Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Dodge, Pass, Safe Throw] Player 3 name: Axir Player 3: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 4 name: Zathcan Iceseeker Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap, Strip Ball] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Nekva Demonseeker Player 9: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 12 name: Darkcloud Player 12: L Dark Elf Lineman 6 3 4 8 [] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Strip Ball, Tackle] Player 15 name: Tanis DarkSpear Player 15: T Dark Elf Thrower 6 3 4 8 [Pass] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2862] Connected as server to game 'guitarness'. Waiting for client. Receiving: Guitarmageddon.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Side Step] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 7 3 4 8 [+ma, Block, Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, +ma, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 5 3 4 7 [Accurate, Catch, Dodge, Pass, Safe Throw, Strong Arm] Player 112 name: Max Cavalera Player 112: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 114 name: Joe Walsh Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Done loading opponent team. *** Setup start *** Weather roll(3+1) Current Weather: Nice Gate: 55000 screaming fans show up for the game. Handicap result 35:PALMED COIN. *** Setup start *** Mdadar Reincarnated manages to ignore the niggling pain. Tirad manages to ignore the niggling pain. Dalamar manages to ignore the niggling pain. Rocky George manages to ignore the niggling pain. Kerry King is suffering from a niggling injury. 105: status changed from 0 to 2. Zakk Wylde manages to ignore the niggling pain. Kyle Gass manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Darkness use PALM COIN. Picked HEADS. Coin flip is: HEADS! Darkness win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 13, 13 ) 6 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 10, 9 ) 15 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 13, 3 ) 5 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 1, 3 ) 8 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 0, 3 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 19, 4 ) 108 moved location (MPL) to ( 15, 2 ) 106 moved location (MPL) to ( 15, 12 ) 114 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 1 ) 112 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 22, 7 ) 102 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 13 ) Turn time limit reached. 104 moved (SP) to ( 18, 8 ) 104 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 0 ) 108 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (5+6) = Throw a rock Darkness: 9 + 8 FanFactor Guitarmageddon: 6 + 10 FanFactor Darkness fans throw a rock. Jimmy Page is hit by the rock. (3, 2) + 0, 0: Jimmy Page has been stunned. 106: status changed from 0 to 2. KICK skill used. Kick result. Direction: 3 Distance: 0 Ball placed at (23, 3) Scatter roll: 4 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 1 106: status changed from 2 to 1. 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 0 ) 108 moved (MP) to ( 13, 0 ) 108 moved (MP) to ( 12, 0 ) 108 moved (MP) to ( 11, 1 ) 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 1 ) 108 moved (MP) to ( 8, 1 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 0 ) 113 moved (MP) to ( 13, 0 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 2 ) 113 moved (MP) to ( 9, 2 ) 113 moved (MP) to ( 8, 2 ) Move ended for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Move ended for Jimi Hendrix 102 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 9, 3 ) Move ended for Axir Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 8, 3 ) 113 blocked. Darkness , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (7, 1) 113 moved (MP) to ( 7, 1 ) (5, 5) + 0, (5, 1) + 0, 0: Sara has been stunned. 113: status changed from 0 to 2. 8 moved (MP) to ( 8, 2 ) Move ended for Tixo [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) (1) Mdadar Reincarnated trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 1 moved (MP) to ( 21, 3 ) (4) Go for it successful. 1 moved (MP) to ( 22, 3 ) Move ended for Mdadar Reincarnated [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 112 blocked. Darkness , Choose a block die. SKULL Move ended for Darkcloud Darkcloud is knocked over. (6, 3) + 0, (4, 4) + 0, 0: Darkcloud has been knocked out. 12: status changed from 0 to 7. 12 moved to dugout ( 0, 8 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. Sara rolls over. 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 23, 4 ) 109 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 109 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 22, 6 ) Hand off selected. Move ended for Jack Black Ball moved to ( 7, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 21, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 6, 1 ) 108 moved (MP) to ( 5, 1 ) 108 moved (MP) to ( 4, 1 ) 108 moved (MP) to ( 3, 1 ) 108 moved (MP) to ( 2, 1 ) Zakk Wylde scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 4 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Darkcloud regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 5 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 22, 2 ) 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 104 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 29, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 11, 9 ) 14 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 1, 5 ) 9 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) Turn time limit reached. 15 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 1, 3 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 8) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 4 Weather roll(5+4) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kick result. Direction: 3 Distance: 1 Ball placed at (22, 8) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) Move ended for Mdadar Reincarnated Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 15, 5 ) Move ended for Neasa Bloodruin Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) Move ended for Zudun Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 10 ) Move ended for Nekva Demonseeker Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 11 ) Move ended for Deb Sangfroid Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) Move ended for Zathcan Iceseeker Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. POW Move ended for Eli Dave Mustaine is knocked over. Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) (2, 3) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Dalamar Rocky George saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Darkcloud Joe Walsh saved by dodge skill. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 7, 7 ) GET BALL FINAL RESULT: Tanis DarkSpear TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: Tanis DarkSpear TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Tanis DarkSpear Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 4 + 0 = 4 Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 4 ) Move ended for Dave Mustaine [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 4 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 0 ) 113 moved (MP) to ( 20, 0 ) 113 moved (MP) to ( 19, 0 ) 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 18, 2 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (9, 4) 6 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 5) 6 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 20, 4 ) Move ended for Sara [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 6 ) Move ended for Joe Walsh [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 9 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 11 ) Turn time limit reached. Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 23, 2 ) 112 moved (MP) to ( 22, 1 ) Move ended for Max Cavalera 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 3 ) Move ended for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 18, 2 ) Move ended for Rocky George [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 9 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 22, 7 ) Move ended for Jimmy Page Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 21, 14 ) Move ended for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 13 ) 101 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (23, 14) 101 moved (MP) to ( 23, 14 ) 4 moved (MP) to ( 20, 13 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Legolas with a goatee Ball moved to ( 20, 11 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 22, 13 ) 14 moved (MP) to ( 23, 12 ) DODGE BEFORE RE_ROLL: Deb Sangfroid knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 2 + 0 = 2 Deb Sangfroid is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. Move ended for Deb Sangfroid 14: status changed from 3 to 1. Ball moved to ( 23, 11 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 13 ) 101 moved (MP) to ( 24, 12 ) 101 moved (MP) to ( 24, 11 ) Move ended for Tegan 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Joe Walsh Player pushed to (10, 5) 6 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 5 ) [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Sara Zudun is knocked over. Player pushed to (10, 6) 6 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 19, 5 ) [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 8 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Tom Morello Ball moved to ( 11, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) Move ended for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) Move ended for Dave Mustaine 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 0 ) 112 moved (MP) to ( 20, 0 ) 112 moved (MP) to ( 19, 0 ) 112 moved (MP) to ( 18, 1 ) 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 14, 2 ) Move ended for Max Cavalera [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 18, 4 ) Turn time limit reached. 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 3 ) Move ended for Zakk Wylde 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 1 ) Move ended for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 17, 6 ) Move ended for Jimmy Page 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 8 ) Move ended for Jimi Hendrix Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 10, 2 ) 10 moved (MP) to ( 11, 1 ) (6) Go for it successful. 10 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 5 + 0 = 5 Dalamar slips past his opponent(s) unhindered. 103 blocked. (3) Go for it successful. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Rocky George saved by block skill. Dalamar saved by block skill. Move ended for Dalamar [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 10, 2 ) Move ended for Eli Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 11, 4 ) Move ended for Neasa Bloodruin Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 9, 1 ) Move ended for Tanis DarkSpear Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 13, 10 ) Move ended for Zathcan Iceseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 14, 13 ) Move ended for Nekva Demonseeker Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 8 ) 108 moved (MP) to ( 9, 9 ) 108 moved (MP) to ( 9, 10 ) Move ended for Zakk Wylde 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 1 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dalamar is knocked over. Player pushed to (17, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, 0: Dalamar has been stunned. 10: status changed from 0 to 0. 10 moved (SP) to ( 0, 4 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) Move ended for Dave Mustaine [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 8, 9 ) Move ended for Max Cavalera [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Rocky George Ball moved to ( 20, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 10, 9 ) Move ended for Jimmy Page [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) Turn time limit reached. 102 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 102 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 10, 11 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 11, 10 ) Move ended for Sara [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 11 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 12 ) Move ended for Tegan 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 10 ) Move ended for Joe Walsh 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 6 ) Move ended for Tom Morello 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 7 ) Move ended for Jack Black Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 12, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 9, 13 ) 9 moved (MP) to ( 8, 12 ) 9 moved (MP) to ( 8, 11 ) 108 blocked. (2) Go for it successful. Darkness , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (9, 9) 108 moved (MP) to ( 9, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 3 to 1. Ball moved to ( 9, 8 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 2 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 7 ) (1) Tanis DarkSpear trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 15 moved (MP) to ( 9, 8 ) GET BALL FINAL RESULT: Tanis DarkSpear TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Tanis DarkSpear fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Tanis DarkSpear TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 10, 9 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: Sara TARGET: 3 --- ROLL: 4 + 0 = 4 Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 13, 9 ) Move ended for Jack Black 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 12, 9 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 10) 4 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 12, 11 ) Move ended for Rocky George [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 12, 9 ) Move ended for Dave Mustaine [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Zakk Wylde 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Jimmy Page Tanis DarkSpear is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Tanis DarkSpear has been knocked prone. 15: status changed from 0 to 1. Jimmy Page is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Legolas with a goatee Joe Walsh saved by dodge skill. Player pushed to (16, 9) 114 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 8, 12 ) 9 moved (MP) to ( 9, 13 ) 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 11, 12 ) 9 moved (MP) to ( 11, 11 ) DODGE BEFORE RE_ROLL: Nekva Demonseeker knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Nekva Demonseeker TARGET: 5 --- ROLL: 4 + 0 = 4 Nekva Demonseeker is knocked over. (5, 5) + 0, (3, 1) + 0, 0: Nekva Demonseeker has been stunned. 9: status changed from 4 to 2. Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 10 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) Move ended for Max Cavalera 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 10 ) 108 moved (MP) to ( 7, 10 ) 108 moved (MP) to ( 6, 10 ) 108 moved (MP) to ( 5, 11 ) 108 moved (MP) to ( 4, 11 ) 108 moved (MP) to ( 3, 11 ) Move ended for Zakk Wylde 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 13 ) 102 moved (MP) to ( 6, 13 ) 102 moved (MP) to ( 5, 13 ) 102 moved (MP) to ( 4, 13 ) Move ended for Jimi Hendrix 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 13 ) 103 moved (MP) to ( 9, 13 ) 103 moved (MP) to ( 8, 13 ) 103 moved (MP) to ( 7, 13 ) 103 moved (MP) to ( 6, 13 ) Move ended for Rocky George 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 11 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 6, 11 ) 113 moved (MP) to ( 5, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Sara fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 1 PASS FINAL RESULT: Sara TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 8 Player fumbled direction: 8 Ball moved to ( 23, 11 ) Move ended for Sara Guitarmageddon turn ended. [Game Saved] 9: status changed from 2 to 1. Nekva Demonseeker rolls over. Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 15: Select an action for Tanis DarkSpear 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 6, 10 ) (5) Go for it successful. 15 moved (MP) to ( 6, 11 ) DODGE FINAL RESULT: Tanis DarkSpear TARGET: 4 --- ROLL: 6 + 0 = 6 Tanis DarkSpear slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Tanis DarkSpear TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Tanis DarkSpear Scatter roll: 3 Ball moved to ( 7, 10 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Sara Tanis DarkSpear is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 6) + 0, (2, 2) + 0, 0: Tanis DarkSpear has been stunned. 15: status changed from 0 to 2. Sara saved by block skill. [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 6, 10 ) 106 moved (MP) to ( 5, 10 ) 106 moved (MP) to ( 4, 10 ) 106 moved (MP) to ( 3, 10 ) 106 moved (MP) to ( 2, 10 ) Jimmy Page scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 5 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 6 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 2 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 22, 2 ) 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 113 moved (SP) to ( 24, 1 ) 109 moved (SP) to ( 24, 2 ) 108 moved (SP) to ( 24, 4 ) 111 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 24, 10 ) 102 moved (SP) to ( 24, 12 ) 101 moved (SP) to ( 24, 13 ) 110 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 11, 6 ) 10 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 6 Weather roll(2+6) Current Weather: Nice Turn time limit reached. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kick result. Direction: 2 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 4 ) [Game Saved] Ball in play. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 21, 12 ) Move ended for Deb Sangfroid Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 21, 13 ) Move ended for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) Move ended for Zathcan Iceseeker Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) Move ended for Mdadar Reincarnated Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 19, 4 ) Move ended for Zudun Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 10 ) Move ended for Zaknafein Do-Urden Select an action for Tirad 5: Select an action for Tirad Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 9 ) Move ended for Tirad Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Dalamar Dave Mustaine saved by dodge skill. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Eli Rocky George saved by block skill. Eli saved by block skill. [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. POW Move ended for Darkcloud Kyle Gass is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) (1, 6) + 0, (0, 0) + 0, 0: Kyle Gass has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 7, 4 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 6 ) Move ended for Legolas with a goatee Darkness: All players have moved. Darkness turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=9,y=6] : current status = 0 2 : current square = java.awt.Point[x=9,y=6] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=21,y=1] : current status = 0 4 : current square = java.awt.Point[x=21,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=19,y=4] : current status = 0 6 : current square = java.awt.Point[x=19,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=21,y=13] : current status = 0 9 : current square = java.awt.Point[x=21,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=20,y=10] : current status = 0 11 : current square = java.awt.Point[x=20,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=6] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=24,y=12] : current status = 0 102 : current square = java.awt.Point[x=24,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=24,y=10] : current status = 0 106 : current square = java.awt.Point[x=24,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=24,y=4] : current status = 0 108 : current square = java.awt.Point[x=24,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=24,y=2] : current status = 0 109 : current square = java.awt.Point[x=24,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=16,y=6] : current status = 1 110 : current square = java.awt.Point[x=16,y=6] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=25,y=7] : current status = 0 111 : current square = java.awt.Point[x=25,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=23,y=7] : current status = 0 112 : current square = java.awt.Point[x=23,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=24,y=1] : current status = 0 113 : current square = java.awt.Point[x=24,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=24,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=24,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 22, 2 ) 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 114 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 23, 2 ) 109 moved (SP) to ( 22, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 10, 6 ) 9 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 1, 2 ) 1 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Turn time limit reached. Ball placed at (22, 8) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 3 Verified Opponent Roll = 6 1: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 104: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 5 5: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 5 6: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 11: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 5 12: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 14: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kick result. Direction: 1 Distance: 1 Ball placed at (22, 8) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 1: status changed from 2 to 1. 5: status changed from 2 to 1. 6: status changed from 2 to 1. 11: status changed from 2 to 1. 12: status changed from 2 to 1. 14: status changed from 2 to 1. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 9 ) Move ended for Nekva Demonseeker Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Eli Rocky George saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. POW Move ended for Dalamar Joe Walsh is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) (4, 2) + 0, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 8 ) GET BALL BEFORE RE_ROLL: Legolas with a goatee dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Legolas with a goatee Scatter roll: 7 Ball moved to ( 7, 9 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 104: status changed from 2 to 1. Dave Mustaine rolls over. 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 1 ) 113 moved (MP) to ( 20, 1 ) 113 moved (MP) to ( 19, 1 ) Move ended for Sara 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 2 ) 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 19, 2 ) Move ended for Jack Black 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 4 ) Move ended for Zakk Wylde 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) Move ended for Max Cavalera 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 19, 10 ) Move ended for Jimmy Page 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 20, 12 ) 102 moved (MP) to ( 19, 12 ) Move ended for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 13 ) 101 moved (MP) to ( 20, 13 ) 101 moved (MP) to ( 19, 13 ) Move ended for Tegan 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 6 ) Move ended for Joe Walsh 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 6 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 7 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Darkcloud Select an action for Eli 7: Select an action for Eli Select an action for Dalamar 10: Select an action for Dalamar Select an action for Zudun 6: Select an action for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 11, 7 ) (2) Go for it successful. 5 moved (MP) to ( 12, 6 ) Move ended for Tirad [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Dalamar Joe Walsh saved by block skill. Dalamar saved by block skill. [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Eli SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (13, 8) 103 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 9 ) Move ended for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 106 blocked. Darkness , Choose a block die. POW/SKULL Jimmy Page is knocked over. MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 0 to 1. Zathcan Iceseeker saved by block skill. 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) Move ended for Mdadar Reincarnated Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 3 ) Move ended for Deb Sangfroid Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) Move ended for Zudun Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 12, 10 ) Move ended for Zaknafein Do-Urden Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 9 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 4, 8 ) 2 moved (MP) to ( 3, 8 ) 2 moved (MP) to ( 4, 8 ) Move ended for Legolas with a goatee Darkness: All players have moved. Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) Move ended for Jimi Hendrix 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 22, 8 ) Move ended for Tom Morello 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 22, 12 ) Move ended for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 6 ) Move ended for Max Cavalera 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 2 + 0 = 2 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 22, 10 ) Move ended for Jimmy Page [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 2 + 0 = 2 Dave Mustaine is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. Move ended for Dave Mustaine 104: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Tirad Joe Walsh saved by dodge skill. Player pushed to (14, 5) 114 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Dalamar Rocky George saved by block skill. Dalamar saved by block skill. [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 21, 10 ) Move ended for Deb Sangfroid Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 21, 9 ) 106 blocked. Darkness , Choose a block die. PUSHBACK/POW Jimmy Page saved by dodge skill. Player pushed to (23, 11) 106 moved (MP) to ( 23, 11 ) 4 moved (MP) to ( 22, 10 ) 4 moved (MP) to ( 23, 9 ) DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 3 --- ROLL: 6 + 0 = 6 Zathcan Iceseeker slips past his opponent(s) unhindered. 4 moved (MP) to ( 24, 9 ) DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Zathcan Iceseeker slips past his opponent(s) unhindered. 4 moved (MP) to ( 25, 9 ) 4 moved (MP) to ( 26, 9 ) 4 moved (MP) to ( 27, 9 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 10 ) (3) Go for it successful. 2 moved (MP) to ( 11, 10 ) Hand off selected. Move ended for Legolas with a goatee Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 10 ) Pass selected. LONG PASS PASS BEFORE RE_ROLL: Zaknafein Do-Urden fumbled the ball! TARGET: 3 --- ROLL: 2 + -1Lp = 1 Team re-roll used. PASS FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Zaknafein Do-Urden Ball moved to ( 27, 9 ) GET BALL FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 27, 10 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 25, 9 ) 112 moved (MP) to ( 26, 10 ) Move ended for Max Cavalera 101: Select an action for Tegan Select an action for Tegan 101: Select an action for Tegan Select an action for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 24, 8 ) 102 moved (MP) to ( 25, 9 ) 102 moved (MP) to ( 26, 9 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (1, 9) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Zathcan Iceseeker has been stunned. 4: status changed from 0 to 0. 4 moved (SP) to ( 0, 4 ) 102 moved (MP) to ( 26, 8 ) Move ended for Jimi Hendrix [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 24, 9 ) 111 moved (MP) to ( 25, 9 ) 111 moved (MP) to ( 26, 9 ) 111 moved (MP) to ( 27, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Tom Morello Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 3, 11 ) Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 23, 9 ) 14 moved (MP) to ( 24, 10 ) 14 moved (MP) to ( 25, 11 ) DODGE BEFORE RE_ROLL: Deb Sangfroid knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 5 + 0 = 5 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 25, 12 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 26, 11 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Deb Sangfroid Scatter roll: 1 Ball moved to ( 25, 10 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Max Cavalera Player pushed to (4, 12) 14 moved (MP) to ( 25, 12 ) [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 26, 9 ) 111 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 24, 9 ) 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 22, 7 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tom Morello Ball moved to ( 10, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 1 + 0 = 1 Zakk Wylde is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. Move ended for Zakk Wylde 108: status changed from 3 to 1. Verified Opponent Roll = 2 Ball moved to ( 15, 1 ) Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun Select an action for Zudun 6: Select an action for Zudun Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 5 ) Pass selected. SHORT PASS PASS FINAL RESULT: Zudun TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Zudun Ball moved to ( 18, 10 ) GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 12 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(2) Zaknafein Do-Urden falls trying to land his leap! Team re-roll used. Target(3) Roll(4) Leap successful. 11 moved (MP) to ( 22, 14 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 23, 14 ) 11 moved (MP) to ( 24, 13 ) Hand off selected. Move ended for Zaknafein Do-Urden Ball moved to ( 25, 12 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 26, 12 ) 14 moved (MP) to ( 27, 12 ) Deb Sangfroid scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=2] : current status = 4 1 : current square = java.awt.Point[x=17,y=2] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=5] 2 : current square = java.awt.Point[x=11,y=10] : current status = 0 2 : current square = java.awt.Point[x=11,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=6] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=4] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=13,y=6] : current status = 4 5 : current square = java.awt.Point[x=13,y=6] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=18,y=5] : current status = 4 6 : current square = java.awt.Point[x=18,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=18,y=9] : current status = 0 9 : current square = java.awt.Point[x=18,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=13,y=7] : current status = 0 10 : current square = java.awt.Point[x=13,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=24,y=13] : current status = 4 11 : current square = java.awt.Point[x=24,y=13] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=14,y=6] : current status = 4 12 : current square = java.awt.Point[x=14,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=27,y=12] : current status = 4 14 : current square = java.awt.Point[x=27,y=12] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=6] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=26,y=8] : current status = 0 102 : current square = java.awt.Point[x=26,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=12,y=8] : current status = 1 104 : current square = java.awt.Point[x=12,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=23,y=11] : current status = 0 106 : current square = java.awt.Point[x=23,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=14,y=2] : current status = 1 108 : current square = java.awt.Point[x=14,y=2] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=19,y=2] : current status = 0 109 : current square = java.awt.Point[x=19,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=26,y=10] : current status = 0 112 : current square = java.awt.Point[x=26,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=19,y=1] : current status = 0 113 : current square = java.awt.Point[x=19,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 13, 1 ) 14 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 10, 7 ) Turn time limit reached. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 19, 4 ) 108 moved location (MPL) to ( 15, 2 ) 106 moved location (MPL) to ( 15, 12 ) 114 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 1 ) 112 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 22, 7 ) 102 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 13 ) 112 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 18, 11 ) 106 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 11) Kickoff Roll (6+3) = Brilliant Coaching Darkness: 4 + 1 coaches Guitarmageddon: 5 + 1 coaches Guitarmageddon get an extra re-roll. KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (19, 11) Scatter roll: 2 Ball moved to ( 18, 10 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 5 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dave Mustaine dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 8 ) Hand off selected. Move ended for Dave Mustaine Ball moved to ( 7, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 6 ) Move ended for Jack Black 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) Move ended for Max Cavalera 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Joe Walsh Eli saved by dodge skill. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. Move ended for Zakk Wylde [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 10) 11 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 12, 10 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Zaknafein Do-Urden saved by block skill. Sara saved by block skill. Move ended for Sara [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 102 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 2 ) Move ended for Jimi Hendrix [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 106 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 9, 5 ) Move ended for Jimmy Page [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 5 ) Move ended for Tegan 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Rocky George Darkcloud is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Darkcloud has been knocked prone. 12: status changed from 0 to 1. Rocky George saved by block skill. Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 0 ) 9 moved (MP) to ( 11, 0 ) 9 moved (MP) to ( 10, 0 ) 9 moved (MP) to ( 9, 0 ) 9 moved (MP) to ( 8, 1 ) Move ended for Nekva Demonseeker Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 10, 3 ) 102 blocked. Darkness , Choose a block die. POW Jimi Hendrix is knocked over. Player pushed to (9, 1) 102 moved (MP) to ( 9, 1 ) (5, 2) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 9, 3 ) 14 moved (MP) to ( 8, 4 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 6 ) Move ended for Tixo Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Darkcloud Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 4 ) Move ended for Zudun Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 8 ) Move ended for Tirad Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) Move ended for Eli Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. POW Move ended for Zaknafein Do-Urden Zakk Wylde is knocked over. Player pushed to (11, 8) 108 moved (MP) to ( 11, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 11, 12 ) Move ended for Mdadar Reincarnated Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 12 ) Move ended for Zathcan Iceseeker Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 5 ) 108 moved (MP) to ( 9, 4 ) Move ended for Zakk Wylde [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 3 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 5) 14 moved (MP) to ( 7, 5 ) Move ended for Jimi Hendrix [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 4 ) Move ended for Jack Black 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 4 ) Turn time limit reached. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 16, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Zudun TARGET: 5 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Zudun. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tom Morello Ball moved to ( 20, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 106 moved (MP) to ( 6, 3 ) 106 moved (MP) to ( 5, 3 ) 106 moved (MP) to ( 4, 3 ) 106 moved (MP) to ( 3, 3 ) Verified Opponent Roll = 1 (1) Jimmy Page trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 2, 3 ) Jimmy Page scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 5 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 22, 2 ) 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 103 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (21, 8) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kick result. Direction: 6 Distance: 2 Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera Guitarmageddon turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 10 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 11 ) [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 1 ) 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 20, 1 ) Move ended for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 2 ) Move ended for Zathcan Iceseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 2 ) Move ended for Zaknafein Do-Urden Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 4 ) Move ended for Tirad Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) Move ended for Mdadar Reincarnated Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) Move ended for Deb Sangfroid Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 20, 10 ) Move ended for Zudun Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 9, 11 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 8, 10 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. POW Move ended for Eli Joe Walsh is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Dalamar Dave Mustaine saved by block skill. Dalamar saved by block skill. [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) Move ended for Jimmy Page 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 9 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Zudun is knocked over. Player pushed to (10, 11) 6 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 21, 6 ) Move ended for Max Cavalera [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 6 + 0 = 6 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 18, 3 ) Move ended for Joe Walsh [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 18, 1 ) Move ended for Dave Mustaine [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 8 ) Move ended for Rocky George Guitarmageddon turn ended. [Game Saved] Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 20, 10 ) Move ended for Eli Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 20, 11 ) 106 blocked. Darkness , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Jimmy Page is knocked over. Player pushed to (21, 9) 106 moved (MP) to ( 21, 9 ) (2, 4) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 19, 10 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 12 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Legolas with a goatee Ball moved to ( 20, 12 ) GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 21, 12 ) Darkness turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 13 ) 102 moved (MP) to ( 22, 14 ) 102 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 20, 13 ) Move ended for Jimi Hendrix 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 22, 12 ) 103 moved (MP) to ( 21, 13 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Rocky George is knocked over. Move ended for Rocky George Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (5, 2) + 0, 0: Rocky George has been stunned. 103: status changed from 0 to 2. Guitarmageddon turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 2 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 5 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 6 Guitarmageddon Winnings Roll: 6 + -3 Verified Opponent Roll = 3 Darkness Winnings Roll: 3 + -3 Verified Opponent Roll = 3 Rocky George gets an MVP award. Verified Opponent Roll = 4 Zathcan Iceseeker gets an MVP award. Verified Opponent Roll = 5 Guitarmageddon FF Roll: 5 + 1 Verified Opponent Roll = 4 Darkness FF Roll: 4 + -1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 D6: 1(168) 2(172) 3(116) 4(125) 5(128) 6(118) Total(827) D8: 1(3) 2(7) 3(6) 4(2) 5(4) 6(5) 7(3) 8(5) Total(35) GAME OVER Final Score: Darkness: 1 Guitarmageddon: 3 WINNINGS Darkness: 0 Guitarmageddon: 30000