Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 101 name: The New Milo Bloom Player 101: B Human Blitzer 7 3 3 8 [Block] Player 102 name: Quiche Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [Block, Tackle] Player 104 name: Hodge Podge Jr. Player 104: B Human Blitzer 8 3 3 8 [+ma, Block, Guard] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 7 [Block, Kick] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Oliver Wendell Jones II Player 107: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 108 name: Rosebud Player 108: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet, Sure Hands] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 114 name: Sen. Bedfellow Player 114: L Human Lineman 6 3 3 8 [Block] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Oakenwood the Hardheaded Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [Block] Player 3 name: Son of Slothlorien Player 3: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 5 name: Baby Greens Player 5: L Wood Elf Lineman 7 3 4 7 [] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 7 name: Third Seed Player 7: T Wood Elf Thrower 7 3 4 7 [Pass] Player 8 name: Death Online Player 8: L Wood Elf Lineman 7 3 4 7 [] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Leap, Sprint, Sure Feet] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2190] Connected as server to game 'sonictongues'. Done receiving file. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Death Online TARGET: 5 --- ROLL: 3 + 0 = 3 Death Online is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Death Online has been knocked prone. Move ended for Death Online Sylvan SuperSonics: All players have moved. 8: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 105: status changed from 2 to 1. Lola Granola rolls over. 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 25, 12 ) Move ended for Cutter John 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: The New Milo Bloom knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 1 + 0 = 1 The New Milo Bloom is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 6) + 0, (4, 3) + 0, 0: The New Milo Bloom has been stunned. 101: status changed from 4 to 2. Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 10 ) 1 moved (MP) to ( 23, 10 ) 1 moved (MP) to ( 24, 11 ) Move ended for Oakenwood the Hardheaded Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 11 ) 14 moved (MP) to ( 21, 11 ) 14 moved (MP) to ( 22, 12 ) Move ended for Morning Wood Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 19, 13 ) 5 moved (MP) to ( 20, 13 ) 5 moved (MP) to ( 21, 13 ) 5 moved (MP) to ( 22, 13 ) 5 moved (MP) to ( 23, 13 ) 5 moved (MP) to ( 24, 12 ) Move ended for Baby Greens Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 111 blocked. Sylvan SuperSonics , Choose a block die. POW Cutter John is knocked over. Player pushed to (26, 11) 111 moved (MP) to ( 26, 11 ) (4, 5) + 0, (3, 5) + 0, 0: Cutter John has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 25, 12 ) 4 moved (MP) to ( 26, 12 ) 4 moved (MP) to ( 27, 12 ) Dances with Ents Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=10] : current status = 0 2 : current square = java.awt.Point[x=16,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=12] : current status = 0 3 : current square = java.awt.Point[x=15,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=24,y=12] : current status = 0 5 : current square = java.awt.Point[x=24,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=4,y=1] : current status = 0 7 : current square = java.awt.Point[x=4,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=4,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=4,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=6] : current status = 1 8 : current square = java.awt.Point[x=16,y=6] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 14 : current square = java.awt.Point[x=22,y=12] : current status = 0 14 : current square = java.awt.Point[x=22,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=16,y=13] : current status = 2 101 : current square = java.awt.Point[x=16,y=13] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=4] : current status = 0 102 : current square = java.awt.Point[x=16,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=13] : current status = 1 103 : current square = java.awt.Point[x=15,y=13] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (5) Cutter John regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) Turn time limit reached. 2 moved (SP) to ( 9, 6 ) 14 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 11, 3 ) 6 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 11, 10 ) 7 moved (SP) to ( 11, 11 ) 8 moved (SP) to ( 11, 12 ) 6 moved (SP) to ( 10, 12 ) 8 moved (SP) to ( 9, 11 ) 6 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 12 ) 8 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 10, 4 ) 5 moved (SP) to ( 11, 2 ) 4 moved (SP) to ( 11, 3 ) Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 115 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 29, 7 ) 105 moved (SP) to ( 28, 7 ) 111 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 20, 8 ) 102 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 24, 10 ) 112 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 8 Distance: 10 Ball placed at (21, 7) Touchback!! Waiting for Bloom County DeathTongues to give the ball to a member of their team on the field. Ball moved to ( 14, 10 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 5 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 14 ) 104 moved (MP) to ( 8, 13 ) Move ended for Hodge Podge Jr. 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 14 ) 102 moved (MP) to ( 11, 13 ) Move ended for Quiche 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 2 + 0 = 2 Rosebud slips past his opponent(s) unhindered. Move ended for Rosebud [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: The New Milo Bloom knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 3 + 0 = 3 The New Milo Bloom slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 14 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 7, 12 ) Move ended for The New Milo Bloom [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 13 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 11) 2 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 11, 12 ) Move ended for Steve Dallas [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Jean Kirkpatrick Jean Kirkpatrick is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 4) + 0, (1, 2) + 0, 0: Jean Kirkpatrick has been stunned. 106: status changed from 0 to 2. Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Death Online 8: Select an action for Death Online Select an action for Third Seed 7: Select an action for Third Seed Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 12, 11 ) Move ended for Oakenwood the Hardheaded Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Branch Predeliction Steve Dallas saved by block skill. Branch Predeliction saved by block skill. [Game Saved] Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Third Seed Steve Dallas is knocked over. Player pushed to (12, 13) 103 moved (MP) to ( 12, 13 ) (4, 3) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 115 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien G.P. Snorklewhacker is knocked over. Player pushed to (16, 9) 115 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Turn time limit reached. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 8, 10 ) 14 moved (MP) to ( 7, 11 ) Move ended for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 5, 11 ) 6 moved (MP) to ( 5, 12 ) (2) Go for it successful. 6 moved (MP) to ( 5, 13 ) (5) Go for it successful. 6 moved (MP) to ( 6, 14 ) SPRINT used. (5) Go for it successful. 6 moved (MP) to ( 7, 14 ) Move ended for Mallornstump [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 9, 11 ) (2) Go for it successful. 4 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 4 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 104 blocked. (6) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (8, 14) 104 moved (MP) to ( 8, 14 ) STRIP BALL skill used. 4 moved (MP) to ( 8, 13 ) Ball moved to ( 9, 14 ) Move ended for Dances with Ents Jr. Dances with Ents Jr. has already moved this turn. [Game Saved] Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 11 ) (1) Death Online trips and falls trying to go for it! Team re-roll used. (1) Death Online trips and falls trying to go for it! Move ended for Death Online 8 moved (MP) to ( 13, 12 ) (6, 3) + 0, (3, 4) + 0, 0: Death Online has been stunned. 8: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 106: status changed from 2 to 1. Jean Kirkpatrick rolls over. 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) Move ended for Sen. Bedfellow 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 5 ) Move ended for Oliver Wendell Jones II 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 21, 8 ) Move ended for Cutter John 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 14 ) 112 moved (MP) to ( 14, 14 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) Move ended for Dr. Legrunt 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 108: Select an action for Rosebud Select an action for Rosebud 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 108: Select an action for Rosebud Select an action for Rosebud 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) Move ended for Quiche 108: Select an action for Rosebud Select an action for Rosebud 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rosebud Player pushed to (22, 13) 4 moved (MP) to ( 7, 13 ) Turn time limit reached. [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for The New Milo Bloom Player pushed to (23, 14) 4 moved (MP) to ( 6, 14 ) 101 moved (MP) to ( 7, 13 ) [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 2 + 0 = 2 Hodge Podge Jr. is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 6) + 0, (1, 1) + 0, 0: Hodge Podge Jr. has been stunned. 104: status changed from 4 to 2. Verified Opponent Roll = 4 Ball moved to ( 21, 14 ) Bloom County DeathTongues turn ended. [Game Saved] 8: status changed from 2 to 1. Death Online rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) TAKE ROOT roll passed. Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 6 ) Move ended for Son of Slothlorien [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 101 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Mallornstump Player pushed to (6, 12) 101 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 7, 13 ) [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 7, 14 ) 4 moved (MP) to ( 8, 14 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 2 + 0 = 2 SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Turn time limit reached. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 10, 12 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 2 + 0 = 2 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 12 ) (1) Dances with Ents Jr. trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 4 moved (MP) to ( 15, 13 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 12 ) Move ended for Oakenwood the Hardheaded Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 12 ) Move ended for Third Seed Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 15, 14 ) 2 moved (MP) to ( 16, 14 ) Move ended for Branch Predeliction [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) Move ended for Baby Greens Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 10 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 14 ) Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Hodge Podge Jr. rolls over. 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 13 ) Move ended for Cutter John 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 15, 11 ) Move ended for Jean Kirkpatrick 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 17, 11 ) Move ended for G.P. Snorklewhacker [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 13 ) Move ended for Steve Dallas 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 16, 11 ) Move ended for Dr. Legrunt 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 13, 11 ) Move ended for Quiche 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rosebud TARGET: 5 --- ROLL: 5 + 0 = 5 Rosebud slips past his opponent(s) unhindered. 4 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (13, 13) 4 moved (MP) to ( 16, 13 ) STRIP BALL skill used. 108 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 5 Ball moved to ( 14, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Rosebud TARGET: 5 --- ROLL: 1 + 0 = 1 Rosebud is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. Move ended for Rosebud 108: status changed from 0 to 1. Verified Opponent Roll = 4 Ball moved to ( 15, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Morning Wood TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Ball throw-in: 2, 8 (15, 14) Ball moved to ( 8, 7 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 7, 6 ) Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 21, 6 ) 5 moved (MP) to ( 22, 6 ) GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 2 + 0 = 2 5 moved (MP) to ( 23, 5 ) 5 moved (MP) to ( 24, 4 ) 5 moved (MP) to ( 25, 3 ) Move ended for Baby Greens [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Branch Predeliction Cutter John saved by dodge skill. Player pushed to (17, 12) 111 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Turn time limit reached. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 111 blocked. Sylvan SuperSonics , Choose a block die. POW Cutter John is knocked over. Player pushed to (18, 12) 111 moved (MP) to ( 18, 12 ) (1, 3) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 17, 12 ) SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 19, 10 ) Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! SKILL SELECTED: Move ended for Dances with Ents Jr. 4 moved (MP) to ( 19, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 4: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (13, 13) 1 moved (MP) to ( 16, 13 ) 115 moved (MP) to ( 16, 12 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 23, 7 ) Move ended for Cutter John 102: Select an action for Quiche Select an action for Quiche 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 3 ) 5 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK/POW Baby Greens is knocked over. Player pushed to (3, 4) 5 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 3 to 1. 112 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 3 Ball moved to ( 4, 3 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 5, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Dr. Legrunt [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quiche Player pushed to (14, 13) 7 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 12 ) [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 5 ) Move ended for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Steve Dallas Morning Wood is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (3, 2) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. Steve Dallas saved by block skill. [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 9, 12 ) 104 moved (MP) to ( 8, 11 ) 104 moved (MP) to ( 7, 12 ) Move ended for Hodge Podge Jr. Bloom County DeathTongues turn ended. [Game Saved] 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 8 ) 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 6 ) Move ended for Dances with Ents Jr. Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 5 moved (MP) to ( 25, 3 ) 112 blocked. Waiting for opponent to decide to use DUMP OFF. 112: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 6 Ball moved to ( 8, 1 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 7, 2 ) 112 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Dr. Legrunt is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 0 to 1. Baby Greens is knocked over. Move ended for Baby Greens (2, 5) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. Sylvan SuperSonics turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=14] : current status = 0 2 : current square = java.awt.Point[x=16,y=14] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=22,y=6] : current status = 4 4 : current square = java.awt.Point[x=22,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=25,y=3] : current status = 1 5 : current square = java.awt.Point[x=25,y=3] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=25,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=25,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=7,y=13] : current status = 0 6 : current square = java.awt.Point[x=7,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=15,y=13] : current status = 0 7 : current square = java.awt.Point[x=15,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=13,y=12] : current status = 1 8 : current square = java.awt.Point[x=13,y=12] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 14 : current square = java.awt.Point[x=14,y=14] : current status = 1 14 : current square = java.awt.Point[x=14,y=14] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=14] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=14] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=6,y=12] : current status = 0 101 : current square = java.awt.Point[x=6,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=6,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=6,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=14,y=12] : current status = 0 102 : current square = java.awt.Point[x=14,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=7,y=12] : current status = 0 104 : current square = java.awt.Point[x=7,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=21,y=5] : current status = 0 106 : current square = java.awt.Point[x=21,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=15,y=14] : current status = 1 108 : current square = java.awt.Point[x=15,y=14] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=14] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=14] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=24,y=2] : current status = 1 112 : current square = java.awt.Point[x=24,y=2] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=12,y=6] : current status = 0 114 : current square = java.awt.Point[x=12,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 115 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 29, 7 ) 112 moved (SP) to ( 28, 7 ) 103 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 2 ) 104 moved (SP) to ( 16, 12 ) 101 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 20, 5 ) 106 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 6, 11 ) 7 moved (SP) to ( 6, 5 ) 8 moved (SP) to ( 13, 5 ) 14 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (18, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 1 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (18, 11) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 15, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Baby Greens TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 3 + 0 = 3 Baby Greens slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 4 ) Hand off selected. Move ended for Baby Greens Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien Steve Dallas is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Third Seed 7: Select an action for Third Seed Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 5 ) Move ended for Morning Wood Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 4 ) 105 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Lola Granola is knocked over. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) (6, 5) + 0, (6, 2) + 0, 0: Lola Granola has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 0 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Death Online 8: Select an action for Death Online Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 2 ) 2 moved (MP) to ( 21, 1 ) Move ended for Branch Predeliction Select an action for Death Online 8: Select an action for Death Online Select an action for Death Online 8: Select an action for Death Online Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Turn time limit reached. Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 20, 3 ) (6) Go for it successful. 8 moved (MP) to ( 21, 4 ) Move ended for Death Online [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 21, 3 ) (4) Go for it successful. 1 moved (MP) to ( 22, 2 ) (6) Go for it successful. 1 moved (MP) to ( 23, 1 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 20, 2 ) Move ended for Jean Kirkpatrick 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 24, 5 ) 107 moved (MP) to ( 25, 4 ) 107 moved (MP) to ( 25, 3 ) Move ended for Oliver Wendell Jones II 111: Select an action for Cutter John Select an action for Cutter John 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 22, 4 ) Move ended for Hodge Podge Jr. 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 6 ) Move ended for The New Milo Bloom 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) Move ended for Quiche 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 12, 4 ) Move ended for Sen. Bedfellow 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 1 ) 108 moved (MP) to ( 19, 0 ) 108 moved (MP) to ( 20, 0 ) 108 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 4 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 0) 4 moved (MP) to ( 23, 0 ) STRIP BALL skill used. 108 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 7 Ball moved to ( 5, 1 ) Move ended for Rosebud [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Cutter John knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 24, 4 ) 111 moved (MP) to ( 24, 3 ) 111 moved (MP) to ( 25, 2 ) 111 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cutter John TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Cutter John Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 5, 2 ) Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 4 ) 14 moved (MP) to ( 20, 4 ) 14 moved (MP) to ( 21, 3 ) Move ended for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Death Online 8: Select an action for Death Online Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 22, 2 ) DODGE BEFORE RE_ROLL: Branch Predeliction knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 2 ) 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (25, 0) 111 moved (MP) to ( 25, 0 ) 2 moved (MP) to ( 24, 3 ) Move ended for Branch Predeliction [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Oakenwood the Hardheaded Player pushed to (21, 0) 108 moved (MP) to ( 21, 0 ) Turn time limit reached. [Game Saved] Select an action for Death Online 8: Select an action for Death Online Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Death Online 8: Select an action for Death Online Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 2 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 24, 2 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 2 + 0 = 2 SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 24, 4 ) Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! SKILL SELECTED: Move ended for Dances with Ents Jr. 4 moved (MP) to ( 24, 4 ) (6, 6) + 0, (5, 4) + 0, 0: Dances with Ents Jr. has been knocked out. 4: status changed from 3 to 7. 4 moved to dugout ( 0, 8 ) Ball moved to ( 23, 4 ) Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 26, 1 ) 111 moved (MP) to ( 26, 2 ) 111 moved (MP) to ( 26, 3 ) 111 moved (MP) to ( 26, 4 ) 111 moved (MP) to ( 25, 5 ) 111 moved (MP) to ( 25, 4 ) Move ended for Cutter John 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Oliver Wendell Jones II is knocked over. Move ended for Oliver Wendell Jones II Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Branch Predeliction Cutter John saved by block skill. Branch Predeliction saved by block skill. [Game Saved] Select an action for Death Online 8: Select an action for Death Online Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Death Online 8: Select an action for Death Online Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 22, 3 ) 104 blocked. Sylvan SuperSonics , Choose a block die. POW Hodge Podge Jr. is knocked over. Player pushed to (21, 5) 104 moved (MP) to ( 21, 5 ) (4, 5) + 0, (2, 2) + 0, 0: Hodge Podge Jr. has been stunned. 104: status changed from 0 to 2. 1 moved (MP) to ( 22, 4 ) 1 moved (MP) to ( 23, 5 ) 1 moved (MP) to ( 24, 6 ) 1 moved (MP) to ( 25, 5 ) Move ended for Oakenwood the Hardheaded [Game Saved] Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 4 ) 8 moved (MP) to ( 23, 4 ) GET BALL FINAL RESULT: Death Online TARGET: 2 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 23, 5 ) 8 moved (MP) to ( 24, 6 ) 8 moved (MP) to ( 25, 7 ) 8 moved (MP) to ( 26, 7 ) 8 moved (MP) to ( 27, 7 ) Death Online scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=25,y=5] : current status = 0 1 : current square = java.awt.Point[x=25,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=25,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=25,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=24,y=3] : current status = 0 2 : current square = java.awt.Point[x=24,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 Smelling salts used. (6) Dances with Ents Jr. regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=6,y=11] : current status = 0 6 : current square = java.awt.Point[x=6,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=6,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=6,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=6,y=5] : current status = 0 7 : current square = java.awt.Point[x=6,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=27,y=7] : current status = 0 8 : current square = java.awt.Point[x=27,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 14 : current square = java.awt.Point[x=21,y=3] : current status = 0 14 : current square = java.awt.Point[x=21,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=18,y=6] : current status = 0 101 : current square = java.awt.Point[x=18,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=10,y=10] : current status = 0 102 : current square = java.awt.Point[x=10,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=10,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=10,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=21,y=5] : current status = 2 104 : current square = java.awt.Point[x=21,y=5] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Lola Granola regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=20,y=2] : current status = 0 106 : current square = java.awt.Point[x=20,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=25,y=3] : current status = 1 107 : current square = java.awt.Point[x=25,y=3] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=21,y=0] : current status = 0 108 : current square = java.awt.Point[x=21,y=0] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=0] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=25,y=4] : current status = 0 111 : current square = java.awt.Point[x=25,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=12,y=4] : current status = 0 114 : current square = java.awt.Point[x=12,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 11, 12 ) 7 moved (SP) to ( 10, 3 ) 14 moved (SP) to ( 10, 2 ) 4 moved (SP) to ( 11, 11 ) 8 moved (SP) to ( 11, 10 ) 6 moved (SP) to ( 10, 4 ) 14 moved (SP) to ( 10, 1 ) 7 moved (SP) to ( 10, 2 ) 6 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 3 ) 14 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 11, 13 ) 4 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 11, 12 ) 7 moved (SP) to ( 11, 2 ) Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 115 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) Turn time limit reached. 113 moved (SP) to ( 29, 7 ) 105 moved (SP) to ( 28, 7 ) 111 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 21, 10 ) 103 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 17, 8 ) 114 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+2) = Cheering Fans Sylvan SuperSonics: 4 + 11FF + 0CL Bloom County DeathTongues: 3 + 11FF + 0CL Sylvan SuperSonics get an extra re-roll. Kick result. Direction: 7 Distance: 4 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 16, 12 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 4 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 17, 11 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Oliver Wendell Jones II miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 2 PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 4 Scatter roll: 4 Move ended for Oliver Wendell Jones II Ball moved to ( 12, 5 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 13, 6 ) Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Block selected. 115 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien G.P. Snorklewhacker is knocked over. Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. Son of Slothlorien has already moved this turn. [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 15, 6 ) Move ended for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Branch Predeliction Jean Kirkpatrick saved by block skill. Branch Predeliction saved by block skill. [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 5 ) 106 blocked. Sylvan SuperSonics , Choose a block die. POW Jean Kirkpatrick is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) Scatter roll: 3 Ball moved to ( 17, 5 ) (5, 1) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. Move ended for Mallornstump [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) Move ended for Oakenwood the Hardheaded Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 5 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. Turn time limit reached. Pass selected. SHORT PASS PASS FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Dances with Ents Jr. Ball moved to ( 14, 6 ) GET BALL FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 5 ) Move ended for Third Seed Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) Move ended for Death Online Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Morning Wood TARGET: 4 --- ROLL: 5 + 0 = 5 Morning Wood slips past his opponent(s) unhindered. Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 7 ) Move ended for Quiche 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 15, 8 ) Move ended for Oliver Wendell Jones II 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 12, 6 ) Move ended for The New Milo Bloom 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 13, 3 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 12, 3 ) Move ended for Cutter John [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 3 ) Move ended for Dr. Legrunt 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 6 ) Move ended for Sen. Bedfellow 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Steve Dallas 2 blocked. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 15, 5 ) [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Hodge Podge Jr. Mallornstump saved by block skill. Hodge Podge Jr. saved by block skill. [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK 8 blocked. Player pushed to (15, 8) 8 moved (MP) to ( 14, 8 ) Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) STRIP BALL skill used. 108 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Ball moved to ( 16, 8 ) Turn time limit reached. 108 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 1 + 0 = 1 Rosebud is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. Move ended for Rosebud Bloom County DeathTongues: All players have moved. 108: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 101 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Branch Predeliction The New Milo Bloom is knocked over. Player pushed to (11, 5) 101 moved (MP) to ( 11, 5 ) (5, 2) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 13, 8 ) GET BALL FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Third Seed TARGET: 3 --- ROLL: 6 Move ended for Third Seed Ball moved to ( 18, 13 ) GET BALL FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Death Online 8: Select an action for Death Online Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 13 ) 1 moved (MP) to ( 22, 13 ) 1 moved (MP) to ( 23, 13 ) 1 moved (MP) to ( 24, 13 ) 1 moved (MP) to ( 25, 13 ) Move ended for Oakenwood the Hardheaded Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien Quiche is knocked over. Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 4) + 1, 0: Quiche has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Death Online 8: Select an action for Death Online Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Baby Greens Jean Kirkpatrick is knocked over. Player pushed to (17, 5) 106 moved (MP) to ( 17, 5 ) (3, 1) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Morning Wood Steve Dallas is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 7 ) 107 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (14, 9) 107 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) Move ended for Mallornstump [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Block selected. 114 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. Turn time limit reached. POW/SKULL Move ended for Dances with Ents Jr. Sen. Bedfellow saved by block skill. Dances with Ents Jr. saved by block skill. [Game Saved] Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Block selected. 107 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Death Online Sylvan SuperSonics: All players have moved. Oliver Wendell Jones II is knocked over. Player pushed to (14, 10) 107 moved (MP) to ( 14, 10 ) (5, 5) + 0, (3, 1) + 0, 0: Oliver Wendell Jones II has been stunned. 107: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Quiche rolls over. 107: status changed from 2 to 1. Oliver Wendell Jones II rolls over. 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Steve Dallas 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for The New Milo Bloom 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rosebud 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hodge Podge Jr. Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 20, 4 ) Move ended for Cutter John 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 19, 3 ) Move ended for Dr. Legrunt 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sen. Bedfellow TARGET: 3 --- ROLL: 4 + 0 = 4 Sen. Bedfellow slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 24, 11 ) 114 moved (MP) to ( 25, 12 ) 1 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (5, 14) 1 moved (MP) to ( 24, 14 ) 114 moved (MP) to ( 25, 13 ) Move ended for Sen. Bedfellow Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 21, 10 ) 6 moved (MP) to ( 22, 11 ) 6 moved (MP) to ( 23, 11 ) 6 moved (MP) to ( 24, 12 ) 114 blocked. Sylvan SuperSonics , Choose a block die. POW Sen. Bedfellow is knocked over. Player pushed to (26, 14) 114 moved (MP) to ( 26, 14 ) (6, 6) + 0, (5, 1) + 0, 0: Sen. Bedfellow has been stunned. 114: status changed from 0 to 2. 6 moved (MP) to ( 25, 13 ) Move ended for Mallornstump [Game Saved] Select an action for Third Seed 7: Select an action for Third Seed Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 12 ) 7 moved (MP) to ( 22, 12 ) 7 moved (MP) to ( 23, 13 ) Move ended for Third Seed Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 5 ) Move ended for Morning Wood Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 21, 5 ) Move ended for Death Online Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 7 ) DODGE BEFORE RE_ROLL: Baby Greens knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 3 + 0 = 3 Baby Greens slips past his opponent(s) unhindered. 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 8 ) 5 moved (MP) to ( 21, 8 ) 5 moved (MP) to ( 22, 8 ) 5 moved (MP) to ( 23, 7 ) Move ended for Baby Greens [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 7 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 9 ) 4 moved (MP) to ( 22, 10 ) 4 moved (MP) to ( 23, 11 ) 4 moved (MP) to ( 24, 11 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 6 + 0 = 6 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 3 ) Move ended for Branch Predeliction [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Sylvan SuperSonics turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 114: status changed from 2 to 1. Sen. Bedfellow rolls over. 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Quiche 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Oliver Wendell Jones II 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 17, 12 ) Move ended for Rosebud 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 12 ) Move ended for The New Milo Bloom 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 23, 11 ) Move ended for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 22, 4 ) Move ended for Steve Dallas 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 5 ) 112 moved (MP) to ( 25, 6 ) 112 moved (MP) to ( 25, 7 ) 112 moved (MP) to ( 25, 8 ) Move ended for Dr. Legrunt 111: Select an action for Cutter John Select an action for Cutter John 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 22, 12 ) 7 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Hodge Podge Jr. is knocked over. Move ended for Hodge Podge Jr. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 104: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Hand off selected. Move ended for Oakenwood the Hardheaded Ball moved to ( 23, 13 ) GET BALL FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 13 ) 7 moved (MP) to ( 25, 12 ) 7 moved (MP) to ( 26, 12 ) 7 moved (MP) to ( 27, 12 ) Third Seed scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=14] : current status = 0 1 : current square = java.awt.Point[x=24,y=14] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=14] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=14] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=3] : current status = 0 2 : current square = java.awt.Point[x=14,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] Son of Slothlorien has been uprooted! 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=24,y=11] : current status = 0 4 : current square = java.awt.Point[x=24,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=23,y=7] : current status = 0 5 : current square = java.awt.Point[x=23,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=25,y=13] : current status = 0 6 : current square = java.awt.Point[x=25,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=25,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=25,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=21,y=5] : current status = 0 8 : current square = java.awt.Point[x=21,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=10,y=12] : current status = 0 101 : current square = java.awt.Point[x=10,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=22,y=12] : current status = 1 104 : current square = java.awt.Point[x=22,y=12] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=23,y=11] : current status = 0 106 : current square = java.awt.Point[x=23,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=25,y=8] : current status = 0 112 : current square = java.awt.Point[x=25,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=26,y=14] : current status = 1 114 : current square = java.awt.Point[x=26,y=14] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=26,y=14] 114 : current status = 0 114 : current square = java.awt.Point[x=26,y=14] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=16,y=5] : current status = 0 115 : current square = java.awt.Point[x=16,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 7, 9 ) 4 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 7, 5 ) 1 moved (SP) to ( 6, 4 ) 14 moved (SP) to ( 6, 5 ) 4 moved (SP) to ( 6, 6 ) 5 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 6, 8 ) 8 moved (SP) to ( 6, 9 ) Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 111 moved (SP) to ( 15, 13 ) 115 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 29, 7 ) 105 moved (SP) to ( 28, 7 ) 112 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 22, 9 ) 102 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (6+5) = Throw a rock Sylvan SuperSonics: 5 + 11 FanFactor Bloom County DeathTongues: 7 + 11 FanFactor Bloom County DeathTongues fans throw a rock. Son of Slothlorien is hit by the rock. (2, 3) + 0, 0: Son of Slothlorien has been stunned. 3: status changed from 0 to 2. Kick result. Direction: 3 Distance: 2 Ball placed at (22, 10) Scatter roll: 8 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 8 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 18, 13 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Oliver Wendell Jones II miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 3 PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Oliver Wendell Jones II Ball moved to ( 14, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 1 (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 1 (1) Cutter John trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 5, 13 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 4, 13 ) Move ended for Cutter John [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 7 ) Move ended for The New Milo Bloom 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 13, 6 ) Move ended for Quiche 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 5 ) Move ended for Dr. Legrunt 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for G.P. Snorklewhacker Mallornstump saved by dodge skill. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 4 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Mallornstump is knocked over. Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 13, 5 ) Move ended for Steve Dallas Bloom County DeathTongues turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 111: status changed from 3 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 1 Bloom County DeathTongues Winnings Roll: 1 + -1 Verified Opponent Roll = 5 Sylvan SuperSonics Winnings Roll: 5 + 1 Verified Opponent Roll = 4 Hodge Podge Jr. gets an MVP award. Verified Opponent Roll = 12 Verified Opponent Roll = 15 Verified Opponent Roll = 2 Branch Predeliction gets an MVP award. Verified Opponent Roll = 1 Bloom County DeathTongues FF Roll: 1 + -2 Verified Opponent Roll = 2 Sylvan SuperSonics FF Roll: 2 + 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 D6: 1(131) 2(134) 3(114) 4(124) 5(108) 6(117) Total(728) D8: 1(4) 2(0) 3(6) 4(9) 5(4) 6(6) 7(8) 8(5) Total(42) GAME OVER Final Score: Sylvan SuperSonics: 3 Bloom County DeathTongues: 1 WINNINGS Sylvan SuperSonics: 60000 Bloom County DeathTongues: 0