Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block, Tackle] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [Block, Kick] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Block, Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block, Mighty Blow, Stand Firm] Player 6 name: elveseater Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: Backfromhell Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block, Piling On, Stand Firm] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block, Dodge, Tackle] Player 10 name: NTM Player 10: B Orc Blitzer 7 3 3 9 [+ma, Block, Dodge] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 8 [Block, Guard, Tackle] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 4 9 [+ag] Player 14 name: jveujouer Player 14: T Orc Thrower 5 3 3 8 [Pass, Sure Hands] Team 2 name: True Panzies Team 2 race: High Elf Player 101 name: Handy Player 101: T Phoenix Warrior 6 3 4 8 [Pass] Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 7 [Block] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 5 8 [+ag, Guard] Player 111 name: Push over Player 111: L High Elf Lineman 5 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge, Sprint] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 7 [SKILL -av, Accurate, Block, Pass, Safe Throw, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 115 name: Sleek Player 115: B Dragon Warrior 7 3 4 8 [Block] *** Setup start *** Weather roll(4+3) Current Weather: Nice Gate: 83000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Handicap result 42:DOOM & GLOOM. Wuss thinks he/she is the GREATEST! Pussy thinks he/she is the GREATEST! True Panzies lose half their rerolls from DOOM & GLOOM. Dudule is suffering from a niggling injury. 9: status changed from 0 to 2. Wimpy manages to ignore the niggling pain. Wuss manages to ignore the niggling pain. Pussy manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! True Panzies win the toss. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 12, 1 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 10, 4 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 10, 7 ) 6 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 12, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 107 moved location (MPL) to ( 15, 3 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 16, 10 ) 101 moved location (MPL) to ( 15, 13 ) 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 22, 10 ) 112 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( 15, 8 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (4+5) = Brilliant Coaching Devil Doormen: 1 + 1 coaches True Panzies: 5 + 4 coaches True Panzies get an extra re-roll. KICK skill used. Kick result. Direction: 3 Distance: 2 Scatter roll: 2 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. True Panzies concedes the match. Devil Doormen Winnings Roll: 6 + 2 True Panzies Winnings Roll: 1 + -1 Goes to other team. jveujouer gets an MVP award. jecrivengence gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=6 +1 for win Devil Doormen FF Roll: 6 + 3 True Panzies Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(5) 2(7) 3(6) 4(6) 5(11) 6(6) Total(41) D8: 1(0) 2(1) 3(1) 4(0) 5(0) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Devil Doormen: 1 True Panzies: 0 WINNINGS Devil Doormen: 80000 True Panzies: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=12,y=7] : current status = 0 4 : current square = java.awt.Point[x=12,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ********