Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Oakenwood the Hardheaded Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [Block] Player 3 name: Son of Slothlorien Player 3: Tm Treeman 2 6 1 10 [Big Guy, Break Tackle, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 6 7 [+ag, +ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 5 name: Baby Greens Player 5: L Wood Elf Lineman 7 3 4 7 [] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 7 name: Third Seed Player 7: T Wood Elf Thrower 7 2 4 7 [Dodge, Pass] Player 8 name: Death Online Player 8: L Wood Elf Lineman 7 3 4 7 [] Player 9 name: Borogopher Player 9: C Wood Elf Catcher 9 2 4 7 [Catch, Dodge] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Leap, Sprint, Sure Feet] Player 11 name: Wild Whacking Woody Player 11: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2795] Connected as server to game 'sonicballs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2838] Connected as server to game 'sonicballs'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 101 name: Hans Brinker Player 101: L Human Lineman 6 3 3 8 [] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block, Pass Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block, Dirty Player, Shadowing] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 5 3 3 8 [Block, Dodge, Pass Block] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 109 name: Buck Satan Player 109: B Human Blitzer 7 3 3 8 [Block, Dodge, Guard] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 111 name: P. Thomas Rickle Player 111: B Human Blitzer 7 3 3 8 [Block, Guard] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 113 name: WartNose Player 113: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Block, Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] Done loading opponent team. *** Setup start *** Weather roll(6+4) Current Weather: Nice *** Setup start *** Gate: 83000 screaming fans show up for the game. Handicap result 33:SMELLING SALTS. Handicap result 41:DOOM & GLOOM. Sylvan SuperSonics gain SMELLING SALTS. Dead-On Balls Inaccurate lose half their rerolls from DOOM & GLOOM. Dances with Ents Jr. is suffering from a niggling injury. 4: status changed from 0 to 2. Mallornstump manages to ignore the niggling pain. Borogopher manages to ignore the niggling pain. GreenWood the Great manages to ignore the niggling pain. Mack N. Nosenz-Atoll manages to ignore the niggling pain. Blitzen is suffering from a niggling injury. 110: status changed from 0 to 2. Comet is suffering from a niggling injury. 112: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Dead-On Balls Inaccurate win the toss. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 12, 2 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 0 ) 108 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 19, 9 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (21, 7) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 5 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Sylvan SuperSonics start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 10 ) (4) Go for it successful. 10 moved (MP) to ( 22, 10 ) (6) Go for it successful. 10 moved (MP) to ( 23, 9 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 10 ) (1) Wild Whacking Woody trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 11 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Whacking Woody slips past his opponent(s) unhindered. (3) Go for it successful. 11 moved (MP) to ( 21, 8 ) Move ended for Wild Whacking Woody [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 10 ) Move ended for Baby Greens Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) Move ended for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 4 ) 103 blocked. Sylvan SuperSonics , Choose a block die. POW Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) (4, 3) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 15, 4 ) Move ended for Mallornstump [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 2 + 0 = 2 Borogopher slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 5 ) Turn time limit reached. 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 6 ) Move ended for Borogopher Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Ball placed at (21, 7) Ball moved to ( 23, 9 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 5 + 0 = 5 Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Harold Tu "Sheitz-Tu" Thwind 113: Select an action for WartNose Select an action for WartNose 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for WartNose Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6) Son of Slothlorien is saved by his thick skull (5, 5) + 1, (4, 4) + 0, 0: Son of Slothlorien has been stunned. 3: status changed from 0 to 2. [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mack N. Uptha-Numbaz Morning Wood is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. Mack N. Uptha-Numbaz saved by block skill. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 11 ) Move ended for Bob the Lineman 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Hans Brinker Baby Greens is knocked over. Player pushed to (10, 11) 5 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 4) + 0, (3, 4) + 0, 0: Baby Greens has been stunned. 5: status changed from 0 to 2. 101 moved (MP) to ( 19, 10 ) [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 21, 3 ) 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 22, 5 ) Move ended for Patch Kid 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 5 ) Move ended for Buck Satan 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Pot Borogopher is knocked over. Player pushed to (9, 5) 9 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 4) + 0, (1, 5) + 0, 0: Borogopher has been stunned. 9: status changed from 0 to 2. [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 22, 10 ) 10 blocked. Verified Opponent Roll = 1 (1) P. Thomas Rickle trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL GreenWood the Great saved by block skill. P. Thomas Rickle saved by block skill. Move ended for P. Thomas Rickle Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 3: status changed from 2 to 1. Son of Slothlorien rolls over. 5: status changed from 2 to 1. Baby Greens rolls over. 9: status changed from 2 to 1. Borogopher rolls over. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 7 ) Move ended for Oakenwood the Hardheaded Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Wild Whacking Woody Pot saved by block skill. Wild Whacking Woody saved by block skill. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 24, 8 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 25, 8 ) 10 moved (MP) to ( 26, 7 ) 10 moved (MP) to ( 26, 6 ) 10 moved (MP) to ( 26, 5 ) 10 moved (MP) to ( 26, 6 ) 10 moved (MP) to ( 26, 5 ) 10 moved (MP) to ( 26, 6 ) 10 moved (MP) to ( 27, 6 ) GreenWood the Great scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=7] : current status = 1 3 : current square = java.awt.Point[x=14,y=7] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=19,y=11] : current status = 1 5 : current square = java.awt.Point[x=19,y=11] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=20,y=5] : current status = 1 9 : current square = java.awt.Point[x=20,y=5] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=21,y=8] : current status = 0 11 : current square = java.awt.Point[x=21,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=14,y=6] : current status = 1 14 : current square = java.awt.Point[x=14,y=6] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=14,y=8] : current status = 0 105 : current square = java.awt.Point[x=14,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=21,y=5] : current status = 0 109 : current square = java.awt.Point[x=21,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=6] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=0] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=22,y=5] : current status = 0 115 : current square = java.awt.Point[x=22,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 12, 11 ) 14 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 12, 3 ) 10 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 3 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 15, 0 ) 111 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) Turn time limit reached. 101 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 9 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 3 Distance: 1 Sylvan SuperSonics perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 3 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 113: Select an action for WartNose Select an action for WartNose 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mack N. Uptha-Numbaz Baby Greens is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 5) + 0, (5, 3) + 0, 0: Baby Greens has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Bob the Lineman Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 2 PRO Roll(2) - PRO fails PUSHBACK Move ended for WartNose STAND FIRM skill used. [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 1 ) Move ended for Buck Satan 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 0 ) 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 0 ) 115 moved (MP) to ( 9, 0 ) 115 moved (MP) to ( 8, 0 ) 115 moved (MP) to ( 7, 1 ) Move ended for Patch Kid 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 2 ) Move ended for Hans Brinker 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 4 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 24, 6 ) 108 moved (MP) to ( 25, 6 ) Move ended for Pot [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 4 + 0 = 4 P. Thomas Rickle slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 9 ) Turn time limit reached. 111 moved (MP) to ( 13, 8 ) 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 10) 9 moved (MP) to ( 11, 10 ) Move ended for P. Thomas Rickle Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Branch Predeliction Player pushed to (14, 9) 111 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 3 ) 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 5 ) 10 moved (MP) to ( 21, 6 ) (6) Go for it successful. 10 moved (MP) to ( 22, 6 ) (3) Go for it successful. 10 moved (MP) to ( 23, 6 ) SPRINT used. (6) Go for it successful. 10 moved (MP) to ( 24, 6 ) Move ended for GreenWood the Great [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 18, 10 ) Move ended for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 13, 8 ) 114 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Mack N. Uptha-Numbaz is knocked over. Player pushed to (15, 8) 114 moved (MP) to ( 15, 8 ) (2, 6) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. Move ended for Mallornstump [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 13 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 9 ) (4) Go for it successful. 9 moved (MP) to ( 21, 8 ) (2) Go for it successful. 9 moved (MP) to ( 22, 7 ) Move ended for Borogopher [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 4 ) 14 moved (MP) to ( 7, 3 ) 14 moved (MP) to ( 6, 2 ) Move ended for Morning Wood Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 7, 9 ) Move ended for Wild Whacking Woody Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Mack N. Uptha-Numbaz 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 6 ) Move ended for Mack N. Nosenz-Atoll 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 21, 6 ) Move ended for Bob the Lineman 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for P. Thomas Rickle Mallornstump is knocked over. Player pushed to (17, 7) 6 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 13, 8 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for WartNose Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 5) + 1, (1, 6) + 0, 0: Son of Slothlorien has been stunned. 3: status changed from 0 to 2. [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 7, 2 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Morning Wood is knocked over. Player pushed to (24, 3) 14 moved (MP) to ( 5, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 8, 2 ) 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 12, 2 ) Move ended for Buck Satan [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 1 ) 115 moved (MP) to ( 9, 1 ) 115 moved (MP) to ( 10, 1 ) 115 moved (MP) to ( 11, 1 ) Move ended for Patch Kid 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 26, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pot knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 25, 4 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 22, 1 ) 108 moved (MP) to ( 21, 1 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 Turn time limit reached. Move ended for Pot Ball moved to ( 18, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Patch Kid dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker Dead-On Balls Inaccurate turn ended. [Game Saved] 3: status changed from 2 to 1. Son of Slothlorien rolls over. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 6, 2 ) 14 moved (MP) to ( 7, 2 ) 14 moved (MP) to ( 8, 2 ) 14 moved (MP) to ( 9, 1 ) Move ended for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 12, 3 ) Move ended for Mallornstump [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 10, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(3) Leap successful. 11 moved (MP) to ( 11, 2 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 115 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 1) 115 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 11, 1 ) Move ended for Wild Whacking Woody [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 9, 2 ) Move ended for Branch Predeliction [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 13, 9 ) Move ended for Oakenwood the Hardheaded Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 8 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Borogopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 2 + 0 = 2 Borogopher slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 4 + 9 ma SHADOWING fails. 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 16, 1 ) Move ended for Borogopher Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 108: Select an action for Pot Select an action for Pot 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) Move ended for Bob the Lineman 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for P. Thomas Rickle Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. P. Thomas Rickle saved by block skill. [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 4 ) Move ended for Mack N. Nosenz-Atoll 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Buck Satan Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 5 ) Move ended for WartNose [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 10, 3 ) Move ended for Mack N. Uptha-Numbaz 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 6 ) 103 moved (MP) to ( 8, 5 ) 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 9, 3 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Hans Brinker Branch Predeliction is knocked over. Player pushed to (21, 1) 2 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 0, (3, 1) + 0, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 9, 2 ) [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = POW POW Morning Wood is knocked over. Player pushed to (21, 0) 14 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 6) + 0, (5, 2) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. 115 moved (MP) to ( 9, 1 ) 115 moved (MP) to ( 8, 2 ) 115 moved (MP) to ( 7, 3 ) 115 moved (MP) to ( 6, 4 ) 115 moved (MP) to ( 5, 5 ) 115 moved (MP) to ( 4, 6 ) 115 moved (MP) to ( 3, 7 ) 115 moved (MP) to ( 2, 8 ) Patch Kid scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Smelling salts used. Verified Opponent Roll = 2 (2) Baby Greens regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 17, 4 ) Turn time limit reached. 103 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 18, 1 ) 103 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 17, 2 ) 109 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 17, 10 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 8, 5 ) 10 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 6, 6 ) 14 moved (SP) to ( 11, 6 ) 6 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 8, 2 ) 9 moved (SP) to ( 6, 8 ) 5 moved (SP) to ( 6, 2 ) 5 moved (SP) to ( 7, 2 ) 9 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 9 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (4+1) = Cheering Fans Dead-On Balls Inaccurate: 1 + 10FF + 0CL Sylvan SuperSonics: 1 + 11FF + 0CL Sylvan SuperSonics get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (24, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 0 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 1 ) 5 moved (MP) to ( 9, 0 ) GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 3 + 0 = 3 5 moved (MP) to ( 10, 1 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 13, 3 ) Hand off selected. Move ended for Baby Greens Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 8 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll Normal move selected. 105 moved (MP) to ( 14, 7 ) Move ended for Mack N. Nosenz-Atoll PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Oakenwood the Hardheaded TARGET: 3 --- ROLL: 3 + 1Qp + -1Tz = 3 Move ended for Oakenwood the Hardheaded Ball moved to ( 13, 10 ) GET BALL BEFORE RE_ROLL: Wild Whacking Woody dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Turn time limit reached. [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 12, 11 ) Move ended for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 9 ) Move ended for Morning Wood Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) Move ended for Borogopher Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 5 + 0 = 5 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 23, 9 ) (4) Go for it successful. 10 moved (MP) to ( 24, 9 ) (4) Go for it successful. 10 moved (MP) to ( 25, 9 ) SPRINT used. (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 10 moved (MP) to ( 26, 9 ) Move ended for GreenWood the Great Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 25, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 113: Select an action for WartNose Select an action for WartNose 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 9 ) Move ended for Hans Brinker 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for WartNose Son of Slothlorien is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (5, 4) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. WartNose saved by block skill. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 7 ) Move ended for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Mack N. Nosenz-Atoll Oakenwood the Hardheaded is knocked over. Player pushed to (17, 8) 1 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Oakenwood the Hardheaded has been stunned. 1: status changed from 0 to 2. 105 moved (MP) to ( 13, 8 ) [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 14, 8 ) Move ended for Buck Satan 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 10 ) Move ended for Mack N. Uptha-Numbaz 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 13 ) 115 moved (MP) to ( 14, 13 ) 115 moved (MP) to ( 13, 12 ) Move ended for Patch Kid 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 12 ) Move ended for Pot 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 15, 11 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Mallornstump is knocked over. Player pushed to (16, 11) 6 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 2) + 0, (6, 1) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. 111 moved (MP) to ( 14, 11 ) Move ended for P. Thomas Rickle Dead-On Balls Inaccurate: All players have moved. Turn time limit reached. Dead-On Balls Inaccurate turn ended. [Game Saved] 1: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 6: status changed from 2 to 1. Mallornstump rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) Stand up roll passed. (4) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Borogopher 9: Select an action for Borogopher Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 115 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Branch Predeliction SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 13) 115 moved (MP) to ( 14, 13 ) (1, 3) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 0 to 1. 2 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 7 ) Move ended for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Turn time limit reached. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 8 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 27, 7 ) 10 moved (MP) to ( 27, 6 ) 10 moved (MP) to ( 27, 5 ) Move ended for GreenWood the Great [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. POW/SKULL Move ended for Morning Wood Buck Satan saved by block skill. Morning Wood is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Patch Kid 109: Select an action for Buck Satan Select an action for Buck Satan 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for WartNose Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 9 ) Move ended for Buck Satan 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mack N. Nosenz-Atoll Borogopher saved by dodge skill. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 12, 9 ) [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) Move ended for Mack N. Uptha-Numbaz 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for P. Thomas Rickle Player pushed to (17, 10) 11 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 13, 10 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 9, 8 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 11, 11 ) 11 blocked. Verified Opponent Roll = 1 (1) Bob the Lineman trips and falls trying to go for it! Move ended for Bob the Lineman Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 104: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) Stand up roll passed. (4) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 8 ) 101 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (15, 9) 101 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) Move ended for Baby Greens [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Mallornstump Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Oakenwood the Hardheaded Select an action for Borogopher 9: Select an action for Borogopher Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 4 + 0 = 4 Borogopher slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 3 ) Turn time limit reached. Move ended for Borogopher [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) Target(3) Roll(2) Wild Whacking Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(1) Wild Whacking Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Whacking Woody 11 moved (MP) to ( 13, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Wild Whacking Woody has been knocked prone. 11: status changed from 3 to 1. Ball moved to ( 14, 7 ) Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 12 ) Move ended for Bob the Lineman 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (17, 11) 2 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 13, 12 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Move ended for Buck Satan Morning Wood is knocked over. Player pushed to (14, 10) 14 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 4) + 0, (1, 6) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 101: Select an action for Hans Brinker Select an action for Hans Brinker 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (18, 7) 1 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 8 ) [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for P. Thomas Rickle Mallornstump saved by block skill. P. Thomas Rickle saved by block skill. [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 2 + 0 = 2 Pot is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Pot has been knocked prone. Move ended for Pot 108: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 113 blocked. Sylvan SuperSonics , Choose a block die. Big Guys cannot use team rerolls. POW/SKULL Move ended for Son of Slothlorien WartNose saved by block skill. Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 25, 8 ) 103 moved (MP) to ( 25, 7 ) 103 moved (MP) to ( 25, 6 ) 103 moved (MP) to ( 25, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) Move ended for WartNose [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Hans Brinker Baby Greens is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. Hans Brinker is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 101: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Whacking Woody slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 5 + 0 = 5 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 4 ) Hand off selected. Move ended for Wild Whacking Woody Ball moved to ( 18, 3 ) GET BALL FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 6 ) 10 moved (MP) to ( 27, 7 ) 10 moved (MP) to ( 27, 8 ) 10 moved (MP) to ( 27, 9 ) 10 moved (MP) to ( 27, 10 ) 10 moved (MP) to ( 27, 11 ) 10 moved (MP) to ( 27, 12 ) Move ended for GreenWood the Great Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 7 ) 9 moved (MP) to ( 23, 8 ) 9 moved (MP) to ( 24, 9 ) 9 moved (MP) to ( 25, 10 ) 9 moved (MP) to ( 25, 11 ) 9 moved (MP) to ( 25, 12 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Borogopher TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Borogopher Ball moved to ( 27, 12 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=7] : current status = 4 1 : current square = java.awt.Point[x=11,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=12,y=11] : current status = 0 2 : current square = java.awt.Point[x=12,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=8] : current status = 1 3 : current square = java.awt.Point[x=15,y=8] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=16,y=9] : current status = 1 5 : current square = java.awt.Point[x=16,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=11] : current status = 4 6 : current square = java.awt.Point[x=13,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=25,y=12] : current status = 0 9 : current square = java.awt.Point[x=25,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=4] : current status = 4 11 : current square = java.awt.Point[x=17,y=4] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=15,y=10] : current status = 1 14 : current square = java.awt.Point[x=15,y=10] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=25,y=5] : current status = 0 103 : current square = java.awt.Point[x=25,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=25,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=25,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=12,y=12] : current status = 0 104 : current square = java.awt.Point[x=12,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=12,y=8] : current status = 0 105 : current square = java.awt.Point[x=12,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=18,y=9] : current status = 1 108 : current square = java.awt.Point[x=18,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=13,y=9] : current status = 0 109 : current square = java.awt.Point[x=13,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=6] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=13,y=10] : current status = 0 111 : current square = java.awt.Point[x=13,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=0] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=13,y=12] : current status = 0 114 : current square = java.awt.Point[x=13,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=14,y=13] : current status = 0 115 : current square = java.awt.Point[x=14,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Dead-On Balls Inaccurate Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 18, 14 ) 108 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 12 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 5, 6 ) 9 moved (SP) to ( 5, 3 ) 5 moved (SP) to ( 5, 10 ) 9 moved (SP) to ( 6, 3 ) 5 moved (SP) to ( 6, 11 ) 2 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Sylvan SuperSonics quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 2 Distance: 1 9 moved (SP) to ( 6, 4 ) 5 moved (SP) to ( 7, 11 ) 3 moved (SP) to ( 15, 10 ) 10 moved (SP) to ( 15, 12 ) 11 moved (SP) to ( 15, 11 ) 2 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 15, 9 ) 14 moved (SP) to ( 13, 5 ) Ball placed at (24, 11) Ball placed at (24, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 11 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 5 ) 9 moved (MP) to ( 5, 6 ) 9 moved (MP) to ( 5, 7 ) 9 moved (MP) to ( 4, 8 ) 9 moved (MP) to ( 4, 9 ) 9 moved (MP) to ( 4, 10 ) 9 moved (MP) to ( 4, 11 ) GET BALL FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 5, 11 ) 9 moved (MP) to ( 6, 11 ) Hand off selected. Move ended for Borogopher Ball moved to ( 7, 11 ) GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind Normal move selected. 103 moved (MP) to ( 16, 13 ) 103 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 2 + 0 = 2 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 13 ) Move ended for Harold Tu "Sheitz-Tu" Thwind PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 7 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Harold Tu "Sheitz-Tu" Thwind. Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Baby Greens miss threw the ball! TARGET: 3 --- ROLL: 2 + 1Qp + -1Tz = 2 Team re-roll used. PASS FINAL RESULT: Baby Greens TARGET: 3 --- ROLL: 6 Move ended for Baby Greens Ball moved to ( 15, 12 ) GET BALL BEFORE RE_ROLL: GreenWood the Great dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Turn time limit reached. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 114 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Mallornstump Mack N. Uptha-Numbaz is knocked over. Player pushed to (17, 10) 114 moved (MP) to ( 17, 10 ) (1, 6) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 12 ) Move ended for Wild Whacking Woody Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 20, 13 ) 2 moved (MP) to ( 21, 13 ) Move ended for Branch Predeliction Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 12 ) (6) Go for it successful. 1 moved (MP) to ( 22, 12 ) Move ended for Oakenwood the Hardheaded [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 20, 13 ) 10 moved (MP) to ( 20, 14 ) Move ended for GreenWood the Great [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 12 ) Move ended for Morning Wood Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) TAKE ROOT roll passed. Blitz selected. 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 12 ) 111 blocked. (6) Go for it successful. Sylvan SuperSonics , Choose a block die. POW P. Thomas Rickle is knocked over. Player pushed to (16, 14) 111 moved (MP) to ( 16, 14 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (1, 5) + 0, 0: P. Thomas Rickle has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 17, 13 ) Move ended for Son of Slothlorien Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 111: status changed from 2 to 1. P. Thomas Rickle rolls over. 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 23, 8 ) Move ended for Buck Satan 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 19, 10 ) Move ended for WartNose [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Mack N. Uptha-Numbaz 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 12 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 11 ) Move ended for Bob the Lineman 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 22, 11 ) Move ended for Hans Brinker [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 7 ) 108 moved (MP) to ( 22, 8 ) Move ended for Pot Pot has already moved this turn. 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 22, 10 ) 115 moved (MP) to ( 23, 10 ) 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 24, 12 ) 115 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 4 + 0 = 4 Patch Kid slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (8, 12) 2 moved (MP) to ( 21, 12 ) 115 moved (MP) to ( 21, 13 ) Move ended for Patch Kid [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Player pushed to (16, 11) 5 moved (MP) to ( 13, 11 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Blitz selected. 115 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (22, 14) 115 moved (MP) to ( 22, 14 ) 2 moved (MP) to ( 22, 13 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 6 + 0 = 6 Branch Predeliction slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 1 + 7 ma SHADOWING successful. 104 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 23, 13 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 4 + 0 = 4 Branch Predeliction slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 5 + 7 ma SHADOWING fails. 2 moved (MP) to ( 24, 13 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 25, 13 ) 2 moved (MP) to ( 26, 13 ) 2 moved (MP) to ( 27, 13 ) Branch Predeliction scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=13,y=11] : current status = 0 5 : current square = java.awt.Point[x=13,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=6,y=11] : current status = 0 9 : current square = java.awt.Point[x=6,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=6,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=6,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=20,y=14] : current status = 0 10 : current square = java.awt.Point[x=20,y=14] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=14] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=14] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=22,y=11] : current status = 0 101 : current square = java.awt.Point[x=22,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=13] : current status = 0 103 : current square = java.awt.Point[x=14,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=19,y=12] : current status = 0 105 : current square = java.awt.Point[x=19,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=23,y=8] : current status = 0 109 : current square = java.awt.Point[x=23,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=6] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=16,y=14] : current status = 1 111 : current square = java.awt.Point[x=16,y=14] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=14] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=14] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=0] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=22,y=14] : current status = 0 115 : current square = java.awt.Point[x=22,y=14] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=14] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=14] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 10, 8 ) 5 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 9, 3 ) 14 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 10, 11 ) 14 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 12, 3 ) 9 moved (SP) to ( 12, 11 ) 11 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 4 ) Waiting for Dead-On Balls Inaccurate to set players on field. Turn time limit reached. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 15, 0 ) 108 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 5 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (6+5) = Throw a rock Sylvan SuperSonics: 6 + 11 FanFactor Dead-On Balls Inaccurate: 8 + 10 FanFactor Dead-On Balls Inaccurate fans throw a rock. Branch Predeliction is hit by the rock. (2, 1) + 0, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. Kick result. Direction: 4 Distance: 6 Ball placed at (20, 7) Scatter roll: 2 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 113: Select an action for WartNose Select an action for WartNose 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bob the Lineman Baby Greens is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) Move ended for Mack N. Nosenz-Atoll 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for WartNose Son of Slothlorien is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (3) Son of Slothlorien's thick skull does not save 'em (4, 6) + 1, (2, 6) + 0, 0: Son of Slothlorien has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) WartNose saved by block skill. [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for P. Thomas Rickle Oakenwood the Hardheaded is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. 111 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 11, 3 ) Move ended for Hans Brinker 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) Move ended for Mack N. Uptha-Numbaz 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 24, 7 ) 108 moved (MP) to ( 25, 7 ) 108 moved (MP) to ( 26, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 25, 5 ) 108 moved (MP) to ( 24, 4 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 Move ended for Pot Ball moved to ( 14, 0 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Patch Kid dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 0 ) 109 moved (MP) to ( 13, 0 ) 109 moved (MP) to ( 12, 0 ) 109 moved (MP) to ( 11, 0 ) 109 moved (MP) to ( 11, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mallornstump saved by dodge skill. Player pushed to (16, 3) 6 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 11, 2 ) Move ended for Buck Satan [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 0 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) Turn time limit reached. Move ended for Patch Kid Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 6 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 6 + 0 = 6 Oakenwood the Hardheaded slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 5 + 7 ma SHADOWING fails. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) Move ended for Oakenwood the Hardheaded [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Mallornstump Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (14, 1) 103 moved (MP) to ( 14, 1 ) (4, 6) + 0, (4, 3) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been stunned. 103: status changed from 0 to 2. 6 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(5) Leap successful. 11 moved (MP) to ( 12, 2 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 115 blocked. (4) Go for it successful. Sylvan SuperSonics , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 1) 115 moved (MP) to ( 11, 1 ) (2, 2) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 3 to 1. 11 moved (MP) to ( 12, 1 ) Ball moved to ( 11, 2 ) GET BALL FINAL RESULT: Buck Satan TARGET: 6 --- ROLL: 6 + 0 = 6 Turn time limit reached. Move ended for Wild Whacking Woody [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 11, 5 ) (4) Go for it successful. 14 moved (MP) to ( 11, 4 ) Move ended for Morning Wood [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 9, 2 ) (1) Borogopher trips and falls trying to go for it! Move ended for Borogopher 9 moved (MP) to ( 10, 1 ) (6, 1) + 0, (0, 0) + 0, 0: Borogopher has been knocked prone. 9: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Harold Tu "Sheitz-Tu" Thwind rolls over. 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Patch Kid 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 4 ) Move ended for P. Thomas Rickle 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 10, 4 ) Move ended for Bob the Lineman 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hans Brinker Player pushed to (16, 3) 10 moved (MP) to ( 13, 3 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 11, 5 ) Move ended for WartNose [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 5 ) Move ended for Pot 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Buck Satan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 2 + 0 = 2 Buck Satan is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. Move ended for Buck Satan 109: status changed from 3 to 1. Verified Opponent Roll = 2 Ball moved to ( 19, 1 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 18, 2 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 5 ) Move ended for Baby Greens Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Oakenwood the Hardheaded Player pushed to (12, 5) 111 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 114 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Mallornstump Mack N. Uptha-Numbaz saved by block skill. Mallornstump saved by block skill. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 1 ) 10 moved (MP) to ( 22, 1 ) (4) Go for it successful. 10 moved (MP) to ( 23, 1 ) (3) Go for it successful. 10 moved (MP) to ( 24, 1 ) SPRINT used. (3) Go for it successful. 10 moved (MP) to ( 25, 1 ) Move ended for GreenWood the Great [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Borogopher 9: Select an action for Borogopher Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. Turn time limit reached. 115 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Patch Kid saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 2) 115 moved (MP) to ( 11, 2 ) Scatter roll: 8 Ball moved to ( 10, 2 ) Scatter roll: 8 Ball moved to ( 9, 2 ) 9 moved (MP) to ( 9, 2 ) DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 Borogopher slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 6 + 0 = 6 9 moved (MP) to ( 9, 1 ) 9 moved (MP) to ( 10, 0 ) 9 moved (MP) to ( 11, 0 ) 9 moved (MP) to ( 12, 0 ) Move ended for Borogopher [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Block selected. 115 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Wild Whacking Woody SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 1) 115 moved (MP) to ( 10, 1 ) (1, 3) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Hans Brinker is knocked over. Player pushed to (11, 2) 101 moved (MP) to ( 11, 2 ) (4, 2) + 0, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 101: status changed from 0 to 1. 14 moved (MP) to ( 11, 3 ) Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hans Brinker 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 9, 1 ) 115 moved (MP) to ( 8, 2 ) 115 moved (MP) to ( 7, 3 ) 115 moved (MP) to ( 6, 4 ) 115 moved (MP) to ( 5, 5 ) 115 moved (MP) to ( 4, 6 ) 115 moved (MP) to ( 3, 7 ) 115 moved (MP) to ( 2, 7 ) Move ended for Patch Kid 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 2 PRO Roll(2) - PRO fails POW/SKULL Move ended for WartNose Branch Predeliction saved by block skill. WartNose saved by block skill. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 11, 4 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Buck Satan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 3 + 0 = 3 Buck Satan slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 0 ) 109 moved (MP) to ( 11, 1 ) Move ended for Buck Satan [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 0 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Borogopher is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (3, 5) + 0, (1, 4) + 0, 0: Borogopher has been stunned. 9: status changed from 3 to 2. Harold Tu "Sheitz-Tu" Thwind saved by block skill. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Ball throw-in: 2, 12 (17, 0) Ball moved to ( 6, 11 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 5, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 108: Select an action for Pot Select an action for Pot 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 4 Turn time limit reached. (4) Go for it successful. 108 moved (MP) to ( 25, 12 ) Move ended for Pot [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for P. Thomas Rickle Baby Greens is knocked over. Player pushed to (15, 4) 5 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. 111 moved (MP) to ( 13, 5 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bob the Lineman Morning Wood is knocked over. Player pushed to (17, 2) 14 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 5) + 0, (3, 1) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. 104 moved (MP) to ( 11, 3 ) [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Mack N. Uptha-Numbaz Dead-On Balls Inaccurate: All players have moved. Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 5) + 0, (5, 6) + 0, 1: Oakenwood the Hardheaded has been badly hurt! 1: status changed from 0 to 8. Mack N. Uptha-Numbaz saved by block skill. 1 moved (SP) to ( 0, 11 ) Dead-On Balls Inaccurate turn ended. [Game Saved] 9: status changed from 2 to 1. Borogopher rolls over. 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 25, 2 ) 10 moved (MP) to ( 25, 3 ) 10 moved (MP) to ( 25, 4 ) 10 moved (MP) to ( 25, 5 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 25, 7 ) 10 moved (MP) to ( 25, 8 ) 10 moved (MP) to ( 25, 9 ) 10 moved (MP) to ( 25, 10 ) (6) Go for it successful. 10 moved (MP) to ( 25, 11 ) Move ended for GreenWood the Great [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 10, 3 ) Target(3) Roll(1) Wild Whacking Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 9, 4 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Wild Whacking Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Whacking Woody slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 4 + 8 ma SHADOWING fails. 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 4, 7 ) (6) Go for it successful. 11 moved (MP) to ( 3, 7 ) 115 blocked. (6) Go for it successful. Sylvan SuperSonics , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (3, 8) 115 moved (MP) to ( 3, 8 ) (5, 3) + 0, (1, 3) + 0, 0: Patch Kid has been stunned. 115: status changed from 0 to 2. Move ended for Wild Whacking Woody [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 1 + 0 = 1 Mallornstump is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. Move ended for Mallornstump 6: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 115: status changed from 2 to 1. Patch Kid rolls over. 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 3 ) Move ended for Mack N. Uptha-Numbaz 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for WartNose 113: tackle zone state changed to false [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bob the Lineman Branch Predeliction is knocked over. Player pushed to (17, 5) 2 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (4, 6) + 0, (2, 6) + 0, 0: Branch Predeliction has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for P. Thomas Rickle Baby Greens is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (2, 6) + 0, (6, 5) + 0, 3: Baby Greens has been badly hurt! 5: status changed from 0 to 8. P. Thomas Rickle saved by block skill. 5 moved (SP) to ( 0, 12 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 23, 12 ) 108 moved (MP) to ( 22, 11 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 19, 8 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 4 + 1Acc = 5 Move ended for Pot Ball moved to ( 18, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 1 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 1 ) 109 moved (MP) to ( 5, 1 ) 109 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 2, 1 ) Buck Satan scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) Smelling salts used. Verified Opponent Roll = 1 (1) Branch Predeliction stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 9 ) Smelling salts used. Verified Opponent Roll = 3 (3) Son of Slothlorien regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 16, 1 ) 105 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 16, 13 ) 108 moved (SP) to ( 16, 12 ) Turn time limit reached. 115 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 9 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 13, 5 ) 14 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 9, 6 ) 14 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 8, 8 ) 14 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 6, 6 ) 11 moved (SP) to ( 6, 7 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (5+6) = Throw a rock Dead-On Balls Inaccurate: 10 + 10 FanFactor Sylvan SuperSonics: 8 + 11 FanFactor Dead-On Balls Inaccurate fans throw a rock. Mallornstump is hit by the rock. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Ball placed at (24, 11) Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 3 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. 6: status changed from 2 to 1. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 21, 3 ) 10 moved (MP) to ( 22, 3 ) 10 moved (MP) to ( 23, 2 ) (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 10 moved (MP) to ( 24, 1 ) (1) GreenWood the Great trips and falls trying to go for it! Move ended for GreenWood the Great 10 moved (MP) to ( 25, 1 ) (5, 6) + 0, (2, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 3 to 2. Ball moved to ( 24, 2 ) Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Harold Tu "Sheitz-Tu" Thwind 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 18, 1 ) 109 moved (MP) to ( 19, 1 ) 109 moved (MP) to ( 18, 1 ) 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 1 ) Move ended for Buck Satan 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 4 ) Move ended for WartNose [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 1 (1) Pot trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Pot trips and falls trying to go for it! Move ended for Pot 108 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Mallornstump Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) - stand up roll fails! Move ended for Son of Slothlorien Blitz action used. [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Morning Wood Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) Move ended for Borogopher Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 7 ) Move ended for Wild Whacking Woody Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 22, 1 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pot Ball moved to ( 14, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) Move ended for Buck Satan 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 10, 2 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 8, 2 ) Move ended for Hans Brinker [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 2 ) Move ended for WartNose [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 10, 4 ) 115 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 1 (1) Patch Kid trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 7, 2 ) Move ended for Patch Kid [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Mack N. Uptha-Numbaz Morning Wood is knocked over. Player pushed to (13, 10) 14 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 15, 9 ) [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 1 (1) P. Thomas Rickle trips and falls trying to go for it! Move ended for P. Thomas Rickle 111 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (4, 2) + 0, 0: P. Thomas Rickle has been stunned. 111: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) Stand up roll passed. (5) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 25, 2 ) 10 moved (MP) to ( 25, 3 ) 10 moved (MP) to ( 25, 4 ) 10 moved (MP) to ( 25, 5 ) 10 moved (MP) to ( 26, 6 ) 10 moved (MP) to ( 27, 7 ) Move ended for GreenWood the Great Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Morning Wood Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 5, 5 ) 11 moved (MP) to ( 5, 4 ) 11 moved (MP) to ( 5, 3 ) 11 moved (MP) to ( 5, 2 ) 11 moved (MP) to ( 6, 1 ) 11 moved (MP) to ( 7, 0 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Whacking Woody slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 0 ) 109 blocked. (3) Go for it successful. Sylvan SuperSonics , Choose a block die. POW Buck Satan is knocked over. Player pushed to (9, 2) 109 moved (MP) to ( 9, 2 ) (2, 4) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 109: status changed from 3 to 1. 11 moved (MP) to ( 9, 1 ) Ball moved to ( 8, 1 ) Move ended for Wild Whacking Woody [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 5, 2 ) 9 moved (MP) to ( 6, 1 ) 9 moved (MP) to ( 7, 0 ) DODGE BEFORE RE_ROLL: Borogopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 Borogopher slips past his opponent(s) unhindered. 9 moved (MP) to ( 8, 1 ) GET BALL FINAL RESULT: Borogopher TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Borogopher Scatter roll: 8 Ball moved to ( 7, 1 ) Sylvan SuperSonics turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. P. Thomas Rickle rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for WartNose 113: tackle zone state changed to false [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Hans Brinker Borogopher is knocked over. Player pushed to (21, 0) 9 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 6) + 0, (6, 3) + 0, 0: Borogopher has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 8, 1 ) [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Wild Whacking Woody saved by block skill. Buck Satan saved by block skill. Move ended for Buck Satan [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (20, 0) 11 moved (MP) to ( 9, 0 ) [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 6, 1 ) 115 moved (MP) to ( 5, 1 ) 115 moved (MP) to ( 4, 1 ) 115 moved (MP) to ( 3, 1 ) 115 moved (MP) to ( 2, 1 ) Patch Kid scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) Smelling salts used. Verified Opponent Roll = 2 (2) Branch Predeliction regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) Smelling salts used. Verified Opponent Roll = 5 (5) Borogopher regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 Dead-On Balls Inaccurate Winnings Roll: 3 + -1 Verified Opponent Roll = 4 Sylvan SuperSonics Winnings Roll: 4 + 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Harold Tu "Sheitz-Tu" Thwind gets an MVP award. Verified Opponent Roll = 4 Verified Opponent Roll = 8 Verified Opponent Roll = 16 Verified Opponent Roll = 3 Son of Slothlorien gets an MVP award. Verified Opponent Roll = 5 Dead-On Balls Inaccurate FF Roll: 5 + 1 Verified Opponent Roll = 2 Sylvan SuperSonics FF Roll: 2 + 0 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 D6: 1(194) 2(201) 3(172) 4(204) 5(199) 6(200) Total(1170) D8: 1(6) 2(5) 3(5) 4(1) 5(3) 6(1) 7(3) 8(7) Total(31) GAME OVER Final Score: Sylvan SuperSonics: 3 Dead-On Balls Inaccurate: 3 WINNINGS Sylvan SuperSonics: 50000 Dead-On Balls Inaccurate: 20000