Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 2 name: Sylvan SuperSonics Team 2 race: Wood Elf Player 101 name: Oakenwood the Hardheaded Player 101: L Wood Elf Lineman 7 3 4 7 [] Player 102 name: Branch Predeliction Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Son of Slothlorien Player 103: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 104 name: Dances with Ents Jr. Player 104: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 105 name: Baby Greens Player 105: L Wood Elf Lineman 7 3 4 7 [] Player 106 name: Mallornstump Player 106: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 107 name: Third Seed Player 107: T Wood Elf Thrower 7 3 4 7 [Pass] Player 110 name: GreenWood the Great Player 110: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Leap, Sprint, Sure Feet] Player 112 name: Wild Woody Player 112: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 114 name: Morning Wood Player 114: L Wood Elf Lineman 7 3 4 7 [] Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Blood Shot Player 2: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 3 name: Pilon Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 6 name: Pastry Boy Player 6: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block, Sure Hands] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 10 name: Ghost of Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [] Player 11 name: Brains Player 11: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 13 name: Con heo quay Player 13: H Chaos Hobgoblin 6 3 3 7 [Block] Player 14 name: T-Bone Player 14: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1050] Connected as server to game 'sonicbake2'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1400] Connected as server to game 'sonicbake2'. Waiting for client. Done receiving file. Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 20, 11 ) Move ended for John Dough Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 12 ) Move ended for Con heo quay Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) Move ended for MeatCleaver Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 12 ) Move ended for Pastry Boy Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 6 ) Move ended for Blood Shot Bloodpie Bakers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 105: Select an action for Baby Greens Select an action for Baby Greens 105: Select an action for Baby Greens Select an action for Baby Greens 105: Select an action for Baby Greens Select an action for Baby Greens 105: Select an action for Baby Greens Select an action for Baby Greens 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 5 + 0 = 5 Baby Greens slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 13 ) Move ended for Baby Greens [Game Saved] 107: Select an action for Third Seed Select an action for Third Seed 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 1 + 0 = 1 GreenWood the Great is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: GreenWood the Great has been knocked prone. Move ended for GreenWood the Great 110: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Con heo quay 13: Select an action for Con heo quay Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 9 ) Move ended for Bread Stick Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for T-Bone Third Seed is knocked over. Player pushed to (19, 7) 107 moved (MP) to ( 19, 7 ) (5, 6) + 0, (5, 3) + 0, 0: Third Seed has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 10 ) 14 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 12 ) Move ended for Dough Man Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 23, 12 ) 13 moved (MP) to ( 24, 12 ) 13 moved (MP) to ( 25, 12 ) 13 moved (MP) to ( 26, 12 ) (3) Go for it successful. 13 moved (MP) to ( 27, 12 ) Con heo quay scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=20,y=13] : current status = 0 4 : current square = java.awt.Point[x=20,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=5] : current status = 1 5 : current square = java.awt.Point[x=15,y=5] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=19,y=12] : current status = 0 6 : current square = java.awt.Point[x=19,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=12] : current status = 0 7 : current square = java.awt.Point[x=14,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=19,y=9] : current status = 0 9 : current square = java.awt.Point[x=19,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=20,y=11] : current status = 0 12 : current square = java.awt.Point[x=20,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=20,y=8] : current status = 0 14 : current square = java.awt.Point[x=20,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=16,y=5] : current status = 0 16 : current square = java.awt.Point[x=16,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=17,y=10] : current status = 1 101 : current square = java.awt.Point[x=17,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=6] : current status = 1 103 : current square = java.awt.Point[x=16,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (1) Dances with Ents Jr. stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=14,y=13] : current status = 0 105 : current square = java.awt.Point[x=14,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : current status = 7 (1) Third Seed stays UNconscious. 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=10] 110 : current square = java.awt.Point[x=21,y=7] : current status = 1 110 : current square = java.awt.Point[x=21,y=7] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (5) Morning Wood regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 5, 3 ) 16 moved (SP) to ( 5, 6 ) 5 moved (SP) to ( 5, 9 ) 2 moved (SP) to ( 5, 11 ) 13 moved (SP) to ( 5, 13 ) 12 moved (SP) to ( 5, 1 ) 11 moved (SP) to ( 5, 5 ) 10 moved (SP) to ( 5, 8 ) Waiting for Sylvan SuperSonics to set players on field. 110 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 23, 5 ) 101 moved (SP) to ( 23, 9 ) 110 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 23, 3 ) 105 moved (SP) to ( 23, 2 ) 101 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 23, 11 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 7) Kickoff Roll (5+1) = Bad Kick KICK skill used. Kick result. Direction: 7 Distance: 4 Ball placed at (23, 7) Scatter roll: 7 Ball moved to ( 18, 12 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 8 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Son of Slothlorien Bread Stick is knocked over. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3) Bread Stick's thick skull does not save 'em (4, 5) + 1, (4, 4) + 0, 0: Bread Stick has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 20, 11 ) Move ended for GreenWood the Great 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 22, 4 ) Move ended for Morning Wood [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 19, 12 ) 101 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 19, 12 ) Hand off selected. Move ended for Oakenwood the Hardheaded Ball moved to ( 9, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: GreenWood the Great dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 1 (1) Dances with Ents Jr. stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 6 (6) Third Seed regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 110: status changed from 3 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Bread Stick stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 8 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 6 Sylvan SuperSonics Winnings Roll: 6 + 2 Verified Opponent Roll = 6 Bloodpie Bakers Winnings Roll: 6 + -1 Verified Opponent Roll = 2 Branch Predeliction gets an MVP award. Verified Opponent Roll = 16 Bones gets an MVP award. Verified Opponent Roll = 5 Sylvan SuperSonics FF Roll: 5 + -2 Verified Opponent Roll = 2 Bloodpie Bakers FF Roll: 2 + 0 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 D6: 1(70) 2(50) 3(52) 4(62) 5(57) 6(64) Total(355) D8: 1(0) 2(0) 3(0) 4(0) 5(0) 6(0) 7(2) 8(0) Total(2) GAME OVER Final Score: Bloodpie Bakers: 3 Sylvan SuperSonics: 0 WINNINGS Bloodpie Bakers: 50000 Sylvan SuperSonics: 80000