Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: Charlemagne Player 1: T Phoenix Warrior 6 3 4 8 [Block, Pass] Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 6 4 4 8 [+st, Block, Dodge, Leap, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Dodge, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Strip Ball, Tackle] Player 14 name: Crazy Horse Player 14: C Lion Warrior 8 3 4 7 [Block, Catch, Side Step] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge, Leap] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1412] Connected as server to game 'itends'. Receiving: Syzygy Oxymorons.html Done receiving file. Team 2 name: Syzygy Oxymorons Team 2 race: Dwarf Player 101 name: Zippy Ragnarok Player 101: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 102 name: satan crunchie the bloody Player 102: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 103 name: vaguely less infinite Player 103: B Dwarf Blitzer 5 4 3 9 [+st, Block, Guard, Thick Skull] Player 104 name: Arthur The Flame Retardant Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Anti-A-De-Un-Sub-Hugeor Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 106 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 107 name: Wiffle Blast Radius Balzac Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 108 name: Richard disregard that... Casanova Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 109 name: Omnibus Precis Player 109: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 110 name: DustyThe Chalk Outline Paraguay Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Po-Mo Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 112 name: SaNDeE* Twitterpation Player 112: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 113 name: Brax Player 113: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 114 name: el guapo the widestepper Player 114: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 115 name: Candlestick Jack Player 115: L Dwarf Longbeard 4 3 3 9 [+ag, Block, Guard, Tackle, Leap, Thick Skull] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+2) Current Weather: Nice Gate: 103000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Napoleon thinks he/she is the GREATEST! Sun Tzu thinks he/she is the GREATEST! Sherman manages to ignore the niggling pain. Leonidas manages to ignore the niggling pain. Frederick manages to ignore the niggling pain. Agamemnon manages to ignore the niggling pain. Omnibus Precis manages to ignore the niggling pain. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 5 ) 108 moved location (MPL) to ( 15, 2 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 19, 10 ) 113 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 12 ) 109 moved (SP) to ( 19, 5 ) 115 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 19, 9 ) 110 moved (SP) to ( 19, 8 ) 103 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 20, 13 ) 106 moved (SP) to ( 20, 12 ) 109 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( 18, 13 ) 115 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 18, 2 ) 113 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 18, 2 ) 108 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 19, 6 ) 114 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 21, 5 ) 114 moved (SP) to ( 18, 9 ) 103 moved (SP) to ( 18, 5 ) 102 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 21, 4 ) Turn time limit reached. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 9, 9 ) 14 moved (SP) to ( 9, 10 ) 15 moved (SP) to ( 9, 8 ) 1 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 9, 5 ) 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (2+3) = Cheering Fans Syzygy Oxymorons: 4 + 15FF + 0CL Banner Guard Bloods: 5 + 13FF + 0CL Syzygy Oxymorons get an extra re-roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kick result. Direction: 6 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Rommel Richard disregard that... Casanova saved by block skill. Rommel saved by block skill. [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Frederick Richard disregard that... Casanova is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (3, 4) + 0, (0, 0) + 0, 0: Richard disregard that... Casanova has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Leonidas Player pushed to (16, 9) 111 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 6 + 0 = 6 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) Move ended for Davout [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) 103 blocked. Banner Guard Bloods , Choose a block die. POW vaguely less infinite is knocked over. Player pushed to (18, 6) 103 moved (MP) to ( 18, 6 ) (6, 3) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 20, 4 ) Move ended for Sherman [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 19, 7 ) Move ended for Agamemnon Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 3 ) Move ended for Charlemagne Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 20, 6 ) 15 moved (MP) to ( 21, 5 ) Move ended for Cromwell Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 5 ) 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 21, 7 ) Move ended for Crazy Horse Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 4 ) Move ended for Napoleon [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) (5) Go for it successful. 12 moved (MP) to ( 19, 5 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 1 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Richard disregard that... Casanova 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for vaguely less infinite 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 3 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 5 ) Move ended for Candlestick Jack 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 19, 3 ) Move ended for Omnibus Precis 113: Select an action for Brax Select an action for Brax 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 111: Select an action for Po-Mo Select an action for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 23, 7 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 22, 5 ) Move ended for Brax 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 22, 8 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 8 ) Move ended for Zippy Ragnarok 111: Select an action for Po-Mo Select an action for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 8 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Turn time limit reached. Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Agamemnon saved by dodge skill. Player pushed to (10, 6) 9 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 19, 7 ) Move ended for el guapo the widestepper [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 7 ) Move ended for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for DustyThe Chalk Outline Paraguay DustyThe Chalk Outline Paraguay uses TACKLE to bring his opponent down. Rommel is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 4) + 0, (4, 1) + 1, 0: Rommel has been stunned. 8: status changed from 0 to 2. 110 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for satan crunchie the bloody Syzygy Oxymorons: All players have moved. Cromwell saved by dodge skill. Player pushed to (9, 6) 15 moved (MP) to ( 20, 6 ) Syzygy Oxymorons turn ended. [Game Saved] 8: status changed from 2 to 1. Rommel rolls over. Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Charlemagne satan crunchie the bloody is knocked over. Player pushed to (21, 5) 102 moved (MP) to ( 21, 5 ) (2, 6) + 0, (0, 0) + 0, 0: satan crunchie the bloody has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 21, 4 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Richard I Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse Select an action for Cromwell 15: Select an action for Cromwell Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Frederick 7: Select an action for Frederick Select an action for Sherman 3: Select an action for Sherman Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 3 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 3 + 0 = 3 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 22, 2 ) 3 moved (MP) to ( 23, 1 ) 3 moved (MP) to ( 24, 1 ) 3 moved (MP) to ( 25, 1 ) 3 moved (MP) to ( 26, 1 ) (3) Go for it successful. 3 moved (MP) to ( 27, 1 ) Move ended for Sherman [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 2 + 1Acc = 3 Move ended for Napoleon Ball moved to ( 27, 1 ) GET BALL FINAL RESULT: Sherman TARGET: 2 --- ROLL: 5 + 0 = 5 Sherman scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=1] : current status = 0 2 : current square = java.awt.Point[x=17,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=13,y=6] : current status = 1 8 : current square = java.awt.Point[x=13,y=6] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=21,y=7] : current status = 0 14 : current square = java.awt.Point[x=21,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=20,y=6] : current status = 0 15 : current square = java.awt.Point[x=20,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=1,y=5] : current status = 2 16 : current status = 2 101 : current square = java.awt.Point[x=13,y=8] : current status = 0 101 : current square = java.awt.Point[x=13,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=21,y=5] : current status = 1 102 : current square = java.awt.Point[x=21,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=22,y=8] : current status = 0 106 : current square = java.awt.Point[x=22,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=19,y=3] : current status = 0 109 : current square = java.awt.Point[x=19,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=20,y=7] : current status = 0 111 : current square = java.awt.Point[x=20,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=22,y=5] : current status = 0 113 : current square = java.awt.Point[x=22,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=14,y=5] : current status = 0 115 : current square = java.awt.Point[x=14,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 8, 6 ) 3 moved (SP) to ( 6, 9 ) 13 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 8, 8 ) 14 moved (SP) to ( 6, 4 ) 15 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 0, 0 ) 15 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 11 ) 3 moved (SP) to ( 12, 12 ) 14 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 11, 8 ) 13 moved (SP) to ( 11, 6 ) Turn time limit reached. Waiting for Syzygy Oxymorons to set players on field. 101 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 29, 4 ) 108 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 6 Distance: 8 Ball placed at (21, 7) Touchback!! Waiting for Syzygy Oxymorons to give the ball to a member of their team on the field. Ball moved to ( 10, 10 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 2 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for DustyThe Chalk Outline Paraguay Charlemagne saved by block skill. DustyThe Chalk Outline Paraguay saved by block skill. [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Po-Mo Agamemnon saved by block skill. Po-Mo saved by block skill. [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Candlestick Jack Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. Agamemnon is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for vaguely less infinite Leonidas is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 7 ) Move ended for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 8 ) Move ended for Zippy Ragnarok 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 16, 9 ) Move ended for Richard disregard that... Casanova 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 113: Select an action for Brax Select an action for Brax 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 6 ) Move ended for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 0 ) 109 moved (MP) to ( 12, 1 ) Move ended for Omnibus Precis 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 7 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Dauntless successful. (5+3=8) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Frederick saved by dodge skill. Davout is knocked over. Player pushed to (18, 4) 10 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. Player pushed to (18, 1) 7 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 12, 3 ) Move ended for Brax Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Davout Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Crazy Horse Brax is knocked over. Player pushed to (13, 2) 113 moved (MP) to ( 13, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 7 ) Move ended for Agamemnon [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 3 + 0 = 3 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 5 ) Move ended for Leonidas [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 2 + 0 = 2 Charlemagne slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 13, 1 ) Move ended for Charlemagne [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick STAND FIRM skill used. [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 2 ) 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: STAND FIRM skill used. 13 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. Move ended for Sun Tzu Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 4 ) Move ended for DustyThe Chalk Outline Paraguay 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) Move ended for satan crunchie the bloody 111: Select an action for Po-Mo Select an action for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Brax 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omnibus Precis Player pushed to (15, 0) 1 moved (MP) to ( 14, 0 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 6 ) Move ended for vaguely less infinite 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 12, 5 ) Move ended for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 4 ) Move ended for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 5 ) Move ended for el guapo the widestepper 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) Move ended for Richard disregard that... Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 9 blocked. 15 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Dauntless NOT successful. (3+3=6) Team re-roll used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Dauntless NOT successful. (5+1=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Choose a block die. SKULL Zippy Ragnarok is knocked over. Move ended for Zippy Ragnarok Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 101: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Crazy Horse Player pushed to (13, 6) Player 115 pushed to (13, 6) 115 moved (MP) to ( 13, 6 ) Player pushed to (12, 5) 110 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) Move ended for Rommel Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Leonidas DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (14, 4) Player 114 pushed to (14, 4) 114 moved (MP) to ( 14, 4 ) Player pushed to (13, 5) 110 moved (MP) to ( 13, 5 ) (2, 4) + 0, (0, 0) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 4 ) Move ended for Richard I [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Agamemnon vaguely less infinite is knocked over. Player pushed to (12, 5) 103 moved (MP) to ( 12, 5 ) (4, 2) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 16, 4 ) (6) Go for it successful. 15 moved (MP) to ( 15, 3 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW el guapo the widestepper is knocked over. Player pushed to (15, 5) 114 moved (MP) to ( 15, 5 ) (6, 2) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 3 to 1. 13 moved (MP) to ( 14, 4 ) Ball moved to ( 14, 6 ) Turn time limit reached. GET BALL FINAL RESULT: Richard disregard that... Casanova TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 1 Ball moved to ( 13, 5 ) Scatter roll: 2 Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Po-Mo TARGET: 7 --- ROLL: 6 + 0 = 6 SKILL SELECTED: Move ended for Sun Tzu [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Charlemagne Player pushed to (15, 2) 102 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 2 ) Move ended for Davout Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Frederick Omnibus Precis is knocked over. STAND FIRM skill used. (3, 4) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 7 ) Move ended for Sherman Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] Turn time limit reached. 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Omnibus Precis 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for el guapo the widestepper 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Zippy Ragnarok 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Candlestick Jack Player pushed to (18, 7) 9 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 12, 6 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 5 ) 13 blocked. 12 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Dauntless successful. (6+1=7) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Sun Tzu is knocked over. Richard I is knocked over. Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (3, 5) + 0, (1, 5) + 0, 0: Richard I has been stunned. 12: status changed from 0 to 2. Player pushed to (15, 3) 13 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Humungo Puts the Arggghhhh back in Romance Placebo TARGET: 6 --- ROLL: 1 + 0 = 1 Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 106: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] 12: status changed from 2 to 1. Richard I rolls over. Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Richard I has already moved this turn. Select an action for Crazy Horse 14: Select an action for Crazy Horse Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Frederick Omnibus Precis is knocked over. STAND FIRM skill used. (3, 6) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse Select an action for Davout 10: Select an action for Davout Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Leonidas Player pushed to (13, 6) 115 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sherman STAND FIRM skill used. [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) DODGE BEFORE RE_ROLL: Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 4 ) Move ended for Agamemnon [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Crazy Horse Po-Mo is knocked over. Player pushed to (14, 4) 111 moved (MP) to ( 14, 4 ) (3, 2) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 111: status changed from 3 to 1. 14 moved (MP) to ( 13, 4 ) Ball moved to ( 14, 3 ) Scatter roll: 3 Ball moved to ( 15, 2 ) GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 16, 2 ) [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne Select an action for Cromwell 15: Select an action for Cromwell Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Charlemagne Player pushed to (16, 2) 102 moved (MP) to ( 16, 2 ) Scatter roll: 6 Ball moved to ( 16, 3 ) Scatter roll: 2 Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 5 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 102 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW satan crunchie the bloody is knocked over. Player pushed to (17, 2) 102 moved (MP) to ( 17, 2 ) (6, 5) + 0, (5, 6) + 0, 5: satan crunchie the bloody has been seriously injured!! (41) Fractured Leg - Niggling Injury 102: status changed from 3 to 9. 15 moved (MP) to ( 16, 2 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 102: status changed from 9 to 1. Ball moved to ( 17, 1 ) 15 moved (MP) to ( 17, 1 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 22, 1 ) 15 moved (MP) to ( 23, 1 ) (6) Go for it successful. 15 moved (MP) to ( 24, 1 ) Move ended for Cromwell Turn time limit reached. [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sun Tzu Player pushed to (13, 1) 113 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Rommel Player pushed to (15, 3) Player 13 pushed to (15, 3) 13 moved (MP) to ( 15, 3 ) Player pushed to (14, 3) Player 14 pushed to (14, 3) 14 moved (MP) to ( 14, 3 ) Player pushed to (13, 4) 103 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Davout 10: Select an action for Davout Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for DustyThe Chalk Outline Paraguay 111: Select an action for Po-Mo Select an action for Po-Mo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 111: Select an action for Po-Mo Select an action for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) Move ended for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Omnibus Precis 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless successful. (3+2=5) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Zippy Ragnarok Sherman is knocked over. Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (2, 6) + 1, (2, 6) + 0, 0: Sherman has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 12, 7 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Candlestick Jack Player pushed to (18, 4) 8 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 12, 5 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for vaguely less infinite Agamemnon saved by dodge skill. Player pushed to (18, 3) 9 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 12, 4 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Sun Tzu is knocked over. Player pushed to (13, 2) 13 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 111 moved (MP) to ( 15, 3 ) 111: status changed from 0 to 1. Move ended for Po-Mo 111: status changed from 1 to 1. [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 6 ) Move ended for Richard disregard that... Casanova 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 2 ) Move ended for satan crunchie the bloody 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 3) 10 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 12, 2 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 3 ) Move ended for Brax Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 6 ) Move ended for Charlemagne Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 24, 2 ) 15 moved (MP) to ( 24, 3 ) 15 moved (MP) to ( 24, 4 ) 15 moved (MP) to ( 24, 5 ) 15 moved (MP) to ( 24, 6 ) 15 moved (MP) to ( 24, 7 ) 15 moved (MP) to ( 25, 8 ) 15 moved (MP) to ( 26, 9 ) (5) Go for it successful. 15 moved (MP) to ( 27, 10 ) Cromwell scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (3) Sherman stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=11,y=5] : current status = 4 4 : current square = java.awt.Point[x=11,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=11,y=1] : current status = 0 7 : current square = java.awt.Point[x=11,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=11,y=3] : current status = 4 9 : current square = java.awt.Point[x=11,y=3] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=13,y=4] : current status = 4 10 : current square = java.awt.Point[x=13,y=4] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=16,y=3] : current status = 1 12 : current square = java.awt.Point[x=16,y=3] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=16,y=2] : current status = 1 13 : current square = java.awt.Point[x=16,y=2] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=14,y=3] : current status = 0 14 : current square = java.awt.Point[x=14,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=27,y=10] : current status = 0 15 : current square = java.awt.Point[x=27,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=1,y=5] : current status = 2 16 : current status = 2 101 : current square = java.awt.Point[x=12,y=7] : current status = 0 101 : current square = java.awt.Point[x=12,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=13,y=3] : current status = 0 106 : current square = java.awt.Point[x=13,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=12,y=6] : current status = 0 108 : current square = java.awt.Point[x=12,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=12,y=1] : current status = 0 109 : current square = java.awt.Point[x=12,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=3] : current status = 1 111 : current square = java.awt.Point[x=15,y=3] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=12,y=3] : current status = 0 113 : current square = java.awt.Point[x=12,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=16,y=4] : current status = 0 114 : current square = java.awt.Point[x=16,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=12,y=5] : current status = 0 115 : current square = java.awt.Point[x=12,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=12,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=12,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 12, 11 ) 7 moved location (MPL) to ( 12, 2 ) 15 moved location (MPL) to ( 11, 8 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 11, 6 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 12, 10 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 14, 6 ) 15 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 11, 7 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 5 ) 108 moved location (MPL) to ( 15, 2 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 19, 10 ) 113 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 12 ) 106 moved (SP) to ( 16, 8 ) 109 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 16, 5 ) 115 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 4 Distance: 8 Ball placed at (22, 7) Touchback!! Waiting for Syzygy Oxymorons to give the ball to a member of their team on the field. Ball moved to ( 8, 4 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 6 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Candlestick Jack Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Po-Mo Leonidas is knocked over. Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 5) + 0, (4, 4) + 1, 0: Leonidas has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) 111 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 11 ) Move ended for vaguely less infinite 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) Move ended for Omnibus Precis 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) Move ended for satan crunchie the bloody 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 9 ) Move ended for el guapo the widestepper 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for DustyThe Chalk Outline Paraguay 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 6 ) Move ended for Brax 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 14, 4 ) Move ended for Richard disregard that... Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 15 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Dauntless successful. (5+4=9) Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Cromwell is knocked over. Rommel is knocked over. Player pushed to (18, 11) 8 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 5) + 0, (6, 6) + 1, 4: Rommel has been seriously injured!! (61) Smashed Hip - (-1 MA) 8: status changed from 0 to 9. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 8: status changed from 9 to 1. Player pushed to (18, 12) 15 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 3) + 0, (5, 6) + 1, 1: Cromwell has been badly hurt! 15: status changed from 0 to 8. 101 moved (MP) to ( 12, 11 ) 15 moved (SP) to ( 0, 11 ) Move ended for Zippy Ragnarok Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 6 + 0 = 6 Frederick slips past his opponent(s) unhindered. Move ended for Frederick [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 4 + 0 = 4 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 17, 7 ) Move ended for Crazy Horse [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 5 ) Move ended for Davout Select an action for Charlemagne 1: Select an action for Charlemagne Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Rommel TARGET: 4 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 13 ) DODGE BEFORE RE_ROLL: Rommel knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Rommel TARGET: 4 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. Move ended for Rommel [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 13, 9 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 14, 11 ) Target(2) Roll(1) Sun Tzu falls trying to land his leap! Team re-roll used. Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 102 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL satan crunchie the bloody is knocked over. (3, 5) + 0, (0, 0) + 0, 0: satan crunchie the bloody has been knocked prone. 102: status changed from 3 to 1. Sun Tzu saved by block skill. Ball moved to ( 14, 9 ) GET BALL FINAL RESULT: el guapo the widestepper TARGET: 5 --- ROLL: 5 + 0 = 5 SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: Move ended for Sun Tzu [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Charlemagne Turn time limit reached. Player pushed to (15, 9) 111 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 9 ) Move ended for Richard I [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 114 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Agamemnon Banner Guard Bloods: All players have moved. Agamemnon is knocked over. (6, 3) + 0, (5, 2) + 0, 0: Agamemnon has been stunned. 9: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 13, 5 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Brax Davout is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 2) + 1, (2, 2) + 0, 0: Davout has been stunned. 10: status changed from 0 to 2. 113 moved (MP) to ( 13, 4 ) [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 10, 7 ) Move ended for Richard disregard that... Casanova 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omnibus Precis Player pushed to (17, 8) 12 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 13, 9 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Po-Mo Charlemagne is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 6) + 0, (2, 6) + 1, 0: Charlemagne has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 10 ) 111 moved (MP) to ( 14, 8 ) 111: status changed from 0 to 1. 111: status changed from 1 to 1. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for vaguely less infinite Sun Tzu is knocked over. Player pushed to (14, 12) 13 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 14, 11 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for DustyThe Chalk Outline Paraguay Rommel is knocked over. Player pushed to (15, 12) 8 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 15, 11 ) [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) Move ended for satan crunchie the bloody 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 7 ) Move ended for Candlestick Jack 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 11 ) Move ended for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 11, 9 ) 7 blocked. 12 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) 115 blocked. Player pushed to (16, 6) 115 moved (MP) to ( 13, 6 ) Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 10, 11 ) Move ended for Zippy Ragnarok Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] 9: status changed from 2 to 1. Agamemnon rolls over. 10: status changed from 2 to 1. Davout rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 10, 12 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: leap SKILL SELECTED: leap 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 9 ) Target(3) Roll(1) Frederick falls trying to land his leap! Team re-roll used. Target(3) Roll(1) Frederick falls trying to land his leap! SKILL SELECTED: Move ended for Frederick 7 moved (MP) to ( 10, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Candlestick Jack Player pushed to (17, 8) 12 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Richard I is knocked over. 102 blocked. Player pushed to (18, 10) 102 moved (MP) to ( 11, 10 ) Player pushed to (17, 9) 12 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 3) + 0, (4, 2) + 0, 0: Richard I has been stunned. 12: status changed from 0 to 2. 106 moved (MP) to ( 12, 8 ) [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 11 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Rommel saved by block skill. Omnibus Precis saved by block skill. Move ended for Omnibus Precis [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 13 ) Move ended for satan crunchie the bloody 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 8 ) 108 moved (MP) to ( 9, 9 ) Move ended for Richard disregard that... Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (19, 13) 8 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 10, 12 ) 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rommel saved by dodge skill. Player pushed to (18, 14) 8 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 13 ) Move ended for Zippy Ragnarok [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 11 ) 114 moved (MP) to ( 7, 11 ) 114 moved (MP) to ( 6, 11 ) 114 moved (MP) to ( 5, 11 ) 114 moved (MP) to ( 4, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 2, 10 ) el guapo the widestepper scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) Verified Opponent Roll = 3 (3) Charlemagne stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 10 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Sherman stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 4 (4) Leonidas regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 12, 11 ) 7 moved location (MPL) to ( 12, 2 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 11, 6 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 12, 10 ) 10 moved location (MPL) to ( 12, 3 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 11, 7 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 5 ) 108 moved location (MPL) to ( 15, 2 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 19, 10 ) 113 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 12 ) 106 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+1) = Cheering Fans Banner Guard Bloods: 5 + 13FF + 0CL Syzygy Oxymorons: 6 + 15FF + 0CL Syzygy Oxymorons get an extra re-roll. Turn time limit reached. Kick result. Direction: 5 Distance: 5 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 1 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 10 ) Move ended for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for DustyThe Chalk Outline Paraguay Davout is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. DustyThe Chalk Outline Paraguay saved by block skill. [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Po-Mo Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Candlestick Jack Agamemnon is knocked over. Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 115 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for vaguely less infinite Leonidas is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 1 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 1 ) 106 moved (MP) to ( 11, 2 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) Move ended for Brax 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 5 ) Move ended for Omnibus Precis 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 12 ) Move ended for Richard disregard that... Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) 8 blocked. 12 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rommel saved by dodge skill. Richard I is knocked over. Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. Player pushed to (18, 12) 8 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 12, 11 ) Move ended for Zippy Ragnarok [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: el guapo the widestepper fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 5 PASS FINAL RESULT: el guapo the widestepper TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for el guapo the widestepper Syzygy Oxymorons: All players have moved. Ball moved to ( 6, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 6 + 0 = 6 Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 3 + 0 = 3 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 10 ) Move ended for Leonidas [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Richard I Select an action for Rommel 8: Select an action for Rommel Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 10 ) 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK STAND FIRM skill used. 13 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 10 ) Move ended for Sun Tzu [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Rommel Zippy Ragnarok is knocked over. STAND FIRM skill used. (3, 1) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 5 + 0 = 5 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 3 ) 14 moved (MP) to ( 9, 2 ) Move ended for Crazy Horse [Game Saved] Select an action for Frederick 7: Select an action for Frederick Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Agamemnon TARGET: 3 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. Move ended for Agamemnon [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Frederick Brax is knocked over. Player pushed to (14, 2) 113 moved (MP) to ( 14, 2 ) (4, 3) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 6 ) DODGE BEFORE RE_ROLL: Davout knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Davout TARGET: 3 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 10 ) (1) Davout trips and falls trying to go for it! Move ended for Davout Banner Guard Bloods: All players have moved. 10 moved (MP) to ( 21, 10 ) (4, 6) + 0, (5, 6) + 0, 6: Davout has been KILLED!! 10: status changed from 0 to 10. 10 moved to dugout ( 0, 14 ) Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 11, 10 ) Move ended for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) Move ended for DustyThe Chalk Outline Paraguay 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 14, 9 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Sun Tzu saved by block skill. Po-Mo saved by block skill. Move ended for Po-Mo [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 9, 3 ) Move ended for Omnibus Precis 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 4 ) Move ended for Candlestick Jack 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Brax 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Dauntless successful. (4+3=7) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (17, 4) 7 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 12, 3 ) [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Zippy Ragnarok 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 24, 12 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 20, 11 ) Move ended for el guapo the widestepper 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: satan crunchie the bloody miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: satan crunchie the bloody TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for satan crunchie the bloody Ball moved to ( 9, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 4 + 0 = 4 Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 9 ) (6) Go for it successful. 9 moved (MP) to ( 20, 10 ) Move ended for Agamemnon [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Frederick knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Frederick TARGET: 3 --- ROLL: 3 + 0 = 3 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 10 ) Move ended for Frederick [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 12 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 19, 12 ) 114 blocked. Banner Guard Bloods , Choose a block die. POW el guapo the widestepper is knocked over. Player pushed to (21, 10) 114 moved (MP) to ( 21, 10 ) (2, 1) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 3 to 1. 13 moved (MP) to ( 20, 11 ) Ball moved to ( 22, 11 ) (2) Go for it successful. 13 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. (1) Sun Tzu trips and falls trying to go for it! Move ended for Sun Tzu 13 moved (MP) to ( 22, 11 ) (1, 5) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. Ball moved to ( 21, 10 ) Scatter roll: 4 Ball moved to ( 22, 10 ) Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omnibus Precis SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 3) 14 moved (MP) to ( 10, 3 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 7 ) Move ended for Brax 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 13 ) Move ended for DustyThe Chalk Outline Paraguay 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for vaguely less infinite Leonidas is knocked over. Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Richard disregard that... Casanova Rommel is knocked over. Player pushed to (19, 13) 8 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 108 moved (MP) to ( 11, 12 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Richard I is knocked over. Player pushed to (19, 12) 12 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 4) + 0, (4, 4) + 1, 0: Richard I has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 11, 11 ) Zippy Ragnarok has already moved this turn. [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 18, 9 ) Move ended for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 19, 9 ) Move ended for Candlestick Jack [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Agamemnon saved by dodge skill. Player pushed to (9, 9) 9 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) Move ended for satan crunchie the bloody [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 3 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 6 + 0 = 6 el guapo the widestepper slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 3 + 0 = 3 114 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 19, 13 ) Pass selected. LONG PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: el guapo the widestepper fumbled the ball! TARGET: 4 --- ROLL: 2 + -1Lp = 1 Turn time limit reached. Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: el guapo the widestepper TARGET: 4 --- ROLL: 4 + -1Lp = 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 2 Scatter roll: 2 Move ended for el guapo the widestepper Syzygy Oxymorons: All players have moved. Ball moved to ( 18, 8 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 7 ) Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 11, 8 ) DODGE BEFORE RE_ROLL: Leonidas knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 7 ) GET BALL FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. LONG PASS PASS FINAL RESULT: Leonidas TARGET: 3 --- ROLL: 5 + -1Lp = 4 Move ended for Leonidas Ball moved to ( 18, 10 ) GET BALL FINAL RESULT: Frederick TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 23, 11 ) 13 moved (MP) to ( 24, 11 ) 13 moved (MP) to ( 25, 11 ) 13 moved (MP) to ( 26, 11 ) 13 moved (MP) to ( 27, 11 ) Move ended for Sun Tzu Select an action for Frederick 7: Select an action for Frederick SKILL SELECTED: leap SKILL SELECTED: leap 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 12 ) Target(3) Roll(1) Frederick falls trying to land his leap! SKILL SELECTED: Move ended for Frederick 7 moved (MP) to ( 20, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 3 to 1. Ball moved to ( 21, 13 ) Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Candlestick Jack Agamemnon is knocked over. Player pushed to (8, 8) 9 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 115 moved (MP) to ( 20, 9 ) [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Omnibus Precis SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 4) 14 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Crazy Horse has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 10, 3 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 4 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 10, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 10, 8 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 6) 4 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 5) 4 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 6 ) Move ended for Zippy Ragnarok [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 12 ) Move ended for Richard disregard that... Casanova 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 13 ) Move ended for DustyThe Chalk Outline Paraguay 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 20, 11 ) Move ended for Brax 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 17, 11 ) Move ended for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 20, 13 ) Hand off selected. Ball moved to ( 10, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for satan crunchie the bloody [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 12 ) 114 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: el guapo the widestepper TARGET: 4 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 18, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: vaguely less infinite dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 11 ) Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 7 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 18, 5 ) Move ended for Agamemnon [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Leonidas TARGET: 3 --- ROLL: 6 + 0 = 6 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 9 ) SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 11, 11 ) Target(3) Roll(2) Leonidas falls trying to land his leap! Team re-roll used. Target(3) Roll(6) Leap successful. GET BALL FINAL RESULT: Leonidas TARGET: 4 --- ROLL: 1 + 0 = 1 SKILL SELECTED: Move ended for Leonidas Scatter roll: 6 Ball moved to ( 11, 12 ) Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 12, 12 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Leonidas is knocked over. Player pushed to (19, 10) 4 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 9, 10 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 18, 6 ) Move ended for Candlestick Jack 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 11 ) 103 moved (MP) to ( 6, 10 ) Move ended for vaguely less infinite 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 7, 10 ) Move ended for Zippy Ragnarok 113: Select an action for Brax Select an action for Brax 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 3 + 0 = 3 114 moved (MP) to ( 10, 11 ) 114 moved (MP) to ( 9, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: el guapo the widestepper TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for el guapo the widestepper Ball moved to ( 23, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: vaguely less infinite dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) Move ended for Po-Mo 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 11 ) 108 moved (MP) to ( 7, 11 ) 108 moved (MP) to ( 6, 11 ) Move ended for Richard disregard that... Casanova 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 7, 7 ) Move ended for Omnibus Precis 113: Select an action for Brax Select an action for Brax 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) Move ended for satan crunchie the bloody 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 8 ) Move ended for Brax Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 26, 10 ) 13 moved (MP) to ( 25, 9 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 22, 8 ) 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 20, 7 ) (3) Go for it successful. 13 moved (MP) to ( 19, 7 ) Move ended for Sun Tzu [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 6 + 0 = 6 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 4 ) 14 moved (MP) to ( 7, 4 ) 14 moved (MP) to ( 6, 5 ) Move ended for Crazy Horse [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 9, 14 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 3 + 0 = 3 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 8, 14 ) 8 moved (MP) to ( 7, 13 ) 8 moved (MP) to ( 7, 12 ) (3) Go for it successful. 8 moved (MP) to ( 7, 11 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Rommel knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rommel TARGET: 5 --- ROLL: 4 + 0 = 4 Rommel is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. Move ended for Rommel 8: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 6, 6 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (24, 6) 14 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Crazy Horse has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 6, 5 ) 109 moved (MP) to ( 5, 5 ) 109 moved (MP) to ( 4, 6 ) Move ended for Omnibus Precis [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 5, 10 ) 103 moved (MP) to ( 4, 10 ) 103 moved (MP) to ( 3, 10 ) 103 moved (MP) to ( 2, 10 ) vaguely less infinite scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) Verified Opponent Roll = 3 (3) Charlemagne stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 10 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Sherman stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 6 (6) Richard I regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 5 ) 108 moved location (MPL) to ( 15, 2 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 19, 10 ) 113 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 12 ) 114 moved (SP) to ( 20, 10 ) 109 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 11, 11 ) 8 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 14, 8 ) Turn time limit reached. *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kick result. Direction: 8 Distance: 9 Ball placed at (21, 7) Touchback!! Banner Guard Bloods, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (15, 11) 110 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Leonidas DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (16, 12) 110 moved (MP) to ( 16, 12 ) (4, 5) + 0, (0, 0) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Blitz selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Wiffle Blast Radius Balzac is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) (1, 1) + 0, (0, 0) + 0, 0: Wiffle Blast Radius Balzac has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) Move ended for Richard I [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 21, 10 ) Move ended for Crazy Horse Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 6 Move ended for Napoleon Ball moved to ( 22, 12 ) GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Rommel vaguely less infinite saved by block skill. Rommel saved by block skill. [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Banner Guard Bloods turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 11 ) Move ended for DustyThe Chalk Outline Paraguay 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Wiffle Blast Radius Balzac 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Agamemnon is knocked over. Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (4, 5) + 1, 1: Agamemnon has been badly hurt! 9: status changed from 0 to 8. 101 moved (MP) to ( 14, 12 ) 9 moved (SP) to ( 0, 12 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 3 + 0 = 3 vaguely less infinite slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 21, 12 ) 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Richard I is knocked over. Player pushed to (6, 13) 12 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (2, 2) + 0, 0: Richard I has been stunned. 12: status changed from 3 to 2. 103 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 7 Ball moved to ( 5, 14 ) Move ended for vaguely less infinite [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 23, 10 ) 113 moved (MP) to ( 22, 10 ) Move ended for Brax 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 2 + 0 = 2 satan crunchie the bloody is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: satan crunchie the bloody has been knocked prone. Move ended for satan crunchie the bloody 102: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] 12: status changed from 2 to 1. Richard I rolls over. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 3 + 0 = 3 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 22, 14 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 2 + 0 = 2 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 14 ) 14 moved (MP) to ( 24, 14 ) GET BALL FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 2 + 0 = 2 14 moved (MP) to ( 25, 13 ) 14 moved (MP) to ( 26, 12 ) (6) Go for it successful. 14 moved (MP) to ( 27, 11 ) Crazy Horse scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=10] : current status = 7 1 : current status = 7 (4) Charlemagne regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (5) Sherman regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=11] : current status = 0 8 : current square = java.awt.Point[x=14,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=12] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=14] : current status = 10 10 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=23,y=13] : current status = 1 12 : current square = java.awt.Point[x=23,y=13] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=11] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=1,y=5] : current status = 2 16 : current status = 2 101 : current square = java.awt.Point[x=14,y=12] : current status = 0 101 : current square = java.awt.Point[x=14,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=21,y=12] : current status = 1 102 : current square = java.awt.Point[x=21,y=12] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=22,y=12] : current status = 0 103 : current square = java.awt.Point[x=22,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=2] : current status = 0 108 : current square = java.awt.Point[x=15,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=1] : current status = 0 109 : current square = java.awt.Point[x=15,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 11 ) 7 moved location (MPL) to ( 12, 2 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 11, 6 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 12, 10 ) 3 moved location (MPL) to ( 12, 12 ) 1 moved location (MPL) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 11, 7 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 5 ) 108 moved location (MPL) to ( 15, 2 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 19, 10 ) 113 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 12 ) 102 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 1 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 12, 1 ) 14 moved (MP) to ( 13, 0 ) 14 moved (MP) to ( 14, 0 ) 14 moved (MP) to ( 15, 1 ) Move ended for Crazy Horse Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) Move ended for Richard I Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 1 ) 7 moved (MP) to ( 14, 1 ) 108 blocked. Banner Guard Bloods , Choose a block die. POW Richard disregard that... Casanova is knocked over. Player pushed to (16, 3) 108 moved (MP) to ( 16, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Richard disregard that... Casanova has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 15, 2 ) Move ended for Frederick [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) Move ended for Rommel Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 16, 1 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: Move ended for Sun Tzu Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 1 ) GET BALL BEFORE RE_ROLL: Crazy Horse dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Crazy Horse TARGET: 3 --- ROLL: 5 + 0 = 5 Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Omnibus Precis Leonidas saved by block skill. Omnibus Precis saved by block skill. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Sherman is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for DustyThe Chalk Outline Paraguay Charlemagne is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 5) + 1, (6, 3) + 0, 0: Charlemagne has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Po-Mo Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for Richard disregard that... Casanova Select an action for Richard disregard that... Casanova 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Richard disregard that... Casanova 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 6 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 18, 1 ) 103 moved (MP) to ( 17, 1 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sun Tzu is knocked over. Player pushed to (14, 0) 13 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 16, 1 ) Move ended for vaguely less infinite [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Dauntless successful. (6+3=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Brax Frederick is knocked over. Player pushed to (15, 1) 7 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 15, 2 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 8 ) Move ended for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 13, 8 ) Move ended for Zippy Ragnarok Syzygy Oxymorons turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (16, 2) 113 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 15, 2 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 3 ) Move ended for Frederick Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sun Tzu vaguely less infinite is knocked over. Player pushed to (17, 2) 103 moved (MP) to ( 17, 2 ) (4, 4) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 4 + 0 = 4 Crazy Horse slips past his opponent(s) unhindered. Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Crazy Horse fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Crazy Horse TARGET: 3 --- ROLL: 6 Move ended for Crazy Horse Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (5) Charlemagne regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=13,y=7] : current status = 1 3 : current square = java.awt.Point[x=13,y=7] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=15,y=3] : current status = 4 7 : current square = java.awt.Point[x=15,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=2] : current status = 0 8 : current square = java.awt.Point[x=15,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=12] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=14] : current status = 10 10 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12: status changed from 3 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=16,y=1] : current status = 4 13 : current square = java.awt.Point[x=16,y=1] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=14,y=1] : current status = 0 14 : current square = java.awt.Point[x=14,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=11] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=1,y=5] : current status = 2 16 : current status = 2 101 : current square = java.awt.Point[x=13,y=8] : current status = 0 101 : current square = java.awt.Point[x=13,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=15,y=13] : current status = 0 102 : current square = java.awt.Point[x=15,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=17,y=2] : current status = 1 103 : current square = java.awt.Point[x=17,y=2] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=16,y=3] : current status = 0 108 : current square = java.awt.Point[x=16,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=16,y=2] : current status = 0 113 : current square = java.awt.Point[x=16,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 2 + -1 Syzygy Oxymorons Winnings Roll: 4 + -2 Sun Tzu gets an MVP award. Anti-A-De-Un-Sub-Hugeor gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=2 not conceding roll=6 +1 for win +1 for TDs -1 from high FF of 13 Banner Guard Bloods FF Roll: 6 + 1 not conceding roll=2 -1 for loss +1 for TDs +1 for cas (3) -1 from high FF of 15 Syzygy Oxymorons FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(148) 2(149) 3(165) 4(151) 5(145) 6(156) Total(914) D8: 1(6) 2(6) 3(5) 4(3) 5(3) 6(7) 7(3) 8(5) Total(38) GAME OVER Final Score: Banner Guard Bloods: 3 Syzygy Oxymorons: 2 WINNINGS Banner Guard Bloods: 10000 Syzygy Oxymorons: 20000