Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 5 name: Sacskratch Player 5: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 7 name: Hedtwista Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Multiple Block, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1161] Connected as server to game 'sonichowl'. Waiting for client. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Receiving: Sylvan SuperSonics.html Done receiving file. Team 2 name: Sylvan SuperSonics Team 2 race: Wood Elf Player 101 name: Oakenwood the Hardheaded Player 101: L Wood Elf Lineman 7 3 4 7 [] Player 102 name: Branch Predeliction Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Son of Slothlorien Player 103: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 104 name: Dances with Ents Jr. Player 104: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 105 name: Baby Greens Player 105: L Wood Elf Lineman 7 3 4 7 [] Player 106 name: Mallornstump Player 106: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 110 name: GreenWood the Great Player 110: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 112 name: Wild Woody Player 112: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 114 name: Morning Wood Player 114: L Wood Elf Lineman 7 3 4 7 [] Done loading opponent team. *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 92000 screaming fans show up for the game. Handicap result 11:EXTRA TRAINING. Handicap result 56:KNUCKLEDUSTERS. Handicap result 21:I AM THE GREATEST!. Handicap result 63:IRON MAN. Handicap result 31:MORLEY'S REVENGE. Sylvan SuperSonics gain a reroll from EXTRA TRAINING. Blackheart thinks he/she is the GREATEST! Throatrip thinks he/she is the GREATEST! MORLEY'S REVENGE roll: 3 Hedtwista suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Hedtwista is unavailable. 7: status changed from 0 to 1. Freekboi suffers from MORLEY'S REVENGE. (5) Morley's Revenge is avoided. Gazbagg suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Gazbagg is unavailable. 11: status changed from 0 to 1. *** Setup start *** Morning Wood gets KNUCKLEDUSTERS. Mallornstump gains IRON MAN. Bunky Leddbutt manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Sylvan SuperSonics win the toss. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 15, 8 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 10, 13 ) 3 moved (SP) to ( 11, 2 ) 2 moved (SP) to ( 10, 1 ) 10 moved (SP) to ( 7, 4 ) 8 moved (SP) to ( 7, 10 ) 7: status changed from 1 to 0. 11: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. Turn time limit reached. 103 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 28, 4 ) 106 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 23, 3 ) 105 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( 15, 11 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+4) = Quick Snap KICK skill used. Kick result. Direction: 4 Distance: 1 Quick snap. Waiting for Sylvan SuperSonics to re-arrange players on field. 101 moved (SP) to ( 14, 12 ) 114 moved (SP) to ( 14, 11 ) 103 moved (SP) to ( 14, 10 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 22, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 1 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Son of Slothlorien Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 10 ) Hand off selected. Move ended for Baby Greens Ball moved to ( 14, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 11 ) Move ended for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 15, 11 ) Move ended for Mallornstump 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 16, 12 ) Move ended for Morning Wood Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 13, 8 ) Move ended for Skullcrakk Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) Move ended for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 13, 9 ) 103 blocked. Mad Howlers , Choose a block die. POW Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 13, 10 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 16, 8 ) Move ended for Bonecrusha Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 11 ) 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 12, 13 ) Move ended for Bloodscream Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 12 ) Move ended for Sacskratch Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 13 ) 4 moved (MP) to ( 12, 14 ) 4 moved (MP) to ( 13, 13 ) Move ended for Throatrip Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 5, 9 ) 15 moved (MP) to ( 4, 10 ) 15 moved (MP) to ( 4, 11 ) Move ended for Hartzblud Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 7, 6 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 8, 4 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) Move ended for Baby Greens 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 5 ) Move ended for Mallornstump 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 6 ) Move ended for Branch Predeliction 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 17, 4 ) Move ended for Morning Wood [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 4 + 0 = 4 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 6 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 16, 6 ) DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 7 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Bonecrusha TARGET: 7 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bunky Leddbutt Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Nekkcrakka knocked over trying to dodge. TARGET: 7 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Nekkcrakka TARGET: 7 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Nekkcrakka stumbles but does not go down. Move ended for Nekkcrakka [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) Move ended for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 3 ) Move ended for Freekboi Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 7 ) 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Branch Predeliction is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) Move ended for Throatrip [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 8, 6 ) Move ended for Sacskratch Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 7, 3 ) Move ended for Trollbreath Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 6, 11 ) Move ended for Hartzblud Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 9 ) Move ended for Bloodscream Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 9 ) Move ended for Braynzpilla Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 105: Select an action for Baby Greens Select an action for Baby Greens 106: Select an action for Mallornstump Select an action for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 105: Select an action for Baby Greens Select an action for Baby Greens 114: Select an action for Morning Wood Select an action for Morning Wood 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 4 + 0 = 4 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 2 ) Move ended for Oakenwood the Hardheaded [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 3 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Freekboi is knocked over. Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 14, 3 ) Turn time limit reached. 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 9, 0 ) Move ended for Mallornstump [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 1 ) 114 moved (MP) to ( 10, 1 ) Move ended for Morning Wood 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 6 + 0 = 6 Baby Greens slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) 105 moved (MP) to ( 8, 1 ) Move ended for Baby Greens [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 12, 4 ) Move ended for Branch Predeliction [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Son of Slothlorien Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 2 ) 10 moved (MP) to ( 6, 1 ) 10 moved (MP) to ( 7, 0 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Freekboi Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 7, 4 ) 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 7, 2 ) Move ended for Sacskratch Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 14, 9 ) Move ended for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 5 ) Move ended for Braynzpilla Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 10 ) 15 moved (MP) to ( 5, 9 ) 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 4, 7 ) 15 moved (MP) to ( 4, 6 ) Move ended for Hartzblud Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 10, 4 ) DODGE BEFORE RE_ROLL: Nekkcrakka knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Nekkcrakka TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Nekkcrakka stumbles but does not go down. Move ended for Nekkcrakka [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 14, 0 ) 4 moved (MP) to ( 13, 0 ) (2) Go for it successful. 4 moved (MP) to ( 12, 0 ) (4) Go for it successful. 4 moved (MP) to ( 11, 1 ) Move ended for Throatrip [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 5 ) Move ended for Bloodscream Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 2 ) DODGE BEFORE RE_ROLL: Skullcrakk knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK Turn time limit reached. Player pushed to (9, 1) 114 moved (MP) to ( 9, 1 ) 3 moved (MP) to ( 10, 1 ) Move ended for Skullcrakk [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Morning Wood Skullcrakk is knocked over. Player pushed to (18, 0) 3 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 10, 1 ) [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 1 ) 106 moved (MP) to ( 9, 2 ) 106 moved (MP) to ( 8, 3 ) 106 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 3 + 0 = 3 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 6, 4 ) 106 moved (MP) to ( 5, 4 ) 106 moved (MP) to ( 4, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 2, 2 ) Mallornstump scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 8 ) 114 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 19, 6 ) 114 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 19, 3 ) 102 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 20, 3 ) 102 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 3 ) 114 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 21, 11 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 1 ) 15 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 8, 7 ) 2: status changed from 1 to 0. 7: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 6 Distance: 4 Perfect Defense. Waiting for Sylvan SuperSonics to re-arrange players on field. 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 4 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 10 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 11 ) Move ended for Trollbreath Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Oakenwood the Hardheaded is knocked over. Player pushed to (15, 3) 101 moved (MP) to ( 15, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 101: status changed from 0 to 1. 13 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 15, 8 ) 106 blocked. Mad Howlers , Choose a block die. POW Mallornstump is knocked over. Player pushed to (16, 10) 106 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 15, 9 ) Move ended for Throatrip [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Braynzpilla Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 5) + 1, (5, 5) + 0, 4: Son of Slothlorien has been seriously injured!! (62) Smashed Ankle - (-1 MA) 103: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 103: status changed from 9 to 1. [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 9, 11 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 4 + 0 = 4 Turn time limit reached. 15 moved (MP) to ( 10, 10 ) Move ended for Hartzblud [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 7 ) Move ended for Skullcrakk Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 16, 9 ) Move ended for Gazbagg Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 17, 10 ) Move ended for Sacskratch Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 8 ) Move ended for Bonecrusha Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 8 ) Move ended for Bloodscream Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 5 [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 24, 3 ) Move ended for Baby Greens 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 24, 7 ) Move ended for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 11 ) 102 moved (MP) to ( 24, 11 ) Move ended for Branch Predeliction 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Oakenwood the Hardheaded knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 2 + 0 = 2 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 19, 2 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 12 ) Move ended for Hartzblud Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 2 ) 101 blocked. Mad Howlers , Choose a block die. POW Oakenwood the Hardheaded is knocked over. Player pushed to (20, 1) 101 moved (MP) to ( 20, 1 ) (2, 5) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 101: status changed from 0 to 1. 13 moved (MP) to ( 19, 2 ) Move ended for Nekkcrakka [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 17, 12 ) Move ended for Bonecrusha Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) Move ended for Bloodscream Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 7 ) Move ended for Skullcrakk Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) Move ended for Braynzpilla Select an action for Throatrip 4: Select an action for Throatrip Select an action for Sacskratch 5: Select an action for Sacskratch Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) Move ended for Sacskratch Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 17, 10 ) Move ended for Throatrip Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 106: Select an action for Mallornstump Select an action for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 25, 11 ) 102 moved (MP) to ( 26, 11 ) Move ended for Branch Predeliction 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 6 ) 114 moved (MP) to ( 26, 5 ) Move ended for Morning Wood 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 2 + 0 = 2 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 23, 2 ) 101 moved (MP) to ( 24, 2 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 2 ) 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 22, 2 ) 13 moved (MP) to ( 23, 2 ) Move ended for Nekkcrakka Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 21, 5 ) 3 moved (MP) to ( 22, 4 ) 3 moved (MP) to ( 23, 4 ) 105 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (25, 2) 105 moved (MP) to ( 25, 2 ) 3 moved (MP) to ( 24, 3 ) Move ended for Skullcrakk [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 13 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 12 ) 15 moved (MP) to ( 20, 12 ) Move ended for Hartzblud Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 13 ) 6 moved (MP) to ( 21, 13 ) Move ended for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 13 ) Move ended for Braynzpilla Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 11 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 11 ) Move ended for Trollbreath Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 11 ) 5 moved (MP) to ( 23, 11 ) 5 moved (MP) to ( 24, 11 ) 5 moved (MP) to ( 25, 11 ) Move ended for Sacskratch Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 9 ) 4 moved (MP) to ( 22, 9 ) 4 moved (MP) to ( 23, 9 ) 4 moved (MP) to ( 24, 9 ) Move ended for Throatrip Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 20, 11 ) Move ended for Gazbagg Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 12 ) Move ended for Bloodscream Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 20, 7 ) Move ended for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 5 ) 114 moved (MP) to ( 24, 5 ) 114 moved (MP) to ( 23, 5 ) 114 moved (MP) to ( 22, 6 ) Move ended for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 27, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 27, 9 ) 102 moved (MP) to ( 26, 8 ) 102 moved (MP) to ( 25, 7 ) Move ended for Branch Predeliction [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 26, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 2 + 0 = 2 Baby Greens slips past his opponent(s) unhindered. 105 moved (MP) to ( 26, 3 ) 105 moved (MP) to ( 26, 4 ) 105 moved (MP) to ( 26, 5 ) 105 moved (MP) to ( 25, 6 ) 105 moved (MP) to ( 24, 6 ) Move ended for Baby Greens [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 25, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 5 + 0 = 5 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 26, 2 ) 101 moved (MP) to ( 26, 3 ) 101 moved (MP) to ( 26, 4 ) 101 moved (MP) to ( 26, 5 ) 101 moved (MP) to ( 25, 6 ) Move ended for Oakenwood the Hardheaded [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Son of Slothlorien Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 8 ) 14 moved (MP) to ( 23, 7 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 23, 11 ) Move ended for Bonecrusha Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 10 ) 10 moved (MP) to ( 23, 10 ) 10 moved (MP) to ( 24, 10 ) 10 moved (MP) to ( 25, 10 ) 10 moved (MP) to ( 26, 9 ) Move ended for Trollbreath Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 12 ) 15 moved (MP) to ( 22, 12 ) 15 moved (MP) to ( 23, 12 ) 15 moved (MP) to ( 24, 11 ) Hand off selected. Move ended for Hartzblud Ball moved to ( 25, 11 ) GET BALL FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 10 ) 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 22, 8 ) 8 moved (MP) to ( 22, 7 ) 114 blocked. (4) Go for it successful. Mad Howlers , Choose a block die. POW/SKULL Morning Wood is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. Bloodscream saved by block skill. Move ended for Bloodscream [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 26, 11 ) 5 moved (MP) to ( 27, 11 ) Sacskratch scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=2] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=24,y=9] : current status = 0 4 : current square = java.awt.Point[x=24,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=27,y=11] : current status = 0 5 : current square = java.awt.Point[x=27,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=23,y=11] : current status = 0 6 : current square = java.awt.Point[x=23,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] (4) Morley's Revenge is avoided. 8 : current square = java.awt.Point[x=22,y=7] : current status = 0 8 : current square = java.awt.Point[x=22,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=26,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] (3) Morley's Revenge strikes! Player is unavailable. 11: status changed from 0 to 1. 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=23,y=2] : current status = 0 13 : current square = java.awt.Point[x=23,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=23,y=7] : current status = 0 14 : current square = java.awt.Point[x=23,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=23,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=23,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=24,y=11] : current status = 0 15 : current square = java.awt.Point[x=24,y=11] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=24,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=24,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=25,y=6] : current status = 0 101 : current square = java.awt.Point[x=25,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=25,y=7] : current status = 0 102 : current square = java.awt.Point[x=25,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=10] : current status = 1 103 : current square = java.awt.Point[x=15,y=10] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=24,y=6] : current status = 0 105 : current square = java.awt.Point[x=24,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=24,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=24,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=20,y=7] : current status = 0 106 : current square = java.awt.Point[x=20,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=6] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=7] : current status = 2 112 : current status = 2 114 : current square = java.awt.Point[x=22,y=6] : current status = 1 114 : current square = java.awt.Point[x=22,y=6] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 7, 2 ) 6 moved (SP) to ( 7, 12 ) 5 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 7, 8 ) 4 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 9, 8 ) 6 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 5, 2 ) 4 moved (SP) to ( 5, 11 ) 3 moved (SP) to ( 5, 3 ) 7 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 5, 1 ) 8 moved (SP) to ( 5, 13 ) 15 moved (SP) to ( 4, 7 ) 2: status changed from 1 to 0. 11: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 17, 9 ) 114 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 23, 4 ) 105 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( 15, 11 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (23, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 8 Distance: 3 Mad Howlers perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 6, 10 ) Ball placed at (23, 7) Ball placed at (23, 7) Scatter roll: 1 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 8 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 22, 5 ) Hand off selected. Move ended for Mallornstump Ball moved to ( 6, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 23, 7 ) 101 moved (MP) to ( 23, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Oakenwood the Hardheaded fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Oakenwood the Hardheaded TARGET: 3 --- ROLL: 3 + 1Qp + -1Sun = 3 Move ended for Oakenwood the Hardheaded Ball moved to ( 6, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 114: Select an action for Morning Wood Select an action for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Son of Slothlorien STAND FIRM skill used. [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 22, 4 ) Move ended for Morning Wood [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 1 + 0 = 1 Branch Predeliction is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 5) + 0, (6, 4) + 0, 1: Branch Predeliction has been badly hurt! Move ended for Branch Predeliction 102: status changed from 0 to 8. 102 moved (SP) to ( 29, 11 ) Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Son of Slothlorien is knocked over. STAND FIRM skill used. (6, 5) + 0, (5, 2) + 0, 0: Son of Slothlorien has been stunned. 103: status changed from 0 to 2. Move ended for Sacskratch Mad Howlers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] (1) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=14,y=5] : current status = 0 3 : current square = java.awt.Point[x=14,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=11] : current status = 0 6 : current square = java.awt.Point[x=14,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=6,y=10] : current status = 0 7 : current square = java.awt.Point[x=6,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] (3) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=6,y=4] : current status = 0 10 : current square = java.awt.Point[x=6,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=6,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=6,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] (6) Morley's Revenge is avoided. 12 : current square = java.awt.Point[x=14,y=12] : current status = 0 12 : current square = java.awt.Point[x=14,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=4,y=7] : current status = 0 15 : current square = java.awt.Point[x=4,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=4,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=4,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=23,y=8] : current status = 0 101 : current square = java.awt.Point[x=23,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=15,y=10] : current status = 2 103 : current square = java.awt.Point[x=15,y=10] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105: status changed from 3 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=6] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=7] : current status = 2 112 : current status = 2 114 : current square = java.awt.Point[x=22,y=4] : current status = 0 114 : current square = java.awt.Point[x=22,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 28, 1 ) 101 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 23, 8 ) 114 moved (SP) to ( 23, 5 ) 105 moved (SP) to ( 23, 9 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 9, 7 ) 2: status changed from 1 to 0. 7: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (3+2) = Cheering Fans Sylvan SuperSonics: 5 + 12FF + 0CL Mad Howlers: 2 + 19FF + 0CL Mad Howlers get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 26, 1 ) [Game Saved] Ball in play. Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bunky Leddbutt Son of Slothlorien is knocked over. MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 5) + 1, 0: Son of Slothlorien has been stunned. 103: status changed from 0 to 2. Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Oakenwood the Hardheaded is knocked over. Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Mallornstump saved by dodge skill. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 7 ) 106 blocked. Mad Howlers , Choose a block die. POW Mallornstump is knocked over. Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 16, 6 ) Move ended for Gazbagg [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 11 ) Move ended for Sacskratch Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 12 ) 3 moved (MP) to ( 20, 12 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 3 ) Move ended for Throatrip Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 3 ) 10 moved (MP) to ( 19, 3 ) (3) Go for it successful. 10 moved (MP) to ( 20, 4 ) Move ended for Trollbreath [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 4, 5 ) 15 moved (MP) to ( 4, 4 ) 15 moved (MP) to ( 4, 3 ) 15 moved (MP) to ( 3, 2 ) (1) Hartzblud trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 15 moved (MP) to ( 3, 1 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Hartzblud [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 8, 3 ) 8 moved (MP) to ( 8, 2 ) Move ended for Bloodscream Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 4 ) Move ended for Bonecrusha Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Son of Slothlorien rolls over. 114: Select an action for Morning Wood Select an action for Morning Wood 114: Select an action for Morning Wood Select an action for Morning Wood 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 8 ) 105 moved (MP) to ( 24, 7 ) 105 moved (MP) to ( 24, 6 ) 105 moved (MP) to ( 24, 5 ) 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 22, 3 ) Move ended for Baby Greens 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 22, 4 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Throatrip is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 23, 3 ) 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 21, 2 ) Move ended for Morning Wood [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Mallornstump TARGET: 4 --- ROLL: 3 + 0 = 3 Mallornstump is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. Move ended for Mallornstump 106: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 8 ) 5 moved (MP) to ( 21, 7 ) 5 moved (MP) to ( 21, 6 ) 5 moved (MP) to ( 21, 5 ) Move ended for Sacskratch Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 22, 10 ) 3 moved (MP) to ( 22, 9 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 22, 7 ) 3 moved (MP) to ( 22, 6 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 19, 1 ) 10 moved (MP) to ( 20, 0 ) 10 moved (MP) to ( 21, 1 ) Move ended for Trollbreath Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 5 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Morning Wood is knocked over. Player pushed to (22, 1) 114 moved (MP) to ( 22, 1 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. Move ended for Throatrip [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 4, 1 ) 15 moved (MP) to ( 5, 1 ) 15 moved (MP) to ( 6, 1 ) 15 moved (MP) to ( 7, 1 ) 15 moved (MP) to ( 8, 1 ) Move ended for Hartzblud Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 10, 2 ) Move ended for Bonecrusha Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 14, 4 ) Move ended for Gazbagg Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 15, 3 ) Move ended for Nekkcrakka Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 12, 6 ) Move ended for Braynzpilla Select an action for Bloodscream 8: Select an action for Bloodscream Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Son of Slothlorien Blitz action used. [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 15, 11 ) Move ended for Oakenwood the Hardheaded 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Mallornstump TARGET: 4 --- ROLL: 1 + 0 = 1 Mallornstump is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 4) + 0, (3, 4) + 0, 0: Mallornstump has been stunned. Move ended for Mallornstump 106: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 22, 4 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Throatrip Baby Greens is knocked over. Player pushed to (23, 2) 105 moved (MP) to ( 23, 2 ) MIGHTY BLOW used on injury roll. (2, 6) + 0, (3, 2) + 1, 0: Baby Greens has been stunned. 105: status changed from 0 to 2. 4 moved (MP) to ( 22, 3 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 7 ) Move ended for Gazbagg Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 14, 4 ) Move ended for Braynzpilla Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 3 ) Move ended for Nekkcrakka Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) Move ended for Bonecrusha Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 2 ) 8 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 1 ) (1) Bloodscream trips and falls trying to go for it! Team re-roll used. (1) Bloodscream trips and falls trying to go for it! Move ended for Bloodscream 8 moved (MP) to ( 14, 1 ) (4, 1) + 0, (0, 0) + 0, 0: Bloodscream has been knocked prone. 8: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. Baby Greens rolls over. 106: status changed from 2 to 1. Mallornstump rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Son of Slothlorien Blitz action used. [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 7, 2 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hartzblud 15: Select an action for Hartzblud Select an action for Bloodscream 8: Select an action for Bloodscream Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 13, 3 ) Move ended for Bloodscream Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 1 ) DODGE BEFORE RE_ROLL: Hartzblud knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 2 + 0 = 2 Hartzblud slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 1 ) 15 moved (MP) to ( 11, 1 ) 15 moved (MP) to ( 12, 1 ) 15 moved (MP) to ( 13, 1 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS BEFORE RE_ROLL: Hartzblud miss threw the ball! TARGET: 3 --- ROLL: 3 + -1Sun = 2 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 5 + -1Sun = 4 Move ended for Hartzblud Ball moved to ( 21, 5 ) GET BALL FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 5 ) 5 moved (MP) to ( 23, 5 ) 5 moved (MP) to ( 24, 5 ) 5 moved (MP) to ( 25, 5 ) 5 moved (MP) to ( 26, 5 ) 5 moved (MP) to ( 27, 5 ) Sacskratch scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] (3) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=22,y=3] : current status = 4 4 : current square = java.awt.Point[x=22,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=27,y=5] : current status = 0 5 : current square = java.awt.Point[x=27,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=13,y=2] : current status = 0 6 : current square = java.awt.Point[x=13,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] (2) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=13,y=3] : current status = 4 8 : current square = java.awt.Point[x=13,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=21,y=1] : current status = 0 10 : current square = java.awt.Point[x=21,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=19,y=7] : current status = 0 11 : current square = java.awt.Point[x=19,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] (2) Morley's Revenge strikes! Player is unavailable. 11: status changed from 0 to 1. 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=19,y=3] : current status = 0 13 : current square = java.awt.Point[x=19,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=17,y=5] : current status = 0 14 : current square = java.awt.Point[x=17,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=13,y=1] : current status = 0 15 : current square = java.awt.Point[x=13,y=1] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=1] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=7,y=2] : current status = 0 101 : current square = java.awt.Point[x=7,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=7,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=7,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=15,y=7] : current status = 1 103 : current square = java.awt.Point[x=15,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=23,y=2] : current status = 1 105 : current square = java.awt.Point[x=23,y=2] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=13,y=4] : current status = 1 106 : current square = java.awt.Point[x=13,y=4] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=6] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=7] : current status = 2 112 : current status = 2 114 : current square = java.awt.Point[x=22,y=1] : current status = 1 114 : current square = java.awt.Point[x=22,y=1] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 5, 2 ) 3 moved (SP) to ( 5, 3 ) 5 moved (SP) to ( 5, 11 ) 8 moved (SP) to ( 5, 12 ) 5 moved (SP) to ( 4, 12 ) 8 moved (SP) to ( 5, 11 ) 5 moved (SP) to ( 5, 12 ) 15 moved (SP) to ( 5, 7 ) 15 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 9, 7 ) 2: status changed from 1 to 0. 7: status changed from 1 to 0. 11: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 23, 8 ) 105 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 4 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 4) Kickoff Roll (3+2) = Cheering Fans Mad Howlers: 1 + 19FF + 0CL Sylvan SuperSonics: 2 + 12FF + 0CL Mad Howlers get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (18, 4) Scatter roll: 4 Ball moved to ( 19, 2 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 4 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK STAND FIRM skill used. Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 3 ) Hand off selected. Move ended for Baby Greens Ball moved to ( 14, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) Move ended for Mallornstump 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) Move ended for Oakenwood the Hardheaded 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 9 ) Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) Move ended for Braynzpilla Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 12 ) Move ended for Trollbreath Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 8 ) 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 10 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 9 ) Move ended for Bonecrusha Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) Move ended for Nekkcrakka Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 5 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 23, 10 ) Move ended for Mallornstump [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) Move ended for Baby Greens 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 22, 9 ) Move ended for Morning Wood [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 4 + 0 = 4 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 19, 12 ) 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 22, 11 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 8 ) 114 blocked. Mad Howlers , Choose a block die. POW/SKULL Morning Wood is knocked over. (6, 6) + 0, (2, 1) + 0, 0: Morning Wood has been stunned. 114: status changed from 0 to 2. Nekkcrakka saved by block skill. Move ended for Nekkcrakka [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 10 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 9 ) Move ended for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 12 ) Move ended for Braynzpilla Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 19, 13 ) (6) Go for it successful. 10 moved (MP) to ( 20, 12 ) (4) Go for it successful. 10 moved (MP) to ( 21, 12 ) Move ended for Trollbreath [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 10 ) 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 5, 8 ) 8 moved (MP) to ( 5, 7 ) Move ended for Bloodscream Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 11 ) 5 moved (MP) to ( 5, 10 ) Move ended for Sacskratch Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) Move ended for Hartzblud Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 114: status changed from 2 to 1. Morning Wood rolls over. 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 9 ) 106 moved (MP) to ( 23, 8 ) 106 moved (MP) to ( 22, 7 ) 106 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 (1) Mallornstump trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 16, 3 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 15, 2 ) Move ended for Mallornstump [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 1 + 0 = 1 Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 6) + 0, (5, 2) + 0, 0: Oakenwood the Hardheaded has been stunned. Move ended for Oakenwood the Hardheaded 101: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 16, 5 ) (4) Go for it successful. 6 moved (MP) to ( 15, 4 ) (5) Go for it successful. 6 moved (MP) to ( 14, 3 ) Move ended for Bonecrusha [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 8 ) (2) Go for it successful. 12 moved (MP) to ( 14, 7 ) Move ended for Braynzpilla [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 18, 10 ) Move ended for Trollbreath Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 17, 4 ) (1) Nekkcrakka trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 13 moved (MP) to ( 16, 3 ) 106 blocked. (1) Nekkcrakka trips and falls trying to go for it! Move ended for Nekkcrakka (1, 6) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 105: Select an action for Baby Greens Select an action for Baby Greens 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 3 + 0 = 3 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 0 ) 106 moved (MP) to ( 12, 0 ) 106 moved (MP) to ( 11, 0 ) 106 moved (MP) to ( 10, 0 ) 106 moved (MP) to ( 9, 0 ) Move ended for Mallornstump [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 4 + 0 = 4 Baby Greens slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 10, 1 ) 105 moved (MP) to ( 9, 1 ) 105 moved (MP) to ( 8, 1 ) Move ended for Baby Greens Sylvan SuperSonics turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 6 ) 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 6, 4 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 7, 2 ) Move ended for Bloodscream Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 10, 1 ) Move ended for Throatrip Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 8, 4 ) Move ended for Hartzblud Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 9 ) 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 5, 7 ) 5 moved (MP) to ( 5, 6 ) 5 moved (MP) to ( 5, 5 ) 5 moved (MP) to ( 5, 4 ) Move ended for Sacskratch Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 11, 0 ) 6 moved (MP) to ( 10, 0 ) Move ended for Bonecrusha Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 2 ) 3 moved (MP) to ( 9, 1 ) 106 blocked. (2) Go for it successful. Mad Howlers , Choose a block die. PUSHBACK/POW Skullcrakk uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (9, -2) (1, 2) + 0, 0: Mallornstump has been stunned. 106: status changed from 0 to 0. 106 moved to dugout ( 29, 0 ) Ball throw-in: 2, 9 (9, 0) Ball throw-in: 2, 8 (2, 7) Ball moved to ( 9, 0 ) Scatter roll: 3 Ball throw-in: 6, 11 (9, 0) Ball moved to ( 19, 10 ) GET BALL BEFORE RE_ROLL: Bunky Leddbutt dropped the ball. TARGET: 6 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: Bunky Leddbutt TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 1 Ball moved to ( 18, 9 ) Move ended for Skullcrakk [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 9 ) GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 18, 11 ) Move ended for Trollbreath [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 10 ) Listen Thread IO Exception. Connection reset 1122331798281 Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1195] Connected as server to game 'sonichowl'. 14 moved (MP) to ( 21, 11 ) 14 moved (MP) to ( 22, 10 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 10 ) Move ended for Braynzpilla Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Sylvan SuperSonics to finish TURN: 8 [Game Saved] Start sending sync... ...done sending sync. Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 5 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (5) Morley's Revenge is avoided. 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 3 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) Morley's Revenge strikes! Player is unavailable. 11: status changed from 0 to 1. 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 1 Sylvan SuperSonics Winnings Roll: 1 + 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Mad Howlers Winnings Roll: 2 + -2 ***Opponent Roll Out of Sync*** Opp Roll = 10 --- Local Roll = 9 ***Opponent Roll Out of Sync*** Opp Roll = 10 --- Local Roll = 9 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 Son of Slothlorien gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 13 --- Local Roll = 8 ***Opponent Roll Out of Sync*** Opp Roll = 13 --- Local Roll = 8 Nekkcrakka gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Sylvan SuperSonics FF Roll: 2 + -2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Mad Howlers FF Roll: 2 + 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 Verified Opponent Roll = 5 D6: 1(129) 2(115) 3(121) 4(120) 5(100) 6(140) Total(725) D8: 1(2) 2(1) 3(3) 4(2) 5(0) 6(2) 7(1) 8(5) Total(16) GAME OVER Final Score: Mad Howlers: 2 Sylvan SuperSonics: 1 WINNINGS Mad Howlers: 0 Sylvan SuperSonics: 30000