Java JRE 1.4 Beta 8.4 OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 14 name: Joe Walsh Player 14: B Dark Elf Blitzer 7 3 4 8 [Block] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1391] Connected as server to game 'dimebag_d'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1392] Connected as server to game 'dimebag_d'. Waiting for client. Receiving: Cowboys From Hell-v20050725.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 103 name: PsychoHoliII Player 103: B Dark Elf Blitzer 8 3 4 8 [Block] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 3 8 [Block, Guard] Player 107 name: Shattered Player 107: L Dark Elf Lineman 5 3 4 8 [Block] Player 108 name: ClashII Player 108: B Dark Elf Blitzer 7 3 4 8 [Block] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagor Player 110: L Dark Elf Lineman 6 3 4 8 [;] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** Weather roll(3+6) Current Weather: Nice *** Setup start *** Gate: 63000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Handicap result 32:MORLEY'S REVENGE. Tom Morello thinks he/she is the GREATEST! Jimi Hendrix thinks he/she is the GREATEST! MORLEY'S REVENGE roll: 2 Kerry King suffers from MORLEY'S REVENGE. (5) Morley's Revenge is avoided. Tegan suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Tegan is unavailable. 1: status changed from 0 to 1. Cowboys From Hell gets a LEADER reroll. Rocky George manages to ignore the niggling pain. Kerry King is suffering from a niggling injury. 5: status changed from 0 to 2. Zakk Wylde manages to ignore the niggling pain. Kyle Gass manages to ignore the niggling pain. Shattered manages to ignore the niggling pain. MedecineMan manages to ignore the niggling pain. BloodMessagor manages to ignore the niggling pain. VulgarDisplayOfPower is suffering from a niggling injury. 113: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Cowboys From Hell win the toss. Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 9 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 14, 8 ) 10 moved (SP) to ( 3, 7 ) 12 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 1, 5 ) 7 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 8, 4 ) 8 moved (SP) to ( 6, 3 ) 9 moved (SP) to ( 7, 2 ) 8 moved (SP) to ( 5, 7 ) 7 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 6, 7 ) 1: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. Turn time limit reached. 103 moved (SP) to ( 23, 3 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 17, 6 ) 112 moved location (MPL) to ( 22, 9 ) 103 moved location (MPL) to ( 16, 2 ) 102 moved location (MPL) to ( 17, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 1 ) 109 moved (SP) to ( 24, 3 ) 109 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 8 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! Guitarmageddon start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 9 ) Move ended for Kirk Hammett Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Guitarmageddon turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 8 ) GET BALL FINAL RESULT: ConcreteSledge TARGET: 6 --- ROLL: 6 + 0 = 6 Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 6 ) Move ended for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 110: Select an action for BloodMessagor Select an action for BloodMessagor 109: Select an action for MedecineMan Select an action for MedecineMan 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ConcreteSledge knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 5 + 0 = 5 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 12 ) Hand off selected. Move ended for ConcreteSledge Ball moved to ( 14, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 1Qp = 5 Move ended for FarBeyondDriven Ball moved to ( 7, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 11 ) Move ended for HeresyII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 9, 3 ) Move ended for PsychoHoliII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) Turn time limit reached. 101 moved (MP) to ( 9, 0 ) Move ended for Cowboy 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ClashII Player pushed to (15, 5) 3 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for BloodMessagor Kirk Hammett is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 6) + 0, (6, 1) + 0, 0: Kirk Hammett has been stunned. 7: status changed from 0 to 2. [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 8 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Move ended for MedecineMan [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Shattered Rocky George saved by block skill. Shattered saved by block skill. [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 24, 9 ) Move ended for ArtShredder Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 7: status changed from 2 to 1. Kirk Hammett rolls over. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 10 ) Move ended for Kyle Gass Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 11, 2 ) 4 moved (MP) to ( 10, 1 ) Move ended for Dave Mustaine Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 7, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(2) Roll(1) Jimmy Page falls trying to land his leap! Team re-roll used. Target(2) Roll(2) Leap successful. 6 moved (MP) to ( 9, 1 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 101 blocked. Guitarmageddon , Choose a block die. POW Cowboy is knocked over. Player pushed to (9, -2) (1, 2) + 0, 0: Cowboy has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 1 ) 6 moved (MP) to ( 8, 1 ) Move ended for Jimmy Page [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 2 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 7, 4 ) Move ended for Sara Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) Move ended for Rocky George [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 8, 4 ) Move ended for Max Cavalera [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Turn time limit reached. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 6, 9 ) Move ended for Zakk Wylde Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 12 ) Move ended for Joe Walsh Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 11 ) 108 moved (MP) to ( 10, 12 ) 108 moved (MP) to ( 9, 12 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 11) 14 moved (MP) to ( 7, 11 ) 108 moved (MP) to ( 8, 12 ) Move ended for ClashII [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 111: Select an action for ASleeper Select an action for ASleeper 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 18, 6 ) Move ended for Shattered 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 10 ) Hand off selected. Move ended for ArtShredder Ball moved to ( 10, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 9 ) Move ended for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 8, 9 ) Move ended for ASleeper 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 10 ) Move ended for BloodMessagor 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 10, 12 ) Move ended for ConcreteSledge 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for FarBeyondDriven Ball moved to ( 20, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: HeresyII dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = 6 GET BALL FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 10 ) Turn time limit reached. 103 moved (MP) to ( 8, 10 ) Move ended for PsychoHoliII Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Joe Walsh ClashII is knocked over. Player pushed to (8, 13) 108 moved (MP) to ( 8, 13 ) (5, 3) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 8, 12 ) [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 11 ) DODGE BEFORE RE_ROLL: Kyle Gass knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 6 + 0 = 6 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 7, 13 ) 10 moved (MP) to ( 8, 14 ) 10 moved (MP) to ( 9, 13 ) Move ended for Kyle Gass [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix SKILL SELECTED: leap SKILL SELECTED: leap 2: tackle zone state changed to true Blitz selected. Target(2) Roll(5) Leap successful. 2 moved (MP) to ( 9, 12 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 104 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW HeresyII is knocked over. Player pushed to (10, 10) 104 moved (MP) to ( 10, 10 ) (3, 5) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 3 to 1. 2 moved (MP) to ( 9, 11 ) Ball moved to ( 9, 9 ) GET BALL FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 9, 8 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 6 ) Move ended for Kirk Hammett Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 8 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Zakk Wylde Scatter roll: 5 Ball moved to ( 10, 9 ) Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for MedecineMan Player pushed to (21, 7) 8 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 9, 8 ) [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 8 ) Hand off selected. Move ended for BloodMessagor Ball moved to ( 21, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: ASleeper dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for HeresyII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for ClashII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 4 ) Move ended for ArtShredder 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 7 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Zakk Wylde is knocked over. Player pushed to (22, 6) 8 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 8: status changed from 0 to 1. 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 7 ) 114 moved (MP) to ( 6, 7 ) Move ended for FarBeyondDriven [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ConcreteSledge Player pushed to (20, 10) 2 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 9, 11 ) [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for PsychoHoliII Jimi Hendrix is knocked over. Player pushed to (19, 9) 2 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 9 ) 111 moved (MP) to ( 6, 9 ) 111 moved (MP) to ( 5, 9 ) 111 moved (MP) to ( 4, 9 ) 111 moved (MP) to ( 3, 9 ) 111 moved (MP) to ( 2, 9 ) ASleeper scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 15, 10 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 15, 11 ) 104 moved location (MPL) to ( 15, 12 ) 112 moved location (MPL) to ( 22, 9 ) 103 moved location (MPL) to ( 15, 2 ) 102 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 15, 1 ) 104 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 22, 11 ) 108 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 18, 9 ) Turn time limit reached. 109 moved (SP) to ( 29, 3 ) 105 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 19, 5 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 13 ) 6 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 10, 4 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 1 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 4 ) 14 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 0, 5 ) 9 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 13, 2 ) 14 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 10, 10 ) 1: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (6+3) = Brilliant Coaching Cowboys From Hell: 2 + 2 coaches Guitarmageddon: 5 + 1 coaches Guitarmageddon get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) Move ended for Max Cavalera Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 0 ) 14 moved (MP) to ( 18, 0 ) 14 moved (MP) to ( 19, 1 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 21, 2 ) Move ended for Joe Walsh Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 16, 14 ) 8 moved (MP) to ( 17, 14 ) 8 moved (MP) to ( 18, 14 ) 8 moved (MP) to ( 19, 14 ) 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 13 ) Move ended for Zakk Wylde Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 14 ) 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 14 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 12 ) 13 moved (MP) to ( 21, 12 ) Move ended for Sara Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 7, 3 ) GET BALL BEFORE RE_ROLL: Jack Black dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 8, 6 ) Hand off selected. Move ended for Jack Black Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 8, 8 ) Move ended for Kirk Hammett Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Block selected. 107 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Kyle Gass Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 7 ) Target(2) Roll(1) Jimmy Page falls trying to land his leap! SKILL SELECTED: Move ended for Jimmy Page 6 moved (MP) to ( 16, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) Move ended for ConcreteSledge 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 22, 1 ) Move ended for ASleeper 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 23, 3 ) 103 moved (MP) to ( 22, 2 ) Move ended for PsychoHoliII 112: Select an action for ArtShredder Select an action for ArtShredder 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 21, 4 ) Move ended for ArtShredder Turn time limit reached. 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 10 ) 105 moved (MP) to ( 23, 11 ) 105 moved (MP) to ( 22, 12 ) Move ended for CemeteryGatesII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 21, 11 ) Move ended for ClashII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 7 ) Move ended for Cowboy 110: Select an action for BloodMessagor Select an action for BloodMessagor 104: Select an action for HeresyII Select an action for HeresyII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 3 + 0 = 3 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 19, 13 ) 110 moved (MP) to ( 20, 14 ) Move ended for BloodMessagor [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 23, 12 ) 114 moved (MP) to ( 22, 13 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 13) 8 moved (MP) to ( 20, 13 ) 114 moved (MP) to ( 21, 13 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Zakk Wylde is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 8: status changed from 0 to 1. FarBeyondDriven saved by block skill. 114 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. Move ended for FarBeyondDriven [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 9 ) Move ended for HeresyII 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Shattered Cowboys From Hell: All players have moved. Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 1 ) (1) Rocky George trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 3 moved (MP) to ( 21, 0 ) Move ended for Rocky George [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Block selected. 111 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Joe Walsh Player pushed to (23, 1) 111 moved (MP) to ( 23, 1 ) 14 moved (MP) to ( 22, 1 ) [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 4 ) Move ended for Jack Black Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 1 ) Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 21, 1 ) GET BALL FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Blitz selected. 103 blocked. Guitarmageddon , Choose a block die. PUSHBACK Turn time limit reached. Player pushed to (22, 3) 103 moved (MP) to ( 22, 3 ) 12 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 23, 3 ) DODGE FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 24, 4 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 25, 4 ) 12 moved (MP) to ( 26, 4 ) 12 moved (MP) to ( 27, 4 ) Max Cavalera scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (4) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=21,y=0] : current status = 0 3 : current square = java.awt.Point[x=21,y=0] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 (5) Morley's Revenge is avoided. 6 : current square = java.awt.Point[x=16,y=7] : current status = 1 6 : current square = java.awt.Point[x=16,y=7] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=20,y=13] : current status = 1 8 : current square = java.awt.Point[x=20,y=13] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=21,y=12] : current status = 0 13 : current square = java.awt.Point[x=21,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=22,y=12] : current status = 0 105 : current square = java.awt.Point[x=22,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=20,y=14] : current status = 0 110 : current square = java.awt.Point[x=20,y=14] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=14] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=14] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=23,y=1] : current status = 0 111 : current square = java.awt.Point[x=23,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=21,y=4] : current status = 0 112 : current square = java.awt.Point[x=21,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=22,y=13] : current status = 0 114 : current square = java.awt.Point[x=22,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 7, 2 ) 8 moved location (MPL) to ( 6, 7 ) 7 moved location (MPL) to ( 8, 7 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 7, 9 ) 7 moved (SP) to ( 0, 6 ) 1 moved (SP) to ( 8, 11 ) 14 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 7, 13 ) Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 17, 6 ) 112 moved location (MPL) to ( 22, 9 ) 103 moved location (MPL) to ( 16, 2 ) 102 moved location (MPL) to ( 17, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 1 ) 105 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (4+3) = Changing Weather Weather roll(2+4) Current Weather: Nice Kick result. Direction: 1 Distance: 2 Ball placed at (22, 8) Scatter roll: 7 Ball moved to ( 19, 7 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 5 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for ClashII Rocky George saved by dodge skill. Player pushed to (15, 5) 3 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 107: Select an action for Shattered Select an action for Shattered 104: Select an action for HeresyII Select an action for HeresyII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for HeresyII Rocky George is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 3 ) Move ended for Shattered 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 1 ) Move ended for Cowboy 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 111: Select an action for ASleeper Select an action for ASleeper 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 5 ) Move ended for ArtShredder 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for ASleeper Ball moved to ( 14, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 1 ) Move ended for PsychoHoliII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 110: Select an action for BloodMessagor Select an action for BloodMessagor 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 6 ) Move ended for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Joe Walsh is knocked over. Player pushed to (22, 7) 14 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 8, 7 ) Turn time limit reached. Move ended for FarBeyondDriven [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for ConcreteSledge Dave Mustaine is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 8, 4 ) Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 7 ) 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 7, 4 ) Move ended for Kyle Gass Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Block selected. 110 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Jimmy Page BloodMessagor is knocked over. Player pushed to (9, 3) 110 moved (MP) to ( 9, 3 ) (6, 6) + 0, (2, 2) + 0, 0: BloodMessagor has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 2 ) (3) Go for it successful. 3 moved (MP) to ( 12, 1 ) Move ended for Rocky George [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black Select an action for Jack Black 9: Select an action for Jack Black Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Joe Walsh Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 6, 8 ) Move ended for Jimi Hendrix Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 7, 10 ) 1 moved (MP) to ( 6, 10 ) Move ended for Tegan Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 4 ) DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 1 + 0 = 1 Jack Black is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 9: status changed from 4 to 1. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 110: status changed from 2 to 1. BloodMessagor rolls over. 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 4 ) Move ended for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 1 ) Move ended for ArtShredder 104: Select an action for HeresyII Select an action for HeresyII 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 2 ) 107 moved (MP) to ( 8, 1 ) Move ended for Shattered 104: Select an action for HeresyII Select an action for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 2 ) Move ended for ASleeper 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) Move ended for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Turn time limit reached. Blitz selected. 114 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 5 ) 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 8, 3 ) 114 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 0) 13 moved (MP) to ( 7, 0 ) 114 moved (MP) to ( 7, 1 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (23, 1) 13 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 3) + 0, (5, 3) + 0, 0: Sara has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 7, 0 ) Move ended for FarBeyondDriven [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 9, 0 ) 103 moved (MP) to ( 8, 0 ) 103 moved (MP) to ( 7, 1 ) 103 moved (MP) to ( 6, 1 ) 103 moved (MP) to ( 5, 1 ) 103 moved (MP) to ( 4, 1 ) 103 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 1 (1) PsychoHoliII trips and falls trying to go for it! Move ended for PsychoHoliII 103 moved (MP) to ( 2, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 26, 1 ) Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Jack Black 9: Select an action for Jack Black Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 6 ) 8 moved (MP) to ( 4, 5 ) 8 moved (MP) to ( 3, 4 ) 8 moved (MP) to ( 3, 3 ) 8 moved (MP) to ( 3, 2 ) 8 moved (MP) to ( 3, 1 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 4, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 Move ended for Zakk Wylde Ball moved to ( 6, 8 ) GET BALL FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true 9: status changed from 1 to 4. Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) Move ended for Jack Black Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Kyle Gass CemeteryGatesII is knocked over. Player pushed to (9, 4) 105 moved (MP) to ( 9, 4 ) (4, 5) + 0, (3, 3) + 0, 0: CemeteryGatesII has been stunned. 105: status changed from 0 to 2. 10 moved (MP) to ( 8, 4 ) [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dave Mustaine Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 11, 13 ) Turn time limit reached. 2 moved (MP) to ( 12, 13 ) Move ended for Jimi Hendrix Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 13, 12 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 11, 12 ) Move ended for Tegan Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) Move ended for Jimmy Page Select an action for Rocky George 3: Select an action for Rocky George Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Block selected. 102 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Max Cavalera Player pushed to (13, 9) 102 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 8 ) Max Cavalera has already moved this turn. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 105: status changed from 2 to 1. CemeteryGatesII rolls over. 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 10 ) Move ended for HeresyII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 15, 6 ) Move ended for Cowboy 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 0 ) 114 moved (MP) to ( 9, 1 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 14, 5 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 10, 6 ) 111 moved (MP) to ( 10, 7 ) 111 moved (MP) to ( 11, 8 ) Move ended for ASleeper 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 2 ) 107 moved (MP) to ( 6, 3 ) 107 moved (MP) to ( 6, 4 ) 107 moved (MP) to ( 6, 5 ) 107 moved (MP) to ( 7, 6 ) Move ended for Shattered 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagor 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 2, 2 ) 103 moved (MP) to ( 2, 3 ) 103 moved (MP) to ( 3, 4 ) 103 moved (MP) to ( 4, 5 ) 103 moved (MP) to ( 5, 6 ) Move ended for PsychoHoliII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 2 + 0 = 2 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 1 (1) ConcreteSledge trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ConcreteSledge TARGET: 3 --- ROLL: 3 + 0 = 3 ConcreteSledge slips past his opponent(s) unhindered. Move ended for ConcreteSledge [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 1 + 0 = 1 ClashII is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (6, 1) + 0, 0: ClashII has been stunned. 108: status changed from 4 to 2. Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) Move ended for Jimmy Page Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 20, 12 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) Move ended for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) Pass selected. QUICK PASS PASS FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for Jimi Hendrix Ball moved to ( 19, 13 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 9 ) Move ended for Max Cavalera Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 11 ) 104 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (19, 9) 104 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 19, 10 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) Move ended for Jack Black [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 1 + 0 = 1 Rocky George is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. Move ended for Rocky George 3: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 108: status changed from 2 to 1. ClashII rolls over. 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 7 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 8, 9 ) 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 11, 11 ) Move ended for PsychoHoliII 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 7, 8 ) 107 moved (MP) to ( 7, 9 ) 107 moved (MP) to ( 6, 10 ) 107 moved (MP) to ( 6, 11 ) Move ended for Shattered 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 7 ) Move ended for ArtShredder 101: Select an action for Cowboy Select an action for Cowboy 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 6 ) Move ended for FarBeyondDriven 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 17, 14 ) Move ended for ConcreteSledge 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 17, 11 ) Move ended for Cowboy 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 17, 13 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Jimi Hendrix saved by dodge skill. Player pushed to (10, 14) 2 moved (MP) to ( 19, 14 ) 111 moved (MP) to ( 18, 13 ) Move ended for ASleeper [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for BloodMessagor BloodMessagor is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Hand off selected. Move ended for Jimmy Page Ball moved to ( 20, 12 ) GET BALL FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 12 ) 14 moved (MP) to ( 23, 12 ) 14 moved (MP) to ( 24, 12 ) 14 moved (MP) to ( 25, 12 ) 14 moved (MP) to ( 26, 12 ) 14 moved (MP) to ( 27, 12 ) Joe Walsh scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=12] : current status = 0 1 : current square = java.awt.Point[x=18,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] (3) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 2 : current square = java.awt.Point[x=19,y=14] : current status = 0 2 : current square = java.awt.Point[x=19,y=14] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=11,y=2] : current status = 1 3 : current square = java.awt.Point[x=11,y=2] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=19,y=10] : current status = 4 4 : current square = java.awt.Point[x=19,y=10] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 (3) Morley's Revenge strikes! Player is unavailable. 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=4,y=2] : current status = 0 8 : current square = java.awt.Point[x=4,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=4,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=4,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=18,y=10] : current status = 4 9 : current square = java.awt.Point[x=18,y=10] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=8,y=4] : current status = 0 10 : current square = java.awt.Point[x=8,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=20,y=9] : current status = 0 12 : current square = java.awt.Point[x=20,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (5) Sara regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=27,y=12] : current status = 4 14 : current square = java.awt.Point[x=27,y=12] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=17,y=11] : current status = 0 101 : current square = java.awt.Point[x=17,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=14] : current status = 0 102 : current square = java.awt.Point[x=17,y=14] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=14] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=14] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=11,y=11] : current status = 0 103 : current square = java.awt.Point[x=11,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=9,y=4] : current status = 0 105 : current square = java.awt.Point[x=9,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=6,y=11] : current status = 0 107 : current square = java.awt.Point[x=6,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=6,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=6,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=16,y=8] : current status = 1 108 : current square = java.awt.Point[x=16,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=9,y=3] : current status = 1 110 : current square = java.awt.Point[x=9,y=3] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=9,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=9,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=18,y=13] : current status = 0 111 : current square = java.awt.Point[x=18,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=21,y=6] : current status = 0 114 : current square = java.awt.Point[x=21,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Cowboys From Hell gets a LEADER reroll. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 17, 11 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 21, 9 ) 105 moved location (MPL) to ( 19, 9 ) 104 moved location (MPL) to ( 17, 12 ) 112 moved location (MPL) to ( 19, 5 ) 103 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 21, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 17, 3 ) 109 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 20, 5 ) 109 moved (SP) to ( 20, 9 ) 105 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 28, 7 ) 105 moved (SP) to ( 20, 8 ) 109 moved (SP) to ( 28, 6 ) 105 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 28, 6 ) 109 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 13 ) 6 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 10, 4 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 1 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 4 ) 2 moved (SP) to ( 1, 5 ) 8 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 14, 10 ) Turn time limit reached. 6 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 10, 10 ) 1: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (3+6) = Brilliant Coaching Cowboys From Hell: 6 + 2 coaches Guitarmageddon: 4 + 1 coaches Cowboys From Hell get an extra re-roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kick result. Direction: 6 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 11 ) GET BALL FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 8, 8 ) Hand off selected. Move ended for Kirk Hammett Ball moved to ( 7, 7 ) GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 6, 8 ) Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 108: Select an action for ClashII Select an action for ClashII 101: Select an action for Cowboy Select an action for Cowboy 108: Select an action for ClashII Select an action for ClashII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 18, 12 ) Move ended for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 19, 2 ) Move ended for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 9, 8 ) 7 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 8) 7 moved (MP) to ( 7, 8 ) Move ended for ConcreteSledge [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 2 + 0 = 2 Shattered slips past his opponent(s) unhindered. Move ended for Shattered [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + 0 = 5 BloodMessagor slips past his opponent(s) unhindered. Move ended for BloodMessagor Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 0 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 19, 0 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 20, 1 ) 8 moved (MP) to ( 21, 2 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. Move ended for Zakk Wylde [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 18, 0 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 19, 0 ) DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 20, 0 ) (2) Go for it successful. 6 moved (MP) to ( 21, 1 ) Move ended for Jimmy Page [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) Move ended for Rocky George Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 10 ) 108 blocked. Guitarmageddon , Choose a block die. POW ClashII is knocked over. Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) (6, 5) + 0, (2, 4) + 0, 0: ClashII has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) Move ended for Dave Mustaine [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 10 ) 13 moved (MP) to ( 20, 10 ) 13 moved (MP) to ( 21, 9 ) Move ended for Sara Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) Move ended for Max Cavalera Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Turn time limit reached. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 8 ) Move ended for Kirk Hammett Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 8, 6 ) Move ended for Joe Walsh Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 9, 9 ) Move ended for Jack Black Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 9 ) Move ended for Kyle Gass Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 8 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 11 moved (MP) to ( 7, 7 ) Move ended for Tom Morello Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 108: status changed from 2 to 1. ClashII rolls over. 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 23, 1 ) Move ended for ASleeper 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 20, 1 ) Move ended for Shattered 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 22, 3 ) Move ended for PsychoHoliII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 21, 3 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 1) 8 moved (MP) to ( 22, 1 ) 114 moved (MP) to ( 21, 2 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Zakk Wylde is knocked over. Player pushed to (7, 0) 8 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (3, 6) + 0, (6, 4) + 0, 4: Zakk Wylde has been seriously injured!! (25) Gouged Eye - Miss next game 8: status changed from 0 to 9. 114 moved (MP) to ( 22, 1 ) 8 moved (SP) to ( 0, 13 ) Move ended for FarBeyondDriven [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 9 ) Move ended for ArtShredder 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 20, 12 ) 109 moved (MP) to ( 21, 12 ) 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 21, 11 ) Move ended for MedecineMan 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 10 ) Move ended for HeresyII 101: Select an action for Cowboy Select an action for Cowboy Turn time limit reached. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 20, 8 ) Move ended for Cowboy 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 3 + 0 = 3 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 9 ) Move ended for BloodMessagor [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for ConcreteSledge Cowboys From Hell: All players have moved. Kirk Hammett is knocked over. Player pushed to (22, 9) 7 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 8, 8 ) Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Kirk Hammett Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 102 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Jack Black ConcreteSledge saved by dodge skill. Player pushed to (7, 8) 102 moved (MP) to ( 7, 8 ) 9 moved (MP) to ( 8, 8 ) [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 8, 7 ) 102 blocked. Guitarmageddon , Choose a block die. POW/SKULL ConcreteSledge is knocked over. (3, 2) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. Joe Walsh saved by block skill. 14 moved (MP) to ( 9, 8 ) Move ended for Joe Walsh [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 9, 10 ) Move ended for Kyle Gass Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 1 ) (4) Go for it successful. 11 moved (MP) to ( 14, 1 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Shattered TARGET: 6 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Shattered. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Ball moved to ( 21, 1 ) GET BALL BEFORE RE_ROLL: Jimmy Page dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Jimmy Page TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Tom Morello [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 23, 3 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 24, 3 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 2 + 0 = 2 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 25, 3 ) 6 moved (MP) to ( 26, 3 ) 6 moved (MP) to ( 27, 3 ) Jimmy Page scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (4) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 (1) Morley's Revenge strikes! Player is unavailable. 6 : current square = java.awt.Point[x=27,y=3] : current status = 0 6 : current square = java.awt.Point[x=27,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=7,y=9] : current status = 4 7 : current square = java.awt.Point[x=7,y=9] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=8,y=8] : current status = 0 9 : current square = java.awt.Point[x=8,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=1] : current status = 0 11 : current square = java.awt.Point[x=14,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=21,y=9] : current status = 0 13 : current square = java.awt.Point[x=21,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=9,y=8] : current status = 0 14 : current square = java.awt.Point[x=9,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=9,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=9,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=7,y=8] : current status = 1 102 : current square = java.awt.Point[x=7,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=7,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=7,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=20,y=1] : current status = 0 107 : current square = java.awt.Point[x=20,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=17,y=12] : current status = 1 108 : current square = java.awt.Point[x=17,y=12] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=21,y=11] : current status = 0 109 : current square = java.awt.Point[x=21,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=10,y=9] : current status = 0 110 : current square = java.awt.Point[x=10,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=10,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=10,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=23,y=1] : current status = 0 111 : current square = java.awt.Point[x=23,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=22,y=1] : current status = 0 114 : current square = java.awt.Point[x=22,y=1] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 9 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 8, 7 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 7, 9 ) 11 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( 5, 3 ) 6 moved (SP) to ( 7, 2 ) 9 moved (SP) to ( 7, 5 ) 2 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 7, 12 ) 2 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 8, 11 ) 10 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 7, 12 ) 1 moved (SP) to ( 6, 12 ) 14 moved (SP) to ( 7, 12 ) 1 moved (SP) to ( 7, 13 ) 14 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 7, 12 ) 14 moved (SP) to ( 8, 7 ) Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 17, 6 ) 112 moved location (MPL) to ( 22, 9 ) 103 moved location (MPL) to ( 16, 2 ) 102 moved location (MPL) to ( 17, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 1 ) 109 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 28, 3 ) 107 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 16, 5 ) 105 moved (SP) to ( 17, 6 ) 112 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (5+6) = Throw a rock Guitarmageddon: 3 + 9 FanFactor Cowboys From Hell: 8 + 9 FanFactor Cowboys From Hell fans throw a rock. Tegan is hit by the rock. (5, 1) + 0, 0: Tegan has been stunned. 1: status changed from 0 to 2. Kick result. Direction: 4 Distance: 5 Ball placed at (22, 8) Scatter roll: 7 Ball moved to ( 26, 9 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 3 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 8, 11 ) Move ended for BloodMessagor [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 8, 10 ) Move ended for PsychoHoliII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 10, 8 ) 104 moved (MP) to ( 10, 9 ) Move ended for HeresyII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 8 ) Move ended for Cowboy 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 12, 6 ) Move ended for Shattered 112: Select an action for ArtShredder Select an action for ArtShredder 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) Move ended for ConcreteSledge 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 24, 7 ) 111 moved (MP) to ( 25, 8 ) 111 moved (MP) to ( 26, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 25, 10 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 23, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for ASleeper Ball moved to ( 7, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 11 ) Hand off selected. Move ended for ArtShredder Ball moved to ( 14, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 12 ) Move ended for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 7 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Kirk Hammett is knocked over. Player pushed to (23, 11) 7 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 7, 12 ) Move ended for FarBeyondDriven [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 1 + 0 = 1 ClashII is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. Move ended for ClashII Cowboys From Hell: All players have moved. 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] 1: status changed from 2 to 1. Tegan rolls over. Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 11, 12 ) (1) Dave Mustaine trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 4 moved (MP) to ( 10, 12 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 2 moved (MP) to ( 9, 13 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (10, 11) 105 moved (MP) to ( 10, 11 ) STRIP BALL skill used. 2 moved (MP) to ( 9, 12 ) Ball moved to ( 10, 12 ) GET BALL FINAL RESULT: Dave Mustaine TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Jimi Hendrix [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 5, 12 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 5, 13 ) 7 moved (MP) to ( 6, 14 ) 7 moved (MP) to ( 7, 14 ) 7 moved (MP) to ( 8, 14 ) 7 moved (MP) to ( 9, 13 ) Move ended for Kirk Hammett [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 6 + 0 = 6 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 11 ) Move ended for Max Cavalera [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. (6) Go for it successful. 3 moved (MP) to ( 11, 12 ) Move ended for Rocky George [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 8, 8 ) Move ended for Kyle Gass Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Block selected. 101 blocked. Guitarmageddon , Choose a block die. Turn time limit reached. PUSHBACK Move ended for Joe Walsh Player pushed to (10, 8) 101 moved (MP) to ( 10, 8 ) [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 6, 7 ) 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 5, 11 ) Move ended for Jack Black Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 6, 7 ) 6 moved (MP) to ( 6, 8 ) Move ended for Jimmy Page Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 2 ) 13 moved (MP) to ( 7, 3 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 7, 6 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 107: Select an action for Shattered Select an action for Shattered 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 12 ) Move ended for ClashII 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 4 ) Move ended for Shattered 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 13 ) Move ended for ArtShredder 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 14, 13 ) Move ended for Cowboy 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) Move ended for ASleeper 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for CemeteryGatesII Player pushed to (17, 11) 12 moved (MP) to ( 12, 11 ) [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven Turn time limit reached. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 7, 11 ) 114 moved (MP) to ( 7, 10 ) 114 moved (MP) to ( 8, 9 ) 114 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 11, 11 ) 4 blocked. Verified Opponent Roll = POW POW Dave Mustaine is knocked over. 2 blocked. Player pushed to (21, 13) 2 moved (MP) to ( 8, 13 ) Player pushed to (20, 12) 4 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 3) + 0, (5, 5) + 0, 6: Dave Mustaine has been KILLED!! 4: status changed from 3 to 10. 114 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 4: status changed from 10 to 1. Verified Opponent Roll = 3 Ball moved to ( 21, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: BloodMessagor dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: BloodMessagor TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: PsychoHoliII TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for FarBeyondDriven [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 104: Select an action for HeresyII Select an action for HeresyII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 12 ) Move ended for BloodMessagor 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 8, 11 ) 104 moved (MP) to ( 7, 10 ) 104 moved (MP) to ( 6, 10 ) Move ended for HeresyII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 11 ) 103 moved (MP) to ( 6, 12 ) 103 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 4, 13 ) 103 moved (MP) to ( 3, 13 ) 103 moved (MP) to ( 2, 13 ) PsychoHoliII scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 17, 11 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 21, 9 ) 105 moved location (MPL) to ( 19, 9 ) 104 moved location (MPL) to ( 17, 12 ) 112 moved location (MPL) to ( 19, 5 ) 103 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 21, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 17, 3 ) 109 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 20, 12 ) 111 moved (SP) to ( 19, 2 ) 103 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 20, 2 ) 104 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 18, 12 ) 114 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 18, 13 ) 108 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 10, 4 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 1 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 4 ) 1 moved location (MPL) to ( 14, 2 ) 14 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 1, 3 ) 6 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 9, 2 ) 12 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kick result. Direction: 8 Distance: 7 Ball placed at (21, 7) Touchback!! Guitarmageddon, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 110 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Rocky George Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 13 ) Move ended for Dave Mustaine Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 14 ) 104 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (17, 12) 104 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 17, 13 ) 104 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW HeresyII is knocked over. Player pushed to (16, 11) 104 moved (MP) to ( 16, 11 ) (2, 4) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 12 ) Move ended for Sara [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 21, 13 ) Move ended for Joe Walsh Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 18, 1 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 20, 2 ) Move ended for Jimmy Page [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) Move ended for Tom Morello Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 9, 8 ) Move ended for Kyle Gass Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 6 ) Move ended for Jack Black Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 1 ) DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) Move ended for Tegan Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 108: Select an action for ClashII Select an action for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 23, 12 ) 114 moved (MP) to ( 22, 13 ) Move ended for FarBeyondDriven 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 21, 11 ) Move ended for ClashII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 19, 12 ) Move ended for HeresyII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 19, 3 ) Move ended for BloodMessagor 111: Select an action for ASleeper Select an action for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 4 ) 109 moved (MP) to ( 23, 3 ) 109 moved (MP) to ( 22, 3 ) Move ended for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 22, 1 ) Move ended for ASleeper 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 0 ) 103 moved (MP) to ( 19, 0 ) 103 moved (MP) to ( 20, 0 ) 103 moved (MP) to ( 21, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Jimmy Page saved by dodge skill. Player pushed to (10, 2) 6 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 20, 2 ) Move ended for PsychoHoliII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 18, 0 ) 101 moved (MP) to ( 19, 0 ) 101 moved (MP) to ( 20, 1 ) Move ended for Cowboy 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 22, 5 ) Move ended for ArtShredder 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 5 + 0 = 5 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 19, 10 ) Move ended for ConcreteSledge [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 6 + 0 = 6 Shattered slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 7 ) Move ended for Shattered Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 14 ) 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW FarBeyondDriven saved by dodge skill. Player pushed to (23, 12) 114 moved (MP) to ( 23, 12 ) Move ended for Dave Mustaine [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) Move ended for Kyle Gass Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 13 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: HeresyII TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of HeresyII. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Tom Morello Ball moved to ( 21, 13 ) GET BALL FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 14 ) 14 moved (MP) to ( 23, 14 ) 14 moved (MP) to ( 24, 14 ) 14 moved (MP) to ( 25, 13 ) 14 moved (MP) to ( 26, 13 ) 14 moved (MP) to ( 27, 13 ) Joe Walsh scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] (5) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=21,y=14] : current status = 0 4 : current square = java.awt.Point[x=21,y=14] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=14] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=14] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 (1) Morley's Revenge strikes! Player is unavailable. 6 : current square = java.awt.Point[x=19,y=2] : current status = 0 6 : current square = java.awt.Point[x=19,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=9,y=6] : current status = 0 9 : current square = java.awt.Point[x=9,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=9,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=9,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=20,y=12] : current status = 0 13 : current square = java.awt.Point[x=20,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=27,y=13] : current status = 0 14 : current square = java.awt.Point[x=27,y=13] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=20,y=1] : current status = 0 101 : current square = java.awt.Point[x=20,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=10] : current status = 0 102 : current square = java.awt.Point[x=19,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=12] : current status = 0 104 : current square = java.awt.Point[x=19,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=22,y=3] : current status = 0 109 : current square = java.awt.Point[x=22,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=19,y=3] : current status = 0 110 : current square = java.awt.Point[x=19,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=22,y=1] : current status = 0 111 : current square = java.awt.Point[x=22,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 10, 4 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 1 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 4 ) 1 moved location (MPL) to ( 14, 2 ) 9 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 8, 7 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 7, 9 ) 9 moved location (MPL) to ( 8, 12 ) 3 moved to dugout ( 0, 0 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 8, 5 ) 13 moved location (MPL) to ( 8, 1 ) 4 moved location (MPL) to ( 9, 7 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 8, 9 ) 11 moved to dugout ( 0, 0 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 8, 13 ) 13 moved (SP) to ( 7, 1 ) 6 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 0, 6 ) 2 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 6, 5 ) 2 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 7, 9 ) 14 moved (SP) to ( 4, 12 ) 1 moved (SP) to ( 7, 13 ) 14 moved (SP) to ( 7, 12 ) 4 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 7, 2 ) Waiting for Cowboys From Hell to set players on field. Turn time limit reached. 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 17, 6 ) 112 moved location (MPL) to ( 22, 9 ) 103 moved location (MPL) to ( 16, 2 ) 102 moved location (MPL) to ( 17, 8 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 16, 1 ) 114 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 29, 2 ) 109 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 28, 1 ) 105 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 16, 8 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 6 Distance: 9 Ball placed at (22, 8) Touchback!! Waiting for Cowboys From Hell to give the ball to a member of their team on the field. Ball moved to ( 14, 11 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 6 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 110: Select an action for BloodMessagor Select an action for BloodMessagor 101: Select an action for Cowboy Select an action for Cowboy 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 8 ) Move ended for Cowboy 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) Move ended for ArtShredder 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 5 ) Move ended for ASleeper 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 13, 9 ) Move ended for ClashII 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Shattered Rocky George is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 104: Select an action for HeresyII Select an action for HeresyII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 12 ) 110 moved (MP) to ( 11, 12 ) 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 8, 11 ) Move ended for BloodMessagor [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 11 ) Move ended for ConcreteSledge 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 10 ) Move ended for HeresyII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 7 ) Move ended for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) Move ended for FarBeyondDriven 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 12 ) 103 moved (MP) to ( 8, 12 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (23, 11) 14 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. Move ended for PsychoHoliII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 12 ) 14 moved (MP) to ( 6, 13 ) 14 moved (MP) to ( 7, 14 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Block selected. 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (9, 14) 114 moved (MP) to ( 9, 14 ) 1 moved (MP) to ( 8, 13 ) Block selected. 114 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Tegan Tegan is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 1: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 11 ) 110 moved (MP) to ( 6, 11 ) 110 moved (MP) to ( 5, 10 ) Move ended for BloodMessagor 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 12 ) 114 moved (MP) to ( 5, 12 ) 114 moved (MP) to ( 4, 12 ) 114 moved (MP) to ( 3, 13 ) Move ended for FarBeyondDriven 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 12 ) 103 moved (MP) to ( 7, 12 ) 103 moved (MP) to ( 6, 12 ) 103 moved (MP) to ( 5, 12 ) 103 moved (MP) to ( 4, 12 ) 103 moved (MP) to ( 3, 12 ) 103 moved (MP) to ( 2, 12 ) PsychoHoliII scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 17, 11 ) 107 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 21, 9 ) 105 moved location (MPL) to ( 19, 9 ) 104 moved location (MPL) to ( 17, 12 ) 112 moved location (MPL) to ( 19, 5 ) 103 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 21, 5 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 17, 3 ) 104 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 10, 4 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 1 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 4 ) 1 moved location (MPL) to ( 14, 2 ) 14 moved (SP) to ( 6, 4 ) Turn time limit reached. 11 moved (SP) to ( 4, 7 ) 4 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 7, 12 ) 13 moved (SP) to ( 6, 12 ) 1 moved (SP) to ( 8, 2 ) 12 moved (SP) to ( 8, 1 ) 13 moved (SP) to ( 8, 12 ) 4 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 5, 7 ) 14 moved (SP) to ( 7, 4 ) 9 moved (SP) to ( 8, 13 ) 2 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 7, 10 ) 4 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 1 Weather roll(2+1) Current Weather: Very Sunny Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sara TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 12 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Block selected. 101 blocked. Guitarmageddon , Choose a block die. POW Move ended for Kyle Gass Cowboy is knocked over. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 8 ) 110 blocked. Guitarmageddon , Choose a block die. POW BloodMessagor is knocked over. Player pushed to (16, 10) 110 moved (MP) to ( 16, 10 ) (3, 5) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 7 ) Move ended for Rocky George [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 12 ) GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 6, 11 ) 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 6, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 4 + 1Qp + -1Sun = 4 Move ended for Jack Black Ball moved to ( 5, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 8 ) Move ended for Dave Mustaine Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 12 ) 13 moved (MP) to ( 6, 12 ) 13 moved (MP) to ( 5, 12 ) 13 moved (MP) to ( 4, 12 ) Move ended for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 4, 10 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 4, 7 ) Move ended for Tom Morello Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 4 ) 14 moved (MP) to ( 5, 4 ) 14 moved (MP) to ( 4, 4 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 2 ) 1 moved (MP) to ( 6, 2 ) 1 moved (MP) to ( 5, 2 ) 1 moved (MP) to ( 4, 2 ) Move ended for Tegan Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 1 ) 12 moved (MP) to ( 6, 1 ) 12 moved (MP) to ( 5, 1 ) 12 moved (MP) to ( 4, 1 ) 12 moved (MP) to ( 5, 1 ) 12 moved (MP) to ( 4, 1 ) Move ended for Max Cavalera Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 6 ) Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 5 ) Move ended for PsychoHoliII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 7 ) Move ended for BloodMessagor 107: Select an action for Shattered Select an action for Shattered 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shattered Kyle Gass is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 3) + 0, (6, 5) + 0, 2: Kyle Gass has been badly hurt! 10: status changed from 0 to 8. 10 moved (SP) to ( 0, 11 ) [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) Move ended for ConcreteSledge 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 6 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Kirk Hammett is knocked over. Player pushed to (19, 7) 7 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. Move ended for CemeteryGatesII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 19, 12 ) 114 moved (MP) to ( 20, 13 ) 114 moved (MP) to ( 19, 12 ) 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 20, 11 ) Move ended for FarBeyondDriven Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 3 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 6 Cowboys From Hell Winnings Roll: 6 + 0 Verified Opponent Roll = 2 Guitarmageddon Winnings Roll: 2 + -1 Verified Opponent Roll = 13 Verified Opponent Roll = 9 MedecineMan gets an MVP award. Verified Opponent Roll = 3 Rocky George gets an MVP award. Verified Opponent Roll = 5 Cowboys From Hell FF Roll: 5 + 1 Verified Opponent Roll = 5 Guitarmageddon FF Roll: 5 + 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 D6: 1(150) 2(154) 3(164) 4(155) 5(147) 6(158) Total(928) D8: 1(2) 2(5) 3(2) 4(3) 5(3) 6(6) 7(5) 8(5) Total(31) GAME OVER Final Score: Guitarmageddon: 4 Cowboys From Hell: 3 WINNINGS Guitarmageddon: 10000 Cowboys From Hell: 60000