Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass, Safe Throw] Player 3 name: Axir Player 3: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 4 name: Zathcan Iceseeker Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Nekva Demonseeker Player 9: B Dark Elf Blitzer 7 3 4 8 [Block] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Strip Ball, Tackle] Fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=Fumbbl.com/83.227.38.157,port=8081,localport=1369] Connected as server to game 'game'. Sending Team File... Done Sending File Team 2 name: Devil Doormen Team 2 race: Orc Player 101 name: Patibulair Player 101: L Orc Lineman 4 3 3 9 [Block] Player 102 name: Maipresque Player 102: L Orc Lineman 5 3 3 9 [Block] Player 103 name: Corben Dallas Player 103: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 104 name: jecrivengence Player 104: Bo Black Orc 4 4 2 9 [Block, Guard] Player 105 name: chiulenouvo Player 105: Bo Black Orc 4 4 2 9 [Block, Mighty Blow] Player 106 name: elveseater Player 106: Bo Black Orc 4 4 2 9 [] Player 107 name: 2cervo1muscle Player 107: Bo Black Orc 4 4 2 9 [Block] Player 108 name: Tamerenshort Player 108: B Orc Blitzer 6 3 3 9 [Block, Stand Firm] Player 109 name: Dudule Player 109: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 110 name: NTM Player 110: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 111 name: woulkroff Player 111: B Orc Blitzer 6 3 3 8 [Block, Guard] Player 112 name: Talzir Player 112: L Orc Lineman 5 3 3 9 [] Player 113 name: Crushand Player 113: L Orc Lineman 5 3 3 9 [] Done loading opponent team. *** Setup start *** Weather roll(5+4) Current Weather: Nice Gate: 51000 screaming fans show up for the game. Handicap result 61:VIRUS. Handicap result 33:SMELLING SALTS. 1: status changed from 0 to 2. Mdadar Reincarnated suffers from a VIRUS. 10: status changed from 0 to 2. Dalamar suffers from a VIRUS. Devil Doormen gain SMELLING SALTS. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Devil Doormen win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 11, 1 ) 2 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 11, 2 ) 2 moved (SP) to ( 11, 5 ) Waiting for Devil Doormen to set players on field. 105 moved (SP) to ( 22, 6 ) 104 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 24, 8 ) 102 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 24, 5 ) 110 moved (SP) to ( 23, 4 ) 101 moved (SP) to ( 20, 9 ) 103 moved (SP) to ( 24, 7 ) 104 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 1 ) Turn time limit reached. 111 moved (SP) to ( 20, 9 ) 110 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 2 Distance: 1 Quick snap. Waiting for Devil Doormen to re-arrange players on field. 103 moved (SP) to ( 24, 8 ) 106 moved (SP) to ( 14, 4 ) 108 moved (SP) to ( 14, 2 ) 101 moved (SP) to ( 14, 1 ) 104 moved (SP) to ( 14, 12 ) 109 moved (SP) to ( 14, 11 ) 111 moved (SP) to ( 20, 10 ) 110 moved (SP) to ( 20, 6 ) Ball placed at (23, 11) Ball placed at (23, 11) Scatter roll: 6 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 1 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for chiulenouvo Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 12 ) Move ended for jecrivengence 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 11 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 11 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 12, 11 ) Move ended for Dudule [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 3 ) Move ended for Tamerenshort 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) Move ended for Patibulair 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for elveseater Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 13, 5 ) [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 9 ) 103 moved (MP) to ( 24, 10 ) 103 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 21, 9 ) Move ended for Corben Dallas [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 20, 8 ) Move ended for NTM Devil Doormen turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) 109 blocked. Darkness , Choose a block die. PUSHBACK/POW Dudule is knocked over. Player pushed to (13, 11) 109 moved (MP) to ( 13, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 12, 11 ) Move ended for Tixo [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Deb Sangfroid jecrivengence is knocked over. Player pushed to (14, 11) 104 moved (MP) to ( 14, 11 ) (3, 3) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. 14 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 11 ) Move ended for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) Move ended for Legolas with a goatee Select an action for Eli 7: Select an action for Eli Select an action for Zudun 6: Select an action for Zudun Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. SKULL Move ended for Zathcan Iceseeker Zathcan Iceseeker is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Dudule 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for jecrivengence 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 2cervo1muscle Nekva Demonseeker saved by block skill. 2cervo1muscle saved by block skill. [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for chiulenouvo Tirad is knocked over. Player pushed to (17, 7) 5 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (2, 6) + 1, (6, 5) + 0, 5: Tirad has been seriously injured!! (55) Pinched Nerve - Niggling Injury 5: status changed from 0 to 9. 105 moved (MP) to ( 13, 7 ) 5 moved (SP) to ( 0, 13 ) [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Maipresque Nekva Demonseeker is knocked over. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 7 ) Move ended for NTM 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 6 ) Move ended for Corben Dallas 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 5 ) Move ended for woulkroff 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for elveseater Eli is knocked over. Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 6) + 0, (1, 6) + 0, 0: Eli has been stunned. 7: status changed from 0 to 2. [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Tamerenshort Player pushed to (17, 5) 2 moved (MP) to ( 12, 5 ) [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Patibulair Devil Doormen: All players have moved. Zudun is knocked over. Player pushed to (18, 3) 6 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] 7: status changed from 2 to 1. Eli rolls over. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 3 + 0 = 3 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 10 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. POW Move ended for Deb Sangfroid Dudule is knocked over. Player pushed to (14, 10) 109 moved (MP) to ( 14, 10 ) (4, 4) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 3 + 0 = 3 Legolas with a goatee slips past his opponent(s) unhindered. Move ended for Legolas with a goatee [Game Saved] Select an action for Zudun 6: Select an action for Zudun SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 3 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 14, 3 ) DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. (6) Go for it successful. 6 moved (MP) to ( 15, 4 ) Move ended for Zudun [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 19, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 18, 5 ) Move ended for Zaknafein Do-Urden Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 10, 2 ) DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 5 + 0 = 5 Zathcan Iceseeker slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 8, 2 ) 4 moved (MP) to ( 7, 2 ) Move ended for Zathcan Iceseeker Darkness turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 6 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Legolas with a goatee is knocked over. Player pushed to (19, 4) 2 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5, 4) + 0, (6, 4) + 1, 5: Legolas with a goatee has been seriously injured!! (35) Fractured Arm - Miss next game 2: status changed from 0 to 9. 105 moved (MP) to ( 11, 5 ) 2 moved (SP) to ( 1, 13 ) 105 moved (MP) to ( 10, 6 ) Move ended for chiulenouvo [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 10, 4 ) Move ended for elveseater 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 4 ) Move ended for 2cervo1muscle 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 2 ) Move ended for Patibulair 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 12, 6 ) Move ended for Tamerenshort 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 5 ) Move ended for Corben Dallas 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Dudule 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 5 ) Move ended for NTM 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 10, 5 ) Move ended for Maipresque 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for jecrivengence Deb Sangfroid is knocked over. Player pushed to (17, 12) 14 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 13, 12 ) [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for woulkroff Devil Doormen: All players have moved. Zudun is knocked over. Player pushed to (14, 3) 6 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 15, 4 ) Devil Doormen turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Eli Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 13, 2 ) Target(2) Roll(1) Zudun falls trying to land his leap! Team re-roll used. Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 12, 3 ) Move ended for Zudun [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 14, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(1) Zaknafein Do-Urden falls trying to land his leap! SKILL SELECTED: Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 12, 5 ) (4, 5) + 0, (2, 2) + 0, 0: Zaknafein Do-Urden has been stunned. 11: status changed from 0 to 2. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 2) 6 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 3 ) [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 7, 3 ) Move ended for Maipresque 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Patibulair Zathcan Iceseeker is knocked over. Player pushed to (23, 1) 4 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 7, 2 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for jecrivengence Tixo is knocked over. Player pushed to (18, 11) 8 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 12, 11 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dudule Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 13, 10 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 8 ) Move ended for NTM 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Tamerenshort Eli saved by dodge skill. Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 12, 7 ) [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 4 ) 106 moved (MP) to ( 8, 4 ) Sending Team File... Done Sending File 106 moved (MP) to ( 9, 3 ) Move ended for elveseater Sending Team File... Done Sending File 111: Select an action for woulkroff Select an action for woulkroff [Game Saved] Sending Team File... Done Sending File 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 5 ) Move ended for woulkroff 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 8, 5 ) 105 moved (MP) to ( 7, 5 ) Move ended for chiulenouvo 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 9, 4 ) 103 moved (MP) to ( 8, 4 ) Move ended for Corben Dallas Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] 11: status changed from 2 to 1. Zaknafein Do-Urden rolls over. Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Tixo 8: Select an action for Tixo Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 4 + 0 = 4 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 6 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 7, 0 ) DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Zathcan Iceseeker slips past his opponent(s) unhindered. 4 moved (MP) to ( 8, 0 ) 4 moved (MP) to ( 9, 1 ) 4 moved (MP) to ( 9, 2 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 1 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 10, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 9, 4 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 103 blocked. Waiting for opponent to decide to use DUMP OFF. 103: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Corben Dallas miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + -1Tz + 1Acc = 3 Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 3 + 1Qp + -1Tz + 1Acc = 4 Ball moved to ( 22, 3 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 21, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Corben Dallas TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 3 ) 103 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Zudun is knocked over. Move ended for Zudun (3, 2) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 5 [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for elveseater Zathcan Iceseeker is knocked over. Player pushed to (19, 1) 4 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 9, 2 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 8, 5 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 7) 9 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 6 ) Move ended for chiulenouvo [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tamerenshort Eli saved by dodge skill. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 12, 8 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dudule Dudule uses TACKLE to bring his opponent down. Eli is knocked over. Player pushed to (18, 9) 7 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 12, 9 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 5 ) Move ended for NTM 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 1 ) 107 moved (MP) to ( 8, 1 ) Move ended for 2cervo1muscle 111: Select an action for woulkroff Select an action for woulkroff 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 6, 3 ) 111 moved (MP) to ( 5, 2 ) Move ended for woulkroff [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 3 ) 102 moved (MP) to ( 5, 3 ) 102 moved (MP) to ( 4, 2 ) Move ended for Maipresque 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 8 ) Move ended for jecrivengence 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 2 ) Move ended for Patibulair Devil Doormen turn ended. [Game Saved] Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 7, 6 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 6, 6 ) Move ended for Zudun [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 4 + 0 = 4 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 11, 2 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 11, 1 ) DODGE BEFORE RE_ROLL: Zathcan Iceseeker knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Zathcan Iceseeker is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. Move ended for Zathcan Iceseeker 4: status changed from 0 to 1. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 6 [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for jecrivengence Player pushed to (18, 6) 9 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 7 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for NTM Nekva Demonseeker is knocked over. Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. 110 moved (MP) to ( 11, 6 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 1 ) 107 moved (MP) to ( 6, 1 ) 107 moved (MP) to ( 5, 1 ) Move ended for 2cervo1muscle 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 2 ) Move ended for elveseater 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 8, 6 ) 105 moved (MP) to ( 7, 6 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 7) 6 moved (MP) to ( 5, 7 ) 105 moved (MP) to ( 6, 6 ) Move ended for chiulenouvo [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) 111 moved (MP) to ( 2, 1 ) woulkroff scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Devil Doormen to set players on field. 106 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 24, 8 ) 101 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 24, 6 ) 103 moved (SP) to ( 25, 7 ) 109 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 13 ) Turn time limit reached. 14 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (21, 6) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Darkness quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 14 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 15, 11 ) 11 moved (SP) to ( 15, 14 ) 8 moved (SP) to ( 15, 10 ) 7 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 9 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 25, 6 ) [Game Saved] Ball in play. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 7, 6 ) 14 moved (MP) to ( 6, 6 ) 14 moved (MP) to ( 5, 6 ) 14 moved (MP) to ( 4, 6 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Deb Sangfroid [Game Saved] Select an action for Zudun 6: Select an action for Zudun Select an action for Eli 7: Select an action for Eli Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zathcan Iceseeker Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zudun TARGET: 2 --- ROLL: 3 + 0 = 3 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 21, 12 ) Move ended for Zudun [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 13 ) Target(3) Roll(2) Zaknafein Do-Urden falls trying to land his leap! SKILL SELECTED: Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 17, 13 ) (5, 4) + 0, (1, 4) + 0, 0: Zaknafein Do-Urden has been stunned. 11: status changed from 0 to 2. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 23, 11 ) 103 moved (MP) to ( 22, 12 ) Move ended for Corben Dallas 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for jecrivengence Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 11 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Zudun is knocked over. Player pushed to (8, 13) 6 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 21, 12 ) 109 moved (MP) to ( 22, 13 ) Move ended for Dudule [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 15, 8 ) Move ended for Maipresque 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 11 ) Move ended for 2cervo1muscle 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) Move ended for elveseater 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 6 ) Move ended for chiulenouvo 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 19, 2 ) Move ended for Patibulair 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 21, 6 ) Move ended for NTM 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 14, 11 ) Move ended for Tamerenshort 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 9, 8 ) Move ended for woulkroff Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] 11: status changed from 2 to 1. Zaknafein Do-Urden rolls over. Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 23, 14 ) Target(2) Roll(1) Zudun falls trying to land his leap! SKILL SELECTED: Move ended for Zudun 6 moved (MP) to ( 23, 14 ) (3, 6) + 0, (3, 1) + 0, 0: Zudun has been stunned. 6: status changed from 0 to 2. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for jecrivengence Nekva Demonseeker is knocked over. Player pushed to (16, 10) 9 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 13, 9 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tamerenshort Eli is knocked over. 4 blocked. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Player pushed to (15, 9) 7 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 6) + 0, (2, 4) + 0, 0: Eli has been stunned. 7: status changed from 0 to 2. 108 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for 2cervo1muscle Tixo is knocked over. 7 blocked. Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 15, 10 ) [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 12 ) 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 18, 13 ) Move ended for Corben Dallas 102: Select an action for Maipresque Select an action for Maipresque 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) Move ended for Maipresque 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 7 ) Move ended for chiulenouvo 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 7, 6 ) 111 moved (MP) to ( 6, 6 ) 111 moved (MP) to ( 5, 6 ) 14 blocked. Verified Opponent Roll = SKULL SKULL woulkroff is knocked over. Move ended for woulkroff Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 111: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] 6: status changed from 2 to 1. Zudun rolls over. 7: status changed from 2 to 1. Eli rolls over. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 9, 9 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 5, 7 ) 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 7, 9 ) 14 moved (MP) to ( 8, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Deb Sangfroid Ball moved to ( 9, 9 ) GET BALL FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Darkness turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=1,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=23,y=14] : current status = 1 6 : current square = java.awt.Point[x=23,y=14] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=14] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=14] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=14,y=8] : current status = 1 7 : current square = java.awt.Point[x=14,y=8] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=9] : current status = 1 8 : current square = java.awt.Point[x=14,y=9] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=9,y=9] : current status = 4 9 : current square = java.awt.Point[x=9,y=9] : current status = 4 9: status changed from 3 to 0. 9 : set status normal, current square = java.awt.Point[x=9,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=9,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=17,y=13] : current status = 1 11 : current square = java.awt.Point[x=17,y=13] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=8,y=9] : current status = 0 14 : current square = java.awt.Point[x=8,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=8,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=8,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=19,y=2] : current status = 0 101 : current square = java.awt.Point[x=19,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=22,y=13] : current status = 0 109 : current square = java.awt.Point[x=22,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=21,y=6] : current status = 0 110 : current square = java.awt.Point[x=21,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=5,y=6] : current status = 1 111 : current square = java.awt.Point[x=5,y=6] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=5,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=5,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Devil Doormen to set players on field. 106 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 24, 9 ) 102 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 24, 7 ) 103 moved (SP) to ( 26, 5 ) 101 moved (SP) to ( 23, 6 ) 110 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 18, 6 ) 110 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (21, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 6 Weather roll(4+6) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 3 Ball placed at (21, 6) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 4 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 11 ) 107 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Zudun 6: Select an action for Zudun SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 12 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 3 + 0 = 3 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) Move ended for Zudun [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 13 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 17, 12 ) DODGE BEFORE RE_ROLL: Zaknafein Do-Urden knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 10 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 4 + 0 = 4 Eli slips past his opponent(s) unhindered. Move ended for Eli [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) Move ended for Zathcan Iceseeker Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 10 ) Move ended for Deb Sangfroid Select an action for Tixo 8: Select an action for Tixo Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 5, 5 ) 8 moved (MP) to ( 4, 4 ) GET BALL FINAL RESULT: Tixo TARGET: 2 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 4, 5 ) 8 moved (MP) to ( 5, 6 ) Move ended for Tixo Darkness: All players have moved. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 1 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 19, 12 ) Move ended for NTM 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 10 ) Move ended for Patibulair 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 24, 11 ) 103 moved (MP) to ( 25, 11 ) Move ended for Corben Dallas 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 21, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dudule uses TACKLE to bring his opponent down. Zaknafein Do-Urden is knocked over. Player pushed to (10, 11) 11 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 11 ) Move ended for Dudule [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 12, 8 ) Move ended for elveseater [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 6 ) Move ended for jecrivengence 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 5 ) Move ended for Maipresque 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) Move ended for chiulenouvo 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 10 ) Move ended for 2cervo1muscle 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 12 ) Move ended for Tamerenshort 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for woulkroff Devil Doormen: All players have moved. Nekva Demonseeker is knocked over. Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (4, 1) + 0, 0: Nekva Demonseeker has been stunned. 9: status changed from 0 to 2. Devil Doormen turn ended. [Game Saved] 9: status changed from 2 to 1. Nekva Demonseeker rolls over. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 13 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 6 + 0 = 6 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 13 ) 6 moved (MP) to ( 23, 13 ) 6 moved (MP) to ( 24, 13 ) 6 moved (MP) to ( 25, 13 ) 6 moved (MP) to ( 26, 13 ) (2) Go for it successful. 6 moved (MP) to ( 27, 13 ) Move ended for Zudun [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 7 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) (6) Go for it successful. 8 moved (MP) to ( 12, 10 ) Hand off selected. Move ended for Tixo Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 11 ) DODGE BEFORE RE_ROLL: Deb Sangfroid knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: Deb Sangfroid TARGET: 5 --- ROLL: 4 + 0 = 4 Deb Sangfroid is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. Move ended for Deb Sangfroid 14: status changed from 3 to 1. Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: 2cervo1muscle TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 8 Ball moved to ( 13, 10 ) Darkness turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 26, 12 ) Move ended for Corben Dallas 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 23, 13 ) 109 moved (MP) to ( 24, 13 ) 109 moved (MP) to ( 25, 13 ) 109 moved (MP) to ( 26, 13 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (1, 13) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Zudun has been stunned. 6: status changed from 0 to 0. 6 moved (SP) to ( 0, 1 ) Move ended for Dudule [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for chiulenouvo Player pushed to (17, 9) 4 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 13, 9 ) [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 11, 9 ) Move ended for Maipresque 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 11 ) Move ended for Tamerenshort 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 9 ) Move ended for jecrivengence 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for elveseater Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 11 ) Verified Opponent Roll = 5 GET BALL BEFORE RE_ROLL: Tamerenshort dropped the ball. TARGET: 6 --- ROLL: 5 + 0 = 5 GET BALL FINAL RESULT: Tamerenshort TARGET: 6 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 17, 12 ) 106 moved (MP) to ( 12, 9 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for 2cervo1muscle Zathcan Iceseeker is knocked over. 8 blocked. Player pushed to (18, 10) 8 moved (MP) to ( 11, 10 ) Player pushed to (17, 10) 4 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 13, 10 ) [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 14, 10 ) Move ended for woulkroff [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 11 ) Move ended for NTM 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 9 ) Move ended for Patibulair Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 4 + 0 = 4 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. Move ended for Eli [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 3 --- ROLL: 3 + 0 = 3 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Nekva Demonseeker slips past his opponent(s) unhindered. Move ended for Nekva Demonseeker [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 5 + 0 = 5 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 13 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Deb Sangfroid slips past his opponent(s) unhindered. Move ended for Deb Sangfroid [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 17, 10 ) Move ended for Zaknafein Do-Urden Darkness turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 25, 13 ) 109 moved (MP) to ( 24, 13 ) 109 moved (MP) to ( 23, 13 ) 109 moved (MP) to ( 22, 13 ) 109 moved (MP) to ( 21, 13 ) 109 moved (MP) to ( 20, 13 ) Move ended for Dudule 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 25, 11 ) 103 moved (MP) to ( 24, 10 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 21, 10 ) Move ended for Corben Dallas 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 10 ) Move ended for Maipresque 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 8, 8 ) Move ended for elveseater 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 10 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tixo is knocked over. Player pushed to (18, 12) 8 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. Move ended for chiulenouvo [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 8 ) Move ended for jecrivengence 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 10 ) 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 9, 9 ) 108 moved (MP) to ( 8, 9 ) 108 moved (MP) to ( 9, 9 ) Move ended for Tamerenshort 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 13, 12 ) Move ended for 2cervo1muscle 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 8 ) Move ended for Patibulair 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 12 ) Move ended for NTM 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 10 ) Hand off selected. Move ended for woulkroff Devil Doormen: All players have moved. Ball moved to ( 20, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 3 + 0 = 3 Devil Doormen turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Tixo TARGET: 3 --- ROLL: 3 + 0 = 3 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. POW Move ended for Nekva Demonseeker 2cervo1muscle is knocked over. Player pushed to (14, 11) 107 moved (MP) to ( 14, 11 ) (1, 2) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 9 ) Move ended for Zathcan Iceseeker Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Eli Player pushed to (13, 9) 101 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 11, 12 ) 110 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (9, 13) 110 moved (MP) to ( 9, 13 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 11, 6 ) Move ended for Zaknafein Do-Urden Darkness: All players have moved. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 12 ) Move ended for 2cervo1muscle 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 9 ) 108 moved (MP) to ( 7, 9 ) 108 moved (MP) to ( 6, 9 ) 108 moved (MP) to ( 5, 9 ) 108 moved (MP) to ( 4, 10 ) 108 moved (MP) to ( 3, 11 ) Move ended for Tamerenshort 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 8 ) 106 moved (MP) to ( 6, 8 ) 106 moved (MP) to ( 5, 9 ) 106 moved (MP) to ( 4, 10 ) Move ended for elveseater 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 8 ) Move ended for jecrivengence 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 13 ) 110 moved (MP) to ( 7, 13 ) 110 moved (MP) to ( 6, 13 ) 110 moved (MP) to ( 5, 13 ) 110 moved (MP) to ( 4, 12 ) 110 moved (MP) to ( 3, 12 ) Move ended for NTM 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 6, 10 ) 102 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 4, 9 ) 102 moved (MP) to ( 3, 10 ) Move ended for Maipresque 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 10 ) 111 moved (MP) to ( 5, 11 ) 111 moved (MP) to ( 4, 12 ) Move ended for woulkroff 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 10, 11 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Deb Sangfroid is knocked over. Player pushed to (17, 13) 14 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 4) + 1, (5, 1) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 2. 105 moved (MP) to ( 11, 12 ) Move ended for chiulenouvo [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 8 ) Move ended for Corben Dallas 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Patibulair Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 12, 8 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 13, 10 ) Move ended for Dudule Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] 14: status changed from 2 to 1. Deb Sangfroid rolls over. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 14 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 14, 10 ) 109 blocked. Darkness , Choose a block die. POW Dudule is knocked over. Player pushed to (12, 11) 109 moved (MP) to ( 12, 11 ) (5, 4) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 13, 10 ) (4) Go for it successful. 9 moved (MP) to ( 12, 10 ) (2) Go for it successful. 9 moved (MP) to ( 11, 9 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Eli 7: Select an action for Eli Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 7 ) Move ended for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli Select an action for Eli 7: Select an action for Eli Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Tixo TARGET: 3 --- ROLL: 6 + 0 = 6 Tixo slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 2 + 0 = 2 Tixo slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 9 ) Move ended for Tixo [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. POW Move ended for Eli jecrivengence is knocked over. Player pushed to (10, 8) 104 moved (MP) to ( 10, 8 ) (2, 2) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. POW Move ended for Zathcan Iceseeker Darkness: All players have moved. Patibulair is knocked over. Player pushed to (13, 7) 101 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (1, 4) + 0, 0: Patibulair has been stunned. 101: status changed from 0 to 2. 4 moved (MP) to ( 12, 8 ) Darkness turn ended. Waiting for Devil Doormen to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Patibulair rolls over. 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for jecrivengence 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) Move ended for 2cervo1muscle 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 9, 11 ) Move ended for Dudule 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Zathcan Iceseeker is knocked over. 7 blocked. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 3) + 1, 0: Zathcan Iceseeker has been stunned. 4: status changed from 0 to 2. 105 moved (MP) to ( 12, 8 ) Move ended for chiulenouvo [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 2, 11 ) Tamerenshort scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Devil Doormen to set players on field. 106 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 23, 5 ) 104 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 17, 11 ) 107 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 19, 13 ) 107 moved (SP) to ( 18, 13 ) 109 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 19, 1 ) 105 moved (SP) to ( 18, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (20, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Darkness quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 Turn time limit reached. 9 moved (SP) to ( 9, 6 ) 11 moved (SP) to ( 15, 4 ) 4 moved (SP) to ( 15, 6 ) 6 moved (SP) to ( 15, 8 ) 8 moved (SP) to ( 15, 10 ) 14 moved (SP) to ( 13, 6 ) Ball placed at (20, 7) Ball placed at (20, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Eli Maipresque is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (3, 1) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Tixo 8: Select an action for Tixo Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 7 ) 112 blocked. Darkness , Choose a block die. POW Talzir is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 112: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 7 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Tixo Player pushed to (14, 8) 101 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zudun Player pushed to (13, 9) 101 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 5 ) Move ended for Zathcan Iceseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) GET BALL FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 7, 2 ) 9 moved (MP) to ( 6, 1 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 13, 5 ) Move ended for Zaknafein Do-Urden Darkness: All players have moved. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 6 [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Talzir 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Maipresque 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 9 ) Move ended for 2cervo1muscle 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 7 ) Move ended for jecrivengence 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 21, 7 ) Move ended for woulkroff 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 21, 4 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Zathcan Iceseeker is knocked over. Player pushed to (7, 6) 4 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 22, 5 ) Move ended for chiulenouvo [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) Move ended for elveseater 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 22, 4 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 23, 7 ) Move ended for Tamerenshort 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 5 ) Move ended for Patibulair 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 6 ) Move ended for Dudule 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 15, 10 ) Move ended for NTM Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 2 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 8 ) (5) Go for it successful. 9 moved (MP) to ( 13, 8 ) (6) Go for it successful. 9 moved (MP) to ( 14, 8 ) Hand off selected. Move ended for Nekva Demonseeker Ball moved to ( 15, 8 ) GET BALL FINAL RESULT: Zudun TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Zudun 6: Select an action for Zudun SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 10 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 18, 11 ) DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 13 ) 6 moved (MP) to ( 21, 13 ) (4) Go for it successful. 6 moved (MP) to ( 22, 13 ) (1) Zudun trips and falls trying to go for it! Move ended for Zudun 6 moved (MP) to ( 23, 13 ) (4, 5) + 0, (6, 3) + 0, 0: Zudun has been knocked out. 6: status changed from 3 to 7. 6 moved to dugout ( 0, 8 ) Ball moved to ( 23, 14 ) Darkness turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 2cervo1muscle Tixo is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 15, 9 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for jecrivengence Player pushed to (8, 6) 14 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 7 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for chiulenouvo Deb Sangfroid is knocked over. Player pushed to (9, 6) 14 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 5) + 1, (6, 1) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 2. 105 moved (MP) to ( 21, 6 ) [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Patibulair Zaknafein Do-Urden saved by dodge skill. Player pushed to (15, 5) 11 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Dudule Eli saved by block skill. Dudule saved by block skill. [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 108: Select an action for Tamerenshort Select an action for Tamerenshort 111: Select an action for woulkroff Select an action for woulkroff 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 23, 12 ) 111 moved (MP) to ( 23, 13 ) Move ended for woulkroff 112: Select an action for Talzir Select an action for Talzir 110: Select an action for NTM Select an action for NTM 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) Move ended for Talzir 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 8 ) 108 moved (MP) to ( 23, 9 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 23, 11 ) 108 moved (MP) to ( 23, 12 ) 108 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Tamerenshort Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Ball throw-in: 3, 6 (6, 14) Ball moved to ( 6, 9 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 6, 10 ) Devil Doormen turn ended. [Game Saved] 14: status changed from 2 to 1. Deb Sangfroid rolls over. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 23, 7 ) DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Zathcan Iceseeker slips past his opponent(s) unhindered. 4 moved (MP) to ( 23, 8 ) 4 moved (MP) to ( 23, 9 ) 4 moved (MP) to ( 23, 10 ) GET BALL FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 6 + 0 = 6 (3) Go for it successful. 4 moved (MP) to ( 24, 9 ) (6) Go for it successful. 4 moved (MP) to ( 25, 8 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) Target(3) Roll(1) Zaknafein Do-Urden falls trying to land his leap! SKILL SELECTED: Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 12, 3 ) (1, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. Darkness turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 12 ) 111 moved (MP) to ( 25, 11 ) 111 moved (MP) to ( 26, 10 ) 111 moved (MP) to ( 26, 9 ) Move ended for woulkroff 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 13 ) 108 moved (MP) to ( 23, 12 ) 108 moved (MP) to ( 23, 11 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 24, 9 ) Move ended for Tamerenshort 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 24, 8 ) Move ended for jecrivengence 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 6 ) 105 moved (MP) to ( 24, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Zathcan Iceseeker is knocked over. Player pushed to (4, 9) 4 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 3 to 1. 105 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 3 Ball moved to ( 5, 8 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: jecrivengence dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: jecrivengence TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 4, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: chiulenouvo dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: chiulenouvo TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 3, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: woulkroff dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 4, 9 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 4, 10 ) Move ended for chiulenouvo [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 2cervo1muscle Nekva Demonseeker is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Nekva Demonseeker has been stunned. 9: status changed from 0 to 2. 107 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for elveseater Eli saved by dodge skill. Player pushed to (14, 6) 7 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Dudule Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 15, 6 ) [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Patibulair Eli saved by dodge skill. Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Talzir Eli is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 2) + 0, 0: Eli has been stunned. 7: status changed from 0 to 2. 112 moved (MP) to ( 14, 7 ) Devil Doormen turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Zudun regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 2 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 2 Devil Doormen Winnings Roll: 2 + 1 Verified Opponent Roll = 3 Darkness Winnings Roll: 3 + -2 Verified Opponent Roll = 14 Verified Opponent Roll = 13 Crushand gets an MVP award. Verified Opponent Roll = 5 Tirad gets an MVP award. Verified Opponent Roll = 2 Devil Doormen FF Roll: 2 + 3 Verified Opponent Roll = 1 Darkness FF Roll: 1 + -1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 D6: 1(162) 2(121) 3(173) 4(162) 5(164) 6(144) Total(926) D8: 1(0) 2(6) 3(4) 4(4) 5(6) 6(10) 7(4) 8(5) Total(39) GAME OVER Final Score: Darkness: 0 Devil Doormen: 2 WINNINGS Darkness: 10000 Devil Doormen: 30000