Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Blood Shot Player 2: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 3 name: Pilon Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 6 name: Pastry Boy Player 6: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 10 name: Ghost of Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [] Player 11 name: Brains Player 11: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 13 name: Con heo quay Player 13: H Chaos Hobgoblin 6 3 3 7 [] Player 14 name: T-Bone Player 14: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1114] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1274] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1313] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1320] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1403] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1464] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1507] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1698] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1832] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2003] Connected as server to game 'bakebooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2072] Connected as server to game 'bakebooze'. Waiting for client. Receiving: Putrid Swamp Boozzhounds.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Hyney Ken Player 101: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 102 name: Tequila Player 102: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 106 name: Corona Player 106: Bo Black Orc 4 4 2 9 [] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Block, Dauntless, Guard] Player 109 name: Gy Ness Player 109: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 111 name: Kokanee Player 111: L Orc Lineman 5 3 3 9 [] Player 112 name: Macallan Player 112: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 113 name: Wild Turkey Player 113: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard] Player 114 name: Cardhu Player 114: B Orc Blitzer 6 3 3 9 [Block, Shadowing, Tackle] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(6+6) Current Weather: Blizzard Gate: 110000 screaming fans show up for the game. Handicap result 21:I AM THE GREATEST!. *** Setup start *** Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Pastry Boy thinks he/she is the GREATEST! Red Eye thinks he/she is the GREATEST! Blood Shot manages to ignore the niggling pain. MeatCleaver manages to ignore the niggling pain. Pastry Boy manages to ignore the niggling pain. Bones manages to ignore the niggling pain. Hyney Ken is suffering from a niggling injury. 101: status changed from 0 to 2. Johny Red manages to ignore the niggling pain. Slee Mon manages to ignore the niggling pain. Macallan manages to ignore the niggling pain. Wild Turkey manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Bloodpie Bakers win the toss. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 6 ) 104 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 28, 7 ) 107 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 12, 8 ) 3 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (3+6) = Brilliant Coaching Putrid Swamp Boozzhounds: 1 + 3 coaches Bloodpie Bakers: 2 + 6 coaches Bloodpie Bakers get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 Ball placed at (22, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for T-Bone Gy Ness is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (2, 3) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Pilon Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bones Mole Son is knocked over. Player pushed to (15, 5) Player 14 pushed to (15, 5) 14 moved (MP) to ( 15, 5 ) Player pushed to (15, 6) 108 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 4 ) 7 moved (MP) to ( 5, 3 ) 7 moved (MP) to ( 4, 3 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 5, 3 ) 7 moved (MP) to ( 6, 3 ) 7 moved (MP) to ( 7, 4 ) Move ended for Dough Man [Game Saved] Select an action for John Dough 12: Select an action for John Dough Select an action for John Dough 12: Select an action for John Dough Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 6 ) Move ended for Red Eye Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) Move ended for Bread Stick Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Johny Red is knocked over. Player pushed to (18, 0) 104 moved (MP) to ( 18, 0 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 2) + 1, 0: Johny Red has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 15, 2 ) Move ended for Blood Shot [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 4 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 8, 4 ) Move ended for John Dough Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 107: Select an action for Slee Mon Select an action for Slee Mon 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 9 ) Move ended for Johny Blue 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Slee Mon Bones is knocked over. Player pushed to (15, 7) 16 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. 107 moved (MP) to ( 15, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW MeatCleaver is knocked over. Player pushed to (17, 11) 4 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 13, 11 ) Turn time limit reached. Move ended for Boddington [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 1 ) Move ended for Macallan 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Corona Bread Stick is knocked over. Player pushed to (14, 1) 9 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 6) + 0, (1, 3) + 0, 0: Bread Stick has been stunned. 9: status changed from 0 to 2. 106 moved (MP) to ( 16, 2 ) [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 3 ) Move ended for Wild Turkey 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 20, 4 ) Move ended for Cardhu 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 8 ) Move ended for Dewar Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 9: status changed from 2 to 1. Bread Stick rolls over. Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for T-Bone Mole Son saved by block skill. T-Bone saved by block skill. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Pilon Slee Mon is knocked over. Player pushed to (14, 6) 107 moved (MP) to ( 14, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) Move ended for Tiny Troll [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Blood Shot Wild Turkey is knocked over. Player pushed to (17, 3) 113 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (5, 6) + 0, 5: Wild Turkey has been seriously injured!! (44) Smashed Hand - Niggling Injury 113: status changed from 0 to 9. 2 moved (MP) to ( 16, 3 ) Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 113: status changed from 9 to 1. [Game Saved] Select an action for John Dough 12: Select an action for John Dough Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 3 ) Move ended for Dough Man Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 14, 2 ) Move ended for Red Eye Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 12, 3 ) Move ended for John Dough Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 0 ) 112 moved (MP) to ( 15, 0 ) 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 12, 2 ) Move ended for Macallan 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 3 + 0 = 3 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 (2) Johny Blue trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Johny Blue trips and falls trying to go for it! Move ended for Johny Blue 103 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Tiny Troll Player pushed to (17, 1) 106 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Blood Shot Wild Turkey is knocked over. Player pushed to (18, 4) 113 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for John Dough Macallan is knocked over. Player pushed to (11, 1) 112 moved (MP) to ( 11, 1 ) (1, 3) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for T-Bone Player pushed to (17, 6) 108 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Pilon Gy Ness is knocked over. Player pushed to (17, 5) 109 moved (MP) to ( 17, 5 ) (6, 3) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (13, 7) 107 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones Slee Mon is knocked over. Player pushed to (12, 7) 107 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (4, 6) + 0, 1: Slee Mon has been badly hurt! 107: status changed from 0 to 8. 16 moved (MP) to ( 13, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 1 ) 106 blocked. Bloodpie Bakers , Choose a block die. POW Corona is knocked over. Player pushed to (18, 0) 106 moved (MP) to ( 18, 0 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 1) + 1, 0: Corona has been stunned. 106: status changed from 0 to 2. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) Move ended for Red Eye [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 1 ) Move ended for Dough Man Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 2 ) Move ended for Bread Stick Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 106: status changed from 2 to 1. Corona rolls over. 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Macallan 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 1 ) Move ended for Wild Turkey [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 5 + 0 = 5 Mole Son slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 2 ) Move ended for Mole Son [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 19, 2 ) 1 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 0) 1 moved (MP) to ( 17, 0 ) 115 moved (MP) to ( 18, 1 ) Move ended for Dewar [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 15, 4 ) Move ended for Johny Blue [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Boddington MeatCleaver is knocked over. Player pushed to (18, 11) 4 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Armor is not broken. (3, 5) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 12, 11 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 4 ) Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Mole Son is knocked over. Player pushed to (19, 2) 108 moved (MP) to ( 19, 2 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (19, 0) 115 moved (MP) to ( 19, 0 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 9 moved (MP) to ( 18, 1 ) [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone Select an action for Pilon 3: Select an action for Pilon Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 6 ) Move ended for Sausage Maker Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for T-Bone Gy Ness saved by block skill. T-Bone saved by block skill. [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Pilon Gy Ness saved by block skill. Pilon saved by block skill. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 17, 4 ) 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Gy Ness is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 4 ) Move ended for Tiny Troll [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 19, 5 ) Move ended for Dough Man Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 5 ) Move ended for Red Eye Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 7 ) 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 7 ) Move ended for Bones Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 9 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for John Dough Bloodpie Bakers: All players have moved. Macallan saved by block skill. John Dough saved by block skill. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Johny Blue T-Bone is knocked over. Player pushed to (12, 5) 14 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: T-Bone has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 10 ) Move ended for Boddington 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 19, 4 ) Move ended for Wild Turkey [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dewar TARGET: 3 --- ROLL: 5 + 0 = 5 Dewar slips past his opponent(s) unhindered. 115 moved (MP) to ( 21, 2 ) 115 moved (MP) to ( 21, 3 ) 115 moved (MP) to ( 20, 4 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Dough Man is knocked over. Player pushed to (10, 6) 7 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Dough Man has been knocked prone. 7: status changed from 3 to 1. 115 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 8 Ball moved to ( 9, 6 ) 115 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Dewar knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Dewar TARGET: 4 --- ROLL: 3 + 0 = 3 Dewar is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. Move ended for Dewar 115: status changed from 0 to 1. Verified Opponent Roll = 4 Ball moved to ( 10, 6 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 11, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sausage Maker TARGET: 6 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 10, 6 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 11, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for T-Bone Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bones Gy Ness is knocked over. Player pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 16 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Pilon Johny Blue saved by block skill. Pilon saved by block skill. [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 18, 7 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 9 ) Move ended for Dough Man [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 19, 8 ) Move ended for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Tiny Troll 8: tackle zone state changed to false [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Blood Shot Mole Son is knocked over. Player pushed to (20, 1) 108 moved (MP) to ( 20, 1 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 19, 2 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 114 blocked. Bloodpie Bakers , Choose a block die. POW Cardhu is knocked over. Player pushed to (22, 3) 114 moved (MP) to ( 22, 3 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 21, 4 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 21, 8 ) Move ended for Red Eye [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: John Dough TARGET: 3 --- ROLL: 5 + 0 = 5 John Dough slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 3 ) Move ended for John Dough [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 106 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Move ended for Bread Stick Corona is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. Bread Stick saved by block skill. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 22, 7 ) Move ended for Dewar 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 23, 5 ) 114 moved (MP) to ( 23, 6 ) Move ended for Cardhu 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 15, 7 ) Move ended for Macallan 103: Select an action for Johny Blue Select an action for Johny Blue 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Pilon is knocked over. Player pushed to (12, 7) 3 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Johny Blue TARGET: 5 --- ROLL: 5 + 0 = 5 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 8 ) Turn time limit reached. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Johny Blue knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 3 + 0 = 3 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 19, 10 ) Move ended for Johny Blue [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 23, 7 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 21, 10 ) Move ended for Wild Turkey [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Boddington Putrid Swamp Boozzhounds: All players have moved. MeatCleaver saved by block skill. Boddington saved by block skill. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Red Eye Player pushed to (22, 6) 115 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 22, 7 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 7 ) Move ended for Pilon Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 3 db Block re-rolled. SKILL SELECTED: PUSHBACK/POW Move ended for Tiny Troll Gy Ness is knocked over. Player pushed to (19, 6) 109 moved (MP) to ( 19, 6 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 7 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 10 ) Move ended for Bones Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 9 ) Move ended for T-Bone Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (20, 0) 108 moved (MP) to ( 20, 0 ) 2 moved (MP) to ( 20, 1 ) Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Mole Son is knocked over. Player pushed to (20, -2) (5, 3) + 0, 0: Mole Son has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 20, 0 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 23, 5 ) Move ended for John Dough Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 9 ) 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Johny Blue is knocked over. Player pushed to (19, 11) 103 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 10 ) Move ended for Sausage Maker [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 8 ) DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 7 moved (MP) to ( 22, 8 ) 7 moved (MP) to ( 23, 8 ) 7 moved (MP) to ( 24, 8 ) 7 moved (MP) to ( 25, 8 ) 7 moved (MP) to ( 26, 8 ) (5) Go for it successful. 7 moved (MP) to ( 27, 8 ) Dough Man scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=20,y=0] : current status = 0 2 : current square = java.awt.Point[x=20,y=0] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=0] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=16,y=7] : current status = 4 3 : current square = java.awt.Point[x=16,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=13,y=9] : current status = 4 4 : current square = java.awt.Point[x=13,y=9] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=20,y=10] : current status = 0 5 : current square = java.awt.Point[x=20,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=27,y=8] : current status = 4 7 : current square = java.awt.Point[x=27,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=18,y=1] : current status = 4 9 : current square = java.awt.Point[x=18,y=1] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=23,y=5] : current status = 0 12 : current square = java.awt.Point[x=23,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=18,y=9] : current status = 4 14 : current square = java.awt.Point[x=18,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=18,y=10] : current status = 4 16 : current square = java.awt.Point[x=18,y=10] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) Johny Red regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=13,y=10] : current status = 0 105 : current square = java.awt.Point[x=13,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=18,y=0] : current status = 0 106 : current square = java.awt.Point[x=18,y=0] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (1) Mole Son stays UNconscious. 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=19,y=6] : current status = 1 109 : current square = java.awt.Point[x=19,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=23,y=6] : current status = 0 114 : current square = java.awt.Point[x=23,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 12, 1 ) 16 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 11, 1 ) 2 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 11, 13 ) 2 moved (SP) to ( 10, 10 ) Waiting for Putrid Swamp Boozzhounds to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 2 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 4) Kickoff Roll (2+1) = Get the Ref! Bloodpie Bakers: 7 + 20Fan Factor Putrid Swamp Boozzhounds: 6 + 10Fan Factor Bloodpie Bakers fans get the ref. KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (23, 4) Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Gy Ness Pilon is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) Move ended for Dewar 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 10 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW MeatCleaver is knocked over. Player pushed to (17, 9) 4 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 10 ) Move ended for Johny Blue [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 11 ) Move ended for Boddington 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 10 ) Move ended for Wild Turkey 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 11 ) Move ended for Macallan 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 9 ) Move ended for Cardhu 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) Move ended for Corona 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) Move ended for Tequila Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Pilon Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll Johny Red is knocked over. Player pushed to (15, 9) 104 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 8 ) Move ended for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 13 ) 12 moved (MP) to ( 10, 12 ) Move ended for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 8 ) 102 blocked. Waiting for opponent to decide to use DUMP OFF. 102: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 6 Ball moved to ( 13, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 102 blocked. (2) Red Eye trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (18, 10) 102 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 17, 9 ) Move ended for Red Eye [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 6 ) Move ended for Dough Man Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for T-Bone Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Blood Shot Macallan is knocked over. Player pushed to (12, 12) 112 moved (MP) to ( 12, 12 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (14, 12) 115 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Macallan 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Boddington Blood Shot saved by block skill. Boddington saved by block skill. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Johny Blue Blood Shot is knocked over. Player pushed to (18, 12) 2 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 6) + 0, (1, 4) + 0, 0: Blood Shot has been stunned. 2: status changed from 0 to 2. 103 moved (MP) to ( 11, 11 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 10 ) 4 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL MeatCleaver saved by block skill. Dewar saved by block skill. Move ended for Dewar [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 4 + 5 ma Dodger ROLL: 3 + 6 ma SHADOWING successful. 4 moved (MP) to ( 11, 10 ) Move ended for Wild Turkey [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cardhu MeatCleaver is knocked over. Player pushed to (19, 11) 4 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 102: Select an action for Tequila Select an action for Tequila 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Corona Bread Stick is knocked over. Player pushed to (17, 0) 9 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 12, 1 ) [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 1 + 0 = 1 Tequila is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. Move ended for Tequila 102: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 2: status changed from 2 to 1. Blood Shot rolls over. Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Sausage Maker Cardhu saved by block skill. Sausage Maker saved by block skill. [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 9 ) 113 blocked. (2) Dough Man trips and falls trying to go for it! Move ended for Dough Man (1, 6) + 0, (0, 0) + 0, 0: Dough Man has been knocked prone. 7: status changed from 0 to 1. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Johny Blue MeatCleaver is knocked over. Player pushed to (20, 12) 4 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (5) MeatCleaver is saved by his thick skull (5, 6) + 0, (4, 5) + 0, 0: MeatCleaver has been stunned. 4: status changed from 0 to 2. 103 moved (MP) to ( 10, 11 ) [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 6, 10 ) 113 moved (MP) to ( 5, 10 ) 113 moved (MP) to ( 4, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 3, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 2, 10 ) Wild Turkey scores a touchdown! *** Setup start *** 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 2 (2) Mole Son stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Starting second half. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 12, 1 ) 16 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 11, 1 ) 12 moved (SP) to ( 11, 13 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 16, 10 ) 115 moved location (MPL) to ( 17, 10 ) 114 moved location (MPL) to ( 15, 5 ) 105 moved location (MPL) to ( 15, 1 ) 104 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 22, 8 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 12 ) 106 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 13 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 4) Kickoff Roll (6+1) = Changing Weather Weather roll(4+5) Current Weather: Nice KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (23, 4) Scatter roll: 7 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Johny Red Pilon is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Armor is not broken. (4, 2) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 5) + 0, (5, 6) + 0, 4: Pilon has been seriously injured!! (23) Groin Sprain - Miss next game 3: status changed from 0 to 9. 104 moved (MP) to ( 14, 9 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. 3 moved (SP) to ( 0, 13 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 10 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW MeatCleaver is knocked over. Player pushed to (17, 9) 4 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Armor is not broken. (3, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (4, 6) + 0, (5, 6) + 0, 2: MeatCleaver has been badly hurt! 4: status changed from 0 to 8. 105 moved (MP) to ( 13, 10 ) 105: status changed from 4 to 1. Move ended for Boddington 105: status changed from 1 to 1. 4 moved (SP) to ( 0, 11 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 11 ) Move ended for Johny Blue 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) Move ended for Corona 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 13 ) Move ended for Cardhu 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 11 ) Move ended for Macallan 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 19, 9 ) Move ended for Tequila [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 11 ) Move ended for Wild Turkey 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 17, 8 ) Move ended for Gy Ness 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) Turn time limit reached. Move ended for Dewar 111: Select an action for Kokanee Select an action for Kokanee Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 8 ) 115 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Dewar is knocked over. Player pushed to (16, 10) 115 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 4) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 16, 9 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Red Eye 1: status changed from 6 to 1. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 6 ) Move ended for Tiny Troll [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for T-Bone Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 7 ) Move ended for Dough Man Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 3 ) Move ended for Bread Stick Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 10, 11 ) Move ended for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 10 ) Move ended for Blood Shot Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 13 ) 16 moved (MP) to ( 10, 13 ) Move ended for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker Bloodpie Bakers: All players have moved. Corona is knocked over. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. Sausage Maker saved by block skill. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 9 ) Move ended for Boddington 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 13, 8 ) Move ended for Johny Red 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 15, 10 ) Move ended for Gy Ness 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) Move ended for Dewar 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) Move ended for Tequila 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 12 ) Move ended for Wild Turkey 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 13 ) 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Bones saved by block skill. Johny Blue saved by block skill. Move ended for Johny Blue [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kokanee Player pushed to (15, 4) 14 moved (MP) to ( 14, 4 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye Select an action for John Dough 12: Select an action for John Dough Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for T-Bone Corona is knocked over. Player pushed to (14, 2) 106 moved (MP) to ( 14, 2 ) (6, 2) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 8 ) Move ended for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) Move ended for Bread Stick Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 12 ) Move ended for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) Waiting for opponent to decide SHADOWING. BREAK TACKLE skill used. DODGE FINAL RESULT: Blood Shot TARGET: 5 --- ROLL: 5 + 0 = 5 Blood Shot slips past his opponent(s) unhindered. 102 blocked. Waiting for opponent to decide to use DUMP OFF. 102: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 3 + 1Qp + -1Tz = 3 Ball moved to ( 14, 12 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 15, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Macallan TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 14, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Gy Ness TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 13, 11 ) 102 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (15, 13) 102 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 14, 12 ) 102 blocked. Waiting for opponent to choose a block die. POW/SKULL Tequila saved by block skill. Blood Shot saved by block skill. Move ended for Blood Shot [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bones 16: Select an action for Bones Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 11 ) Move ended for Dough Man Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Tiny Troll 8: Select an action for Tiny Troll (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 7 ) Move ended for Tiny Troll [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 6 + 0 = 6 Red Eye slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. Turn time limit reached. 1 moved (MP) to ( 17, 11 ) Move ended for Red Eye Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Macallan Player pushed to (16, 13) 2 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 14, 12 ) [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 12 ) Move ended for Wild Turkey 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 10 ) 1 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Red Eye saved by block skill. Gy Ness saved by block skill. Move ended for Gy Ness [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tequila TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 13, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wild Turkey TARGET: 4 --- ROLL: 4 + 0 = 4 Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 6 ) Move ended for T-Bone Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: PUSHBACK Move ended for Tiny Troll Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 13, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 10 ) DODGE BEFORE RE_ROLL: Dough Man knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 11 ) Move ended for Dough Man [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Red Eye 1: Select an action for Red Eye Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 113 blocked. Bloodpie Bakers , Choose a block die. Turn time limit reached. PUSHBACK Player pushed to (16, 13) 113 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 16, 12 ) Move ended for Red Eye [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for John Dough 12: Select an action for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 11 ) Move ended for Sausage Maker Select an action for John Dough 12: Select an action for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for John Dough Dewar is knocked over. Player pushed to (14, 11) 115 moved (MP) to ( 14, 11 ) (6, 6) + 0, (5, 6) + 0, 5: Dewar has been seriously injured!! (22) Groin Sprain - Miss next game 115: status changed from 0 to 9. 12 moved (MP) to ( 13, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Macallan is knocked over. Player pushed to (14, 11) 112 moved (MP) to ( 14, 11 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 10, 8 ) Move ended for Bread Stick Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Macallan 102: Select an action for Tequila Select an action for Tequila 102: Select an action for Tequila Select an action for Tequila 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tequila knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) Move ended for Tequila [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 13 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 9 ) Hand off selected. Move ended for Wild Turkey Ball moved to ( 14, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 14, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dough Man 7: Select an action for Dough Man Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough Select an action for Dough Man 7: Select an action for Dough Man Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) Move ended for Sausage Maker Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for John Dough Player pushed to (14, 10) 112 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (14, 14) 114 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 14, 13 ) Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Cardhu is knocked over. Player pushed to (14, 15) (5, 2) + 0, 0: Cardhu has been stunned. 114: status changed from 0 to 0. 114 moved to dugout ( 29, 1 ) 2 moved (MP) to ( 14, 14 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Dough Man Player pushed to (13, 9) 112 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 17, 9 ) 113 blocked. Bloodpie Bakers , Choose a block die. POW Wild Turkey is knocked over. Player pushed to (15, 10) 113 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 16, 9 ) Move ended for Red Eye [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 7 ) Move ended for Bread Stick Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for T-Bone Kokanee is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (5, 4) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 16, 5 ) Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 104: Select an action for Johny Red Select an action for Johny Red 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 3 ) Move ended for Corona 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Johny Red Bread Stick is knocked over. Player pushed to (14, 6) 9 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (12, 8) 1 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 9 ) [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tequila knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Tequila TARGET: 3 --- ROLL: 2 + 0 = 2 Tequila is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. Move ended for Tequila 102: status changed from 0 to 1. Verified Opponent Roll = 4 Ball moved to ( 15, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man Select an action for John Dough 12: Select an action for John Dough Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Bread Stick Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK/POW Move ended for Tiny Troll Gy Ness is knocked over. Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 7 ) 104 blocked. Bloodpie Bakers , Choose a block die. POW Johny Red is knocked over. Player pushed to (13, 6) 104 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 13, 8 ) Move ended for Red Eye [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Dough Man Wild Turkey is knocked over. Player pushed to (16, 11) 113 moved (MP) to ( 16, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 9 ) Move ended for Blood Shot Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Sausage Maker Macallan is knocked over. Player pushed to (12, 8) 112 moved (MP) to ( 12, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 6) + 1, 1: Macallan has been badly hurt! 112: status changed from 0 to 8. 5 moved (MP) to ( 13, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 12 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 14, 8 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for John Dough [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. SKULL Move ended for T-Bone T-Bone is knocked over. (3, 6) + 0, (0, 0) + 0, 0: T-Bone has been knocked prone. 14: status changed from 0 to 1. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 19, 9 ) Move ended for Wild Turkey 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 2 + 0 = 2 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Johny Blue [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Boddington Sausage Maker saved by block skill. Boddington saved by block skill. [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 14, 7 ) 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW John Dough is knocked over. Player pushed to (14, 9) 12 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (4, 5) + 0, (1, 2) + 0, 0: John Dough has been stunned. 12: status changed from 3 to 2. 104 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 7 Ball moved to ( 13, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Gy Ness TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 12, 11 ) Move ended for Johny Red [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tequila TARGET: 3 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 Tequila slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 (1) Tequila trips and falls trying to go for it! Move ended for Tequila 102 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. 102: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 12: status changed from 2 to 1. John Dough rolls over. Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for T-Bone Select an action for Red Eye 1: Select an action for Red Eye Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (13, 11) 103 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 13, 10 ) Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Blood Shot Johny Blue is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (5, 6) + 0, 4: Johny Blue has been seriously injured!! (16) Broken Ribs - Miss next game 103: status changed from 0 to 9. 2 moved (MP) to ( 13, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Dough Man 7: Select an action for Dough Man Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 9 ) Move ended for Bread Stick Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: PUSHBACK Move ended for Tiny Troll Player pushed to (17, 11) 109 moved (MP) to ( 17, 11 ) Scatter roll: 2 Ball moved to ( 17, 10 ) 8 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Gy Ness is knocked over. Player pushed to (18, 12) 109 moved (MP) to ( 18, 12 ) (6, 3) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 17, 10 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 16, 9 ) Move ended for Dough Man [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 12 ) 16 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 13, 10 ) Move ended for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Red Eye Boddington saved by block skill. Red Eye saved by block skill. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 17, 10 ) Move ended for Gy Ness 113: Select an action for Wild Turkey Select an action for Wild Turkey 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 7 ) Move ended for Corona 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 8 ) 7 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Dough Man is knocked over. 9 blocked. Player pushed to (11, 10) 9 moved (MP) to ( 18, 10 ) Player pushed to (12, 9) 7 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 2) + 0, (2, 5) + 0, 0: Dough Man has been stunned. 7: status changed from 3 to 2. 113 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 Ball moved to ( 12, 8 ) Move ended for Wild Turkey [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 Tequila slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 (1) Tequila trips and falls trying to go for it! Move ended for Tequila 102 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. 102: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 15, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 7: status changed from 2 to 1. Dough Man rolls over. Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for John Dough Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: PUSHBACK Move ended for Tiny Troll Player pushed to (17, 8) 113 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (11, 9) 105 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Red Eye 1: Select an action for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 14, 9 ) Move ended for Blood Shot Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Sausage Maker Johny Red is knocked over. Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 106 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Corona is knocked over. Player pushed to (13, 6) 106 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 7 ) GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 5 ) (2) Go for it successful. 1 moved (MP) to ( 19, 4 ) (3) Go for it successful. 1 moved (MP) to ( 20, 3 ) SPRINT used. (2) Go for it successful. 1 moved (MP) to ( 21, 2 ) Move ended for Red Eye [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for T-Bone Bloodpie Bakers: All players have moved. Kokanee is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. T-Bone saved by block skill. Bloodpie Bakers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kokanee TARGET: 3 --- ROLL: 4 + 0 = 4 Kokanee slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 20, 2 ) Move ended for Kokanee [Game Saved] 113: Select an action for Wild Turkey Select an action for Wild Turkey 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 3 ) 1 blocked. Verified Opponent Roll = POW POW Red Eye is knocked over. Player pushed to (9, 1) 1 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 1: status changed from 3 to 1. 113 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 8 Ball moved to ( 8, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 22, 2 ) Move ended for Wild Turkey [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tequila knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 5 ) Move ended for Tequila [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 5 ) Move ended for Corona 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Boddington Bones is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Armor is not broken. (1, 2) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (1) Bones's thick skull does not save 'em (6, 4) + 0, (4, 5) + 0, 0: Bones has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 12, 9 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Tiny Troll Player pushed to (16, 11) 109 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Bread Stick Gy Ness saved by block skill. Bread Stick saved by block skill. [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for John Dough Johny Red is knocked over. Player pushed to (14, 7) 104 moved (MP) to ( 14, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 5 + 0 = 5 Red Eye slips past his opponent(s) unhindered. 1 moved (MP) to ( 22, 1 ) 113 blocked. Bloodpie Bakers , Choose a block die. POW Wild Turkey is knocked over. Player pushed to (23, 3) 113 moved (MP) to ( 23, 3 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 5) + 1, 2: Wild Turkey has been badly hurt! 113: status changed from 3 to 8. 1 moved (MP) to ( 22, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 11 ) Ball moved to ( 23, 4 ) (6) Go for it successful. 1 moved (MP) to ( 23, 3 ) (6) Go for it successful. 1 moved (MP) to ( 23, 4 ) SPRINT used. GET BALL BEFORE RE_ROLL: Red Eye dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 2 + 0 = 2 SKILL SELECTED: Move ended for Red Eye Scatter roll: 4 Ball moved to ( 24, 4 ) Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=4] : current status = 4 1 : current square = java.awt.Point[x=23,y=4] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=17,y=9] : current status = 1 7 : current square = java.awt.Point[x=17,y=9] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=16,y=10] : current status = 0 8 : current square = java.awt.Point[x=16,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=17,y=10] : current status = 4 9 : current square = java.awt.Point[x=17,y=10] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=15,y=8] : current status = 4 12 : current square = java.awt.Point[x=15,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=16,y=5] : current status = 4 14 : current square = java.awt.Point[x=16,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (3) Bones stays UNconscious. 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=28,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=14,y=7] : current status = 1 104 : current square = java.awt.Point[x=14,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=12,y=9] : current status = 1 105 : current square = java.awt.Point[x=12,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (1) Mole Son stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=16,y=11] : current status = 0 109 : current square = java.awt.Point[x=16,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=20,y=2] : current status = 0 111 : current square = java.awt.Point[x=20,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Winnings Roll: 3 + -2 Putrid Swamp Boozzhounds Winnings Roll: 5 + -1 Con heo quay gets an MVP award. Tequila gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=4 +1 for cas (6) -2 from high FF of 20 Bloodpie Bakers FF Roll: 4 + -1 not conceding roll=6 +1 for cas (2) -1 from high FF of 10 Putrid Swamp Boozzhounds FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(153) 2(136) 3(135) 4(127) 5(131) 6(131) Total(813) D8: 1(2) 2(6) 3(4) 4(9) 5(2) 6(4) 7(7) 8(9) Total(43) GAME OVER Final Score: Bloodpie Bakers: 1 Putrid Swamp Boozzhounds: 1 WINNINGS Bloodpie Bakers: 10000 Putrid Swamp Boozzhounds: 40000 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3