Java JRE 1.4 Beta 8.2b OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 2 name: Oggie Oggilthorpe Player 2: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 3 name: Bjorn Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 4 name: Odin Bellegaf Player 4: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 5 name: Bjorn Cinematograf Player 5: B Norse Blitzer 6 3 2 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow] Player 6 name: Otto Graf Player 6: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 8 name: Edwin Pictograf Player 8: L Norse Lineman 6 3 3 7 [Block, Guard, Kick] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block] Player 11 name: Leif Completementpaf Player 11: L Norse Lineman 7 3 5 7 [+ag, +ag, +ma, Block, Sure Hands, Tackle] Player 14 name: Aegir Bathyscaf Player 14: B Norse Blitzer 6 3 3 7 [Block, Dauntless, Frenzy, Jump Up] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=49409] Connected as server to game 'ouch'. Waiting for client. Receiving: Frothy Steins.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Thick Skull] Player 104 name: Drago Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: HarryPalms Player 107: R Dwarf Runner 6 4 3 8 [+st, Accurate, Block, Dodge, Dump Off, Sure Hands, Tackle, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 111 name: Booglie Player 111: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Kick, Tackle, Thick Skull] Player 115 name: Numbnuts Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Thick Skull] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, BB2k4 Take Root, LRB 2003 Handicap, LRB 2004 Handicap, Exp OFAB, BB2k4 Fan Factor, BB2k4 Tackle Zones, BB2k4 Kickoff Table, Rule Of 11, Options Changed on Client to match Server: BB2k1 Take Root, BB2k4 Take Root, LRB 2003 Handicap, LRB 2004 Handicap, Exp OFAB, BB2k4 Fan Factor, BB2k4 Tackle Zones, BB2k4 Kickoff Table, Rule Of 11, *** Setup start *** Weather roll(4+2) Current Weather: Nice Gate: 107000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. Handicap result 56:KNUCKLEDUSTERS. *** Setup start *** MORLEY'S REVENGE roll: 3 Fudd suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Fudd is unavailable. 113: status changed from 0 to 1. Drago suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Booglie suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Booglie is unavailable. 111: status changed from 0 to 1. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Thor Epitaf gets KNUCKLEDUSTERS. Bjorn Bellegaf is suffering from a niggling injury. 3: status changed from 0 to 2. Odin Bellegaf manages to ignore the niggling pain. Aegir Bathyscaf manages to ignore the niggling pain. HarryPalms is suffering from a niggling injury. 107: status changed from 0 to 2. Ooglie manages to ignore the niggling pain. Fudd manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked TAILS. Coin flip is: HEADS! Frothy Steins win the toss. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 18, 4 ) 110 moved location (MPL) to ( 18, 13 ) 110 moved (SP) to ( 19, 13 ) 102 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 19, 6 ) 115 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 19, 1 ) 115 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 19, 1 ) 108 moved (SP) to ( 17, 6 ) 101 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 19, 1 ) Turn time limit reached. 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 0, 3 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (18, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 1 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 1 Distance: 1 Perfect Defense. Waiting for Frothy Steins to re-arrange players on field. 106 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Ball placed at (18, 3) Ball placed at (18, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 3 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. (2) BONE HEAD roll passed. 7: tackle zone state changed to true Multiple Block selected. 104 blocked. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Grossebouf Drago is knocked over. Grunty II is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 5) + 1, 2: Grunty II has been badly hurt! 101: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 2) + 1, 0: Drago has been stunned. 104: status changed from 0 to 2. 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. POW Move ended for Thor Epitaf Sturm is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Sturm has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Bjorn Cinematograf 5: Select an action for Bjorn Cinematograf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 9 ) Move ended for Bjorn Cinematograf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 9 ) Move ended for Edwin Pictograf Select an action for Otto Graf 6: Select an action for Otto Graf Sending Team File... Done Sending File Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 13 ) Move ended for Odin Bellegaf Select an action for Aegir Bathyscaf 14: Select an action for Aegir Bathyscaf 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 110 blocked. Blood Drakkar , Choose a block die. POW Ooglie is knocked over. STAND FIRM skill used. (1, 5) + 0, (0, 0) + 0, 0: Ooglie has been knocked prone. 110: status changed from 0 to 1. Move ended for Aegir Bathyscaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 12 ) Move ended for Soren Vraimenpaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) Move ended for Duncan Ilsesclaf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 7 ) Move ended for Otto Graf Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) Pass selected. Waiting for opponent to choose intercepting player. Turn time limit reached. Intercept FINAL RESULT: Grand Poobah TARGET: 9 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Grand Poobah. Pass selected. LONG PASS PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 3 + -1Lp = 2 Move ended for Leif Completementpaf Ball moved to ( 18, 13 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 14, 11 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 104: status changed from 2 to 1. Drago rolls over. 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sturm knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Sturm TARGET: 6 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Sturm stumbles but does not go down. Move ended for Sturm 105 moved (MP) to ( 15, 8 ) [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) Move ended for Guido 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 8 ) Move ended for Greybeard 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grand Poobah Player pushed to (10, 8) 8 moved (MP) to ( 19, 8 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 21, 5 ) Move ended for Bubba 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Numbnuts knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Numbnuts TARGET: 3 --- ROLL: 4 + 0 = 4 Numbnuts slips past his opponent(s) unhindered. 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 18, 12 ) Move ended for Numbnuts [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 12) 4 moved (MP) to ( 19, 12 ) 110 moved (MP) to ( 18, 13 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Odin Bellegaf saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 12) 4 moved (MP) to ( 20, 12 ) 110 moved (MP) to ( 19, 12 ) Move ended for Ooglie [Game Saved] 106: Select an action for TBD Select an action for TBD 106: Select an action for TBD Select an action for TBD 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for TBD Turn time limit reached. Player pushed to (15, 12) 9 moved (MP) to ( 14, 12 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 21, 12 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Edwin Pictograf Player pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 7 ) Move ended for Grossebouf [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 2 ) Move ended for Leif Completementpaf Select an action for Bjorn Cinematograf 5: Select an action for Bjorn Cinematograf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 20, 11 ) Move ended for Bjorn Cinematograf Select an action for Aegir Bathyscaf 14: Select an action for Aegir Bathyscaf 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 19, 14 ) 14 moved (MP) to ( 20, 14 ) 14 moved (MP) to ( 21, 14 ) 14 moved (MP) to ( 21, 13 ) 102 blocked. Blood Drakkar , Choose a block die. POW Chugger is knocked over. Player pushed to (21, 11) 102 moved (MP) to ( 21, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Chugger has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 11 ) Move ended for Aegir Bathyscaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 13 ) 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 17, 14 ) 9 moved (MP) to ( 18, 13 ) Move ended for Soren Vraimenpaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Thor Epitaf Sturm is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Sturm has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Otto Graf Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 13 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) 4 moved (MP) to ( 25, 13 ) 4 moved (MP) to ( 26, 13 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 14 ) 15 moved (MP) to ( 16, 14 ) 15 moved (MP) to ( 17, 14 ) 15 moved (MP) to ( 18, 14 ) (2) Go for it successful. 15 moved (MP) to ( 19, 14 ) (2) Go for it successful. 15 moved (MP) to ( 20, 13 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Greybeard is knocked over. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) (6, 1) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 16, 9 ) Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Sending Team File... Done Sending File Sending Team File... Done Sending File Move ended for Drago [Game Saved] Sending Team File... Done Sending File 105: Select an action for Sturm Select an action for Sturm 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Greybeard 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Grand Poobah Duncan Ilsesclaf saved by block skill. Grand Poobah saved by block skill. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Move ended for Guido Grossebouf is knocked over. Player pushed to (14, 7) 7 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 16, 7 ) [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 19, 10 ) Move ended for TBD 115: Select an action for Numbnuts Select an action for Numbnuts 110: Select an action for Ooglie Select an action for Ooglie 110: Select an action for Ooglie Select an action for Ooglie 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 20, 10 ) Move ended for Bubba [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 115: Select an action for Numbnuts Select an action for Numbnuts 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ooglie Bjorn Cinematograf is knocked over. Player pushed to (8, 10) 5 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (5, 4) + 1, 6: Bjorn Cinematograf has been KILLED!! 5: status changed from 0 to 10. 110 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 5: status changed from 10 to 1. [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 5 + 0 = 5 Chugger slips past his opponent(s) unhindered. 102 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Chugger TARGET: 2 --- ROLL: 2 + 0 = 2 Chugger slips past his opponent(s) unhindered. 102 moved (MP) to ( 24, 13 ) Turn time limit reached. Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 25, 12 ) 4 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL SKULL Chugger is knocked over. Move ended for Chugger Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Chugger has been knocked prone. 102: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! Move ended for Grossebouf 7: tackle zone state changed to false [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 13 ) Move ended for Hierulf Piaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Soren Vraimenpaf Numbnuts saved by block skill. Soren Vraimenpaf saved by block skill. [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 27, 12 ) Odin Bellegaf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=21,y=10] : current status = 1 5 : current square = java.awt.Point[x=21,y=10] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=17,y=8] : current status = 0 6 : current square = java.awt.Point[x=17,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=15,y=7] : current status = 1 7 : current square = java.awt.Point[x=15,y=7] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=18,y=13] : current status = 0 9 : current square = java.awt.Point[x=18,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=20,y=2] : current status = 0 11 : current square = java.awt.Point[x=20,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=22,y=11] : current status = 0 14 : current square = java.awt.Point[x=22,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=19,y=13] : current status = 0 15 : current square = java.awt.Point[x=19,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=25,y=12] : current status = 1 102 : current square = java.awt.Point[x=25,y=12] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] (5) Morley's Revenge is avoided. 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=5] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=20,y=10] : current status = 0 108 : current square = java.awt.Point[x=20,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=8] : current status = 0 109 : current square = java.awt.Point[x=16,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] (6) Morley's Revenge is avoided. 112 : current square = java.awt.Point[x=16,y=7] : current status = 0 112 : current square = java.awt.Point[x=16,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] (3) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=18,y=12] : current status = 0 115 : current square = java.awt.Point[x=18,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 10, 5 ) 5 moved (SP) to ( 9, 2 ) 1 moved (SP) to ( 9, 13 ) 14 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 9, 1 ) 14 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 7, 4 ) 5 moved (SP) to ( 9, 4 ) 14 moved (SP) to ( 9, 1 ) 15 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 9, 6 ) 11 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 10, 1 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 10, 13 ) Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 16, 11 ) 106 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 24, 7 ) 111 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 16, 13 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 16, 8 ) 109 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 20, 6 ) 114 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 16, 3 ) 106 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 12 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 4 Distance: 1 Blood Drakkar perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 10 ) Turn time limit reached. 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 13, 13 ) 10 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 10, 13 ) 10 moved (SP) to ( 14, 4 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 2 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 3 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) Move ended for Sturm 112: Select an action for Guido Select an action for Guido 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Guido Duncan Ilsesclaf is knocked over. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 6) + 0, (4, 2) + 0, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 0 to 2. 112 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) Move ended for TBD 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 11 ) 7 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless successful. (1+5=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 14, 10 ) 7 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Grossebouf saved by block skill. Ooglie saved by block skill. Move ended for Ooglie [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Greybeard Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 14, 9 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 24, 4 ) 102 moved (MP) to ( 24, 3 ) 102 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 23, 3 ) Move ended for Chugger [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 8 ) Move ended for Drago 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 7 ) Move ended for Bubba 115: Select an action for Numbnuts Select an action for Numbnuts 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 16, 6 ) Turn time limit reached. Move ended for Numbnuts 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) Move ended for Booglie Frothy Steins turn ended. [Game Saved] 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 12, 13 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 12 ) Move ended for Otto Graf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 11 ) Move ended for Edwin Pictograf Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. (2) BONE HEAD roll passed. 7: tackle zone state changed to true Multiple Block selected. 110 blocked. 106 blocked. Blood Drakkar , Choose a block die. SKULL SKILL SELECTED: Move ended for Grossebouf Grossebouf is knocked over. MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Drago Soren Vraimenpaf is knocked over. Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (4, 3) + 1, (2, 6) + 0, 0: Soren Vraimenpaf has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 13, 9 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 5 ) Move ended for Chugger 105: Select an action for Sturm Select an action for Sturm 109: Select an action for Greybeard Select an action for Greybeard 110: Select an action for Ooglie Select an action for Ooglie 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 12, 10 ) Move ended for Greybeard 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Ooglie Edwin Pictograf is knocked over. Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 1) + 1, 0: Edwin Pictograf has been stunned. 8: status changed from 0 to 2. 110 moved (MP) to ( 13, 11 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 16, 4 ) Move ended for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 18, 6 ) Move ended for Booglie 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 4 ) Move ended for Grand Poobah 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 13, 3 ) Move ended for Bubba 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 5 ) Turn time limit reached. 112 moved (MP) to ( 12, 4 ) Move ended for Guido 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 13) 6 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 15, 12 ) Move ended for TBD Frothy Steins turn ended. [Game Saved] 8: status changed from 2 to 1. Edwin Pictograf rolls over. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Grossebouf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Duncan Ilsesclaf Select an action for Bjorn Cinematograf 5: Select an action for Bjorn Cinematograf 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (14, 10) 104 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 13, 9 ) 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (15, 11) 104 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 14, 10 ) Move ended for Bjorn Cinematograf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 10 ) Move ended for Thor Epitaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 7 ) Move ended for Odin Bellegaf Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 8, 5 ) Move ended for Leif Completementpaf Select an action for Aegir Bathyscaf 14: Select an action for Aegir Bathyscaf 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 2 ) 14 moved (MP) to ( 9, 3 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 4 ) Move ended for Aegir Bathyscaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 2 ) 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 7, 5 ) Move ended for Hierulf Piaf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Otto Graf Blood Drakkar: All players have moved. TBD is knocked over. Player pushed to (14, 11) 106 moved (MP) to ( 14, 11 ) (1, 1) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 15, 12 ) Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for TBD 110: Select an action for Ooglie Select an action for Ooglie 108: Select an action for Bubba Select an action for Bubba 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Guido Player pushed to (19, 4) 14 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 11, 4 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) Move ended for Sturm 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bubba Duncan Ilsesclaf is knocked over. Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 3) + 0, (3, 2) + 0, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 0 to 2. 108 moved (MP) to ( 13, 4 ) [Game Saved] 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 8 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 115 moved (MP) to ( 13, 9 ) [Game Saved] Sending Team File... Done Sending File Move ended for Numbnuts 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ooglie Bjorn Cinematograf is knocked over. Player pushed to (14, 10) 5 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 4) + 0, (6, 4) + 1, 6: Bjorn Cinematograf has been KILLED!! 5: status changed from 0 to 10. 110 moved (MP) to ( 14, 10 ) 5 moved (SP) to ( 0, 14 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 109: Select an action for Greybeard Select an action for Greybeard 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 6 ) Move ended for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 9 ) 7 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Dauntless NOT successful. (2+2=4) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Grossebouf is knocked over. Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 6) + 0, (4, 6) + 1, 4: Grossebouf has been seriously injured!! (31) Broken Jaw - Miss next game 7: status changed from 0 to 9. 111 moved (MP) to ( 13, 10 ) 7 moved (SP) to ( 0, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 12, 9 ) Move ended for Booglie [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Greybeard Thor Epitaf is knocked over. Player pushed to (19, 10) 1 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 4) + 1, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. 109 moved (MP) to ( 11, 10 ) 109: status changed from 0 to 1. 109: status changed from 1 to 1. [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Drago Otto Graf is knocked over. Player pushed to (14, 13) 6 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 3) + 0, (4, 4) + 1, 0: Otto Graf has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 15, 12 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger Turn time limit reached. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 13 ) DODGE BEFORE RE_ROLL: Edwin Pictograf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Edwin Pictograf TARGET: 3 --- ROLL: 3 + 0 = 3 Edwin Pictograf slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 11 ) Move ended for Edwin Pictograf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 11 ) 102 blocked. (6) Go for it successful. Blood Drakkar , Choose a block die. POW/SKULL Chugger saved by block skill. Odin Bellegaf saved by block skill. (3) Go for it successful. 4 moved (MP) to ( 11, 12 ) SPRINT used. DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 1 + 0 = 1 Odin Bellegaf is knocked over. (6, 3) + 0, (6, 4) + 0, 1: Odin Bellegaf has been badly hurt! 4: status changed from 4 to 8. 4 moved to dugout ( 0, 11 ) Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 12 ) Move ended for Drago 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Ooglie Edwin Pictograf is knocked over. Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (2, 5) + 1, (1, 1) + 0, 0: Edwin Pictograf has been stunned. 8: status changed from 0 to 2. 110 moved (MP) to ( 13, 11 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 9, 10 ) Move ended for Greybeard 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Guido Player pushed to (20, 3) 14 moved (MP) to ( 9, 3 ) 112 moved (MP) to ( 10, 4 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 9, 7 ) Move ended for Sturm 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 2 ) Move ended for Bubba 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 10, 6 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 4 ) Move ended for Numbnuts 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 5 ) Move ended for Grand Poobah 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 10, 5 ) Move ended for Chugger 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) Move ended for TBD 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 8 ) 111 moved (MP) to ( 9, 8 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 8, 6 ) Turn time limit reached. 11 blocked. 15 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Leif Completementpaf is knocked over. Hierulf Piaf is knocked over. Player pushed to (22, 4) 15 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 1) + 1, (5, 5) + 0, 3: Hierulf Piaf has been badly hurt! 15: status changed from 0 to 8. 15 moved (SP) to ( 0, 12 ) Player pushed to (22, 4) 11 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (1, 6) + 1, (5, 2) + 0, 0: Leif Completementpaf has been stunned. 11: status changed from 0 to 2. 111 moved (MP) to ( 8, 5 ) Move ended for Booglie Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 8: status changed from 2 to 1. Edwin Pictograf rolls over. 11: status changed from 2 to 1. Leif Completementpaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aegir Bathyscaf 14: Select an action for Aegir Bathyscaf SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Select an action for Aegir Bathyscaf 14: Select an action for Aegir Bathyscaf SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (2+6=8) Waiting for opponent to choose a block die. POW/SKULL Move ended for Aegir Bathyscaf Guido saved by block skill. Aegir Bathyscaf saved by block skill. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 109 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Thor Epitaf Greybeard saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 114 blocked. Blood Drakkar , Choose a block die. POW Grand Poobah is knocked over. Player pushed to (10, 6) 114 moved (MP) to ( 10, 6 ) (5, 2) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 6 ) (3) Go for it successful. 10 moved (MP) to ( 15, 6 ) (2) Go for it successful. 10 moved (MP) to ( 16, 6 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 8, 7 ) 102 moved (MP) to ( 7, 8 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 4, 10 ) Move ended for Chugger 109: Select an action for Greybeard Select an action for Greybeard 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 9, 6 ) Move ended for Grand Poobah 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Greybeard Thor Epitaf saved by block skill. Greybeard saved by block skill. [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 8 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for TBD Thor Epitaf is knocked over. Player pushed to (20, 9) 1 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 4) + 0, (1, 3) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. 106 moved (MP) to ( 10, 10 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bubba Player pushed to (21, 4) 14 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 9, 3 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Booglie Aegir Bathyscaf is knocked over. Player pushed to (21, 3) 14 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 4) + 1, (6, 4) + 0, 6: Aegir Bathyscaf has been KILLED!! 14: status changed from 0 to 10. 111 moved (MP) to ( 8, 4 ) 14 moved (SP) to ( 1, 14 ) [Game Saved] 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 5 ) 115 moved (MP) to ( 7, 5 ) 115 moved (MP) to ( 6, 4 ) Move ended for Numbnuts 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 7, 6 ) 112 moved (MP) to ( 6, 6 ) Move ended for Guido Frothy Steins turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 10 ) 110 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Ooglie saved by dodge skill. STAND FIRM skill used. 10 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 4 --- ROLL: 2 + 0 = 2 Duncan Ilsesclaf is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. Move ended for Duncan Ilsesclaf 10: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 3, 10 ) 102 moved (MP) to ( 2, 10 ) Chugger scores a touchdown! *** Setup start *** 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 104: status changed from 0 to 1. 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 5 (5) Otto Graf regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) Soren Vraimenpaf regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) Starting second half. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 3, 4 ) 10 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 8, 10 ) 8 moved (SP) to ( 7, 4 ) 11 moved (SP) to ( 7, 10 ) Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 16, 11 ) 106 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 24, 7 ) 111 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 16, 13 ) 115 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 13 ) 115 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 10 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (4+3) = Changing Weather Weather roll(1+2) Current Weather: Very Sunny KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (23, 3) Scatter roll: 2 Ball moved to ( 22, 1 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 1 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Ooglie Soren Vraimenpaf is knocked over. Player pushed to (15, 9) 9 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. 110 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Greybeard Player pushed to (15, 8) 6 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for TBD Select an action for TBD 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for TBD Otto Graf is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bubba Duncan Ilsesclaf is knocked over. Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 108 moved (MP) to ( 14, 4 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) Move ended for Sturm 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Chugger TARGET: 3 --- ROLL: 5 + 1Acc + -1Sun = 5 Move ended for Chugger Ball moved to ( 10, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Numbnuts TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 5 ) Move ended for Numbnuts 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 17, 6 ) Move ended for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 14, 2 ) Move ended for Booglie 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) Move ended for Guido Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 10 ) Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 10 ) (3) Go for it successful. 1 moved (MP) to ( 13, 11 ) 110 blocked. (3) Go for it successful. Blood Drakkar , Choose a block die. POW Ooglie is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 5) + 1, (5, 1) + 0, 0: Ooglie has been stunned. 110: status changed from 0 to 2. Move ended for Thor Epitaf [Game Saved] Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Otto Graf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Soren Vraimenpaf Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) Move ended for Leif Completementpaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Foul selected. 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 11 ) Oggie Oggilthorpe fouls Ooglie. (2, 6) +3 DIRTY PLAYER skill used on injury roll. (4, 5) + 2, 6: Ooglie has been KILLED!! 110: status changed from 2 to 10. IGMEOY Roll = 2 Move ended for Oggie Oggilthorpe Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 110: status changed from 10 to 1. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 3 ) Move ended for Numbnuts Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 4 ) Move ended for Bubba 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 11, 6 ) Move ended for Guido 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 10 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 12, 9 ) Move ended for Greybeard 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for TBD Otto Graf is knocked over. Player pushed to (17, 10) 6 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 13, 9 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 15, 4 ) Move ended for Chugger [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) Move ended for Booglie 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Edwin Pictograf is knocked over. Player pushed to (17, 11) 8 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 13, 10 ) Move ended for Ooglie [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 (1) Grand Poobah trips and falls trying to go for it! Move ended for Grand Poobah Frothy Steins: All players have moved. 114 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Otto Graf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW Move ended for Thor Epitaf Ooglie is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (4, 4) + 0, (6, 4) + 1, 4: Ooglie has been seriously injured!! (11) Concussion - Miss next game 110: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 16, 9 ) Move ended for Leif Completementpaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf Sturm is knocked over. STAND FIRM skill used. (1, 4) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Foul selected. DIRTY PLAYER skill used on armor roll. Oggie Oggilthorpe fouls Sturm. (3, 3) +4 (3) Sturm's thick skull does not save 'em (6, 3) + 0, 0: Sturm has been knocked out. 105: status changed from 1 to 7. 105 moved to dugout ( 29, 8 ) IGMEOY Roll = 5 The ref spots the foul and bans Oggie Oggilthorpe from the rest of the game! (6) Argue the call succeeds! Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 102 blocked. Blood Drakkar , Choose a block die. POW Chugger is knocked over. Player pushed to (16, 3) 102 moved (MP) to ( 16, 3 ) (3, 4) + 0, (0, 0) + 0, 0: Chugger has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 2 ) 115 moved (MP) to ( 9, 2 ) 115 moved (MP) to ( 8, 2 ) 115 moved (MP) to ( 7, 2 ) 115 moved (MP) to ( 6, 2 ) Move ended for Numbnuts 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 4 ) 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 7, 4 ) 108 moved (MP) to ( 6, 4 ) Move ended for Bubba 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) Move ended for Chugger 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grand Poobah 112: Select an action for Guido Select an action for Guido 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 13, 8 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 10) 9 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 9 ) Move ended for Guido [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for TBD Player pushed to (18, 11) 6 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 12, 10 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 9 ) Move ended for Greybeard 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 3 ) Move ended for Booglie Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW Move ended for Thor Epitaf TBD is knocked over. Player pushed to (11, 10) 106 moved (MP) to ( 11, 10 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 16, 12 ) Move ended for Leif Completementpaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 16, 10 ) Move ended for Duncan Ilsesclaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (15, 12) 114 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. POW Move ended for Oggie Oggilthorpe Grand Poobah is knocked over. Player pushed to (15, 13) 114 moved (MP) to ( 15, 13 ) (5, 5) + 0, (1, 1) + 0, 0: Grand Poobah has been stunned. 114: status changed from 0 to 2. 2 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 10 ) Move ended for Edwin Pictograf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 10 ) 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Guido is knocked over. Player pushed to (15, 9) 112 moved (MP) to ( 15, 9 ) (4, 1) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 112: status changed from 0 to 1. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 8 ) Move ended for Otto Graf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. Grand Poobah rolls over. 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 2 ) 115 moved (MP) to ( 4, 2 ) 115 moved (MP) to ( 3, 2 ) 115 moved (MP) to ( 2, 2 ) Numbnuts scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 104: status changed from 0 to 1. Verified Opponent Roll = 2 (2) Sturm stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 8 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 113 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 6 ) 108 moved (SP) to ( 23, 8 ) 106 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 17, 5 ) 109 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 16, 12 ) 114 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 19, 10 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (18, 2) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (5+4) = Brilliant Coaching Frothy Steins: 1 + 5 coaches Blood Drakkar: 3 + 8 coaches Blood Drakkar get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 5 Kick result. Direction: 7 Distance: 5 Ball placed at (18, 2) Touchback!! Blood Drakkar, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW Move ended for Thor Epitaf TBD is knocked over. Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 6) + 1, 1: TBD has been badly hurt! 106: status changed from 0 to 8. 1 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Fudd is knocked over. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) (3, 6) + 0, (0, 0) + 0, 0: Fudd has been knocked prone. 113: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) Move ended for Edwin Pictograf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Block selected. 108 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Otto Graf Bubba is knocked over. Player pushed to (16, 3) 108 moved (MP) to ( 16, 3 ) (1, 4) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 8 ) Move ended for Duncan Ilsesclaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Foul selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 6 ) DIRTY PLAYER skill used on armor roll. Oggie Oggilthorpe fouls Fudd. (1, 1) +5 IGMEOY Roll = 1 Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 7 ) Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fudd 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) Move ended for Numbnuts 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 6 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Oggie Oggilthorpe is knocked over. Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Oggie Oggilthorpe has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 15, 6 ) 109: status changed from 4 to 1. Move ended for Greybeard 109: status changed from 1 to 1. [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Bubba 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 6 ) Move ended for Grand Poobah 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 9 ) Move ended for Guido 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 16, 11 ) Move ended for Booglie 102: Select an action for Chugger Select an action for Chugger Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Thor Epitaf Booglie saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Otto Graf 6: Select an action for Otto Graf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. SKULL Move ended for Edwin Pictograf Edwin Pictograf is knocked over. (3, 5) + 0, (3, 5) + 0, 0: Edwin Pictograf has been knocked out. 8: status changed from 0 to 7. 8 moved to dugout ( 0, 8 ) Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 111: Select an action for Booglie Select an action for Booglie 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Guido Duncan Ilsesclaf is knocked over. Player pushed to (15, 8) 10 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 15, 8 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Grand Poobah Soren Vraimenpaf is knocked over. 10 blocked. Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) Player pushed to (15, 8) 9 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. 114 moved (MP) to ( 15, 7 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bubba Otto Graf saved by block skill. Bubba saved by block skill. [Game Saved] 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Numbnuts Otto Graf is knocked over. Player pushed to (14, 3) 6 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. 115 moved (MP) to ( 15, 4 ) [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) Move ended for Fudd 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (15, 10) 1 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 15, 10 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 1 PRO Roll(1) - PRO fails PUSHBACK Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 14, 10 ) Move ended for Booglie [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Leif Completementpaf is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Leif Completementpaf has been knocked prone. 11: status changed from 3 to 1. 109 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 7 Ball moved to ( 15, 8 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 14, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Fudd TARGET: 5 --- ROLL: 5 + 0 = 5 109 moved (MP) to ( 13, 8 ) Move ended for Greybeard [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 9 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Soren Vraimenpaf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Otto Graf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Oggie Oggilthorpe Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Thor Epitaf Booglie is knocked over. Player pushed to (15, 10) 111 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Booglie has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 113 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 2 + 0 = 2 Leif Completementpaf slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 7 ) (2) Go for it successful. 11 moved (MP) to ( 8, 8 ) (4) Go for it successful. 11 moved (MP) to ( 7, 9 ) Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Bubba Otto Graf is knocked over. Player pushed to (15, 3) 6 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 15, 3 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grand Poobah Soren Vraimenpaf is knocked over. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 5) + 0, (4, 2) + 0, 0: Soren Vraimenpaf has been stunned. 9: status changed from 0 to 2. 114 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Greybeard Duncan Ilsesclaf is knocked over. Player pushed to (14, 9) 10 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) 109: status changed from 0 to 1. 109: status changed from 1 to 1. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 13, 10 ) Move ended for Guido 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 14, 10 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Thor Epitaf is knocked over. Player pushed to (17, 11) 1 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. 111 moved (MP) to ( 13, 11 ) 111: status changed from 0 to 1. Move ended for Booglie 111: status changed from 1 to 1. [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 11 ) Move ended for Fudd 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 11 ) Move ended for Chugger 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Numbnuts Frothy Steins: All players have moved. Oggie Oggilthorpe is knocked over. Player pushed to (15, 6) 2 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 3) + 0, (1, 4) + 0, 0: Oggie Oggilthorpe has been stunned. 2: status changed from 0 to 2. 115 moved (MP) to ( 14, 5 ) Frothy Steins turn ended. [Game Saved] 2: status changed from 2 to 1. Oggie Oggilthorpe rolls over. 9: status changed from 2 to 1. Soren Vraimenpaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 112 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (14, 10) 112 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 13, 10 ) Block selected. 112 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (15, 10) 112 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 14, 10 ) Move ended for Thor Epitaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 114 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (13, 7) 114 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 8 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 9, 10 ) Move ended for Leif Completementpaf Select an action for Otto Graf 6: Select an action for Otto Graf Blood Drakkar turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Guido Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Greybeard 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Grand Poobah Duncan Ilsesclaf is knocked over. Player pushed to (14, 8) 10 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 114 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 13, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 9) 1 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 12, 9 ) Move ended for Booglie [Game Saved] 113: Select an action for Fudd Select an action for Fudd 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) Move ended for Chugger 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) Move ended for Fudd 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 13, 7 ) Move ended for Bubba 115: Select an action for Numbnuts Select an action for Numbnuts 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 10, 8 ) Move ended for Numbnuts Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 9 ) 115 blocked. Blood Drakkar , Choose a block die. POW/SKULL Numbnuts saved by block skill. Leif Completementpaf saved by block skill. Move ended for Leif Completementpaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. POW Move ended for Thor Epitaf Numbnuts is knocked over. Player pushed to (9, 8) 115 moved (MP) to ( 9, 8 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Numbnuts has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 10, 8 ) [Game Saved] Select an action for Otto Graf 6: Select an action for Otto Graf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Otto Graf 6: Select an action for Otto Graf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true 2: status changed from 6 to 4. Foul selected. 2 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: Oggie Oggilthorpe knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Oggie Oggilthorpe TARGET: 3 --- ROLL: 3 + 0 = 3 Oggie Oggilthorpe slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 11, 6 ) (1) Oggie Oggilthorpe trips and falls trying to go for it! Move ended for Oggie Oggilthorpe 2 moved (MP) to ( 10, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Oggie Oggilthorpe has been knocked prone. 2: status changed from 0 to 1. Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=8] : current status = 4 1 : current square = java.awt.Point[x=10,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=10,y=7] : current status = 1 2 : current square = java.awt.Point[x=10,y=7] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=14] : current status = 10 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=14,y=3] : current status = 1 6 : current square = java.awt.Point[x=14,y=3] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (5) Edwin Pictograf regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=13,y=9] : current status = 1 9 : current square = java.awt.Point[x=13,y=9] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=15,y=8] : current status = 1 10 : current square = java.awt.Point[x=15,y=8] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=9,y=9] : current status = 4 11 : current square = java.awt.Point[x=9,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=1,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=11,y=11] : current status = 0 102 : current square = java.awt.Point[x=11,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] (2) Morley's Revenge strikes! Player is unavailable. 104: status changed from 0 to 1. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Sturm regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=5] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=13,y=7] : current status = 0 108 : current square = java.awt.Point[x=13,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] (6) Morley's Revenge is avoided. 112 : current square = java.awt.Point[x=14,y=10] : current status = 0 112 : current square = java.awt.Point[x=14,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=12,y=11] : current status = 0 113 : current square = java.awt.Point[x=12,y=11] : current status = 0 113: status changed from 3 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] (3) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=9,y=8] : current status = 1 115 : current square = java.awt.Point[x=9,y=8] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=9,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=9,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Winnings Roll: 3 + -1 Frothy Steins Winnings Roll: 5 + -1 Soren Vraimenpaf gets an MVP award. Fudd gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=1 -1 for loss +1 for cas (4) -1 from high FF of 13 Blood Drakkar FF Roll: 1 + -1 not conceding roll=4 +1 for win +1 for TDs +1 for cas (5) -1 from high FF of 16 Frothy Steins FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(144) 2(142) 3(115) 4(136) 5(138) 6(119) Total(794) D8: 1(3) 2(2) 3(0) 4(1) 5(0) 6(0) 7(8) 8(0) Total(14) GAME OVER Final Score: Blood Drakkar: 1 Frothy Steins: 2 WINNINGS Blood Drakkar: 20000 Frothy Steins: 40000 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6