Player pushed to (16, 5) 11 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 17, 6 ) Turn time limit reached. [Game Saved] Select an action for Pussy 113: Select an action for Pussy Select an action for Pussy 113: Select an action for Pussy Select an action for Wuss 112: Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 7 ) Move ended for Wuss Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 9 ) Move ended for Pussy Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 14, 9 ) Move ended for Meek Select an action for Timid 101: Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 14, 6 ) Move ended for Timid True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Fiery Sphinxters start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Set Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 10 ) 106 blocked. Fiery Sphinxters , Choose a block die. POW Sissy is knocked over. Player pushed to (19, 12) Player 102 pushed to (19, 12) 102 moved (MP) to ( 19, 12 ) Player pushed to (19, 11) 106 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 18, 10 ) Move ended for Sobek [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 7 ) Move ended for Anubis Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 8 ) Move ended for Clark Calcaneous Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 7 ) Move ended for Imhotep Turn time limit reached. Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) Move ended for Terry Trapezium Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 18, 7 ) Move ended for Mike Metatarsal Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 12 ) Move ended for Cary Clavicle Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Howard Humerus Cutesy is knocked over. Player pushed to (18, 13) 105 moved (MP) to ( 18, 13 ) (1, 1) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Thrud Thoracic Milksop is knocked over. Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) (6, 5) + 0, (1, 4) + 0, 0: Milksop has been stunned. 110: status changed from 0 to 2. 11 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 103 blocked. Fiery Sphinxters , Choose a block die. SKULL Move ended for Randy Rib Fiery Sphinxters: All players have moved. Randy Rib is knocked over. (6, 2) + 0, (1, 3) + 0, 0: Randy Rib has been stunned. 6: status changed from 0 to 2. Fiery Sphinxters turn ended. [Game Saved] 110: status changed from 2 to 1. Milksop rolls over. True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 109: Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 4. Normal move selected. 109 moved (MP) to ( 20, 5 ) DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 21, 7 ) (6) Go for it successful. 109 moved (MP) to ( 20, 8 ) Move ended for Twinky [Game Saved] Select an action for Sissy 106: Select an action for Sissy Select an action for Swish 102: Select an action for Swish Select an action for Cutesy 105: Select an action for Cutesy Select an action for Swish 102: Select an action for Swish 102: tackle zone state changed to true Block selected. 12 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Swish Player pushed to (17, 11) 12 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Cutesy 105: Select an action for Cutesy 105: tackle zone state changed to true 105: status changed from 6 to 4. Normal move selected. 105 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 11 ) Move ended for Cutesy [Game Saved] Select an action for Wimpy 104: Select an action for Wimpy Select an action for Wuss 112: Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 10 ) Move ended for Wuss [Game Saved] Select an action for Wimpy 104: Select an action for Wimpy 104: tackle zone state changed to true Block selected. 4 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Wimpy Set is knocked over. Player pushed to (19, 8) 4 moved (MP) to ( 19, 8 ) (4, 2) + 0, (0, 0) + 0, 0: Set has been knocked prone. 4: status changed from 0 to 1. [Game Saved] Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 21, 6 ) Move ended for Pussy Select an action for Sissy 106: Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 4. Blitz selected. 106 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 5 + 0 = 5 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 9 ) (6) Go for it successful. 106 moved (MP) to ( 19, 9 ) 14 blocked. (6) Go for it successful. True Panzies , Choose a block die. POW Clark Calcaneous is knocked over. Player pushed to (17, 8) 14 moved (MP) to ( 17, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 14: status changed from 3 to 1. 106 moved (MP) to ( 18, 8 ) Ball moved to ( 18, 9 ) Move ended for Sissy [Game Saved] Select an action for Meek 114: Select an action for Meek Select an action for Timid 101: Select an action for Timid Turn time limit reached. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 9 ) Move ended for Timid Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Meek TARGET: 4 --- ROLL: 6 + 0 = 6 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 9 ) DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Meek TARGET: 3 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Meek TARGET: 3 --- ROLL: 3 + 0 = 3 114 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: Meek TARGET: 2 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 20, 9 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 10 ) (1) Meek trips and falls trying to go for it! Move ended for Meek 114 moved (MP) to ( 21, 11 ) (5, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 3 to 1. Ball moved to ( 22, 11 ) True Panzies turn ended. [Game Saved] 6: status changed from 2 to 1. Randy Rib rolls over. Fiery Sphinxters start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (21, 8) 109 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Imhotep Sissy is knocked over. Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (3, 2) + 0, 0: Sissy has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek Wimpy is knocked over. Player pushed to (20, 11) 104 moved (MP) to ( 20, 11 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (6, 4) + 1, 6: Wimpy has been KILLED!! 104: status changed from 0 to 10. (2) Apothecary SUCCEEDS! 104: status changed from 10 to 1. 2 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Clark Calcaneous Turn time limit reached. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 9 ) 112 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Wuss saved by block skill. Mike Metatarsal saved by block skill. Move ended for Mike Metatarsal [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 15, 8 ) Move ended for Thrud Thoracic Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. SKULL Move ended for Terry Trapezium Terry Trapezium is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 10: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] 106: status changed from 2 to 1. Sissy rolls over. True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 4. Blitz selected. 114 moved (MP) to ( 20, 12 ) 114 moved (MP) to ( 19, 13 ) 114 moved (MP) to ( 18, 13 ) 5 blocked. True Panzies , Choose a block die. PUSHBACK/POW Cary Clavicle is knocked over. Player pushed to (16, 11) 5 moved (MP) to ( 16, 11 ) (6, 3) + 0, (5, 2) + 0, 0: Cary Clavicle has been stunned. 5: status changed from 0 to 2. 114 moved (MP) to ( 17, 12 ) Move ended for Meek [Game Saved] Select an action for Cutesy 105: Select an action for Cutesy 105: tackle zone state changed to true Block selected. 12 blocked. True Panzies , Choose a block die. POW Move ended for Cutesy Howard Humerus is knocked over. Player pushed to (16, 10) 12 moved (MP) to ( 16, 10 ) (6, 4) + 0, (6, 1) + 0, 0: Howard Humerus has been stunned. 12: status changed from 0 to 2. 105 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 22, 11 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 21, 12 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pussy Ball moved to ( 18, 12 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Swish 102: Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) Move ended for Swish Select an action for Milksop 110: Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 4. Normal move selected. 110 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 3 + 0 = 3 Milksop slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 5 ) (3) Go for it successful. 110 moved (MP) to ( 15, 6 ) (1) Milksop trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 110 moved (MP) to ( 14, 7 ) Move ended for Milksop [Game Saved] Select an action for Fluffy 103: Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) Move ended for Fluffy Select an action for Timid 101: Select an action for Timid 101: tackle zone state changed to true Block selected. 11 blocked. True Panzies , Choose a block die. SKULL Move ended for Timid Timid is knocked over. (6, 3) + 0, (5, 3) + 0, 0: Timid has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) True Panzies turn ended. [Game Saved] 5: status changed from 2 to 1. Cary Clavicle rolls over. 12: status changed from 2 to 1. Howard Humerus rolls over. Fiery Sphinxters start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 11, 12 ) 102 blocked. (5) Go for it successful. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Clark Calcaneous is knocked over. Move ended for Clark Calcaneous (1, 5) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 14: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 102: Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 11 ) 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 8 ) 102 moved (MP) to ( 4, 7 ) 102 moved (MP) to ( 3, 6 ) 102 moved (MP) to ( 3, 5 ) Move ended for Swish Select an action for Milksop 110: Select an action for Milksop Select an action for Fluffy 103: Select an action for Fluffy Select an action for Sissy 106: Select an action for Sissy Select an action for Cutesy 105: Select an action for Cutesy 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 9 ) 11 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (15, 7) 11 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 11 ) Move ended for Cutesy [Game Saved] Select an action for Sissy 106: Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 4. Normal move selected. 106 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 10 ) (6) Go for it successful. 106 moved (MP) to ( 14, 10 ) (6) Go for it successful. 106 moved (MP) to ( 13, 10 ) Move ended for Sissy [Game Saved] Select an action for Wimpy 104: Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 4. Normal move selected. 104 moved (MP) to ( 19, 12 ) DODGE BEFORE RE_ROLL: Wimpy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 2 + 0 = 2 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 17, 13 ) Move ended for Wimpy [Game Saved] Select an action for Wuss 112: Select an action for Wuss Select an action for Twinky 109: Select an action for Twinky Select an action for Meek 114: Select an action for Meek Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 13 ) 113 moved (MP) to ( 19, 14 ) 113 moved (MP) to ( 18, 14 ) 113 moved (MP) to ( 17, 14 ) 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 15, 13 ) Move ended for Pussy Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 11 ) Move ended for Meek Select an action for Wuss 112: Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 12 ) 112 moved (MP) to ( 19, 13 ) 112 moved (MP) to ( 18, 13 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 11 ) Move ended for Wuss [Game Saved] Select an action for Twinky 109: Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 7 ) DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 17, 2 ) Move ended for Twinky [Game Saved] Select an action for Milksop 110: Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 3 + 0 = 3 Milksop slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 5 ) Move ended for Milksop [Game Saved] Select an action for Fluffy 103: Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 4 + 0 = 4 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 8 ) Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Fiery Sphinxters start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 16, 3 ) Move ended for Randy Rib Select an action for Sobek 2: Select an action for Sobek Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 6 ) Move ended for Imhotep Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 13, 5 ) Move ended for Thrud Thoracic Select an action for Terry Trapezium 10: Select an action for Terry Trapezium Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 14, 9 ) Move ended for Howard Humerus Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Set Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 14, 7 ) Move ended for Mike Metatarsal Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Clark Calcaneous Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 10 ) Move ended for Cary Clavicle Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 8 ) Move ended for Terry Trapezium Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 17, 7 ) Move ended for Anubis Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 17, 12 ) 104 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Wimpy is knocked over. Player pushed to (17, 14) 104 moved (MP) to ( 17, 14 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (3, 3) + 0, 0: Wimpy has been stunned. 104: status changed from 0 to 2. 2 moved (MP) to ( 17, 13 ) Move ended for Sobek Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 104: status changed from 2 to 1. Wimpy rolls over. True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 109: Select an action for Twinky Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true Block selected. 14 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Meek Clark Calcaneous is knocked over. Player pushed to (11, 13) 14 moved (MP) to ( 11, 13 ) (1, 5) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 14: status changed from 0 to 1. [Game Saved] Select an action for Twinky 109: Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 2 + 0 = 2 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 3 ) Move ended for Twinky [Game Saved] Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) Move ended for Pussy Select an action for Milksop 110: Select an action for Milksop 110: tackle zone state changed to true Block selected. 11 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Milksop Thrud Thoracic is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. Milksop is knocked over. (6, 3) + 0, (4, 2) + 0, 0: Milksop has been stunned. 110: status changed from 0 to 2. True Panzies turn ended. [Game Saved] Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 8, 6 ) Move ended for Mike Metatarsal Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 13, 7 ) 103 blocked. Fiery Sphinxters , Choose a block die. POW Fluffy is knocked over. Player pushed to (12, 9) 103 moved (MP) to ( 12, 9 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 6) + 1, 4: Fluffy has been seriously injured!! (21) Groin Sprain - Miss next game 103: status changed from 0 to 9. 103 moved to dugout ( 29, 13 ) 3 moved (MP) to ( 12, 8 ) Move ended for Imhotep [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 12, 4 ) Move ended for Randy Rib Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 12, 3 ) Move ended for Thrud Thoracic Select an action for Anubis 1: Select an action for Anubis Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 16, 11 ) (4) Go for it successful. 4 moved (MP) to ( 15, 11 ) Move ended for Set [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 112 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Cary Clavicle Wuss is knocked over. Player pushed to (14, 12) 112 moved (MP) to ( 14, 12 ) (6, 2) + 0, (1, 6) + 0, 0: Wuss has been stunned. 112: status changed from 0 to 2. 5 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 10 ) Move ended for Anubis Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Howard Humerus Player pushed to (13, 11) 106 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 7 ) (5) Go for it successful. 10 moved (MP) to ( 9, 7 ) (1) Terry Trapezium trips and falls trying to go for it! Move ended for Terry Trapezium 10 moved (MP) to ( 8, 7 ) (4, 3) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 10: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] 110: status changed from 2 to 1. Milksop rolls over. 112: status changed from 2 to 1. Wuss rolls over. True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pussy 113: Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 7, 7 ) Move ended for Pussy Select an action for Meek 114: Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 9 ) 114 moved (MP) to ( 7, 8 ) 114 moved (MP) to ( 6, 7 ) 114 moved (MP) to ( 7, 6 ) 13 blocked. True Panzies , Choose a block die. POW Mike Metatarsal is knocked over. Player pushed to (9, 7) 13 moved (MP) to ( 9, 7 ) (4, 6) + 0, (1, 5) + 0, 0: Mike Metatarsal has been stunned. 13: status changed from 0 to 2. 114 moved (MP) to ( 7, 5 ) Move ended for Meek [Game Saved] Select an action for Cutesy 105: Select an action for Cutesy Select an action for Sissy 106: Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 1 + 0 = 1 Sissy is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. Move ended for Sissy 106: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 13: status changed from 2 to 1. Mike Metatarsal rolls over. Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Randy Rib Twinky is knocked over. Player pushed to (11, 2) 109 moved (MP) to ( 11, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 10 ) Move ended for Anubis Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 12, 10 ) Move ended for Cary Clavicle Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 13, 11 ) Move ended for Set Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 8 ) (2) Go for it successful. 3 moved (MP) to ( 8, 8 ) Move ended for Imhotep [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 113 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (6, 8) 113 moved (MP) to ( 6, 8 ) Move ended for Terry Trapezium [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Howard Humerus Player pushed to (11, 12) 105 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Clark Calcaneous Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic Fiery Sphinxters turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 102: Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 2, 5 ) Swish scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=10] : current status = 0 1 : current square = java.awt.Point[x=11,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=8,y=8] : current status = 0 3 : current square = java.awt.Point[x=8,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=8,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=8,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=13,y=11] : current status = 4 4 : current square = java.awt.Point[x=13,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=12,y=10] : current status = 4 5 : current square = java.awt.Point[x=12,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=11,y=3] : current status = 4 6 : current square = java.awt.Point[x=11,y=3] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=8,y=7] : current status = 4 10 : current square = java.awt.Point[x=8,y=7] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=12,y=3] : current status = 4 11 : current square = java.awt.Point[x=12,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=12,y=11] : current status = 4 12 : current square = java.awt.Point[x=12,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=9,y=7] : current status = 1 13 : current square = java.awt.Point[x=9,y=7] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=11,y=13] : current status = 4 14 : current square = java.awt.Point[x=11,y=13] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (6) Timid regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=2,y=5] : current status = 0 102 : current square = java.awt.Point[x=2,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=2,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=2,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=17,y=14] : current status = 1 104 : current square = java.awt.Point[x=17,y=14] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=14] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=14] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=11,y=12] : current status = 4 105 : current square = java.awt.Point[x=11,y=12] : current status = 4 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=12,y=12] : current status = 1 106 : current square = java.awt.Point[x=12,y=12] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=11,y=2] : current status = 1 109 : current square = java.awt.Point[x=11,y=2] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=12,y=5] : current status = 1 110 : current square = java.awt.Point[x=12,y=5] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=14,y=12] : current status = 1 112 : current square = java.awt.Point[x=14,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=6,y=8] : current status = 0 113 : current square = java.awt.Point[x=6,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=6,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=6,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] (3) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=7,y=5] : current status = 4 114 : current square = java.awt.Point[x=7,y=5] : current status = 4 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=7,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=7,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fiery Sphinxters Winnings Roll: 1 + 2 True Panzies Winnings Roll: 5 + 1 Terry Trapezium gets an MVP award. Wuss gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=1 -1 for loss +1 for cas (3) Fiery Sphinxters FF Roll: 1 + 0 not conceding roll=5 +1 for win +1 for TDs True Panzies FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(47) 2(35) 3(35) 4(41) 5(36) 6(42) Total(236) D8: 1(0) 2(0) 3(0) 4(3) 5(1) 6(0) 7(0) 8(0) Total(4) GAME OVER Final Score: Fiery Sphinxters: 1 True Panzies: 2 WINNINGS Fiery Sphinxters: 30000 True Panzies: 60000