Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Short & Surly Team 1 race: Chaos Dwarf Player 1 name: Hoofcrusher Player 1: Bc Bull Centaur 6 4 1 9 [Block, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 2 name: Doom Charger Player 2: Bc Bull Centaur 6 4 2 9 [Block, Dodge, Sprint, Stand Firm, Sure Feet, Tackle, Thick Skull] Player 3 name: Bane Bloodbrewer Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 4 name: Dorin Kneecrusha Player 4: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Gloin Goldfillingseeker Player 5: Cd Chaos Dwarf 4 3 1 8 [Block, Dodge, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 6 name: Iro Ori Player 6: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 7 name: Thorin Redbeard Player 7: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 8 name: Killic Crotchmangler Player 8: Cd Chaos Dwarf 4 3 2 9 [SKILL, Block, Tackle, Thick Skull] Player 9 name: Fucker Player 9: H Chaos Hobgoblin 6 3 3 7 [Block, Dodge, Pass Block, Strip Ball, Sure Hands] Player 10 name: Sir DamageSponge Player 10: H Chaos Hobgoblin 6 5 4 7 [+ag, +st, +st, Dodge] Player 11 name: You-Better-Score Player 11: H Chaos Hobgoblin 7 3 4 7 [+ag, +ma] Player 12 name: Dave Hanson Player 12: H Chaos Hobgoblin 5 3 3 7 [Block] Player 13 name: Targin Bonecrusha Player 13: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 14 name: Steve Hanson Player 14: H Chaos Hobgoblin 6 3 3 7 [] Player 15 name: Jeff Hanson Player 15: H Chaos Hobgoblin 6 3 3 7 [] Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 102 name: Franz "The Finger" Nippleduster Player 102: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 103 name: Strock "The Fingernail" Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Strip Ball, Tackle] Player 105 name: "Carl the Rotting Tomato" Player 105: G Ghoul 7 3 3 7 [Block, Dodge] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate, Tackle] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Block, Regenerate] Player 108 name: Porx Stomachshirt II Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Block, Kick, Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 4 2 8 [+st, Block, Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 1 9 [Leader, Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 7 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Jump Up, Mighty Blow, Sure Hands] Player 115 name: GimpyFrog the Gangrenous Player 115: Z Zombie 4 3 2 8 [Regenerate] Player 116 name: Otto Graf the Olfactory Player 116: Z Zombie 4 3 2 8 [SKILL, Regenerate] *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny Gate: 45000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Handicap result 25:ILLEGAL DRUGS. Handicap result 56:KNUCKLEDUSTERS. Handicap result 12:EXTRA TRAINING. Fucker thinks he/she is the GREATEST! Sir DamageSponge thinks he/she is the GREATEST! Ligament-Calliope Suppliers gain a reroll from EXTRA TRAINING. Strock "The Fingernail" Fleshtweak gets KNUCKLEDUSTERS. Ligament-Calliope Suppliers gets a LEADER reroll. Doom Charger manages to ignore the niggling pain. Gloin Goldfillingseeker is suffering from a niggling injury. 5: status changed from 0 to 2. Thorin Redbeard manages to ignore the niggling pain. Fucker is suffering from a niggling injury. 9: status changed from 0 to 2. Sir DamageSponge manages to ignore the niggling pain. Strock "The Fingernail" Fleshtweak manages to ignore the niggling pain. Littlepaw Facewrecker manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Short & Surly win the toss. Ligament-Calliope Suppliers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 20, 7 ) 105 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 19, 10 ) 102 moved location (MPL) to ( 17, 4 ) 110 moved location (MPL) to ( 17, 13 ) 116 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 17, 7 ) 116 moved (SP) to ( 17, 10 ) Short & Surly Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 9 ) 7 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 11, 8 ) 13 moved location (MPL) to ( 10, 2 ) 12 moved location (MPL) to ( 12, 7 ) 11 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 12, 4 ) 10 moved location (MPL) to ( 10, 12 ) 1 moved location (MPL) to ( 12, 10 ) 14 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 1, 3 ) *** Setup end *** Ligament-Calliope Suppliers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (3+4) = Changing Weather Weather roll(2+6) Current Weather: Nice KICK skill used. Kick result. Direction: 4 Distance: 0 Scatter roll: 6 Ball moved to ( 8, 8 ) [Game Saved] Ball in play. Short & Surly start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Short & Surly turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Ligament-Calliope Suppliers concedes the match. Short & Surly Winnings Roll: 1 + -3 Ligament-Calliope Suppliers Winnings Roll: 6 + -1 Goes to other team. Dorin Kneecrusha gets an MVP award. Sir DamageSponge gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=2 +1 for win -1 from high FF of 10 Short & Surly FF Roll: 2 + 2 Ligament-Calliope Suppliers Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(11) 2(13) 3(3) 4(3) 5(6) 6(5) Total(41) D8: 1(0) 2(0) 3(0) 4(1) 5(0) 6(1) 7(0) 8(0) Total(2) GAME OVER Final Score: Short & Surly: 1 Ligament-Calliope Suppliers: 0 WINNINGS Short & Surly: 50000 Ligament-Calliope Suppliers: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=10] : current status = 0 1 : current square = java.awt.Point[x=12,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=10,y=4] : current status = 0 3 : current square = java.awt.Point[x=10,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=10,y=10] : current status = 0 4 : current square = java.awt.Point[x=10,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=11,y=8] : current status = 0 6 : current square = java.awt.Point[x=11,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=10,y=2] : current status = 0 13 : current square = java.awt.Point[x=10,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=11,y=5] : current status = 0 14 : current square = java.awt.Point[x=11,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=6] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=20,y=7] : current status = 0 114 : current square = java.awt.Point[x=20,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=17,y=10] : current status = 0 116 : current square = java.awt.Point[x=17,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ********