Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: Milo Bloom Jr. Player 1: L Human Lineman 6 3 3 8 [Guard] Player 2 name: Binkley Player 2: L Human Lineman 6 3 3 8 [Block, Kick] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Oliver W. Jones Player 4: L Human Lineman 6 3 3 8 [Block, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Hodge-Podge Player 7: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 8 name: Rosebud Player 8: B Human Blitzer 7 3 4 8 [+ag, Block, Strip Ball] Player 9 name: Portnoy Player 9: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=3732] Connected as server to game 'blarg'. Waiting for client. Receiving: Mad Howlers.html Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 105 name: Spleenlik Player 105: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Blackgums Player 109: L Orc Lineman 5 3 3 9 [Block, Guard] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(3+3) Current Weather: Nice Gate: 79000 screaming fans show up for the game. Handicap result 53:BRIBE THE REF 2. Handicap result 65:BUZZING!. Handicap result 62:VIRUS. *** Setup start *** Bloom County DeathTongues BRIBE THE REF 2. G.P. Snorklewhacker is BUZZING! Picked HEADS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 17, 2 ) 104 moved (SP) to ( 18, 1 ) 103 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 19, 4 ) Turn time limit reached. 109 moved (SP) to ( 19, 5 ) 115 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 3 ) 8 moved location (MPL) to ( 13, 13 ) 7 moved location (MPL) to ( 13, 11 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 13, 12 ) 10 moved location (MPL) to ( 13, 2 ) 3 moved (SP) to ( 6, 9 ) 2 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 9, 8 ) 1 moved (SP) to ( 10, 9 ) 12 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 0, 6 ) 3 moved (SP) to ( 1, 6 ) 1 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( 1, 7 ) 3 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (20, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kickoff Roll (4+1) = Cheering Fans Mad Howlers: 5 + 13FF + 0CL Bloom County DeathTongues: 4 + 9FF + 0CL Mad Howlers get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 Ball placed at (20, 7) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Milo Bloom Jr. TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 10 ) (1) Milo Bloom Jr. trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 1 moved (MP) to ( 15, 9 ) Move ended for Milo Bloom Jr. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Steve Dallas Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 8 ) Move ended for Lola Granola Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Bunky Leddbutt is knocked over. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 114: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Hodge-Podge Braynzpilla saved by block skill. Hodge-Podge saved by block skill. Hodge-Podge has already moved this turn. [Game Saved] Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 5 ) Move ended for Portnoy Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) Move ended for Oliver W. Jones Select an action for Limekiller 10: Select an action for Limekiller Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Rosebud Braynzpilla is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) (1, 5) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 9, 6 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 14, 4 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) Move ended for Dr. Legrunt Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) Move ended for Limekiller Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bonecrusha Milo Bloom Jr. is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. Bonecrusha saved by block skill. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 6 ) Move ended for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Nekkcrakka Portnoy is knocked over. 8 blocked. Player pushed to (15, 7) 8 moved (MP) to ( 14, 7 ) Player pushed to (14, 6) 9 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (2, 2) + 0, 0: Portnoy has been stunned. 9: status changed from 0 to 2. 113 moved (MP) to ( 16, 5 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 5 ) Move ended for Hartzblud 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Limekiller is knocked over. Player pushed to (14, 4) 10 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 16, 4 ) 105: status changed from 4 to 1. Move ended for Spleenlik 105: status changed from 1 to 1. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 1 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 14, 3 ) Move ended for Throatrip 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 9 ) Move ended for Legsnappa 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 13 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 9 ) Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 1 (1) Freekboi trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Freekboi trips and falls trying to go for it! Move ended for Freekboi Mad Howlers: All players have moved. 102 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] 9: status changed from 2 to 1. Portnoy rolls over. Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Throatrip is knocked over. Player pushed to (13, 2) 104 moved (MP) to ( 13, 2 ) (3, 1) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 1 ) Move ended for Rosebud Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Dr. Legrunt slips past his opponent(s) unhindered. Hand off selected. Move ended for Dr. Legrunt Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 2 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 6 Move ended for Bill The Cat Ball moved to ( 16, 1 ) GET BALL FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 109 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Blackgums is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Blackgums has been knocked prone. 109: status changed from 0 to 1. 15 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 Steve Dallas slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 14, 2 ) Move ended for Steve Dallas [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 5 + 0 = 5 Lola Granola slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 5 ) Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 2 ) Move ended for Freekboi 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (15, 8) 1 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 15, 9 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Legsnappa Milo Bloom Jr. is knocked over. Player pushed to (14, 7) 1 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nekkcrakka Limekiller is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 14, 6 ) Move ended for Bunky Leddbutt [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 109: Select an action for Blackgums Select an action for Blackgums 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Braynzpilla G.P. Snorklewhacker is knocked over. Player pushed to (13, 5) 15 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 16, 6 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 12, 4 ) Turn time limit reached. 103 moved (MP) to ( 13, 3 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Steve Dallas is knocked over. Player pushed to (14, 1) 3 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 2) + 1, (3, 3) + 0, 0: Steve Dallas has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 14, 1 ) Move ended for Throatrip [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 19, 2 ) 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 17, 1 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 3: status changed from 2 to 1. Steve Dallas rolls over. Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Spleenlik is knocked over. Player pushed to (17, 3) 105 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 0 to 1. 15 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Portnoy Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Oliver W. Jones STAND FIRM skill used. [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Rosebud 8: Select an action for Rosebud Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 115 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Hartzblud is knocked over. Player pushed to (18, 1) 115 moved (MP) to ( 18, 1 ) (2, 6) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 0 to 1. 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 19, 0 ) 8 moved (MP) to ( 20, 1 ) 8 moved (MP) to ( 21, 1 ) 8 moved (MP) to ( 22, 1 ) 8 moved (MP) to ( 23, 1 ) (3) Go for it successful. 8 moved (MP) to ( 24, 1 ) (3) Go for it successful. 8 moved (MP) to ( 25, 1 ) Move ended for Rosebud [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 1 + 0 = 1 Bill The Cat is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. Move ended for Bill The Cat 13: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 13, 6 ) Move ended for Bonecrusha 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Bunky Leddbutt Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 15, 6 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 1 (1) Blackgums trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 24, 2 ) Move ended for Blackgums [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Nekkcrakka Limekiller is knocked over. Player pushed to (15, 2) 10 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Skullcrakk Skullcrakk is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Steve Dallas Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Bill The Cat Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Spleenlik is knocked over. Player pushed to (18, 3) 105 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 0 to 1. 15 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Hodge-Podge Freekboi is knocked over. Player pushed to (19, 3) 102 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 26, 0 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 2 + 0 = 2 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 27, 1 ) Rosebud scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=7] : current status = 4 1 : current square = java.awt.Point[x=15,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=15,y=1] : current status = 4 3 : current square = java.awt.Point[x=15,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=18,y=2] : current status = 0 7 : current square = java.awt.Point[x=18,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=14,y=6] : current status = 4 9 : current square = java.awt.Point[x=14,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=14,y=2] : current status = 4 10 : current square = java.awt.Point[x=14,y=2] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=16,y=1] : current status = 4 13 : current square = java.awt.Point[x=16,y=1] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=17,y=3] : current status = 4 15 : current square = java.awt.Point[x=17,y=3] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=3] : current status = 1 102 : current square = java.awt.Point[x=19,y=3] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=13,y=3] : current status = 1 103 : current square = java.awt.Point[x=13,y=3] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=18,y=3] : current status = 1 105 : current square = java.awt.Point[x=18,y=3] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=24,y=2] : current status = 0 109 : current square = java.awt.Point[x=24,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=18,y=1] : current status = 1 115 : current square = java.awt.Point[x=18,y=1] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=1] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 5, 7 ) 6 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 0, 4 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 10 ) Turn time limit reached. 109 moved (SP) to ( 28, 5 ) 111 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (6+1) = Changing Weather Weather roll(1+3) Current Weather: Nice KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (24, 3) Scatter roll: 2 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 4 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 1 PRO Roll(1) - PRO fails PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Legsnappa Lola Granola is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 6) + 0, (6, 1) + 1, 0: Lola Granola has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 7 ) Move ended for Blackheart [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 105: Select an action for Spleenlik Select an action for Spleenlik 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 12 ) Move ended for Spleenlik 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Limekiller is knocked over. Player pushed to (18, 13) 10 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 2) + 1, (4, 5) + 0, 0: Limekiller has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 11 ) Move ended for Throatrip [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) Move ended for Gazbagg 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 17, 5 ) Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 11, 6 ) 102 blocked. Bloom County DeathTongues , Choose a block die. POW Freekboi is knocked over. Player pushed to (12, 4) 102 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (3, 5) + 0, 0: Freekboi has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 12 ) Move ended for Jean Kirkpatrick Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 11 ) Move ended for Binkley Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 10 ) Move ended for Oliver W. Jones Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 8 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 8 ) Move ended for Rosebud Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Steve Dallas Braynzpilla is knocked over. Player pushed to (15, 6) 112 moved (MP) to ( 15, 6 ) (5, 6) + 0, (4, 1) + 0, 0: Braynzpilla has been stunned. 112: status changed from 0 to 2. [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 8 ) Move ended for Milo Bloom Jr. Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 14 ) DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 3 + 0 = 3 Portnoy slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 14 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 11 ) (6) Go for it successful. 9 moved (MP) to ( 19, 10 ) (5) Go for it successful. 9 moved (MP) to ( 19, 9 ) Move ended for Portnoy Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 112: status changed from 2 to 1. Braynzpilla rolls over. 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 4 ) Move ended for Nekkcrakka 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) Move ended for Skullcrakk 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 4 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW G.P. Snorklewhacker is knocked over. Player pushed to (17, 6) 15 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 114 moved (MP) to ( 13, 5 ) Move ended for Bunky Leddbutt [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) Move ended for Legsnappa 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 7 ) Move ended for Bonecrusha 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) Move ended for Blackheart 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 18, 8 ) Move ended for Gazbagg 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 8 ) Move ended for Spleenlik 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 4 + 0 = 4 Throatrip slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 14, 4 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 7 ) Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Bonecrusha is knocked over. Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. 15 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Hodge-Podge Player pushed to (14, 9) 105 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 8, 4 ) Move ended for Oliver W. Jones Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 5 ) Move ended for Binkley Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 6 ) Move ended for Jean Kirkpatrick Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 8 ) DODGE BEFORE RE_ROLL: Portnoy knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 6 + 0 = 6 Portnoy slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 4 + 0 = 4 Portnoy slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 15, 2 ) (1) Portnoy trips and falls trying to go for it! Move ended for Portnoy 9 moved (MP) to ( 14, 2 ) (3, 2) + 0, (0, 0) + 0, 0: Portnoy has been knocked prone. 9: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 7 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 13, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bunky Leddbutt Player pushed to (18, 7) 3 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 12, 6 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Spleenlik Hodge-Podge saved by block skill. Spleenlik saved by block skill. [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 13, 2 ) Move ended for Gazbagg [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 7, 3 ) Move ended for Throatrip 101: Select an action for Blackheart Select an action for Blackheart 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 9, 3 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (22, 4) 4 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 8, 4 ) Move ended for Nekkcrakka [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 2 ) 101 moved (MP) to ( 7, 2 ) 101 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 5, 1 ) Move ended for Blackheart [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 9, 3 ) 103 moved (MP) to ( 8, 2 ) 103 moved (MP) to ( 7, 2 ) 103 moved (MP) to ( 6, 2 ) 103 moved (MP) to ( 5, 3 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Portnoy Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Oliver W. Jones TARGET: 3 --- ROLL: 5 + 0 = 5 Oliver W. Jones slips past his opponent(s) unhindered. 4 moved (MP) to ( 5, 5 ) 4 moved (MP) to ( 4, 5 ) 4 moved (MP) to ( 3, 4 ) 4 moved (MP) to ( 3, 3 ) 4 moved (MP) to ( 3, 2 ) (5) Go for it successful. 4 moved (MP) to ( 4, 1 ) Move ended for Oliver W. Jones [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 5, 5 ) 6 moved (MP) to ( 4, 5 ) 6 moved (MP) to ( 3, 4 ) 6 moved (MP) to ( 3, 3 ) (5) Go for it successful. 6 moved (MP) to ( 4, 2 ) Move ended for Jean Kirkpatrick [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 9, 2 ) 8 moved (MP) to ( 8, 1 ) (3) Go for it successful. 8 moved (MP) to ( 7, 1 ) (3) Go for it successful. 8 moved (MP) to ( 6, 1 ) Move ended for Rosebud [Game Saved] Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 6 ) DODGE FINAL RESULT: Binkley TARGET: 3 --- ROLL: 3 + 0 = 3 Binkley slips past his opponent(s) unhindered. 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 5, 6 ) 2 moved (MP) to ( 4, 5 ) Move ended for Binkley [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 4 + 0 = 4 Steve Dallas slips past his opponent(s) unhindered. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 5, 6 ) Move ended for Steve Dallas [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Hodge-Podge TARGET: 3 --- ROLL: 6 + 0 = 6 Hodge-Podge slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 6, 6 ) Move ended for Hodge-Podge [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 107 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (14, 5) 107 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 13, 6 ) Block selected. 107 blocked. Waiting for opponent to choose a block die. SKULL Move ended for G.P. Snorklewhacker G.P. Snorklewhacker is knocked over. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 6, 3 ) 104 moved (MP) to ( 5, 2 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Skullcrakk Jean Kirkpatrick is knocked over. Player pushed to (26, 2) 6 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (4, 5) + 0, (1, 2) + 0, 0: Jean Kirkpatrick has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 4, 2 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 3 ) 113 moved (MP) to ( 6, 2 ) Move ended for Nekkcrakka 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 11, 6 ) Move ended for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bunky Leddbutt Milo Bloom Jr. is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 4) + 0, (5, 3) + 1, 0: Milo Bloom Jr. has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 10 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 13, 3 ) Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 5 ) Move ended for Bonecrusha 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 1 (1) Spleenlik trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 6, 4 ) Move ended for Spleenlik [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Oliver W. Jones is knocked over. Player pushed to (26, 0) 4 moved (MP) to ( 3, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Oliver W. Jones has been stunned. 4: status changed from 0 to 2. 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 2 ) Blackheart scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) Freekboi stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 6 (6) Milo Bloom Jr. regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Lola Granola stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 6 (6) Limekiller regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 4 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 18, 3 ) 104 moved (SP) to ( 17, 3 ) Turn time limit reached. 105 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 18, 11 ) Setups can only be saved and loaded during your setup phase. 101 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 3 ) 8 moved location (MPL) to ( 13, 13 ) 7 moved location (MPL) to ( 13, 11 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 13, 12 ) 10 moved location (MPL) to ( 13, 2 ) 4 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 9, 12 ) 8 moved (SP) to ( 9, 13 ) 8 moved (SP) to ( 9, 11 ) 7 moved (SP) to ( 10, 11 ) 9 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 9, 3 ) 1 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 9, 9 ) 13 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 1, 6 ) 3 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 1, 4 ) 7 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 13, 4 ) 10 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (22, 5) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 Ball placed at (22, 5) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Bill The Cat Ball moved to ( 9, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 6 ) Move ended for Dr. Legrunt Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 10, 3 ) Move ended for Limekiller Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 4 ) Move ended for Portnoy Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 8 ) Move ended for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 8 ) Move ended for Hodge-Podge Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 5 + 0 = 5 Jean Kirkpatrick slips past his opponent(s) unhindered. Move ended for Jean Kirkpatrick [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Oliver W. Jones knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Oliver W. Jones TARGET: 3 --- ROLL: 2 + 0 = 2 Oliver W. Jones is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. Move ended for Oliver W. Jones 4: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) Move ended for Bonecrusha 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Legsnappa G.P. Snorklewhacker is knocked over. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) Move ended for Braynzpilla 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Jean Kirkpatrick is knocked over. Player pushed to (17, 7) 6 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 13, 8 ) Move ended for Gazbagg Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Oliver W. Jones Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 9 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 8 ) Move ended for Rosebud Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS BEFORE RE_ROLL: Dr. Legrunt miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. PASS FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 6 Scatter roll: 6 Scatter roll: 6 Move ended for Dr. Legrunt Ball moved to ( 9, 8 ) Scatter roll: 1 Ball moved to ( 8, 7 ) Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 13, 6 ) Move ended for Bunky Leddbutt [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bonecrusha Hodge-Podge is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 13, 9 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gazbagg Rosebud is knocked over. Player pushed to (18, 8) 8 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik Mad Howlers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Freekboi stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Lola Granola regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Starting second half. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 13 ) 6 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 15, 9 ) 6 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 13, 6 ) 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 7, 7 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) Turn time limit reached. 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (6+5) = Throw a rock Bloom County DeathTongues: 8 + 9 FanFactor Mad Howlers: 6 + 13 FanFactor Mad Howlers fans throw a rock. Jean Kirkpatrick is hit by the rock. (3, 1) + 0, 0: Jean Kirkpatrick has been stunned. 6: status changed from 0 to 2. KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (24, 11) Scatter roll: 6 Touchback!! Waiting for Mad Howlers to give the ball to a member of their team on the field. Ball moved to ( 14, 7 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Bonecrusha G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Braynzpilla Milo Bloom Jr. is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. Braynzpilla saved by block skill. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) Move ended for Bunky Leddbutt [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 8 ) Move ended for Throatrip 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 17, 9 ) Move ended for Gazbagg 103: Select an action for Skullcrakk Select an action for Skullcrakk 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 7 ) Move ended for Hartzblud Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 5 ) Move ended for Blackgums 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) Move ended for Spleenlik 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Limekiller is knocked over. Player pushed to (17, 1) 10 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 13, 2 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 6: status changed from 2 to 1. Jean Kirkpatrick rolls over. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Bonecrusha is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. 15 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) Move ended for Binkley Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Portnoy Skullcrakk is knocked over. Player pushed to (14, 3) 103 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) 111 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Gazbagg is knocked over. Player pushed to (18, 8) 111 moved (MP) to ( 18, 8 ) (4, 2) + 0, (0, 0) + 0, 0: Gazbagg has been knocked prone. 111: status changed from 0 to 1. 8 moved (MP) to ( 17, 9 ) Move ended for Rosebud [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Legsnappa is knocked over. Player pushed to (15, 4) 107 moved (MP) to ( 15, 4 ) (1, 3) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 9 ) Move ended for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Lola Granola Bloom County DeathTongues: All players have moved. STAND FIRM skill used. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gazbagg 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 104: Select an action for Throatrip Select an action for Throatrip 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nekkcrakka G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (2) G.P. Snorklewhacker's thick skull does not save 'em (5, 5) + 0, (6, 3) + 0, 0: G.P. Snorklewhacker has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) Move ended for Blackgums 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Oliver W. Jones is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 (6, 3) + 0, (5, 5) + 1, 4: Oliver W. Jones has been seriously injured!! (26) Gouged Eye - Miss next game 4: status changed from 0 to 9. 107 moved (MP) to ( 14, 5 ) 4 moved (SP) to ( 0, 13 ) Move ended for Legsnappa [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Skullcrakk 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Spleenlik Portnoy saved by block skill. Spleenlik saved by block skill. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 5 ) Move ended for Bunky Leddbutt [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud Turn time limit reached. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 4 ) Move ended for Hartzblud 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 9 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 8 ) Move ended for Binkley Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Lola Granola Nekkcrakka saved by block skill. Lola Granola saved by block skill. [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 8 ) 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 18, 6 ) (3) Go for it successful. 7 moved (MP) to ( 17, 5 ) Move ended for Hodge-Podge [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 7, 8 ) Move ended for Limekiller Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 5 + 0 = 5 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 6 ) 114 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) STRIP BALL skill used. Ball moved to ( 16, 5 ) 8 moved (MP) to ( 16, 5 ) GET BALL FINAL RESULT: Rosebud TARGET: 5 --- ROLL: 6 + 0 = 6 (3) Go for it successful. 8 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. Move ended for Rosebud [Game Saved] Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 6 + 0 = 6 Portnoy slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 0 ) 9 moved (MP) to ( 14, 0 ) 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) Move ended for Portnoy [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Milo Bloom Jr. TARGET: 3 --- ROLL: 5 + 0 = 5 Milo Bloom Jr. slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 10 ) Move ended for Milo Bloom Jr. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 10 ) DODGE BEFORE RE_ROLL: Steve Dallas knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 Steve Dallas slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 10 ) Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 109: Select an action for Blackgums Select an action for Blackgums 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) Move ended for Blackgums 115: Select an action for Hartzblud Select an action for Hartzblud 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 7 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Rosebud is knocked over. Player pushed to (11, 5) 8 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 3 to 1. 111 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 7 Ball moved to ( 10, 6 ) Move ended for Gazbagg [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Braynzpilla Lola Granola saved by block skill. Braynzpilla saved by block skill. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 115: Select an action for Hartzblud Select an action for Hartzblud 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 17, 3 ) Move ended for Legsnappa 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hartzblud Player pushed to (13, 6) 7 moved (MP) to ( 16, 6 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bonecrusha Hodge-Podge is knocked over. Player pushed to (12, 5) 7 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 16, 6 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 19, 1 ) 105 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 19, 3 ) Move ended for Spleenlik [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 Turn time limit reached. Move ended for Skullcrakk [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 10) 6 moved (MP) to ( 13, 10 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 5 + 0 = 5 Throatrip slips past his opponent(s) unhindered. 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 12, 8 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hodge-Podge Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 9 ) Move ended for Milo Bloom Jr. Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Binkley Throatrip is knocked over. Player pushed to (11, 7) 104 moved (MP) to ( 11, 7 ) (6, 1) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 18, 7 ) Move ended for Jean Kirkpatrick Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (19, 7) 103 moved (MP) to ( 19, 7 ) STRIP BALL skill used. 8 moved (MP) to ( 19, 6 ) Ball moved to ( 19, 6 ) GET BALL FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 20, 5 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 2 + 0 = 2 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 21, 4 ) 8 moved (MP) to ( 22, 3 ) (5) Go for it successful. 8 moved (MP) to ( 23, 2 ) (1) Rosebud trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 8 moved (MP) to ( 24, 1 ) Move ended for Rosebud [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 5 ) Move ended for Limekiller Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) Move ended for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 2 ) DODGE FINAL RESULT: Portnoy TARGET: 4 --- ROLL: 2 + 0 = 2 Portnoy is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Portnoy has been knocked prone. Move ended for Portnoy 9: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 23, 4 ) 103 moved (MP) to ( 24, 3 ) 103 moved (MP) to ( 25, 2 ) Move ended for Skullcrakk [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bunky Leddbutt Hodge-Podge is knocked over. Player pushed to (11, 6) 7 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 17, 5 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 19, 6 ) Move ended for Legsnappa 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 20, 2 ) 105 moved (MP) to ( 21, 1 ) 105 moved (MP) to ( 22, 0 ) 105 moved (MP) to ( 23, 0 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rosebud is knocked over. Player pushed to (5, 2) 8 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 3 to 1. 105 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 7 Ball moved to ( 4, 3 ) 105 moved (MP) to ( 23, 2 ) Move ended for Spleenlik [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gazbagg Jean Kirkpatrick saved by block skill. Gazbagg saved by block skill. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Braynzpilla Limekiller is knocked over. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Nekkcrakka Milo Bloom Jr. is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, (5, 1) + 0, 0: Milo Bloom Jr. has been stunned. 1: status changed from 0 to 2. Nekkcrakka saved by block skill. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) Move ended for Bonecrusha 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 3 ) Move ended for Blackgums 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 24, 4 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 1: status changed from 2 to 1. Milo Bloom Jr. rolls over. Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 6 ) Move ended for Limekiller Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Binkley Throatrip is knocked over. Player pushed to (11, 6) 104 moved (MP) to ( 11, 6 ) (6, 4) + 0, (6, 2) + 0, 0: Throatrip has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 9 ) Move ended for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 1 ) DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 6 + 0 = 6 Portnoy slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 1 ) 9 moved (MP) to ( 22, 2 ) Move ended for Portnoy [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 25, 3 ) DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 26, 4 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 27, 5 ) Rosebud scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=9] : current status = 1 1 : current square = java.awt.Point[x=13,y=9] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=18,y=7] : current status = 4 6 : current square = java.awt.Point[x=18,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=18,y=6] : current status = 4 7 : current square = java.awt.Point[x=18,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=27,y=5] : current status = 4 8 : current square = java.awt.Point[x=27,y=5] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=22,y=2] : current status = 4 9 : current square = java.awt.Point[x=22,y=2] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=12,y=6] : current status = 4 10 : current square = java.awt.Point[x=12,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=4] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (3) G.P. Snorklewhacker stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (2) Freekboi stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=25,y=2] : current status = 0 103 : current square = java.awt.Point[x=25,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=25,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=25,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (6) Throatrip regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=23,y=2] : current status = 0 105 : current square = java.awt.Point[x=23,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=20,y=3] : current status = 0 109 : current square = java.awt.Point[x=20,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=17,y=5] : current status = 0 114 : current square = java.awt.Point[x=17,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=24,y=4] : current status = 0 115 : current square = java.awt.Point[x=24,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=24,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=24,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 13, 8 ) 2 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 5 ) Turn time limit reached. 104 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (25, 11) Kickoff Roll (1+2) = Get the Ref! The fans get the ref. KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (25, 11) Scatter roll: 3 Ball moved to ( 26, 12 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 5 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt Milo Bloom Jr. is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 5) + 1, (3, 2) + 0, 0: Milo Bloom Jr. has been stunned. 1: status changed from 0 to 2. 114 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bonecrusha Sen. Bedfellow is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. Bonecrusha saved by block skill. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Legsnappa Lola Granola is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Nekkcrakka Jean Kirkpatrick is knocked over. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 4) + 0, (6, 5) + 0, 1: Jean Kirkpatrick has been badly hurt! 6: status changed from 0 to 8. 113 moved (MP) to ( 14, 5 ) 6 moved (SP) to ( 0, 11 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Braynzpilla Steve Dallas is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 11, 4 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) Move ended for Skullcrakk 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Hodge-Podge is knocked over. Player pushed to (18, 3) 7 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 6) + 0, (3, 6) + 1, 2: Hodge-Podge has been badly hurt! 7: status changed from 0 to 8. 105 moved (MP) to ( 12, 3 ) 7 moved (SP) to ( 0, 12 ) Move ended for Spleenlik [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 19, 12 ) Move ended for Gazbagg 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 24, 9 ) 101 moved (MP) to ( 25, 10 ) 101 moved (MP) to ( 26, 11 ) 101 moved (MP) to ( 26, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 25, 11 ) Move ended for Blackheart Mad Howlers turn ended. [Game Saved] 1: status changed from 2 to 1. Milo Bloom Jr. rolls over. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Steve Dallas Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 11 ) Move ended for Portnoy Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 12 ) 111 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Gazbagg saved by block skill. Limekiller saved by block skill. Move ended for Limekiller [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 2 + 0 = 2 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 7, 8 ) Move ended for Rosebud Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blackgums Portnoy is knocked over. Player pushed to (10, 11) 9 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Portnoy has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 18, 11 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gazbagg Limekiller saved by block skill. Gazbagg saved by block skill. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bunky Leddbutt Sen. Bedfellow is knocked over. Player pushed to (14, 9) 14 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Legsnappa Player pushed to (17, 10) 5 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 13, 9 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Braynzpilla Steve Dallas saved by block skill. Braynzpilla saved by block skill. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 10 ) 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 23, 7 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 22, 5 ) Move ended for Blackheart 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 6 ) 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 6, 6 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 8 ) Move ended for Skullcrakk 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 8, 6 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Binkley is knocked over. Player pushed to (23, 8) 2 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Binkley has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 7, 7 ) Move ended for Spleenlik [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) Move ended for Bonecrusha Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Binkley Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 9 moved (MP) to ( 20, 10 ) DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 4 + 0 = 4 Portnoy slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 9 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 20, 7 ) (4) Go for it successful. 9 moved (MP) to ( 21, 6 ) 101 blocked. (3) Go for it successful. Bloom County DeathTongues , Choose a block die. POW Blackheart is knocked over. Player pushed to (23, 4) 101 moved (MP) to ( 23, 4 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 3) + 1, 6: Blackheart has been KILLED!! 101: status changed from 3 to 10. 9 moved (MP) to ( 22, 5 ) Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 101: status changed from 10 to 1. Ball moved to ( 23, 5 ) Move ended for Portnoy [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 5 + 0 = 5 Lola Granola slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 9, 9 ) Move ended for Lola Granola [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 8 ) DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 4 + 0 = 4 Cutter John slips past his opponent(s) unhindered. 11 moved (MP) to ( 6, 9 ) 11 moved (MP) to ( 7, 9 ) Move ended for Cutter John [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Rosebud Skullcrakk saved by block skill. Rosebud saved by block skill. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) DODGE BEFORE RE_ROLL: Steve Dallas knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 1 + 0 = 1 Steve Dallas is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. Move ended for Steve Dallas 3: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gazbagg Limekiller is knocked over. Player pushed to (12, 13) 10 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 111 moved (MP) to ( 18, 12 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 22, 6 ) Move ended for Blackgums 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Portnoy is knocked over. Player pushed to (8, 6) 9 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Portnoy has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Blackheart [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL POW Move ended for Bunky Leddbutt Milo Bloom Jr. is knocked over. Player pushed to (17, 8) 1 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 6 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 9 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 105: Select an action for Spleenlik Select an action for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 8 ) Move ended for Nekkcrakka 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 11 ) 107 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 8, 10 ) Move ended for Legsnappa [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Skullcrakk Skullcrakk uses TACKLE to bring his opponent down. Cutter John is knocked over. Player pushed to (22, 10) 11 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (4, 6) + 0, (3, 6) + 0, 0: Cutter John has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 7, 9 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Spleenlik Rosebud is knocked over. Player pushed to (23, 9) 8 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. 105 moved (MP) to ( 7, 8 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip Turn time limit reached. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 5, 6 ) 104 moved (MP) to ( 4, 7 ) 104 moved (MP) to ( 4, 8 ) 104 moved (MP) to ( 5, 9 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rosebud Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 8, 7 ) Move ended for Steve Dallas Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Milo Bloom Jr. TARGET: 3 --- ROLL: 5 + 0 = 5 Milo Bloom Jr. slips past his opponent(s) unhindered. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) (2) Go for it successful. 1 moved (MP) to ( 9, 12 ) (5) Go for it successful. 1 moved (MP) to ( 8, 11 ) Move ended for Milo Bloom Jr. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 13 ) DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 14, 13 ) 10 moved (MP) to ( 13, 13 ) Move ended for Limekiller [Game Saved] Select an action for Binkley 2: Select an action for Binkley Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 7 ) DODGE BEFORE RE_ROLL: Binkley knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Binkley TARGET: 3 --- ROLL: 6 + 0 = 6 Binkley slips past his opponent(s) unhindered. 2 moved (MP) to ( 4, 7 ) 2 moved (MP) to ( 3, 7 ) 2 moved (MP) to ( 3, 8 ) 2 moved (MP) to ( 4, 9 ) Move ended for Binkley [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 3 + 0 = 3 Lola Granola slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 12 ) 5 moved (MP) to ( 8, 12 ) 5 moved (MP) to ( 7, 12 ) 5 moved (MP) to ( 6, 11 ) (2) Go for it successful. 5 moved (MP) to ( 5, 10 ) Move ended for Lola Granola [Game Saved] Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Portnoy Bloom County DeathTongues turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 8 ) Move ended for Nekkcrakka 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Spleenlik Player pushed to (23, 10) 8 moved (MP) to ( 6, 10 ) 105 moved (MP) to ( 6, 9 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Legsnappa Milo Bloom Jr. is knocked over. Player pushed to (22, 12) 1 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 8, 11 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blackgums Player pushed to (9, 5) 9 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 6 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Throatrip Player pushed to (23, 11) 8 moved (MP) to ( 6, 11 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 10 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 6 Move ended for Blackheart Ball moved to ( 22, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Skullcrakk dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 8 ) Mad Howlers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for Rosebud 8: Select an action for Rosebud Select an action for Limekiller 10: Select an action for Limekiller Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 11 ) Move ended for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 13 ) 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 9, 12 ) 107 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Legsnappa is knocked over. Player pushed to (8, 10) 107 moved (MP) to ( 8, 10 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (4, 4) + 0, 0: Legsnappa has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 10 moved (MP) to ( 8, 11 ) Move ended for Limekiller [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 Steve Dallas slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 4, 8 ) Move ended for Steve Dallas [Game Saved] Select an action for Binkley 2: Select an action for Binkley 2: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Binkley Throatrip is knocked over. Player pushed to (6, 8) 104 moved (MP) to ( 6, 8 ) Scatter roll: 8 Ball moved to ( 5, 8 ) (4, 4) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 5, 9 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 4, 9 ) DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 2 + 0 = 2 Lola Granola is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. Move ended for Lola Granola 5: status changed from 0 to 1. Bloom County DeathTongues turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=7,y=12] : current status = 4 1 : current square = java.awt.Point[x=7,y=12] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=7,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=7,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=5,y=9] : current status = 4 2 : current square = java.awt.Point[x=5,y=9] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=5,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=5,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=4,y=8] : current status = 4 3 : current square = java.awt.Point[x=4,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=4,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=4,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=4,y=9] : current status = 1 5 : current square = java.awt.Point[x=4,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=4,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=4,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=12] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=7,y=11] : current status = 4 8 : current square = java.awt.Point[x=7,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=7,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=7,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=20,y=5] : current status = 4 9 : current square = java.awt.Point[x=20,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=8,y=11] : current status = 4 10 : current square = java.awt.Point[x=8,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (3) Cutter John stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=15,y=9] : current status = 1 14 : current square = java.awt.Point[x=15,y=9] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (5) G.P. Snorklewhacker regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (4) Freekboi regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=7,y=9] : current status = 0 103 : current square = java.awt.Point[x=7,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=7,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=7,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=6,y=8] : current status = 1 104 : current square = java.awt.Point[x=6,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=6,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=6,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=6,y=9] : current status = 0 105 : current square = java.awt.Point[x=6,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=6,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=6,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=20,y=6] : current status = 0 106 : current square = java.awt.Point[x=20,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (6) Legsnappa regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=21,y=6] : current status = 0 109 : current square = java.awt.Point[x=21,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=16,y=9] : current status = 0 112 : current square = java.awt.Point[x=16,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=9,y=8] : current status = 0 113 : current square = java.awt.Point[x=9,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=13,y=7] : current status = 0 114 : current square = java.awt.Point[x=13,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Winnings Roll: 2 + 0 Mad Howlers Winnings Roll: 5 + -4 Lola Granola gets an MVP award. Legsnappa gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=6 +1 for win +1 for TDs Bloom County DeathTongues FF Roll: 6 + 2 not conceding roll=4 -1 for loss +1 for cas (3) -1 from high FF of 13 Mad Howlers FF Roll: 4 + -1 ***END Fan Factor DEBUG*** D6: 1(150) 2(171) 3(190) 4(147) 5(175) 6(170) Total(1003) D8: 1(5) 2(2) 3(3) 4(2) 5(0) 6(7) 7(8) 8(1) Total(28) GAME OVER Final Score: Bloom County DeathTongues: 2 Mad Howlers: 1 WINNINGS Bloom County DeathTongues: 20000 Mad Howlers: 10000