Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate, Stand Firm] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Regenerate] Player 13 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Block, Regenerate] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=2501] Connected as server to game 'amvskia'. Sending Team File... Done Sending File Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Player 102: W Chaos Warrior 5 4 5 9 [+ag, +ag, Block] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 106 name: Idzi Jr. Player 106: B Chaos Beastman 6 3 3 8 [Horns] Player 107 name: Aeneas Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 110 name: Czedrzyk Jr. Player 110: B Chaos Beastman 6 3 3 8 [Horns] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 114 name: Aloysius Player 114: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(3+6) Current Weather: Nice Gate: 70000 screaming fans show up for the game. Handicap result 62:VIRUS. Handicap result 51:DUH, WHERE AM I. 102: status changed from 0 to 2. Cyril Brutus suffers from a VIRUS. 105: status changed from 0 to 2. Koz suffers from a VIRUS. 107: status changed from 0 to 2. Aeneas suffers from a VIRUS. 108: status changed from 0 to 2. Blozej suffers from a VIRUS. Claudius Brutus suffers from DUH, WHERE AM I. Picked HEADS. Coin flip is: HEADS! Khemrian Inept Automatons win the toss. Opponent Kicking. Waiting for Avenging Mutants to set players on field. *** Setup start *** 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 18, 6 ) 116 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 17, 6 ) 116 moved (SP) to ( 17, 8 ) 112 moved (SP) to ( 18, 7 ) 116 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 17, 1 ) 111 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( 17, 1 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 1, 6 ) 11 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 14, 12 ) Turn time limit reached. *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (5+6) = Throw a rock Avenging Mutants: 7 + 11 FanFactor Khemrian Inept Automatons: 5 + 12 FanFactor Avenging Mutants fans throw a rock. 1DELETE [ ] OpposingPlayers; is hit by the rock. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, 0: 1DELETE [ ] OpposingPlayers; has been stunned. 3: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kick result. Direction: 5 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 26, 10 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 3: status changed from 2 to 1. Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 4 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 15, 4 ) Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Idzi Jr. is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 6, 10 ) Move ended for 1SHORT pass Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Aloysius is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 14, 9 ) 16 moved (MP) to ( 14, 8 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Xtoverus II is knocked over. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) (6, 3) + 0, (4, 4) + 0, 0: Xtoverus II has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) SKILL SELECTED: SKILL SELECTED: Move ended for 1COPY OppAction.exe MyAction.exe [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 7 ) Move ended for 1BREAK; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 4, 9 ) 8 moved (MP) to ( 3, 10 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for 2TRY {IF carryBall THROW ball}; Scatter roll: 4 Ball moved to ( 4, 10 ) Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 1 ) 110 moved (MP) to ( 15, 1 ) 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 3 ) Move ended for Czedrzyk Jr. 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 11 ) Move ended for Clys II 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 3 ) 116 moved (MP) to ( 15, 2 ) 116 moved (MP) to ( 14, 3 ) Move ended for Goth [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 8 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1BREAK; is knocked over. Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. Move ended for Claudius Brutus [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 20, 7 ) Move ended for Lel 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Idzi Jr. TARGET: 3 --- ROLL: 5 + 0 = 5 Idzi Jr. slips past his opponent(s) unhindered. Move ended for Idzi Jr. [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Aloysius TARGET: 3 --- ROLL: 3 + 0 = 3 Aloysius slips past his opponent(s) unhindered. Move ended for Aloysius Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 13, 4 ) Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 11, 10 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 5 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Idzi Jr. is knocked over. Player pushed to (18, 7) 106 moved (MP) to ( 18, 7 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (5, 4) + 1, 3: Idzi Jr. has been badly hurt! 106: status changed from 0 to 8. 2 moved (MP) to ( 17, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 11 ) 2 moved (MP) to ( 17, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1KILL $Opponent Claudius Brutus is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (2, 6) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 5 ) Move ended for 1SHORT pass Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 4, 10 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 8, 7 ) (2) Go for it successful. 8 moved (MP) to ( 9, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 12, 7 ) GET BALL BEFORE RE_ROLL: 2IF carryBall THEN GOTO endZone ELSE GOTO ball dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Ball moved to ( 13, 8 ) Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 12, 6 ) 11 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 8) 11 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 12, 7 ) Move ended for Czedrzyk Jr. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 6 ) Move ended for Lel 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Claudius Brutus [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Aloysius TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Aloysius [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Clys II 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (19, 9) 16 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked prone. 16: status changed from 0 to 1. 111 moved (MP) to ( 11, 10 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Goth 1BREAK; is knocked over. Player pushed to (17, 4) 6 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 116 moved (MP) to ( 13, 4 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 3 + 0 = 3 Bacchus Brutus slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 11, 5 ) Move ended for Bacchus Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) Move ended for 1SHORT pass Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player pushed to (12, 6) 110 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 14, 9 ) 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Aloysius is knocked over. Player pushed to (13, 7) 114 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 114: status changed from 3 to 1. 4 moved (MP) to ( 13, 8 ) Ball moved to ( 12, 8 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 8 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 13, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 15, 9 ) GET BALL BEFORE RE_ROLL: 1KILL $Opponent dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Ball moved to ( 16, 10 ) Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Claudius Brutus 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (11, 7) 2 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 17, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) Move ended for Flavius Brutus [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) Move ended for Lel [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Goth Player pushed to (18, 3) 6 moved (MP) to ( 11, 3 ) 116 moved (MP) to ( 12, 4 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 10, 8 ) Move ended for Bacchus Brutus 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Clys II 1COPY OppAction.exe MyAction.exe saved by block skill. Clys II saved by block skill. [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Aloysius 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Czedrzyk Jr. Avenging Mutants: All players have moved. 1SHORT pass is knocked over. Player pushed to (19, 7) 7 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 11, 7 ) Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 15, 11 ) 104 blocked. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (14, 13) 104 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 14, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe SKILL SELECTED: SKILL SELECTED: Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Aloysius is knocked over. Player pushed to (12, 6) 114 moved (MP) to ( 12, 6 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 1) + 1, 0: Aloysius has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 12, 6 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Czedrzyk Jr. is knocked over. Player pushed to (10, 6) 110 moved (MP) to ( 10, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (4, 5) + 0, (1, 6) + 0, 0: Czedrzyk Jr. has been stunned. 110: status changed from 0 to 2. 11 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe SKILL SELECTED: SKILL SELECTED: 16: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1COPY OppAction.exe MyAction.exe Bacchus Brutus is knocked over. Player pushed to (9, 7) 101 moved (MP) to ( 9, 7 ) (3, 6) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 12, 11 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 110: status changed from 2 to 1. Czedrzyk Jr. rolls over. 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) 104 moved (MP) to ( 7, 13 ) 104 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 4, 13 ) Move ended for Lel [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 8) 7 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 9, 9 ) Move ended for Bacchus Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goth 1BREAK; is knocked over. Player pushed to (18, 2) 6 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 1) + 1, 0: 1BREAK; has been stunned. 6: status changed from 0 to 2. 116 moved (MP) to ( 11, 3 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Clys II Player pushed to (19, 8) 16 moved (MP) to ( 10, 8 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flavius Brutus 1KILL $Opponent saved by block skill. Flavius Brutus saved by block skill. [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Claudius Brutus TARGET: 3 --- ROLL: 1 + 0 = 1 Claudius Brutus is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 6) + 0, (5, 2) + 0, 0: Claudius Brutus has been stunned. Move ended for Claudius Brutus Avenging Mutants: All players have moved. 103: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] 6: status changed from 2 to 1. 1BREAK; rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 15, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 15, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 8, 9 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 8 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1COPY OppAction.exe MyAction.exe Bacchus Brutus is knocked over. Player pushed to (8, 10) 101 moved (MP) to ( 8, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 16 moved (MP) to ( 9, 9 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2TRY {IF carryBall THROW ball}; Clys II is knocked over. Player pushed to (10, 11) 111 moved (MP) to ( 10, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. 8 moved (MP) to ( 11, 10 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 11 ) (6) Go for it successful. 7 moved (MP) to ( 5, 12 ) 104 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Lel is knocked over. Player pushed to (4, 14) 104 moved (MP) to ( 4, 14 ) (1, 3) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 3 to 1. 7 moved (MP) to ( 4, 13 ) Ball moved to ( 5, 14 ) Move ended for 1SHORT pass [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (14, 10) 112 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. Claudius Brutus rolls over. 111: Select an action for Clys II Select an action for Clys II 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Clys II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 9, 6 ) 110 moved (MP) to ( 8, 6 ) 110 moved (MP) to ( 7, 7 ) Move ended for Czedrzyk Jr. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 10, 4 ) 116 moved (MP) to ( 10, 5 ) 116 moved (MP) to ( 10, 6 ) 116 moved (MP) to ( 10, 7 ) 116 moved (MP) to ( 9, 8 ) Move ended for Goth [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = POW POW 1SHORT pass is knocked over. Player pushed to (24, 12) 7 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 2) + 0, (2, 3) + 0, 0: 1SHORT pass has been stunned. 7: status changed from 0 to 2. 104 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 4, 13 ) 104 moved (MP) to ( 3, 12 ) 104 moved (MP) to ( 2, 11 ) Lel scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 4 (4) Xtoverus II regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 5 (5) Aloysius regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 2 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 16, 1 ) 104 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 18, 12 ) 103 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 18, 6 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Khemrian Inept Automatons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 4 Kick result. Direction: 7 Distance: 4 12 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 15, 12 ) 16 moved (SP) to ( 15, 11 ) 1 moved (SP) to ( 15, 9 ) 3 moved (SP) to ( 15, 8 ) 4 moved (SP) to ( 15, 5 ) 9 moved (SP) to ( 15, 6 ) 7 moved (SP) to ( 8, 6 ) 8 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 14, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 2 GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 18, 11 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Aloysius is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 18, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 7 ) Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Czedrzyk Jr. is knocked over. Player pushed to (16, 11) 110 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 1) + 1, 0: Czedrzyk Jr. has been stunned. 110: status changed from 0 to 2. 1 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 14) 112 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 16, 13 ) Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 15) Move ended for 1WHILE (enemyNear) Punch(enemy) (6, 1) + 0, 0: Flavius Brutus has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 0 ) 2 moved (MP) to ( 16, 14 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 12 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Lel is knocked over. Player pushed to (19, 11) 104 moved (MP) to ( 19, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) Move ended for 1BREAK; [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) Move ended for 1SHORT pass Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) Move ended for 1CATCH ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 11 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 2TRY {IF carryBall THROW ball}; Scatter roll: 3 Ball moved to ( 12, 10 ) Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 110: status changed from 2 to 1. Czedrzyk Jr. rolls over. 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 7 ) Move ended for Clys II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 18, 9 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Claudius Brutus 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (10, 9) 9 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 18, 10 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Goth 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 3 + 0 = 3 Xtoverus II slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 13, 9 ) 7 blocked. Verified Opponent Roll = 2 (2) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (15, 11) 7 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 13, 10 ) Move ended for Xtoverus II [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Aloysius Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 10 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Xtoverus II is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 4) + 1, 0: Xtoverus II has been stunned. 113: status changed from 0 to 2. 1PUSH opponent, POP head opponent saved by block skill. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 11 ) Move ended for 1SHORT pass Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 13 ) 16 moved (MP) to ( 19, 12 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Lel is knocked over. Player pushed to (18, 11) 104 moved (MP) to ( 18, 11 ) (1, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) Hand off selected. Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 16, 13 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) Move ended for 1CATCH ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Aloysius is knocked over. Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 113: status changed from 2 to 1. Xtoverus II rolls over. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Claudius Brutus 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (10, 8) 9 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 4) + 2, (3, 4) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been stunned. 9: status changed from 0 to 2. 103 moved (MP) to ( 19, 9 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Goth 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 1) + 1, 0: 1KILL $Opponent has been stunned. 5: status changed from 0 to 2. [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 22, 12 ) 111 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 21, 14 ) 12 blocked. Verified Opponent Roll = 1 (1) Clys II trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Clys II trips and falls trying to go for it! Move ended for Clys II Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. 9: status changed from 2 to 1. 1DO SupportBlock() UNTIL blockDice = 3 rolls over. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 13 ) (5) Go for it successful. 12 moved (MP) to ( 26, 13 ) (4) Go for it successful. 12 moved (MP) to ( 27, 13 ) 1CATCH ball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=10] : current status = 0 1 : current square = java.awt.Point[x=14,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=16,y=6] : current status = 0 4 : current square = java.awt.Point[x=16,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=19,y=7] : current status = 1 5 : current square = java.awt.Point[x=19,y=7] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=20,y=12] : current status = 0 6 : current square = java.awt.Point[x=20,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=15,y=11] : current status = 4 7 : current square = java.awt.Point[x=15,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=16,y=12] : current status = 0 8 : current square = java.awt.Point[x=16,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=19,y=8] : current status = 1 9 : current square = java.awt.Point[x=19,y=8] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 16 : current square = java.awt.Point[x=19,y=12] : current status = 0 16 : current square = java.awt.Point[x=19,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=19,y=9] : current status = 0 103 : current square = java.awt.Point[x=19,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=18,y=11] : current status = 1 104 : current square = java.awt.Point[x=18,y=11] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=16,y=11] : current status = 1 110 : current square = java.awt.Point[x=16,y=11] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=21,y=14] : current status = 1 111 : current square = java.awt.Point[x=21,y=14] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=14] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=14] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=13,y=10] : current status = 1 113 : current square = java.awt.Point[x=13,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=17,y=6] : current status = 1 114 : current square = java.awt.Point[x=17,y=6] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=18,y=6] : current status = 0 116 : current square = java.awt.Point[x=18,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 11, 8 ) 3 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 12, 7 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 17, 6 ) 110 moved (SP) to ( 21, 7 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (3+6) = Brilliant Coaching Khemrian Inept Automatons: 6 + 1 coaches Avenging Mutants: 3 + 3 coaches Khemrian Inept Automatons get an extra re-roll. Kick result. Direction: 3 Distance: 5 Ball placed at (22, 4) Touchback!! Waiting for Avenging Mutants to give the ball to a member of their team on the field. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 8 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Claudius Brutus 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 2) + 2, (4, 1) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 11: status changed from 0 to 2. 103 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 6 ) Move ended for Flavius Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Goth 116: tackle zone state changed to false [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Bacchus Brutus 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 4) + 0, (5, 1) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 101 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Lel 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 13: status changed from 0 to 1. Lel saved by block skill. [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 10 ) 9 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 12, 9 ) Move ended for Clys II [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Czedrzyk Jr. TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 2 Player fumbled direction: 2 Ball moved to ( 12, 7 ) Move ended for Czedrzyk Jr. Avenging Mutants turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 1, 7 ) 5 moved (SP) to ( 9, 12 ) 8 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 9, 2 ) 1 moved (SP) to ( 11, 7 ) Turn time limit reached. 2 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 12, 7 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 17, 6 ) 111 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 19, 7 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 5) Kickoff Roll (5+2) = Changing Weather Weather roll(1+2) Current Weather: Very Sunny Kick result. Direction: 7 Distance: 1 Ball placed at (22, 5) Scatter roll: 6 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Flavius Brutus 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (16, 11) 13 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (4, 1) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been stunned. 13: status changed from 0 to 2. 112 moved (MP) to ( 14, 10 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bacchus Brutus 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (15, 5) 11 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 3) + 0, (3, 2) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 11: status changed from 0 to 2. 101 moved (MP) to ( 14, 4 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Goth 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 5) + 0, (6, 4) + 1, 5: 1COPY OppAction.exe MyAction.exe has been seriously injured!! (56) Pinched Nerve - Niggling Injury 16: status changed from 0 to 9. Verified Opponent Roll = 2 (2) 1COPY OppAction.exe MyAction.exe does NOT regenerate. 16 moved (SP) to ( 0, 13 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 8 ) Move ended for Czedrzyk Jr. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 6 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW 1PUSH opponent, POP head opponent is knocked over. Player pushed to (18, 7) 1 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) Move ended for Claudius Brutus [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 15, 1 ) Move ended for Aloysius 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 13, 13 ) Move ended for Clys II 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 16, 3 ) Move ended for Xtoverus II 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Lel Avenging Mutants: All players have moved. Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 7 ) Avenging Mutants turn ended. [Game Saved] 11: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. 13: status changed from 2 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] rolls over. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (4) Stand up roll passed. 1: status changed from 6 to 4. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 3 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 7 ) Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 6 ) 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Claudius Brutus is knocked over. Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 103: status changed from 0 to 1. Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 13 ) 5 moved (MP) to ( 11, 13 ) 5 moved (MP) to ( 12, 13 ) Move ended for 1KILL $Opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 10, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 8, 4 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 3 ) Move ended for Xtoverus II 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 2 ) Move ended for Aloysius 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bacchus Brutus STAND FIRM skill used. [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 8 ) Move ended for Goth [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Czedrzyk Jr. 1BREAK; is knocked over. Player pushed to (15, 7) 6 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (4, 5) + 0, (1, 5) + 0, 0: 1BREAK; has been stunned. 6: status changed from 0 to 2. 110 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 14, 6 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL 1DELETE [ ] OpposingPlayers; is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. Claudius Brutus saved by block skill. Move ended for Claudius Brutus [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 4 + 0 = 4 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) Move ended for Lel [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Clys II 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 2 + 0 = 2 Flavius Brutus is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. Move ended for Flavius Brutus Avenging Mutants: All players have moved. 112: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 6: status changed from 2 to 1. 1BREAK; rolls over. Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 14, 9 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 5 ) (1) 1PUSH opponent, POP head opponent trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 1 moved (MP) to ( 13, 4 ) 101 blocked. (4) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Bacchus Brutus is knocked over. Player pushed to (15, 5) 101 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 14, 4 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (13, 1) 114 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 10, 1 ) 12 moved (MP) to ( 11, 1 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 9 ) Move ended for Lel 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (16, 9) 13 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 14, 9 ) Move ended for Flavius Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Goth 116: tackle zone state changed to false [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Claudius Brutus 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 4) 11 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 3) + 2, (1, 2) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 11: status changed from 0 to 2. [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Aloysius TARGET: 3 --- ROLL: 6 + 0 = 6 Aloysius slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 4 ) Move ended for Aloysius [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Xtoverus II Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 4 ) Avenging Mutants turn ended. [Game Saved] 11: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 6 ) Move ended for 1CATCH ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 3 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Bacchus Brutus is knocked over. Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Flavius Brutus is knocked over. Player pushed to (15, 9) 112 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 10 ) 104 blocked. (1) 2[A HREF=HitRef][B]Foul[/B][/A] trips and falls trying to go for it! Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] (2, 2) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 13: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Claudius Brutus 1BREAK; is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 3) + 2, (4, 6) + 0, 4: 1BREAK; has been seriously injured!! (13) Concussion - Miss next game 6: status changed from 0 to 9. Verified Opponent Roll = 6 6: status changed from 9 to 0. (6) 1BREAK; regenerates. 6 moved (SP) to ( 0, 3 ) 103 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Goth 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. 116 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) Move ended for Lel 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Clys II 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Czedrzyk Jr. slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 9 ) 8 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 8) 8 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 12, 9 ) Move ended for Czedrzyk Jr. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 114: Select an action for Aloysius Select an action for Aloysius 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. POW Move ended for Xtoverus II 1DOUBLE Pow(DOUBLE power) is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Aloysius Avenging Mutants: All players have moved. 1PUSH opponent, POP head opponent saved by block skill. Aloysius is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 114: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Xtoverus II is knocked over. Player pushed to (13, 3) 113 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 11, 6 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 11 ) (2) Go for it successful. 12 moved (MP) to ( 12, 12 ) 104 blocked. (4) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Lel is knocked over. Player pushed to (14, 11) 104 moved (MP) to ( 14, 11 ) (6, 3) + 0, (4, 3) + 0, 0: Lel has been stunned. 104: status changed from 3 to 2. 12 moved (MP) to ( 13, 12 ) Ball moved to ( 13, 10 ) GET BALL BEFORE RE_ROLL: 1WHILE (enemyNear) Punch(enemy) dropped the ball. TARGET: 8 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: 1WHILE (enemyNear) Punch(enemy) TARGET: 8 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 14, 9 ) GET BALL FINAL RESULT: Goth TARGET: 7 --- ROLL: 6 + 0 = 6 Move ended for 1CATCH ball [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Czedrzyk Jr. is knocked over. Player pushed to (13, 9) 110 moved (MP) to ( 13, 9 ) (4, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 12, 9 ) Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. Lel rolls over. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (13, 11) 13 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 14, 10 ) Move ended for Flavius Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Goth Player pushed to (17, 11) 2 moved (MP) to ( 12, 11 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Czedrzyk Jr. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 113: Select an action for Xtoverus II Select an action for Xtoverus II 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Aloysius 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Xtoverus II knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 2 + 0 = 2 Xtoverus II is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 4) + 0, (6, 2) + 0, 0: Xtoverus II has been knocked out. Move ended for Xtoverus II 113: status changed from 0 to 7. 113 moved (SP) to ( 29, 8 ) Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 15, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Aloysius is knocked over. Player pushed to (15, 3) 114 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (1, 6) + 0, 0: Aloysius has been stunned. 114: status changed from 0 to 2. 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: multiple block 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 6 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 10 ) 116 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Goth saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1KILL $Opponent Player pushed to (14, 13) 111 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1CATCH ball Player pushed to (14, 14) 111 moved (MP) to ( 14, 14 ) 12 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Czedrzyk Jr. is knocked over. Player pushed to (14, 8) 110 moved (MP) to ( 14, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 110: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 114: status changed from 2 to 1. Aloysius rolls over. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Flavius Brutus 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (13, 12) 13 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 2) + 0, (1, 4) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been stunned. 13: status changed from 0 to 2. [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Czedrzyk Jr. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Goth 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (17, 10) 2 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 5) + 0, (2, 6) + 1, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 13, 10 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 10 ) 8 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL 2TRY {IF carryBall THROW ball}; is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. Lel saved by block skill. 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 13, 12 ) Move ended for Lel [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Clys II 1CATCH ball is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. Clys II saved by block skill. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 5 + 0 = 5 Bacchus Brutus slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 7 ) Move ended for Bacchus Brutus [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Claudius Brutus Avenging Mutants: All players have moved. 1DOUBLE Pow(DOUBLE power) is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 CLAW used on armor roll. (6, 1) + 2, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Claudius Brutus saved by block skill. Avenging Mutants turn ended. [Game Saved] 13: status changed from 2 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (14, 9) 110 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 14, 6 ) (5) Go for it successful. 1 moved (MP) to ( 15, 7 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 116 blocked. Waiting for opponent to choose a block die. SKULL 2TRY {IF carryBall THROW ball}; is knocked over. Move ended for 2TRY {IF carryBall THROW ball}; MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 10 ) 116 moved (MP) to ( 11, 9 ) 116 moved (MP) to ( 10, 8 ) 116 moved (MP) to ( 9, 7 ) 116 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 1 (1) Goth trips and falls trying to go for it! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Goth 116 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 3 to 1. Verified Opponent Roll = 2 Ball moved to ( 22, 4 ) Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Bacchus Brutus is knocked over. Player pushed to (17, 6) 101 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: Bacchus Brutus has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (15, 10) 110 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 10, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 14, 12 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 8 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Lel is knocked over. Player pushed to (14, 11) 104 moved (MP) to ( 14, 11 ) (4, 3) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1CATCH ball Clys II is knocked over. Player pushed to (14, 15) (1, 3) + 0, 0: Clys II has been stunned. 111: status changed from 0 to 0. 111 moved to dugout ( 29, 0 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Claudius Brutus is knocked over. Player pushed to (17, 5) 103 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 3) + 1, 0: Claudius Brutus has been stunned. 103: status changed from 0 to 2. 4 moved (MP) to ( 16, 6 ) Khemrian Inept Automatons turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 101: status changed from 2 to 1. Bacchus Brutus rolls over. 103: status changed from 2 to 1. Claudius Brutus rolls over. 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Lel TARGET: 4 --- ROLL: 5 + 0 = 5 Lel slips past his opponent(s) unhindered. 3 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (14, 8) 3 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 12, 6 ) Move ended for Lel [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 4 ) Move ended for Czedrzyk Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 9 ) Move ended for Flavius Brutus 114: Select an action for Aloysius Select an action for Aloysius 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) Move ended for Aloysius 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Goth Avenging Mutants: All players have moved. 116: tackle zone state changed to false Avenging Mutants turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 7, 4 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 6 ) (3) Go for it successful. 8 moved (MP) to ( 10, 7 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; miss threw the ball! TARGET: 5 --- ROLL: 4 + -1Sun = 3 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 3 + -1Sun = 2 Scatter roll: 8 Scatter roll: 2 Scatter roll: 5 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 14, 13 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 8 ) Hand off selected. Move ended for 1CATCH ball Ball moved to ( 20, 8 ) GET BALL BEFORE RE_ROLL: 2IF carryBall THEN GOTO endZone ELSE GOTO ball dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 24, 8 ) 11 moved (MP) to ( 25, 8 ) (6) Go for it successful. 11 moved (MP) to ( 26, 8 ) (4) Go for it successful. 11 moved (MP) to ( 27, 8 ) 2IF carryBall THEN GOTO endZone ELSE GOTO ball scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=7] : current status = 4 1 : current square = java.awt.Point[x=16,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : current status = 7 (3) 1WHILE (enemyNear) Punch(enemy) stays UNconscious. 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=8] 3 : current square = java.awt.Point[x=15,y=8] : current status = 1 3 : current square = java.awt.Point[x=15,y=8] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=16,y=6] : current status = 4 4 : current square = java.awt.Point[x=16,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=13,y=13] : current status = 4 5 : current square = java.awt.Point[x=13,y=13] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=10,y=7] : current status = 4 8 : current square = java.awt.Point[x=10,y=7] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=27,y=8] : current status = 4 11 : current square = java.awt.Point[x=27,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=19,y=8] : current status = 4 12 : current square = java.awt.Point[x=19,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=14,y=12] : current status = 4 13 : current square = java.awt.Point[x=14,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=17,y=6] : current status = 1 101 : current square = java.awt.Point[x=17,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=17,y=5] : current status = 1 103 : current square = java.awt.Point[x=17,y=5] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=11,y=4] : current status = 0 110 : current square = java.awt.Point[x=11,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=11,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=11,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=9,y=9] : current status = 0 112 : current square = java.awt.Point[x=9,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (6) Xtoverus II regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=12,y=2] : current status = 0 114 : current square = java.awt.Point[x=12,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=7,y=5] : current status = 1 116 : current square = java.awt.Point[x=7,y=5] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=7,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=7,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Winnings Roll: 5 + 1 Avenging Mutants Winnings Roll: 3 + -1 1COPY OppAction.exe MyAction.exe gets an MVP award. Czedrzyk Jr. gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=5 +1 for win +1 for TDs -1 from high FF of 12 Khemrian Inept Automatons FF Roll: 5 + 1 not conceding roll=2 -1 for loss +1 for cas (2) -1 from high FF of 11 Avenging Mutants FF Roll: 2 + -1 ***END Fan Factor DEBUG*** D6: 1(148) 2(144) 3(161) 4(136) 5(147) 6(146) Total(882) D8: 1(1) 2(5) 3(5) 4(4) 5(5) 6(1) 7(4) 8(3) Total(28) GAME OVER Final Score: Khemrian Inept Automatons: 2 Avenging Mutants: 1 WINNINGS Khemrian Inept Automatons: 60000 Avenging Mutants: 20000