Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block, Tackle] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [Block] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Block, Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block, Mighty Blow, Stand Firm] Player 6 name: elveseater Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: Backfromhell Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block, Piling On, Stand Firm] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block, Dodge, Tackle] Player 10 name: NTM Player 10: B Orc Blitzer 7 3 3 9 [+ma, Block, Dodge] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 8 [Block, Guard, Tackle] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 4 9 [+ag] Player 14 name: jveujouer Player 14: T Orc Thrower 5 3 3 8 [Pass, Sure Hands] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1264] Connected as server to game 'doorsaints'. Receiving: Silvercrest Saints.html Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Roban Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Wiridon Player 105: B Dragon Warrior 7 3 4 8 [Block] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 107 name: Twilar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Borod Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball, Tackle] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Leap, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Nerves of Steel, Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 9 3 4 7 [+ma, Block, Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(3+2) Current Weather: Nice Gate: 67000 screaming fans show up for the game. Silvercrest Saints gets a LEADER reroll. Padil manages to ignore the niggling pain. Keladon manages to ignore the niggling pain. Pradil is suffering from a niggling injury. 110: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Silvercrest Saints win the toss. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 1, 5 ) 3 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 13, 2 ) 1 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 13 ) 13 moved (SP) to ( 12, 7 ) Waiting for Silvercrest Saints to set players on field. 103 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) Turn time limit reached. 105 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 15, 14 ) 111 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 23, 4 ) 102 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 5) Kickoff Roll (3+2) = Cheering Fans Devil Doormen: 1 + 9FF + 0CL Silvercrest Saints: 4 + 9FF + 0CL Silvercrest Saints get an extra re-roll. Kick result. Direction: 6 Distance: 6 Ball placed at (19, 5) Scatter roll: 8 Ball moved to ( 18, 11 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 109: Select an action for Keladon Select an action for Keladon 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) Move ended for Wiridon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 14 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 12) 11 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 13, 14 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 13 ) 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 11 ) Move ended for Keladon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 14 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 14 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 12 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 12 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 14 ) 111 moved (MP) to ( 13, 14 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 8, 13 ) Move ended for Manawil [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 18, 12 ) Move ended for Agoran [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 10 ) Move ended for Doboran 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 14, 10 ) Move ended for Padil [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Twilar TARGET: 2 --- ROLL: 2 + 0 = 2 Twilar slips past his opponent(s) unhindered. Move ended for Twilar Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 8, 10 ) Move ended for NTM Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 4, 9 ) 3 moved (MP) to ( 4, 10 ) 3 moved (MP) to ( 4, 11 ) 3 moved (MP) to ( 5, 12 ) Move ended for Corben Dallas Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 6 ) Move ended for elveseater Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 9, 3 ) Move ended for Patibulair Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 10 ) Move ended for Crushand Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 6, 11 ) 114 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Barasil is knocked over. Player pushed to (7, 13) 114 moved (MP) to ( 7, 13 ) (3, 3) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 6, 12 ) 8 moved (MP) to ( 6, 13 ) Move ended for Tamerenshort [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 10 ) Move ended for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 7 ) Move ended for chiulenouvo Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Backfromhell Player pushed to (15, 11) 103 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 13 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW Move ended for woulkroff Devil Doormen: All players have moved. Wiridon is knocked over. Player pushed to (15, 14) 105 moved (MP) to ( 15, 14 ) (2, 6) + 0, (0, 0) + 0, 0: Wiridon has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 14, 13 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 108: Select an action for Borod Select an action for Borod 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Wiridon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Barasil 102: Select an action for Dunar Select an action for Dunar 108: Select an action for Borod Select an action for Borod 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Padil Backfromhell is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 9 ) Move ended for Borod 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 11 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW jecrivengence is knocked over. Player pushed to (17, 9) 4 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 12, 12 ) Move ended for Dunar [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 10 ) Move ended for Doboran 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 8, 12 ) 111 moved (MP) to ( 8, 11 ) Move ended for Manawil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Keladon Keladon uses TACKLE to bring his opponent down. NTM is knocked over. Player pushed to (21, 9) 10 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 8, 10 ) [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Agoran Ball moved to ( 19, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 11 ) 113 moved (MP) to ( 6, 10 ) 113 moved (MP) to ( 5, 10 ) 113 moved (MP) to ( 4, 10 ) 113 moved (MP) to ( 3, 10 ) 113 moved (MP) to ( 2, 10 ) Koragon scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 13 ) 101 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 18, 1 ) 113 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 20, 1 ) 105 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 13 ) 114 moved (SP) to ( 19, 13 ) 113 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 18, 1 ) 109 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 17, 5 ) 109 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 19, 13 ) 111 moved (SP) to ( 19, 1 ) 114 moved (SP) to ( 19, 12 ) 102 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 19, 2 ) 113 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 10 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 6) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (3+2) = Cheering Fans Silvercrest Saints: 3 + 9FF + 0CL Devil Doormen: 6 + 9FF + 0CL Devil Doormen get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 3 Distance: 1 Ball placed at (18, 6) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for chiulenouvo Padil is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (1, 1) + 0, 0: Padil has been stunned. 103: status changed from 0 to 2. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Backfromhell Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. POW Move ended for elveseater Borod is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) Move ended for Maipresque Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 101 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Gelan is knocked over. Player pushed to (18, 13) 101 moved (MP) to ( 18, 13 ) (5, 5) + 0, (1, 2) + 0, 0: Gelan has been stunned. 101: status changed from 0 to 2. 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 12 ) Move ended for Tamerenshort [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 11 ) Move ended for jecrivengence Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 9 ) Move ended for Crushand Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 8 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Corben Dallas Ball moved to ( 10, 10 ) GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 11, 9 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Gelan rolls over. 103: status changed from 2 to 1. Padil rolls over. 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 4 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. Move ended for Koragon [Game Saved] 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Move ended for Roban Backfromhell is knocked over. Player pushed to (15, 4) 7 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 12, 7 ) Move ended for Dunar Turn time limit reached. [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 7 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Corben Dallas is knocked over. Player pushed to (17, 9) 3 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 11, 8 ) Move ended for Wiridon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manawil knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Manawil TARGET: 3 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Manawil TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 10, 8 ) Sending Team File... Done Sending File Verified Opponent Roll = 5 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 5 + 0 = 5 Manawil slips past his opponent(s) unhindered. Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Move ended for Manawil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 12, 4 ) Move ended for Keladon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 5 ) Move ended for Barasil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Backfromhell Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Corben Dallas Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for elveseater Borod is knocked over. Player pushed to (17, 10) 108 moved (MP) to ( 17, 10 ) (3, 5) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 11, 9 ) Move ended for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 8 ) 111 blocked. Devil Doormen , Choose a block die. POW Manawil is knocked over. Player pushed to (11, 7) 111 moved (MP) to ( 11, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Manawil has been knocked prone. 111: status changed from 3 to 1. 10 moved (MP) to ( 10, 8 ) Ball moved to ( 11, 8 ) GET BALL FINAL RESULT: Wiridon TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 10, 9 ) Move ended for NTM [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 10, 9 ) GET BALL FINAL RESULT: Crushand TARGET: 3 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Crushand TARGET: 2 --- ROLL: 6 + 0 = 6 Crushand slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 11 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Crushand miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. PASS FINAL RESULT: Crushand TARGET: 3 --- ROLL: 6 Move ended for Crushand Ball moved to ( 18, 12 ) GET BALL FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 12 ) 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 12 ) 8 moved (MP) to ( 24, 12 ) Move ended for Tamerenshort Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 10 ) Move ended for chiulenouvo Turn time limit reached. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 19, 13 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 17, 4 ) Move ended for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) Move ended for Patibulair Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 103: Select an action for Padil Select an action for Padil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 5 ) Move ended for Padil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 8 ) Move ended for Keladon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 18, 9 ) Move ended for Dunar 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Manawil 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 6 + 0 = 6 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 23, 12 ) Move ended for Barasil [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 2 + 0 = 2 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 20, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 23, 11 ) 8 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Tamerenshort saved by block skill. Koragon saved by block skill. Move ended for Koragon [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Twilar woulkroff saved by block skill. Twilar is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (18, 11) 108 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Borod is knocked over. Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 11 ) Move ended for chiulenouvo [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) Move ended for Crushand Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 25, 12 ) DODGE BEFORE RE_ROLL: Tamerenshort knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 3 + 0 = 3 Tamerenshort slips past his opponent(s) unhindered. 8 moved (MP) to ( 26, 12 ) 8 moved (MP) to ( 27, 12 ) Tamerenshort scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=3] : current status = 0 1 : current square = java.awt.Point[x=15,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=19,y=13] : current status = 0 2 : current square = java.awt.Point[x=19,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=12,y=9] : current status = 4 3 : current square = java.awt.Point[x=12,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=11,y=9] : current status = 0 4 : current square = java.awt.Point[x=11,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=21,y=11] : current status = 0 5 : current square = java.awt.Point[x=21,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=17,y=10] : current status = 0 6 : current square = java.awt.Point[x=17,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=4] : current status = 4 7 : current square = java.awt.Point[x=14,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=10,y=8] : current status = 0 10 : current square = java.awt.Point[x=10,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=17,y=4] : current status = 0 11 : current square = java.awt.Point[x=17,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=18,y=5] : current status = 0 103 : current square = java.awt.Point[x=18,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=11,y=8] : current status = 0 105 : current square = java.awt.Point[x=11,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=4] : current status = 1 107 : current square = java.awt.Point[x=16,y=4] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=17,y=12] : current status = 1 108 : current square = java.awt.Point[x=17,y=12] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=18,y=8] : current status = 0 109 : current square = java.awt.Point[x=18,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=23,y=11] : current status = 0 113 : current square = java.awt.Point[x=23,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 13, 2 ) 8 moved (SP) to ( 13, 1 ) 7 moved (SP) to ( 13, 13 ) 7 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 7, 7 ) Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 109 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 8 ) 115 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 23, 10 ) 115 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 28, 4 ) 102 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 22, 10 ) 115 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 21, 10 ) 115 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (16, 10) Kickoff Roll (4+5) = Brilliant Coaching Devil Doormen: 1 + 1 coaches Silvercrest Saints: 2 + 1 coaches Silvercrest Saints get an extra re-roll. Kick result. Direction: 7 Distance: 5 Ball placed at (16, 10) Touchback!! Waiting for Silvercrest Saints to give the ball to a member of their team on the field. Ball moved to ( 8, 4 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 5 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 0 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Keladon Tamerenshort is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wiridon Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 14, 2 ) [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 19, 5 ) Move ended for Doboran 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 3 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 4) 1 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 3 ) Move ended for Koragon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 9, 2 ) 114 moved (MP) to ( 8, 1 ) Move ended for Barasil [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 2 ) 111 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 8, 2 ) Move ended for Manawil [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 3 + 0 = 3 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 4 + 0 = 4 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 3 ) Move ended for Padil [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 20, 2 ) 115 moved (MP) to ( 20, 1 ) Move ended for Agoran 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Gelan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 2 + 0 = 2 Gelan slips past his opponent(s) unhindered. Move ended for Gelan Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 2 ) Move ended for Corben Dallas Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 4 ) Move ended for jecrivengence Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 8, 4 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 8, 7 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tamerenshort Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 6, 2 ) 10 moved (MP) to ( 7, 1 ) 111 blocked. Devil Doormen , Choose a block die. POW Manawil is knocked over. Player pushed to (9, 2) 111 moved (MP) to ( 9, 2 ) (2, 2) + 0, (0, 0) + 0, 0: Manawil has been knocked prone. 111: status changed from 0 to 1. Move ended for NTM [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 10, 11 ) Move ended for Backfromhell Turn time limit reached. Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 12, 7 ) Move ended for Crushand Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 6 ) Move ended for elveseater Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Roban is knocked over. Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (6, 4) + 0, 6: Roban has been KILLED!! 104: status changed from 0 to 10. 5 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. POW Move ended for Patibulair Devil Doormen: All players have moved. Padil is knocked over. Player pushed to (13, 2) 103 moved (MP) to ( 13, 2 ) (3, 5) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 12, 3 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Keladon Tamerenshort is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 0 ) 102 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 11, 0 ) 102 moved (MP) to ( 10, 0 ) 102 moved (MP) to ( 9, 1 ) Move ended for Dunar Turn time limit reached. 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 8, 3 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 5) 2 moved (MP) to ( 9, 5 ) 111 moved (MP) to ( 8, 4 ) Move ended for Manawil [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 2 ) Move ended for Wiridon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 1 ) Move ended for Doboran 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 0 ) 115 moved (MP) to ( 14, 0 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Agoran Ball moved to ( 20, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 6, 4 ) 113 moved (MP) to ( 5, 4 ) 113 moved (MP) to ( 4, 4 ) 113 moved (MP) to ( 3, 4 ) 113 moved (MP) to ( 2, 4 ) Koragon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 103 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 5 ) 109 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 18, 1 ) 105 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 18, 5 ) 114 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 20, 12 ) 113 moved (SP) to ( 20, 6 ) 112 moved (SP) to ( 28, 4 ) 115 moved (SP) to ( 20, 8 ) 115 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( 20, 8 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (24, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 8 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 8 Distance: 1 Perfect Defense. Waiting for Silvercrest Saints to re-arrange players on field. 103 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 18, 5 ) 107 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 7 ) 107 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 1 ) 105 moved (SP) to ( 16, 12 ) 111 moved (SP) to ( 18, 13 ) 114 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 18, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Ball placed at (24, 3) Ball placed at (24, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 6 ) 107 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Twilar is knocked over. Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 15, 5 ) Move ended for chiulenouvo [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 7 ) Move ended for Backfromhell Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for jecrivengence Borod is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. jecrivengence saved by block skill. [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (16, 10) 103 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 5, 2 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Corben Dallas Scatter roll: 7 Ball moved to ( 4, 3 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Twilar 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) Move ended for Wiridon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW elveseater is knocked over. Player pushed to (15, 11) 6 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 14, 7 ) Move ended for Keladon [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 15, 8 ) Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Dunar Backfromhell is knocked over. Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 5) + 0, (4, 5) + 0, 0: Backfromhell has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 15, 7 ) [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 8 ) Move ended for Manawil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 11, 6 ) Move ended for Koragon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 6 ) Move ended for Doboran 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) Move ended for Gelan 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 15, 1 ) Move ended for Barasil Silvercrest Saints: All players have moved. Turn time limit reached. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 11 ) Move ended for elveseater Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 12 ) 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Wiridon is knocked over. Player pushed to (17, 10) 105 moved (MP) to ( 17, 10 ) (2, 1) + 0, (0, 0) + 0, 0: Wiridon has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 12 ) Move ended for Maipresque [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 3 ) GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 5, 4 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 7 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 5 + 1Acc = 6 Move ended for Corben Dallas Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: Crushand TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 12 ) Hand off selected. Move ended for Crushand Ball moved to ( 14, 13 ) GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 13 ) Turn time limit reached. 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 20, 13 ) (5) Go for it successful. 11 moved (MP) to ( 21, 13 ) (1) woulkroff trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 11 moved (MP) to ( 22, 13 ) Move ended for woulkroff [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) Move ended for NTM Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Borod is knocked over. Player pushed to (16, 4) 108 moved (MP) to ( 16, 4 ) (4, 2) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Doboran is knocked over. Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. A team reroll has already been used this turn. PUSHBACK Move ended for Tamerenshort Player pushed to (16, 1) 101 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. POW Move ended for Patibulair Devil Doormen: All players have moved. Barasil is knocked over. Player pushed to (16, 0) 114 moved (MP) to ( 16, 0 ) (3, 5) + 0, (2, 2) + 0, 0: Barasil has been stunned. 114: status changed from 0 to 2. 1 moved (MP) to ( 15, 1 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 114: status changed from 2 to 1. Barasil rolls over. 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 1 (1) Wiridon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 21, 13 ) Move ended for Wiridon [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 11 ) Move ended for Padil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 21, 12 ) 11 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW woulkroff is knocked over. Player pushed to (6, 13) 11 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 3 to 1. 109 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 3 Ball moved to ( 7, 12 ) Move ended for Keladon [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Doboran fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 6 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 6 Move ended for Doboran Ball moved to ( 18, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Koragon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 5 ) 113 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 6, 5 ) 113 moved (MP) to ( 5, 5 ) 113 moved (MP) to ( 4, 5 ) 113 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 2, 5 ) Koragon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 6 (6) Backfromhell regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 17, 5 ) 109 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 17, 13 ) 114 moved (SP) to ( 19, 12 ) 113 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 19, 2 ) Turn time limit reached. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 12, 11 ) 13 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 3 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 3 Distance: 3 Perfect Defense. Waiting for Silvercrest Saints to re-arrange players on field. 107 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( 17, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Ball placed at (18, 11) Ball placed at (18, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) Move ended for woulkroff Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for elveseater Twilar is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for chiulenouvo Padil is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 3) + 1, 0: Padil has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) Move ended for Crushand Select an action for Backfromhell 7: Select an action for Backfromhell Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 4 ) 102 blocked. Devil Doormen , Choose a block die. POW/SKULL Dunar is knocked over. (3, 6) + 0, (6, 3) + 0, 0: Dunar has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) jecrivengence saved by block skill. Move ended for jecrivengence [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 7 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 9 ) Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Corben Dallas fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 10, 7 ) Devil Doormen turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=14,y=1] : current status = 0 2 : current square = java.awt.Point[x=14,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=9,y=9] : current status = 0 3 : current square = java.awt.Point[x=9,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=14,y=2] : current status = 0 8 : current square = java.awt.Point[x=14,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=11,y=7] : current status = 0 10 : current square = java.awt.Point[x=11,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=14,y=12] : current status = 0 13 : current square = java.awt.Point[x=14,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (2) Dunar stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (2) Padil stays UNconscious. 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=8] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=1] : current status = 0 105 : current square = java.awt.Point[x=16,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=10] : current status = 1 107 : current square = java.awt.Point[x=16,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=18,y=10] : current status = 0 113 : current square = java.awt.Point[x=18,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=20,y=10] : current status = 0 114 : current square = java.awt.Point[x=20,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 101 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 17, 2 ) 109 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 19, 4 ) 115 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 19, 6 ) 115 moved (SP) to ( 18, 8 ) 112 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 19, 4 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 12) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Devil Doormen quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 8 moved (SP) to ( 15, 2 ) 1 moved (SP) to ( 14, 5 ) Turn time limit reached. 7 moved (SP) to ( 15, 8 ) 2 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 7, 8 ) Ball placed at (18, 12) Ball placed at (18, 12) Touchback!! Devil Doormen, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 8 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Backfromhell Gelan is knocked over. Player pushed to (17, 7) 101 moved (MP) to ( 17, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for jecrivengence Twilar is knocked over. (6, 5) + 0, (3, 4) + 0, 0: Twilar has been stunned. 107: status changed from 0 to 2. jecrivengence saved by block skill. [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 11 ) Move ended for Corben Dallas Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 11, 9 ) Move ended for Patibulair Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 11, 12 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) Move ended for woulkroff Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 14, 6 ) Move ended for Crushand Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 5 ) 112 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (19, 7) 112 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 16, 3 ) Move ended for Tamerenshort Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 107: status changed from 2 to 1. Twilar rolls over. 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 17, 4 ) Move ended for Barasil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 11 ) Move ended for Agoran 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) Move ended for Doboran 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Borod elveseater is knocked over. Player pushed to (15, 11) 6 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 15, 10 ) [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Wiridon Tamerenshort is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 9 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 10 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Maipresque is knocked over. Player pushed to (17, 9) 2 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 13, 10 ) Move ended for Keladon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 13 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tamerenshort Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for elveseater Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 109 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Keladon is knocked over. Player pushed to (14, 10) 109 moved (MP) to ( 14, 10 ) (6, 4) + 0, (3, 5) + 0, 0: Keladon has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) 2 moved (MP) to ( 13, 10 ) Move ended for Maipresque [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 5 ) Move ended for Crushand Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 6 ) Move ended for Corben Dallas Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) Move ended for jecrivengence Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) Move ended for Patibulair Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 7 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 13, 8 ) Move ended for woulkroff Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for Backfromhell Gelan is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. Backfromhell is knocked over. (5, 6) + 0, (6, 2) + 0, 0: Backfromhell has been knocked out. 7: status changed from 0 to 7. 7 moved to dugout ( 0, 8 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 101: Select an action for Gelan Select an action for Gelan 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Twilar 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 6 ) Move ended for Gelan 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Barasil STAND FIRM skill used. [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) Move ended for Doboran 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 12 ) Move ended for Agoran 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wiridon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 4 + 0 = 4 Wiridon slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 12, 6 ) Move ended for Wiridon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 3 blocked. 3: tackle zone state changed to true Waiting for opponent to choose intercepting player. GET BALL BEFORE RE_ROLL: Manawil missed the interception. TARGET: 8 --- ROLL: 1 + 0 = 1 Reroll using catch. Intercept FINAL RESULT: Manawil TARGET: 8 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Manawil. 3: tackle zone state changed to true QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 6 Ball moved to ( 13, 8 ) GET BALL FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 6 Ball moved to ( 13, 9 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Corben Dallas is knocked over. Player pushed to (14, 6) 3 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. Move ended for Manawil [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Borod elveseater is knocked over. Player pushed to (15, 12) 6 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 14, 11 ) [Game Saved] 113: Select an action for Koragon Select an action for Koragon Turn time limit reached. 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 10 ) Move ended for Koragon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for elveseater Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 6 ) 111 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Manawil saved by block skill. chiulenouvo saved by block skill. Move ended for chiulenouvo [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Twilar is knocked over. Player pushed to (14, 3) 107 moved (MP) to ( 14, 3 ) (2, 2) + 0, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Sending Team File... Done Sending File 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 8 ) (6) Go for it successful. 3 moved (MP) to ( 13, 9 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 6 + 0 = 6 Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + -1Tz + 1Acc = 4 Move ended for Corben Dallas Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Tamerenshort TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 4 ) Move ended for woulkroff Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. POW Move ended for Crushand Barasil is knocked over. Player pushed to (18, 4) 114 moved (MP) to ( 18, 4 ) (2, 1) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 20, 0 ) 8 moved (MP) to ( 21, 0 ) 8 moved (MP) to ( 22, 0 ) (6) Go for it successful. 8 moved (MP) to ( 23, 0 ) (3) Go for it successful. 8 moved (MP) to ( 24, 0 ) Turn time limit reached. Move ended for Tamerenshort [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for NTM Manawil is knocked over. Player pushed to (14, 5) 111 moved (MP) to ( 14, 5 ) (6, 2) + 0, (4, 6) + 0, 3: Manawil has been badly hurt! 111: status changed from 0 to 8. 10 moved (MP) to ( 13, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW Move ended for Patibulair Wiridon is knocked over. Player pushed to (12, 7) 105 moved (MP) to ( 12, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Wiridon has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 113 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Maipresque Devil Doormen: All players have moved. Player pushed to (15, 10) 113 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 10 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Twilar 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 23, 1 ) Move ended for Gelan 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 2 + 0 = 2 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 23, 2 ) 114 moved (MP) to ( 24, 1 ) 8 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tamerenshort is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 6, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Gelan dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Gelan TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 5, 0 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 6, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Gelan TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Barasil [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 21, 2 ) Move ended for Koragon [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 Agoran slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 21, 6 ) Move ended for Agoran [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 5 ) Move ended for Doboran [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 4 + 0 = 4 Wiridon slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 10, 5 ) Move ended for Wiridon [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Borod knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Borod TARGET: 3 --- ROLL: 5 + 0 = 5 Borod slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Borod TARGET: 2 --- ROLL: 4 + 0 = 4 Borod slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 1 (1) Borod trips and falls trying to go for it! Move ended for Borod Silvercrest Saints: All players have moved. 108 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 9, 6 ) Move ended for Corben Dallas Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 8 ) Move ended for elveseater Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 17, 5 ) Move ended for Maipresque Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 20, 2 ) Move ended for Crushand Select an action for Patibulair 1: Select an action for Patibulair Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 9, 4 ) Move ended for NTM Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Twilar is knocked over. Player pushed to (14, 2) 107 moved (MP) to ( 14, 2 ) (5, 2) + 0, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 5 ) Move ended for chiulenouvo Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 2 ) Move ended for Patibulair Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 0 ) 11 moved (MP) to ( 21, 0 ) 11 moved (MP) to ( 22, 1 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 101 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Gelan is knocked over. Player pushed to (23, 2) 101 moved (MP) to ( 23, 2 ) (1, 4) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 3 to 1. 8 moved (MP) to ( 23, 1 ) Ball moved to ( 24, 2 ) 8 moved (MP) to ( 24, 2 ) DODGE FINAL RESULT: Tamerenshort TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Tamerenshort stumbles but does not go down. Move ended for Tamerenshort Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 5 ) 115 moved (MP) to ( 23, 4 ) 115 moved (MP) to ( 24, 3 ) 115 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Agoran dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Agoran TARGET: 3 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 Agoran slips past his opponent(s) unhindered. 115 moved (MP) to ( 22, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Agoran Ball moved to ( 8, 5 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Twilar TARGET: 2 --- ROLL: 3 + 0 = 3 Twilar slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 (1) Twilar trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Twilar trips and falls trying to go for it! Move ended for Twilar 107 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for chiulenouvo Wiridon saved by block skill. chiulenouvo saved by block skill. [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 6 ) Move ended for Patibulair Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 11, 11 ) Move ended for elveseater Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 108 blocked. Devil Doormen , Choose a block die. POW Borod is knocked over. Player pushed to (19, 5) 108 moved (MP) to ( 19, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 18, 5 ) Move ended for jecrivengence [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 5 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 113 blocked. Devil Doormen , Choose a block die. POW Move ended for woulkroff Koragon is knocked over. Player pushed to (21, 3) 113 moved (MP) to ( 21, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 3 ) 13 moved (MP) to ( 20, 4 ) Move ended for Crushand Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Tamerenshort Gelan is knocked over. Player pushed to (24, 3) 101 moved (MP) to ( 24, 3 ) (4, 6) + 0, (3, 4) + 0, 0: Gelan has been stunned. 101: status changed from 0 to 2. 8 moved (MP) to ( 23, 2 ) [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for NTM Wiridon saved by block skill. NTM saved by block skill. [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Corben Dallas Devil Doormen: All players have moved. Player pushed to (11, 4) 105 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 5 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Gelan rolls over. 113: Select an action for Koragon Select an action for Koragon 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 21, 1 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 2 ) Move ended for Koragon [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 3 ) Move ended for Agoran 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Crushand TARGET: 8 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Crushand. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Doboran miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Doboran Ball moved to ( 18, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Wiridon dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Wiridon TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Corben Dallas TARGET: 5 --- ROLL: 5 + 0 = 5 Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Wiridon is knocked over. Player pushed to (12, 3) 105 moved (MP) to ( 12, 3 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (5, 6) + 1, 2: Wiridon has been badly hurt! 105: status changed from 0 to 8. 5 moved (MP) to ( 11, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 15, 9 ) Move ended for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 8 ) Move ended for NTM Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 14, 8 ) Move ended for Patibulair Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) Move ended for elveseater Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 108 blocked. Devil Doormen , Choose a block die. POW/SKULL Borod is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. jecrivengence saved by block skill. 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 20, 6 ) Move ended for jecrivengence [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Maipresque Doboran is knocked over. Player pushed to (22, 4) 112 moved (MP) to ( 22, 4 ) (6, 3) + 0, (6, 4) + 0, 5: Doboran has been seriously injured!! (33) Broken Jaw - Miss next game 112: status changed from 0 to 9. 2 moved (MP) to ( 21, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Tamerenshort Player pushed to (24, 0) 114 moved (MP) to ( 24, 0 ) 8 moved (MP) to ( 24, 1 ) Turn time limit reached. [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. SKULL Move ended for woulkroff woulkroff is knocked over. (6, 5) + 0, (5, 3) + 0, 0: woulkroff has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 9 ) Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 24, 2 ) Move ended for Gelan 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 22, 1 ) 107 moved (MP) to ( 23, 1 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Tamerenshort is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 6) + 0, (6, 3) + 0, 0: Tamerenshort has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 10 ) 107 moved (MP) to ( 22, 1 ) 107 moved (MP) to ( 21, 2 ) 107 moved (MP) to ( 20, 3 ) Move ended for Twilar [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 1 ) 114 moved (MP) to ( 25, 2 ) 114 moved (MP) to ( 25, 3 ) 114 moved (MP) to ( 25, 4 ) 114 moved (MP) to ( 25, 5 ) 114 moved (MP) to ( 25, 6 ) 114 moved (MP) to ( 24, 7 ) 114 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 23, 9 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Agoran Player pushed to (9, 5) 13 moved (MP) to ( 20, 5 ) [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 24, 5 ) Move ended for Koragon 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Borod TARGET: 2 --- ROLL: 3 + 0 = 3 Borod slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 8 ) Move ended for Borod Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 23, 6 ) 113 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (25, 4) 113 moved (MP) to ( 25, 4 ) 4 moved (MP) to ( 24, 5 ) Move ended for jecrivengence [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 8 ) Move ended for NTM Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 6 ) Hand off selected. Move ended for Corben Dallas Ball moved to ( 21, 5 ) GET BALL FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 25, 6 ) 2 moved (MP) to ( 26, 6 ) (3) Go for it successful. 2 moved (MP) to ( 27, 6 ) Maipresque scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=8] : current status = 0 1 : current square = java.awt.Point[x=14,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=27,y=6] : current status = 4 2 : current square = java.awt.Point[x=27,y=6] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=20,y=6] : current status = 4 3 : current square = java.awt.Point[x=20,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=24,y=5] : current status = 0 4 : current square = java.awt.Point[x=24,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=10] : current status = 4 6 : current square = java.awt.Point[x=15,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (5) Backfromhell regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=10] : current status = 7 8 : current status = 7 (6) Tamerenshort regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=18,y=8] : current status = 0 10 : current square = java.awt.Point[x=18,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (1) woulkroff stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=20,y=5] : current status = 0 13 : current square = java.awt.Point[x=20,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=24,y=2] : current status = 0 101 : current square = java.awt.Point[x=24,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (6) Dunar regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (6) Padil regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=12] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=19,y=8] : current status = 0 108 : current square = java.awt.Point[x=19,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : current status = 7 (4) Keladon regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=25,y=4] : current status = 0 113 : current square = java.awt.Point[x=25,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=21,y=3] : current status = 0 115 : current square = java.awt.Point[x=21,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 14, 1 ) 7 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 0, 6 ) 3 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 14, 6 ) Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 16, 11 ) Turn time limit reached. 103 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 19, 5 ) 101 moved (SP) to ( 17, 7 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 8) Kickoff Roll (5+6) = Throw a rock Devil Doormen: 2 + 9 FanFactor Silvercrest Saints: 5 + 9 FanFactor Silvercrest Saints fans throw a rock. NTM is hit by the rock. (5, 4) + 0, 0: NTM has been knocked out. 10: status changed from 0 to 7. 10 moved to dugout ( 0, 9 ) Kick result. Direction: 2 Distance: 5 Ball placed at (20, 8) Scatter roll: 3 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 7 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Keladon Keladon is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) Move ended for chiulenouvo Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) Move ended for Backfromhell Select an action for elveseater 6: Select an action for elveseater Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) Move ended for Crushand Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for elveseater Borod is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. elveseater is knocked over. (2, 4) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 113: Select an action for Koragon Select an action for Koragon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 6 ) Move ended for Gelan 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 19, 6 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 9 ) Move ended for Koragon [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 18, 11 ) Move ended for Dunar 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 13 ) Move ended for Twilar 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Padil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 2 + 0 = 2 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 12 ) Move ended for Padil [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Barasil Backfromhell is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. Barasil saved by block skill. [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 21, 3 ) 115 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 21, 3 ) Pass selected. SHORT PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + 1Acc = 3 Move ended for Agoran Ball moved to ( 12, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Koragon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 113: status changed from 3 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 (3) NTM stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 5 (5) woulkroff regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 Silvercrest Saints Winnings Roll: 1 + 0 Verified Opponent Roll = 3 Devil Doormen Winnings Roll: 3 + 0 Verified Opponent Roll = 8 Borod gets an MVP award. Verified Opponent Roll = 2 Maipresque gets an MVP award. Verified Opponent Roll = 6 Silvercrest Saints FF Roll: 6 + 2 Verified Opponent Roll = 4 Devil Doormen FF Roll: 4 + 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 D6: 1(167) 2(198) 3(186) 4(167) 5(166) 6(162) Total(1046) D8: 1(4) 2(1) 3(10) 4(1) 5(6) 6(5) 7(5) 8(4) Total(36) GAME OVER Final Score: Devil Doormen: 2 Silvercrest Saints: 3 WINNINGS Devil Doormen: 30000 Silvercrest Saints: 10000