Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 5 4 1 9 [Block] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [SKILL -n, Block, Tackle] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Zipper Snapjawed Player 5: L Lizardman Skink 8 2 3 7 [TRAIT, Dodge, Stunty] Player 6 name: Thunder Bloodfang Player 6: S Lizardman Saurus 6 4 1 9 [] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Frenzy, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Martin Coldblood Player 14: L Lizardman Skink 7 2 3 7 [Dodge, Side Step, Sprint, Stunty] Player 15 name: Slider Fastpaw Player 15: L Lizardman Skink 8 2 3 7 [SKILL -n, Dodge, Stunty] Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Dodge, Pass, Safe Throw] Player 103 name: Axir Player 103: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 104 name: Zathcan Iceseeker Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 109 name: Nekva Demonseeker Player 109: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 112 name: Darkcloud Player 112: L Dark Elf Lineman 6 3 4 8 [] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Strip Ball, Tackle] Player 115 name: Tanis DarkSpear Player 115: T Dark Elf Thrower 6 3 4 8 [Pass] *** Setup start *** Weather roll(2+5) Current Weather: Nice Gate: 24000 screaming fans show up for the game. Handicap result 34:SMELLING SALTS. Handicap result 42:DOOM & GLOOM. Duplicate handicap result 33:SMELLING SALTS. Rerolling result. Handicap result 62:VIRUS. Fell Swamp Mudhoppers gain SMELLING SALTS. Darkness lose half their rerolls from DOOM & GLOOM. 101: status changed from 0 to 2. Mdadar Reincarnated suffers from a VIRUS. 105: status changed from 0 to 2. Tirad suffers from a VIRUS. 110: status changed from 0 to 2. Dalamar suffers from a VIRUS. Crusher McMudd manages to ignore the niggling pain. Killgore Crushman manages to ignore the niggling pain. Preston Forkeytongue manages to ignore the niggling pain. Slider Fastpaw manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Fell Swamp Mudhoppers win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 109 moved location (MPL) to ( 17, 10 ) 114 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 19, 4 ) 115 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 19, 10 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 12 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 7, 4 ) 12 moved location (MPL) to ( 14, 8 ) 1 moved location (MPL) to ( 14, 13 ) 2 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 5 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 7 Distance: 1 Darkness perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Scatter roll: 4 Ball moved to ( 9, 8 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fell Swamp Mudhoppers concedes the match. Fell Swamp Mudhoppers Winnings Roll: 1 + -1 Goes to other team. Darkness Winnings Roll: 5 + -3 Zudun gets an MVP award. Zaknafein Do-Urden gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Fell Swamp Mudhoppers Conceding, auto lost FF not conceding +2 for other team conceding roll=4 +1 for win Darkness FF Roll: 4 + 3 ***END Fan Factor DEBUG*** D6: 1(5) 2(7) 3(6) 4(5) 5(6) 6(1) Total(30) D8: 1(0) 2(0) 3(0) 4(1) 5(0) 6(0) 7(1) 8(0) Total(2) GAME OVER Final Score: Fell Swamp Mudhoppers: 0 Darkness: 1 WINNINGS Fell Swamp Mudhoppers: 0 Darkness: 20000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=19,y=4] : current status = 0 106 : current square = java.awt.Point[x=19,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ********