Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 5 4 1 9 [Block] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Zipper Snapjawed Player 5: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 6 name: Thunder Bloodfang Player 6: S Lizardman Saurus 6 4 1 9 [] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Frenzy, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Martin Coldblood Player 14: L Lizardman Skink 7 2 3 7 [Dodge, Side Step, Sprint, Stunty] Player 15 name: Slider Fastpaw Player 15: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1491] Connected as client to game 'mudsaints'. Receiving: Silvercrest Saints.html Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Roban Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Wiridon Player 105: B Dragon Warrior 7 3 4 8 [Block] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 107 name: Twilar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Borod Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball, Tackle] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge, Leap, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Nerves Of Steel, Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 9 3 4 7 [+ma, Block, Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 5 Verified Opponent Roll = 4 Weather roll(5+4) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Gate: 34000 screaming fans show up for the game. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Handicap result 31:MORLEY'S REVENGE. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Handicap result 33:SMELLING SALTS. Verified Opponent Roll = 2 MORLEY'S REVENGE roll: 2 Verified Opponent Roll = 8 Verified Opponent Roll = 15 Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. Borod suffers from MORLEY'S REVENGE. Agoran suffers from MORLEY'S REVENGE. Fell Swamp Mudhoppers gain SMELLING SALTS. Silvercrest Saints gets a LEADER reroll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Padil manages to ignore the niggling pain. Verified Opponent Roll = 1 Keladon is suffering from a niggling injury. 109: status changed from 0 to 2. Verified Opponent Roll = 5 Pradil manages to ignore the niggling pain. Verified Opponent Roll = 2 Killgore Crushman manages to ignore the niggling pain. Verified Opponent Roll = 2 Preston Forkeytongue manages to ignore the niggling pain. Verified Opponent Roll = 2 Picked HEADS. Coin flip is: HEADS! Silvercrest Saints win the toss. Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 9, 5 ) 14 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 1, 4 ) 9 moved (SP) to ( 8, 10 ) 13 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 9, 8 ) Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 29, 4 ) 106 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 3 Distance: 11 Ball placed at (21, 7) Touchback!! Waiting for Silvercrest Saints to give the ball to a member of their team on the field. Ball moved to ( 6, 4 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 3 ) Move ended for Fedir 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 4 ) Move ended for Agoran 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 6 ) Move ended for Twilar 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) Move ended for Gelan 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 1 ) 113 moved (MP) to ( 9, 1 ) 113 moved (MP) to ( 8, 1 ) 113 moved (MP) to ( 7, 1 ) Move ended for Koragon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 9, 2 ) 114 moved (MP) to ( 8, 2 ) 114 moved (MP) to ( 7, 2 ) 114 moved (MP) to ( 6, 2 ) Move ended for Barasil 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 8, 4 ) Move ended for Wiridon [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 1 ) 112 moved (MP) to ( 17, 1 ) Move ended for Doboran 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) Move ended for Dunar 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 5 + 0 = 5 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) Move ended for Padil [Game Saved] 110: Select an action for Pradil Select an action for Pradil Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 4, 3 ) 9 moved (MP) to ( 4, 2 ) 9 moved (MP) to ( 5, 1 ) Move ended for Cumber Smallfoot Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 5, 4 ) 8 moved (MP) to ( 4, 3 ) 8 moved (MP) to ( 5, 2 ) Move ended for Billybob Tailspinner Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 6, 5 ) 2 moved (MP) to ( 5, 4 ) 2 moved (MP) to ( 5, 3 ) 114 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Barasil is knocked over. Player pushed to (6, 1) 114 moved (MP) to ( 6, 1 ) (1, 4) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 2 moved (MP) to ( 6, 2 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 7, 6 ) 14 moved (MP) to ( 6, 5 ) 14 moved (MP) to ( 5, 4 ) 14 moved (MP) to ( 4, 3 ) 14 moved (MP) to ( 4, 2 ) 14 moved (MP) to ( 4, 1 ) Move ended for Martin Coldblood Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 7, 4 ) Move ended for Slider Fastpaw Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 9, 4 ) Move ended for Crusher McMudd Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (4) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) Move ended for Killgore Crushman [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 3 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It is not necessary. DODGE BEFORE RE_ROLL: Gorefist Splattertooth knocked over trying to dodge. TARGET: 6 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Gorefist Splattertooth TARGET: 6 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Gorefist Splattertooth stumbles but does not go down. Move ended for Gorefist Splattertooth [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Thunder Bloodfang Pradil is knocked over. Player pushed to (15, 4) 110 moved (MP) to ( 15, 4 ) (5, 4) + 0, (5, 1) + 0, 0: Pradil has been stunned. 110: status changed from 0 to 2. 6 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 101 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Plodfoot Thunderfist Gelan is knocked over. Player pushed to (14, 2) 101 moved (MP) to ( 14, 2 ) (2, 4) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 3 ) STUNTY skill used. Waiting for opponent to decide DIVING TACKLE. STUNTY skill used. DIVING TACKLE skill NOT used. It is not necessary. DODGE BEFORE RE_ROLL: Preston Forkeytongue knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DIVING TACKLE skill NOT used. It is not necessary. DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 1 + 0 = 1 Preston Forkeytongue is knocked over. (6, 5) + 0, (1, 2) + 1, 0: Preston Forkeytongue has been stunned. Move ended for Preston Forkeytongue Fell Swamp Mudhoppers: All players have moved. 13: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Pradil rolls over. 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 10, 5 ) Move ended for Twilar [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Wiridon Slider Fastpaw is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 15: status changed from 0 to 1. Wiridon saved by block skill. [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 2 ) Move ended for Agoran 112: Select an action for Doboran Select an action for Doboran 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Barasil 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 6 Move ended for Doboran Ball moved to ( 22, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 7, 3 ) 113 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 5, 4 ) 113 moved (MP) to ( 4, 4 ) 113 moved (MP) to ( 3, 4 ) 113 moved (MP) to ( 2, 4 ) Koragon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 115: status changed from 0 to 1. 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 107 moved location (MPL) to ( 17, 13 ) 106 moved location (MPL) to ( 17, 1 ) 105 moved location (MPL) to ( 17, 10 ) 113 moved location (MPL) to ( 18, 13 ) 104 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 15, 9 ) 112 moved location (MPL) to ( 18, 10 ) 102 moved location (MPL) to ( 18, 4 ) 101 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 20, 10 ) 114 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 7 ) Turn time limit reached. 112 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 20, 3 ) 113 moved (SP) to ( 20, 12 ) 114 moved (SP) to ( 20, 2 ) 114 moved (SP) to ( 19, 1 ) 113 moved (SP) to ( 19, 13 ) 112 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 19, 11 ) 105 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 16, 6 ) 110 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 21, 7 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 13, 11 ) 14 moved (SP) to ( 11, 12 ) 14 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 0, 5 ) 14 moved (SP) to ( 13, 11 ) 14 moved (SP) to ( 13, 12 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kickoff Roll (6+5) = Throw a rock Silvercrest Saints: 9 + 7 FanFactor Fell Swamp Mudhoppers: 7 + 3 FanFactor Silvercrest Saints fans throw a rock. Bighorn Spleencrusher is hit by the rock. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, 0: Bighorn Spleencrusher has been stunned. 2: status changed from 0 to 2. Verified Opponent Roll = 7 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (18, 11) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 18, 10 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. 2: status changed from 2 to 1. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Crusher McMudd Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 101 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 2 ) Move ended for Gorefist Splattertooth Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) Move ended for Thunder Bloodfang Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 11, 10 ) GET BALL FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 5 + 0 = 5 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 12, 5 ) Hand off selected. Move ended for Martin Coldblood Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) Move ended for Billybob Tailspinner Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 1 ) Move ended for Cumber Smallfoot Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 3 ) Move ended for Slider Fastpaw Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 4 ) Move ended for Preston Forkeytongue Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (6) BONE HEAD roll passed. 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 4 ) 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Pradil is knocked over. Player pushed to (17, 2) 110 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 3) + 1, 0: Pradil has been stunned. 110: status changed from 0 to 2. 12 moved (MP) to ( 16, 3 ) Move ended for Killgore Crushman Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 110: status changed from 2 to 1. Pradil rolls over. 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) Move ended for Twilar 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 6 ) Move ended for Padil 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 5 ) Move ended for Roban 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Gelan Player pushed to (14, 6) 1 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 15, 7 ) [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 6 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Martin Coldblood is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 14: status changed from 0 to 1. Wiridon saved by block skill. 105 moved (MP) to ( 11, 5 ) Move ended for Wiridon [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 13, 5 ) Move ended for Koragon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) Move ended for Doboran Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Crusher McMudd Roban is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Roban has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 112 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Player pushed to (18, 2) 112 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 17, 3 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 106 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (17, 0) 106 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (3) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 102 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Killgore Crushman Dunar is knocked over. Player pushed to (17, 5) 102 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 3) + 1, 0: Dunar has been stunned. 102: status changed from 0 to 2. 12 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Block selected. 106 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Thunder Bloodfang Fedir is knocked over. Player pushed to (18, 0) 106 moved (MP) to ( 18, 0 ) (6, 3) + 0, (6, 2) + 0, 0: Fedir has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 0 ) 9 moved (MP) to ( 17, 0 ) 9 moved (MP) to ( 18, 0 ) 9 moved (MP) to ( 19, 0 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 0 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 0 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 22, 1 ) (5) Go for it successful. 9 moved (MP) to ( 23, 1 ) (3) Go for it successful. 9 moved (MP) to ( 24, 1 ) SPRINT used. (3) Go for it successful. 9 moved (MP) to ( 25, 2 ) Move ended for Cumber Smallfoot [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 0 ) 8 moved (MP) to ( 17, 0 ) 8 moved (MP) to ( 18, 0 ) 8 moved (MP) to ( 19, 0 ) STUNTY skill used. DODGE FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 5 + 0 = 5 Billybob Tailspinner slips past his opponent(s) unhindered. 8 moved (MP) to ( 20, 0 ) STUNTY skill used. DODGE FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 5 + 0 = 5 Billybob Tailspinner slips past his opponent(s) unhindered. 8 moved (MP) to ( 21, 1 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Billybob Tailspinner knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 4 + 0 = 4 Billybob Tailspinner slips past his opponent(s) unhindered. 8 moved (MP) to ( 22, 2 ) (3) Go for it successful. 8 moved (MP) to ( 23, 2 ) (2) Go for it successful. 8 moved (MP) to ( 24, 3 ) SPRINT used. (6) Go for it successful. 8 moved (MP) to ( 25, 3 ) Move ended for Billybob Tailspinner [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 0 ) 15 moved (MP) to ( 17, 0 ) 15 moved (MP) to ( 18, 0 ) 15 moved (MP) to ( 19, 0 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Slider Fastpaw knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 3 + 0 = 3 Slider Fastpaw slips past his opponent(s) unhindered. 15 moved (MP) to ( 20, 0 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Slider Fastpaw knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 2 + 0 = 2 Slider Fastpaw is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. Move ended for Slider Fastpaw 15: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Dunar rolls over. 114: Select an action for Barasil Select an action for Barasil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Pradil 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roban 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 2 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 23, 5 ) 114 moved (MP) to ( 24, 5 ) 114 moved (MP) to ( 25, 4 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Billybob Tailspinner is knocked over. Player pushed to (5, 2) 8 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 5) + 0, (3, 6) + 1, 1: Billybob Tailspinner has been badly hurt! 8: status changed from 3 to 8. 8 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 2 Ball moved to ( 5, 1 ) 114 moved (MP) to ( 25, 3 ) Move ended for Barasil [Game Saved] 112: Select an action for Doboran Select an action for Doboran 101: Select an action for Gelan Select an action for Gelan 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Padil Padil is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Bighorn Spleencrusher Doboran is knocked over. Player pushed to (18, 1) 112 moved (MP) to ( 18, 1 ) (3, 3) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Crusher McMudd Roban is knocked over. Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) (1, 5) + 0, (0, 0) + 0, 0: Roban has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 101 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Plodfoot Thunderfist Gelan is knocked over. Player pushed to (14, 8) 101 moved (MP) to ( 14, 8 ) (5, 6) + 0, (5, 5) + 0, 3: Gelan has been badly hurt! 101: status changed from 0 to 8. 1 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Martin Coldblood Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 17, 6 ) Move ended for Killgore Crushman [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 22, 1 ) 15 moved (MP) to ( 23, 1 ) 15 moved (MP) to ( 24, 1 ) GET BALL FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 25, 1 ) (3) Go for it successful. 15 moved (MP) to ( 26, 1 ) (5) Go for it successful. 15 moved (MP) to ( 27, 1 ) Slider Fastpaw scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=18,y=2] : current status = 4 2 : current square = java.awt.Point[x=18,y=2] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=17,y=1] : current status = 0 4 : current square = java.awt.Point[x=17,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=16,y=1] : current status = 0 6 : current square = java.awt.Point[x=16,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=25,y=2] : current status = 0 9 : current square = java.awt.Point[x=25,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=13,y=4] : current status = 0 13 : current square = java.awt.Point[x=13,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=12,y=5] : current status = 4 14 : current square = java.awt.Point[x=12,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=27,y=1] : current status = 4 15 : current square = java.awt.Point[x=27,y=1] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=1] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=17,y=5] : current status = 1 102 : current square = java.awt.Point[x=17,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=14,y=6] : current status = 1 103 : current square = java.awt.Point[x=14,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=17,y=7] : current status = 1 104 : current square = java.awt.Point[x=17,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=11,y=5] : current status = 0 105 : current square = java.awt.Point[x=11,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) Fedir regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] (3) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=17,y=2] : current status = 0 110 : current square = java.awt.Point[x=17,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=18,y=1] : current status = 1 112 : current square = java.awt.Point[x=18,y=1] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] (2) Morley's Revenge strikes! Player is unavailable. 115: status changed from 0 to 1. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 9 ) 15 moved (SP) to ( 12, 5 ) 14 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 13, 7 ) Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 110 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 18, 5 ) 102 moved (SP) to ( 18, 4 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 9) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 5 Fell Swamp Mudhoppers perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 12, 10 ) Ball placed at (20, 9) Ball placed at (20, 9) GET BALL FINAL RESULT: Twilar TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 5 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) Move ended for Dunar 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Crusher McMudd is knocked over. Player pushed to (15, 10) 3 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 4) + 0, (1, 2) + 0, 0: Crusher McMudd has been stunned. 3: status changed from 0 to 2. 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Barasil TARGET: 3 --- ROLL: 6 + 0 = 6 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 9 ) Move ended for Barasil [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 17, 8 ) Move ended for Doboran [Game Saved] 106: Select an action for Fedir Select an action for Fedir Turn time limit reached. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) Move ended for Fedir 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 10 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. Move ended for Koragon [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Pradil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + -1 = 1 Pradil is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. Move ended for Pradil 110: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] 3: status changed from 2 to 1. Crusher McMudd rolls over. Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Plodfoot Thunderfist Padil saved by dodge skill. Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 7 ) 112 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Doboran is knocked over. Player pushed to (18, 8) 112 moved (MP) to ( 18, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 3 to 1. 2 moved (MP) to ( 17, 8 ) Ball moved to ( 19, 7 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 7 ) GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Preston Forkeytongue Scatter roll: 7 Ball moved to ( 18, 8 ) Scatter roll: 1 Ball moved to ( 17, 7 ) Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 1 (1) Pradil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 16, 7 ) Move ended for Pradil [Game Saved] 102: Select an action for Dunar Select an action for Dunar 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Twilar Cumber Smallfoot is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. 9: status changed from 0 to 1. Twilar is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (4, 6) + 0, (1, 2) + 0, 0: Twilar has been stunned. 107: status changed from 0 to 2. Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Bighorn Spleencrusher Pradil saved by block skill. Bighorn Spleencrusher saved by block skill. [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Blitz selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Padil is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. Plodfoot Thunderfist saved by block skill. 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 16, 6 ) Move ended for Plodfoot Thunderfist [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 8 ) Move ended for Cumber Smallfoot Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Crusher McMudd Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 14, 14 ) 5 moved (MP) to ( 15, 14 ) 5 moved (MP) to ( 16, 14 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 19, 10 ) Move ended for Zipper Snapjawed Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 5 ) Move ended for Martin Coldblood Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 17, 7 ) GET BALL FINAL RESULT: Slider Fastpaw TARGET: 4 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 18, 6 ) STUNTY skill used. DODGE FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 4 + 0 = 4 Slider Fastpaw slips past his opponent(s) unhindered. Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Slider Fastpaw TARGET: 4 --- ROLL: 6 Ball moved to ( 19, 7 ) GET BALL BEFORE RE_ROLL: Preston Forkeytongue dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Slider Fastpaw [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 21, 7 ) 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 23, 7 ) 13 moved (MP) to ( 24, 7 ) 13 moved (MP) to ( 25, 7 ) 13 moved (MP) to ( 26, 7 ) Move ended for Preston Forkeytongue Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 106 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 11) 106 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Thunder Bloodfang Roban is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Roban has been knocked prone. 104: status changed from 0 to 1. Thunder Bloodfang is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 6: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. Twilar rolls over. 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roban 112: Select an action for Doboran Select an action for Doboran 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 4 ) Move ended for Padil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 13, 8 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Cumber Smallfoot is knocked over. Player pushed to (14, 9) 9 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 16, 9 ) Move ended for Koragon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 16, 8 ) Move ended for Barasil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Pradil Bighorn Spleencrusher is knocked over. Player pushed to (12, 9) 2 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 4) + 0, (1, 4) + 0, 0: Bighorn Spleencrusher has been stunned. 2: status changed from 0 to 2. 110 moved (MP) to ( 17, 8 ) [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 21, 8 ) Move ended for Doboran 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 5 + 0 = 5 Dunar slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 3 + 0 = 3 Dunar slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 9 ) Move ended for Dunar [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 3 + 0 = 3 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 22, 10 ) Move ended for Fedir [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 3 + -1 = 2 Wiridon slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 22, 5 ) Move ended for Wiridon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 2: status changed from 2 to 1. Bighorn Spleencrusher rolls over. Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 12 ) 5 moved (MP) to ( 22, 12 ) 5 moved (MP) to ( 23, 12 ) 5 moved (MP) to ( 24, 11 ) 5 moved (MP) to ( 25, 10 ) 5 moved (MP) to ( 26, 9 ) 5 moved (MP) to ( 27, 8 ) Move ended for Zipper Snapjawed Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Cumber Smallfoot Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Thunder Bloodfang Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 16, 7 ) Move ended for Killgore Crushman [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 21, 10 ) Move ended for Gorefist Splattertooth Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Plodfoot Thunderfist Roban is knocked over. (4, 6) + 0, (3, 6) + 0, 0: Roban has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) Plodfoot Thunderfist saved by block skill. [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 10 ) 113 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Player pushed to (15, 7) Player 114 pushed to (15, 7) 114 moved (MP) to ( 15, 7 ) Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 16, 9 ) Move ended for Crusher McMudd [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Hand off selected. Move ended for Preston Forkeytongue Ball moved to ( 27, 8 ) GET BALL FINAL RESULT: Zipper Snapjawed TARGET: 3 --- ROLL: 4 + 0 = 4 Zipper Snapjawed scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=6] : current status = 0 1 : current square = java.awt.Point[x=16,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=17,y=9] : current status = 1 2 : current square = java.awt.Point[x=17,y=9] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=9] : current status = 4 3 : current square = java.awt.Point[x=16,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=21,y=10] : current status = 0 4 : current square = java.awt.Point[x=21,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=27,y=8] : current status = 0 5 : current square = java.awt.Point[x=27,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=14,y=7] : current status = 4 6 : current square = java.awt.Point[x=14,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=15,y=9] : current status = 4 9 : current square = java.awt.Point[x=15,y=9] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=16,y=7] : current status = 0 12 : current square = java.awt.Point[x=16,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=26,y=7] : current status = 0 13 : current square = java.awt.Point[x=26,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=26,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=26,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) Roban regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=22,y=5] : current status = 0 105 : current square = java.awt.Point[x=22,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=13,y=10] : current status = 1 107 : current square = java.awt.Point[x=13,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] (3) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=21,y=8] : current status = 0 112 : current square = java.awt.Point[x=21,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] (6) Morley's Revenge is avoided. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 8, 3 ) 13 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 11, 4 ) 14 moved (SP) to ( 11, 10 ) 14 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 11, 11 ) 5 moved (SP) to ( 11, 5 ) 13 moved (SP) to ( 11, 3 ) Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) Turn time limit reached. 114 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 23, 5 ) 115 moved (SP) to ( 23, 9 ) 102 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 7 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 3) Kickoff Roll (5+2) = Changing Weather Weather roll(1+1) Current Weather: Sweltering Heat Kick result. Direction: 6 Distance: 6 Ball placed at (19, 3) Scatter roll: 8 Ball moved to ( 18, 9 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 8 110: Select an action for Pradil Select an action for Pradil 114: Select an action for Barasil Select an action for Barasil 103: Select an action for Padil Select an action for Padil 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 12 ) Move ended for Barasil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Pradil Crusher McMudd is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) Move ended for Twilar 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wiridon Killgore Crushman is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 12: status changed from 0 to 1. Wiridon saved by block skill. [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 11 ) Move ended for Fedir 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 11 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 11) 15 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 14, 10 ) Move ended for Koragon [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 2 ) Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) Move ended for Dunar 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 115 moved (MP) to ( 19, 9 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Agoran Ball moved to ( 6, 5 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Doboran dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 6 ) Move ended for Zipper Snapjawed Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 102 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Plodfoot Thunderfist Dunar is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. Plodfoot Thunderfist saved by block skill. [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 7 ) Move ended for Slider Fastpaw Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 13 ) (2) Go for it successful. 2 moved (MP) to ( 13, 12 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 113 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Koragon saved by block skill. Crusher McMudd saved by block skill. Move ended for Crusher McMudd [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Block selected. 106 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Thunder Bloodfang Fedir is knocked over. Player pushed to (13, 10) 106 moved (MP) to ( 13, 10 ) (3, 5) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Killgore Crushman [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Gorefist Splattertooth Padil saved by dodge skill. Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 15, 2 ) Fell Swamp Mudhoppers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=13,y=9] : current status = 4 3 : current square = java.awt.Point[x=13,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=2] : current status = 0 4 : current square = java.awt.Point[x=15,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=14,y=7] : current status = 4 12 : current square = java.awt.Point[x=14,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=11,y=3] : current status = 0 13 : current square = java.awt.Point[x=11,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=11,y=9] : current status = 0 14 : current square = java.awt.Point[x=11,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=12,y=7] : current status = 0 15 : current square = java.awt.Point[x=12,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=15,y=4] : current status = 1 102 : current square = java.awt.Point[x=15,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=5] : current status = 0 104 : current square = java.awt.Point[x=15,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=13,y=10] : current status = 1 106 : current square = java.awt.Point[x=13,y=10] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] (1) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=23,y=5] : current status = 0 112 : current square = java.awt.Point[x=23,y=5] : current status = 0 112: status changed from 3 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=14,y=10] : current status = 0 113 : current square = java.awt.Point[x=14,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] (5) Morley's Revenge is avoided. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 20, 13 ) 106 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 20, 1 ) 107 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( 18, 13 ) 115 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 20, 9 ) 115 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 20, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 10, 6 ) 15 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kickoff Roll (5+6) = Throw a rock Silvercrest Saints: 11 + 7 FanFactor Fell Swamp Mudhoppers: 6 + 3 FanFactor Silvercrest Saints fans throw a rock. Gorefist Splattertooth is hit by the rock. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, 0: Gorefist Splattertooth has been stunned. 4: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (18, 11) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 4: status changed from 2 to 1. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Plodfoot Thunderfist Padil saved by dodge skill. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Crusher McMudd Pradil is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) (2, 2) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 3 ) 102 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Dunar is knocked over. Player pushed to (18, 5) 102 moved (MP) to ( 18, 5 ) (2, 5) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) (5) Go for it successful. 2 moved (MP) to ( 19, 7 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false Killgore Crushman has already moved this turn. [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 8, 8 ) GET BALL FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 7, 7 ) Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Slider Fastpaw TARGET: 4 --- ROLL: 6 Move ended for Slider Fastpaw Ball moved to ( 6, 7 ) GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 4 ) Move ended for Martin Coldblood Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 4 ) 5 moved (MP) to ( 21, 3 ) Move ended for Zipper Snapjawed Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 1 ) 107 moved (MP) to ( 16, 1 ) 107 moved (MP) to ( 15, 0 ) 107 moved (MP) to ( 14, 0 ) 107 moved (MP) to ( 13, 0 ) 107 moved (MP) to ( 12, 1 ) Move ended for Twilar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dunar 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 7 ) Move ended for Fedir 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Pradil 113: Select an action for Koragon Select an action for Koragon 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) Move ended for Wiridon 113: Select an action for Koragon Select an action for Koragon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 2 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Zipper Snapjawed is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Zipper Snapjawed has been knocked prone. 5: status changed from 0 to 1. Koragon saved by block skill. 113 moved (MP) to ( 22, 3 ) Move ended for Koragon [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Agoran Player pushed to (10, 6) 2 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 19, 7 ) [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Doboran Player pushed to (11, 6) 2 moved (MP) to ( 18, 6 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 12 ) 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 20, 5 ) Move ended for Barasil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 Padil slips past his opponent(s) unhindered. Move ended for Padil Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Crusher McMudd Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Plodfoot Thunderfist Pradil saved by block skill. Plodfoot Thunderfist saved by block skill. [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 9 ) Move ended for Gorefist Splattertooth Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (6) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 4 ) Move ended for Killgore Crushman [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 115 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (19, 8) 115 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 4 ) (6) Go for it successful. 15 moved (MP) to ( 16, 4 ) (2) Go for it successful. 15 moved (MP) to ( 17, 4 ) Move ended for Slider Fastpaw [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 2 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Cumber Smallfoot knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) 102 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Dunar is knocked over. Player pushed to (18, 6) 102 moved (MP) to ( 18, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 2 ) (2) Go for it successful. 9 moved (MP) to ( 21, 2 ) Move ended for Cumber Smallfoot [Game Saved] Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 20, 2 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Zipper Snapjawed knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Zipper Snapjawed TARGET: 3 --- ROLL: 2 + 0 = 2 Zipper Snapjawed is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Zipper Snapjawed has been knocked prone. Move ended for Zipper Snapjawed 5: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 8, 7 ) 105 moved (MP) to ( 7, 7 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Preston Forkeytongue is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. 13: status changed from 3 to 1. Wiridon saved by block skill. Verified Opponent Roll = 2 Ball moved to ( 23, 6 ) 105 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 5, 5 ) Move ended for Wiridon [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 10, 3 ) 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 8, 5 ) 107 moved (MP) to ( 7, 6 ) 107 moved (MP) to ( 6, 6 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Koragon Cumber Smallfoot saved by dodge skill. Player pushed to (8, 1) 9 moved (MP) to ( 21, 1 ) [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dunar 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Fedir Bighorn Spleencrusher is knocked over. Player pushed to (9, 8) 2 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 14, 11 ) Move ended for Agoran 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) Move ended for Doboran 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Barasil Martin Coldblood saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 4) 14 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 4 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 9 ) Move ended for Pradil [Game Saved] 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Roban Gorefist Splattertooth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 20, 5 ) Move ended for Padil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gorefist Splattertooth Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 7 ) (1) Plodfoot Thunderfist trips and falls trying to go for it! Team re-roll used. (1) Plodfoot Thunderfist trips and falls trying to go for it! Move ended for Plodfoot Thunderfist 1 moved (MP) to ( 9, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Barasil SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 3) 14 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 18, 4 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 8 ) Move ended for Fedir 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Roban Gorefist Splattertooth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 102: Select an action for Dunar Select an action for Dunar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 2 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Cumber Smallfoot is knocked over. Player pushed to (8, 0) 9 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 21, 3 ) Move ended for Koragon [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) Move ended for Dunar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 9 ) Move ended for Pradil 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 8, 7 ) Move ended for Twilar 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Padil Player pushed to (10, 3) 12 moved (MP) to ( 19, 3 ) [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Agoran Thunder Bloodfang is knocked over. Player pushed to (14, 9) 6 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 6: status changed from 0 to 1. 115 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 4, 5 ) 105 moved (MP) to ( 3, 5 ) 105 moved (MP) to ( 2, 5 ) Wiridon scores a touchdown! Verified Opponent Roll = 6 (6) Dunar is not affected by the heat. Verified Opponent Roll = 4 (4) Padil is not affected by the heat. Verified Opponent Roll = 6 (6) Roban is not affected by the heat. Verified Opponent Roll = 3 (3) Wiridon is not affected by the heat. Verified Opponent Roll = 6 (6) Fedir is not affected by the heat. Verified Opponent Roll = 2 (2) Twilar is not affected by the heat. Verified Opponent Roll = 4 (4) Pradil is not affected by the heat. Verified Opponent Roll = 5 (5) Doboran is not affected by the heat. Verified Opponent Roll = 5 (5) Koragon is not affected by the heat. Verified Opponent Roll = 1 *(1) Barasil collapses from heat exhaustion. Verified Opponent Roll = 4 (4) Agoran is not affected by the heat. Verified Opponent Roll = 4 (4) Plodfoot Thunderfist is not affected by the heat. Verified Opponent Roll = 5 (5) Bighorn Spleencrusher is not affected by the heat. Verified Opponent Roll = 6 (6) Crusher McMudd is not affected by the heat. Verified Opponent Roll = 5 (5) Gorefist Splattertooth is not affected by the heat. Verified Opponent Roll = 2 (2) Zipper Snapjawed is not affected by the heat. Verified Opponent Roll = 1 *(1) Thunder Bloodfang collapses from heat exhaustion. Verified Opponent Roll = 4 (4) Cumber Smallfoot is not affected by the heat. Verified Opponent Roll = 2 (2) Killgore Crushman is not affected by the heat. Verified Opponent Roll = 2 (2) Preston Forkeytongue is not affected by the heat. Verified Opponent Roll = 4 (4) Martin Coldblood is not affected by the heat. Verified Opponent Roll = 2 (2) Slider Fastpaw is not affected by the heat. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 1. 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 1. 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 18, 4 ) 110 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 20, 1 ) 103 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 20, 8 ) 107 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 13 ) 112 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 20, 2 ) 115 moved (SP) to ( 20, 12 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 9 ) Turn time limit reached. 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 13, 2 ) 13 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 13, 6 ) 6: status changed from 1 to 0. *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Fell Swamp Mudhoppers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 6 Distance: 2 5 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 15, 8 ) 12 moved (SP) to ( 15, 9 ) 1 moved (SP) to ( 15, 11 ) 2 moved (SP) to ( 15, 12 ) 9 moved (SP) to ( 15, 13 ) 14 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 15, 5 ) Ball placed at (18, 3) Ball placed at (18, 3) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Crusher McMudd Padil is knocked over. Player pushed to (14, 6) 103 moved (MP) to ( 14, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Plodfoot Thunderfist Roban is knocked over. (6, 5) + 0, (2, 2) + 0, 0: Roban has been stunned. 104: status changed from 0 to 2. Plodfoot Thunderfist saved by block skill. [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 102 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Dunar is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. Bighorn Spleencrusher saved by block skill. 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 11 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 10 ) Move ended for Martin Coldblood Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 12 ) Move ended for Killgore Crushman [Game Saved] Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Zipper Snapjawed TARGET: 3 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 14, 11 ) Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Zipper Snapjawed TARGET: 4 --- ROLL: 5 + 0 = 5 Ball moved to ( 15, 13 ) GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Zipper Snapjawed [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 20, 9 ) 15 moved (MP) to ( 21, 8 ) Move ended for Slider Fastpaw Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) (6) Go for it successful. 13 moved (MP) to ( 15, 12 ) (4) Go for it successful. 13 moved (MP) to ( 16, 13 ) Move ended for Preston Forkeytongue [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 17, 14 ) STUNTY skill used. Waiting for opponent to decide DIVING TACKLE. STUNTY skill used. DIVING TACKLE skill used. DODGE BEFORE RE_ROLL: Cumber Smallfoot knocked over trying to dodge. TARGET: 3 --- ROLL: 4 + -2 = 2 Reroll using DODGE. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 1 + 0 = 1 106: status changed from 0 to 1. 106 moved (MP) to ( 16, 14 ) Cumber Smallfoot is knocked over. (4, 5) + 0, (1, 3) + 1, 0: Cumber Smallfoot has been stunned. 9: status changed from 5 to 2. Ball moved to ( 18, 14 ) Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Roban rolls over. 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 7 ) Move ended for Twilar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 17, 12 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 14) 13 moved (MP) to ( 15, 14 ) 102 moved (MP) to ( 16, 13 ) Move ended for Dunar [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 17, 13 ) Pass selected. LONG PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Koragon fumbled the ball! TARGET: 3 --- ROLL: 2 + -1Lp = 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Koragon TARGET: 3 --- ROLL: 3 + -1Lp = 2 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 2 Scatter roll: 2 Move ended for Koragon Ball moved to ( 13, 2 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 12, 2 ) Silvercrest Saints turn ended. [Game Saved] 9: status changed from 2 to 1. Cumber Smallfoot rolls over. Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 115 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Bighorn Spleencrusher Agoran is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Agoran has been knocked prone. 115: status changed from 0 to 1. Bighorn Spleencrusher saved by block skill. [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 18, 6 ) (1) Plodfoot Thunderfist trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 1 moved (MP) to ( 17, 5 ) 105 blocked. (1) Plodfoot Thunderfist trips and falls trying to go for it! Move ended for Plodfoot Thunderfist (6, 5) + 0, (1, 6) + 0, 0: Plodfoot Thunderfist has been stunned. 1: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 113: Select an action for Koragon Select an action for Koragon 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roban 105: Select an action for Wiridon Select an action for Wiridon 112: Select an action for Doboran Select an action for Doboran 113: Select an action for Koragon Select an action for Koragon 102: Select an action for Dunar Select an action for Dunar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 10) 5 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 9 ) Move ended for Koragon [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Doboran dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) Move ended for Doboran [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) Move ended for Wiridon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dunar Preston Forkeytongue is knocked over. Player pushed to (15, 14) 13 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) Move ended for Fedir 115: Select an action for Agoran Select an action for Agoran Silvercrest Saints turn ended. [Game Saved] 1: status changed from 2 to 1. Plodfoot Thunderfist rolls over. Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 13 ) 13 moved (MP) to ( 12, 13 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 9, 10 ) Move ended for Preston Forkeytongue Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (4) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 9 ) Move ended for Killgore Crushman [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 17, 8 ) Move ended for Bighorn Spleencrusher Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Crusher McMudd Crusher McMudd uses TACKLE to bring his opponent down. Padil is knocked over. Player pushed to (14, 5) 103 moved (MP) to ( 14, 5 ) (3, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 3 ) (3) Go for it successful. 14 moved (MP) to ( 16, 2 ) (2) Go for it successful. 14 moved (MP) to ( 15, 1 ) SPRINT used. Move ended for Martin Coldblood [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) DODGE BEFORE RE_ROLL: Gorefist Splattertooth knocked over trying to dodge. TARGET: 7 --- ROLL: 5 + 0 = 5 Team re-roll used. DODGE FINAL RESULT: Gorefist Splattertooth TARGET: 7 --- ROLL: 5 + 0 = 5 STAND FIRM skill used. Gorefist Splattertooth stumbles but does not go down. Move ended for Gorefist Splattertooth [Game Saved] Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 9 ) STUNTY skill used. Waiting for opponent to decide DIVING TACKLE. STUNTY skill used. DIVING TACKLE skill NOT used. It is not necessary. DODGE BEFORE RE_ROLL: Zipper Snapjawed knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DIVING TACKLE skill used. DODGE FINAL RESULT: Zipper Snapjawed TARGET: 3 --- ROLL: 3 + -2 = 1 106: status changed from 0 to 1. 106 moved (MP) to ( 14, 10 ) Zipper Snapjawed is knocked over. (3, 5) + 0, (6, 3) + 1, 6: Zipper Snapjawed has been KILLED!! 5: status changed from 4 to 10. (6) Apothecary SUCCEEDS! 5: status changed from 10 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 20, 9 ) Move ended for Agoran 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 112: Select an action for Doboran Select an action for Doboran 105: Select an action for Wiridon Select an action for Wiridon 106: Select an action for Fedir Select an action for Fedir 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 10 ) Move ended for Dunar 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 8 ) Move ended for Fedir Turn time limit reached. 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 2 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 1) 14 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Wiridon [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 9, 8 ) Move ended for Doboran 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Koragon Player pushed to (20, 11) 13 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 9, 10 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 7 ) Move ended for Pradil [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Twilar TARGET: 2 --- ROLL: 6 + 0 = 6 Twilar slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 5 ) Move ended for Twilar [Game Saved] 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Roban TARGET: 2 --- ROLL: 1 + 0 = 1 Roban is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Roban has been knocked prone. Move ended for Roban Silvercrest Saints: All players have moved. 104: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 9 ) Move ended for Cumber Smallfoot Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 8 ) 106 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Fedir is knocked over. Player pushed to (10, 8) 106 moved (MP) to ( 10, 8 ) (6, 4) + 0, (1, 2) + 0, 0: Fedir has been stunned. 106: status changed from 0 to 2. 2 moved (MP) to ( 11, 8 ) (6) Go for it successful. 2 moved (MP) to ( 10, 9 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Zipper Snapjawed 5: Select an action for Zipper Snapjawed 5: tackle zone state changed to true 5: status changed from 1 to 4. Normal move selected. 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 10, 12 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Zipper Snapjawed knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zipper Snapjawed TARGET: 3 --- ROLL: 6 + 0 = 6 Zipper Snapjawed slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 12 ) 5 moved (MP) to ( 8, 12 ) (1) Zipper Snapjawed trips and falls trying to go for it! Move ended for Zipper Snapjawed 5 moved (MP) to ( 7, 11 ) (6, 6) + 0, (5, 2) + 1, 0: Zipper Snapjawed has been knocked out. 5: status changed from 0 to 7. 5 moved to dugout ( 0, 8 ) Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 106: status changed from 2 to 1. Fedir rolls over. 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 12) 13 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 6, 9 ) 113 moved (MP) to ( 5, 8 ) 113 moved (MP) to ( 4, 8 ) 113 moved (MP) to ( 3, 8 ) 113 moved (MP) to ( 2, 8 ) Move ended for Koragon [Game Saved] 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roban 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 8 ) 110 moved (MP) to ( 9, 9 ) Move ended for Pradil 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 6 Move ended for Doboran Ball moved to ( 27, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 Koragon scores a touchdown! Verified Opponent Roll = 4 (4) Dunar is not affected by the heat. Verified Opponent Roll = 1 *(1) Padil collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Roban is not affected by the heat. Verified Opponent Roll = 3 (3) Wiridon is not affected by the heat. Verified Opponent Roll = 5 (5) Fedir is not affected by the heat. Verified Opponent Roll = 5 (5) Twilar is not affected by the heat. Verified Opponent Roll = 1 *(1) Pradil collapses from heat exhaustion. Verified Opponent Roll = 2 (2) Doboran is not affected by the heat. Verified Opponent Roll = 4 (4) Koragon is not affected by the heat. Verified Opponent Roll = 3 (3) Agoran is not affected by the heat. Verified Opponent Roll = 1 *(1) Plodfoot Thunderfist collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Bighorn Spleencrusher is not affected by the heat. Verified Opponent Roll = 2 (2) Crusher McMudd is not affected by the heat. Verified Opponent Roll = 4 (4) Gorefist Splattertooth is not affected by the heat. Verified Opponent Roll = 1 *(1) Cumber Smallfoot collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Killgore Crushman is not affected by the heat. Verified Opponent Roll = 3 (3) Preston Forkeytongue is not affected by the heat. Verified Opponent Roll = 6 (6) Martin Coldblood is not affected by the heat. Verified Opponent Roll = 6 (6) Slider Fastpaw is not affected by the heat. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 1. 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 1. 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 1: status changed from 0 to 1. 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) Smelling salts used. Verified Opponent Roll = 4 (4) Zipper Snapjawed regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 1. 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 20, 13 ) 114 moved (SP) to ( 21, 1 ) 115 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 20, 6 ) 102 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 18, 3 ) 106 moved (SP) to ( 18, 11 ) 113 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 19, 12 ) 105 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 19, 13 ) 114 moved (SP) to ( 19, 1 ) 102 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 19, 4 ) 115 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 19, 2 ) 106 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 19, 12 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) Turn time limit reached. 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 6, 7 ) 15 moved (SP) to ( 10, 7 ) 1: status changed from 1 to 0. 9: status changed from 1 to 0. *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (17, 2) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Fell Swamp Mudhoppers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 4 Distance: 2 15 moved (SP) to ( 11, 6 ) 5 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 15, 9 ) 4 moved (SP) to ( 15, 8 ) 14 moved (SP) to ( 15, 6 ) 6 moved (SP) to ( 15, 5 ) Ball placed at (17, 2) Ball placed at (17, 2) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. SKULL Move ended for Crusher McMudd Crusher McMudd is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 3: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 16, 10 ) Move ended for Fedir 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Borod Player pushed to (16, 11) 13 moved (MP) to ( 13, 11 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 2 ) 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) Move ended for Barasil 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Wiridon TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 6 Player fumbled direction: 6 Ball moved to ( 20, 3 ) Move ended for Wiridon Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 1 Silvercrest Saints Winnings Roll: 1 + -1 Verified Opponent Roll = 3 Fell Swamp Mudhoppers Winnings Roll: 3 + -1 Verified Opponent Roll = 9 Verified Opponent Roll = 11 Verified Opponent Roll = 9 Verified Opponent Roll = 16 Verified Opponent Roll = 2 Dunar gets an MVP award. Verified Opponent Roll = 15 Slider Fastpaw gets an MVP award. Verified Opponent Roll = 4 Silvercrest Saints FF Roll: 4 + 2 Verified Opponent Roll = 4 Fell Swamp Mudhoppers FF Roll: 4 + 0 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 D6: 1(193) 2(175) 3(194) 4(182) 5(187) 6(197) Total(1128) D8: 1(1) 2(8) 3(9) 4(7) 5(2) 6(5) 7(3) 8(4) Total(39) GAME OVER Final Score: Fell Swamp Mudhoppers: 2 Silvercrest Saints: 3 WINNINGS Fell Swamp Mudhoppers: 20000 Silvercrest Saints: 0