Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 6 4 1 9 [;] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [;] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Gordon Proudscale Player 5: S Lizardman Saurus 6 4 1 9 [;] Player 6 name: Thumper Wyrmblood Player 6: S Lizardman Saurus 6 4 1 9 [;] Player 7 name: Fleetfoot Snapperjaw Player 7: L Lizardman Skink 8 2 3 7 [Dodge, Jump, Stunty] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 10 name: Mervin Greencrest Player 10: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 11 name: Harold Brokenclaw Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=4817] Connected as server to game 'lizardagedon'. Waiting for client. Receiving: Guitarmageddon.HTM Done receiving file. Sending Team File... Done Sending File Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Dodge, Pass, Strong Arm] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny *** Setup start *** Gate: 20000 screaming fans show up for the game. Handicap result 61:VIRUS. 110: status changed from 0 to 2. Kyle Gass suffers from a VIRUS. Picked TAILS. Coin flip is: TAILS! Fell Swamp Mudhoppers win the toss. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 23, 12 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 23, 5 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 21, 7 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved location (MPL) to ( 23, 13 ) 109 moved (SP) to ( 29, 0 ) 109 moved location (MPL) to ( 23, 12 ) 108 moved (SP) to ( 29, 0 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved (SP) to ( 29, 0 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved (SP) to ( 29, 0 ) 106 moved location (MPL) to ( 23, 5 ) 105 moved (SP) to ( 29, 0 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved (SP) to ( 29, 0 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 9 ) 102 moved (SP) to ( 29, 0 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved (SP) to ( 29, 0 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved (SP) to ( 29, 0 ) 101 moved location (MPL) to ( 23, 13 ) 104 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 15, 8 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 13, 8 ) Turn time limit reached. 11 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 13, 11 ) 13 moved (SP) to ( 13, 3 ) 13 moved (SP) to ( 11, 3 ) 8 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 6, 5 ) 11 moved (SP) to ( 6, 9 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kick result. Direction: 6 Distance: 12 Ball placed at (21, 7) Touchback!! Fell Swamp Mudhoppers, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 11, 4 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Gordon Proudscale Rocky George is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (1, 2) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Gorefist Splattertooth Kirk Hammett is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (5, 2) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 2 ) Move ended for Bighorn Spleencrusher Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 5 ) Move ended for Plodfoot Thunderfist Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) Move ended for Crusher McMudd Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 16, 8 ) 105 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Kerry King saved by dodge skill. Player pushed to (14, 7) 105 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 17, 7 ) Move ended for Thumper Wyrmblood [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (4) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 105 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Killgore Crushman Kerry King is knocked over. Player pushed to (14, 6) 105 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 5) + 1, 5: Kerry King has been seriously injured!! (54) Smashed Knee - Niggling Injury 105: status changed from 0 to 9. 12 moved (MP) to ( 14, 7 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 105 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 5 ) Move ended for Billybob Tailspinner Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 9, 2 ) 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 2 ) (6) Go for it successful. 7 moved (MP) to ( 15, 2 ) (1) Fleetfoot Snapperjaw trips and falls trying to go for it! Move ended for Fleetfoot Snapperjaw 7 moved (MP) to ( 16, 2 ) (6, 3) + 0, (2, 4) + 1, 0: Fleetfoot Snapperjaw has been stunned. 7: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 22, 6 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 8 ) Move ended for Tegan 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 22, 3 ) Move ended for Dave Mustaine 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 107 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 3 + 0 = 3 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (19, 4) 13 moved (MP) to ( 10, 4 ) 107 moved (MP) to ( 11, 4 ) Move ended for Kirk Hammett [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 1 ) Move ended for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 1 + 0 = 1 Rocky George is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. Move ended for Rocky George 103: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] 7: status changed from 2 to 1. Fleetfoot Snapperjaw rolls over. Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 5 ) 107 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Kirk Hammett is knocked over. Player pushed to (10, 3) 107 moved (MP) to ( 10, 3 ) (2, 1) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 11, 3 ) Move ended for Gorefist Splattertooth [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 20, 1 ) Move ended for Billybob Tailspinner Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 2 ) Move ended for Bighorn Spleencrusher Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 3 ) Move ended for Crusher McMudd Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 4 ) Move ended for Killgore Crushman [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 3 ) Move ended for Preston Forkeytongue Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 5 ) Move ended for Harold Brokenclaw Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 6 ) Move ended for Thumper Wyrmblood Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 15, 6 ) Move ended for Gordon Proudscale Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 10 ) Move ended for Rocky George 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 22, 2 ) 108 moved (MP) to ( 21, 1 ) 108 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 3 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Preston Forkeytongue is knocked over. Player pushed to (10, 4) 13 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. 13: status changed from 3 to 1. 108 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 Ball moved to ( 11, 4 ) Move ended for Zakk Wylde [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimmy Page TARGET: 3 --- ROLL: 2 + 0 = 2 Jimmy Page is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. Move ended for Jimmy Page 106: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 4 ) 108 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (18, 2) 108 moved (MP) to ( 18, 2 ) (2, 5) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 19, 1 ) Move ended for Gordon Proudscale [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 1 ) Move ended for Bighorn Spleencrusher Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 3 ) Move ended for Crusher McMudd Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (3) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 4 ) Move ended for Killgore Crushman [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 20, 6 ) Move ended for Plodfoot Thunderfist Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 18, 4 ) GET BALL BEFORE RE_ROLL: Preston Forkeytongue dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Preston Forkeytongue Scatter roll: 3 Ball moved to ( 19, 3 ) Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 6 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 24, 4 ) 111 moved (MP) to ( 24, 3 ) 111 moved (MP) to ( 24, 2 ) Move ended for Tom Morello 101: Select an action for Tegan Select an action for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 8 ) 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 24, 4 ) Move ended for Jimi Hendrix 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Preston Forkeytongue saved by dodge skill. Player pushed to (12, 5) 13 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 4 ) Move ended for Zakk Wylde [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 19, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Preston Forkeytongue TARGET: 7 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Preston Forkeytongue. Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 4 + -1Sun = 3 Move ended for Jimmy Page Ball moved to ( 14, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 13 ) 103 moved (MP) to ( 9, 13 ) Turn time limit reached. Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 8, 13 ) Move ended for Rocky George [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 10 ) Move ended for Tegan 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 9 ) Move ended for Kirk Hammett [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 15, 8 ) Move ended for Jack Black [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 23, 5 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 23, 7 ) Move ended for Sara [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Reroll using DODGE. Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + -1 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 8 ) Move ended for Dave Mustaine Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 6 ) STUNTY skill used. DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 Preston Forkeytongue slips past his opponent(s) unhindered. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 13, 8 ) STUNTY skill used. DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 4 + 0 = 4 Preston Forkeytongue slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 10, 11 ) STUNTY skill used. DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 5 + 0 = 5 Preston Forkeytongue slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 12 ) Move ended for Preston Forkeytongue [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 10, 12 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 11 moved (MP) to ( 9, 13 ) [Game Saved] Sending Team File... Done Sending File 103 blocked. (4) Go for it successful. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Rocky George is knocked over. Player pushed to (7, 14) 103 moved (MP) to ( 7, 14 ) (1, 2) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 3 to 1. 11 moved (MP) to ( 8, 13 ) Ball moved to ( 6, 14 ) (2) Go for it successful. 11 moved (MP) to ( 7, 13 ) Move ended for Harold Brokenclaw [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 9, 9 ) Move ended for Gorefist Splattertooth Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 9 ) Move ended for Thumper Wyrmblood Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 10 ) Move ended for Plodfoot Thunderfist Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 18, 5 ) Move ended for Killgore Crushman [Game Saved] Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) Move ended for Fleetfoot Snapperjaw Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 21, 5 ) 3 moved (MP) to ( 21, 6 ) 3 moved (MP) to ( 20, 7 ) Move ended for Crusher McMudd Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 3 ) Move ended for Gordon Proudscale Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 16, 4 ) STUNTY skill used. DODGE FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 4 + 0 = 4 Billybob Tailspinner slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 18, 7 ) Move ended for Billybob Tailspinner [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 2 ) 2 moved (MP) to ( 22, 3 ) 2 moved (MP) to ( 22, 4 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 21, 6 ) Move ended for Bighorn Spleencrusher Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 14 ) 101 moved (MP) to ( 9, 14 ) 101 moved (MP) to ( 8, 14 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Harold Brokenclaw is knocked over. Player pushed to (22, 12) 11 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 7, 13 ) Move ended for Tegan [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 23, 9 ) Move ended for Dave Mustaine [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 3 ) Move ended for Zakk Wylde [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + -1 = 3 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) Move ended for Jimmy Page [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 6 ) Move ended for Jack Black [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 5, 13 ) 103 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 2, 13 ) Rocky George scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 23, 12 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved location (MPL) to ( 23, 13 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 6, 9 ) Turn time limit reached. 10 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 13, 3 ) 13 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (21, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Fell Swamp Mudhoppers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 2 moved (SP) to ( 15, 9 ) 12 moved (SP) to ( 15, 5 ) 6 moved (SP) to ( 15, 4 ) 5 moved (SP) to ( 15, 3 ) 3 moved (SP) to ( 15, 2 ) 10 moved (SP) to ( 7, 3 ) 11 moved (SP) to ( 7, 9 ) 13 moved (SP) to ( 14, 3 ) 8 moved (SP) to ( 13, 5 ) Ball placed at (21, 8) Ball placed at (21, 8) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Bighorn Spleencrusher Rocky George is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (5, 6) + 0, (3, 1) + 0, 0: Rocky George has been stunned. 103: status changed from 0 to 2. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Thumper Wyrmblood Player pushed to (17, 5) 107 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (6) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Killgore Crushman Player pushed to (17, 6) 104 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Kirk Hammett is knocked over. Player pushed to (18, 6) 107 moved (MP) to ( 18, 6 ) (3, 6) + 0, (1, 4) + 0, 0: Kirk Hammett has been stunned. 107: status changed from 0 to 2. 5 moved (MP) to ( 17, 3 ) Move ended for Gordon Proudscale [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) Move ended for Crusher McMudd Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 4 ) Move ended for Billybob Tailspinner Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) Move ended for Preston Forkeytongue Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 1 ) Move ended for Harold Brokenclaw Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 8, 2 ) 10 moved (MP) to ( 9, 2 ) 10 moved (MP) to ( 10, 2 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 3 ) Move ended for Mervin Greencrest Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. Rocky George rolls over. 107: status changed from 2 to 1. Kirk Hammett rolls over. 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 8 ) Sending Team File... Done Sending File 109 moved (MP) to ( 22, 7 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109 moved (MP) to ( 22, 6 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 8 ) Move ended for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 24, 3 ) Move ended for Jimi Hendrix 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + -1 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 22, 3 ) Move ended for Dave Mustaine [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 1 ) Move ended for Sara 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 2 ) Move ended for Zakk Wylde Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 5 ) Move ended for Killgore Crushman [Game Saved] Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 5 ) Move ended for Gordon Proudscale Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 3 ) Move ended for Crusher McMudd Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 1 ) Move ended for Thumper Wyrmblood Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 2 ) 13 moved (MP) to ( 19, 1 ) Move ended for Preston Forkeytongue Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 4 ) Move ended for Harold Brokenclaw Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 3 ) Move ended for Mervin Greencrest Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 18, 2 ) Move ended for Billybob Tailspinner Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 17, 2 ) Move ended for Gorefist Splattertooth Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 3 ) Move ended for Plodfoot Thunderfist Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 17, 4 ) Move ended for Bighorn Spleencrusher Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 7 ) 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 22, 4 ) Move ended for Tegan 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 6 ) Move ended for Rocky George 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 21, 7 ) Move ended for Kirk Hammett [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 8 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 2 ) Move ended for Jimi Hendrix Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 21, 0 ) 113 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Player pushed to (23, 2) 113 moved (MP) to ( 23, 2 ) 6 moved (MP) to ( 22, 1 ) Move ended for Thumper Wyrmblood [Game Saved] Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 2 ) Hand off selected. Move ended for Mervin Greencrest Ball moved to ( 19, 1 ) GET BALL BEFORE RE_ROLL: Preston Forkeytongue dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 0 ) 13 moved (MP) to ( 21, 0 ) 13 moved (MP) to ( 22, 0 ) 13 moved (MP) to ( 23, 0 ) 13 moved (MP) to ( 24, 0 ) 13 moved (MP) to ( 25, 0 ) 13 moved (MP) to ( 26, 0 ) 13 moved (MP) to ( 27, 1 ) Preston Forkeytongue scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=17,y=4] : current status = 0 2 : current square = java.awt.Point[x=17,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=17,y=2] : current status = 0 4 : current square = java.awt.Point[x=17,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=22,y=1] : current status = 0 6 : current square = java.awt.Point[x=22,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=18,y=2] : current status = 0 8 : current square = java.awt.Point[x=18,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=19,y=4] : current status = 0 11 : current square = java.awt.Point[x=19,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=22,y=3] : current status = 0 104 : current square = java.awt.Point[x=22,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=23,y=5] : current status = 0 106 : current square = java.awt.Point[x=23,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=21,y=7] : current status = 0 107 : current square = java.awt.Point[x=21,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=22,y=2] : current status = 0 108 : current square = java.awt.Point[x=22,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=22,y=6] : current status = 0 109 : current square = java.awt.Point[x=22,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 7, 5 ) 9 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 10, 9 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) Turn time limit reached. 103 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 20, 9 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 9 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 6) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 4 Distance: 6 Quick snap. Waiting for Guitarmageddon to re-arrange players on field. 101 moved (SP) to ( 14, 0 ) 102 moved (SP) to ( 14, 1 ) 113 moved (SP) to ( 14, 14 ) 108 moved (SP) to ( 14, 13 ) 109 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 16, 3 ) 106 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 22, 6 ) Ball placed at (22, 6) Ball placed at (22, 6) Touchback!! Waiting for Guitarmageddon to give the ball to a member of their team on the field. Ball moved to ( 9, 10 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 7 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 13 ) 113 moved (MP) to ( 7, 13 ) Move ended for Sara 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 12 ) Move ended for Zakk Wylde 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 1 ) 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 1 ) Move ended for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 9, 1 ) 102 moved (MP) to ( 8, 2 ) Move ended for Jimi Hendrix 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 13 ) 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 12 ) Move ended for Jack Black 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) Move ended for Dave Mustaine 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 6 ) Move ended for Jimmy Page 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 7 ) Move ended for Kirk Hammett 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 3 + 1Qp + -1Sun = 3 Move ended for Rocky George Guitarmageddon: All players have moved. Ball moved to ( 8, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) 103 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Rocky George is knocked over. Player pushed to (20, 7) 103 moved (MP) to ( 20, 7 ) (6, 3) + 0, (1, 1) + 0, 0: Rocky George has been stunned. 103: status changed from 0 to 2. 2 moved (MP) to ( 20, 8 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 9, 11 ) Move ended for Killgore Crushman [Game Saved] Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 7, 11 ) Move ended for Gordon Proudscale Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 6, 11 ) 9 moved (MP) to ( 6, 12 ) Move ended for Cumber Smallfoot Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 5, 11 ) 8 moved (MP) to ( 5, 12 ) 8 moved (MP) to ( 5, 13 ) Move ended for Billybob Tailspinner Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 7, 3 ) Move ended for Crusher McMudd Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 3 ) Move ended for Plodfoot Thunderfist Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 10, 3 ) Move ended for Thumper Wyrmblood Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 4 ) 10 moved (MP) to ( 5, 3 ) 10 moved (MP) to ( 5, 2 ) 10 moved (MP) to ( 5, 1 ) Move ended for Mervin Greencrest Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 6, 4 ) 7 moved (MP) to ( 6, 3 ) 7 moved (MP) to ( 6, 2 ) Move ended for Fleetfoot Snapperjaw Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 11, 11 ) Move ended for Gorefist Splattertooth Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Rocky George rolls over. 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 6 ) Move ended for Jimmy Page 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 14, 1 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 22, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 6, 0 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Mervin Greencrest is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 10: status changed from 0 to 1. Tegan saved by block skill. 101 moved (MP) to ( 5, 0 ) 101 moved (MP) to ( 4, 0 ) 101 moved (MP) to ( 3, 0 ) 101 moved (MP) to ( 2, 0 ) Tegan scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Starting second half. Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 13, 3 ) 6 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 9, 5 ) 13 moved (SP) to ( 9, 9 ) Turn time limit reached. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 23, 12 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 21, 7 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved location (MPL) to ( 23, 13 ) 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 19, 10 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 6) Kickoff Roll (6+3) = Brilliant Coaching Fell Swamp Mudhoppers: 6 + 1 coaches Guitarmageddon: 2 + 1 coaches Fell Swamp Mudhoppers get an extra re-roll. Kick result. Direction: 8 Distance: 2 Ball placed at (22, 6) Scatter roll: 2 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 1 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 11, 0 ) 102 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 9, 1 ) Move ended for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 0 ) 101 moved (MP) to ( 8, 1 ) Move ended for Tegan 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 14 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 14 ) 109 moved (MP) to ( 10, 13 ) 109 moved (MP) to ( 9, 13 ) Move ended for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 9, 14 ) 113 moved (MP) to ( 8, 13 ) Move ended for Sara 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 0 ) 107 moved (MP) to ( 12, 0 ) 107 moved (MP) to ( 11, 1 ) Move ended for Kirk Hammett 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 21, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 3 + 1Qp + -1Sun = 3 Move ended for Rocky George Ball moved to ( 7, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 8 ) Move ended for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) Move ended for Dave Mustaine [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) Turn time limit reached. Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 10, 13 ) Move ended for Zakk Wylde Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 12 ) 113 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Sara is knocked over. Player pushed to (9, 14) 113 moved (MP) to ( 9, 14 ) (6, 6) + 0, (3, 4) + 0, 0: Sara has been stunned. 113: status changed from 0 to 2. 3 moved (MP) to ( 8, 13 ) Move ended for Crusher McMudd [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 8, 2 ) Move ended for Plodfoot Thunderfist Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 7, 2 ) Move ended for Gorefist Splattertooth Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 6, 2 ) 8 moved (MP) to ( 6, 1 ) Move ended for Billybob Tailspinner Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 9, 12 ) Move ended for Gordon Proudscale Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 10, 12 ) Move ended for Bighorn Spleencrusher Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 3 ) Move ended for Cumber Smallfoot Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 8, 3 ) Move ended for Preston Forkeytongue Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 11 ) Move ended for Mervin Greencrest Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Thumper Wyrmblood Fell Swamp Mudhoppers: All players have moved. Kirk Hammett is knocked over. Player pushed to (10, 0) 107 moved (MP) to ( 10, 0 ) (5, 2) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 11, 1 ) Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. Sara rolls over. 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 12, 12 ) 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 10 ) 108 moved (MP) to ( 10, 9 ) Move ended for Zakk Wylde [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 101: Select an action for Tegan Select an action for Tegan 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 10 ) Move ended for Rocky George 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 15, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: Thumper Wyrmblood TARGET: 8 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Thumper Wyrmblood. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc + -1Sun = 5 Move ended for Tom Morello Ball moved to ( 20, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Jimi Hendrix dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 0 = 4 Turn time limit reached. [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 7, 0 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 2) 8 moved (MP) to ( 6, 2 ) 102 moved (MP) to ( 6, 0 ) 102 moved (MP) to ( 5, 0 ) 102 moved (MP) to ( 4, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 2, 1 ) Jimi Hendrix scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 23, 12 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 21, 7 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved location (MPL) to ( 23, 13 ) 109 moved (SP) to ( 29, 0 ) 109 moved location (MPL) to ( 23, 12 ) 108 moved (SP) to ( 29, 0 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved (SP) to ( 29, 0 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved (SP) to ( 29, 0 ) 106 moved location (MPL) to ( 23, 5 ) 113 moved (SP) to ( 29, 0 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 9 ) 102 moved (SP) to ( 29, 0 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved (SP) to ( 29, 0 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved (SP) to ( 29, 0 ) 101 moved location (MPL) to ( 23, 13 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 22, 13 ) 109 moved (SP) to ( 22, 12 ) 102 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 2 ) 113 moved (SP) to ( 22, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 7, 4 ) 9 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (21, 9) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+1) = Cheering Fans Guitarmageddon: 4 + 5FF + 0CL Fell Swamp Mudhoppers: 2 + 3FF + 0CL Guitarmageddon get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 6 Ball placed at (21, 9) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Crusher McMudd TARGET: 6 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (15, 9) 103 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gordon Proudscale Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Thumper Wyrmblood Kirk Hammett is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (5, 4) + 0, (4, 1) + 0, 0: Kirk Hammett has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false Foul action used. [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 3 ) Move ended for Gorefist Splattertooth Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) Move ended for Crusher McMudd Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) Move ended for Mervin Greencrest Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) Move ended for Cumber Smallfoot Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 4 ) (5) Go for it successful. 7 moved (MP) to ( 16, 4 ) (4) Go for it successful. 7 moved (MP) to ( 17, 4 ) Move ended for Fleetfoot Snapperjaw [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) (5) Go for it successful. 11 moved (MP) to ( 16, 2 ) (4) Go for it successful. 11 moved (MP) to ( 17, 2 ) Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 107: status changed from 2 to 1. Kirk Hammett rolls over. 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 20, 6 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 6 ) Move ended for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 21, 3 ) 106 moved (MP) to ( 21, 2 ) 106 moved (MP) to ( 21, 1 ) Move ended for Jimmy Page 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 3 ) Move ended for Tom Morello 113: Select an action for Sara Select an action for Sara 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 5 ) Move ended for Dave Mustaine [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 0 ) 113 moved (MP) to ( 20, 0 ) 113 moved (MP) to ( 19, 0 ) 113 moved (MP) to ( 18, 0 ) 113 moved (MP) to ( 17, 1 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Harold Brokenclaw is knocked over. Player pushed to (13, 3) 11 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 6) + 0, (2, 5) + 1, 0: Harold Brokenclaw has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 17, 2 ) Move ended for Sara Turn time limit reached. [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 5 ) Move ended for Rocky George [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 20, 1 ) 108 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 0 ) 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 17, 3 ) Move ended for Zakk Wylde Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 3 ) 111 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Tom Morello is knocked over. Player pushed to (22, 2) 111 moved (MP) to ( 22, 2 ) (5, 4) + 0, (1, 3) + 0, 0: Tom Morello has been stunned. 111: status changed from 0 to 2. 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 21, 2 ) Move ended for Gorefist Splattertooth [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Hand off selected. Move ended for Crusher McMudd Ball moved to ( 19, 2 ) GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 3 ) 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 24, 3 ) 9 moved (MP) to ( 25, 3 ) 9 moved (MP) to ( 26, 3 ) 9 moved (MP) to ( 27, 3 ) Cumber Smallfoot scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=3] : current status = 0 3 : current square = java.awt.Point[x=18,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=21,y=2] : current status = 0 4 : current square = java.awt.Point[x=21,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=17,y=4] : current status = 0 7 : current square = java.awt.Point[x=17,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=27,y=3] : current status = 0 9 : current square = java.awt.Point[x=27,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (4) Harold Brokenclaw regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=21,y=5] : current status = 0 102 : current square = java.awt.Point[x=21,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=21,y=1] : current status = 0 106 : current square = java.awt.Point[x=21,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=6] : current status = 1 107 : current square = java.awt.Point[x=16,y=6] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=3] : current status = 0 108 : current square = java.awt.Point[x=17,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=20,y=6] : current status = 0 109 : current square = java.awt.Point[x=20,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=22,y=2] : current status = 2 111 : current square = java.awt.Point[x=22,y=2] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=17,y=2] : current status = 0 113 : current square = java.awt.Point[x=17,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 9, 5 ) 1 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 5, 4 ) 10 moved (SP) to ( 5, 10 ) 13 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 6, 10 ) 5 moved (SP) to ( 7, 10 ) 4 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 8, 10 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) 103 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 18, 5 ) 106 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 19, 7 ) Turn time limit reached. *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 4 Distance: 2 Fell Swamp Mudhoppers perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 3 ) 9 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 23, 6 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 4 101: Select an action for Tegan Select an action for Tegan 113: Select an action for Sara Select an action for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + -1 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 21, 8 ) Move ended for Zakk Wylde [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 21, 4 ) Move ended for Jimmy Page [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Reroll using DODGE. Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + -1 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 10 ) Move ended for Dave Mustaine [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 18, 12 ) 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 20, 12 ) 109 moved (MP) to ( 21, 12 ) Turn time limit reached. Move ended for Jack Black [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 18, 13 ) 113 moved (MP) to ( 19, 13 ) 113 moved (MP) to ( 20, 13 ) 113 moved (MP) to ( 21, 13 ) Move ended for Sara [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Preston Forkeytongue saved by dodge skill. Player pushed to (16, 0) 13 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 14, 1 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 0) 13 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. Move ended for Tegan [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 14, 0 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 1 ) Move ended for Jimi Hendrix [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Rocky George dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 21, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 5 + 1Qp + -1Sun = 5 Ball moved to ( 7, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Rocky George [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 1 + 0 = 1 Kirk Hammett is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 4 to 1. Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 2 ) 101 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Player pushed to (11, 0) 101 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 10, 2 ) Move ended for Gorefist Splattertooth [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 9, 2 ) 3 moved (MP) to ( 10, 1 ) Move ended for Crusher McMudd Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 2 ) 10 moved (MP) to ( 22, 2 ) Move ended for Mervin Greencrest Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 2 ) Move ended for Harold Brokenclaw Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 2 ) Move ended for Cumber Smallfoot Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 17, 9 ) Move ended for Plodfoot Thunderfist Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) Move ended for Thumper Wyrmblood Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) Move ended for Gordon Proudscale Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher Turn time limit reached. 2: tackle zone state changed to true Foul selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 17, 4 ) Bighorn Spleencrusher fouls Kirk Hammett. (3, 5) +1 (3, 6) + 0, 0: Kirk Hammett has been knocked out. 107: status changed from 1 to 7. 107 moved to dugout ( 29, 8 ) IGMEOY Roll = 1 Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Block selected. 102 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Preston Forkeytongue Fell Swamp Mudhoppers: All players have moved. Player pushed to (11, 2) 102 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 11, 1 ) Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 23, 6 ) Move ended for Jimmy Page 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 2) 13 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 1 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Preston Forkeytongue is knocked over. Player pushed to (16, 2) 13 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. 13: status changed from 0 to 1. 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 8, 7 ) Move ended for Tegan [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 1 + 0 = 1 Jimi Hendrix is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 5) + 0, (3, 4) + 0, 0: Jimi Hendrix has been stunned. Move ended for Jimi Hendrix 102: status changed from 0 to 2. Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 2 ) 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 6 ) 101 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (9, 8) 101 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 8, 7 ) Move ended for Crusher McMudd [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (6) BONE HEAD roll passed. 12: tackle zone state changed to true Move ended for Killgore Crushman [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 7, 7 ) 4 moved (MP) to ( 8, 8 ) Move ended for Gorefist Splattertooth Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 5 ) Move ended for Bighorn Spleencrusher Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 3 ) 9 moved (MP) to ( 20, 4 ) Move ended for Cumber Smallfoot Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 21, 4 ) Move ended for Harold Brokenclaw Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 3 ) 10 moved (MP) to ( 22, 4 ) Move ended for Mervin Greencrest Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 8 ) Move ended for Plodfoot Thunderfist Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) Move ended for Thumper Wyrmblood Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 19, 13 ) Move ended for Gordon Proudscale Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true 13: status changed from 6 to 4. Foul selected. Preston Forkeytongue fouls Jimi Hendrix. (1, 5) +1 IGMEOY Roll = 2 Move ended for Preston Forkeytongue Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Jimi Hendrix rolls over. 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 7 ) Move ended for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) Move ended for Dave Mustaine 109: Select an action for Jack Black Select an action for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 12 ) 113 moved (MP) to ( 22, 11 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 8 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Plodfoot Thunderfist is knocked over. Player pushed to (11, 7) 1 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 8 ) Move ended for Sara [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 8, 11 ) Turn time limit reached. 101 moved (MP) to ( 7, 12 ) 101 moved (MP) to ( 6, 13 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 11 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello miss threw the ball! TARGET: 3 --- ROLL: 2 + 1Acc + -1Sun = 2 Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 1Acc + -1Sun = 3 Move ended for Tom Morello Ball moved to ( 23, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tegan dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tegan TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 16, 10 ) Move ended for Zakk Wylde 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 5 ) 106 moved (MP) to ( 24, 4 ) Move ended for Jimmy Page 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 7 ) Move ended for Jack Black Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 6, 10 ) 4 moved (MP) to ( 5, 11 ) 4 moved (MP) to ( 4, 12 ) 4 moved (MP) to ( 5, 13 ) Move ended for Gorefist Splattertooth Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 5, 11 ) 3 moved (MP) to ( 5, 12 ) 101 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (6, 14) 101 moved (MP) to ( 6, 14 ) 3 moved (MP) to ( 6, 13 ) Move ended for Crusher McMudd [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 9 ) Move ended for Preston Forkeytongue Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (6) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) Move ended for Killgore Crushman [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Plodfoot Thunderfist Select an action for Thumper Wyrmblood 6: Select an action for Thumper Wyrmblood 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 17, 11 ) Move ended for Thumper Wyrmblood Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 5 ) 11 moved (MP) to ( 22, 6 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 22, 10 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 11 ) Move ended for Harold Brokenclaw Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 5 ) 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 22, 8 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 22, 10 ) 10 moved (MP) to ( 22, 11 ) 10 moved (MP) to ( 23, 12 ) Move ended for Mervin Greencrest Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 15, 7 ) Move ended for Bighorn Spleencrusher Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Foul selected. 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 13, 3 ) Cumber Smallfoot fouls Jimi Hendrix. (6, 3) +1 (4, 4) + 0, 0: Jimi Hendrix has been knocked out. 102: status changed from 1 to 7. 102 moved to dugout ( 29, 9 ) IGMEOY Roll = 6 The ref spots the foul and bans Cumber Smallfoot from the rest of the game! (3) Argue the call fails. Move ended for Cumber Smallfoot 9: status changed from 0 to 0. 9 moved to dugout ( 0, 2 ) 9: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + -1 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 9 ) Move ended for Zakk Wylde [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 25, 5 ) 106 moved (MP) to ( 25, 6 ) 106 moved (MP) to ( 25, 7 ) 106 moved (MP) to ( 25, 8 ) 106 moved (MP) to ( 25, 9 ) 106 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 24, 11 ) Move ended for Jimmy Page [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 21, 12 ) 104 moved (MP) to ( 21, 13 ) 104 moved (MP) to ( 22, 14 ) 104 moved (MP) to ( 23, 13 ) Move ended for Dave Mustaine 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 23, 10 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Harold Brokenclaw is knocked over. Player pushed to (7, 12) 11 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 11: status changed from 0 to 1. 113 moved (MP) to ( 23, 11 ) Move ended for Sara [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 11 ) 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 5, 10 ) 101 moved (MP) to ( 4, 10 ) 101 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 2, 9 ) Tegan scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) Jimi Hendrix stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 9 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 5 (5) Kirk Hammett regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 23, 12 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 21, 7 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved location (MPL) to ( 23, 13 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 24, 5 ) 109 moved (SP) to ( 25, 12 ) 101 moved (SP) to ( 25, 13 ) 111 moved (SP) to ( 25, 7 ) 106 moved (SP) to ( 25, 5 ) 108 moved (SP) to ( 25, 2 ) 113 moved (SP) to ( 25, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 13, 11 ) 13 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Fell Swamp Mudhoppers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 7 moved (SP) to ( 13, 2 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Plodfoot Thunderfist Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Gorefist Splattertooth Rocky George is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. Gorefist Splattertooth is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + -1 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 (1) Dave Mustaine trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 22, 9 ) Move ended for Dave Mustaine [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 22, 11 ) Move ended for Kirk Hammett [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + -1 = 3 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 11 ) Move ended for Rocky George Guitarmageddon turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Rocky George is knocked over. Player pushed to (19, 10) 103 moved (MP) to ( 19, 10 ) (5, 5) + 0, (5, 2) + 0, 0: Rocky George has been stunned. 103: status changed from 0 to 2. 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 11 ) Move ended for Crusher McMudd [Game Saved] Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 7, 3 ) 11 moved (MP) to ( 6, 3 ) Move ended for Harold Brokenclaw Select an action for Fleetfoot Snapperjaw 7: Select an action for Fleetfoot Snapperjaw 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 1 ) 7 moved (MP) to ( 11, 1 ) 7 moved (MP) to ( 10, 1 ) 7 moved (MP) to ( 9, 1 ) 7 moved (MP) to ( 8, 1 ) 7 moved (MP) to ( 7, 1 ) 7 moved (MP) to ( 6, 1 ) GET BALL FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 6, 2 ) Pass selected. Increased range band because of race. SHORT PASS PASS BEFORE RE_ROLL: Fleetfoot Snapperjaw fumbled the ball! TARGET: 4 --- ROLL: 2 + -1Sun = 1 Team re-roll used. PASS FINAL RESULT: Fleetfoot Snapperjaw TARGET: 4 --- ROLL: 6 Move ended for Fleetfoot Snapperjaw Ball moved to ( 6, 3 ) GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist Fell Swamp Mudhoppers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=19,y=11] : current status = 0 3 : current square = java.awt.Point[x=19,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=9] : current status = 1 4 : current square = java.awt.Point[x=14,y=9] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=6,y=2] : current status = 0 7 : current square = java.awt.Point[x=6,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=2] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=14,y=12] : current status = 0 10 : current square = java.awt.Point[x=14,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=6,y=3] : current status = 0 11 : current square = java.awt.Point[x=6,y=3] : current status = 0 11: status changed from 3 to 0. 11 : set status normal, current square = java.awt.Point[x=6,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=6,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=11] : current status = 0 13 : current square = java.awt.Point[x=14,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=25,y=13] : current status = 0 101 : current square = java.awt.Point[x=25,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (5) Jimi Hendrix regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=10] : current status = 2 103 : current square = java.awt.Point[x=19,y=10] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=22,y=9] : current status = 0 104 : current square = java.awt.Point[x=22,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=25,y=5] : current status = 0 106 : current square = java.awt.Point[x=25,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=22,y=11] : current status = 0 107 : current square = java.awt.Point[x=22,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=25,y=2] : current status = 0 108 : current square = java.awt.Point[x=25,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=25,y=12] : current status = 0 109 : current square = java.awt.Point[x=25,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=25,y=7] : current status = 0 111 : current square = java.awt.Point[x=25,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=25,y=1] : current status = 0 113 : current square = java.awt.Point[x=25,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Winnings Roll: 5 + -1 Guitarmageddon Winnings Roll: 4 + -1 Harold Brokenclaw gets an MVP award. Rocky George gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=4 not conceding roll=2 -1 for loss +1 for TDs Fell Swamp Mudhoppers FF Roll: 2 + 0 not conceding roll=4 +1 for win +1 for TDs Guitarmageddon FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(84) 2(89) 3(99) 4(98) 5(91) 6(86) Total(547) D8: 1(2) 2(6) 3(5) 4(4) 5(0) 6(2) 7(0) 8(2) Total(21) GAME OVER Final Score: Fell Swamp Mudhoppers: 2 Guitarmageddon: 4 WINNINGS Fell Swamp Mudhoppers: 40000 Guitarmageddon: 30000